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PVE Imperial city

  • leepalmer95
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    I think the fact gankers don't have any risk is a bit annoying, make it so if you enter a enemy faction part of the sewers you need to atleast be carrying 100 stones.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Lysette
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    Lysette wrote: »
    No, actually this is not what the elderscrolls is made for - it is a roleplaying MMO - if you just want to do pvp and nothing else, you are wrong in this game.

    It's not pure role play it's a mmorpg, pvp is part of mmorpg's.

    If you want to roleplay go play skyrim.

    'Correct."part of" - what means, some content is pvp enabled - this does not mean it would be a pvp MMO and actually the majority of the content is not pvp at all. So ESO is more of an MMORPG then anything else. You pvp guys want to make it into one of the other hundreds of *** pvp MMOs - go play there, let at least ESO be a proper MMORPG.
  • Casering
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    lets get this straight I do pvp in Cyrodil and don't mind it tbh. also why are people being based into 2 categories pvpers and pve players seems pretty quaint I thought you could do both lol.
    ill admit not all pvp in IC is bad it can be fun but a select few can really make things annoying to the point of having to leave sewers till their gone.
    such as when a guy is camping your base gate in stealth and attacking anyone running back to the base. guy was doing it recently and he was probably the sole reason I made this thread along with 2 of my friends being harassed constantly in IC by gankers. The gankers that really annoy me are the ones that stay in IC for weeks just to wait for the gates to change so they can gank people at their gates this is in the Axe campaign gated IC. Players should be kicked from area on gate change this would stop this kind of thing from happening cause in my opinion its kinda an exploit.


    Edited by Casering on December 25, 2015 2:07AM
  • Detector
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    Detector wrote: »
    In game 90% of content it's PVE. So... May be PVP versions of PVE Zones?
  • Tryxus
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    Well the sewers are NB Candy Land like I often said: dark, eerie zones with lots of places to hide. It's perfect for us assassins and illusionists to sneak up and attack unsuspecting players.

    Maybe ZOS could add a mechanic to IC to even the playing field somewhat and prevent stealth or smth? I dunno, but it would be a welcoming change. Yes, even for a NB like me: sometimes it's just way too easy to gank someone. I prefer a challenge :p

    Also, might wanna edit that post there @Casering and remove the name. Goes against the Naming & Shaming rule
    "Stand strong, stay true and shelter all."
    Tryxus - Guardian of the Green - Warden - PC/EU
  • Lysette
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    ostrapz wrote: »
    A pure pve unstance of ic, who would stay in pvp ic lol, not even pvpers, sewers are empty enough.1 week in the same pve'rs would be on forums complaining that the dc keep farming all the other factions mobs an hogging the middle portals seriously though risk v reward may be off with ganking but makin a pure pve ic just removes any risk at all

    Indeed and having access to content does not mean, that it has to be easy to get in and stay alive as well. The ability to use the content is there and with some proper practice anyone who really wants to and puts some effort into it, will be able to enjoy the IC, once he found out how to get throw a gate camp. This is part of pvp as well, to find out and practice how to stay alive. The challenge of a pvp enabled zone is to not play against an AI, but against real people, who have a real brain and might be experienced in how to pvp - the challenge is to either outsmart them, overcome them or avoid them. This is part of what you bought and paid for with the IC DLC - if you do not want that, you should have thought twice before buying it. To bring the argument forward later, that you cannot get into it, because you are too weak, is not a viable argument at all. You bought a challenge and if you cannot take it on, it is not the fault of the DLC - but your fault, to have made a wrong decision.

    (I do not mean you personally, ostrapz, when I say "you", I mean someone who is complaining about how the DLC is like)
  • americansteel
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    another point to be made. PvPers ganking questers or any PvP action in IC should not reward AP, IC has NO relevance interms of cyrodiil, cappiing Keeps resources and scrolls. 0 AP should be rewarded in IC.
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  • Lava_Croft
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    DLC is advertised as PvP DLC, it's gutted into a worthless piece of PvE DLC and still there's some scrubs for whom it's not enough.

    /thread
  • americansteel
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    Lava_Croft wrote: »
    DLC is advertised as PvP DLC, it's gutted into a worthless piece of PvE DLC and still there's some scrubs for whom it's not enough.

    /thread

    advertised as PvEvP
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  • Tryxus
    Tryxus
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    Lava_Croft wrote: »
    DLC is advertised as PvP DLC, it's gutted into a worthless piece of PvE DLC and still there's some scrubs for whom it's not enough.

    /thread

    advertised as PvEvP

    At level 10, enter a sprawling PvP/PvE space, including the six Imperial City Districts (taken from main site -> DLC -> IC)
    "Stand strong, stay true and shelter all."
    Tryxus - Guardian of the Green - Warden - PC/EU
  • Lysette
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    it is a PvE zone which is pvp-enabled - it has story to it and quests against NPCs - so it is PvE - it is just not purely PvE, but as well PvP. But it is as well wrong to expect, that it would have to be catered for sole PvP play - it is both at the same time, neither catered for carebears nor hardcore PvPers - just accept that it is a hybrid, an pvp-enabled PvE zone.
  • americansteel
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    Lysette wrote: »
    it is a PvE zone which is pvp-enabled - it has story to it and quests against NPCs - so it is PvE - it is just not purely PvE, but as well PvP. But it is as well wrong to expect, that it would have to be catered for sole PvP play - it is both at the same time, neither catered for carebears nor hardcore PvPers - just accept that it is a hybrid, an pvp-enabled PvE zone.

    many people on this forum dont like facts, becareful or youll be labeled a t r o l l.
    the stupidity of manys intent on this thread is huge.
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  • Jura23
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    IC is cool as it is. When it's not bugged.
    Georgion - Bosmer/Templar - PC/EU
  • americansteel
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    Tryxus wrote: »
    Lava_Croft wrote: »
    DLC is advertised as PvP DLC, it's gutted into a worthless piece of PvE DLC and still there's some scrubs for whom it's not enough.

    /thread

    advertised as PvEvP

    At level 10, enter a sprawling PvP/PvE space, including the six Imperial City Districts (taken from main site -> DLC -> IC)

    thats what PvEvP is their site also againg advertised IC as PvEvP
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  • NordJitsu
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    Lysette wrote: »
    that is correct, I never played a pure pvp MMO, I am a roleplayer - and that is why I play ESO and not another fantasy MMO.

    Edit:

    I think the issue here is that 2 worlds collide in ESO - there is the RPG community which goes for exploration and stuff like this - and there is the pvp MMO community, which is seeing ESO as a pvp platform. Both is just partly correct, because it is a mix - with the main focus on PvE, not PvP - seen from the current zoning.

    I'm part of both communities. I quest and RP when that's what I'm looking for. I go into PvP when I want PvP.

    If you don't like PvP, don't go into the PvP areas. There's no issue.
    @NordJitsu - Guild Master (Main Character = Hlaalu Idas)
    GREAT HOUSE HLAALU
  • Sadetius
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    I have not purchased IC because I knew it was pvp, and I am a PVE player with RP in mind. I have watched streams to see what IC looks like and if I would change my mind perhaps. And basically came to the conclusion that I won't stand a chance in there against pvp people.

    From what I understand (please correct me if I am wrong) is that IC was supposed that add excitement as players could encounter other players while fighting monsters. However from what I have seen it's basically PVE people being destroyed by PVP people. And I just do not get it really, there is no challenge for PVP players and it's frustrating for PVP players mostly. So it seems like both sides gain nothing from it right?






  • americansteel
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    Sadetius wrote: »
    I have not purchased IC because I knew it was pvp, and I am a PVE player with RP in mind. I have watched streams to see what IC looks like and if I would change my mind perhaps. And basically came to the conclusion that I won't stand a chance in there against pvp people.

    From what I understand (please correct me if I am wrong) is that IC was supposed that add excitement as players could encounter other players while fighting monsters. However from what I have seen it's basically PVE people being destroyed by PVP people. And I just do not get it really, there is no challenge for PVP players and it's frustrating for PVP players mostly. So it seems like both sides gain nothing from it right?


    TRUE THAT AP shouldnt be rewarded in PvP action.

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  • tinythinker
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    Khaos_Bane wrote: »
    I also don't see why PvP players get so upset, when someone asks for a PvE IC. Why do you even care? Can a PvP player answer that question? I sure don't care if they have a PvE instance of it.
    1. Risk-reward system to make death matter and give more for PvPers to do.
    2. There are only two PvP-enabled zones. The rest are PvE only -- there are no "PvP versions" of PvE zones.

    IC was supposed to be for those who enjoy PvP and the rewards intended for those willing to risk PvP. It isn't so hard to understand why some PvPers don't want what little extra content they have been given to be trivialized, whether you agree or not.
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  • Lysette
    Lysette
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    Khaos_Bane wrote: »
    I also don't see why PvP players get so upset, when someone asks for a PvE IC. Why do you even care? Can a PvP player answer that question? I sure don't care if they have a PvE instance of it.
    1. Risk-reward system to make death matter and give more for PvPers to do.
    2. There are only two PvP-enabled zones. The rest are PvE only -- there are no "PvP versions" of PvE zones.

    IC was supposed to be for those who enjoy PvP and the rewards intended for those willing to risk PvP. It isn't so hard to understand why some PvPers don't want what little extra content they have been given to be trivialized, whether you agree or not.

    this is not the reason, why they do not want the IC in a separate instance. Be honest. The reason is, that they would no longer find easy prey, but would have to fight real pvp players instead to farm pvp-unexperienced PvE players. You want an easy kill, and that is why you are against a PvE IC instance.
  • leepalmer95
    leepalmer95
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    Lysette wrote: »
    Khaos_Bane wrote: »
    I also don't see why PvP players get so upset, when someone asks for a PvE IC. Why do you even care? Can a PvP player answer that question? I sure don't care if they have a PvE instance of it.
    1. Risk-reward system to make death matter and give more for PvPers to do.
    2. There are only two PvP-enabled zones. The rest are PvE only -- there are no "PvP versions" of PvE zones.

    IC was supposed to be for those who enjoy PvP and the rewards intended for those willing to risk PvP. It isn't so hard to understand why some PvPers don't want what little extra content they have been given to be trivialized, whether you agree or not.

    this is not the reason, why they do not want the IC in a separate instance. Be honest. The reason is, that they would no longer find easy prey, but would have to fight real pvp players instead to farm pvp-unexperienced PvE players. You want an easy kill, and that is why you are against a PvE IC instance.

    The reason is stones are the stuff your buy with them are rewards for pvping, if theres a pve instant then ic will die. Why pvp when the pve carebears get their way.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Lysette
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    Lysette wrote: »
    Khaos_Bane wrote: »
    I also don't see why PvP players get so upset, when someone asks for a PvE IC. Why do you even care? Can a PvP player answer that question? I sure don't care if they have a PvE instance of it.
    1. Risk-reward system to make death matter and give more for PvPers to do.
    2. There are only two PvP-enabled zones. The rest are PvE only -- there are no "PvP versions" of PvE zones.

    IC was supposed to be for those who enjoy PvP and the rewards intended for those willing to risk PvP. It isn't so hard to understand why some PvPers don't want what little extra content they have been given to be trivialized, whether you agree or not.

    this is not the reason, why they do not want the IC in a separate instance. Be honest. The reason is, that they would no longer find easy prey, but would have to fight real pvp players instead to farm pvp-unexperienced PvE players. You want an easy kill, and that is why you are against a PvE IC instance.

    The reason is stones are the stuff your buy with them are rewards for pvping, if theres a pve instant then ic will die. Why pvp when the pve carebears get their way.

    I agree with you there - risk and reward must be in balance.
  • Volkodav
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    chaosguy67 wrote: »
    Dont play pvp then....

    IC was advertised as being for BOTH PvPeRs AND PvErs
  • Volkodav
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    Khaos_Bane wrote: »
    Lava_Croft wrote: »
    Khaos_Bane wrote: »
    I also don't see why PvP players get so upset, when someone asks for a PvE IC. Why do you even care? Can a PvP player answer that question? I sure don't care if they have a PvE instance of it.
    The IC is already mostly PvE, which makes PvE players crying for a PvE IC a travesty.

    [PS] PvP players I know go to Wrothgar to farm mats, not the IC. They are not rich from selling mats because playing PvP does not get you any mats, meaningful rewards or decent amount of gold. Maybe you are playing a game that's not ESO?

    1. Imperial City is PvP not PvE
    2. Then the PvP players you know are doing it wrong. In fact, I call BS on you stating that they farm for v16 runes and Ruby in Wroth. PvP does give you mats a lot of mats very quickly and the most meaningful rewards. You just don't know what you are doing or stating BS.

    IC IS PvE,..as well as PvP.They announced that it was for both.
  • tangy.citrus
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    Ive lost 20k tel var to axe exploiters. Its really annoying to think that you have the other factions locked out, but in fact they are just inside on their nightblade cloaking and waiting to spambush you.

    Axe needs the fix. If the other alliances want to farm AD or pve in axe, they just need to get a group and take the keeps. Nobody should be allowed to camp axe and troll everyone else.
    PC/NA/AD
    Queen Ella - Mag DK - Tank/Healer/DPS
    Dunmer DK Cant Even - Stam DK - DPS/Tank
    Im bad at healing - Mag Templar - DPS/Healer
    Tangy Citrus - NB - Mistake
    #1 AD P.O.S.
  • Jura23
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    I disagree with the opinion multiple ppl said here, that IC has too many mobs etc. I think it's unique combination and those hard hitting mobs make IC PvP special and more complex. There's already enough space for pure PvP around Cyrodiil. I see no point in having another empty zone for PvP.
    Georgion - Bosmer/Templar - PC/EU
  • tinythinker
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    Lysette wrote: »
    Khaos_Bane wrote: »
    I also don't see why PvP players get so upset, when someone asks for a PvE IC. Why do you even care? Can a PvP player answer that question? I sure don't care if they have a PvE instance of it.
    1. Risk-reward system to make death matter and give more for PvPers to do.
    2. There are only two PvP-enabled zones. The rest are PvE only -- there are no "PvP versions" of PvE zones.

    IC was supposed to be for those who enjoy PvP and the rewards intended for those willing to risk PvP. It isn't so hard to understand why some PvPers don't want what little extra content they have been given to be trivialized, whether you agree or not.

    this is not the reason, why they do not want the IC in a separate instance. Be honest. The reason is, that they would no longer find easy prey, but would have to fight real pvp players instead to farm pvp-unexperienced PvE players. You want an easy kill, and that is why you are against a PvE IC instance.
    Maybe some want that, but, what I said is still true.
    Experienced, new, returner? Help keep ESO's community strong ᕙ༼ຈل͜ຈ༽ᕗ -- share what you love about the game, offer constructive feedback, and make friends.ʕ·ᴥ·ʔ

    . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

    Who are you in Tamriel (whether it's just your character's attitude & style or a full backstory)? - Share your Character's Story! ◔ ⌣ ◔
    (And let us know 🔷What Kind of Roleplayer You Are🔷 - even if that only extends to choosing your race)


    . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

    Support Mudcrab Mode for ESO (\/)!_!(\/) - part joke, part serious, all glorious! You butter be ready for this
  • AFrostWolf
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    Khaos_Bane wrote: »
    I also don't see why PvP players get so upset, when someone asks for a PvE IC. Why do you even care? Can a PvP player answer that question? I sure don't care if they have a PvE instance of it.
    1. Risk-reward system to make death matter and give more for PvPers to do.
    2. There are only two PvP-enabled zones. The rest are PvE only -- there are no "PvP versions" of PvE zones.

    IC was supposed to be for those who enjoy PvP and the rewards intended for those willing to risk PvP. It isn't so hard to understand why some PvPers don't want what little extra content they have been given to be trivialized, whether you agree or not.

    What Risk/Reward?
  • NordJitsu
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    Sadetius wrote: »
    I have not purchased IC because I knew it was pvp, and I am a PVE player with RP in mind. I have watched streams to see what IC looks like and if I would change my mind perhaps. And basically came to the conclusion that I won't stand a chance in there against pvp people.

    From what I understand (please correct me if I am wrong) is that IC was supposed that add excitement as players could encounter other players while fighting monsters. However from what I have seen it's basically PVE people being destroyed by PVP people. And I just do not get it really, there is no challenge for PVP players and it's frustrating for PVP players mostly. So it seems like both sides gain nothing from it right?






    I don't think that's true at all. If you're really bad at PvP, it might feel that way.

    The truth is there are a wide range of skill levels, which makes it fun. In the beginning, you never know who you're going to run into and how challenging the fight is going to be. There's a risk/reward decision to be made. Do I fight that guy over there and risk losing my stones, but also have a chance of earning a bunch of stones? Depends on how tough he is and how good you are.

    Later you start to recognize certain players and you know who you can beat and who you can't.

    Personally PvE mixed with PvP is my favorite style of play. It's what enjoyed about the game in Beta and shortly after launch, when people were still doing Delves and Repeatable quests in Cyrodiil. When that content dried up, a major part of the game was missing for me.

    IC brought that back. I love questing with the risk of being attacked and I love hunting those who are doing PvE (even better if I can earn TV stones, but no reward is necessary other than fun.)
    @NordJitsu - Guild Master (Main Character = Hlaalu Idas)
    GREAT HOUSE HLAALU
  • Mettaricana
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    Don't pvp this entire update was geared to pvpers aside from the two group dungeons. There really isn't much in ic that isn't made dropped and geared towards pvp. The pve gear only drop in prison amd tower aside from a vault with crap trait rates.
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