@ZOS_GinaBruno oh I didn't mean it to be a Q&A I was just hoping that you guys mentioned that you take all of the ideas into a meeting and discuss them and so forth, I know TG is pretty far away and that you probably want to keep things quiet but would it be possible to know more about what happens?ZOS_GinaBruno wrote: »I wish ZOS would participate in these discussions
Keep in mind this thread isn't meant to be a discussion or Q&A, the goal is to gather feedback from everyone about the topic at hand.
With that said, please keep this thread focused on what Wrobel and his team are looking for: three changes you'd like to see with the Champion bonuses. This is not a place to discuss other systems. Thank you!
sirinsidiator wrote: »Three things that I would like to see:
More utility passives.
Easy way to switch between a few different CP setups
Champion Ultimates
.
There are three offensive and four defensive stars missing counters, oddly enough. Bastion, Elusive, Thick Skinned and Mighty are lacking counter stars. Piercing, Befoul and Resistant have inadequate counter stars, requiring either two stars to counter one or has one ineffective counter star.Ensure every bonus has a counter weight:
For the Champion System, every offensive bonus should have a defensive counterpart and vice versa. For example: Offensive players can get increased spell penetration from Spell Erosion, while defensive players can get increased spell resistance from Spell Shield.
2) The Shadow > Elusive passive
Reducing duration of CCs is a counter-synergy to reducing the cost of Dodge rolls / Break free, and between the two, the choice is quickly done: not using break free within 1 second is usually a death sentence when you have 2 or more people focusing you.
There are many few possible replacements: retaining stamina regeneration while blocking, increasing base movement speed (would probably too strong and I wouldn't recommend it), reducing detection radius...
This caught my attention as especially useless as well. Who in their right mind would ride out a CC duration without breaking out...
For replacement, i was thinking "x% chance incoming CC won't affect you". That's something i could see myself investing in.
Fight as I might, ESO's balancing is leaning heavily towards DPS vs HPS, with defense being increasingly marginalized in the standoff. Balancing the Champion System is a chance to fight the tide.
Reducing physical damage should absolutely not be an option. People are forgetting that sorcerers can already ignore:This makes it a no-brainer to dump 100 points into this theoretical new star, and we suddenly have light armor sorcerers that are harder to kill than other classes in plate.
- Resistant due to shields being uncritable.
- Spell Ward/(Light|Medium|Heavy) Armor Focus because shields don't take into account resistances (and also because they're trash).
- Hardy/Elemental Defender because of Annulment
Not that it isn't already that way, mind you, I'd just not rather have us fall even further back into Elder Staves Online.
Reducing physical damage should absolutely not be an option. People are forgetting that sorcerers can already ignore:This makes it a no-brainer to dump 100 points into this theoretical new star, and we suddenly have light armor sorcerers that are harder to kill than other classes in plate.
- Resistant due to shields being uncritable.
- Spell Ward/(Light|Medium|Heavy) Armor Focus because shields don't take into account resistances (and also because they're trash).
- Hardy/Elemental Defender because of Annulment
Not that it isn't already that way, mind you, I'd just not rather have us fall even further back into Elder Staves Online.
I'm a little disappointed.
Seeing a lot of feedback regarding lack of physical resistance in CPs. I have the feeling you're going to buff sorcs and magicka nightblades, who already have ridiculous damage and survival, when you should be asking us how we want to buff DKs and Templars.
The Champion System isn't in such a bad place right now as class balance is. That's the real issue. Can we look at this after we know what's going on with the classes?
I'm a little disappointed.
Seeing a lot of feedback regarding lack of physical resistance in CPs. I have the feeling you're going to buff sorcs and magicka nightblades, who already have ridiculous damage and survival, when you should be asking us how we want to buff DKs and Templars.
The Champion System isn't in such a bad place right now as class balance is. That's the real issue. Can we look at this after we know what's going on with the classes?
I'm a little disappointed.
Seeing a lot of feedback regarding lack of physical resistance in CPs. I have the feeling you're going to buff sorcs and magicka nightblades, who already have ridiculous damage and survival, when you should be asking us how we want to buff DKs and Templars.
The Champion System isn't in such a bad place right now as class balance is. That's the real issue. Can we look at this after we know what's going on with the classes?
So much this
I'm a little disappointed.
Seeing a lot of feedback regarding lack of physical resistance in CPs. I have the feeling you're going to buff sorcs and magicka nightblades, who already have ridiculous damage and survival, when you should be asking us how we want to buff DKs and Templars.
The Champion System isn't in such a bad place right now as class balance is. That's the real issue. Can we look at this after we know what's going on with the classes?
Every class needs one ultimate morph scaling with physical dmg when there is a physical dmg mitigation passive added.
For NB my choice would be incapacitating strike.
Ensure every bonus has a counter weight:
For the Champion System, every offensive bonus should have a defensive counterpart and vice versa. For example: Offensive players can get increased spell penetration from Spell Erosion, while defensive players can get increased spell resistance from Spell Shield.