FriedEggSandwich wrote: »FriedEggSandwich wrote: »Joy_Division wrote: »FriedEggSandwich wrote: »FriedEggSandwich wrote: »I don´t think it´s balanced right now - though i don´t have an issue with it because of how much ultimate you can store but the third skillbar (on which you can slot a different ultimate) and the utility you get with that.
However it´s the last sorc ultimate i´m using personally because attro and negate are just utterly useless. The sorc class needs some work and i´m against nerfing overload in any form until we see the ability changes in the next patch.
Why is atro useless?1v1 it's useless cos players just move out of range. It's great for group play though; riot control, confusion, LoS behind it etc.
Edit: also I wasn't aware you could slot another ultimate on your overload bar. Tried it several patches ago and it wouldn't let me. If you managed to slot another ultimate on your overload bar how would you activate it? Surely hitting 'r' would just toggle overload off?
When I see one placed (if ever) it is so easy to ignore. You can knock it down, stun it, silence it or just flat out kill it. When there are a large number of enemies around the outgoing dps is more than enough to clear it from the field before it can do much of anything, not to mention it derps up all the time and spends more time focusing on new targets than attacking.
Back on the subject of overload. Back when they buffed the light attacks by 50% they (zos) originally were going to remove the gcd that was placed on each light attack, but chose to keep the ability clunky and boring but compensated with the damage we see now. Would people have prefered no delay between each attack as opposed to the damage buff? Also love how ZOS flopped the sorc from "negate monkeys" to overload light attack spammers. And apparently Wroble knows overload has a heavy attack but doesn't seem to think something far riskier to use should do more damage.
And @Darra, hopefully the next patch proves worth the wait, I don't have that kind of faith in the combat team after these months of silence and teases, as well as their track record.
I agree to an extent. Whenever I see one placed I save my proc'd frags for it, or can just tank it. But I use it all the time and have a lot of success with it. If I see a blob with depleting health bars I bring one down and the ap flows. If I find myself outnumberd I bring one down and dance around it and it buys me time. DK/NB/Templar stands in his standard/veil/nova I bring one down in they have to move. It has more utility value than actual dps value, but it's still valuable imo. Many players don't even cc break the stun and just melt. It's my bread and butter ulti and I'm very fond of it. Wouldn't use it if it didn't produce results.
I slot overload too, but just for the 3rd bar. Never use the light attacks against players cos it's pure cheese, feel so dirty doing that.
I'm glad you find the Atronach aesthetically and thematically appealing, but it does not do a damn thing against groups of VR16 players.
I'm glad you're so sure of this, but as I mentioned I get results. I would certainly be up for an atro buff though if that's what you're implying.
The main problem of attro is (like many things about sorcs really) if you know how to counter it - it´s basically wasted and even a negate would have been a better investment of the ultimate points (this leads to results being tied to having terrible opponents which is never a good thing).
You can slot a different ultimate on overload bar by assigning it to the ultimate slot in the skill tab. You have to trade one normal skillslot though to toggle overload off. Still vaible if you want to run a single + an aoe ultimate and don´t want to miss out on the utility slots of overload.
Thanks for your response. I'm aware of its limitations, been using it since launch. There are fights where I just don't use an ultimate because I'm unwilling to use overload light attacks against players, and I know that using atro would have been inappropriate and a waste in that situation. My argument is just that it isn't useless, my reasoning is I find lots of use for it. It does aoe damage, aoe cc and single target damage. I pvp in small groups with my guildies and in large groups with pugs, and it can be devastating in certain situations. I wouldn't use it in a duel with a competent player. Maybe my expectations for an ultimate are set too low.
FriedEggSandwich wrote: »FriedEggSandwich wrote: »Joy_Division wrote: »FriedEggSandwich wrote: »FriedEggSandwich wrote: »I don´t think it´s balanced right now - though i don´t have an issue with it because of how much ultimate you can store but the third skillbar (on which you can slot a different ultimate) and the utility you get with that.
However it´s the last sorc ultimate i´m using personally because attro and negate are just utterly useless. The sorc class needs some work and i´m against nerfing overload in any form until we see the ability changes in the next patch.
Why is atro useless?1v1 it's useless cos players just move out of range. It's great for group play though; riot control, confusion, LoS behind it etc.
Edit: also I wasn't aware you could slot another ultimate on your overload bar. Tried it several patches ago and it wouldn't let me. If you managed to slot another ultimate on your overload bar how would you activate it? Surely hitting 'r' would just toggle overload off?
When I see one placed (if ever) it is so easy to ignore. You can knock it down, stun it, silence it or just flat out kill it. When there are a large number of enemies around the outgoing dps is more than enough to clear it from the field before it can do much of anything, not to mention it derps up all the time and spends more time focusing on new targets than attacking.
Back on the subject of overload. Back when they buffed the light attacks by 50% they (zos) originally were going to remove the gcd that was placed on each light attack, but chose to keep the ability clunky and boring but compensated with the damage we see now. Would people have prefered no delay between each attack as opposed to the damage buff? Also love how ZOS flopped the sorc from "negate monkeys" to overload light attack spammers. And apparently Wroble knows overload has a heavy attack but doesn't seem to think something far riskier to use should do more damage.
And @Darra, hopefully the next patch proves worth the wait, I don't have that kind of faith in the combat team after these months of silence and teases, as well as their track record.
I agree to an extent. Whenever I see one placed I save my proc'd frags for it, or can just tank it. But I use it all the time and have a lot of success with it. If I see a blob with depleting health bars I bring one down and the ap flows. If I find myself outnumberd I bring one down and dance around it and it buys me time. DK/NB/Templar stands in his standard/veil/nova I bring one down in they have to move. It has more utility value than actual dps value, but it's still valuable imo. Many players don't even cc break the stun and just melt. It's my bread and butter ulti and I'm very fond of it. Wouldn't use it if it didn't produce results.
I slot overload too, but just for the 3rd bar. Never use the light attacks against players cos it's pure cheese, feel so dirty doing that.
I'm glad you find the Atronach aesthetically and thematically appealing, but it does not do a damn thing against groups of VR16 players.
I'm glad you're so sure of this, but as I mentioned I get results. I would certainly be up for an atro buff though if that's what you're implying.
The main problem of attro is (like many things about sorcs really) if you know how to counter it - it´s basically wasted and even a negate would have been a better investment of the ultimate points (this leads to results being tied to having terrible opponents which is never a good thing).
You can slot a different ultimate on overload bar by assigning it to the ultimate slot in the skill tab. You have to trade one normal skillslot though to toggle overload off. Still vaible if you want to run a single + an aoe ultimate and don´t want to miss out on the utility slots of overload.
Thanks for your response. I'm aware of its limitations, been using it since launch. There are fights where I just don't use an ultimate because I'm unwilling to use overload light attacks against players, and I know that using atro would have been inappropriate and a waste in that situation. My argument is just that it isn't useless, my reasoning is I find lots of use for it. It does aoe damage, aoe cc and single target damage. I pvp in small groups with my guildies and in large groups with pugs, and it can be devastating in certain situations. I wouldn't use it in a duel with a competent player. Maybe my expectations for an ultimate are set too low.
I just compare it to other ultimates. The times where i think yeah an attro would have been better than two dawnbreakers (over an extended period of time) or an attro would have been better than a meteor are rare.
Whereas every time i´ve slotted attro i always find myself wishing to have either dawnbreaker or meteor...
I love it. I don't really use it in cyrodil but for ic sewers when going solo, it's a great way to stand up to night blade gankers. Seems about as op as wrecking blow/ambush combined with infinite cloak and dodge rolling while spamming vigor.
RAGUNAnoOne wrote: »I chose no because:
A. it is spammable and hits very hard.
B. It is the ONLY ultimate in the game to benefit from storing excess ultimate.
C. it gives sorcerers a third skill bar that no other class has access to.
FriedEggSandwich wrote: »FriedEggSandwich wrote: »Joy_Division wrote: »FriedEggSandwich wrote: »FriedEggSandwich wrote: »I don´t think it´s balanced right now - though i don´t have an issue with it because of how much ultimate you can store but the third skillbar (on which you can slot a different ultimate) and the utility you get with that.
However it´s the last sorc ultimate i´m using personally because attro and negate are just utterly useless. The sorc class needs some work and i´m against nerfing overload in any form until we see the ability changes in the next patch.
Why is atro useless?1v1 it's useless cos players just move out of range. It's great for group play though; riot control, confusion, LoS behind it etc.
Edit: also I wasn't aware you could slot another ultimate on your overload bar. Tried it several patches ago and it wouldn't let me. If you managed to slot another ultimate on your overload bar how would you activate it? Surely hitting 'r' would just toggle overload off?
When I see one placed (if ever) it is so easy to ignore. You can knock it down, stun it, silence it or just flat out kill it. When there are a large number of enemies around the outgoing dps is more than enough to clear it from the field before it can do much of anything, not to mention it derps up all the time and spends more time focusing on new targets than attacking.
Back on the subject of overload. Back when they buffed the light attacks by 50% they (zos) originally were going to remove the gcd that was placed on each light attack, but chose to keep the ability clunky and boring but compensated with the damage we see now. Would people have prefered no delay between each attack as opposed to the damage buff? Also love how ZOS flopped the sorc from "negate monkeys" to overload light attack spammers. And apparently Wroble knows overload has a heavy attack but doesn't seem to think something far riskier to use should do more damage.
And @Darra, hopefully the next patch proves worth the wait, I don't have that kind of faith in the combat team after these months of silence and teases, as well as their track record.
I agree to an extent. Whenever I see one placed I save my proc'd frags for it, or can just tank it. But I use it all the time and have a lot of success with it. If I see a blob with depleting health bars I bring one down and the ap flows. If I find myself outnumberd I bring one down and dance around it and it buys me time. DK/NB/Templar stands in his standard/veil/nova I bring one down in they have to move. It has more utility value than actual dps value, but it's still valuable imo. Many players don't even cc break the stun and just melt. It's my bread and butter ulti and I'm very fond of it. Wouldn't use it if it didn't produce results.
I slot overload too, but just for the 3rd bar. Never use the light attacks against players cos it's pure cheese, feel so dirty doing that.
I'm glad you find the Atronach aesthetically and thematically appealing, but it does not do a damn thing against groups of VR16 players.
I'm glad you're so sure of this, but as I mentioned I get results. I would certainly be up for an atro buff though if that's what you're implying.
The main problem of attro is (like many things about sorcs really) if you know how to counter it - it´s basically wasted and even a negate would have been a better investment of the ultimate points (this leads to results being tied to having terrible opponents which is never a good thing).
You can slot a different ultimate on overload bar by assigning it to the ultimate slot in the skill tab. You have to trade one normal skillslot though to toggle overload off. Still vaible if you want to run a single + an aoe ultimate and don´t want to miss out on the utility slots of overload.
Thanks for your response. I'm aware of its limitations, been using it since launch. There are fights where I just don't use an ultimate because I'm unwilling to use overload light attacks against players, and I know that using atro would have been inappropriate and a waste in that situation. My argument is just that it isn't useless, my reasoning is I find lots of use for it. It does aoe damage, aoe cc and single target damage. I pvp in small groups with my guildies and in large groups with pugs, and it can be devastating in certain situations. I wouldn't use it in a duel with a competent player. Maybe my expectations for an ultimate are set too low.
Joy_Division wrote: »FriedEggSandwich wrote: »FriedEggSandwich wrote: »Joy_Division wrote: »FriedEggSandwich wrote: »FriedEggSandwich wrote: »I don´t think it´s balanced right now - though i don´t have an issue with it because of how much ultimate you can store but the third skillbar (on which you can slot a different ultimate) and the utility you get with that.
However it´s the last sorc ultimate i´m using personally because attro and negate are just utterly useless. The sorc class needs some work and i´m against nerfing overload in any form until we see the ability changes in the next patch.
Why is atro useless?1v1 it's useless cos players just move out of range. It's great for group play though; riot control, confusion, LoS behind it etc.
Edit: also I wasn't aware you could slot another ultimate on your overload bar. Tried it several patches ago and it wouldn't let me. If you managed to slot another ultimate on your overload bar how would you activate it? Surely hitting 'r' would just toggle overload off?
When I see one placed (if ever) it is so easy to ignore. You can knock it down, stun it, silence it or just flat out kill it. When there are a large number of enemies around the outgoing dps is more than enough to clear it from the field before it can do much of anything, not to mention it derps up all the time and spends more time focusing on new targets than attacking.
Back on the subject of overload. Back when they buffed the light attacks by 50% they (zos) originally were going to remove the gcd that was placed on each light attack, but chose to keep the ability clunky and boring but compensated with the damage we see now. Would people have prefered no delay between each attack as opposed to the damage buff? Also love how ZOS flopped the sorc from "negate monkeys" to overload light attack spammers. And apparently Wroble knows overload has a heavy attack but doesn't seem to think something far riskier to use should do more damage.
And @Darra, hopefully the next patch proves worth the wait, I don't have that kind of faith in the combat team after these months of silence and teases, as well as their track record.
I agree to an extent. Whenever I see one placed I save my proc'd frags for it, or can just tank it. But I use it all the time and have a lot of success with it. If I see a blob with depleting health bars I bring one down and the ap flows. If I find myself outnumberd I bring one down and dance around it and it buys me time. DK/NB/Templar stands in his standard/veil/nova I bring one down in they have to move. It has more utility value than actual dps value, but it's still valuable imo. Many players don't even cc break the stun and just melt. It's my bread and butter ulti and I'm very fond of it. Wouldn't use it if it didn't produce results.
I slot overload too, but just for the 3rd bar. Never use the light attacks against players cos it's pure cheese, feel so dirty doing that.
I'm glad you find the Atronach aesthetically and thematically appealing, but it does not do a damn thing against groups of VR16 players.
I'm glad you're so sure of this, but as I mentioned I get results. I would certainly be up for an atro buff though if that's what you're implying.
The main problem of attro is (like many things about sorcs really) if you know how to counter it - it´s basically wasted and even a negate would have been a better investment of the ultimate points (this leads to results being tied to having terrible opponents which is never a good thing).
You can slot a different ultimate on overload bar by assigning it to the ultimate slot in the skill tab. You have to trade one normal skillslot though to toggle overload off. Still vaible if you want to run a single + an aoe ultimate and don´t want to miss out on the utility slots of overload.
Thanks for your response. I'm aware of its limitations, been using it since launch. There are fights where I just don't use an ultimate because I'm unwilling to use overload light attacks against players, and I know that using atro would have been inappropriate and a waste in that situation. My argument is just that it isn't useless, my reasoning is I find lots of use for it. It does aoe damage, aoe cc and single target damage. I pvp in small groups with my guildies and in large groups with pugs, and it can be devastating in certain situations. I wouldn't use it in a duel with a competent player. Maybe my expectations for an ultimate are set too low.
I think your expectations for what an ultimate can do are low.
Ironically, probably the best situation to use this is precisely the instant you do not: against a single player.
Your atro is going to get CCed, fossilized, eclipsed, silver sharded and just grant people who know what they are doing free ultimate (via basic attacks and the FGs passives)
It is a shame because in every fantasy game I have played, I've always rolled a summoner but I cannot use storm atronach because it is a normal skill masquerading as an ultimate..
it costs what 33 to do 57,000 damage while buffed? None of my ultimates hit that hard
In PvE? I can get really close to the dps that overload sorcerers do without having to spend 1k ultimate.
In PVP? Most stamblades hit harder with their surprise attack lol.
it costs what 33 to do 57,000 damage while buffed? None of my ultimates hit that hard
67 Ultimate (with the sorc passives) for around 20K in PVE and about 8-10 in PvP. in other words it's about as powerful as my C-frags. If they made Crystal fragments spammable i'd have the same effect minus the magicka recovery.
dancing.in.the.webeb17_ESO wrote: »overload ~ 10k dmg non crit on v16
DK whipe ~ 17k dmg non crit on v16
So overload is good for sustain but useless in other cases if you need burst meteor is much better.
It needs a slight nerf, but sorcs normal damage needs a slight buff.
Strider_Roshin wrote: »
Septimus_Magna wrote: »it costs what 33 to do 57,000 damage while buffed? None of my ultimates hit that hard
67 Ultimate (with the sorc passives) for around 20K in PVE and about 8-10 in PvP. in other words it's about as powerful as my C-frags. If they made Crystal fragments spammable i'd have the same effect minus the magicka recovery.
67 ultimate to active but it drains 25 ultimate for each light attack (33 ultimate with Molag Kena).
Molag Kena might the biggest problem though, it basically allows sorcs to convert the 1000 stored ultimate more quickly into dmg, resulting in extremely high dps and very short boss fights. Without Molag Kena dps with overload is not too crazy because you need to save your ultimate for around 5min30sec to charge it to 1000.