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Is Overload a balanced Ultimate?

  • Derra
    Derra
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    No
    Derra wrote: »
    CP5 wrote: »
    Derra wrote: »
    I don´t think it´s balanced right now - though i don´t have an issue with it because of how much ultimate you can store but the third skillbar (on which you can slot a different ultimate :neutral: ) and the utility you get with that.

    However it´s the last sorc ultimate i´m using personally because attro and negate are just utterly useless. The sorc class needs some work and i´m against nerfing overload in any form until we see the ability changes in the next patch.

    Why is atro useless? :( 1v1 it's useless cos players just move out of range. It's great for group play though; riot control, confusion, LoS behind it etc.

    Edit: also I wasn't aware you could slot another ultimate on your overload bar. Tried it several patches ago and it wouldn't let me. If you managed to slot another ultimate on your overload bar how would you activate it? Surely hitting 'r' would just toggle overload off?

    When I see one placed (if ever) it is so easy to ignore. You can knock it down, stun it, silence it or just flat out kill it. When there are a large number of enemies around the outgoing dps is more than enough to clear it from the field before it can do much of anything, not to mention it derps up all the time and spends more time focusing on new targets than attacking.

    Back on the subject of overload. Back when they buffed the light attacks by 50% they (zos) originally were going to remove the gcd that was placed on each light attack, but chose to keep the ability clunky and boring but compensated with the damage we see now. Would people have prefered no delay between each attack as opposed to the damage buff? Also love how ZOS flopped the sorc from "negate monkeys" to overload light attack spammers. And apparently Wroble knows overload has a heavy attack but doesn't seem to think something far riskier to use should do more damage.

    And @Darra, hopefully the next patch proves worth the wait, I don't have that kind of faith in the combat team after these months of silence and teases, as well as their track record.

    I agree to an extent. Whenever I see one placed I save my proc'd frags for it, or can just tank it. But I use it all the time and have a lot of success with it. If I see a blob with depleting health bars I bring one down and the ap flows. If I find myself outnumberd I bring one down and dance around it and it buys me time. DK/NB/Templar stands in his standard/veil/nova I bring one down in they have to move. It has more utility value than actual dps value, but it's still valuable imo. Many players don't even cc break the stun and just melt. It's my bread and butter ulti and I'm very fond of it. Wouldn't use it if it didn't produce results.

    I slot overload too, but just for the 3rd bar. Never use the light attacks against players cos it's pure cheese, feel so dirty doing that.

    I'm glad you find the Atronach aesthetically and thematically appealing, but it does not do a damn thing against groups of VR16 players.

    I'm glad you're so sure of this, but as I mentioned I get results. I would certainly be up for an atro buff though if that's what you're implying.

    The main problem of attro is (like many things about sorcs really) if you know how to counter it - it´s basically wasted and even a negate would have been a better investment of the ultimate points (this leads to results being tied to having terrible opponents which is never a good thing).

    You can slot a different ultimate on overload bar by assigning it to the ultimate slot in the skill tab. You have to trade one normal skillslot though to toggle overload off. Still vaible if you want to run a single + an aoe ultimate and don´t want to miss out on the utility slots of overload.

    Thanks for your response. I'm aware of its limitations, been using it since launch. There are fights where I just don't use an ultimate because I'm unwilling to use overload light attacks against players, and I know that using atro would have been inappropriate and a waste in that situation. My argument is just that it isn't useless, my reasoning is I find lots of use for it. It does aoe damage, aoe cc and single target damage. I pvp in small groups with my guildies and in large groups with pugs, and it can be devastating in certain situations. I wouldn't use it in a duel with a competent player. Maybe my expectations for an ultimate are set too low.

    I just compare it to other ultimates. The times where i think yeah an attro would have been better than two dawnbreakers (over an extended period of time) or an attro would have been better than a meteor are rare.
    Whereas every time i´ve slotted attro i always find myself wishing to have either dawnbreaker or meteor...
    <Noricum>
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    Derrah - EP - Sorc - AvA 50

  • FriedEggSandwich
    FriedEggSandwich
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    No
    Derra wrote: »
    Derra wrote: »
    CP5 wrote: »
    Derra wrote: »
    I don´t think it´s balanced right now - though i don´t have an issue with it because of how much ultimate you can store but the third skillbar (on which you can slot a different ultimate :neutral: ) and the utility you get with that.

    However it´s the last sorc ultimate i´m using personally because attro and negate are just utterly useless. The sorc class needs some work and i´m against nerfing overload in any form until we see the ability changes in the next patch.

    Why is atro useless? :( 1v1 it's useless cos players just move out of range. It's great for group play though; riot control, confusion, LoS behind it etc.

    Edit: also I wasn't aware you could slot another ultimate on your overload bar. Tried it several patches ago and it wouldn't let me. If you managed to slot another ultimate on your overload bar how would you activate it? Surely hitting 'r' would just toggle overload off?

    When I see one placed (if ever) it is so easy to ignore. You can knock it down, stun it, silence it or just flat out kill it. When there are a large number of enemies around the outgoing dps is more than enough to clear it from the field before it can do much of anything, not to mention it derps up all the time and spends more time focusing on new targets than attacking.

    Back on the subject of overload. Back when they buffed the light attacks by 50% they (zos) originally were going to remove the gcd that was placed on each light attack, but chose to keep the ability clunky and boring but compensated with the damage we see now. Would people have prefered no delay between each attack as opposed to the damage buff? Also love how ZOS flopped the sorc from "negate monkeys" to overload light attack spammers. And apparently Wroble knows overload has a heavy attack but doesn't seem to think something far riskier to use should do more damage.

    And @Darra, hopefully the next patch proves worth the wait, I don't have that kind of faith in the combat team after these months of silence and teases, as well as their track record.

    I agree to an extent. Whenever I see one placed I save my proc'd frags for it, or can just tank it. But I use it all the time and have a lot of success with it. If I see a blob with depleting health bars I bring one down and the ap flows. If I find myself outnumberd I bring one down and dance around it and it buys me time. DK/NB/Templar stands in his standard/veil/nova I bring one down in they have to move. It has more utility value than actual dps value, but it's still valuable imo. Many players don't even cc break the stun and just melt. It's my bread and butter ulti and I'm very fond of it. Wouldn't use it if it didn't produce results.

    I slot overload too, but just for the 3rd bar. Never use the light attacks against players cos it's pure cheese, feel so dirty doing that.

    I'm glad you find the Atronach aesthetically and thematically appealing, but it does not do a damn thing against groups of VR16 players.

    I'm glad you're so sure of this, but as I mentioned I get results. I would certainly be up for an atro buff though if that's what you're implying.

    The main problem of attro is (like many things about sorcs really) if you know how to counter it - it´s basically wasted and even a negate would have been a better investment of the ultimate points (this leads to results being tied to having terrible opponents which is never a good thing).

    You can slot a different ultimate on overload bar by assigning it to the ultimate slot in the skill tab. You have to trade one normal skillslot though to toggle overload off. Still vaible if you want to run a single + an aoe ultimate and don´t want to miss out on the utility slots of overload.

    Thanks for your response. I'm aware of its limitations, been using it since launch. There are fights where I just don't use an ultimate because I'm unwilling to use overload light attacks against players, and I know that using atro would have been inappropriate and a waste in that situation. My argument is just that it isn't useless, my reasoning is I find lots of use for it. It does aoe damage, aoe cc and single target damage. I pvp in small groups with my guildies and in large groups with pugs, and it can be devastating in certain situations. I wouldn't use it in a duel with a competent player. Maybe my expectations for an ultimate are set too low.

    I just compare it to other ultimates. The times where i think yeah an attro would have been better than two dawnbreakers (over an extended period of time) or an attro would have been better than a meteor are rare.
    Whereas every time i´ve slotted attro i always find myself wishing to have either dawnbreaker or meteor...

    Meteor does more damage, no doubt about it. I don't like using meteor in pvp due to targeting errors; reflected meteors are buggy and hard to avoid. I've avoided using dawnbreaker for fear of being seen as fotm bad, I will admit that this isn't particularly rational though.
    PC | EU
  • aLi3nZ
    aLi3nZ
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    Yes
    I love it. I don't really use it in cyrodil but for ic sewers when going solo, it's a great way to stand up to night blade gankers. Seems about as op as wrecking blow/ambush combined with infinite cloak and dodge rolling while spamming vigor.
    Edited by aLi3nZ on December 22, 2015 12:27AM
  • Waffennacht
    Waffennacht
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    Yes
    aLi3nZ wrote: »
    I love it. I don't really use it in cyrodil but for ic sewers when going solo, it's a great way to stand up to night blade gankers. Seems about as op as wrecking blow/ambush combined with infinite cloak and dodge rolling while spamming vigor.

    Absolutely agree
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  • nordickittyhawk
    nordickittyhawk
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    No
    Vet Malestrom
    Only used for boss fights...with that dmg? Enough said.
  • Nifty2g
    Nifty2g
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    No
    it costs what 33 to do 57,000 damage while buffed? None of my ultimates hit that hard
    #MOREORBS
  • Waseem
    Waseem
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    Yes
    what? overload started to appear on your death recap after veteran maelstrom arena came? well, L2P.
    overload is the easiest skill to dodge( alot easier than crystal shard)
    the price of missed overload is expensive
    the range of overload is too low
    the speed of firing overload is too slow
    you barely have accuracy to hit with overload, you can EASILY miss a target close to you, you must slow down(or stop) your character to aim well with overload, try hitting with overload after you roll dodge, you'll miss most likely on moving targets(slowly moving or fast) u could hit standing target, but chance of miss is exist
  • GreenSoup2HoT
    GreenSoup2HoT
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    No
    Overload is the key to most Sorc completion's of vMA.

    You can do ton's of damage at no cost of resource. Pretty much soul harvest after soul harvest from range. It's ridiculously overpowered.

    The only thing making is not overpowered it the fact you have to switch back to your weapon's if your in trouble. However most can get away with just surge and hardened ward and spam light attack's.

    I vote yes.
    PS4 NA DC
  • RAGUNAnoOne
    RAGUNAnoOne
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    No
    I chose no because:

    A. it is spammable and hits very hard.
    B. It is the ONLY ultimate in the game to benefit from storing excess ultimate.
    C. it gives sorcerers a third skill bar that no other class has access to.
    PS4 NA
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  • CP5
    CP5
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    I chose no because:

    A. it is spammable and hits very hard.
    B. It is the ONLY ultimate in the game to benefit from storing excess ultimate.
    C. it gives sorcerers a third skill bar that no other class has access to.

    Come now, how else would someone achieve the all powerful toggle-mancer build without that 3rd bar?
  • Xsorus
    Xsorus
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    Imagine if werewolf was a toggle, would it be balanced?
    That should tell ya if overload is balanced or not
  • Joy_Division
    Joy_Division
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    No
    Derra wrote: »
    CP5 wrote: »
    Derra wrote: »
    I don´t think it´s balanced right now - though i don´t have an issue with it because of how much ultimate you can store but the third skillbar (on which you can slot a different ultimate :neutral: ) and the utility you get with that.

    However it´s the last sorc ultimate i´m using personally because attro and negate are just utterly useless. The sorc class needs some work and i´m against nerfing overload in any form until we see the ability changes in the next patch.

    Why is atro useless? :( 1v1 it's useless cos players just move out of range. It's great for group play though; riot control, confusion, LoS behind it etc.

    Edit: also I wasn't aware you could slot another ultimate on your overload bar. Tried it several patches ago and it wouldn't let me. If you managed to slot another ultimate on your overload bar how would you activate it? Surely hitting 'r' would just toggle overload off?

    When I see one placed (if ever) it is so easy to ignore. You can knock it down, stun it, silence it or just flat out kill it. When there are a large number of enemies around the outgoing dps is more than enough to clear it from the field before it can do much of anything, not to mention it derps up all the time and spends more time focusing on new targets than attacking.

    Back on the subject of overload. Back when they buffed the light attacks by 50% they (zos) originally were going to remove the gcd that was placed on each light attack, but chose to keep the ability clunky and boring but compensated with the damage we see now. Would people have prefered no delay between each attack as opposed to the damage buff? Also love how ZOS flopped the sorc from "negate monkeys" to overload light attack spammers. And apparently Wroble knows overload has a heavy attack but doesn't seem to think something far riskier to use should do more damage.

    And @Darra, hopefully the next patch proves worth the wait, I don't have that kind of faith in the combat team after these months of silence and teases, as well as their track record.

    I agree to an extent. Whenever I see one placed I save my proc'd frags for it, or can just tank it. But I use it all the time and have a lot of success with it. If I see a blob with depleting health bars I bring one down and the ap flows. If I find myself outnumberd I bring one down and dance around it and it buys me time. DK/NB/Templar stands in his standard/veil/nova I bring one down in they have to move. It has more utility value than actual dps value, but it's still valuable imo. Many players don't even cc break the stun and just melt. It's my bread and butter ulti and I'm very fond of it. Wouldn't use it if it didn't produce results.

    I slot overload too, but just for the 3rd bar. Never use the light attacks against players cos it's pure cheese, feel so dirty doing that.

    I'm glad you find the Atronach aesthetically and thematically appealing, but it does not do a damn thing against groups of VR16 players.

    I'm glad you're so sure of this, but as I mentioned I get results. I would certainly be up for an atro buff though if that's what you're implying.

    The main problem of attro is (like many things about sorcs really) if you know how to counter it - it´s basically wasted and even a negate would have been a better investment of the ultimate points (this leads to results being tied to having terrible opponents which is never a good thing).

    You can slot a different ultimate on overload bar by assigning it to the ultimate slot in the skill tab. You have to trade one normal skillslot though to toggle overload off. Still vaible if you want to run a single + an aoe ultimate and don´t want to miss out on the utility slots of overload.

    Thanks for your response. I'm aware of its limitations, been using it since launch. There are fights where I just don't use an ultimate because I'm unwilling to use overload light attacks against players, and I know that using atro would have been inappropriate and a waste in that situation. My argument is just that it isn't useless, my reasoning is I find lots of use for it. It does aoe damage, aoe cc and single target damage. I pvp in small groups with my guildies and in large groups with pugs, and it can be devastating in certain situations. I wouldn't use it in a duel with a competent player. Maybe my expectations for an ultimate are set too low.

    I think your expectations for what an ultimate can do are low.

    Ironically, probably the best situation to use this is precisely the instant you do not: against a single player.

    Your atro is going to get CCed, fossilized, eclipsed, silver sharded and just grant people who know what they are doing free ultimate (via basic attacks and the FGs passives)

    It is a shame because in every fantasy game I have played, I've always rolled a summoner but I cannot use storm atronach because it is a normal skill masquerading as an ultimate..
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Cinbri
    Cinbri
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    Thats how ultimate should looks like.
  • Anzriel
    Anzriel
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    No
    I am not an expert such as Dymence, YOLO, Sneaky or others by any means but overload is probably a bit too powerful. The issue is sorc dps isn't that great without it. I'd like to see sorc skills as a whole see a bit of work first. I could easily be missing a build that does very well, but I think that without overload sorc sustained dps is behind every other class by a decent bit. Someone feel free to correct me if I'm wrong, but I'd rather not be reliant on overload for dps tbh.
  • Lithium Flower
    Lithium Flower
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    Yes
    Sorcerors have no other means of achieving top end damage but I don't think that's a bad thing. Lightning is the essence of the Sorc concept and conceptually it works and feels like the right ultimate for a stormcalling sorc. It is powerful. It is effective and it is KEY to playing a damage sorcerer and that's not a bad thing at all.

    It has it's downsides too. It's a slow projectile, it's ponderous to use. You have no access to weapon abilities/skills. It drains extremely fast when you're not being efficient. You have to think about when and where to use it best.

    Are there ultimates out there that could use a buff - absolutely. Negate should be restored to how it used to work - creating an area of magical silence.

    Stationary Storm Atronach should have a taunt and there should be a mobile morph like the npc Storm Atronachs to disrupt formations, etc.

    And that's just for sorcerors. Templars and DKs could use buffs most of all.

    But we can make other things useful without gutting Sorcerer damage dealers or making them generic.
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  • Septimus_Magna
    Septimus_Magna
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    No
    Overload isnt balanced in the sense of the word.

    However, magicka sorcs would be dealing around 16k dps without Overload and the option to store 1000 ultimate.

    The entire Sorcerer class skill line has to be redesigned before Overload gets changed
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  • FriedEggSandwich
    FriedEggSandwich
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    No
    Derra wrote: »
    CP5 wrote: »
    Derra wrote: »
    I don´t think it´s balanced right now - though i don´t have an issue with it because of how much ultimate you can store but the third skillbar (on which you can slot a different ultimate :neutral: ) and the utility you get with that.

    However it´s the last sorc ultimate i´m using personally because attro and negate are just utterly useless. The sorc class needs some work and i´m against nerfing overload in any form until we see the ability changes in the next patch.

    Why is atro useless? :( 1v1 it's useless cos players just move out of range. It's great for group play though; riot control, confusion, LoS behind it etc.

    Edit: also I wasn't aware you could slot another ultimate on your overload bar. Tried it several patches ago and it wouldn't let me. If you managed to slot another ultimate on your overload bar how would you activate it? Surely hitting 'r' would just toggle overload off?

    When I see one placed (if ever) it is so easy to ignore. You can knock it down, stun it, silence it or just flat out kill it. When there are a large number of enemies around the outgoing dps is more than enough to clear it from the field before it can do much of anything, not to mention it derps up all the time and spends more time focusing on new targets than attacking.

    Back on the subject of overload. Back when they buffed the light attacks by 50% they (zos) originally were going to remove the gcd that was placed on each light attack, but chose to keep the ability clunky and boring but compensated with the damage we see now. Would people have prefered no delay between each attack as opposed to the damage buff? Also love how ZOS flopped the sorc from "negate monkeys" to overload light attack spammers. And apparently Wroble knows overload has a heavy attack but doesn't seem to think something far riskier to use should do more damage.

    And @Darra, hopefully the next patch proves worth the wait, I don't have that kind of faith in the combat team after these months of silence and teases, as well as their track record.

    I agree to an extent. Whenever I see one placed I save my proc'd frags for it, or can just tank it. But I use it all the time and have a lot of success with it. If I see a blob with depleting health bars I bring one down and the ap flows. If I find myself outnumberd I bring one down and dance around it and it buys me time. DK/NB/Templar stands in his standard/veil/nova I bring one down in they have to move. It has more utility value than actual dps value, but it's still valuable imo. Many players don't even cc break the stun and just melt. It's my bread and butter ulti and I'm very fond of it. Wouldn't use it if it didn't produce results.

    I slot overload too, but just for the 3rd bar. Never use the light attacks against players cos it's pure cheese, feel so dirty doing that.

    I'm glad you find the Atronach aesthetically and thematically appealing, but it does not do a damn thing against groups of VR16 players.

    I'm glad you're so sure of this, but as I mentioned I get results. I would certainly be up for an atro buff though if that's what you're implying.

    The main problem of attro is (like many things about sorcs really) if you know how to counter it - it´s basically wasted and even a negate would have been a better investment of the ultimate points (this leads to results being tied to having terrible opponents which is never a good thing).

    You can slot a different ultimate on overload bar by assigning it to the ultimate slot in the skill tab. You have to trade one normal skillslot though to toggle overload off. Still vaible if you want to run a single + an aoe ultimate and don´t want to miss out on the utility slots of overload.

    Thanks for your response. I'm aware of its limitations, been using it since launch. There are fights where I just don't use an ultimate because I'm unwilling to use overload light attacks against players, and I know that using atro would have been inappropriate and a waste in that situation. My argument is just that it isn't useless, my reasoning is I find lots of use for it. It does aoe damage, aoe cc and single target damage. I pvp in small groups with my guildies and in large groups with pugs, and it can be devastating in certain situations. I wouldn't use it in a duel with a competent player. Maybe my expectations for an ultimate are set too low.

    I think your expectations for what an ultimate can do are low.

    Ironically, probably the best situation to use this is precisely the instant you do not: against a single player.

    Your atro is going to get CCed, fossilized, eclipsed, silver sharded and just grant people who know what they are doing free ultimate (via basic attacks and the FGs passives)

    It is a shame because in every fantasy game I have played, I've always rolled a summoner but I cannot use storm atronach because it is a normal skill masquerading as an ultimate..

    I respect you and have taken advice from you before. It's because of a comment you made in a thread a while back that I now wear 2 pieces of heavy armour. However, I do consider myself an experienced pvper and I can tell if something I do is effective or not. Atronach buys me and my group time, which seems like a good use for an ultimate. I also consider using overloads 3rd bar as utility for the likes of purge, siege shield and rapids a good use of that ultimate. I'm all about being useful in pvp. People seem to assume an ultimate should just increase your dps. If you just play solo then I can agree with that thinking, but cyrodiil was designed for group play, and someone focusing or avoiding my atronach is one less player focusing me or my group members. It's a distraction, causes chaos and has been responsible for moving players off flags, tanking npcs, splitting and wiping blobs, and being something me or my group members can LoS behind. My only real gripe with it is it's high ulti cost.
    PC | EU
  • Xexpo
    Xexpo
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    No
    Nifty2g wrote: »
    it costs what 33 to do 57,000 damage while buffed.
    /end thread

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  • Chrlynsch
    Chrlynsch
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    It needs a slight nerf, but sorcs normal damage needs a slight buff.
    Caius
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  • Shader_Shibes
    Shader_Shibes
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    No
    40k+ dps for pressing 1 button? Yeah, very balanced.
  • Lucky28
    Lucky28
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    Yes
    Nifty2g wrote: »
    it costs what 33 to do 57,000 damage while buffed? None of my ultimates hit that hard

    67 Ultimate (with the sorc passives) for around 20K in PVE and about 8-10 in PvP. in other words it's about as powerful as my C-frags. If they made Crystal fragments spammable i'd have the same effect minus the magicka recovery.
    Edited by Lucky28 on December 22, 2015 11:39AM
    Invictus
  • Instant
    Instant
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    Yes
    In PvE? I can get really close to the dps that overload sorcerers do without having to spend 1k ultimate.
    In PVP? Most stamblades hit harder with their surprise attack lol.
    Peace is a lie, there is only passion.
  • Lucky28
    Lucky28
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    Yes
    Instant wrote: »
    In PvE? I can get really close to the dps that overload sorcerers do without having to spend 1k ultimate.
    In PVP? Most stamblades hit harder with their surprise attack lol.

    I know right. Call me when People aren't doing 19K heavy attack damage to me then we'll talk about overload.
    Invictus
  • Septimus_Magna
    Septimus_Magna
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    No
    Lucky28 wrote: »
    Nifty2g wrote: »
    it costs what 33 to do 57,000 damage while buffed? None of my ultimates hit that hard

    67 Ultimate (with the sorc passives) for around 20K in PVE and about 8-10 in PvP. in other words it's about as powerful as my C-frags. If they made Crystal fragments spammable i'd have the same effect minus the magicka recovery.

    67 ultimate to active but it drains 25 ultimate for each light attack (33 ultimate with Molag Kena).

    Molag Kena might the biggest problem though, it basically allows sorcs to convert the 1000 stored ultimate more quickly into dmg, resulting in extremely high dps and very short boss fights. Without Molag Kena dps with overload is not too crazy because you need to save your ultimate for around 5min30sec to charge it to 1000.
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  • Stannum
    Stannum
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    overload ~ 10k dmg non crit on v16
    DK whipe ~ 17k dmg non crit on v16

    So overload is good for sustain but useless in other cases if you need burst meteor is much better.
  • Strider_Roshin
    Strider_Roshin
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    No
    overload ~ 10k dmg non crit on v16
    DK whipe ~ 17k dmg non crit on v16

    So overload is good for sustain but useless in other cases if you need burst meteor is much better.

    Not at all. Overload is far more superior than whip, and it does more damage than the initial hit for meteor.
  • Strider_Roshin
    Strider_Roshin
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    No
    Instant wrote: »
    In PvE? I can get really close to the dps that overload sorcerers do without having to spend 1k ultimate.
    In PVP? Most stamblades hit harder with their surprise attack lol.

    Not even close. Your delusional if you think surprise attack does comparable damage.
  • Strider_Roshin
    Strider_Roshin
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    No
    Prothwata wrote: »
    It needs a slight nerf, but sorcs normal damage needs a slight buff.

    Okay the damage is insane, but rather than a nerf to the damage I think they should keep the damage where it is, but instead limit the amount of light attacks you can stock up on, and I personally think the AoE damage needs a buff.
  • Instant
    Instant
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    Yes
    Instant wrote: »
    In PvE? I can get really close to the dps that overload sorcerers do without having to spend 1k ultimate.
    In PVP? Most stamblades hit harder with their surprise attack lol.

    Not even close. Your delusional if you think surprise attack does comparable damage.

    I haven't seen a single sorc hitting me with a 10k overload attack yet. Surprise attack on the other hand often hits for 8-9k.
    Peace is a lie, there is only passion.
  • Instant
    Instant
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    Yes
    Lucky28 wrote: »
    Nifty2g wrote: »
    it costs what 33 to do 57,000 damage while buffed? None of my ultimates hit that hard

    67 Ultimate (with the sorc passives) for around 20K in PVE and about 8-10 in PvP. in other words it's about as powerful as my C-frags. If they made Crystal fragments spammable i'd have the same effect minus the magicka recovery.

    67 ultimate to active but it drains 25 ultimate for each light attack (33 ultimate with Molag Kena).

    Molag Kena might the biggest problem though, it basically allows sorcs to convert the 1000 stored ultimate more quickly into dmg, resulting in extremely high dps and very short boss fights. Without Molag Kena dps with overload is not too crazy because you need to save your ultimate for around 5min30sec to charge it to 1000.

    The problem is not that overload/kena is too strong but that fights are too short.
    Peace is a lie, there is only passion.
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