s7732425ub17_ESO wrote: »The problem is that no one except tanks cares about damage reduction in this game. Light armor users focus entirely on DPS or healing buffs and use shields as their defense. Medium armor users focus entirely on DPS and use dodge roll as their defense. As a magicka DPS, would I spend 10 points to increase my damage reduction by some %? No, I'll always skip that star and put it in some + damage star. So you have a bunch of useless defensive stars that no one will ever put points into.
s7732425ub17_ESO wrote: »% damage reduction is the same thing as armor. Something that adds 3500 armor can simply be thought of as adding 5% DR.zerosingularity wrote: »Heavy/Medium/Light Armor Focus(counter weight/infrequent bonus) - I think these are meant to be the counter to the Mighty passive (Physical Damage) but currently these feel lackluster at best. I know many would like this to be a % damage reduction while wearing the 5 pc (not % bonus to armor) but that might be a little powerful and would need a balance check in PvP AND PvE.
Arcane Well(clarity) - I never see this 120 point passive activate, so I do not know easily if it is working or not. If it is working correctly, a better telegraph to show it is working might be a good idea.
Arcane Well = very quick and hard to see blue flash when a mob dies.
dwemer_paleologist wrote: »guys, please NOTE:
this does Not apply to "PVP"
this is only for "PVE" very soon will be a NON-CP cryodiil campaign
zerosingularity wrote: »dwemer_paleologist wrote: »guys, please NOTE:
this does Not apply to "PVP"
this is only for "PVE" very soon will be a NON-CP cryodiil campaign
Not all campaigns will be non-CP, so this still applies to PvP.
dwemer_paleologist wrote: »zerosingularity wrote: »dwemer_paleologist wrote: »guys, please NOTE:
this does Not apply to "PVP"
this is only for "PVE" very soon will be a NON-CP cryodiil campaign
Not all campaigns will be non-CP, so this still applies to PvP.
that campaign will be empty. i promise you, it will be empty.
I wish ZOS would participate in these discussions
OK, but for those who (also) do PvE and those who choose to PvP in a Champion System enabled campaign it is still very relevant. Those who want to PvP only in the non-Champ Point campaigns can sit this thread outdwemer_paleologist wrote: »didnt you guys say there is going to be a champion point free cryodiil campaign coming up next patch?
then this discussion and anything related to champion points is completely useless and void for those of us who pvp 24 / 7
dwemer_paleologist wrote: »didnt you guys say there is going to be a champion point free cryodiil campaign coming up next patch?
then this discussion and anything related to champion points is completely useless and void for those of us who pvp 24 / 7
What I would change on passives:
Thick skinned: Reduces the effectiveness of healing debuffs by up to 33% (additive counteracting befoul)
What I would change on passives:
Thick skinned: Reduces the effectiveness of healing debuffs by up to 33% (additive counteracting befoul)
Befoul is already countered by Blessed & Quick Recovery.
The 33% of Befoul fits well enough with the 25% self-heal from Blessed and the 16% from Quick Recovery
What I would change on passives:
Thick skinned: Reduces the effectiveness of healing debuffs by up to 33% (additive counteracting befoul)
Befoul is already countered by Blessed & Quick Recovery.
The 33% of Befoul fits well enough with the 25% self-heal from Blessed and the 16% from Quick Recovery
Well maybe make it weaker then (sth like 20% at 100 points) but even if you have quick recovery AND blessed maxed it does not counteract befoul in the way wrobel describes it (and it should not take two passives let alone three to achieve that).
magictucktuck wrote: »Maybe a newb question but wanted to be sure. Using mighty increases my stam nb's suprise attack because it's phisical damage. Now power extraction and killers blade do magic but are also stamina morphs. Do they also get effected by mighty and thaumaturge or just thaumaturge?
@Wrobel Do you know how Befoul passive works now?
Effectively communicate all bonuses so it's easier to understand what they are doing:
It’s unclear exactly how some Champion passives work just by reading their tooltips. For example, Befoul reads: “Increases the effectiveness of healing reduction abilities by 33%”. This bonus is actually additive, so a 30% debuff ends up being a 63% debuff when this passive is maxed. We’ll be cleaning up instances of tooltips like this so they are easy to understand.
We would love to hear what your top three changes would be to the Champion bonuses. Keep in mind the criteria above, and as always, please keep things constructive!