I could stretch to having an immunity just as you were in the dialog screen. That way you at least could hand in/get the quest before getting ganked...
I think the OP and others in this thread might have been playing the wrong video game.
this one caters more to your specific likes and needs as a playerhttps://www.youtube.com/watch?v=1fe4jJFxAtQ
I'll keep it short, trying to do PVE content (quests, delves, etc) when there are groups of enemy players camping in stealth waiting to jump out and kill you the second you try to hand in a quest, is very frustrating. A passive mode that would stop people from ruining and wasting your time in Cyrodiil would be perfect. In another game I play, You decide you don't want to fight people, you switch modes, and they can't hurt you, and you can't hurt them. This one change would allow a lot of people that have given up on trying to play in Cyrodiil to enjoy this zone again.
EDIT: Thanks for all the feedback guys. Didn't expect a response like this. After watching the conversation, I feel like the answer that would give people like me what they want without affecting the experience of the die hard PVPers, is a PVE instance of Cyrodiil. That way the campaigns that are currently bogged down by PVE players could be left completely for the guys that are fighting the good fight. Separation seems like a win win scenario.
RAGUNAnoOne wrote: »Let me ask this question how many people that disagree with this idea are so pathetic iboth in the game and in real life that the only way to get enjoyment is by ruining someones fun? I bet the answer for a few of you especially the people that have posted rude comments most likely by the time I am done typing this post is yes I am that pathetic.
PS: Combining PvP and PvE is stupid IT WILL NOT WORK NO MATTER HOW HARD YOU TRY TO GET IT TO WORK just take the damn skyshards in cyrodiil and reposition them in PvE zones so these threads can end PvPers already get like one skillpoint per PvP rank so that is their reward. why encourage grieving ZOS?
Yolokin_Swagonborn wrote: »Emma_Eunjung wrote: »Emma_Eunjung wrote: »Cyrodiil doesn't need a "passive mode" for all the reasons already described BUT....
Why can't we have a separate CAMPAIGN for PvE only? This would address all the objections over "spies" or whatever.
Because without the PvP component, those quests are a boring cakewalk. The mobs would have to be doubled in difficulty at least.
Someone was saying they dreaded doing the dolmen/fishing achievements. I went fishing with a friend (both EP) in Chillrend when it was a DC buff campaign. We rode over the entire map because we were doing one of the quests that sends you to each hub and just stopped at each fishing hole to fish.
You just have to be cautious getting in and out of towns and delves. Bring some detection potions and some invisibility potions.
I really don't see why being killed by a player is so much more terrible than being killed by a mob.
I've completed the PvE in Cyrodiil (skyshards, delves and hub quests, still working on some random quests you find), on 3 characters and I'm getting ready to do it with a 4th. I've not started PvPing seriously until a few weeks ago and I still suck at it. It's perfectly doable if you take some precautions and expect a setback or two.
Getting killed by a player in Cyrodiil can mean a LONG walk or ride back from the spawn point.
Getting killed by a player in Imperial CIty can mean losing loot that took you half an hour to collect or more. That's time from your REAL LIFE... stolen! You can never get that time back.
There's no potion, build or playstyle that will reliably save a solo PvE grinder from a squad of 3 or more experienced PvP gankers. ZOS has done everything they can to cripple 1vX and any kind of escape and evasion abilities.
PvE in a nutshell.
Emma_Eunjung wrote: »
Getting killed by a player in Cyrodiil can mean a LONG walk or ride back from the spawn point.
Getting killed by a player in Imperial CIty can mean losing loot that took you half an hour to collect or more. That's time from your REAL LIFE... stolen! You can never get that time back.
There's no potion, build or playstyle that will reliably save a solo PvE grinder from a squad of 3 or more experienced PvP gankers. ZOS has done everything they can to cripple 1vX and any kind of escape and evasion abilities.
superquadockyb14_ESO wrote: »I think a non-PVP version of Cyrodil would be nice. Or a Non-PVP version of this entire game would be nice. No, sides, no division, no cut up content. Just one big game to play in.
I'll keep it short, trying to do PVE content (quests, delves, etc) when there are groups of enemy players camping in stealth waiting to jump out and kill you the second you try to hand in a quest, is very frustrating. A passive mode that would stop people from ruining and wasting your time in Cyrodiil would be perfect. In another game I play, You decide you don't want to fight people, you switch modes, and they can't hurt you, and you can't hurt them. This one change would allow a lot of people that have given up on trying to play in Cyrodiil to enjoy this zone again.
EDIT: Thanks for all the feedback guys. Didn't expect a response like this. After watching the conversation, I feel like the answer that would give people like me what they want without affecting the experience of the die hard PVPers, is a PVE instance of Cyrodiil. That way the campaigns that are currently bogged down by PVE players could be left completely for the guys that are fighting the good fight. Separation seems like a win win scenario.
RAGUNAnoOne wrote: »Let me ask this question how many people that disagree with this idea are so pathetic iboth in the game and in real life that the only way to get enjoyment is by ruining someones fun? I bet the answer for a few of you especially the people that have posted rude comments most likely by the time I am done typing this post is yes I am that pathetic.
PS: Combining PvP and PvE is stupid IT WILL NOT WORK NO MATTER HOW HARD YOU TRY TO GET IT TO WORK just take the damn skyshards in cyrodiil and reposition them in PvE zones so these threads can end PvPers already get like one skillpoint per PvP rank so that is their reward. why encourage grieving ZOS?
I have to disagree.. Having to be on your guard all the time makes you depend on and need guildies. Bonds you together as you fight together.
im calling out for a PVE free vICP. i dont want to be killed by those nasty bosses while i try to find enemy palyers
That's exactly what we need.After watching the conversation, I feel like the answer that would give people like me what they want without affecting the experience of the die hard PVPers, is a PVE instance of Cyrodiil. That way the campaigns that are currently bogged down by PVE players could be left completely for the guys that are fighting the good fight. Separation seems like a win win scenario.
How about instead of it being passive, while you're in the town if someone attacks you all NPCs attack said person. I have personally been ganked as i was reading quest dialog when i turned in a quest. Needless to say i just rage quit as i was a lower level Vet at the time (before battle leveling) and got ganked by a VR16. While I would probably do the same thing if the situation was reversed at least i would have to think about the NPCs ganking me before hand.
MornaBaine wrote: »I just don't see why PvPers would at all care if there was suddenly a PvE only Cyrodil or IC. It wouldn't effect them at all. Which makes me wonder at all the rampant opposition.
I wouldn't at all object to open world PvP versions of all the PvE zones either. Because it wouldn't effect me.
TX12001rwb17_ESO wrote: »[Why? some people play ESO to relax not to be stressed by a challenge.
then stay out of Cyrodiil.
problem solved.
I'll keep it short, trying to do PVE content (quests, delves, etc) when there are groups of enemy players camping in stealth waiting to jump out and kill you the second you try to hand in a quest, is very frustrating. A passive mode that would stop people from ruining and wasting your time in Cyrodiil would be perfect. In another game I play, You decide you don't want to fight people, you switch modes, and they can't hurt you, and you can't hurt them. This one change would allow a lot of people that have given up on trying to play in Cyrodiil to enjoy this zone again.
EDIT: Thanks for all the feedback guys. Didn't expect a response like this. After watching the conversation, I feel like the answer that would give people like me what they want without affecting the experience of the die hard PVPers, is a PVE instance of Cyrodiil. That way the campaigns that are currently bogged down by PVE players could be left completely for the guys that are fighting the good fight. Separation seems like a win win scenario.