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Cyrodiil REALLY needs a passive mode

  • Oliumzen
    Oliumzen
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    How about instead of it being passive, while you're in the town if someone attacks you all NPCs attack said person. I have personally been ganked as i was reading quest dialog when i turned in a quest. Needless to say i just rage quit as i was a lower level Vet at the time (before battle leveling) and got ganked by a VR16. While I would probably do the same thing if the situation was reversed at least i would have to think about the NPCs ganking me before hand.
  • joker0137
    joker0137
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    In this game, I'm a big PvE player. Passive mode would be good just to finish the Cyrodiil quests, but we cant have everything.
    Just A White Line Nightmare

    PS4 EU server
  • AngryNord
    AngryNord
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    I could stretch to having an immunity just as you were in the dialog screen. That way you at least could hand in/get the quest before getting ganked...
  • Daraugh
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    AngryNord wrote: »
    I could stretch to having an immunity just as you were in the dialog screen. That way you at least could hand in/get the quest before getting ganked...

    That's a great idea!
    May all beings have happiness
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  • RAGUNAnoOne
    RAGUNAnoOne
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    Angarato wrote: »
    I think the OP and others in this thread might have been playing the wrong video game.
    this one caters more to your specific likes and needs as a player
    https://www.youtube.com/watch?v=1fe4jJFxAtQ

    Check out the Hello Kitty guild I bet they could kick your ass
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  • Essiaga
    Essiaga
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    Thorn416 wrote: »
    I'll keep it short, trying to do PVE content (quests, delves, etc) when there are groups of enemy players camping in stealth waiting to jump out and kill you the second you try to hand in a quest, is very frustrating. A passive mode that would stop people from ruining and wasting your time in Cyrodiil would be perfect. In another game I play, You decide you don't want to fight people, you switch modes, and they can't hurt you, and you can't hurt them. This one change would allow a lot of people that have given up on trying to play in Cyrodiil to enjoy this zone again.

    EDIT: Thanks for all the feedback guys. Didn't expect a response like this. After watching the conversation, I feel like the answer that would give people like me what they want without affecting the experience of the die hard PVPers, is a PVE instance of Cyrodiil. That way the campaigns that are currently bogged down by PVE players could be left completely for the guys that are fighting the good fight. Separation seems like a win win scenario.

    If the remove PVE from Cyrodiil on all but once server and on that server remove PVP ... then you got my vote.

    It is frustration to see your faction close to pop cap but not getting the support in the siege combat Cyro is based around due to people farming and questing, even dueling. All those people should have an alternative which would be The PVE Cyro with the option to flag for dueling.
  • Smitch_59
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    It's easy, I simply don't go to Cyrodiil.

    I've never been ganked, PvPers can't kill me. Neener, neener.
    By Azura, by Azura, by Azura!
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    Smitch_59 wrote: »
    It's easy, I simply don't go to Cyrodiil.

    I've never been ganked, PvPers can't kill me. Neener, neener.

    NO ONE CAN TOUCH ME!
    03BcxfX.jpg
  • Murkblade
    Murkblade
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    Let me ask this question how many people that disagree with this idea are so pathetic iboth in the game and in real life that the only way to get enjoyment is by ruining someones fun? I bet the answer for a few of you especially the people that have posted rude comments most likely by the time I am done typing this post is yes I am that pathetic.

    PS: Combining PvP and PvE is stupid IT WILL NOT WORK NO MATTER HOW HARD YOU TRY TO GET IT TO WORK just take the damn skyshards in cyrodiil and reposition them in PvE zones so these threads can end PvPers already get like one skillpoint per PvP rank so that is their reward. why encourage grieving ZOS?

    I have to disagree.. Having to be on your guard all the time makes you depend on and need guildies. Bonds you together as you fight together.
  • MornaBaine
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    I would dearly love to see PvE versions of Cyrodil and Imperial City. Make it so ZOS! :smiley:
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • cosmic_niklas_93b16_ESO
    cosmic_niklas_93b16_ESO
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    uberkull wrote: »
    AlnilamE wrote: »
    Cyrodiil doesn't need a "passive mode" for all the reasons already described BUT....

    Why can't we have a separate CAMPAIGN for PvE only? This would address all the objections over "spies" or whatever.

    Because without the PvP component, those quests are a boring cakewalk. The mobs would have to be doubled in difficulty at least.

    Someone was saying they dreaded doing the dolmen/fishing achievements. I went fishing with a friend (both EP) in Chillrend when it was a DC buff campaign. We rode over the entire map because we were doing one of the quests that sends you to each hub and just stopped at each fishing hole to fish.

    You just have to be cautious getting in and out of towns and delves. Bring some detection potions and some invisibility potions.

    I really don't see why being killed by a player is so much more terrible than being killed by a mob.

    I've completed the PvE in Cyrodiil (skyshards, delves and hub quests, still working on some random quests you find), on 3 characters and I'm getting ready to do it with a 4th. I've not started PvPing seriously until a few weeks ago and I still suck at it. It's perfectly doable if you take some precautions and expect a setback or two.

    Getting killed by a player in Cyrodiil can mean a LONG walk or ride back from the spawn point.

    Getting killed by a player in Imperial CIty can mean losing loot that took you half an hour to collect or more. That's time from your REAL LIFE... stolen! You can never get that time back.

    There's no potion, build or playstyle that will reliably save a solo PvE grinder from a squad of 3 or more experienced PvP gankers. ZOS has done everything they can to cripple 1vX and any kind of escape and evasion abilities.
    tumblr_lk5tqdTjlu1qe9pdjo1_400.gif

    PvE in a nutshell.

    I just got to say LOL at that, PvPers whine, moan and *** every single day about skills and classes being OP and needing nerfs, and then when PvErs complain about something they love to be the ones saying that PvErs QQ a lot, yet they do it so much more themselves that PvE complainers are like a drop in an ocean of PvP QQ.
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  • LadyNalcarya
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    Getting killed by a player in Cyrodiil can mean a LONG walk or ride back from the spawn point.

    Getting killed by a player in Imperial CIty can mean losing loot that took you half an hour to collect or more. That's time from your REAL LIFE... stolen! You can never get that time back.

    There's no potion, build or playstyle that will reliably save a solo PvE grinder from a squad of 3 or more experienced PvP gankers. ZOS has done everything they can to cripple 1vX and any kind of escape and evasion abilities.

    First of all, I agree that looting players is a really bad idea, because it encourages griefing. It doesnt make IC more exciting for pve players, as there's nothing exciting in losing your time for nothing. As we all know, eso pvp is far from perfect and fair. Ping/fps issues, loadscreens out of nowhere, macro users, all this stuff.
    But on the other hand, I dont think that reworking Cyrodiil to make a special pve-only version will be worth it. You cant just disable pvp in Cyro to make it viable... Too much empty space and copypasted forts/resources, without pvp action it will look deserted. So it needs complete redone to be comparable to your average pve zone, and I would prefer to see new zones instead of recycled "pve Cyro".
    Also its not that hard to get dolmen achievements. I got my "Savior of Nirn" title before I even started playing pvp. If you're afraid of gankers, you can just do these dolmens and caves with a group of friends. ;) And I've never seen a good pvper camping quest locations/skyshards in Cyro, its really boring and ap gains are very low compared to ganking pvpers on the routes between keeps.
    Edited by LadyNalcarya on December 19, 2015 5:45PM
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

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  • superquadockyb14_ESO
    I think a non-PVP version of Cyrodil would be nice. Or a Non-PVP version of this entire game would be nice. No, sides, no division, no cut up content. Just one big game to play in.
  • laksikus
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    I think a non-PVP version of Cyrodil would be nice. Or a Non-PVP version of this entire game would be nice. No, sides, no division, no cut up content. Just one big game to play in.

    i think a PVE free ESO would be great, no more people asking for a PVP free cyrodiil (which is the ONLY zone thats pvp at all), no more whiners about the alliance war skill line.

    And the whole vMA nerf threads would be gone too.
  • Sixsixsix161
    Sixsixsix161
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    I'm not the greatest PvP'er, but I thought what the heck, let's give it a shot, I was just looking for something different to do. After a few hours with my v2 Templar, I had found several items that needed to be delivered to different towns - PvE type stuff.

    So, I made my way to two of the towns, and saw a number of enemies that were level 16 inside both towns. That effectively shut down that part of the game for me. I had already been killed twice during scouting missions, so fighting one or more v16 wasn't an option.

    I'm glad that those of you who love PvP have their own area, and that's what it should be - Your area.

    PvE missions should not be included in that area.


  • Fuzzybrick
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    Bad idea. I'm a PVE'er and when I go to Cyrodiil (to do pve content) that's something we should be prepared for. If you don't like it stay out. It's part of the game. Besides it's fun when the ganking backfires on the ganker. Go with friends.
    Edited by Fuzzybrick on December 19, 2015 7:02PM
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  • altemriel
    altemriel
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    Thorn416 wrote: »
    I'll keep it short, trying to do PVE content (quests, delves, etc) when there are groups of enemy players camping in stealth waiting to jump out and kill you the second you try to hand in a quest, is very frustrating. A passive mode that would stop people from ruining and wasting your time in Cyrodiil would be perfect. In another game I play, You decide you don't want to fight people, you switch modes, and they can't hurt you, and you can't hurt them. This one change would allow a lot of people that have given up on trying to play in Cyrodiil to enjoy this zone again.

    EDIT: Thanks for all the feedback guys. Didn't expect a response like this. After watching the conversation, I feel like the answer that would give people like me what they want without affecting the experience of the die hard PVPers, is a PVE instance of Cyrodiil. That way the campaigns that are currently bogged down by PVE players could be left completely for the guys that are fighting the good fight. Separation seems like a win win scenario.



    I also mostly play PVE, so I usually die in 2 seconds when in a PVP fight. But consider that Cyrodiil was intended first as a PVP zone and only secondly as also a PVE zone.

    Try logging into a campaign that has the least enemy players in it (the color bars next to the campaign name). The same applies to Imperial City.
  • laksikus
    laksikus
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    im calling out for a PVE free vICP. i dont want to be killed by those nasty bosses while i try to find enemy palyers
  • Taleof2Cities
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    Cyrodiil is a PvP zone.

    There are currently 23 PvE zones from which you can adventure in. PvP only gets 2 zones ... though some might say it's only one if Imperial City is included with Cyrodiil,
  • RAGUNAnoOne
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    Murkblade wrote: »
    Let me ask this question how many people that disagree with this idea are so pathetic iboth in the game and in real life that the only way to get enjoyment is by ruining someones fun? I bet the answer for a few of you especially the people that have posted rude comments most likely by the time I am done typing this post is yes I am that pathetic.

    PS: Combining PvP and PvE is stupid IT WILL NOT WORK NO MATTER HOW HARD YOU TRY TO GET IT TO WORK just take the damn skyshards in cyrodiil and reposition them in PvE zones so these threads can end PvPers already get like one skillpoint per PvP rank so that is their reward. why encourage grieving ZOS?

    I have to disagree.. Having to be on your guard all the time makes you depend on and need guildies. Bonds you together as you fight together.

    On console some either don't have mics or others may be mute and/or deaf they have almost zero chance to make friends online unless they know them IRL. They may already be locked out of PvE group endgame because of this since few can tolerate that how can they do this with PvP?
    Edited by RAGUNAnoOne on December 19, 2015 11:00PM
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  • RAGUNAnoOne
    RAGUNAnoOne
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    laksikus wrote: »
    im calling out for a PVE free vICP. i dont want to be killed by those nasty bosses while i try to find enemy palyers

    vICP doesn't have enemy players you are searching in the wrong place friend ;) .
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  • Arthur_Spoonfondle
    Arthur_Spoonfondle
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    Thorn416 wrote: »
    After watching the conversation, I feel like the answer that would give people like me what they want without affecting the experience of the die hard PVPers, is a PVE instance of Cyrodiil. That way the campaigns that are currently bogged down by PVE players could be left completely for the guys that are fighting the good fight. Separation seems like a win win scenario.
    That's exactly what we need.

    With separate PVP and PVE instances of Cyrodiil, PVPers can carry on PVPing unhindered and PVEers, like me, can go to Cyrodiil and the Imperial City and explore them thoroughly, without running the gauntlet of those PVPers who think killing people who can't effectively fight back, is the best way to boost their sad little egos.
  • AlnilamE
    AlnilamE
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    So my guild runs a weekly event where we take our alts through different zones and get skyshards, delves, dolmens and world bosses. We have alts in every faction, so we have a rotation.

    Today, we had our DC toons, most in the 30s range and one v10, and it was time to start delving in Cyrodiil.

    Because we are going to do this with our AD toons as well, we had to pick a campaign that we didn't have our mains on, but also not the one we wanted to use for AD toons, so pretty much our choice was Axe of Belharza (PC/NA).

    If you've looked at the map today, you will see that it's probably the least DC-friendly map. We didn't even have our gate keeps. AD had 2/3 of the map and EP had their home keeps (minus 1, I think).

    We spent several hours in the AD section of the map, got most of the delves and skyshards and only ever saw one enemy player (who turned around when he saw we were a group and went to another delve). The only reason we didn't get all the skyshards in the AD area is because we spent an hour and a half in Pothole Cavern waiting for the 3rd boss to spawn. Otherwise we would have gotten them all.

    As I've said before, I've completed the Cyrodiil map on three of my toons already (minus the random quest you run into in the wilderness), and I'm looking forward to doing it on my DK soon. I think the risk of meeting enemy players is part of the experience. Have I been killed on the wrong side of the map? Yes. (In that same Pothole Cavern waiting for that same boss). Is it inconvenient? Yes. Is it the end of the world? No. It's part of how the zone was conceived. There's nothing there PvE wise that a character MUST have.
    The Moot Councillor
  • MornaBaine
    MornaBaine
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    I just don't see why PvPers would at all care if there was suddenly a PvE only Cyrodil or IC. It wouldn't effect them at all. Which makes me wonder at all the rampant opposition.

    I wouldn't at all object to open world PvP versions of all the PvE zones either. Because it wouldn't effect me.
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  • LadyNalcarya
    LadyNalcarya
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    Oliumzen wrote: »
    How about instead of it being passive, while you're in the town if someone attacks you all NPCs attack said person. I have personally been ganked as i was reading quest dialog when i turned in a quest. Needless to say i just rage quit as i was a lower level Vet at the time (before battle leveling) and got ganked by a VR16. While I would probably do the same thing if the situation was reversed at least i would have to think about the NPCs ganking me before hand.

    In IC, all quest npc are surrounded with protection aura so you can't be killed while reading dialogue.
    Would be nice if Zos implemented something like this for Cyrodiil quest npcs and skyshards (i.e. you would be immune while talking to npc or picking a skyshard).
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

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  • RAGUNAnoOne
    RAGUNAnoOne
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    MornaBaine wrote: »
    I just don't see why PvPers would at all care if there was suddenly a PvE only Cyrodil or IC. It wouldn't effect them at all. Which makes me wonder at all the rampant opposition.

    I wouldn't at all object to open world PvP versions of all the PvE zones either. Because it wouldn't effect me.

    Same here why not just have both a pure PvE Cyrodiil AND a full PvP fully open world Tamriel instance both accessible through the campaign menu.
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  • WingedCrusade
    WingedCrusade
    Soul Shriven
    JMadFour wrote: »
    [Why? some people play ESO to relax not to be stressed by a challenge.

    then stay out of Cyrodiil.

    problem solved.

    Except it's NOT solved because some of us don't give two *** about PvP, but yet they threw in all this PvE content in Cyrodiil and tons of achievements behind it for all us OCD players. No this does NOT solve anything because trying to quest in Bruma and getting killed by the same god damn group 10 times and having to travel ALL the way back is fun, right??

    From a PvE player who is absolutely trying to complete every dungeon delve in the areas I go through, from skyshards to bosses and towns and quests, as well as achievements, I can safely say that other PvPer players (griefers especially) /suck./

    I hate PvP. I love PvE. Cyrodiil has a STRONG amount of both. See the problem there? I'd be all for an entirely separate PvE only Cyrodiil zone, where the PvP players get left alone from all us PvE players, and we get to happily do our content in peace. Content shouldn't be restricted to you because of griefing *** all because Bethesda made a stupid decision to put a ton of PvE content in a PvP zone. It's like punishment for the PvE players who have no interest in fighting other players.
    Edited by WingedCrusade on June 3, 2016 4:55AM
  • WingedCrusade
    WingedCrusade
    Soul Shriven
    Alucardo wrote: »
    I'm going to try and keep this as short as possible.

    Stupid idea.

    Can you give reasons why? You look like an idiot and troll if you don't.
  • FortheloveofKrist
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    While we're at it, can we add a passive mode to the city of Fallujah? I have always wanted to walk through that place without all the shooting and rocket propelled grenades and such.




  • Vangy
    Vangy
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    Thorn416 wrote: »
    I'll keep it short, trying to do PVE content (quests, delves, etc) when there are groups of enemy players camping in stealth waiting to jump out and kill you the second you try to hand in a quest, is very frustrating. A passive mode that would stop people from ruining and wasting your time in Cyrodiil would be perfect. In another game I play, You decide you don't want to fight people, you switch modes, and they can't hurt you, and you can't hurt them. This one change would allow a lot of people that have given up on trying to play in Cyrodiil to enjoy this zone again.

    EDIT: Thanks for all the feedback guys. Didn't expect a response like this. After watching the conversation, I feel like the answer that would give people like me what they want without affecting the experience of the die hard PVPers, is a PVE instance of Cyrodiil. That way the campaigns that are currently bogged down by PVE players could be left completely for the guys that are fighting the good fight. Separation seems like a win win scenario.

    Ill keep it short, trying to do PvE content when there are groups of enemy players annoying me by just existing is very frustrating. A PvP enabled mode would let me spank them while they are trying to hand in a quest and will be extremely satisfying for me. I decide I want to fight people, switch modes, and can hurt them while they can hurt me too. This one change will allow me to visit the places I avoid like the plague (aka PvE zones).

    =D pwetty please?
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