Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

Cyrodiil REALLY needs a passive mode

  • MrDerrikk
    MrDerrikk
    ✭✭✭✭✭
    Lylith wrote: »
    MrDerrikk wrote: »
    Knootewoot wrote: »
    This again.

    Ok, and then I want a non-group version of Craglorn because I only like PvP and I dislike the idea to get Craglorn done I need to group. Even for some skyshards there I need to group because I cannot solo all delves.

    Thank Zos we already get the PvE free version of the Molag Kena stuff.

    Even us PvEers want a version of Craglorn that doesn't "need" people to complete quests, as most of the stuff is soloable with the right builds.

    preferably with exp rewards commensurate with the difficulty of the mobs and scenarios to be overcome. crag's experience system is, at present, almost sadistically punitive.

    I was farming for nirn yesterday, so I know what that's like. Apparently it was to stop people grinding out their VR there or something, but as it's now maxed out at only VR13 surely it's time for them to bump the XP back to normal...
    I have departed into the great unknown that is outside the game and the forums, and wish you well in your Tamriel adventures!

    DC - PC - EU - Australian
    VR11 Mrderrikk: Breton Stam Sorc (Vamp) | VR16 Derrikkinblack: Dunmer Mage DK | VR3 Cuts-Until-It-Dies: Argonian Magicka NB

    Oh look, Anook.
  • Prabooo
    Prabooo
    ✭✭✭✭
    If you wanted a real fight against another player go play Mortal Combat mulitplayer or something) there is a reason there is so little PvP in this game and that is because Elder Scrolls Online is a PvE game.

    That's cool that you don't gank people and all... but the life of this game is PvP, PvE is what sustains the economics but the real life of the game is PvP.

    So little PvP in this game? Are you sure you are playing ESO?

  • Yolokin_Swagonborn
    Yolokin_Swagonborn
    ✭✭✭✭✭
    ✭✭✭✭✭
    Why do PvE'ers need a risk free version of everything? Are you entitled to play every piece of content your way?

    You can have PvE cyrodiil when I get PvP Maelstrom Arena.
  • edorfeus
    edorfeus
    ✭✭✭
    Cyrodiil REALLY does not need a passive mode.
    It's a PVP instance god dammit! Don't wanna get rekt by others - go do your damn PVE, since you have so many places to do it. PVErs got everything in this game! Everything! And now you're crying because you got your butt kicked by some mean guys in PVP instance? Get outta here...
  • laksikus
    laksikus
    ✭✭✭✭✭
    its the same with every thread from a PVEer. they are just pissed because they refuse to accept that there is 1 entire zone where they can be killed.

    Getting killed in normal PVE zones is nearly impossible, no pvp and pve enemies are a joke^^
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    laksikus wrote: »
    its the same with every thread from a PVEer. they are just pissed because they refuse to accept that there is 1 entire zone where they can be killed.

    Getting killed in normal PVE zones is nearly impossible, no pvp and pve enemies are a joke^^
    WHat about the Maelstrom Arena, that's more diffiuclt then your little PvP Zone, what about the Gold Pledges, Most people die when doing them.

  • Uberkull
    Uberkull
    ✭✭✭✭✭
    I don't gank fellow people who are in towns when they are questing even though I could easily kill them with my 4000+ weapon damage because I am not a jerk who thinks they are better then everyone else like a lot of people in this game whose names I will not mention, why not just make the towns all safe zones with sanctuary where you can grab your quest and be in your way.

    Some people need quick ways to make money so they can buy repairs or get enough money to buy something they want, not everone has the contacts or skills to trade to make millions of gold, PvE Zones simply don't have the daily quests that cyrodiil offers, the ones in PvE zones take ages to finish just 1 daily quest yet in cyrodiil, cheydinhall in particular I can complete a daily quest in about 30 seconds or less. are you going to deprive the questers who BTW are the majority of players in this game of being able to play it's content? (PvP'ers need a wake up call and realize that they are the MINORITY HERE here, you don't even play the content zenimax spent years making, you just mindlessly zerg each other causing lag and that requires no skill, If you wanted a real fight against another player go play Mortal Combat mulitplayer or something) there is a reason there is so little PvP in this game and that is because Elder Scrolls Online is a PvE game.

    Two things I highlighted about your disjointed post:

    1) You basically said that there isn't enough PVE content to play so you need Cyrodiil to keep playing. So PVP sustains the playability of this game.

    2) If you want to bet the life of ESO on PVE, better prepare to play another game because it won't keep going on PVE alone. PVP is what keeps MMOs alive.

    Once you finish the PVE content, you either a) dabble around with pointless dailies and bs writs b) create another character and run the same, boring story for the 4th-8th time. Or you choose option C) and play PVE to PVP.

    You exhaust the mindless AI PVE, build your character with optimal gear and skills to challenge yourself against other players in PVP. That's really what there is to look forward to in MMOs. This is why PVP is the hook that sustains the life of a MMO and needs to be there for ESO to last.

    That's the way MMOs are. Prove me wrong, gonna be a long battle.
    ▬ஜ Seeds of War, Piles of Skulls ஜ▬
    ▬▬▬ஜ twitch.tv/uberkull ஜ▬▬▬
  • laksikus
    laksikus
    ✭✭✭✭✭
    did i write. normal zones or vet zones?
    normal pledges and MA is a joke
    L2read :P
    Edited by laksikus on December 17, 2015 1:23PM
  • AlnilamE
    AlnilamE
    ✭✭✭✭✭
    ✭✭✭✭✭
    Cyrodiil doesn't need a "passive mode" for all the reasons already described BUT....

    Why can't we have a separate CAMPAIGN for PvE only? This would address all the objections over "spies" or whatever.

    Because without the PvP component, those quests are a boring cakewalk. The mobs would have to be doubled in difficulty at least.

    Someone was saying they dreaded doing the dolmen/fishing achievements. I went fishing with a friend (both EP) in Chillrend when it was a DC buff campaign. We rode over the entire map because we were doing one of the quests that sends you to each hub and just stopped at each fishing hole to fish.

    You just have to be cautious getting in and out of towns and delves. Bring some detection potions and some invisibility potions.

    I really don't see why being killed by a player is so much more terrible than being killed by a mob.

    I've completed the PvE in Cyrodiil (skyshards, delves and hub quests, still working on some random quests you find), on 3 characters and I'm getting ready to do it with a 4th. I've not started PvPing seriously until a few weeks ago and I still suck at it. It's perfectly doable if you take some precautions and expect a setback or two.
    The Moot Councillor
  • Florial
    Florial
    ✭✭✭
    Out of curiosity, is a 'completionist' someone who wants to complete all content on a game regardless of how hard/annoying/irritating it is, or someone who wants to complete only content they find agreeable?

    I keep hearing that word in conversations or in forums, and it seems like they - rephrase - some declare themselves a 'completionist' but rather than face up to all the different challanges a game will present, will complain how some content is 'unfair' or even simply shouldn't be there.

    The pve quests in pvp zones are perfect imo, leave well alone.

    Snipped your post but wanted to respond since you asked some good questions. I'm a completionist of mostly PvE content. I don't go after the PvP accomplishments in any game so yes, I pick and choose the ones that are agreeable to me. It annoys me somewhat when my PvE achievements are buried in PvP content. Let's take WoW for example. I'm just one stinking seasonal event away from getting my drake mount (What a Long Hard Ride It's Been----or something similar--memory fails me this morning). Part of the achievement has PvP elements to them. It's okay, I will suck it up, jump in and get the achievement (if I can get motivated about subscribing again--really don't want to). I find though that when us PvEers try to participate in the event, it isn't an easy time for the PvP crowd or the folks there to get their achievement completed. Last event I did, I was appalled at the horrible attitudes I saw in the PvP zones. Horrid and did quite a bit of reporting that day--death threats, extreme bigotry comments, you name it. Having hoards of PvE folks who didn't want to be there playing in the PvP playgrounds did not go over too well, lol. Granted, ESO probably has a more mature community but my feelings are still the same about mixing the content together.

    Anyway, I will do my best and this thread at least has incentivized me to at least see Cyrodil. I played it a bit in beta but was like a deer in the headlights. Remember trying to attack a player and they were invulnerable---I didn't do a point of damage. I do have an open mind though and perhaps it is time for this old fart to get better at PvP. I don't think that Zen will introduce a PvP free Cyrodil but it is fun to discuss it anyway. You all seem to be a good community and I love having these discussions.

    Btw, in looking for a low population campaign, I just look for the little bars showing the populations right? I saw a number of low populations when I logged on this morning.
  • AlnilamE
    AlnilamE
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes, the bars will tell you the population.

    A couple of things to keep in mind when PvEing in Cyrodiil:

    1. When you start off, it's a good idea to travel to the farthest keep you can and start at that end, because you never know when the situation will change, and it's always easier to complete the quests/hugs closest to you when the map is hostile.

    2. When entering/leaving a town/house to talk to a quest giver, always sneak. That may give you the time you need to hide from another player that's also there doing quests.

    3. When approaching a delve, try to kill as few of the outside mobs as you can. Dead mobs outside a delve tell other players there is someone in there. There are usually two mobs right by the entrance. If they are not up, take that as a warning there is someone in there. Again, always sneak when entering/exiting delves. If you are inside a delve and you hear battle sounds, try to make sure they are friendly before you get out of sneak.

    4. Each town/hub has 10 daily quests for the achievement. Each quest will only be given to you once a day, so if you are going for the achievement, it's a good idea to get all the quests in one hub done before you move on. If questing in a group, designate 1 person (or 1 person per quest giver) as the quest-picker-upper as different players will be given different quests.

    5. If you do get killed by another player, don't take it personally, even if they do.

    6. Have fun!

    Also, if you are on PC/NA/EP, I have a character that will need to go to Cyrodiil for the quests soon, in case you would like to group.
    The Moot Councillor
  • Docmandu
    Docmandu
    ✭✭✭✭✭
    As a PvP player, I wouldn't exactly mind a PvE-only Campaign of Cyrodiil where the keeps are stuffed with more PvE guards / mobs.. heck wouldn't even mind if it gave a bit of AP (albeit not too much.. PvP should still be the best way to gain AP).

    I understand that some people don't want to PvP, I don't feel the need to force them to... same should be true the other way round though.. PvP players shouldn't be forced to PvE to be able to attain everything that is only PvE attainable, albeit at a reduced / slower rate too (the Monster sets coming to a Vendor is a good example.. but would even want to see it go further.. trials / maelstrom / dsa gear)

    FYI.. DAoC had a PvE only server where the RvR zone (ie like Cyrodiil) had PvE encounters in the keeps.

  • catalyst10e
    catalyst10e
    ✭✭✭✭
    AlnilamE wrote: »
    Yes, the bars will tell you the population.

    A couple of things to keep in mind when PvEing in Cyrodiil:

    1. When you start off, it's a good idea to travel to the farthest keep you can and start at that end, because you never know when the situation will change, and it's always easier to complete the quests/hugs closest to you when the map is hostile.

    2. When entering/leaving a town/house to talk to a quest giver, always sneak. That may give you the time you need to hide from another player that's also there doing quests.

    3. When approaching a delve, try to kill as few of the outside mobs as you can. Dead mobs outside a delve tell other players there is someone in there. There are usually two mobs right by the entrance. If they are not up, take that as a warning there is someone in there. Again, always sneak when entering/exiting delves. If you are inside a delve and you hear battle sounds, try to make sure they are friendly before you get out of sneak.

    4. Each town/hub has 10 daily quests for the achievement. Each quest will only be given to you once a day, so if you are going for the achievement, it's a good idea to get all the quests in one hub done before you move on. If questing in a group, designate 1 person (or 1 person per quest giver) as the quest-picker-upper as different players will be given different quests.

    5. If you do get killed by another player, don't take it personally, even if they do.

    6. Have fun!

    Also, if you are on PC/NA/EP, I have a character that will need to go to Cyrodiil for the quests soon, in case you would like to group.

    Solid advise that belongs in a guide of some kind. Just to add a few more details;
    There are some players who wait just out front of a keep in order to catch you leaving. It's infuriating, but if you happen across one of these players just leave that area, or take a different route.

    Don't be afraid to ask for help. If you're in a keep you can ask if anyone would be willing to accompany you/ help you do some PVE quests. Strength in numbers. Cyrodiil will battle level you up to a vet 15 rank, making people fairly even, so just because they're a higher level doesn't mean you stand no chance of winning. typically whoever has more people wins a fight.

    Seriously consider trying out the PVP, it's really a lot more then just players killing each other. Even if you're anti-social and dont want to talk to anyone, you can just follow a group of players, and help take or defend a keep, half the time you'll get a group invite just for being around and helping.
    "Why settle for just stabbing your foes when you can roast them alive in a gout of arcane fire?"
    [| DC Breton Sorcerer || NA PS4 || PSN: Catalyst10e |]
    [| DC Dunmer Dragon Knight |]
  • Emma_Overload
    Emma_Overload
    ✭✭✭✭✭
    ✭✭✭✭✭
    AlnilamE wrote: »
    Cyrodiil doesn't need a "passive mode" for all the reasons already described BUT....

    Why can't we have a separate CAMPAIGN for PvE only? This would address all the objections over "spies" or whatever.

    Because without the PvP component, those quests are a boring cakewalk. The mobs would have to be doubled in difficulty at least.

    Someone was saying they dreaded doing the dolmen/fishing achievements. I went fishing with a friend (both EP) in Chillrend when it was a DC buff campaign. We rode over the entire map because we were doing one of the quests that sends you to each hub and just stopped at each fishing hole to fish.

    You just have to be cautious getting in and out of towns and delves. Bring some detection potions and some invisibility potions.

    I really don't see why being killed by a player is so much more terrible than being killed by a mob.

    I've completed the PvE in Cyrodiil (skyshards, delves and hub quests, still working on some random quests you find), on 3 characters and I'm getting ready to do it with a 4th. I've not started PvPing seriously until a few weeks ago and I still suck at it. It's perfectly doable if you take some precautions and expect a setback or two.

    Getting killed by a player in Cyrodiil can mean a LONG walk or ride back from the spawn point.

    Getting killed by a player in Imperial CIty can mean losing loot that took you half an hour to collect or more. That's time from your REAL LIFE... stolen! You can never get that time back.

    There's no potion, build or playstyle that will reliably save a solo PvE grinder from a squad of 3 or more experienced PvP gankers. ZOS has done everything they can to cripple 1vX and any kind of escape and evasion abilities.

    Edited by Emma_Overload on December 17, 2015 5:46PM
    #CAREBEARMASTERRACE
  • Uberkull
    Uberkull
    ✭✭✭✭✭
    AlnilamE wrote: »
    Cyrodiil doesn't need a "passive mode" for all the reasons already described BUT....

    Why can't we have a separate CAMPAIGN for PvE only? This would address all the objections over "spies" or whatever.

    Because without the PvP component, those quests are a boring cakewalk. The mobs would have to be doubled in difficulty at least.

    Someone was saying they dreaded doing the dolmen/fishing achievements. I went fishing with a friend (both EP) in Chillrend when it was a DC buff campaign. We rode over the entire map because we were doing one of the quests that sends you to each hub and just stopped at each fishing hole to fish.

    You just have to be cautious getting in and out of towns and delves. Bring some detection potions and some invisibility potions.

    I really don't see why being killed by a player is so much more terrible than being killed by a mob.

    I've completed the PvE in Cyrodiil (skyshards, delves and hub quests, still working on some random quests you find), on 3 characters and I'm getting ready to do it with a 4th. I've not started PvPing seriously until a few weeks ago and I still suck at it. It's perfectly doable if you take some precautions and expect a setback or two.

    Getting killed by a player in Cyrodiil can mean a LONG walk or ride back from the spawn point.

    Getting killed by a player in Imperial CIty can mean losing loot that took you half an hour to collect or more. That's time from your REAL LIFE... stolen! You can never get that time back.

    There's no potion, build or playstyle that will reliably save a solo PvE grinder from a squad of 3 or more experienced PvP gankers. ZOS has done everything they can to cripple 1vX and any kind of escape and evasion abilities.
    tumblr_lk5tqdTjlu1qe9pdjo1_400.gif
    ▬ஜ Seeds of War, Piles of Skulls ஜ▬
    ▬▬▬ஜ twitch.tv/uberkull ஜ▬▬▬
  • RAGUNAnoOne
    RAGUNAnoOne
    ✭✭✭✭✭
    Deandril wrote: »
    Let me ask this question how many people that disagree with this idea are so pathetic iboth in the game and in real life that the only way to get enjoyment is by ruining someones fun? I bet the answer for a few of you especially the people that have posted rude comments most likely by the time I am done typing this post is yes I am that pathetic.

    PS: Combining PvP and PvE is stupid IT WILL NOT WORK NO MATTER HOW HARD YOU TRY TO GET IT TO WORK just take the damn skyshards in cyrodiil and reposition them in PvE zones so these threads can end PvPers already get like one skillpoint per PvP rank so that is their reward. why encourage grieving ZOS?

    I PVP and PVE both casually. I have farmed all of Cyrodil for skyshards and XP extensively. What in the world could have happened to make you this upset. If I'm farming a delve on my magicka Templar and I see a blue or red show up I immediately plot to crush them under my heel. I starting doing this since I found that 9 out of 10 times if you don't take the initiative they will. When I continue to farm the delve while they qq on the forums I feel as if I earned it. PVP is fun too. Try it you may be surprised if you enjoy it.

    I do try it sometimes and if my mood and group is right I do enjoy it ;) I just hate ganking and zerging those that have no chance that isn't pvp. I admit that I was POed at the time I posted that but more at crap that was going on IRL. The only reason that I am not 100% averted to PvP was because some of the fights I had in the dead campaigns were epic and never one sided I wouldn't mind loosing then. But I bet that if my first experience was getting hit by 5 NBs at once like my friend I would never want to PvP ever. Also I really do hate putting PvE objectives behind a PvP wall as I feel it leads to too much grieving just for the sake of grieving. one thing though I suspect that the bolded part of that post seems to be doing a much better job at keeping the discussion civil than the moderators play nice warning most of these threads get closed by now due to disruptive behavior.
    Florial wrote: »
    Out of curiosity, is a 'completionist' someone who wants to complete all content on a game regardless of how hard/annoying/irritating it is, or someone who wants to complete only content they find agreeable?

    I keep hearing that word in conversations or in forums, and it seems like they - rephrase - some declare themselves a 'completionist' but rather than face up to all the different challanges a game will present, will complain how some content is 'unfair' or even simply shouldn't be there.

    The pve quests in pvp zones are perfect imo, leave well alone.

    Snipped your post but wanted to respond since you asked some good questions. I'm a completionist of mostly PvE content. I don't go after the PvP accomplishments in any game so yes, I pick and choose the ones that are agreeable to me. It annoys me somewhat when my PvE achievements are buried in PvP content. Let's take WoW for example. I'm just one stinking seasonal event away from getting my drake mount (What a Long Hard Ride It's Been----or something similar--memory fails me this morning). Part of the achievement has PvP elements to them. It's okay, I will suck it up, jump in and get the achievement (if I can get motivated about subscribing again--really don't want to). I find though that when us PvEers try to participate in the event, it isn't an easy time for the PvP crowd or the folks there to get their achievement completed. Last event I did, I was appalled at the horrible attitudes I saw in the PvP zones. Horrid and did quite a bit of reporting that day--death threats, extreme bigotry comments, you name it. Having hoards of PvE folks who didn't want to be there playing in the PvP playgrounds did not go over too well, lol. Granted, ESO probably has a more mature community but my feelings are still the same about mixing the content together.

    Anyway, I will do my best and this thread at least has incentivized me to at least see Cyrodil. I played it a bit in beta but was like a deer in the headlights. Remember trying to attack a player and they were invulnerable---I didn't do a point of damage. I do have an open mind though and perhaps it is time for this old fart to get better at PvP. I don't think that Zen will introduce a PvP free Cyrodil but it is fun to discuss it anyway. You all seem to be a good community and I love having these discussions.

    Btw, in looking for a low population campaign, I just look for the little bars showing the populations right? I saw a number of low populations when I logged on this morning.

    Nice to see open mindedness but yeah as you said it is hard for PvE people to get to PvP ESPECIALLY if you read these forums and see the extremely hateful attitude of PvPers towards PvEers
    PS: this morning is off hours when most people are at work or in classes
    Edited by RAGUNAnoOne on December 17, 2015 6:42PM
    PS4 NA
    Argonian Master Race

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    Support Tail armor and tail ribbons: http://forums.elderscrollsonline.com/en/discussion/236333/concept-tail-armor-for-beast-races#latest
    http://forums.elderscrollsonline.com/en/discussion/246134/request-dyeable-tail-ribbons
  • PukeyFromSweden
    The pvp 12 year old schoolboys won't be able to kill easy targets so they will cry and not let it happen.
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    uberkull wrote: »
    I don't gank fellow people who are in towns when they are questing even though I could easily kill them with my 4000+ weapon damage because I am not a jerk who thinks they are better then everyone else like a lot of people in this game whose names I will not mention, why not just make the towns all safe zones with sanctuary where you can grab your quest and be in your way.

    Some people need quick ways to make money so they can buy repairs or get enough money to buy something they want, not everone has the contacts or skills to trade to make millions of gold, PvE Zones simply don't have the daily quests that cyrodiil offers, the ones in PvE zones take ages to finish just 1 daily quest yet in cyrodiil, cheydinhall in particular I can complete a daily quest in about 30 seconds or less. are you going to deprive the questers who BTW are the majority of players in this game of being able to play it's content? (PvP'ers need a wake up call and realize that they are the MINORITY HERE here, you don't even play the content zenimax spent years making, you just mindlessly zerg each other causing lag and that requires no skill, If you wanted a real fight against another player go play Mortal Combat mulitplayer or something) there is a reason there is so little PvP in this game and that is because Elder Scrolls Online is a PvE game.

    Two things I highlighted about your disjointed post:

    1) You basically said that there isn't enough PVE content to play so you need Cyrodiil to keep playing. So PVP sustains the playability of this game.

    2) If you want to bet the life of ESO on PVE, better prepare to play another game because it won't keep going on PVE alone. PVP is what keeps MMOs alive.

    Once you finish the PVE content, you either a) dabble around with pointless dailies and bs writs b) create another character and run the same, boring story for the 4th-8th time. Or you choose option C) and play PVE to PVP.

    You exhaust the mindless AI PVE, build your character with optimal gear and skills to challenge yourself against other players in PVP. That's really what there is to look forward to in MMOs. This is why PVP is the hook that sustains the life of a MMO and needs to be there for ESO to last.

    That's the way MMOs are. Prove me wrong, gonna be a long battle.
    "You basically said that there isn't enough PVE content to play so you need Cyrodiil to keep playing. So PVP sustains the playability of this game."

    I said daily quests (they are the easy quests that reset everyday) PvE doesn't have many of them and they can't be completed in rapid succession like the ones in Cyrodiil which I can complete some of them in less then 1 minute and get 12kXP (around 40kXP when enlightened) for it and 300 gold for each one and there is 50 of them in cyrodiil and I can do this each and everyday if I wanted to, If I see an enemy player questing I wont attack them unless they try to attack me first, if they do that then I can and will fight back but I don't see a point to PvP at all.
    Edited by TX12001rwb17_ESO on December 17, 2015 9:51PM
  • robkrush
    robkrush
    ✭✭✭✭✭
    Cyrodiil's passive mode is the same as it is for every war zone ever. STAY AWAY.

    Of course, you also don't get to reap the spoils of war. So, no skyshards and no quests for the passivists.
    PS4-NA-DC
    PSN: robkrush

    The game's central concept of "PvP in PvP areas and be safe in safe areas" needs to stay the way it is.
    ZOS, 1-12-2016
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
    ✭✭✭✭✭
    ✭✭✭✭✭
    uberkull wrote: »
    AlnilamE wrote: »
    Cyrodiil doesn't need a "passive mode" for all the reasons already described BUT....

    Why can't we have a separate CAMPAIGN for PvE only? This would address all the objections over "spies" or whatever.

    Because without the PvP component, those quests are a boring cakewalk. The mobs would have to be doubled in difficulty at least.

    Someone was saying they dreaded doing the dolmen/fishing achievements. I went fishing with a friend (both EP) in Chillrend when it was a DC buff campaign. We rode over the entire map because we were doing one of the quests that sends you to each hub and just stopped at each fishing hole to fish.

    You just have to be cautious getting in and out of towns and delves. Bring some detection potions and some invisibility potions.

    I really don't see why being killed by a player is so much more terrible than being killed by a mob.

    I've completed the PvE in Cyrodiil (skyshards, delves and hub quests, still working on some random quests you find), on 3 characters and I'm getting ready to do it with a 4th. I've not started PvPing seriously until a few weeks ago and I still suck at it. It's perfectly doable if you take some precautions and expect a setback or two.

    Getting killed by a player in Cyrodiil can mean a LONG walk or ride back from the spawn point.

    Getting killed by a player in Imperial CIty can mean losing loot that took you half an hour to collect or more. That's time from your REAL LIFE... stolen! You can never get that time back.

    There's no potion, build or playstyle that will reliably save a solo PvE grinder from a squad of 3 or more experienced PvP gankers. ZOS has done everything they can to cripple 1vX and any kind of escape and evasion abilities.
    tumblr_lk5tqdTjlu1qe9pdjo1_400.gif

    PvE in a nutshell.
  • Zinaroth
    Zinaroth
    ✭✭✭✭✭
    No it really doesn't. As a PvEer there is nothing in Cyrodiil you absolutely need, except a few select skills which you need to kill players for anyway. If you want to experience the content, do it the way it was supposed to. If you really hate PvP stay out of the zone or go to a campaign with a dead population.

    This would be a waste of time and money. The content is there and there is nothing wrong with it just because you don't like to PvP.
  • Necrelios
    Necrelios
    ✭✭✭✭✭
    Well one thing to keep in mind is that everyone purchased a copy of the game and has equal right to all of the content. That being said, some of this content includes being ganked. I try to think about that in positive terms, I'm simply getting my money's worth whenever that happens. Also, it's a free teleport saving me a half hour horse ride :smiley:
    Terms & Conditions ["We revoke permission to fictional legal constructs or private/public persons for selling of any private data, censorship, surveillance, personage or conversion as a trespass of law. We prohibit the practice of "procedural law" or corporate statues in place of divine law."]
  • sylviermoone
    sylviermoone
    ✭✭✭✭✭
    PvEer here to say hell no to a PvE only Cyrodiil. It's a warzone. If you want to do the quests there, be smart about it. If getting killed by other players makes you flip your keyboard in nerd rage, maybe questing in Cyrodiil isn't for you.

    There's no need to change this zone to accommodate this play style. Everyone DOES have equal access to Cyrodiil, it's quests, delves and skyshards....by going there and playing the content as it was intended.
    Co-GM, Angry Unicorn Traders: PC/NA
    "Official" Master Merchant Tech Support
    and Differently Geared AF
    @sylviermoone
  • americansteel
    americansteel
    ✭✭✭✭
    Zinaroth wrote: »
    No it really doesn't. As a PvEer there is nothing in Cyrodiil you absolutely need, except a few select skills which you need to kill players for anyway. If you want to experience the content, do it the way it was supposed to. If you really hate PvP stay out of the zone or go to a campaign with a dead population.

    This would be a waste of time and money. The content is there and there is nothing wrong with it just because you don't like to PvP.

    would you be saying the same thing if a passive mode was implemented at release? NO.
    passive cyrodiil mode- no AP no PvP combat just PvE thats all. PvPers attacking questers are not PvPers those are trash players. its not PvP when a quester runs away avoiding conflict, ESO is flawed so many ways.

    PvPers in ESO cannot make any vaild arguments on this subject. or take PvE cyrodiil content out.
    NO LONGER PLAYING ESO

    POOR SERVER PERFORMANCE
    LAG
    LOAD SCREENS
    DONE
  • Zinaroth
    Zinaroth
    ✭✭✭✭✭
    Zinaroth wrote: »
    No it really doesn't. As a PvEer there is nothing in Cyrodiil you absolutely need, except a few select skills which you need to kill players for anyway. If you want to experience the content, do it the way it was supposed to. If you really hate PvP stay out of the zone or go to a campaign with a dead population.

    This would be a waste of time and money. The content is there and there is nothing wrong with it just because you don't like to PvP.

    would you be saying the same thing if a passive mode was implemented at release? NO.
    passive cyrodiil mode- no AP no PvP combat just PvE thats all. PvPers attacking questers are not PvPers those are trash players. its not PvP when a quester runs away avoiding conflict, ESO is flawed so many ways.

    PvPers in ESO cannot make any vaild arguments on this subject. or take PvE cyrodiil content out.

    I wouldn't define myself as a PvPer. I am a member of Hodor, if you don't know who that is then you're out of the loop.

    If a passive mode was implemented at release I would've called it bad design.

    Just because you don't like content where PvP and PvE is mixed together doesn't mean that any arguments you don't agree with are invalid. That's a very arrogant statement.

    ESO is indeed flawed in many ways, but this is not one of them.
  • americansteel
    americansteel
    ✭✭✭✭
    Zinaroth wrote: »
    Zinaroth wrote: »
    No it really doesn't. As a PvEer there is nothing in Cyrodiil you absolutely need, except a few select skills which you need to kill players for anyway. If you want to experience the content, do it the way it was supposed to. If you really hate PvP stay out of the zone or go to a campaign with a dead population.

    This would be a waste of time and money. The content is there and there is nothing wrong with it just because you don't like to PvP.

    would you be saying the same thing if a passive mode was implemented at release? NO.
    passive cyrodiil mode- no AP no PvP combat just PvE thats all. PvPers attacking questers are not PvPers those are trash players. its not PvP when a quester runs away avoiding conflict, ESO is flawed so many ways.

    PvPers in ESO cannot make any vaild arguments on this subject. or take PvE cyrodiil content out.

    I wouldn't define myself as a PvPer. I am a member of Hodor, if you don't know who that is then you're out of the loop.

    If a passive mode was implemented at release I would've called it bad design.

    Just because you don't like content where PvP and PvE is mixed together doesn't mean that any arguments you don't agree with are invalid. That's a very arrogant statement.

    ESO is indeed flawed in many ways, but this is not one of them.

    i dont care who or what hodor is, having pve content in pvp zones is very stupid, way before release many said no to this. is cyrodiil a pvp zone or pve? again gankers with X Amount of CP or using invisabitch spamming WB on questers is not pvp. its a perfectly sound statement what i made and ganking non pvpers is stupid but thats what trash players do. arrogance and ignorance is what defines many intent while ganking questers. its stupid! passive mode or take pve content out. it becomes a hassle to see a group of ppl only riding past keeps to go quest and are wiped out by pvpers. NO one has any argument as to why a passive mode should not be implemented. opposal shows great stupidty and those who believe they have no problem farming AP instead of taking keeps and fighting pvpers not questers.
    NO LONGER PLAYING ESO

    POOR SERVER PERFORMANCE
    LAG
    LOAD SCREENS
    DONE
  • Angarato
    Angarato
    ✭✭✭
  • daemonios
    daemonios
    ✭✭✭✭✭
    ✭✭✭✭✭
    It's amazing how people think they're the precious little flowers ZOS should cater to when designing the game. I mean, the level of PvP on PvE and PvE on PvP hate in this thread...

    Get this: ZOS does NOT design the game to suit your particular taste. They try to offer something to as wide an audience as possible. I don't PvP myself anymore, but much fun was had clearing quests and delves in Cyrodiil with my heart in my throat waiting for the stealth gankers to jump on me. Was offed some times, kicked azz some other times.

    If you don't like it, don't do it.
    Edited by daemonios on December 18, 2015 2:51PM
  • Angarato
    Angarato
    ✭✭✭
    I think the OP and others in this thread might have been playing the wrong video game.
    this one caters more to your specific likes and needs as a player
    https://www.youtube.com/watch?v=1fe4jJFxAtQ
    Edited by Angarato on December 18, 2015 10:39AM
  • Angarato
    Angarato
    ✭✭✭
    on a side note tho if they give a pve version of cyrodill to pve people I want a pvp enabled version of ALL the pve zones and obviously cross faction access

    like the old pvp server vs pve servers
    Edited by Angarato on December 18, 2015 11:00AM
Sign In or Register to comment.