leepalmer95 wrote: »
Faster sneak speed
Undeath passive
10% magicka+stamina regen
Mobile aoe ultimate that allows you to use skills while it's cast and can heal or invis you.
leepalmer95 wrote: »
Faster sneak speed
Undeath passive
10% magicka+stamina regen
Mobile aoe ultimate that allows you to use skills while it's cast and can heal or invis you.
Does that 1 shot you?
Sure, let's explore these "perks":leepalmer95 wrote: »
Faster sneak speed
Undeath passive
10% magicka+stamina regen
Mobile aoe ultimate that allows you to use skills while it's cast and can heal or invis you.
Uriel_Nocturne wrote: »Sure, let's explore these "perks":leepalmer95 wrote: »
Faster sneak speed
Undeath passive
10% magicka+stamina regen
Mobile aoe ultimate that allows you to use skills while it's cast and can heal or invis you.
- Faster Sneak Speed: And what real benefit is this? It really affects the game in no meaningful way. (So, not a perk.)
- Undeath Passive: Effects can't really be noticed in any way during game play. (So, not really a perk either)
- +10% Magicka/Stamina regen: Once in combat, this disappears/becomes unnoticeable. And really, your Magicka/Stamina regen rate are only important when combat is going on. The fact that this +10% disappears as soon as combat starts makes it null as a "perk".
- Mobile AoE attack that allows other Skill use during the duration: It's an ULTIMATE, and this is really the only useful Skill/Passive Skill that Vampires have going for them. But, since it's an Ultimate, it costs 150 to use, which means it takes ffffoooorrrreeeevvvveeeerrrr to charge up. It's not like people can spam Bat Swarm. The Heal is very nice, but it's only a 3-second Heal that takes forever to get back again. The invis morph for it? The Invis only works like... 50% of the time. So even the one (1) useful Skill that Vamps have left, has become a double-edged sword. Not really a "perk" (especially since Drain Essence was FUBAR'd with the Imperial City DLC changes).
No, Vamps need much love to beef up their Skill line. When the only useful Skill is your Ultimate, the Skill line is broken.
- Faster Sneak Speed is entirely situational. Still not a "perk".Uriel_Nocturne wrote: »Sure, let's explore these "perks":leepalmer95 wrote: »
Faster sneak speed
Undeath passive
10% magicka+stamina regen
Mobile aoe ultimate that allows you to use skills while it's cast and can heal or invis you.
- Faster Sneak Speed: And what real benefit is this? It really affects the game in no meaningful way. (So, not a perk.)
- Undeath Passive: Effects can't really be noticed in any way during game play. (So, not really a perk either)
- +10% Magicka/Stamina regen: Once in combat, this disappears/becomes unnoticeable. And really, your Magicka/Stamina regen rate are only important when combat is going on. The fact that this +10% disappears as soon as combat starts makes it null as a "perk".
- Mobile AoE attack that allows other Skill use during the duration: It's an ULTIMATE, and this is really the only useful Skill/Passive Skill that Vampires have going for them. But, since it's an Ultimate, it costs 150 to use, which means it takes ffffoooorrrreeeevvvveeeerrrr to charge up. It's not like people can spam Bat Swarm. The Heal is very nice, but it's only a 3-second Heal that takes forever to get back again. The invis morph for it? The Invis only works like... 50% of the time. So even the one (1) useful Skill that Vamps have left, has become a double-edged sword. Not really a "perk" (especially since Drain Essence was FUBAR'd with the Imperial City DLC changes).
No, Vamps need much love to beef up their Skill line. When the only useful Skill is your Ultimate, the Skill line is broken.
- faster sneak speed no benfit kidding? this is really good in PvP
- damage mitigation not any good? lawl up to 33% in PvP being more tanky is always nice and as DK in PvE this combines really well with dragonblood]
- sure regeneration isn't important in game keep thinking that.
but if you are so negative about the vampire i don't get why you are one. you might prefer meteor over batstorm if you put points as you did up
GreenSoup2HoT wrote: »On top of that, vampire's have been dealing with camo hunter for so long and nothing is being done about in a timely manner.
People forget to realize that vampire's take full effect from fighter's guild ability's at all time's. That's 9% extra weapon damage, the 60% extra damage from dawnbreaker and camo hunter proc's. Did i forget to mention the extra fire damage and health regen debuff's vampire's have to deal with...
Vampire's get sneak speed and a little bit of damage mitigation with some regen. Hardly enough to warrant all the negative's.
Zos is failing hard when it come's to what need's to be fixed now. They are to busy creating new content when the current content is having a hard time staying alive. Pvp is one of the main contributor's to why any player will continue to play this game in the long term. If the short term balance is not fixed now, the player base is going to move on real quick.
I'm pretty much a broken record player on these forum's. When is Zos gonna step up their game?
Uriel_Nocturne wrote: »- Faster Sneak Speed is entirely situational. Still not a "perk".Uriel_Nocturne wrote: »Sure, let's explore these "perks":leepalmer95 wrote: »
Faster sneak speed
Undeath passive
10% magicka+stamina regen
Mobile aoe ultimate that allows you to use skills while it's cast and can heal or invis you.
- Faster Sneak Speed: And what real benefit is this? It really affects the game in no meaningful way. (So, not a perk.)
- Undeath Passive: Effects can't really be noticed in any way during game play. (So, not really a perk either)
- +10% Magicka/Stamina regen: Once in combat, this disappears/becomes unnoticeable. And really, your Magicka/Stamina regen rate are only important when combat is going on. The fact that this +10% disappears as soon as combat starts makes it null as a "perk".
- Mobile AoE attack that allows other Skill use during the duration: It's an ULTIMATE, and this is really the only useful Skill/Passive Skill that Vampires have going for them. But, since it's an Ultimate, it costs 150 to use, which means it takes ffffoooorrrreeeevvvveeeerrrr to charge up. It's not like people can spam Bat Swarm. The Heal is very nice, but it's only a 3-second Heal that takes forever to get back again. The invis morph for it? The Invis only works like... 50% of the time. So even the one (1) useful Skill that Vamps have left, has become a double-edged sword. Not really a "perk" (especially since Drain Essence was FUBAR'd with the Imperial City DLC changes).
No, Vamps need much love to beef up their Skill line. When the only useful Skill is your Ultimate, the Skill line is broken.
- faster sneak speed no benfit kidding? this is really good in PvP
- damage mitigation not any good? lawl up to 33% in PvP being more tanky is always nice and as DK in PvE this combines really well with dragonblood]
- sure regeneration isn't important in game keep thinking that.
but if you are so negative about the vampire i don't get why you are one. you might prefer meteor over batstorm if you put points as you did up
- Damage mitigation? All the lolz. The skill might say 33%, but you'd never know it by the fact that nearly everything one-shots a Vamp. And if the enemy uses Fire (which an absurd majority of PvP and AI enemies use far, far more than any other attack type)? Fuggedaboutit.
- I never said the regen wasn't important, I said it only matters in combat. Which is the truth. Having a faster Magicka/Stamina regen rate is only necessary while in combat. Why? Because when you're not in combat, you have the free time to wait for it to regen. But since that increased Magicka/Stamina regen disappears down to the normal combat regen rate once combat starts, how is that useful? It's a waste of a Skill Point as it stands right now.
Uriel_Nocturne wrote: »- Faster Sneak Speed is entirely situational. Still not a "perk".Uriel_Nocturne wrote: »Sure, let's explore these "perks":leepalmer95 wrote: »
Faster sneak speed
Undeath passive
10% magicka+stamina regen
Mobile aoe ultimate that allows you to use skills while it's cast and can heal or invis you.
- Faster Sneak Speed: And what real benefit is this? It really affects the game in no meaningful way. (So, not a perk.)
- Undeath Passive: Effects can't really be noticed in any way during game play. (So, not really a perk either)
- +10% Magicka/Stamina regen: Once in combat, this disappears/becomes unnoticeable. And really, your Magicka/Stamina regen rate are only important when combat is going on. The fact that this +10% disappears as soon as combat starts makes it null as a "perk".
- Mobile AoE attack that allows other Skill use during the duration: It's an ULTIMATE, and this is really the only useful Skill/Passive Skill that Vampires have going for them. But, since it's an Ultimate, it costs 150 to use, which means it takes ffffoooorrrreeeevvvveeeerrrr to charge up. It's not like people can spam Bat Swarm. The Heal is very nice, but it's only a 3-second Heal that takes forever to get back again. The invis morph for it? The Invis only works like... 50% of the time. So even the one (1) useful Skill that Vamps have left, has become a double-edged sword. Not really a "perk" (especially since Drain Essence was FUBAR'd with the Imperial City DLC changes).
No, Vamps need much love to beef up their Skill line. When the only useful Skill is your Ultimate, the Skill line is broken.
- faster sneak speed no benfit kidding? this is really good in PvP
- damage mitigation not any good? lawl up to 33% in PvP being more tanky is always nice and as DK in PvE this combines really well with dragonblood]
- sure regeneration isn't important in game keep thinking that.
but if you are so negative about the vampire i don't get why you are one. you might prefer meteor over batstorm if you put points as you did up
- Damage mitigation? All the lolz. The skill might say 33%, but you'd never know it by the fact that nearly everything one-shots a Vamp. And if the enemy uses Fire (which an absurd majority of PvP and AI enemies use far, far more than any other attack type)? Fuggedaboutit.
- I never said the regen wasn't important, I said it only matters in combat. Which is the truth. Having a faster Magicka/Stamina regen rate is only necessary while in combat. Why? Because when you're not in combat, you have the free time to wait for it to regen. But since that increased Magicka/Stamina regen disappears down to the normal combat regen rate once combat starts, how is that useful? It's a waste of a Skill Point as it stands right now.
Wow i had no idea the regen didn't work in combat. Curing all my vamps today. By the way I love your sig
Uriel_Nocturne wrote: »- Faster Sneak Speed is entirely situational. Still not a "perk".Uriel_Nocturne wrote: »Sure, let's explore these "perks":leepalmer95 wrote: »
Faster sneak speed
Undeath passive
10% magicka+stamina regen
Mobile aoe ultimate that allows you to use skills while it's cast and can heal or invis you.
- Faster Sneak Speed: And what real benefit is this? It really affects the game in no meaningful way. (So, not a perk.)
- Undeath Passive: Effects can't really be noticed in any way during game play. (So, not really a perk either)
- +10% Magicka/Stamina regen: Once in combat, this disappears/becomes unnoticeable. And really, your Magicka/Stamina regen rate are only important when combat is going on. The fact that this +10% disappears as soon as combat starts makes it null as a "perk".
- Mobile AoE attack that allows other Skill use during the duration: It's an ULTIMATE, and this is really the only useful Skill/Passive Skill that Vampires have going for them. But, since it's an Ultimate, it costs 150 to use, which means it takes ffffoooorrrreeeevvvveeeerrrr to charge up. It's not like people can spam Bat Swarm. The Heal is very nice, but it's only a 3-second Heal that takes forever to get back again. The invis morph for it? The Invis only works like... 50% of the time. So even the one (1) useful Skill that Vamps have left, has become a double-edged sword. Not really a "perk" (especially since Drain Essence was FUBAR'd with the Imperial City DLC changes).
No, Vamps need much love to beef up their Skill line. When the only useful Skill is your Ultimate, the Skill line is broken.
- faster sneak speed no benfit kidding? this is really good in PvP
- damage mitigation not any good? lawl up to 33% in PvP being more tanky is always nice and as DK in PvE this combines really well with dragonblood]
- sure regeneration isn't important in game keep thinking that.
but if you are so negative about the vampire i don't get why you are one. you might prefer meteor over batstorm if you put points as you did up
- Damage mitigation? All the lolz. The skill might say 33%, but you'd never know it by the fact that nearly everything one-shots a Vamp. And if the enemy uses Fire (which an absurd majority of PvP and AI enemies use far, far more than any other attack type)? Fuggedaboutit.
- I never said the regen wasn't important, I said it only matters in combat. Which is the truth. Having a faster Magicka/Stamina regen rate is only necessary while in combat. Why? Because when you're not in combat, you have the free time to wait for it to regen. But since that increased Magicka/Stamina regen disappears down to the normal combat regen rate once combat starts, how is that useful? It's a waste of a Skill Point as it stands right now.
Wow i had no idea the regen didn't work in combat. Curing all my vamps today. By the way I love your sig
There are 2 regen types in game, one for in combat (seen on character stats) and one for out of combat. Unless i'm blind the 10% regen is a 10% regen buff, and unless someone shows me a video of a vampire before/during combat where the only thing changing is the combat state then its just that. A regen buff.
Uriel_Nocturne wrote: »- Mobile AoE attack that allows other Skill use during the duration: It's an ULTIMATE, and this is really the only useful Skill/Passive Skill that Vampires have going for them. But, since it's an Ultimate, it costs 150 to use, which means it takes ffffoooorrrreeeevvvveeeerrrr to charge up.
CrowsDescend wrote: »I would cure my Vampirism (again) if there were decent Templar ultimates, apart from Remembrance.etc etc
- Mist Form is broke, doesn't reduce damage by 75%, more like 30%. Not to mention that it has been nerfed so that you'll just be slowed/immobilized and gap-closed to death while in it (I know you could always be snared in it) so it's a waste of 1 skill slot.
- Clouding Swarm doesn't always put you in stealth/make you invisible.
- Devouring Swarm heal nerfed due to battle spirit.
- Camo Hunter hitting for 20k+ literally 1-shotting us, like in my recent video.
- 25% more fire damage taken (not so bad with a few CP in ele def)
- Dawnbreaker hitting us for 17-20k total damage.
I ask myself, what is the point? to run faster in sneak? to take a tiny bit less damage while low health, yet being more vulnerable in execute range?
Apart from the looks, it's pretty useless to be honest. It needs to be re-worked or looked at properly, especially since it's officially in the crown store... there should be a warning or something;
Warning! May cause a terrible PvP experience where you'll be one-shotted before you can even react or see your enemy.
So many negative of being a vamp, other then Dark stalker..
ESO FU big time, once again...maybe they will fix stuff when , people are playing other games.
UltimaJoe777 wrote: »
GreenSoup2HoT wrote: »Vampire's get sneak speed and a little bit of damage mitigation with some regen. Hardly enough to warrant all the negative's.
GreenSoup2HoT wrote: »This game is in such shamble's performance wise, balance is thrown out the window in the mean time until performance is fixed.
The new battle spirit was just to stop ganking so there was less complaining on the forum's. It fixed none of the actual issue's regarding class balance and skill's.
On top of that, vampire's have been dealing with camo hunter for so long and nothing is being done about in a timely manner.
People forget to realize that vampire's take full effect from fighter's guild ability's at all time's. That's 9% extra weapon damage, the 60% extra damage from dawnbreaker and camo hunter proc's. Did i forget to mention the extra fire damage and health regen debuff's vampire's have to deal with...
Vampire's get sneak speed and a little bit of damage mitigation with some regen. Hardly enough to warrant all the negative's.
Zos is failing hard when it come's to what need's to be fixed now. They are to busy creating new content when the current content is having a hard time staying alive. Pvp is one of the main contributor's to why any player will continue to play this game in the long term. If the short term balance is not fixed now, the player base is going to move on real quick.
I'm pretty much a broken record player on these forum's. When is Zos gonna step up their game?
Edit
Just wanted to add a little something.
People are bringing up organized group's using clouding swarm as an excuse for the insane amount's of fighter's guild damage. So is this AoE bomb all vampire's have?
ANY group can AoE bomb with enough coordination. Making this an invalid argument. One person using Radiant Mage light ruin's a Clouding Swarm bomb making everyone visible for a counter attack.
Yes Clouding Swarm group's are a lethal combo, however this would be exactly the same if everyone used Soul Tether or any other AoE combo. It's organized group's that are lethal, don't just point as vampire's and claim they are op.
Callous2208 wrote: »Should have thought of that before you sold your soul to become an abomination. Burn in the light of Meridia's justice fiend!
CrowsDescend wrote: »I would cure my Vampirism (again) if there were decent Templar ultimates, apart from Remembrance.etc etc
- Mist Form is broke, doesn't reduce damage by 75%, more like 30%. Not to mention that it has been nerfed so that you'll just be slowed/immobilized and gap-closed to death while in it (I know you could always be snared in it) so it's a waste of 1 skill slot.
- Clouding Swarm doesn't always put you in stealth/make you invisible.
- Devouring Swarm heal nerfed due to battle spirit.
- Camo Hunter hitting for 20k+ literally 1-shotting us, like in my recent video.
- 25% more fire damage taken (not so bad with a few CP in ele def)
- Dawnbreaker hitting us for 17-20k total damage.
I ask myself, what is the point? to run faster in sneak? to take a tiny bit less damage while low health, yet being more vulnerable in execute range?
Apart from the looks, it's pretty useless to be honest. It needs to be re-worked or looked at properly, especially since it's officially in the crown store... there should be a warning or something;
Warning! May cause a terrible PvP experience where you'll be one-shotted before you can even react or see your enemy.
ok so you wrote a draft, if vampirism is so bad why its so widespread? because its bad its so widespread?no. your draft is useless.
What is the advantage of becoming Vampire then? So many players use it because I see a LOT of swarming bat ults in PVP.
Werewolf players suffer from the Evil hunter proc too right? Part of the deal of being infected I thought. My DK gets hammered by poison attacks since getting Lycanthropy but I just figured that's the downside of getting all the Werewolf abilities.