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Either NERF Dawn Breaker or give Vamps some Love, Use your Noggin ZOS!!!

  • Sav72
    Sav72
    ✭✭✭✭✭
    Sav72 wrote: »
    Artjuh90 wrote: »
    vampires have their perks so deal with the weakness.
    don't want the weakness, cure your vampirism

    What perks? Please explain.

    Faster sneak speed
    Undeath passive
    10% magicka+stamina regen
    Mobile aoe ultimate that allows you to use skills while it's cast and can heal or invis you.

    Does that 1 shot you?
    Savoifair, EP NB

    If you break something, you can glue it back together and fix it, but, it will always be broken...

  • leepalmer95
    leepalmer95
    ✭✭✭✭✭
    ✭✭✭✭✭
    Sav72 wrote: »
    Sav72 wrote: »
    Artjuh90 wrote: »
    vampires have their perks so deal with the weakness.
    don't want the weakness, cure your vampirism

    What perks? Please explain.

    Faster sneak speed
    Undeath passive
    10% magicka+stamina regen
    Mobile aoe ultimate that allows you to use skills while it's cast and can heal or invis you.

    Does that 1 shot you?

    No? It's called a trade off, get impen items, put some cp in resistant + hardy, get more hp or armour?

    I doubt it's going to hit you for 25k?
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Uriel_Nocturne
    Uriel_Nocturne
    ✭✭✭✭✭
    ✭✭
    Sav72 wrote: »
    Artjuh90 wrote: »
    vampires have their perks so deal with the weakness.
    don't want the weakness, cure your vampirism

    What perks? Please explain.

    Faster sneak speed
    Undeath passive
    10% magicka+stamina regen
    Mobile aoe ultimate that allows you to use skills while it's cast and can heal or invis you.
    Sure, let's explore these "perks":

    - Faster Sneak Speed: And what real benefit is this? It really affects the game in no meaningful way. (So, not a perk.)
    - Undeath Passive: Effects can't really be noticed in any way during game play. (So, not really a perk either)
    - +10% Magicka/Stamina regen: Once in combat, this disappears/becomes unnoticeable. And really, your Magicka/Stamina regen rate are only important when combat is going on. The fact that this +10% disappears as soon as combat starts makes it null as a "perk".
    - Mobile AoE attack that allows other Skill use during the duration: It's an ULTIMATE, and this is really the only useful Skill/Passive Skill that Vampires have going for them. But, since it's an Ultimate, it costs 150 to use, which means it takes ffffoooorrrreeeevvvveeeerrrr to charge up. It's not like people can spam Bat Swarm. The Heal is very nice, but it's only a 3-second Heal that takes forever to get back again. The invis morph for it? The Invis only works like... 50% of the time. So even the one (1) useful Skill that Vamps have left, has become a double-edged sword. Not really a "perk" (especially since Drain Essence was FUBAR'd with the Imperial City DLC changes).

    No, Vamps need much love to beef up their Skill line. When the only useful Skill is your Ultimate, the Skill line is broken.

    Edited by Uriel_Nocturne on December 16, 2015 5:20PM

    twitch.tv/vampire_nox
    PAWS (Positively Against Wrip-off Stuff) - Say no to Crown Crates!


  • Sav72
    Sav72
    ✭✭✭✭✭
    @Uriel_Nocturne


    Read first post before you, give some advice.

    /next troll
    Edited by Sav72 on December 16, 2015 5:22PM
    Savoifair, EP NB

    If you break something, you can glue it back together and fix it, but, it will always be broken...

  • Uber_Lord
    Uber_Lord
    ✭✭
    Am I reading this right? You want zero negatives?
    People ask to nerf this nerf that then in the end it screws up those abilities in PVE. They become completely useless. My character is a vamp and I mainly use it for sneak speed. I've seen many invincible magicka Vampires where 20 people are on them and they keep healing and popping their Devouring Swarm. Then I 2 shot that person with my combo. If it wasnt for fighters guild abilities that vamp would be unstopabble. Is that what you call unbalance? Being killable is unbalance?

    You must have forgotten that vampires at stage 4 took 75% extra fire damage a few updates ago. Now its only 25% at any stage. Please be grateful they way things are
    Edited by Uber_Lord on December 16, 2015 5:36PM
  • Artjuh90
    Artjuh90
    ✭✭✭✭✭
    Sav72 wrote: »
    Artjuh90 wrote: »
    vampires have their perks so deal with the weakness.
    don't want the weakness, cure your vampirism

    What perks? Please explain.

    Faster sneak speed
    Undeath passive
    10% magicka+stamina regen
    Mobile aoe ultimate that allows you to use skills while it's cast and can heal or invis you.
    Sure, let's explore these "perks":

    - Faster Sneak Speed: And what real benefit is this? It really affects the game in no meaningful way. (So, not a perk.)
    - Undeath Passive: Effects can't really be noticed in any way during game play. (So, not really a perk either)
    - +10% Magicka/Stamina regen: Once in combat, this disappears/becomes unnoticeable. And really, your Magicka/Stamina regen rate are only important when combat is going on. The fact that this +10% disappears as soon as combat starts makes it null as a "perk".
    - Mobile AoE attack that allows other Skill use during the duration: It's an ULTIMATE, and this is really the only useful Skill/Passive Skill that Vampires have going for them. But, since it's an Ultimate, it costs 150 to use, which means it takes ffffoooorrrreeeevvvveeeerrrr to charge up. It's not like people can spam Bat Swarm. The Heal is very nice, but it's only a 3-second Heal that takes forever to get back again. The invis morph for it? The Invis only works like... 50% of the time. So even the one (1) useful Skill that Vamps have left, has become a double-edged sword. Not really a "perk" (especially since Drain Essence was FUBAR'd with the Imperial City DLC changes).

    No, Vamps need much love to beef up their Skill line. When the only useful Skill is your Ultimate, the Skill line is broken.

    - faster sneak speed no benfit kidding? this is really good in PvP
    - damage mitigation not any good? lawl up to 33% in PvP being more tanky is always nice and as DK in PvE this combines really well with dragonblood]
    - sure regeneration isn't important in game keep thinking that.

    but if you are so negative about the vampire i don't get why you are one. you might prefer meteor over batstorm if you put points as you did up
  • Uriel_Nocturne
    Uriel_Nocturne
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    ✭✭
    Artjuh90 wrote: »
    Sav72 wrote: »
    Artjuh90 wrote: »
    vampires have their perks so deal with the weakness.
    don't want the weakness, cure your vampirism

    What perks? Please explain.

    Faster sneak speed
    Undeath passive
    10% magicka+stamina regen
    Mobile aoe ultimate that allows you to use skills while it's cast and can heal or invis you.
    Sure, let's explore these "perks":

    - Faster Sneak Speed: And what real benefit is this? It really affects the game in no meaningful way. (So, not a perk.)
    - Undeath Passive: Effects can't really be noticed in any way during game play. (So, not really a perk either)
    - +10% Magicka/Stamina regen: Once in combat, this disappears/becomes unnoticeable. And really, your Magicka/Stamina regen rate are only important when combat is going on. The fact that this +10% disappears as soon as combat starts makes it null as a "perk".
    - Mobile AoE attack that allows other Skill use during the duration: It's an ULTIMATE, and this is really the only useful Skill/Passive Skill that Vampires have going for them. But, since it's an Ultimate, it costs 150 to use, which means it takes ffffoooorrrreeeevvvveeeerrrr to charge up. It's not like people can spam Bat Swarm. The Heal is very nice, but it's only a 3-second Heal that takes forever to get back again. The invis morph for it? The Invis only works like... 50% of the time. So even the one (1) useful Skill that Vamps have left, has become a double-edged sword. Not really a "perk" (especially since Drain Essence was FUBAR'd with the Imperial City DLC changes).

    No, Vamps need much love to beef up their Skill line. When the only useful Skill is your Ultimate, the Skill line is broken.

    - faster sneak speed no benfit kidding? this is really good in PvP
    - damage mitigation not any good? lawl up to 33% in PvP being more tanky is always nice and as DK in PvE this combines really well with dragonblood]
    - sure regeneration isn't important in game keep thinking that.

    but if you are so negative about the vampire i don't get why you are one. you might prefer meteor over batstorm if you put points as you did up
    - Faster Sneak Speed is entirely situational. Still not a "perk".
    - Damage mitigation? All the lolz. The skill might say 33%, but you'd never know it by the fact that nearly everything one-shots a Vamp. And if the enemy uses Fire (which an absurd majority of PvP and AI enemies use far, far more than any other attack type)? Fuggedaboutit.
    - I never said the regen wasn't important, I said it only matters in combat. Which is the truth. Having a faster Magicka/Stamina regen rate is only necessary while in combat. Why? Because when you're not in combat, you have the free time to wait for it to regen. But since that increased Magicka/Stamina regen disappears down to the normal combat regen rate once combat starts, how is that useful? It's a waste of a Skill Point as it stands right now.


    twitch.tv/vampire_nox
    PAWS (Positively Against Wrip-off Stuff) - Say no to Crown Crates!


  • Starshadw
    Starshadw
    ✭✭✭✭
    On top of that, vampire's have been dealing with camo hunter for so long and nothing is being done about in a timely manner.

    People forget to realize that vampire's take full effect from fighter's guild ability's at all time's. That's 9% extra weapon damage, the 60% extra damage from dawnbreaker and camo hunter proc's. Did i forget to mention the extra fire damage and health regen debuff's vampire's have to deal with...

    Vampire's get sneak speed and a little bit of damage mitigation with some regen. Hardly enough to warrant all the negative's.

    Zos is failing hard when it come's to what need's to be fixed now. They are to busy creating new content when the current content is having a hard time staying alive. Pvp is one of the main contributor's to why any player will continue to play this game in the long term. If the short term balance is not fixed now, the player base is going to move on real quick.

    I'm pretty much a broken record player on these forum's. When is Zos gonna step up their game?

    I don't think vampires need buffing at all. They are powerful enough as it is.

    I'm not sure what's going on with Camo Hunter and Dawnbreaker - I don't play a vamp, and I've seen some ridic damage from these two skills on my death recaps. So whatever is going on may not be related to vampirism at all.
  • RDMyers65b14_ESO
    RDMyers65b14_ESO
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    There are far too many vampires in pvp as is. So, I think the opposite of this post.

    BUFF DAWNBREAKER!!!!!

    You don't like it, then don't sell your soul to a daedric prince.
  • Catblade
    Catblade
    ✭✭✭✭
    Artjuh90 wrote: »
    Sav72 wrote: »
    Artjuh90 wrote: »
    vampires have their perks so deal with the weakness.
    don't want the weakness, cure your vampirism

    What perks? Please explain.

    Faster sneak speed
    Undeath passive
    10% magicka+stamina regen
    Mobile aoe ultimate that allows you to use skills while it's cast and can heal or invis you.
    Sure, let's explore these "perks":

    - Faster Sneak Speed: And what real benefit is this? It really affects the game in no meaningful way. (So, not a perk.)
    - Undeath Passive: Effects can't really be noticed in any way during game play. (So, not really a perk either)
    - +10% Magicka/Stamina regen: Once in combat, this disappears/becomes unnoticeable. And really, your Magicka/Stamina regen rate are only important when combat is going on. The fact that this +10% disappears as soon as combat starts makes it null as a "perk".
    - Mobile AoE attack that allows other Skill use during the duration: It's an ULTIMATE, and this is really the only useful Skill/Passive Skill that Vampires have going for them. But, since it's an Ultimate, it costs 150 to use, which means it takes ffffoooorrrreeeevvvveeeerrrr to charge up. It's not like people can spam Bat Swarm. The Heal is very nice, but it's only a 3-second Heal that takes forever to get back again. The invis morph for it? The Invis only works like... 50% of the time. So even the one (1) useful Skill that Vamps have left, has become a double-edged sword. Not really a "perk" (especially since Drain Essence was FUBAR'd with the Imperial City DLC changes).

    No, Vamps need much love to beef up their Skill line. When the only useful Skill is your Ultimate, the Skill line is broken.

    - faster sneak speed no benfit kidding? this is really good in PvP
    - damage mitigation not any good? lawl up to 33% in PvP being more tanky is always nice and as DK in PvE this combines really well with dragonblood]
    - sure regeneration isn't important in game keep thinking that.

    but if you are so negative about the vampire i don't get why you are one. you might prefer meteor over batstorm if you put points as you did up
    - Faster Sneak Speed is entirely situational. Still not a "perk".
    - Damage mitigation? All the lolz. The skill might say 33%, but you'd never know it by the fact that nearly everything one-shots a Vamp. And if the enemy uses Fire (which an absurd majority of PvP and AI enemies use far, far more than any other attack type)? Fuggedaboutit.
    - I never said the regen wasn't important, I said it only matters in combat. Which is the truth. Having a faster Magicka/Stamina regen rate is only necessary while in combat. Why? Because when you're not in combat, you have the free time to wait for it to regen. But since that increased Magicka/Stamina regen disappears down to the normal combat regen rate once combat starts, how is that useful? It's a waste of a Skill Point as it stands right now.

    Wow i had no idea the regen didn't work in combat. Curing all my vamps today. By the way I love your sig


  • CP5
    CP5
    ✭✭✭✭✭
    Catblade wrote: »
    Artjuh90 wrote: »
    Sav72 wrote: »
    Artjuh90 wrote: »
    vampires have their perks so deal with the weakness.
    don't want the weakness, cure your vampirism

    What perks? Please explain.

    Faster sneak speed
    Undeath passive
    10% magicka+stamina regen
    Mobile aoe ultimate that allows you to use skills while it's cast and can heal or invis you.
    Sure, let's explore these "perks":

    - Faster Sneak Speed: And what real benefit is this? It really affects the game in no meaningful way. (So, not a perk.)
    - Undeath Passive: Effects can't really be noticed in any way during game play. (So, not really a perk either)
    - +10% Magicka/Stamina regen: Once in combat, this disappears/becomes unnoticeable. And really, your Magicka/Stamina regen rate are only important when combat is going on. The fact that this +10% disappears as soon as combat starts makes it null as a "perk".
    - Mobile AoE attack that allows other Skill use during the duration: It's an ULTIMATE, and this is really the only useful Skill/Passive Skill that Vampires have going for them. But, since it's an Ultimate, it costs 150 to use, which means it takes ffffoooorrrreeeevvvveeeerrrr to charge up. It's not like people can spam Bat Swarm. The Heal is very nice, but it's only a 3-second Heal that takes forever to get back again. The invis morph for it? The Invis only works like... 50% of the time. So even the one (1) useful Skill that Vamps have left, has become a double-edged sword. Not really a "perk" (especially since Drain Essence was FUBAR'd with the Imperial City DLC changes).

    No, Vamps need much love to beef up their Skill line. When the only useful Skill is your Ultimate, the Skill line is broken.

    - faster sneak speed no benfit kidding? this is really good in PvP
    - damage mitigation not any good? lawl up to 33% in PvP being more tanky is always nice and as DK in PvE this combines really well with dragonblood]
    - sure regeneration isn't important in game keep thinking that.

    but if you are so negative about the vampire i don't get why you are one. you might prefer meteor over batstorm if you put points as you did up
    - Faster Sneak Speed is entirely situational. Still not a "perk".
    - Damage mitigation? All the lolz. The skill might say 33%, but you'd never know it by the fact that nearly everything one-shots a Vamp. And if the enemy uses Fire (which an absurd majority of PvP and AI enemies use far, far more than any other attack type)? Fuggedaboutit.
    - I never said the regen wasn't important, I said it only matters in combat. Which is the truth. Having a faster Magicka/Stamina regen rate is only necessary while in combat. Why? Because when you're not in combat, you have the free time to wait for it to regen. But since that increased Magicka/Stamina regen disappears down to the normal combat regen rate once combat starts, how is that useful? It's a waste of a Skill Point as it stands right now.

    Wow i had no idea the regen didn't work in combat. Curing all my vamps today. By the way I love your sig

    There are 2 regen types in game, one for in combat (seen on character stats) and one for out of combat. Unless i'm blind the 10% regen is a 10% regen buff, and unless someone shows me a video of a vampire before/during combat where the only thing changing is the combat state then its just that. A regen buff.
  • Jura23
    Jura23
    ✭✭✭✭✭
    This morning I would be against the nerf. But in the afternoon I went back to vamp, so I say: NERF DAWNBREAKER NOW!!!

    B)
    Georgion - Bosmer/Templar - PC/EU
  • Catblade
    Catblade
    ✭✭✭✭
    CP5 wrote: »
    Catblade wrote: »
    Artjuh90 wrote: »
    Sav72 wrote: »
    Artjuh90 wrote: »
    vampires have their perks so deal with the weakness.
    don't want the weakness, cure your vampirism

    What perks? Please explain.

    Faster sneak speed
    Undeath passive
    10% magicka+stamina regen
    Mobile aoe ultimate that allows you to use skills while it's cast and can heal or invis you.
    Sure, let's explore these "perks":

    - Faster Sneak Speed: And what real benefit is this? It really affects the game in no meaningful way. (So, not a perk.)
    - Undeath Passive: Effects can't really be noticed in any way during game play. (So, not really a perk either)
    - +10% Magicka/Stamina regen: Once in combat, this disappears/becomes unnoticeable. And really, your Magicka/Stamina regen rate are only important when combat is going on. The fact that this +10% disappears as soon as combat starts makes it null as a "perk".
    - Mobile AoE attack that allows other Skill use during the duration: It's an ULTIMATE, and this is really the only useful Skill/Passive Skill that Vampires have going for them. But, since it's an Ultimate, it costs 150 to use, which means it takes ffffoooorrrreeeevvvveeeerrrr to charge up. It's not like people can spam Bat Swarm. The Heal is very nice, but it's only a 3-second Heal that takes forever to get back again. The invis morph for it? The Invis only works like... 50% of the time. So even the one (1) useful Skill that Vamps have left, has become a double-edged sword. Not really a "perk" (especially since Drain Essence was FUBAR'd with the Imperial City DLC changes).

    No, Vamps need much love to beef up their Skill line. When the only useful Skill is your Ultimate, the Skill line is broken.

    - faster sneak speed no benfit kidding? this is really good in PvP
    - damage mitigation not any good? lawl up to 33% in PvP being more tanky is always nice and as DK in PvE this combines really well with dragonblood]
    - sure regeneration isn't important in game keep thinking that.

    but if you are so negative about the vampire i don't get why you are one. you might prefer meteor over batstorm if you put points as you did up
    - Faster Sneak Speed is entirely situational. Still not a "perk".
    - Damage mitigation? All the lolz. The skill might say 33%, but you'd never know it by the fact that nearly everything one-shots a Vamp. And if the enemy uses Fire (which an absurd majority of PvP and AI enemies use far, far more than any other attack type)? Fuggedaboutit.
    - I never said the regen wasn't important, I said it only matters in combat. Which is the truth. Having a faster Magicka/Stamina regen rate is only necessary while in combat. Why? Because when you're not in combat, you have the free time to wait for it to regen. But since that increased Magicka/Stamina regen disappears down to the normal combat regen rate once combat starts, how is that useful? It's a waste of a Skill Point as it stands right now.

    Wow i had no idea the regen didn't work in combat. Curing all my vamps today. By the way I love your sig

    There are 2 regen types in game, one for in combat (seen on character stats) and one for out of combat. Unless i'm blind the 10% regen is a 10% regen buff, and unless someone shows me a video of a vampire before/during combat where the only thing changing is the combat state then its just that. A regen buff.

    Seems overly confusing to me. Why not have just one and less confusion? So it does work in combat?


  • NBrookus
    NBrookus
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    ✭✭✭✭
    - Mobile AoE attack that allows other Skill use during the duration: It's an ULTIMATE, and this is really the only useful Skill/Passive Skill that Vampires have going for them. But, since it's an Ultimate, it costs 150 to use, which means it takes ffffoooorrrreeeevvvveeeerrrr to charge up.

    WW transform takes 300 ultimate. Talk to the WWs about fffoooorrrreeeevvvveeeerrrr.

    Even DK standard is 250 ultimate; 150 sounds like a bargain to me.
    PC NA
    Breton Magicka Sorcerer, Breton Magicka Templar, Dunmer Magicka DK, Bosmer Stamina NB, Nord Stamina Warden, Redguard Stamina Necro
    Dunmer Magicka DK, Argonian Magicka Templar, Altmer Magicka NB, Breton Magicka Sorcerer, Orc Stamina Warden
    Dunmer Magicka DK, Argonian Magicka Templar, Altmer Magicka Sorcerer
  • Callous2208
    Callous2208
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    ✭✭
    I went vamp because I heard it was way op in pvp! Now people are countering me and I'm not a god. Fix plz.
  • RinaldoGandolphi
    RinaldoGandolphi
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    ✭✭✭✭
    Dawnbreaker is a daedric artifact, it should hit pretty hard

    im all about giving vamps a few buffs though to make it fair.
    Edited by RinaldoGandolphi on December 16, 2015 7:04PM
    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
    Juste Gandolphi Dark Elf Templar Daggerfall Covenant
    Richter Gandolphi - Dark Elf Dragonknight Daggerfall Covenant
    Mathias Gandolphi - Breton Nightblade Daggerfall Covenant
    RinaldoGandolphi - High Elf Sorcerer Aldmeri Dominion
    Officer Fire and Ice
    Co-GM - MVP



    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • Waseem
    Waseem
    ✭✭✭✭✭
    I would cure my Vampirism (again) if there were decent Templar ultimates, apart from Remembrance.
    • Mist Form is broke, doesn't reduce damage by 75%, more like 30%. Not to mention that it has been nerfed so that you'll just be slowed/immobilized and gap-closed to death while in it (I know you could always be snared in it) so it's a waste of 1 skill slot.
    • Clouding Swarm doesn't always put you in stealth/make you invisible.
    • Devouring Swarm heal nerfed due to battle spirit.
    • Camo Hunter hitting for 20k+ literally 1-shotting us, like in my recent video.
    • 25% more fire damage taken (not so bad with a few CP in ele def)
    • Dawnbreaker hitting us for 17-20k total damage.
    etc etc

    I ask myself, what is the point? to run faster in sneak? to take a tiny bit less damage while low health, yet being more vulnerable in execute range?

    Apart from the looks, it's pretty useless to be honest. It needs to be re-worked or looked at properly, especially since it's officially in the crown store... there should be a warning or something;

    Warning! May cause a terrible PvP experience where you'll be one-shotted before you can even react or see your enemy.

    ok so you wrote a draft, if vampirism is so bad why its so widespread? because its bad its so widespread?no. your draft is useless.
    PC EU

  • Sav72
    Sav72
    ✭✭✭✭✭
    Where is the Vamps 1 shot ability, ZOS?

    Well?
    Savoifair, EP NB

    If you break something, you can glue it back together and fix it, but, it will always be broken...

  • tist
    tist
    ✭✭✭
    So you want powerful new abilities and passives but no downsides. Got it.
  • Sav72
    Sav72
    ✭✭✭✭✭
    I wish there was a Moron, button.
    Savoifair, EP NB

    If you break something, you can glue it back together and fix it, but, it will always be broken...

  • UltimaJoe777
    UltimaJoe777
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    ✭✭✭
    Sav72 wrote: »
    So many negative of being a vamp, other then Dark stalker..

    ESO FU big time, once again...maybe they will fix stuff when , people are playing other games.

    Not if there is nothing to fix.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • leepalmer95
    leepalmer95
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    ✭✭✭✭✭
    Sav72 wrote: »
    So many negative of being a vamp, other then Dark stalker..

    ESO FU big time, once again...maybe they will fix stuff when , people are playing other games.

    Not if there is nothing to fix.

    IKR are people forcefully forgetting bat swarm, the regen, dark stalker and undeath?

    The crying is worse even after they reduced the fire dmg...
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Islyn
    Islyn
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    Vampire's get sneak speed and a little bit of damage mitigation with some regen. Hardly enough to warrant all the negative's.

    Stop Being A Snip-sucking Vampire.

    Solved.
  • Joy_Division
    Joy_Division
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    This game is in such shamble's performance wise, balance is thrown out the window in the mean time until performance is fixed.

    The new battle spirit was just to stop ganking so there was less complaining on the forum's. It fixed none of the actual issue's regarding class balance and skill's.

    On top of that, vampire's have been dealing with camo hunter for so long and nothing is being done about in a timely manner.

    People forget to realize that vampire's take full effect from fighter's guild ability's at all time's. That's 9% extra weapon damage, the 60% extra damage from dawnbreaker and camo hunter proc's. Did i forget to mention the extra fire damage and health regen debuff's vampire's have to deal with...

    Vampire's get sneak speed and a little bit of damage mitigation with some regen. Hardly enough to warrant all the negative's.

    Zos is failing hard when it come's to what need's to be fixed now. They are to busy creating new content when the current content is having a hard time staying alive. Pvp is one of the main contributor's to why any player will continue to play this game in the long term. If the short term balance is not fixed now, the player base is going to move on real quick.

    I'm pretty much a broken record player on these forum's. When is Zos gonna step up their game?





    Edit

    Just wanted to add a little something.

    People are bringing up organized group's using clouding swarm as an excuse for the insane amount's of fighter's guild damage. So is this AoE bomb all vampire's have?

    ANY group can AoE bomb with enough coordination. Making this an invalid argument. One person using Radiant Mage light ruin's a Clouding Swarm bomb making everyone visible for a counter attack.

    Yes Clouding Swarm group's are a lethal combo, however this would be exactly the same if everyone used Soul Tether or any other AoE combo. It's organized group's that are lethal, don't just point as vampire's and claim they are op.

    Sorry, but you are far undeestating the benefits of being a vampire and if Zos listens to you, there will be zero reason to be human.

    As a vampire who dealt with one-shot silver shards bug, fire damage + 50%, the broken tick of the dawnbreaker skill, and the current triple camo hunter procs and elusive mist nerf, in every single content of the game, it was more adventageous for me to be a vampire than it was not. And this includes back in the day when suckers would actually cure themselves to do City of Ash; it was 100% unnecessary (elusive mist + harness magicka negated any fire threats).

    The value of sneak speed buff in Cyrodiil can not be overestimated if you care about not dying. Whenever I want to get to point A to point B I get there, and I am a templar who supposedly has no mobility.

    You are far far underestimating bat swarm. When I cast this cheap ultimate, I do not die and do good AoE damage that cannot be negated. No other ultimate in the game comes even close to doing this. It is not just effective in group play. When I am all alone, I can cast this and live inside a steel tornadoing zerg as long as it is up.

    Regen stacks. !0% is significant for sustain. The "penalty" for getting this is to slot skills want to use anyway.

    Whatever extra damage you are taking form fighter's guild passives are potentially mitgated by the undying passive. And note, you are only taking this damage from enemies that have those passives. It's free damage reduction Vs. probably all the PvE content in the game.

    ZoS has already reduced the fire damage to 25% and made it far easier to mitigate that without sacrficing you build because of the Champion System.

    What is the price I got to pay for this?

    Occasionally someone will hit me with a Dawnbreaker (most of the times its the non-smiting version because people want to use the other morph for their overall damage), big deal, any ultiamte used against me is going to hurt (plus I cleanse that DoT damage).

    Gankers and their broken multiple camo hunter procs - which ZoS has admitted is a bug and intendeds on fixing.

    And ...what? The time I spent on the character creation screen is wasted?

    For every time I die form camo hunter abuse, there are 3 or 4 times being a vampire has allowed me to live when I otherwise would not have.

    The fighter's guild is there for precisely the reason to hold vampires in check. It should take a specific build with specific sacrifices to derive a positive benefit from being one because non-vampires should vastly outnumber vampires if we care anything about Elder Scrolls lore. Vamps are supposed to get hit hard by these ability because vamps have real power, such as surviving inside a steel tornado zerg.

    The only tweaks I think vamps could do with that would not make them the default best are: fixing the camo hunter proc bug, maybe the regen so it's always on since fighter's guild abilities always effect vampires (a key difference between vamps and wolves), and reverting the elusive mist power back to when an alliance marker didn;t float over your head and you could be mindlessly targeted by anyone, which defeats the whole point of the skill.

    Anything more and vampires will be too good.

    Edited by Joy_Division on December 16, 2015 10:45PM
    It's sad the update ZOS devotes to performance improvements has degraded Cyrodiil to lows not seen since the Infamous "Lighting Patch"" of June 2014.

  • Shadesofkin
    Shadesofkin
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    Should have thought of that before you sold your soul to become an abomination. Burn in the light of Meridia's justice fiend! ;)

    yeah pretty much this.
    @shadesofkin -NA Server.
    Tier 2 Player.
    If you run in Trials and you wonder why you're not doing the sorts of damage you see on youtube videos and on forums, but you reject advice based on extensive testing, claiming "I don't agree" you're the toxic one.
  • Molag_Crow
    Molag_Crow
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    Waseem wrote: »
    I would cure my Vampirism (again) if there were decent Templar ultimates, apart from Remembrance.
    • Mist Form is broke, doesn't reduce damage by 75%, more like 30%. Not to mention that it has been nerfed so that you'll just be slowed/immobilized and gap-closed to death while in it (I know you could always be snared in it) so it's a waste of 1 skill slot.
    • Clouding Swarm doesn't always put you in stealth/make you invisible.
    • Devouring Swarm heal nerfed due to battle spirit.
    • Camo Hunter hitting for 20k+ literally 1-shotting us, like in my recent video.
    • 25% more fire damage taken (not so bad with a few CP in ele def)
    • Dawnbreaker hitting us for 17-20k total damage.
    etc etc

    I ask myself, what is the point? to run faster in sneak? to take a tiny bit less damage while low health, yet being more vulnerable in execute range?

    Apart from the looks, it's pretty useless to be honest. It needs to be re-worked or looked at properly, especially since it's officially in the crown store... there should be a warning or something;

    Warning! May cause a terrible PvP experience where you'll be one-shotted before you can even react or see your enemy.

    ok so you wrote a draft, if vampirism is so bad why its so widespread? because its bad its so widespread?no. your draft is useless.

    Because most vampires don't PvP and if they do, they're probably the type who don't bother looking at their death recaps and just instantly respawn and get on with it, or they deal with it like me.
    --ϟ-- Crows_Descend - Templar - Ebonheart Pact [PS4]&[PC] [EU] --ϟ--
    YoutTube ESO Playlist
    The greatest prison that people live in, is the fear of what other people think. - David Icke
    Be your true, authentic self.

  • Catblade
    Catblade
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    This thread needs to be closed because it's overflowing with misinformation on all sides


  • Makkir
    Makkir
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    I say vampires should have a permanent fire debuff with burning effect on them during daylight hours.

    Also, I think vampires should get the burning effect whenever their provisioning hirelings bring them back garlic
    Edited by Makkir on December 17, 2015 2:22AM
  • UltimaJoe777
    UltimaJoe777
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    Catblade wrote: »
    This thread needs to be closed because it's overflowing with misinformation on all sides

    Mo' like it needs to be ignored lol
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • DaveMoeDee
    DaveMoeDee
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    dem0n1k wrote: »
    What is the advantage of becoming Vampire then? So many players use it because I see a LOT of swarming bat ults in PVP.

    Werewolf players suffer from the Evil hunter proc too right? Part of the deal of being infected I thought. My DK gets hammered by poison attacks since getting Lycanthropy but I just figured that's the downside of getting all the Werewolf abilities.

    I don't see undead being weaker as being a problem. Just cure it. Problem fixed.
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