Callous2208 wrote: »MasterFUNG_ESO wrote: »Callous2208 wrote: »Should have thought of that before you sold your soul to become an abomination. Burn in the light of Meridia's justice fiend!
Lol, good one, unfortunately im now obligated to hunt you down, rip out your self righteous heart,and leave you a withered husk for your insolence...crap, did i say that out loud?
Meet me at Fallowstone Hall in the Rift. I'll be the large Nord waving at you with the flaming battle axe. That's it, just a little closer...
GreenSoup2HoT wrote: »This game is in such shamble's performance wise, balance is thrown out the window in the mean time until performance is fixed.
The new battle spirit was just to stop ganking so there was less complaining on the forum's. It fixed none of the actual issue's regarding class balance and skill's.
On top of that, vampire's have been dealing with camo hunter for so long and nothing is being done about in a timely manner.
People forget to realize that vampire's take full effect from fighter's guild ability's at all time's. That's 9% extra weapon damage, the 60% extra damage from dawnbreaker and camo hunter proc's. Did i forget to mention the extra fire damage and health regen debuff's vampire's have to deal with...
Vampire's get sneak speed and a little bit of damage mitigation with some regen. Hardly enough to warrant all the negative's.
Zos is failing hard when it come's to what need's to be fixed now. They are to busy creating new content when the current content is having a hard time staying alive. Pvp is one of the main contributor's to why any player will continue to play this game in the long term. If the short term balance is not fixed now, the player base is going to move on real quick.
I'm pretty much a broken record player on these forum's. When is Zos gonna step up their game?
Edit
Just wanted to add a little something.
People are bringing up organized group's using clouding swarm as an excuse for the insane amount's of fighter's guild damage. So is this AoE bomb all vampire's have?
ANY group can AoE bomb with enough coordination. Making this an invalid argument. One person using Radiant Mage light ruin's a Clouding Swarm bomb making everyone visible for a counter attack.
Yes Clouding Swarm group's are a lethal combo, however this would be exactly the same if everyone used Soul Tether or any other AoE combo. It's organized group's that are lethal, don't just point as vampire's and claim they are op.
UltimaJoe777 wrote: »Do you want Vampire's to have no weaknesses at all? Because that's what this sounds like.
The Fighter's Guild is designed to combat Daedra and the Undead, and also do well against Werewolves. This goes for all skills from it, including the Ultimate known as Dawnbreaker.
No nerf is required. This is merely one of your weaknesses as a creature of the night. Don't like it? Don't be a Vampire. Simple as that. And Werewolves are in the same boat by the way... I mean did you honestly think they were called "curses" for no reason? lol
WreckfulAbandon wrote: »Just be happy you can walk around during the daytime. Any buff to vampires should have a corresponding, proportional buff to Fighter's Guild abilities, vamps should be strong but melt to Dawnbreaker, it's the sacred sword of Meridia ffs.
GreenSoup2HoT wrote: »
Vampire's get sneak speed and a little bit of damage mitigation with some regen. Hardly enough to warrant all the negative's.
GreenSoup2HoT wrote: »@JaJaLuka
Wow thank's for the link. It's true, Zos doesn't know what they want.
This is pretty much the only thing regarding Eso in that article.
"As for Elder Scrolls Online, a producer for the game thought that half the team believed they were making a single-player game and the other half thought they were making World of Warcraft."
There is suppose to be a big patch (next dlc) coming that's going to fix performance and provide some class balancing. Hopefully this is something we have all been waiting for and actually fixes most of the issue's.
UltimaJoe777 wrote: »WreckfulAbandon wrote: »Just be happy you can walk around during the daytime. Any buff to vampires should have a corresponding, proportional buff to Fighter's Guild abilities, vamps should be strong but melt to Dawnbreaker, it's the sacred sword of Meridia ffs.
Yeah and we all know how "holy" Meridia is lol ...Stuck up bossy bieosh.
But yeah imagine playing a Vampire with the same mechanics as TESV
Callous2208 wrote: »Should have thought of that before you sold your soul to become an abomination. Burn in the light of Meridia's justice fiend!