Callous2208 wrote: »Should have thought of that before you sold your soul to become an abomination. Burn in the light of Meridia's justice fiend!
GreenSoup2HoT wrote: »This game is in such shamble's performance wise, balance is thrown out the window in the mean time until performance is fixed.
The new battle spirit was just to stop ganking so there was less complaining on the forum's. It fixed none of the actual issue's regarding class balance and skill's.
On top of that, vampire's have been dealing with camo hunter for so long and nothing is being done about in a timely manner.
People forget to realize that vampire's take full effect from fighter's guild ability's at all time's. That's 9% extra weapon damage, the 60% extra damage from dawnbreaker and camo hunter proc's. Did i forget to mention the extra fire damage and health regen debuff's vampire's have to deal with...
Vampire's get sneak speed and a little bit of damage mitigation with some regen. Hardly enough to warrant all the negative's.
Zos is failing hard when it come's to what need's to be fixed now. They are to busy creating new content when the current content is having a hard time staying alive. Pvp is one of the main contributor's to why any player will continue to play this game in the long term. If the short term balance is not fixed now, the player base is going to move on real quick.
I'm pretty much a broken record player on these forum's. When is Zos gonna step up their game?

What is the advantage of becoming Vampire then? So many players use it because I see a LOT of swarming bat ults in PVP.
Werewolf players suffer from the Evil hunter proc too right? Part of the deal of being infected I thought. My DK gets hammered by poison attacks since getting Lycanthropy but I just figured that's the downside of getting all the Werewolf abilities.
But Vamps are gonna need a major update, since only 2 of the 3 skills they have are of use and with the Magicka + Stam regen removed another major advantage of being a Vamp is gone
What is the advantage of becoming Vampire then? So many players use it because I see a LOT of swarming bat ults in PVP.
Werewolf players suffer from the Evil hunter proc too right? Part of the deal of being infected I thought. My DK gets hammered by poison attacks since getting Lycanthropy but I just figured that's the downside of getting all the Werewolf abilities.
Werewolves only take extra damage from Fighter's Guild skills and poison damage when transformed. Vampires take extra damage all the time.But Vamps are gonna need a major update, since only 2 of the 3 skills they have are of use and with the Magicka + Stam regen removed another major advantage of being a Vamp is gone
I'd argue that only Bat Swarm is useful for Vamps these days. Mist Form is much weaker now that people can target Vamps while they use it. One snare or root and you are pretty much dead using Mist Form.
Vamp needs a serious buff. Do does DK, Templar and WW.
Werewolves only take extra damage from Fighter's Guild skills and poison damage when transformed. Vampires take extra damage all the time.
MasterFUNG_ESO wrote: »Callous2208 wrote: »Should have thought of that before you sold your soul to become an abomination. Burn in the light of Meridia's justice fiend!
Lol, good one, unfortunately im now obligated to hunt you down, rip out your self righteous heart,and leave you a withered husk for your insolence...crap, did i say that out loud?
You lose your soul at the start of the game and even if you get it back before you become a vampire you will stilll have your soul...Vampires don't lose their souls you know cause that would make the entire main quest pointless.Callous2208 wrote: »Should have thought of that before you sold your soul to become an abomination. Burn in the light of Meridia's justice fiend!
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
MaxwellCrystal wrote: »Lol this OP, clouding swarm needs a nerf but you don't see me posting forums about being hit by a 14k swarm that I can't block or escape (if the opponent is a NB spamming ambush).
GreenSoup2HoT wrote: »Pvp is one of the main contributor's to why any player will continue to play this game in the long term.

MaxwellCrystal wrote: »Lol this OP, clouding swarm needs a nerf but you don't see me posting forums about being hit by a 14k swarm that I can't block or escape (if the opponent is a NB spamming ambush).
Werewolves only take extra damage from Fighter's Guild skills and poison damage when transformed. Vampires take extra damage all the time.
Really? I get an awful lot of incoming Evil/Camo hunter procs in PVP & not transformed. I thought it was from my Lycanthropy but maybe I just have really bad luck.
leepalmer95 wrote: »Werewolf's have it worse, they transform and immediately get aimed at by 10 ppl.
MasterFUNG_ESO wrote: »Callous2208 wrote: »Should have thought of that before you sold your soul to become an abomination. Burn in the light of Meridia's justice fiend!
Lol, good one, unfortunately im now obligated to hunt you down, rip out your self righteous heart,and leave you a withered husk for your insolence...crap, did i say that out loud?
Werewolves only take extra damage from Fighter's Guild skills and poison damage when transformed. Vampires take extra damage all the time.
Really? I get an awful lot of incoming Evil/Camo hunter procs in PVP & not transformed. I thought it was from my Lycanthropy but maybe I just have really bad luck.