WalkingLegacy wrote: »@WalkingLegacy What is bubble?
You are suggesting to implement cooldowns, and while they certainly do help balance abilities, I highly doubt ZOS will implement them because it would turn the whole game upside down.
You say siege should be the only AOE, and that you aren't suggesting a tab-target fest. Yet, siege being the only AOE will force people to focus (i.e. tab-target) single players in order to have enough damage to kill somebody. The problem won't be too high burst, but damage being too low to actually kill somebody.
I either didn't get your post, or you have a thinking error.
Siege should be the only mass AoE. I like having AoE skills on my class but it shouldn't be saturated.
Obviously your assumption on too little or too much damage would have to be balanced. You don't redesign without having to, you know, redesign.
What do you think of the rest of my post?
Remove the caps on AOE damage please. The relevant points have already been made... I'm just voting.
remove caps plz. it may be a vague memory but many people were deceived coming to this game from DAOC. It was sold as taking influences from DAOC right up to IC and the ability to combat large numbers with fewer numbers.
im sure in fact there was a youtube video used from alpha/beta where 6 people killed like 50 or so? and it was a dev video demonstrating how good the game is.
"ZOS_JessicaFolsom wrote: »
To add a little explanation, all area-of-effect abilities in ESO--except a few edge cases (the ones we fixed)--have always had some sort of a cap. We simply fixed the handful that did not, and were supposed to. We haven't touched any of the others. We're editing the note to make it a bit more clear."
i remember this was a huge *** storm back in the day. they "forgot" some of the skills were meant to have caps throughout alpha and beta.
remove caps plz. it may be a vague memory but many people were deceived coming to this game from DAOC. It was sold as taking influences from DAOC right up to IC and the ability to combat large numbers with fewer numbers.
im sure in fact there was a youtube video used from alpha/beta where 6 people killed like 50 or so? and it was a dev video demonstrating how good the game is.
"ZOS_JessicaFolsom wrote: »
To add a little explanation, all area-of-effect abilities in ESO--except a few edge cases (the ones we fixed)--have always had some sort of a cap. We simply fixed the handful that did not, and were supposed to. We haven't touched any of the others. We're editing the note to make it a bit more clear."
i remember this was a huge *** storm back in the day. they "forgot" some of the skills were meant to have caps throughout alpha and beta.
Remove AoE completely from the PvP game except for siege.
Please do not remove AoE caps as that will only make the game even more AoE centric then it already is. I do not want a return to DAOC style AoE Mezz/Bomb groups.
AoE mechanics already encourage ball groups to run around spamming the same buttons over and over. It encourages lazy skilless play that a monkey could do. Removing the caps will just make it worse as it will become the singular way to play.
remove caps plz. it may be a vague memory but many people were deceived coming to this game from DAOC. It was sold as taking influences from DAOC right up to IC and the ability to combat large numbers with fewer numbers.
im sure in fact there was a youtube video used from alpha/beta where 6 people killed like 50 or so? and it was a dev video demonstrating how good the game is.
"ZOS_JessicaFolsom wrote: »
To add a little explanation, all area-of-effect abilities in ESO--except a few edge cases (the ones we fixed)--have always had some sort of a cap. We simply fixed the handful that did not, and were supposed to. We haven't touched any of the others. We're editing the note to make it a bit more clear."
i remember this was a huge *** storm back in the day. they "forgot" some of the skills were meant to have caps throughout alpha and beta.
Remove AoE completely from the PvP game except for siege.
Please do not remove AoE caps as that will only make the game even more AoE centric then it already is. I do not want a return to DAOC style AoE Mezz/Bomb groups.
AoE mechanics already encourage ball groups to run around spamming the same buttons over and over. It encourages lazy skilless play that a monkey could do. Removing the caps will just make it worse as it will become the singular way to play.
PainfulFAFA wrote: »remove caps plz. it may be a vague memory but many people were deceived coming to this game from DAOC. It was sold as taking influences from DAOC right up to IC and the ability to combat large numbers with fewer numbers.
im sure in fact there was a youtube video used from alpha/beta where 6 people killed like 50 or so? and it was a dev video demonstrating how good the game is.
"ZOS_JessicaFolsom wrote: »
To add a little explanation, all area-of-effect abilities in ESO--except a few edge cases (the ones we fixed)--have always had some sort of a cap. We simply fixed the handful that did not, and were supposed to. We haven't touched any of the others. We're editing the note to make it a bit more clear."
i remember this was a huge *** storm back in the day. they "forgot" some of the skills were meant to have caps throughout alpha and beta.
Remove AoE completely from the PvP game except for siege.
Please do not remove AoE caps as that will only make the game even more AoE centric then it already is. I do not want a return to DAOC style AoE Mezz/Bomb groups.
AoE mechanics already encourage ball groups to run around spamming the same buttons over and over. It encourages lazy skilless play that a monkey could do. Removing the caps will just make it worse as it will become the singular way to play.
[snip] are you talking about?
The mindless 1 button spam ball group meta is already THE SINGULAR way to play.
Being in a large group gives you MORE damage reduction, MORE AP, and MORE damage.
The reason why we're asking for AoE Cap removal is because small groups have absolutely ZERO chance of winning against a larger ball group. By removing them, there is a fighting chance.
Removing AoE from the game is completely foolish unless they remove ALL group heals or even the Templar class lmfao.
How will a group be able to single target a zerg down when any player can press 1 button and that zerg is back up to 100%...
Ppl will stack up to body block, and gl to focus one target when there are 20ppl stacked in one m2 then, especially if youre outnumbered. AoE are meant to force people to spread out, but atm it does the contrary because of strong smart healing AoEs and damage AoE cap.PainfulFAFA wrote: »remove caps plz. it may be a vague memory but many people were deceived coming to this game from DAOC. It was sold as taking influences from DAOC right up to IC and the ability to combat large numbers with fewer numbers.
im sure in fact there was a youtube video used from alpha/beta where 6 people killed like 50 or so? and it was a dev video demonstrating how good the game is.
"ZOS_JessicaFolsom wrote: »
To add a little explanation, all area-of-effect abilities in ESO--except a few edge cases (the ones we fixed)--have always had some sort of a cap. We simply fixed the handful that did not, and were supposed to. We haven't touched any of the others. We're editing the note to make it a bit more clear."
i remember this was a huge *** storm back in the day. they "forgot" some of the skills were meant to have caps throughout alpha and beta.
Remove AoE completely from the PvP game except for siege.
Please do not remove AoE caps as that will only make the game even more AoE centric then it already is. I do not want a return to DAOC style AoE Mezz/Bomb groups.
AoE mechanics already encourage ball groups to run around spamming the same buttons over and over. It encourages lazy skilless play that a monkey could do. Removing the caps will just make it worse as it will become the singular way to play.
[snip] are you talking about?
The mindless 1 button spam ball group meta is already THE SINGULAR way to play.
Being in a large group gives you MORE damage reduction, MORE AP, and MORE damage.
The reason why we're asking for AoE Cap removal is because small groups have absolutely ZERO chance of winning against a larger ball group. By removing them, there is a fighting chance.
Removing AoE from the game is completely foolish unless they remove ALL group heals or even the Templar class lmfao.
How will a group be able to single target a zerg down when any player can press 1 button and that zerg is back up to 100%...
Single targeting somebody in a zerg would not be as much problém since AoE heals are usually weaker than single target heals. Or at least should be. But I think when he says remove AoE he probably means both dmg and heals and barrier, cleanse etc, everything.
Guys... this may seem crazy, but there are some groups that already fight without deto/tornadoes. And curiously it also works. and targeting specific targets in assist is efficient. Astonishing...
Guys... this may seem crazy, but there are some groups that already fight without deto/tornadoes. And curiously it also works. and targeting specific targets in assist is efficient. Astonishing...
remove caps plz. it may be a vague memory but many people were deceived coming to this game from DAOC. It was sold as taking influences from DAOC right up to IC and the ability to combat large numbers with fewer numbers.
im sure in fact there was a youtube video used from alpha/beta where 6 people killed like 50 or so? and it was a dev video demonstrating how good the game is.
"ZOS_JessicaFolsom wrote: »
To add a little explanation, all area-of-effect abilities in ESO--except a few edge cases (the ones we fixed)--have always had some sort of a cap. We simply fixed the handful that did not, and were supposed to. We haven't touched any of the others. We're editing the note to make it a bit more clear."
i remember this was a huge *** storm back in the day. they "forgot" some of the skills were meant to have caps throughout alpha and beta.
Remove AoE completely from the PvP game except for siege.
Please do not remove AoE caps as that will only make the game even more AoE centric then it already is. I do not want a return to DAOC style AoE Mezz/Bomb groups.
AoE mechanics already encourage ball groups to run around spamming the same buttons over and over. It encourages lazy skilless play that a monkey could do. Removing the caps will just make it worse as it will become the singular way to play.
If you died to those grps - you deserved what you got.
I still remember those days fondly where doing something not smart would have dire consequences. When fighting quality opponents on the other hand aoe dmg was almost entirely redundant back then.
remove caps plz. it may be a vague memory but many people were deceived coming to this game from DAOC. It was sold as taking influences from DAOC right up to IC and the ability to combat large numbers with fewer numbers.
im sure in fact there was a youtube video used from alpha/beta where 6 people killed like 50 or so? and it was a dev video demonstrating how good the game is.
"ZOS_JessicaFolsom wrote: »
To add a little explanation, all area-of-effect abilities in ESO--except a few edge cases (the ones we fixed)--have always had some sort of a cap. We simply fixed the handful that did not, and were supposed to. We haven't touched any of the others. We're editing the note to make it a bit more clear."
i remember this was a huge *** storm back in the day. they "forgot" some of the skills were meant to have caps throughout alpha and beta.
Remove AoE completely from the PvP game except for siege.
Please do not remove AoE caps as that will only make the game even more AoE centric then it already is. I do not want a return to DAOC style AoE Mezz/Bomb groups.
AoE mechanics already encourage ball groups to run around spamming the same buttons over and over. It encourages lazy skilless play that a monkey could do. Removing the caps will just make it worse as it will become the singular way to play.
If you died to those grps - you deserved what you got.
I still remember those days fondly where doing something not smart would have dire consequences. When fighting quality opponents on the other hand aoe dmg was almost entirely redundant back then.
LOL.... yea because it was so easy to avoid AoE Mezz/Bomb groups and you had to be so skilled to run in and spam AoEs. Delusional or purposely deceptive.....
Only because of the AoE mechanic. Remove it from PvP except for siege and things would improve greatly on all fronts including performance during massive battles.
Organized groups calling targets and focusing fire on called targets as well as tactical maneuvers will allow outnumbered groups to have a chance. Skill and tactics actually come into play versus mindless AoE spamming.
Remember that a group of 5 players is not going to be able to kill a group of 20 players in most situations. It is possible if you catch the group completely off guard or funnel them into a tight space, but in a straight up 5 on 20, the larger numbers are going to win most times.
MisterBigglesworth wrote: »Put in an Overcrowded mechanic
"You move 5% slower for every friendly player within 5m"
and
"You move 10% slower for every friendly player within 1m"
and then just cap it at like 90% movement reduction.
Have the server perform this check every 5 seconds.
This would force people to stay spread out atleast 6m, creating more opportunities for single-target focusing down healers.
MisterBigglesworth wrote: »Put in an Overcrowded mechanic
"You move 5% slower for every friendly player within 5m"
and
"You move 10% slower for every friendly player within 1m"
and then just cap it at like 90% movement reduction.
Have the server perform this check every 5 seconds.
This would force people to stay spread out atleast 6m, creating more opportunities for single-target focusing down healers.
Guys... this may seem crazy, but there are some groups that already fight without deto/tornadoes. And curiously it also works. and targeting specific targets in assist is efficient. Astonishing...