Maintenance for the week of September 22:
• NA megaservers for maintenance – September 22, 4:00AM EDT (8:00 UTC) - 10:00AM EDT (14:00 UTC)
• EU megaservers for maintenance – September 22, 8:00 UTC (4:00AM EDT) - 14:00 UTC (10:00AM EDT)

(Pandoras Box) Since PvPers will be able to skip PvE to get gear...

  • Takllin
    Takllin
    ✭✭✭✭✭
    @Takllin correct, but no weapons.

    Awesome, thank you! I really like this change. I'm also glad that Maelstrom Weapons won't be available, I think there should be some exclusivity to certain items.

    Now if you could exclude the less than desirable traits... :D
    Jadokis - AD Redguard DK v16 AR 18
    Jàsènn - AD Orc Templar 47 AR 10
    Jessèn - AD Dunmer DK v16 AR 9 - Former Empress of Blackwater Blade

    Tekllin - AD Altmer Sorcerer v16 AR 18 (Ret.)
    Tekklin - AD Bosmer Nightblade v16 AR 12 (Ret.)
    Jasenn - DC Imperial Templar v16 AR 18 (Ret.)
    Jasènn - DC Orc Sorcerer v16 AR 15 (Ret.)
  • BalticBlues
    BalticBlues
    ✭✭✭✭✭
    ✭✭✭
    Takllin wrote: »
    Now if you could exclude the less than desirable traits... :D
    And we PvE people? After months, we are fed up of all the well-fitted gear.

    PvP people can play their favorite game for free without repair costs,
    PvE people have to pay for their favorite game with repair costs.

    PvP people get rewards they can sell,
    PvE people get rewards they cannot sell because of BoP.

    PvP people will be able to buy PvE endgame gear with APs,
    PvE people will not be able to unlock PvP endgame skills with gold keys.

    The story now would continue with one more episode:

    PvP people would be able to get PvE endgame gear with their favorite traits.
    PvE people would not be able to get PvE endgame gear with their favorite traits.

    We PvE people would like similar good conditions as PvP players, please.
    No repair costs for MA, BoE rewards instead of BoP,
    quests to get all endgame skills of the game, and PvE endgame gear with desirable traits.

    Thank you.

    Edited by BalticBlues on December 8, 2015 4:12PM
  • Takllin
    Takllin
    ✭✭✭✭✭
    Takllin wrote: »
    Now if you could exclude the less than desirable traits... :D
    Only if we woud get this for PvE too!

    PvP people can play their favorite game for free without repair costs,
    PvE people have to pay for their favorite game with repair costs.

    PvP people get rewards they can sell,
    PvE people get rewards they cannot sell because of BoP.

    PvP people will be able to buy PvE endgame gear with APs,
    PvE people will not be able to unlock PvP endgame skills with gold keys.

    The story now would continue with one more episode:

    PvP people would be able to get PvE endgame gear with their favorite traits.
    PvE people wold not be able to get PvE endgame gear with their favorite traits.

    We PvE people would like similar good conditions as PvP players, please.
    No repair costs for MA, BoE rewards instead of BoP and quests to get all skills the game.
    Thank you.



    Except you can, and it's not nearly as black and white as you make it out to be.

    Thanks for your input though.
    Jadokis - AD Redguard DK v16 AR 18
    Jàsènn - AD Orc Templar 47 AR 10
    Jessèn - AD Dunmer DK v16 AR 9 - Former Empress of Blackwater Blade

    Tekllin - AD Altmer Sorcerer v16 AR 18 (Ret.)
    Tekklin - AD Bosmer Nightblade v16 AR 12 (Ret.)
    Jasenn - DC Imperial Templar v16 AR 18 (Ret.)
    Jasènn - DC Orc Sorcerer v16 AR 15 (Ret.)
  • robkrush
    robkrush
    ✭✭✭✭✭
    PvP people can play their favorite game for free without repair costs,
    PvE people have to pay for their favorite game with repair costs.

    PvP people get rewards they can sell,
    PvE people get rewards they cannot sell because of BoP.

    PvP people will be able to buy PvE endgame gear with APs,
    PvE people will not be able to unlock PvP endgame skills with gold keys.

    The story now continues with one more episode.

    We PvE people would like similar good conditions as PvP players, please.
    No repair costs, no BoP and quests to give us all skills in this game. Thank you.

    You are clueless bud. I'm telling you, time spent playing pvp is practically wasted in today's game (besides the enjoyment of wrecking face). AP is almost worthless. Gold from rewards are laughable. The gear from rewards is decon fodder. Right now the ENTIRE game requires PVE play to progress.

    We are not going to argue whether IC is PVP or PVE because it doesn't fulfill either groups preferred format (that we all agree on). Bottom line, PVP needs to buy gear with AP and PVE needs a better way to get gear than the junk rng system.
    PS4-NA-DC
    PSN: robkrush

    The game's central concept of "PvP in PvP areas and be safe in safe areas" needs to stay the way it is.
    ZOS, 1-12-2016
  • Jhunn
    Jhunn
    ✭✭✭✭✭
    PvP people get rewards they can sell,
    PvE people get rewards they cannot sell because of BoP.
    Lol. Such a bad attempt at making stuff up that fits your argument that I almost didn't want to bother. But I'll be nice today. No, PvP people don't get sh*t they can sell.
    PvP people will be able to buy PvE endgame gear with APs,
    PvE people will not be able to unlock PvP endgame skills with gold keys.
    How can you compare gear with skills? Can we unlock Undaunted passives in PvP? Nah, I thought so.

    You'll be able to buy the Undaunted sets with gold, aswell. Just like PvE people can buy their gear with gold now.

    It was a nice attempt at twisting the truth, though.
    Gave up.
  • BalticBlues
    BalticBlues
    ✭✭✭✭✭
    ✭✭✭
    robkrush wrote: »
    You are clueless bud.
    You are, if you think we PvE people are stupid.

    We PvE people are struggling to play for MA repairs,
    while the PvP people play for free and get gold rewards and gear to sell.
    My daughter only plays PvP and is swimming in gold and AP,
    while all my PvE money now goes into MA repairs.

    Become a rich ESO winner: Sorc or NB in PvP or PvE MA.
    Become a broke ESO loser: DK or Templar in PvP or PvE MA.

    Edited by BalticBlues on December 8, 2015 4:20PM
  • Tankqull
    Tankqull
    ✭✭✭✭✭
    robkrush wrote: »
    PvP people can play their favorite game for free without repair costs,
    PvE people have to pay for their favorite game with repair costs.

    PvP people get rewards they can sell,
    PvE people get rewards they cannot sell because of BoP.

    PvP people will be able to buy PvE endgame gear with APs,
    PvE people will not be able to unlock PvP endgame skills with gold keys.

    The story now continues with one more episode.

    We PvE people would like similar good conditions as PvP players, please.
    No repair costs, no BoP and quests to give us all skills in this game. Thank you.

    You are clueless bud. I'm telling you, time spent playing pvp is practically wasted in today's game (besides the enjoyment of wrecking face). AP is almost worthless. Gold from rewards are laughable. The gear from rewards is decon fodder. Right now the ENTIRE game requires PVE play to progress.

    We are not going to argue whether IC is PVP or PVE because it doesn't fulfill either groups preferred format (that we all agree on). Bottom line, PVP needs to buy gear with AP and PVE needs a better way to get gear than the junk rng system.
    well they will have gather gold and by the same items Pvper can buy for AP for gold instead...
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • robkrush
    robkrush
    ✭✭✭✭✭
    Tankqull wrote: »
    robkrush wrote: »
    PvP people can play their favorite game for free without repair costs,
    PvE people have to pay for their favorite game with repair costs.

    PvP people get rewards they can sell,
    PvE people get rewards they cannot sell because of BoP.

    PvP people will be able to buy PvE endgame gear with APs,
    PvE people will not be able to unlock PvP endgame skills with gold keys.

    The story now continues with one more episode.

    We PvE people would like similar good conditions as PvP players, please.
    No repair costs, no BoP and quests to give us all skills in this game. Thank you.

    You are clueless bud. I'm telling you, time spent playing pvp is practically wasted in today's game (besides the enjoyment of wrecking face). AP is almost worthless. Gold from rewards are laughable. The gear from rewards is decon fodder. Right now the ENTIRE game requires PVE play to progress.

    We are not going to argue whether IC is PVP or PVE because it doesn't fulfill either groups preferred format (that we all agree on). Bottom line, PVP needs to buy gear with AP and PVE needs a better way to get gear than the junk rng system.
    well they will have gather gold and by the same items Pvper can buy for AP for gold instead...

    Has this been confirmed? Can these items be bought with gold? I thought it was just an AP thing.
    Edited by robkrush on December 8, 2015 4:21PM
    PS4-NA-DC
    PSN: robkrush

    The game's central concept of "PvP in PvP areas and be safe in safe areas" needs to stay the way it is.
    ZOS, 1-12-2016
  • Takllin
    Takllin
    ✭✭✭✭✭
    robkrush wrote: »
    You are clueless bud.
    You are, if you think we PvE people are stupid.

    We PvE people are struggling to play for MA repairs,
    while the PvP people get gold rewards and gear to sell.
    My daughter only plays PvP and is swimming in gold in AP,
    while all my PvE money now goes into MA repairs.

    Be a ESO winner, swimming in gold and AP: Sorc or NB in PvP.
    Be a ESO loser: DK or Templar in PvP or PvE MA.

    Maybe you should look into making extra money in the vast ESO economy like many others, including myself, do...

    Your intentionally twisting the truth and it's getting you zero credibility in this debate.
    Jadokis - AD Redguard DK v16 AR 18
    Jàsènn - AD Orc Templar 47 AR 10
    Jessèn - AD Dunmer DK v16 AR 9 - Former Empress of Blackwater Blade

    Tekllin - AD Altmer Sorcerer v16 AR 18 (Ret.)
    Tekklin - AD Bosmer Nightblade v16 AR 12 (Ret.)
    Jasenn - DC Imperial Templar v16 AR 18 (Ret.)
    Jasènn - DC Orc Sorcerer v16 AR 15 (Ret.)
  • Takllin
    Takllin
    ✭✭✭✭✭
    robkrush wrote: »
    Tankqull wrote: »
    robkrush wrote: »
    PvP people can play their favorite game for free without repair costs,
    PvE people have to pay for their favorite game with repair costs.

    PvP people get rewards they can sell,
    PvE people get rewards they cannot sell because of BoP.

    PvP people will be able to buy PvE endgame gear with APs,
    PvE people will not be able to unlock PvP endgame skills with gold keys.

    The story now continues with one more episode.

    We PvE people would like similar good conditions as PvP players, please.
    No repair costs, no BoP and quests to give us all skills in this game. Thank you.

    You are clueless bud. I'm telling you, time spent playing pvp is practically wasted in today's game (besides the enjoyment of wrecking face). AP is almost worthless. Gold from rewards are laughable. The gear from rewards is decon fodder. Right now the ENTIRE game requires PVE play to progress.

    We are not going to argue whether IC is PVP or PVE because it doesn't fulfill either groups preferred format (that we all agree on). Bottom line, PVP needs to buy gear with AP and PVE needs a better way to get gear than the junk rng system.
    well they will have gather gold and by the same items Pvper can buy for AP for gold instead...

    Has this been confirmed? Can these items new bought with gpld? I thought it was just an AP thing.

    Gold or AP. Confirmed by Wheeler here and on ESO Live. You can't buy with a combination of both though, it's one or the other.
    Jadokis - AD Redguard DK v16 AR 18
    Jàsènn - AD Orc Templar 47 AR 10
    Jessèn - AD Dunmer DK v16 AR 9 - Former Empress of Blackwater Blade

    Tekllin - AD Altmer Sorcerer v16 AR 18 (Ret.)
    Tekklin - AD Bosmer Nightblade v16 AR 12 (Ret.)
    Jasenn - DC Imperial Templar v16 AR 18 (Ret.)
    Jasènn - DC Orc Sorcerer v16 AR 15 (Ret.)
  • robkrush
    robkrush
    ✭✭✭✭✭
    Takllin wrote: »
    robkrush wrote: »
    Tankqull wrote: »
    robkrush wrote: »
    PvP people can play their favorite game for free without repair costs,
    PvE people have to pay for their favorite game with repair costs.

    PvP people get rewards they can sell,
    PvE people get rewards they cannot sell because of BoP.

    PvP people will be able to buy PvE endgame gear with APs,
    PvE people will not be able to unlock PvP endgame skills with gold keys.

    The story now continues with one more episode.

    We PvE people would like similar good conditions as PvP players, please.
    No repair costs, no BoP and quests to give us all skills in this game. Thank you.

    You are clueless bud. I'm telling you, time spent playing pvp is practically wasted in today's game (besides the enjoyment of wrecking face). AP is almost worthless. Gold from rewards are laughable. The gear from rewards is decon fodder. Right now the ENTIRE game requires PVE play to progress.

    We are not going to argue whether IC is PVP or PVE because it doesn't fulfill either groups preferred format (that we all agree on). Bottom line, PVP needs to buy gear with AP and PVE needs a better way to get gear than the junk rng system.
    well they will have gather gold and by the same items Pvper can buy for AP for gold instead...

    Has this been confirmed? Can these items new bought with gpld? I thought it was just an AP thing.

    Gold or AP. Confirmed by Wheeler here and on ESO Live. You can't buy with a combination of both though, it's one or the other.

    Nice. Thanks for the update.
    PS4-NA-DC
    PSN: robkrush

    The game's central concept of "PvP in PvP areas and be safe in safe areas" needs to stay the way it is.
    ZOS, 1-12-2016
  • DschiPeunt
    DschiPeunt
    ✭✭✭✭
    Takllin wrote: »
    @Takllin correct, but no weapons.

    Awesome, thank you! I really like this change. I'm also glad that Maelstrom Weapons won't be available, I think there should be some exclusivity to certain items.

    Now if you could exclude the less than desirable traits... :D

    Is this exlusion of the bad traits meant to apply to both PvP vendors and loot in dungeons or only for the PvPers?
    Server: EU AD || Guilds: EquinoX

    Telleno || Dro-M'Athra Destroyer || Magicka DK || My YouTube-Channel || Profile on ESO-Database

    World 1st vMoL Hardmode
    World 1st vHRC Hardmode (SotH)
    World 1st vAA Hardmode (SotH)
    World 1st vSO Hardmode (Dark Brotherhood)
  • Takllin
    Takllin
    ✭✭✭✭✭
    DschiPeunt wrote: »
    Takllin wrote: »
    @Takllin correct, but no weapons.

    Awesome, thank you! I really like this change. I'm also glad that Maelstrom Weapons won't be available, I think there should be some exclusivity to certain items.

    Now if you could exclude the less than desirable traits... :D

    Is this exlusion of the bad traits meant to apply to both PvP vendors and loot in dungeons or only for the PvPers?

    Because PvE players don't have gold to buy the PvE AND PvP from these vendors right :P Couldn't possibly be the case, could it?

    FTR, I wish they would remove undesirable traits entirely from drop sets/undaunted, but that's a dead horse that has been beaten enough and a separate topic.
    Edited by Takllin on December 8, 2015 4:39PM
    Jadokis - AD Redguard DK v16 AR 18
    Jàsènn - AD Orc Templar 47 AR 10
    Jessèn - AD Dunmer DK v16 AR 9 - Former Empress of Blackwater Blade

    Tekllin - AD Altmer Sorcerer v16 AR 18 (Ret.)
    Tekklin - AD Bosmer Nightblade v16 AR 12 (Ret.)
    Jasenn - DC Imperial Templar v16 AR 18 (Ret.)
    Jasènn - DC Orc Sorcerer v16 AR 15 (Ret.)
  • CP5
    CP5
    ✭✭✭✭✭
    ✭✭✭
    Takllin wrote: »
    DschiPeunt wrote: »
    Takllin wrote: »
    @Takllin correct, but no weapons.

    Awesome, thank you! I really like this change. I'm also glad that Maelstrom Weapons won't be available, I think there should be some exclusivity to certain items.

    Now if you could exclude the less than desirable traits... :D

    Is this exlusion of the bad traits meant to apply to both PvP vendors and loot in dungeons or only for the PvPers?

    Because PvE players don't have gold to buy the PvE AND PvP from these vendors right :P Couldn't possibly be the case, could it?

    FTR, I wish they would remove undesirable traits entirely from drop sets/undaunted, but that's a dead horse that has been beaten enough and a separate topic.

    Just want to chime in saying I would rather zos make the bad traits worth having rather than removing them from the drop list. Already half of the traits aren't dropping with wrothgar sets, which is good at the moment but I want them to make all of the traits at least usable.
  • Takllin
    Takllin
    ✭✭✭✭✭
    CP5 wrote: »
    Takllin wrote: »
    DschiPeunt wrote: »
    Takllin wrote: »
    @Takllin correct, but no weapons.

    Awesome, thank you! I really like this change. I'm also glad that Maelstrom Weapons won't be available, I think there should be some exclusivity to certain items.

    Now if you could exclude the less than desirable traits... :D

    Is this exlusion of the bad traits meant to apply to both PvP vendors and loot in dungeons or only for the PvPers?

    Because PvE players don't have gold to buy the PvE AND PvP from these vendors right :P Couldn't possibly be the case, could it?

    FTR, I wish they would remove undesirable traits entirely from drop sets/undaunted, but that's a dead horse that has been beaten enough and a separate topic.

    Just want to chime in saying I would rather zos make the bad traits worth having rather than removing them from the drop list. Already half of the traits aren't dropping with wrothgar sets, which is good at the moment but I want them to make all of the traits at least usable.

    Agree that this would be a much better solution, though it would take a lot more development/resources to accomplish. If I had to choose between removing and upgrading, I'd rather they upgrade the traits.
    Jadokis - AD Redguard DK v16 AR 18
    Jàsènn - AD Orc Templar 47 AR 10
    Jessèn - AD Dunmer DK v16 AR 9 - Former Empress of Blackwater Blade

    Tekllin - AD Altmer Sorcerer v16 AR 18 (Ret.)
    Tekklin - AD Bosmer Nightblade v16 AR 12 (Ret.)
    Jasenn - DC Imperial Templar v16 AR 18 (Ret.)
    Jasènn - DC Orc Sorcerer v16 AR 15 (Ret.)
  • DschiPeunt
    DschiPeunt
    ✭✭✭✭
    Takllin wrote: »
    DschiPeunt wrote: »
    Takllin wrote: »
    @Takllin correct, but no weapons.

    Awesome, thank you! I really like this change. I'm also glad that Maelstrom Weapons won't be available, I think there should be some exclusivity to certain items.

    Now if you could exclude the less than desirable traits... :D

    Is this exlusion of the bad traits meant to apply to both PvP vendors and loot in dungeons or only for the PvPers?

    Because PvE players don't have gold to buy the PvE AND PvP from these vendors right :P Couldn't possibly be the case, could it?

    FTR, I wish they would remove undesirable traits entirely from drop sets/undaunted, but that's a dead horse that has been beaten enough and a separate topic.

    Well, it is announced to cost a lot of gold and I dont have that much, since most of the cool stuff is BOP. On top of that, earning AP and buying an item with a good trait or having a chance to get a helmet with a random trait and a random armor class are two different ways of obtaining gear, where one favors one part of the players.
    Server: EU AD || Guilds: EquinoX

    Telleno || Dro-M'Athra Destroyer || Magicka DK || My YouTube-Channel || Profile on ESO-Database

    World 1st vMoL Hardmode
    World 1st vHRC Hardmode (SotH)
    World 1st vAA Hardmode (SotH)
    World 1st vSO Hardmode (Dark Brotherhood)
  • Xjcon
    Xjcon
    ✭✭✭✭✭
    BoP vs. BoE and which traits are still being discussed.

    So your saying players can get the BIS helm without doing much? AP is being saved up as we speak. Plenty of PVP players will have Millions of AP when you put this in the game.

    If your going to give out stuff others worked for at least make it only well fitted so they can have a taste of their set but still have to run the content for the BIS.

    For those who will hate this idea, I spent the last 3 weeks grinding AP for my Magicka Det, you can spend time clearing easy dungeons for your BIS set pieces.
    Briza Do'urdenx V16 Dunmer DK
    Jcon V16 Orc DK
    Vierna Do'urdenx V16 Bosmer NB
    Jarlaxle Baenrex V16 Dunmer NB
  • Takllin
    Takllin
    ✭✭✭✭✭
    DschiPeunt wrote: »
    Takllin wrote: »
    DschiPeunt wrote: »
    Takllin wrote: »
    @Takllin correct, but no weapons.

    Awesome, thank you! I really like this change. I'm also glad that Maelstrom Weapons won't be available, I think there should be some exclusivity to certain items.

    Now if you could exclude the less than desirable traits... :D

    Is this exlusion of the bad traits meant to apply to both PvP vendors and loot in dungeons or only for the PvPers?

    Because PvE players don't have gold to buy the PvE AND PvP from these vendors right :P Couldn't possibly be the case, could it?

    FTR, I wish they would remove undesirable traits entirely from drop sets/undaunted, but that's a dead horse that has been beaten enough and a separate topic.

    Well, it is announced to cost a lot of gold and I dont have that much, since most of the cool stuff is BOP. On top of that, earning AP and buying an item with a good trait or having a chance to get a helmet with a random trait and a random armor class are two different ways of obtaining gear, where one favors one part of the players.

    Not every PvP player has a lot of AP either stashed away either, and it has been announced to cost a lot of AP as well.

    You can buy these items with AP or Gold. It is up to you on which you choose to purchase it with. This is good for everyone, not just PvP or PvE players.
    Jadokis - AD Redguard DK v16 AR 18
    Jàsènn - AD Orc Templar 47 AR 10
    Jessèn - AD Dunmer DK v16 AR 9 - Former Empress of Blackwater Blade

    Tekllin - AD Altmer Sorcerer v16 AR 18 (Ret.)
    Tekklin - AD Bosmer Nightblade v16 AR 12 (Ret.)
    Jasenn - DC Imperial Templar v16 AR 18 (Ret.)
    Jasènn - DC Orc Sorcerer v16 AR 15 (Ret.)
  • MrGigglypants
    MrGigglypants
    ✭✭✭
    It's currently designed that pieces of armor from Undaunted and various dungeons appear on this vendor along with Cyrodiil set pieces but only 1 slot per week (this applies to both the "pve" gear and the "pvp" gear). My apologies for not including that in the initial chat about it on ESO live.

    Please selevate the currency for armoury from that of alliance supplies. It shouldn't be a choice between proper participation and gear.
  • Takllin
    Takllin
    ✭✭✭✭✭
    Xjcon wrote: »
    BoP vs. BoE and which traits are still being discussed.

    So your saying players can get the BIS helm without doing much? AP is being saved up as we speak. Plenty of PVP players will have Millions of AP when you put this in the game.

    If your going to give out stuff others worked for at least make it only well fitted so they can have a taste of their set but still have to run the content for the BIS.

    For those who will hate this idea, I spent the last 3 weeks grinding AP for my Magicka Det, you can spend time clearing easy dungeons for your BIS set pieces.

    Without doing much? LOL. Please.

    Just like there are many people who are saving gold for this as well.

    It's not like there are PvE players who still struggle to get BiS pieces after hundreds of runs farming for gear.....
    Jadokis - AD Redguard DK v16 AR 18
    Jàsènn - AD Orc Templar 47 AR 10
    Jessèn - AD Dunmer DK v16 AR 9 - Former Empress of Blackwater Blade

    Tekllin - AD Altmer Sorcerer v16 AR 18 (Ret.)
    Tekklin - AD Bosmer Nightblade v16 AR 12 (Ret.)
    Jasenn - DC Imperial Templar v16 AR 18 (Ret.)
    Jasènn - DC Orc Sorcerer v16 AR 15 (Ret.)
  • Saint314Louis1985
    Saint314Louis1985
    ✭✭✭
    Cuyler wrote: »
    I think this is being blown way out of proportion. There is too much animosity between PVE and PvP players and both sides are just confused as to what is really happening.

    BOTH PVP AND PVE PLAYERS BENEFIT FROM THE MONSTER HELM VENDORS.

    PvE players can buy the monster items with the gold they earn from pve'ing.

    The issue that is that nobody makes gold playing how they like anymore. Unless of course you're the kind of player that prefers grinding as endgame and not simply a means to an endgame. So no, if fact, we don't make gold from endgame PvEing anymore. All the sellable sets are not in demand. The in-demand sets are craftable or BoP. Nobody gets ESO rich by PvEing endgame content anymore.

    I dunno im sure the economy is different on PC, but its pretty easy on xbox to make plenty of gold selling motifs, tempers, low level mats, and especially v16 mats. Not to mention the trash not even worth decon you can sell to the NPCs after a couple dungeon runs.
  • DschiPeunt
    DschiPeunt
    ✭✭✭✭
    Takllin wrote: »
    DschiPeunt wrote: »
    Takllin wrote: »
    DschiPeunt wrote: »
    Takllin wrote: »
    @Takllin correct, but no weapons.

    Awesome, thank you! I really like this change. I'm also glad that Maelstrom Weapons won't be available, I think there should be some exclusivity to certain items.

    Now if you could exclude the less than desirable traits... :D

    Is this exlusion of the bad traits meant to apply to both PvP vendors and loot in dungeons or only for the PvPers?

    Because PvE players don't have gold to buy the PvE AND PvP from these vendors right :P Couldn't possibly be the case, could it?

    FTR, I wish they would remove undesirable traits entirely from drop sets/undaunted, but that's a dead horse that has been beaten enough and a separate topic.

    Well, it is announced to cost a lot of gold and I dont have that much, since most of the cool stuff is BOP. On top of that, earning AP and buying an item with a good trait or having a chance to get a helmet with a random trait and a random armor class are two different ways of obtaining gear, where one favors one part of the players.

    Not every PvP player has a lot of AP either stashed away either, and it has been announced to cost a lot of AP as well.

    You can buy these items with AP or Gold. It is up to you on which you choose to purchase it with. This is good for everyone, not just PvP or PvE players.

    You may have misunderstood me there. I am not against those vendors selling those helmets. TBH I had horrible experiences with PvP players trying to farm helmets :lol:
    But I dislike the fact that this is a system that doesnt let a PvE player work towards their dream item as much as a PvP player. Sure it is not that everyone is making 1m AP a day, but I just had a talk with a DK yesterday that has never had a Valkyn helmet, although farming for it a lot.
    So I dislike that PvPers can work towards their items, while doing what they like, while PvE players are restricted to RNG or buying it for high gold cost.
    Server: EU AD || Guilds: EquinoX

    Telleno || Dro-M'Athra Destroyer || Magicka DK || My YouTube-Channel || Profile on ESO-Database

    World 1st vMoL Hardmode
    World 1st vHRC Hardmode (SotH)
    World 1st vAA Hardmode (SotH)
    World 1st vSO Hardmode (Dark Brotherhood)
  • Tankqull
    Tankqull
    ✭✭✭✭✭
    Xjcon wrote: »
    BoP vs. BoE and which traits are still being discussed.

    So your saying players can get the BIS helm without doing much? AP is being saved up as we speak. Plenty of PVP players will have Millions of AP when you put this in the game.

    If your going to give out stuff others worked for at least make it only well fitted so they can have a taste of their set but still have to run the content for the BIS.

    For those who will hate this idea, I spent the last 3 weeks grinding AP for my Magicka Det, you can spend time clearing easy dungeons for your BIS set pieces.

    as i said i´m pretty sure that pend up AP will be erased by that patch... as that was exactly the reason why they did not add any purchasable items but the akaviri motif during the last months.
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Takllin
    Takllin
    ✭✭✭✭✭
    DschiPeunt wrote: »
    Takllin wrote: »
    DschiPeunt wrote: »
    Takllin wrote: »
    DschiPeunt wrote: »
    Takllin wrote: »
    @Takllin correct, but no weapons.

    Awesome, thank you! I really like this change. I'm also glad that Maelstrom Weapons won't be available, I think there should be some exclusivity to certain items.

    Now if you could exclude the less than desirable traits... :D

    Is this exlusion of the bad traits meant to apply to both PvP vendors and loot in dungeons or only for the PvPers?

    Because PvE players don't have gold to buy the PvE AND PvP from these vendors right :P Couldn't possibly be the case, could it?

    FTR, I wish they would remove undesirable traits entirely from drop sets/undaunted, but that's a dead horse that has been beaten enough and a separate topic.

    Well, it is announced to cost a lot of gold and I dont have that much, since most of the cool stuff is BOP. On top of that, earning AP and buying an item with a good trait or having a chance to get a helmet with a random trait and a random armor class are two different ways of obtaining gear, where one favors one part of the players.

    Not every PvP player has a lot of AP either stashed away either, and it has been announced to cost a lot of AP as well.

    You can buy these items with AP or Gold. It is up to you on which you choose to purchase it with. This is good for everyone, not just PvP or PvE players.

    You may have misunderstood me there. I am not against those vendors selling those helmets. TBH I had horrible experiences with PvP players trying to farm helmets :lol:
    But I dislike the fact that this is a system that doesnt let a PvE player work towards their dream item as much as a PvP player. Sure it is not that everyone is making 1m AP a day, but I just had a talk with a DK yesterday that has never had a Valkyn helmet, although farming for it a lot.
    So I dislike that PvPers can work towards their items, while doing what they like, while PvE players are restricted to RNG or buying it for high gold cost.

    PvE players can work towards their items as well doing what they like, PvE. So I don't quite understand that comparison.
    Jadokis - AD Redguard DK v16 AR 18
    Jàsènn - AD Orc Templar 47 AR 10
    Jessèn - AD Dunmer DK v16 AR 9 - Former Empress of Blackwater Blade

    Tekllin - AD Altmer Sorcerer v16 AR 18 (Ret.)
    Tekklin - AD Bosmer Nightblade v16 AR 12 (Ret.)
    Jasenn - DC Imperial Templar v16 AR 18 (Ret.)
    Jasènn - DC Orc Sorcerer v16 AR 15 (Ret.)
  • Docmandu
    Docmandu
    ✭✭✭✭✭
    ks888 wrote: »
    No. You want PvP skill lines, do the work. As someone who spends 90% of my game time in Cyro, I worked for my Proxy Det, Vigor, Barrier, etc. If you want the skills, earn them.

    No. You want PvE gear, do the work. As someone who spends 90% of my game time in PvE, I worked for months on my Helmets, Shoulders etc. If you want the gear, earn it in PvE.

    "I was bullied as a child and so should you!"
  • dRudE
    dRudE
    ✭✭✭
    After reading this thread all I have to say, and a lot of others have already said it:

    Skills and gear are two completely different things, there are two skill lines, undaunted and alliance war for PvE and PvP respectively. They both require you to spend an extensive amount of time in the respected field to maximise. There is no way around it.

    99.9% of gold brought into the game is by PvE, everything you kill, every quest completed, gold and stacks of it. I don't spend all that much time doing PvE but a full day CP grinding even a low reward spot I can net easily 200k in a day. That's without potential for rare drops like motifs or TV exchange.

    100% of AP is made in PvP, ok so someone was complaining about repair costs, well what about siege costs?? Eh?? I don't care if someone is sitting on 50 million AP, if they aren't actively buying siege and helping the campaign then they aren't contributing. The most I've probably spent on repairs in a day of PvE is 20k and that's pushing it, can easily blow 300k-500k AP a day on siege.

    So repairs account for 10% of your gold, no biggie. Siege can account for 100's of % of your AP earnings but it's a part of the game that needs doing to have any chance at winning, nobody complains.
    ~Necrow
  • Cuyler
    Cuyler
    ✭✭✭✭✭
    Cuyler wrote: »
    I think this is being blown way out of proportion. There is too much animosity between PVE and PvP players and both sides are just confused as to what is really happening.

    BOTH PVP AND PVE PLAYERS BENEFIT FROM THE MONSTER HELM VENDORS.

    PvE players can buy the monster items with the gold they earn from pve'ing.

    The issue that is that nobody makes gold playing how they like anymore. Unless of course you're the kind of player that prefers grinding as endgame and not simply a means to an endgame. So no, if fact, we don't make gold from endgame PvEing anymore. All the sellable sets are not in demand. The in-demand sets are craftable or BoP. Nobody gets ESO rich by PvEing endgame content anymore.

    I dunno im sure the economy is different on PC, but its pretty easy on xbox to make plenty of gold selling motifs, tempers, low level mats, and especially v16 mats. Not to mention the trash not even worth decon you can sell to the NPCs after a couple dungeon runs.

    Keyword Endgame. That includes Trials, vDSA, vMA and PvP. Which one gives you those things in quantity to sell and make gold? Answer: none

    I'm not talking about pledge runs. You do those while leveling or gear grinding, but that's my point. Need to grind to get gold, not play how we like doing actual endgame activities.
    Guild: STACK n BURN (gm) PC - NA
    CP 810 18 Maxed Characters:
    "How hard can u guar?" - Rafishul[/spoiler]
  • Takllin
    Takllin
    ✭✭✭✭✭
    Cuyler wrote: »
    Cuyler wrote: »
    I think this is being blown way out of proportion. There is too much animosity between PVE and PvP players and both sides are just confused as to what is really happening.

    BOTH PVP AND PVE PLAYERS BENEFIT FROM THE MONSTER HELM VENDORS.

    PvE players can buy the monster items with the gold they earn from pve'ing.

    The issue that is that nobody makes gold playing how they like anymore. Unless of course you're the kind of player that prefers grinding as endgame and not simply a means to an endgame. So no, if fact, we don't make gold from endgame PvEing anymore. All the sellable sets are not in demand. The in-demand sets are craftable or BoP. Nobody gets ESO rich by PvEing endgame content anymore.

    I dunno im sure the economy is different on PC, but its pretty easy on xbox to make plenty of gold selling motifs, tempers, low level mats, and especially v16 mats. Not to mention the trash not even worth decon you can sell to the NPCs after a couple dungeon runs.

    Keyword Endgame. That includes Trials, vDSA, vMA and PvP. Which one gives you those things in quantity to sell and make gold? Answer: none

    I'm not talking about pledge runs. You do those while leveling or gear grinding, but that's my point. Need to grind to get gold, not play how we like doing actual endgame activities.

    PvP players need to farm to make large amounts of AP as well. In both cases, your farming to make large amounts of gold/AP. Just by different means.

    I think a lot of you are barking up the wrong tree here...
    Jadokis - AD Redguard DK v16 AR 18
    Jàsènn - AD Orc Templar 47 AR 10
    Jessèn - AD Dunmer DK v16 AR 9 - Former Empress of Blackwater Blade

    Tekllin - AD Altmer Sorcerer v16 AR 18 (Ret.)
    Tekklin - AD Bosmer Nightblade v16 AR 12 (Ret.)
    Jasenn - DC Imperial Templar v16 AR 18 (Ret.)
    Jasènn - DC Orc Sorcerer v16 AR 15 (Ret.)
  • DschiPeunt
    DschiPeunt
    ✭✭✭✭
    Takllin wrote: »
    DschiPeunt wrote: »
    Takllin wrote: »
    DschiPeunt wrote: »
    Takllin wrote: »
    DschiPeunt wrote: »
    Takllin wrote: »
    @Takllin correct, but no weapons.

    Awesome, thank you! I really like this change. I'm also glad that Maelstrom Weapons won't be available, I think there should be some exclusivity to certain items.

    Now if you could exclude the less than desirable traits... :D

    Is this exlusion of the bad traits meant to apply to both PvP vendors and loot in dungeons or only for the PvPers?

    Because PvE players don't have gold to buy the PvE AND PvP from these vendors right :P Couldn't possibly be the case, could it?

    FTR, I wish they would remove undesirable traits entirely from drop sets/undaunted, but that's a dead horse that has been beaten enough and a separate topic.

    Well, it is announced to cost a lot of gold and I dont have that much, since most of the cool stuff is BOP. On top of that, earning AP and buying an item with a good trait or having a chance to get a helmet with a random trait and a random armor class are two different ways of obtaining gear, where one favors one part of the players.

    Not every PvP player has a lot of AP either stashed away either, and it has been announced to cost a lot of AP as well.

    You can buy these items with AP or Gold. It is up to you on which you choose to purchase it with. This is good for everyone, not just PvP or PvE players.

    You may have misunderstood me there. I am not against those vendors selling those helmets. TBH I had horrible experiences with PvP players trying to farm helmets :lol:
    But I dislike the fact that this is a system that doesnt let a PvE player work towards their dream item as much as a PvP player. Sure it is not that everyone is making 1m AP a day, but I just had a talk with a DK yesterday that has never had a Valkyn helmet, although farming for it a lot.
    So I dislike that PvPers can work towards their items, while doing what they like, while PvE players are restricted to RNG or buying it for high gold cost.

    PvE players can work towards their items as well doing what they like, PvE. So I don't quite understand that comparison.
    Cuyler wrote: »
    Cuyler wrote: »
    I think this is being blown way out of proportion. There is too much animosity between PVE and PvP players and both sides are just confused as to what is really happening.

    BOTH PVP AND PVE PLAYERS BENEFIT FROM THE MONSTER HELM VENDORS.

    PvE players can buy the monster items with the gold they earn from pve'ing.

    The issue that is that nobody makes gold playing how they like anymore. Unless of course you're the kind of player that prefers grinding as endgame and not simply a means to an endgame. So no, if fact, we don't make gold from endgame PvEing anymore. All the sellable sets are not in demand. The in-demand sets are craftable or BoP. Nobody gets ESO rich by PvEing endgame content anymore.

    I dunno im sure the economy is different on PC, but its pretty easy on xbox to make plenty of gold selling motifs, tempers, low level mats, and especially v16 mats. Not to mention the trash not even worth decon you can sell to the NPCs after a couple dungeon runs.

    Keyword Endgame. That includes Trials, vDSA, vMA and PvP. Which one gives you those things in quantity to sell and make gold? Answer: none

    I'm not talking about pledge runs. You do those while leveling or gear grinding, but that's my point. Need to grind to get gold, not play how we like doing actual endgame activities.

    What Cuyler said. Progress PvE endgame is anything but self-sustaining in a gold-related way. Potions, always the newest gear, bufffood, repair costs, soul gems (guild member of us spend more than 1000 soul gems in MSA) costs more than the money you earn from these acitivities, especially because you can't sell most of the items. In PvP you earn your AP at your own rate and can buy items, which you can sell for high gold costs (remember Cyrodiils Lights and Ravager set).
    Server: EU AD || Guilds: EquinoX

    Telleno || Dro-M'Athra Destroyer || Magicka DK || My YouTube-Channel || Profile on ESO-Database

    World 1st vMoL Hardmode
    World 1st vHRC Hardmode (SotH)
    World 1st vAA Hardmode (SotH)
    World 1st vSO Hardmode (Dark Brotherhood)
  • Takllin
    Takllin
    ✭✭✭✭✭
    DschiPeunt wrote: »
    Takllin wrote: »
    DschiPeunt wrote: »
    Takllin wrote: »
    DschiPeunt wrote: »
    Takllin wrote: »
    DschiPeunt wrote: »
    Takllin wrote: »
    @Takllin correct, but no weapons.

    Awesome, thank you! I really like this change. I'm also glad that Maelstrom Weapons won't be available, I think there should be some exclusivity to certain items.

    Now if you could exclude the less than desirable traits... :D

    Is this exlusion of the bad traits meant to apply to both PvP vendors and loot in dungeons or only for the PvPers?

    Because PvE players don't have gold to buy the PvE AND PvP from these vendors right :P Couldn't possibly be the case, could it?

    FTR, I wish they would remove undesirable traits entirely from drop sets/undaunted, but that's a dead horse that has been beaten enough and a separate topic.

    Well, it is announced to cost a lot of gold and I dont have that much, since most of the cool stuff is BOP. On top of that, earning AP and buying an item with a good trait or having a chance to get a helmet with a random trait and a random armor class are two different ways of obtaining gear, where one favors one part of the players.

    Not every PvP player has a lot of AP either stashed away either, and it has been announced to cost a lot of AP as well.

    You can buy these items with AP or Gold. It is up to you on which you choose to purchase it with. This is good for everyone, not just PvP or PvE players.

    You may have misunderstood me there. I am not against those vendors selling those helmets. TBH I had horrible experiences with PvP players trying to farm helmets :lol:
    But I dislike the fact that this is a system that doesnt let a PvE player work towards their dream item as much as a PvP player. Sure it is not that everyone is making 1m AP a day, but I just had a talk with a DK yesterday that has never had a Valkyn helmet, although farming for it a lot.
    So I dislike that PvPers can work towards their items, while doing what they like, while PvE players are restricted to RNG or buying it for high gold cost.

    PvE players can work towards their items as well doing what they like, PvE. So I don't quite understand that comparison.
    Cuyler wrote: »
    Cuyler wrote: »
    I think this is being blown way out of proportion. There is too much animosity between PVE and PvP players and both sides are just confused as to what is really happening.

    BOTH PVP AND PVE PLAYERS BENEFIT FROM THE MONSTER HELM VENDORS.

    PvE players can buy the monster items with the gold they earn from pve'ing.

    The issue that is that nobody makes gold playing how they like anymore. Unless of course you're the kind of player that prefers grinding as endgame and not simply a means to an endgame. So no, if fact, we don't make gold from endgame PvEing anymore. All the sellable sets are not in demand. The in-demand sets are craftable or BoP. Nobody gets ESO rich by PvEing endgame content anymore.

    I dunno im sure the economy is different on PC, but its pretty easy on xbox to make plenty of gold selling motifs, tempers, low level mats, and especially v16 mats. Not to mention the trash not even worth decon you can sell to the NPCs after a couple dungeon runs.

    Keyword Endgame. That includes Trials, vDSA, vMA and PvP. Which one gives you those things in quantity to sell and make gold? Answer: none

    I'm not talking about pledge runs. You do those while leveling or gear grinding, but that's my point. Need to grind to get gold, not play how we like doing actual endgame activities.

    What Cuyler said. Progress PvE endgame is anything but self-sustaining in a gold-related way. Potions, always the newest gear, bufffood, repair costs, soul gems (guild member of us spend more than 1000 soul gems in MSA) costs more than the money you earn from these acitivities, especially because you can't sell most of the items. In PvP you earn your AP at your own rate and can buy items, which you can sell for high gold costs (remember Cyrodiils Lights and Ravager set).

    You act like PvP players don't use potions, food, soul gems, etc. There are costs to PvPing, it's not all gain and zero loss. Your endgame right now is vMA, Pledges and Dungeons runs, where all of this PvE gear is available. This is just another avenue for you all to get the gear through gold.

    There hasn't been anything worth selling for gold in a while in PvP, so that argument holds no weight right now.

    Again, I think you are barking up the wrong tree here.
    Jadokis - AD Redguard DK v16 AR 18
    Jàsènn - AD Orc Templar 47 AR 10
    Jessèn - AD Dunmer DK v16 AR 9 - Former Empress of Blackwater Blade

    Tekllin - AD Altmer Sorcerer v16 AR 18 (Ret.)
    Tekklin - AD Bosmer Nightblade v16 AR 12 (Ret.)
    Jasenn - DC Imperial Templar v16 AR 18 (Ret.)
    Jasènn - DC Orc Sorcerer v16 AR 15 (Ret.)
Sign In or Register to comment.