(Pandoras Box) Since PvPers will be able to skip PvE to get gear...

  • Cuyler
    Cuyler
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    DschiPeunt wrote: »
    What Cuyler said. Progress PvE endgame is anything but self-sustaining in a gold-related way. Potions, always the newest gear, bufffood, repair costs, soul gems (guild member of us spend more than 1000 soul gems in MSA) costs more than the money you earn from these acitivities, especially because you can't sell most of the items. In PvP you earn your AP at your own rate and can buy items, which you can sell for high gold costs (remember Cyrodiils Lights and Ravager set).

    It's true I'm broke lol I'll admit it. And I was an ESO millionaire when IC dropped. I just want to do Trials, vDSA and vMA. Now I'm actually feel forced to start over and grind my 6th toon to v16 just to get gold and mats *shudders*
    Guild: STACK n BURN (gm) PC - NA
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  • DschiPeunt
    DschiPeunt
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    Takllin wrote: »
    DschiPeunt wrote: »
    Takllin wrote: »
    DschiPeunt wrote: »
    Takllin wrote: »
    DschiPeunt wrote: »
    Takllin wrote: »
    DschiPeunt wrote: »
    Takllin wrote: »
    @Takllin correct, but no weapons.

    Awesome, thank you! I really like this change. I'm also glad that Maelstrom Weapons won't be available, I think there should be some exclusivity to certain items.

    Now if you could exclude the less than desirable traits... :D

    Is this exlusion of the bad traits meant to apply to both PvP vendors and loot in dungeons or only for the PvPers?

    Because PvE players don't have gold to buy the PvE AND PvP from these vendors right :P Couldn't possibly be the case, could it?

    FTR, I wish they would remove undesirable traits entirely from drop sets/undaunted, but that's a dead horse that has been beaten enough and a separate topic.

    Well, it is announced to cost a lot of gold and I dont have that much, since most of the cool stuff is BOP. On top of that, earning AP and buying an item with a good trait or having a chance to get a helmet with a random trait and a random armor class are two different ways of obtaining gear, where one favors one part of the players.

    Not every PvP player has a lot of AP either stashed away either, and it has been announced to cost a lot of AP as well.

    You can buy these items with AP or Gold. It is up to you on which you choose to purchase it with. This is good for everyone, not just PvP or PvE players.

    You may have misunderstood me there. I am not against those vendors selling those helmets. TBH I had horrible experiences with PvP players trying to farm helmets :lol:
    But I dislike the fact that this is a system that doesnt let a PvE player work towards their dream item as much as a PvP player. Sure it is not that everyone is making 1m AP a day, but I just had a talk with a DK yesterday that has never had a Valkyn helmet, although farming for it a lot.
    So I dislike that PvPers can work towards their items, while doing what they like, while PvE players are restricted to RNG or buying it for high gold cost.

    PvE players can work towards their items as well doing what they like, PvE. So I don't quite understand that comparison.
    Cuyler wrote: »
    Cuyler wrote: »
    I think this is being blown way out of proportion. There is too much animosity between PVE and PvP players and both sides are just confused as to what is really happening.

    BOTH PVP AND PVE PLAYERS BENEFIT FROM THE MONSTER HELM VENDORS.

    PvE players can buy the monster items with the gold they earn from pve'ing.

    The issue that is that nobody makes gold playing how they like anymore. Unless of course you're the kind of player that prefers grinding as endgame and not simply a means to an endgame. So no, if fact, we don't make gold from endgame PvEing anymore. All the sellable sets are not in demand. The in-demand sets are craftable or BoP. Nobody gets ESO rich by PvEing endgame content anymore.

    I dunno im sure the economy is different on PC, but its pretty easy on xbox to make plenty of gold selling motifs, tempers, low level mats, and especially v16 mats. Not to mention the trash not even worth decon you can sell to the NPCs after a couple dungeon runs.

    Keyword Endgame. That includes Trials, vDSA, vMA and PvP. Which one gives you those things in quantity to sell and make gold? Answer: none

    I'm not talking about pledge runs. You do those while leveling or gear grinding, but that's my point. Need to grind to get gold, not play how we like doing actual endgame activities.

    What Cuyler said. Progress PvE endgame is anything but self-sustaining in a gold-related way. Potions, always the newest gear, bufffood, repair costs, soul gems (guild member of us spend more than 1000 soul gems in MSA) costs more than the money you earn from these acitivities, especially because you can't sell most of the items. In PvP you earn your AP at your own rate and can buy items, which you can sell for high gold costs (remember Cyrodiils Lights and Ravager set).

    You act like PvP players don't use potions, food, soul gems, etc. There are costs to PvPing, it's not all gain and zero loss. Your endgame right now is vMA, Pledges and Dungeons runs, where all of this PvE gear is available. This is just another avenue for you all to get the gear through gold.

    There hasn't been anything worth selling for gold in a while in PvP, so that argument holds no weight right now.

    Again, I think you are barking up the wrong tree here.

    I don't see, why you take my arguments as if I was trying to argue against the PvPers. I am happy for you guys to get this change, I am not opposed to the idea, as I have stated before. So no barking. My point is: there is nothing similar to PvE players.
    And yeah, I am quite aware that you don't have zero loss, but again: you can at least buy something for your AP. Back then it were Cyrodiils Light rings, now you can still sell Akaviri motifs. I have a bank character full of dungeon shoulders and helmets, which I could make a ton of gold with, if only they weren't BOP. There was 1 week, when you could sell AA and Hel Ra gear, where PvErs could make a lot of money. But since then, it is getting worse.
    So, what I would like to see: Let the PvErs sell the helmets and shoulders to the PvPers, like they could do other way around with Cyrodiils light, or give us our own currency (Undaunted coins), for which a PvE guy like me, can buy nice stuff for and sell it.
    At the moment, PvP may at least be self-sustaining, PvE is a gold sink.
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  • Xeniph
    Xeniph
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    dsalter wrote: »
    Correct. AP OR Gold will be usable to purchase the items on the merchant. To also be clear, it will not be a combination of both to purchase an item. EG. If you want a Lord Warden Shoulder piece (or any of the gear that appears on the merchant) you will spend either AP or gold, but not AP + Gold.

    hopefully the pvp ones are impenetrable traited as per usual with pvp purchases so that if min maxers really wanna get the best they do the pve

    Except that Impen IS the best for pvp, imo.

    To be honest, all trait should be available when the item is on the merchant. I mean he's only there 2 days a week and what pieces are on him are random. This game suffers from enough RNG.
    Here since Beta.

    Characters: All of them, both Stamina and Magicka.
  • WebBull
    WebBull
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    This all seems ridiculous to me.

    First, skills and gear are two completely different things. It amazes me how many keep trying to lump them together. Simply lazy. I am as casual as they come and still have managed to rank up in PvP. Don't you people realize how bored you will be if everything is handed to you? No, then you will complain there is not enough content/progression.

    Second, PvE BoP is the real issue here. Instead of just suddenly starting to sell drops in the game (terrible idea), Allow crafters to make a Sigil of Unbinding. It can be used once on a unequiped BoP item. This benefits the game in multiple ways.
  • BalticBlues
    BalticBlues
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    Xeniph wrote: »
    To be honest, all trait should be available when the item is on the merchant. I mean he's only there 2 days a week and what pieces are on him are random. This game suffers from enough RNG.
    Then the undaunted bosses and gold key chests should also have all traits available for selection instead of a "RNG" that gives you a well-fitted plague.

    Alternatively, crafters could have a new passive to unlock,
    allowing them to change the trait of an item.

    Edited by BalticBlues on December 8, 2015 6:32PM
  • Ishammael
    Ishammael
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    It's currently designed that pieces of armor from Undaunted and various dungeons appear on this vendor along with Cyrodiil set pieces but only 1 slot per week (this applies to both the "pve" gear and the "pvp" gear). My apologies for not including that in the initial chat about it on ESO live.

    This is really great!
  • Xjcon
    Xjcon
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    Takllin wrote: »
    Cuyler wrote: »
    Cuyler wrote: »
    I think this is being blown way out of proportion. There is too much animosity between PVE and PvP players and both sides are just confused as to what is really happening.

    BOTH PVP AND PVE PLAYERS BENEFIT FROM THE MONSTER HELM VENDORS.

    PvE players can buy the monster items with the gold they earn from pve'ing.

    The issue that is that nobody makes gold playing how they like anymore. Unless of course you're the kind of player that prefers grinding as endgame and not simply a means to an endgame. So no, if fact, we don't make gold from endgame PvEing anymore. All the sellable sets are not in demand. The in-demand sets are craftable or BoP. Nobody gets ESO rich by PvEing endgame content anymore.

    I dunno im sure the economy is different on PC, but its pretty easy on xbox to make plenty of gold selling motifs, tempers, low level mats, and especially v16 mats. Not to mention the trash not even worth decon you can sell to the NPCs after a couple dungeon runs.

    Keyword Endgame. That includes Trials, vDSA, vMA and PvP. Which one gives you those things in quantity to sell and make gold? Answer: none

    I'm not talking about pledge runs. You do those while leveling or gear grinding, but that's my point. Need to grind to get gold, not play how we like doing actual endgame activities.

    PvP players need to farm to make large amounts of AP as well. In both cases, your farming to make large amounts of gold/AP. Just by different means.

    I think a lot of you are barking up the wrong tree here...

    PvP players get the currency they need by doing what they like. PVE players are doing the content they like at their own expense. See the difference? 1.6 BIS gear was from the AP vendor and many PVP players made piles of gold selling that gear. The only real expense PvP players have is Potions. While PVE players are stuck with repairs and the expense of potions.
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  • kojou
    kojou
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    Ishammael wrote: »
    It's currently designed that pieces of armor from Undaunted and various dungeons appear on this vendor along with Cyrodiil set pieces but only 1 slot per week (this applies to both the "pve" gear and the "pvp" gear). My apologies for not including that in the initial chat about it on ESO live.

    This is really great!

    It would be better if they were bags that cost 20K AP, you could only buy one per day, and you also had a chance of getting a soul gem and Ornate Rubedite Dagger. Then I think it would be more in line with what we have to deal with in dungeon farming.
    Edited by kojou on December 8, 2015 7:48PM
    Playing since beta...
  • Takllin
    Takllin
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    Xjcon wrote: »
    Takllin wrote: »
    Cuyler wrote: »
    Cuyler wrote: »
    I think this is being blown way out of proportion. There is too much animosity between PVE and PvP players and both sides are just confused as to what is really happening.

    BOTH PVP AND PVE PLAYERS BENEFIT FROM THE MONSTER HELM VENDORS.

    PvE players can buy the monster items with the gold they earn from pve'ing.

    The issue that is that nobody makes gold playing how they like anymore. Unless of course you're the kind of player that prefers grinding as endgame and not simply a means to an endgame. So no, if fact, we don't make gold from endgame PvEing anymore. All the sellable sets are not in demand. The in-demand sets are craftable or BoP. Nobody gets ESO rich by PvEing endgame content anymore.

    I dunno im sure the economy is different on PC, but its pretty easy on xbox to make plenty of gold selling motifs, tempers, low level mats, and especially v16 mats. Not to mention the trash not even worth decon you can sell to the NPCs after a couple dungeon runs.

    Keyword Endgame. That includes Trials, vDSA, vMA and PvP. Which one gives you those things in quantity to sell and make gold? Answer: none

    I'm not talking about pledge runs. You do those while leveling or gear grinding, but that's my point. Need to grind to get gold, not play how we like doing actual endgame activities.

    PvP players need to farm to make large amounts of AP as well. In both cases, your farming to make large amounts of gold/AP. Just by different means.

    I think a lot of you are barking up the wrong tree here...

    PvP players get the currency they need by doing what they like. PVE players are doing the content they like at their own expense. See the difference? 1.6 BIS gear was from the AP vendor and many PVP players made piles of gold selling that gear. The only real expense PvP players have is Potions. While PVE players are stuck with repairs and the expense of potions.

    Sorry, what version of ESO are we on right now?

    Again, your also barking up the wrong tree.
    Ishammael wrote: »
    It's currently designed that pieces of armor from Undaunted and various dungeons appear on this vendor along with Cyrodiil set pieces but only 1 slot per week (this applies to both the "pve" gear and the "pvp" gear). My apologies for not including that in the initial chat about it on ESO live.

    This is really great!

    It would be better if they were bags that cost 20K AP, you could only buy one per day, and you also had a chance of getting a soul gem and Ornate Rubedite Dagger. Then I think it would be more in line with what we have to deal with in dungeon farming.

    Wut?
    Jadokis - AD Redguard DK v16 AR 18
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  • Takllin
    Takllin
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    DschiPeunt wrote: »
    Takllin wrote: »
    DschiPeunt wrote: »
    Takllin wrote: »
    DschiPeunt wrote: »
    Takllin wrote: »
    DschiPeunt wrote: »
    Takllin wrote: »
    DschiPeunt wrote: »
    Takllin wrote: »
    @Takllin correct, but no weapons.

    Awesome, thank you! I really like this change. I'm also glad that Maelstrom Weapons won't be available, I think there should be some exclusivity to certain items.

    Now if you could exclude the less than desirable traits... :D

    Is this exlusion of the bad traits meant to apply to both PvP vendors and loot in dungeons or only for the PvPers?

    Because PvE players don't have gold to buy the PvE AND PvP from these vendors right :P Couldn't possibly be the case, could it?

    FTR, I wish they would remove undesirable traits entirely from drop sets/undaunted, but that's a dead horse that has been beaten enough and a separate topic.

    Well, it is announced to cost a lot of gold and I dont have that much, since most of the cool stuff is BOP. On top of that, earning AP and buying an item with a good trait or having a chance to get a helmet with a random trait and a random armor class are two different ways of obtaining gear, where one favors one part of the players.

    Not every PvP player has a lot of AP either stashed away either, and it has been announced to cost a lot of AP as well.

    You can buy these items with AP or Gold. It is up to you on which you choose to purchase it with. This is good for everyone, not just PvP or PvE players.

    You may have misunderstood me there. I am not against those vendors selling those helmets. TBH I had horrible experiences with PvP players trying to farm helmets :lol:
    But I dislike the fact that this is a system that doesnt let a PvE player work towards their dream item as much as a PvP player. Sure it is not that everyone is making 1m AP a day, but I just had a talk with a DK yesterday that has never had a Valkyn helmet, although farming for it a lot.
    So I dislike that PvPers can work towards their items, while doing what they like, while PvE players are restricted to RNG or buying it for high gold cost.

    PvE players can work towards their items as well doing what they like, PvE. So I don't quite understand that comparison.
    Cuyler wrote: »
    Cuyler wrote: »
    I think this is being blown way out of proportion. There is too much animosity between PVE and PvP players and both sides are just confused as to what is really happening.

    BOTH PVP AND PVE PLAYERS BENEFIT FROM THE MONSTER HELM VENDORS.

    PvE players can buy the monster items with the gold they earn from pve'ing.

    The issue that is that nobody makes gold playing how they like anymore. Unless of course you're the kind of player that prefers grinding as endgame and not simply a means to an endgame. So no, if fact, we don't make gold from endgame PvEing anymore. All the sellable sets are not in demand. The in-demand sets are craftable or BoP. Nobody gets ESO rich by PvEing endgame content anymore.

    I dunno im sure the economy is different on PC, but its pretty easy on xbox to make plenty of gold selling motifs, tempers, low level mats, and especially v16 mats. Not to mention the trash not even worth decon you can sell to the NPCs after a couple dungeon runs.

    Keyword Endgame. That includes Trials, vDSA, vMA and PvP. Which one gives you those things in quantity to sell and make gold? Answer: none

    I'm not talking about pledge runs. You do those while leveling or gear grinding, but that's my point. Need to grind to get gold, not play how we like doing actual endgame activities.

    What Cuyler said. Progress PvE endgame is anything but self-sustaining in a gold-related way. Potions, always the newest gear, bufffood, repair costs, soul gems (guild member of us spend more than 1000 soul gems in MSA) costs more than the money you earn from these acitivities, especially because you can't sell most of the items. In PvP you earn your AP at your own rate and can buy items, which you can sell for high gold costs (remember Cyrodiils Lights and Ravager set).

    You act like PvP players don't use potions, food, soul gems, etc. There are costs to PvPing, it's not all gain and zero loss. Your endgame right now is vMA, Pledges and Dungeons runs, where all of this PvE gear is available. This is just another avenue for you all to get the gear through gold.

    There hasn't been anything worth selling for gold in a while in PvP, so that argument holds no weight right now.

    Again, I think you are barking up the wrong tree here.

    I don't see, why you take my arguments as if I was trying to argue against the PvPers. I am happy for you guys to get this change, I am not opposed to the idea, as I have stated before. So no barking. My point is: there is nothing similar to PvE players.
    And yeah, I am quite aware that you don't have zero loss, but again: you can at least buy something for your AP. Back then it were Cyrodiils Light rings, now you can still sell Akaviri motifs. I have a bank character full of dungeon shoulders and helmets, which I could make a ton of gold with, if only they weren't BOP. There was 1 week, when you could sell AA and Hel Ra gear, where PvErs could make a lot of money. But since then, it is getting worse.
    So, what I would like to see: Let the PvErs sell the helmets and shoulders to the PvPers, like they could do other way around with Cyrodiils light, or give us our own currency (Undaunted coins), for which a PvE guy like me, can buy nice stuff for and sell it.
    At the moment, PvP may at least be self-sustaining, PvE is a gold sink.

    If you want to argue for a new method of payment, or the ability to sell Undaunted gear, I'm open to it, but it's a different discussion than this vendor. Hence what I keep saying, your barking up the wrong tree.
    Jadokis - AD Redguard DK v16 AR 18
    Jàsènn - AD Orc Templar 47 AR 10
    Jessèn - AD Dunmer DK v16 AR 9 - Former Empress of Blackwater Blade

    Tekllin - AD Altmer Sorcerer v16 AR 18 (Ret.)
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  • helediron
    helediron
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    It's currently designed that pieces of armor from Undaunted and various dungeons appear on this vendor along with Cyrodiil set pieces but only 1 slot per week (this applies to both the "pve" gear and the "pvp" gear). My apologies for not including that in the initial chat about it on ESO live.
    So one slot of undaunted per week? And purchaseable with gold? Tradeable? Then this is just another RNG system. And when there is a valuable item on sale, those with lots of gold will buy them and put into stores following weeks with profit.

    Please fix the root cause of RNG and implement a token system into PvE, so dungeon delvers can get tokens for one item after about thirty runs. For PvP players, let them buy those tokens with AP. System based on tokens and AP rewards active players instead of guild cartels.
    On hiatus. PC,EU,AD - crafting completionist - @helediron 900+ cp, @helestor 1000+ cp, @helestar 800+ cp, @helester 700+ cp - Dragonborn Z Suomikilta, Harrods, Master Crafter. - Blog - Crafthouse: all stations, all munduses, all dummies, open to everyone
  • Autolycus
    Autolycus
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    I know I am going to get a hell of a lot of trolling but let PvEers have a way of getting PvP skills to use in PvE even if you can't use them in PvP without the alliance rank requirements. something like completing quests including sidequests in your non silver or gold zones would work. since one side can skip something the other side should be able to as well it is only fair. @ZOS_BrianWheeler @ZOS_GinaBruno

    I agree wholeheartedly. I have always been a very strong supporter of playing how you want. If you don't want to PvE, that's fine. You shouldn't have to. But I find it incredibly frustrating to listen to other people whine about having to do WGT twenty times to get a helm, when I have to spend weeks to get magicka detonation, or at the very least a couple of days to get something like Vigor on a new toon. This content doesn't even take that long to complete. Those of us who are more PvE focused already have to buy pvp gear from you guys, or be forced into PvP content. It's clearly a two-sided issue. Believe me, I've picked up enough Kena and Warden gear to sell to all of you in the 200-300 times I've run it, and I gladly would sell it to you, except every single ****ing item in this game that's worth anything is bind on pickup.
  • Khaos_Bane
    Khaos_Bane
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    helediron wrote: »
    It's currently designed that pieces of armor from Undaunted and various dungeons appear on this vendor along with Cyrodiil set pieces but only 1 slot per week (this applies to both the "pve" gear and the "pvp" gear). My apologies for not including that in the initial chat about it on ESO live.
    So one slot of undaunted per week? And purchaseable with gold? Tradeable? Then this is just another RNG system. And when there is a valuable item on sale, those with lots of gold will buy them and put into stores following weeks with profit.

    Please fix the root cause of RNG and implement a token system into PvE, so dungeon delvers can get tokens for one item after about thirty runs. For PvP players, let them buy those tokens with AP. System based on tokens and AP rewards active players instead of guild cartels.

    If PvP and PvE are going to be combined this is how it needs to be done. Both sides can acquire items from each other and support an economy based on it. Right now it's sad how one-sided it's becoming. No need for PvP players to do PvE and PvP required for PvE players.

    Still need to do something with the skill lines though I heard something a good idea mentioned several times. Make alliance skills and undaunted account bound, so you only have to do this grind with one character.


  • cote-bmsb16_ESO
    cote-bmsb16_ESO
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    This is so frustrating. Why are they giving PVPers an easy pass to get pve gear? Did they learn mechanics, teamwork, and struggle to fight ESO's hardest bosses? No. They zerg ball together, and lagging up servers. I took a few so called former emps to vet dungeons.. They were terrible. They had to be taught to get out of red. So now you're going to give them an easy pass to endgame gear, without facing RNGesus.. while all of us PVErs were grinding it out, figuring out the best way to beat bosses.

    I can't even sell any of my 10 molag kena helms, because they are all BOP. If they just turn off BOP for vet WGT and Vprison drops, PVErs can actually sell something worth a damn. As of right now, there is hardly any good gear to farm and sell.

    @ZOS_BrianWheeler @ZOS_GinaBruno

    [Moderator Note: Edited per our rules on Profanity]
    Edited by ZOS_Racheal on December 9, 2015 1:11AM
  • khele23eb17_ESO
    khele23eb17_ESO
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    This is so frustrating. Why are they giving PVPers an easy pass to get pve gear? Did they learn mechanics, teamwork, and struggle to fight ESO's hardest bosses? No.

    It depends how its done. Are we sure there wont be any rng involved? If it avoids rng and you can pick any gear with any trait... it would be only fair to give pve players some currency for running pve content (and I dont mean gold) which would be accepted by the same vendors.

    Edited by khele23eb17_ESO on December 8, 2015 11:40PM
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • DUTCH_REAPER
    DUTCH_REAPER
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    Just asking...but why not have a pvp character and a pve character? We got 8 slots for characters.

    If your answer is you don't like one or the other all I can throw in on this debate is as a guy who plays both pvp and pve, AP had to become useable again for something else besides siege and repair kits. I mean honestly it is time.

    And in response to the Zerg balln, you don't have to be in a Zerg to make AP brother. Was in a little 4 man group last night for a couple hours almost hitting 40k AP an hour. If your DC on PC NA I'll run with ya.

    I have heard the arguments from both sides. Pvpers say pve is just outfitting and memorizing mechanics to hit success. PVErs say pvp is full of cheaters and lag who Zerg and face roll ya.

    Well, in pvp you will die. It happens. There is no more GOD mode aka pre 1.5 mag DK. So relax. It's ok when you die. It happens to us all. As for the lag hit up a different server or stay away from the Zerg.

    And for PVE, yeah you better know the mechanics and have decent gear or your wasting everyone's time getting to the final boss and ruining a score.

    Just hug guys...it's all good.


    Wanted to chime one last thing. I have all the undaunted sets. Yes I did that pain. One specifically took 3 months to get playing on 3 different characters everyday. I don't wish that pain on nobody.
    Edited by DUTCH_REAPER on December 9, 2015 12:32AM
  • Turtl3Lov3
    Turtl3Lov3
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    robkrush wrote: »
    ....it is only fair.

    How is this fair? Can PVP guys level Undaunted by playing PVP? No! These skills and passives take a ton of time to level up. Gear you get is obsolete next patch.



    Really it doesn't take that long. You can get them pretty quickly if you hit the dungeons at each level while you're leveling to 50 and gain all the achievements, then hit them again when you're Veteran Rank.

    But I suppose the time and effort is in the eye of the player on this sort of thing. I hardly notice it
    , but others seem to really notice it.

    Lol no avid PVPer gives two schnitzels about PVE unless they need a piece of gear. Why should PVPers have to play an aspect of the game don't enjoy one bit. Hardcore PVErs don't have to go to Cyrodil if they don't want to, everything they need is in PVE land, so why shouldn't it wok vice versa?

    vg3f7.jpg
    LOVE THE TURTLE
  • spawn_to_kill
    spawn_to_kill
    ✭✭✭
    robkrush wrote: »
    robkrush wrote: »
    ....it is only fair.

    How is this fair? Can PVP guys level Undaunted by playing PVP? No! These skills and passives take a ton of time to level up. Gear you get is obsolete next patch.



    Really it doesn't take that long. You can get them pretty quickly if you hit the dungeons at each level while you're leveling to 50 and gain all the achievements, then hit them again when you're Veteran Rank.

    But I suppose the time and effort is in the eye of the player on this sort of thing. I hardly notice it, but others seem to really notice it.

    Trust me. Leveling undaunted is MUCH easier than leveling Assault and Support. We are not giving away skill lines for completing some easy BS erand boy quests.

    levelling assault and support is much easier than undaunted its done through ap gain and your pvp rank
    August Palatine
    vr16, dk
    vr 16 sorc,, templar,, nb
    500+1 champion points eups4
  • Sharmony
    Sharmony
    ✭✭✭
    Turtl3Lov3 wrote: »
    robkrush wrote: »
    ....it is only fair.

    How is this fair? Can PVP guys level Undaunted by playing PVP? No! These skills and passives take a ton of time to level up. Gear you get is obsolete next patch.



    Really it doesn't take that long. You can get them pretty quickly if you hit the dungeons at each level while you're leveling to 50 and gain all the achievements, then hit them again when you're Veteran Rank.

    But I suppose the time and effort is in the eye of the player on this sort of thing. I hardly notice it
    , but others seem to really notice it.

    Lol no avid PVPer gives two schnitzels about PVE unless they need a piece of gear. Why should PVPers have to play an aspect of the game don't enjoy one bit. Hardcore PVErs don't have to go to Cyrodil if they don't want to, everything they need is in PVE land, so why shouldn't it wok vice versa?

    vg3f7.jpg
    LOVE THE TURTLE

    Wait, What? Let me make you aware that every PvE'er practically requires proxy in magicka builds, not to mention that without vigor no stamina build can complete Veteran Maelstrom? I don't know what cloud you're floating on but PvE'ers hardcore or not are forced on every single character they level to go to cyrodiil. They don't have to go on just one character to get a bloody helmet, they have to go and play every single character to get these skills which as fundamental as a single RnG drop to a single PvP build.
    Edited by Sharmony on December 9, 2015 12:36AM
    @Wjleppard - EU - Sharmony Youtube
    Holyfire - V16 Stamina Templar | Auriels Bow - V16 Stamina Nightblade | Sharmony - V16 Magicka Templar | Flaming Rose - V16 Magicka Dragonknight | Rejuvenation - V16 Magicka Nightblade | Dora The (Explorer Title) - V16 Magicka Sorcerer | Critjiit - V16 Stamina Dragonknight | Just Hold Block - V16 Stamina Dragonknight | Stormburst - V16 Stamina Sorcerer | Ashenbourne - V16 Magicka Templar | Swims-At-Speed - V16 Magicka Templar | Sharmonknee - V16 Stamina Nightblade | Sharmoney - V16 Magicka Warden
    Guild Affiliations: Hodor, Travelling Merchant, Aetherius Trade, Golden Goose.
    Previous Affiliations: GM of Well-Fitted, Almost Heroes, Kill All, Don't Die, Exile, Sigma Draconis, Legio Mortum
  • TequilaFire
    TequilaFire
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    ✭✭✭✭✭
    This is so frustrating. Why are they giving PVPers an easy pass to get pve gear? Did they learn mechanics, teamwork, and struggle to fight ESO's hardest bosses? No. They zerg ball together, and lagging up servers. I took a few so called former emps to vet dungeons.. They were terrible. They had to be taught to get out of red. So now you're going to give them an easy pass to endgame gear, without facing RNGesus.. while all of us PVErs were grinding it out, figuring out the best way to beat bosses.

    I can't even sell any of my 10 molag kena helms, because they are all BOP. If they just turn off BOP for vet WGT and Vprison drops, PVErs can actually sell something worth a damn. As of right now, there is hardly any good gear to farm and sell.

    @ZOS_BrianWheeler @ZOS_GinaBruno

    And you probably can't fight your way out of a paper bag in PvP.
    [Moderator Note: Edited quote to match moderated version]
    Edited by ZOS_Racheal on December 9, 2015 1:13AM
  • Sharmony
    Sharmony
    ✭✭✭
    robkrush wrote: »
    robkrush wrote: »
    ....it is only fair.

    How is this fair? Can PVP guys level Undaunted by playing PVP? No! These skills and passives take a ton of time to level up. Gear you get is obsolete next patch.



    Really it doesn't take that long. You can get them pretty quickly if you hit the dungeons at each level while you're leveling to 50 and gain all the achievements, then hit them again when you're Veteran Rank.

    But I suppose the time and effort is in the eye of the player on this sort of thing. I hardly notice it, but others seem to really notice it.

    Trust me. Leveling undaunted is MUCH easier than leveling Assault and Support. We are not giving away skill lines for completing some easy BS erand boy quests.

    levelling assault and support is much easier than undaunted its done through ap gain and your pvp rank

    Each side finds the other one just as difficult because they are A] Less wanting to play their respective 'less interesting' content for the reward. B] Find it more challenging to get there because they are either disinterested or struggle as it is more of a challenge.
    Edited by Sharmony on December 9, 2015 12:39AM
    @Wjleppard - EU - Sharmony Youtube
    Holyfire - V16 Stamina Templar | Auriels Bow - V16 Stamina Nightblade | Sharmony - V16 Magicka Templar | Flaming Rose - V16 Magicka Dragonknight | Rejuvenation - V16 Magicka Nightblade | Dora The (Explorer Title) - V16 Magicka Sorcerer | Critjiit - V16 Stamina Dragonknight | Just Hold Block - V16 Stamina Dragonknight | Stormburst - V16 Stamina Sorcerer | Ashenbourne - V16 Magicka Templar | Swims-At-Speed - V16 Magicka Templar | Sharmonknee - V16 Stamina Nightblade | Sharmoney - V16 Magicka Warden
    Guild Affiliations: Hodor, Travelling Merchant, Aetherius Trade, Golden Goose.
    Previous Affiliations: GM of Well-Fitted, Almost Heroes, Kill All, Don't Die, Exile, Sigma Draconis, Legio Mortum
  • Skinzz
    Skinzz
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    Stop being scared and step into cyrodiil.. smh
    Anybody got a group? LFG, anybody? Hello?
  • cote-bmsb16_ESO
    cote-bmsb16_ESO
    ✭✭✭
    This is so frustrating. Why are they giving PVPers an easy pass to get pve gear? Did they learn mechanics, teamwork, and struggle to fight ESO's hardest bosses? No. They zerg ball together, and lagging up servers. Oh not to mention, they cheat to win with macros. I took a few so called former emps to vet dungeons.. They were terrible. They had to be taught to get out of red. So now you're going to give them an easy pass to endgame gear, without facing RNGesus.. while all of us PVErs were grinding it out, figuring out the best way to beat bosses. Fuxk you.

    I can't even sell any of my 10 molag kena helms, because they are all BOP. If they just turn off BOP for vet WGT and Vprison drops, PVErs can actually sell something worth a damn. As of right now, there is hardly any good gear to farm and sell.

    @ZOS_BrianWheeler @ZOS_GinaBruno

    And you probably can't fight your way out of a paper bag in PvP.

    I would pvp more, but its too laggy to even set off a rotation. I already pvp'd enough to see the worst cyrodiil has to offer. I probably sniped you off your horse a few times.
  • SirDopey
    SirDopey
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    Do the PVE'ers know that the orsinium sets drop in IC, so pvpers have already been picking up "PVE" gear whilst pvping??
    NA PC | AD
    xx Doc Holliday xx
  • Beesting
    Beesting
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    People complain about so much, just be happy there is a new way to get helmets

    I have spent thousands of hours doing dungeons, trials, ic, orsinium

    But when i come home from work do i really want to stand around waiting for a group to do the daily pledge or go solo vmsa?

    No i want to jump into cyro , get on ts and have fun. I do it even when ap was useless , you dont even need s group you can just go out there and have fun

    Standing around waiting for tanks and healers to do a dungeon is not fun. I got my nerenieth helmet last week after doing at least 60 runs at vr16 and boy was i close to giving up on it, i mean the coh dungeon is fun but not as much fun as murdering 60 reds on chalman farm

    I spend 10k or so a day on ingredients for immovable potions but with all the millions i made i can pvp for years to come. I don't even need a helmet anymore but i think it is good for people that have less time to spent that they can just do whatever they enjoy most at any given time, be it pvp or pve. It is a game after all

    Dont compain just make your choice if you want a certain helmet. Either find frends and run the dungeon 60 times or go pvp and slowly earn it that way. I don't see why people compain . Everyone has th same freedom to make choices
    Beesting, Bosmer Magica DK, AD EU, crafter
    Slager, Dunmer Magica DK, DC EU, pvp
    Farmer, Dunmer Magica DK, AD EU, trials build

    Every major patch looks like the end of the world but somehow i just cannot stop playing.
  • SanTii.92
    SanTii.92
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    Correct. AP OR Gold will be usable to purchase the items on the merchant. To also be clear, it will not be a combination of both to purchase an item. EG. If you want a Lord Warden Shoulder piece (or any of the gear that appears on the merchant) you will spend either AP or gold, but not AP + Gold.

    Hey Brian, was wondering all helms and shoulders will cost the same? In my opinion the hardest to get should cost more, this is my tier list.

    1-Spindleclutch, Elden Hollow, Wayrest,
    2-Fungal Grotto, Banished Cells, Darkshade, Crypt of Hearts
    3- (City of Ash), Imperial City, White gold Tower.
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • Skinzz
    Skinzz
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    Most pvp players spent time dungeon running to acquire gear. Why can't pve players play pvp? Quit being scared.
    Anybody got a group? LFG, anybody? Hello?
  • Docmandu
    Docmandu
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    I can't even sell any of my 10 molag kena helms, because they are all BOP. If they just turn off BOP for vet WGT and Vprison drops, PVErs can actually sell something worth a damn. As of right now, there is hardly any good gear to farm and sell.

    You DO realise that it was your fellow PvE'rs that caused gear to be made BoP, right?! Original Trials gear was BoE, but some PvE players screamed that it was unfair that people could buy it from another player since they didn't do the content.
  • Ruben
    Ruben
    ✭✭✭✭✭
    Docmandu wrote: »
    You DO realise that it was your fellow PvE'rs that caused gear to be made BoP, right?! Original Trials gear was BoE, but some PvE players screamed that it was unfair that people could buy it from another player since they didn't do the content.

    Nope, it was meant to be BoP.

    http://forums.elderscrollsonline.com/en/discussion/124067/known-issues-for-update-3/p1
    The gear you obtain from Trials (Difficult Mode) is currently Bind on Equip, which is not intended. The gear should be Bind on Pickup. There are also related issues with gear you receive from the regular Trials.
    DK Stamina DPS
    DK Magicka DPS
    DK Tank
    Templar Healer
    Sorcerer Stamina DPS
    Nightblade Magicka DPS
    Nightblade Stamina DPS
  • DRXHarbinger
    DRXHarbinger
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    Undaunted takes a lot longer than Assault to get to level 7 for instance, since June this year ( release on console ) It's still sitting on level 9 and does not budge at all and I have rolled over hundreds and hundreds of dungeons, completed all challenges related to them and still it's just a tick above rank 9, gaining AP is easy, resto staff and regeneration spamming for 3 days does the trick, just follow the zerg and that's all you need.

    fair enough to sell them imo, the sooner people get them the more time for PVP they'll have and it'll pick up a touch. pledges will be void though unless they offer something else, done merc motifs already and I have no desire to go back to COH after todays fisco there. Prison day no one even bothers with it.
    PC Master Race

    1001CP
    8 Flawless Toons, all Classes.
    Master Angler
    Dro-M'artha Destroyer (at last)
    Tamriel Hero
    Grand Overlord
    Every Skyshard
    Down With BOP!
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