ZOS_BrianWheeler wrote: »@Takllin correct, but no weapons.
And we PvE people? After months, we are fed up of all the well-fitted gear.Now if you could exclude the less than desirable traits...
BalticBlues wrote: »Only if we woud get this for PvE too!Now if you could exclude the less than desirable traits...
PvP people can play their favorite game for free without repair costs,
PvE people have to pay for their favorite game with repair costs.
PvP people get rewards they can sell,
PvE people get rewards they cannot sell because of BoP.
PvP people will be able to buy PvE endgame gear with APs,
PvE people will not be able to unlock PvP endgame skills with gold keys.
The story now would continue with one more episode:
PvP people would be able to get PvE endgame gear with their favorite traits.
PvE people wold not be able to get PvE endgame gear with their favorite traits.
We PvE people would like similar good conditions as PvP players, please.
No repair costs for MA, BoE rewards instead of BoP and quests to get all skills the game.
Thank you.
BalticBlues wrote: »PvP people can play their favorite game for free without repair costs,
PvE people have to pay for their favorite game with repair costs.
PvP people get rewards they can sell,
PvE people get rewards they cannot sell because of BoP.
PvP people will be able to buy PvE endgame gear with APs,
PvE people will not be able to unlock PvP endgame skills with gold keys.
The story now continues with one more episode.
We PvE people would like similar good conditions as PvP players, please.
No repair costs, no BoP and quests to give us all skills in this game. Thank you.
Lol. Such a bad attempt at making stuff up that fits your argument that I almost didn't want to bother. But I'll be nice today. No, PvP people don't get sh*t they can sell.BalticBlues wrote: »PvP people get rewards they can sell,
PvE people get rewards they cannot sell because of BoP.
How can you compare gear with skills? Can we unlock Undaunted passives in PvP? Nah, I thought so.BalticBlues wrote: »PvP people will be able to buy PvE endgame gear with APs,
PvE people will not be able to unlock PvP endgame skills with gold keys.
You are, if you think we PvE people are stupid.You are clueless bud.
well they will have gather gold and by the same items Pvper can buy for AP for gold instead...BalticBlues wrote: »PvP people can play their favorite game for free without repair costs,
PvE people have to pay for their favorite game with repair costs.
PvP people get rewards they can sell,
PvE people get rewards they cannot sell because of BoP.
PvP people will be able to buy PvE endgame gear with APs,
PvE people will not be able to unlock PvP endgame skills with gold keys.
The story now continues with one more episode.
We PvE people would like similar good conditions as PvP players, please.
No repair costs, no BoP and quests to give us all skills in this game. Thank you.
You are clueless bud. I'm telling you, time spent playing pvp is practically wasted in today's game (besides the enjoyment of wrecking face). AP is almost worthless. Gold from rewards are laughable. The gear from rewards is decon fodder. Right now the ENTIRE game requires PVE play to progress.
We are not going to argue whether IC is PVP or PVE because it doesn't fulfill either groups preferred format (that we all agree on). Bottom line, PVP needs to buy gear with AP and PVE needs a better way to get gear than the junk rng system.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
well they will have gather gold and by the same items Pvper can buy for AP for gold instead...BalticBlues wrote: »PvP people can play their favorite game for free without repair costs,
PvE people have to pay for their favorite game with repair costs.
PvP people get rewards they can sell,
PvE people get rewards they cannot sell because of BoP.
PvP people will be able to buy PvE endgame gear with APs,
PvE people will not be able to unlock PvP endgame skills with gold keys.
The story now continues with one more episode.
We PvE people would like similar good conditions as PvP players, please.
No repair costs, no BoP and quests to give us all skills in this game. Thank you.
You are clueless bud. I'm telling you, time spent playing pvp is practically wasted in today's game (besides the enjoyment of wrecking face). AP is almost worthless. Gold from rewards are laughable. The gear from rewards is decon fodder. Right now the ENTIRE game requires PVE play to progress.
We are not going to argue whether IC is PVP or PVE because it doesn't fulfill either groups preferred format (that we all agree on). Bottom line, PVP needs to buy gear with AP and PVE needs a better way to get gear than the junk rng system.
BalticBlues wrote: »You are, if you think we PvE people are stupid.You are clueless bud.
We PvE people are struggling to play for MA repairs,
while the PvP people get gold rewards and gear to sell.
My daughter only plays PvP and is swimming in gold in AP,
while all my PvE money now goes into MA repairs.
Be a ESO winner, swimming in gold and AP: Sorc or NB in PvP.
Be a ESO loser: DK or Templar in PvP or PvE MA.
well they will have gather gold and by the same items Pvper can buy for AP for gold instead...BalticBlues wrote: »PvP people can play their favorite game for free without repair costs,
PvE people have to pay for their favorite game with repair costs.
PvP people get rewards they can sell,
PvE people get rewards they cannot sell because of BoP.
PvP people will be able to buy PvE endgame gear with APs,
PvE people will not be able to unlock PvP endgame skills with gold keys.
The story now continues with one more episode.
We PvE people would like similar good conditions as PvP players, please.
No repair costs, no BoP and quests to give us all skills in this game. Thank you.
You are clueless bud. I'm telling you, time spent playing pvp is practically wasted in today's game (besides the enjoyment of wrecking face). AP is almost worthless. Gold from rewards are laughable. The gear from rewards is decon fodder. Right now the ENTIRE game requires PVE play to progress.
We are not going to argue whether IC is PVP or PVE because it doesn't fulfill either groups preferred format (that we all agree on). Bottom line, PVP needs to buy gear with AP and PVE needs a better way to get gear than the junk rng system.
Has this been confirmed? Can these items new bought with gpld? I thought it was just an AP thing.
well they will have gather gold and by the same items Pvper can buy for AP for gold instead...BalticBlues wrote: »PvP people can play their favorite game for free without repair costs,
PvE people have to pay for their favorite game with repair costs.
PvP people get rewards they can sell,
PvE people get rewards they cannot sell because of BoP.
PvP people will be able to buy PvE endgame gear with APs,
PvE people will not be able to unlock PvP endgame skills with gold keys.
The story now continues with one more episode.
We PvE people would like similar good conditions as PvP players, please.
No repair costs, no BoP and quests to give us all skills in this game. Thank you.
You are clueless bud. I'm telling you, time spent playing pvp is practically wasted in today's game (besides the enjoyment of wrecking face). AP is almost worthless. Gold from rewards are laughable. The gear from rewards is decon fodder. Right now the ENTIRE game requires PVE play to progress.
We are not going to argue whether IC is PVP or PVE because it doesn't fulfill either groups preferred format (that we all agree on). Bottom line, PVP needs to buy gear with AP and PVE needs a better way to get gear than the junk rng system.
Has this been confirmed? Can these items new bought with gpld? I thought it was just an AP thing.
Gold or AP. Confirmed by Wheeler here and on ESO Live. You can't buy with a combination of both though, it's one or the other.
ZOS_BrianWheeler wrote: »@Takllin correct, but no weapons.
Awesome, thank you! I really like this change. I'm also glad that Maelstrom Weapons won't be available, I think there should be some exclusivity to certain items.
Now if you could exclude the less than desirable traits...
DschiPeunt wrote: »ZOS_BrianWheeler wrote: »@Takllin correct, but no weapons.
Awesome, thank you! I really like this change. I'm also glad that Maelstrom Weapons won't be available, I think there should be some exclusivity to certain items.
Now if you could exclude the less than desirable traits...
Is this exlusion of the bad traits meant to apply to both PvP vendors and loot in dungeons or only for the PvPers?
DschiPeunt wrote: »ZOS_BrianWheeler wrote: »@Takllin correct, but no weapons.
Awesome, thank you! I really like this change. I'm also glad that Maelstrom Weapons won't be available, I think there should be some exclusivity to certain items.
Now if you could exclude the less than desirable traits...
Is this exlusion of the bad traits meant to apply to both PvP vendors and loot in dungeons or only for the PvPers?
Because PvE players don't have gold to buy the PvE AND PvP from these vendors right :P Couldn't possibly be the case, could it?
FTR, I wish they would remove undesirable traits entirely from drop sets/undaunted, but that's a dead horse that has been beaten enough and a separate topic.
DschiPeunt wrote: »ZOS_BrianWheeler wrote: »@Takllin correct, but no weapons.
Awesome, thank you! I really like this change. I'm also glad that Maelstrom Weapons won't be available, I think there should be some exclusivity to certain items.
Now if you could exclude the less than desirable traits...
Is this exlusion of the bad traits meant to apply to both PvP vendors and loot in dungeons or only for the PvPers?
Because PvE players don't have gold to buy the PvE AND PvP from these vendors right :P Couldn't possibly be the case, could it?
FTR, I wish they would remove undesirable traits entirely from drop sets/undaunted, but that's a dead horse that has been beaten enough and a separate topic.
Just want to chime in saying I would rather zos make the bad traits worth having rather than removing them from the drop list. Already half of the traits aren't dropping with wrothgar sets, which is good at the moment but I want them to make all of the traits at least usable.
DschiPeunt wrote: »ZOS_BrianWheeler wrote: »@Takllin correct, but no weapons.
Awesome, thank you! I really like this change. I'm also glad that Maelstrom Weapons won't be available, I think there should be some exclusivity to certain items.
Now if you could exclude the less than desirable traits...
Is this exlusion of the bad traits meant to apply to both PvP vendors and loot in dungeons or only for the PvPers?
Because PvE players don't have gold to buy the PvE AND PvP from these vendors right :P Couldn't possibly be the case, could it?
FTR, I wish they would remove undesirable traits entirely from drop sets/undaunted, but that's a dead horse that has been beaten enough and a separate topic.
ZOS_BrianWheeler wrote: »BoP vs. BoE and which traits are still being discussed.
DschiPeunt wrote: »DschiPeunt wrote: »ZOS_BrianWheeler wrote: »@Takllin correct, but no weapons.
Awesome, thank you! I really like this change. I'm also glad that Maelstrom Weapons won't be available, I think there should be some exclusivity to certain items.
Now if you could exclude the less than desirable traits...
Is this exlusion of the bad traits meant to apply to both PvP vendors and loot in dungeons or only for the PvPers?
Because PvE players don't have gold to buy the PvE AND PvP from these vendors right :P Couldn't possibly be the case, could it?
FTR, I wish they would remove undesirable traits entirely from drop sets/undaunted, but that's a dead horse that has been beaten enough and a separate topic.
Well, it is announced to cost a lot of gold and I dont have that much, since most of the cool stuff is BOP. On top of that, earning AP and buying an item with a good trait or having a chance to get a helmet with a random trait and a random armor class are two different ways of obtaining gear, where one favors one part of the players.
ZOS_BrianWheeler wrote: »It's currently designed that pieces of armor from Undaunted and various dungeons appear on this vendor along with Cyrodiil set pieces but only 1 slot per week (this applies to both the "pve" gear and the "pvp" gear). My apologies for not including that in the initial chat about it on ESO live.
ZOS_BrianWheeler wrote: »BoP vs. BoE and which traits are still being discussed.
So your saying players can get the BIS helm without doing much? AP is being saved up as we speak. Plenty of PVP players will have Millions of AP when you put this in the game.
If your going to give out stuff others worked for at least make it only well fitted so they can have a taste of their set but still have to run the content for the BIS.
For those who will hate this idea, I spent the last 3 weeks grinding AP for my Magicka Det, you can spend time clearing easy dungeons for your BIS set pieces.
Saint314Louis1985 wrote: »I think this is being blown way out of proportion. There is too much animosity between PVE and PvP players and both sides are just confused as to what is really happening.
BOTH PVP AND PVE PLAYERS BENEFIT FROM THE MONSTER HELM VENDORS.
PvE players can buy the monster items with the gold they earn from pve'ing.
The issue that is that nobody makes gold playing how they like anymore. Unless of course you're the kind of player that prefers grinding as endgame and not simply a means to an endgame. So no, if fact, we don't make gold from endgame PvEing anymore. All the sellable sets are not in demand. The in-demand sets are craftable or BoP. Nobody gets ESO rich by PvEing endgame content anymore.
DschiPeunt wrote: »DschiPeunt wrote: »ZOS_BrianWheeler wrote: »@Takllin correct, but no weapons.
Awesome, thank you! I really like this change. I'm also glad that Maelstrom Weapons won't be available, I think there should be some exclusivity to certain items.
Now if you could exclude the less than desirable traits...
Is this exlusion of the bad traits meant to apply to both PvP vendors and loot in dungeons or only for the PvPers?
Because PvE players don't have gold to buy the PvE AND PvP from these vendors right :P Couldn't possibly be the case, could it?
FTR, I wish they would remove undesirable traits entirely from drop sets/undaunted, but that's a dead horse that has been beaten enough and a separate topic.
Well, it is announced to cost a lot of gold and I dont have that much, since most of the cool stuff is BOP. On top of that, earning AP and buying an item with a good trait or having a chance to get a helmet with a random trait and a random armor class are two different ways of obtaining gear, where one favors one part of the players.
Not every PvP player has a lot of AP either stashed away either, and it has been announced to cost a lot of AP as well.
You can buy these items with AP or Gold. It is up to you on which you choose to purchase it with. This is good for everyone, not just PvP or PvE players.
ZOS_BrianWheeler wrote: »BoP vs. BoE and which traits are still being discussed.
So your saying players can get the BIS helm without doing much? AP is being saved up as we speak. Plenty of PVP players will have Millions of AP when you put this in the game.
If your going to give out stuff others worked for at least make it only well fitted so they can have a taste of their set but still have to run the content for the BIS.
For those who will hate this idea, I spent the last 3 weeks grinding AP for my Magicka Det, you can spend time clearing easy dungeons for your BIS set pieces.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
DschiPeunt wrote: »DschiPeunt wrote: »DschiPeunt wrote: »ZOS_BrianWheeler wrote: »@Takllin correct, but no weapons.
Awesome, thank you! I really like this change. I'm also glad that Maelstrom Weapons won't be available, I think there should be some exclusivity to certain items.
Now if you could exclude the less than desirable traits...
Is this exlusion of the bad traits meant to apply to both PvP vendors and loot in dungeons or only for the PvPers?
Because PvE players don't have gold to buy the PvE AND PvP from these vendors right :P Couldn't possibly be the case, could it?
FTR, I wish they would remove undesirable traits entirely from drop sets/undaunted, but that's a dead horse that has been beaten enough and a separate topic.
Well, it is announced to cost a lot of gold and I dont have that much, since most of the cool stuff is BOP. On top of that, earning AP and buying an item with a good trait or having a chance to get a helmet with a random trait and a random armor class are two different ways of obtaining gear, where one favors one part of the players.
Not every PvP player has a lot of AP either stashed away either, and it has been announced to cost a lot of AP as well.
You can buy these items with AP or Gold. It is up to you on which you choose to purchase it with. This is good for everyone, not just PvP or PvE players.
You may have misunderstood me there. I am not against those vendors selling those helmets. TBH I had horrible experiences with PvP players trying to farm helmets
But I dislike the fact that this is a system that doesnt let a PvE player work towards their dream item as much as a PvP player. Sure it is not that everyone is making 1m AP a day, but I just had a talk with a DK yesterday that has never had a Valkyn helmet, although farming for it a lot.
So I dislike that PvPers can work towards their items, while doing what they like, while PvE players are restricted to RNG or buying it for high gold cost.
BalticBlues wrote: »No. You want PvP skill lines, do the work. As someone who spends 90% of my game time in Cyro, I worked for my Proxy Det, Vigor, Barrier, etc. If you want the skills, earn them.
No. You want PvE gear, do the work. As someone who spends 90% of my game time in PvE, I worked for months on my Helmets, Shoulders etc. If you want the gear, earn it in PvE.
Saint314Louis1985 wrote: »Saint314Louis1985 wrote: »I think this is being blown way out of proportion. There is too much animosity between PVE and PvP players and both sides are just confused as to what is really happening.
BOTH PVP AND PVE PLAYERS BENEFIT FROM THE MONSTER HELM VENDORS.
PvE players can buy the monster items with the gold they earn from pve'ing.
The issue that is that nobody makes gold playing how they like anymore. Unless of course you're the kind of player that prefers grinding as endgame and not simply a means to an endgame. So no, if fact, we don't make gold from endgame PvEing anymore. All the sellable sets are not in demand. The in-demand sets are craftable or BoP. Nobody gets ESO rich by PvEing endgame content anymore.
I dunno im sure the economy is different on PC, but its pretty easy on xbox to make plenty of gold selling motifs, tempers, low level mats, and especially v16 mats. Not to mention the trash not even worth decon you can sell to the NPCs after a couple dungeon runs.
Saint314Louis1985 wrote: »Saint314Louis1985 wrote: »I think this is being blown way out of proportion. There is too much animosity between PVE and PvP players and both sides are just confused as to what is really happening.
BOTH PVP AND PVE PLAYERS BENEFIT FROM THE MONSTER HELM VENDORS.
PvE players can buy the monster items with the gold they earn from pve'ing.
The issue that is that nobody makes gold playing how they like anymore. Unless of course you're the kind of player that prefers grinding as endgame and not simply a means to an endgame. So no, if fact, we don't make gold from endgame PvEing anymore. All the sellable sets are not in demand. The in-demand sets are craftable or BoP. Nobody gets ESO rich by PvEing endgame content anymore.
I dunno im sure the economy is different on PC, but its pretty easy on xbox to make plenty of gold selling motifs, tempers, low level mats, and especially v16 mats. Not to mention the trash not even worth decon you can sell to the NPCs after a couple dungeon runs.
Keyword Endgame. That includes Trials, vDSA, vMA and PvP. Which one gives you those things in quantity to sell and make gold? Answer: none
I'm not talking about pledge runs. You do those while leveling or gear grinding, but that's my point. Need to grind to get gold, not play how we like doing actual endgame activities.
DschiPeunt wrote: »DschiPeunt wrote: »DschiPeunt wrote: »ZOS_BrianWheeler wrote: »@Takllin correct, but no weapons.
Awesome, thank you! I really like this change. I'm also glad that Maelstrom Weapons won't be available, I think there should be some exclusivity to certain items.
Now if you could exclude the less than desirable traits...
Is this exlusion of the bad traits meant to apply to both PvP vendors and loot in dungeons or only for the PvPers?
Because PvE players don't have gold to buy the PvE AND PvP from these vendors right :P Couldn't possibly be the case, could it?
FTR, I wish they would remove undesirable traits entirely from drop sets/undaunted, but that's a dead horse that has been beaten enough and a separate topic.
Well, it is announced to cost a lot of gold and I dont have that much, since most of the cool stuff is BOP. On top of that, earning AP and buying an item with a good trait or having a chance to get a helmet with a random trait and a random armor class are two different ways of obtaining gear, where one favors one part of the players.
Not every PvP player has a lot of AP either stashed away either, and it has been announced to cost a lot of AP as well.
You can buy these items with AP or Gold. It is up to you on which you choose to purchase it with. This is good for everyone, not just PvP or PvE players.
You may have misunderstood me there. I am not against those vendors selling those helmets. TBH I had horrible experiences with PvP players trying to farm helmets
But I dislike the fact that this is a system that doesnt let a PvE player work towards their dream item as much as a PvP player. Sure it is not that everyone is making 1m AP a day, but I just had a talk with a DK yesterday that has never had a Valkyn helmet, although farming for it a lot.
So I dislike that PvPers can work towards their items, while doing what they like, while PvE players are restricted to RNG or buying it for high gold cost.
PvE players can work towards their items as well doing what they like, PvE. So I don't quite understand that comparison.
Saint314Louis1985 wrote: »Saint314Louis1985 wrote: »I think this is being blown way out of proportion. There is too much animosity between PVE and PvP players and both sides are just confused as to what is really happening.
BOTH PVP AND PVE PLAYERS BENEFIT FROM THE MONSTER HELM VENDORS.
PvE players can buy the monster items with the gold they earn from pve'ing.
The issue that is that nobody makes gold playing how they like anymore. Unless of course you're the kind of player that prefers grinding as endgame and not simply a means to an endgame. So no, if fact, we don't make gold from endgame PvEing anymore. All the sellable sets are not in demand. The in-demand sets are craftable or BoP. Nobody gets ESO rich by PvEing endgame content anymore.
I dunno im sure the economy is different on PC, but its pretty easy on xbox to make plenty of gold selling motifs, tempers, low level mats, and especially v16 mats. Not to mention the trash not even worth decon you can sell to the NPCs after a couple dungeon runs.
Keyword Endgame. That includes Trials, vDSA, vMA and PvP. Which one gives you those things in quantity to sell and make gold? Answer: none
I'm not talking about pledge runs. You do those while leveling or gear grinding, but that's my point. Need to grind to get gold, not play how we like doing actual endgame activities.
DschiPeunt wrote: »DschiPeunt wrote: »DschiPeunt wrote: »DschiPeunt wrote: »ZOS_BrianWheeler wrote: »@Takllin correct, but no weapons.
Awesome, thank you! I really like this change. I'm also glad that Maelstrom Weapons won't be available, I think there should be some exclusivity to certain items.
Now if you could exclude the less than desirable traits...
Is this exlusion of the bad traits meant to apply to both PvP vendors and loot in dungeons or only for the PvPers?
Because PvE players don't have gold to buy the PvE AND PvP from these vendors right :P Couldn't possibly be the case, could it?
FTR, I wish they would remove undesirable traits entirely from drop sets/undaunted, but that's a dead horse that has been beaten enough and a separate topic.
Well, it is announced to cost a lot of gold and I dont have that much, since most of the cool stuff is BOP. On top of that, earning AP and buying an item with a good trait or having a chance to get a helmet with a random trait and a random armor class are two different ways of obtaining gear, where one favors one part of the players.
Not every PvP player has a lot of AP either stashed away either, and it has been announced to cost a lot of AP as well.
You can buy these items with AP or Gold. It is up to you on which you choose to purchase it with. This is good for everyone, not just PvP or PvE players.
You may have misunderstood me there. I am not against those vendors selling those helmets. TBH I had horrible experiences with PvP players trying to farm helmets
But I dislike the fact that this is a system that doesnt let a PvE player work towards their dream item as much as a PvP player. Sure it is not that everyone is making 1m AP a day, but I just had a talk with a DK yesterday that has never had a Valkyn helmet, although farming for it a lot.
So I dislike that PvPers can work towards their items, while doing what they like, while PvE players are restricted to RNG or buying it for high gold cost.
PvE players can work towards their items as well doing what they like, PvE. So I don't quite understand that comparison.Saint314Louis1985 wrote: »Saint314Louis1985 wrote: »I think this is being blown way out of proportion. There is too much animosity between PVE and PvP players and both sides are just confused as to what is really happening.
BOTH PVP AND PVE PLAYERS BENEFIT FROM THE MONSTER HELM VENDORS.
PvE players can buy the monster items with the gold they earn from pve'ing.
The issue that is that nobody makes gold playing how they like anymore. Unless of course you're the kind of player that prefers grinding as endgame and not simply a means to an endgame. So no, if fact, we don't make gold from endgame PvEing anymore. All the sellable sets are not in demand. The in-demand sets are craftable or BoP. Nobody gets ESO rich by PvEing endgame content anymore.
I dunno im sure the economy is different on PC, but its pretty easy on xbox to make plenty of gold selling motifs, tempers, low level mats, and especially v16 mats. Not to mention the trash not even worth decon you can sell to the NPCs after a couple dungeon runs.
Keyword Endgame. That includes Trials, vDSA, vMA and PvP. Which one gives you those things in quantity to sell and make gold? Answer: none
I'm not talking about pledge runs. You do those while leveling or gear grinding, but that's my point. Need to grind to get gold, not play how we like doing actual endgame activities.
What Cuyler said. Progress PvE endgame is anything but self-sustaining in a gold-related way. Potions, always the newest gear, bufffood, repair costs, soul gems (guild member of us spend more than 1000 soul gems in MSA) costs more than the money you earn from these acitivities, especially because you can't sell most of the items. In PvP you earn your AP at your own rate and can buy items, which you can sell for high gold costs (remember Cyrodiils Lights and Ravager set).