Septimus_Magna wrote: »There seems to be some confusion about this system being unfair towards pvp players, which is not the case.
1) pvp players need to do many gold keys (=pve content) to get the monster shoulders, this is the same for all players.
2) anyone can buy the monster mask (pvp and pve) because you can get it with AP or gold.
3) you dont make any gold with pvp, it only costs a lot of gold.
1) undaunted= 20 Minutes a day for a month or so Alliance rank- half a year(not 100% sure how long it took first person to get it) continuous pvp
2) you can also get it with doing AP which you passively get while playing, i dont earn tokens doing pledges/trials/vMA/vDSA and then spend them on helms,
3)you make lots of alliance points passively which you can then sell for gold, also PvE costs gold nowadays because everything is BoP. all the new PvE sets from IC and Orsinium are all bound.
Dont get me wrong im not asking them to take any of those things away from the pure PvPers, im asking them to ADD something for the pure PvErs ,they need to find a balance otherwise people will leave. and none of us want that.
and for the record i do both PvE and PvP.
You then should have to work in PvE for your helmet/shoulder stuff too.im glad this game stills where people work to get their stuff,
not get them in their mailbox as they please
RAGUNAnoOne wrote: »I know I am going to get a hell of a lot of trolling but let PvEers have a way of getting PvP skills to use in PvE even if you can't use them in PvP without the alliance rank requirements. something like completing quests including sidequests in your non silver or gold zones would work. since one side can skip something the other side should be able to as well it is only fair. @ZOS_BrianWheeler @ZOS_GinaBruno
BalticBlues wrote: »You then should have to work in PvE for your helmet/shoulder stuff too.im glad this game stills where people work to get their stuff,
not get them in their mailbox as they please
As we PvE people had to do for months, instead of "getting it in the mail".
I love PvP in other games, but hate it in ESO, because the balance is in ruins:
NBs in invisible god mode kill people easily by surprise attacks before they can react.
Now these carefree PvP gankers even demand PvE helmets/shoulders,
because they cannot loot it from PvE players like TV stones?
I only can wish that the PvE people will receive a skill workshop soon.
A skill workshop where we can somehow work for the endgame skills we need,
instead of forcing us into a PvP butchering place as AP food for NBs in god mode.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Khaos_Bane wrote: »If you are giving the PvP population a way to skip PvE content the same should be done the other way as well. Give access to PvP skills items and gear in PvE, it's ridiculous that you force people to PvP but not PvE. Are you really going to let PvP players sell to people who only PvE and not allow PvE people make gold from selling dungeon items? Truly ridiculous. Glad to see the way this game is going though.
I cannot stand playing IC, it gets boring so fast. But I have to buy the premium jewelry from people who farm it.
Septimus_Magna wrote: »Septimus_Magna wrote: »There seems to be some confusion about this system being unfair towards pvp players, which is not the case.
1) pvp players need to do many gold keys (=pve content) to get the monster shoulders, this is the same for all players.
2) anyone can buy the monster mask (pvp and pve) because you can get it with AP or gold.
3) you dont make any gold with pvp, it only costs a lot of gold.
1) undaunted= 20 Minutes a day for a month or so Alliance rank- half a year(not 100% sure how long it took first person to get it) continuous pvp
2) you can also get it with doing AP which you passively get while playing, i dont earn tokens doing pledges/trials/vMA/vDSA and then spend them on helms,
3)you make lots of alliance points passively which you can then sell for gold, also PvE costs gold nowadays because everything is BoP. all the new PvE sets from IC and Orsinium are all bound.
Dont get me wrong im not asking them to take any of those things away from the pure PvPers, im asking them to ADD something for the pure PvErs ,they need to find a balance otherwise people will leave. and none of us want that.
and for the record i do both PvE and PvP.
I also do both pvp and pve and I dont think they take anything away from pve players in any way.
You make AP by doing pvp but the siege (and new forward camps) also cost AP, the tri-stat pots and purple buff food arent exactly cheap either.
PVE is a lot cheaper in my experience, you can use normal v15 pots which drops from mobs and cheaper blue buff food. The mobs also drop a lot of stuff which you can sell to vendors, or you can decon it and sell the materials. You can make easy gold just by selling v15 silks/ingots/leather.
If you make 50k AP for example, there is a conversion rate of 1:4 so thats only 12.5k gold. That roughly translates to 30x v15 mats. The disadvantage for the pvp player is that he also need to buy tri-stat pots and purple buff food with that 12.5k income.
In pve its a lot easier to make consistent gold just by doing dungeons/farming mobs, in pvp it can be a lot harder to make consistent AP if there's a 50-man zerg roaming around for example.
Saint314Louis1985 wrote: »I think this is being blown way out of proportion. There is too much animosity between PVE and PvP players and both sides are just confused as to what is really happening.
BOTH PVP AND PVE PLAYERS BENEFIT FROM THE MONSTER HELM VENDORS.
PvE players can buy the monster items with the gold they earn from pve'ing. PVP players dont really earn gold at all while in PVP. I know this first hand as someone who stricly pvp'd for months. Once i started running dungeons and such, the amount of gold i made has ridiculously increased. Its much easier to earn gold than to earn AP.
PvP players can buy the monster items with AP earned from pvp'ing. PvE players of course dont earn AP at all while pve'ing.
Both sides must pvp to level assault and support. Which takes a long time.
Both sides must pve to level undaunted. Which also takes a long time.
And to those PvE'ers who say you must pvp in IC to get agility sets or AP gear n such. That is is imply not true. You can buy these from anyone simply because they are BoE items.
Also, agility and willpower gear drop from dungeon bosses!!! SO YOU ARE REWARDED WITH PVP STUFF BY DOING PVE! AND THEN YOU CAN SELL THAT ITEM FOR GOLD IF YOU WISH TO BUY YOUR MONSTER ITEM FROM THE CYRODIL VENDOR!!
Everyone needs to stop over reacting and see how things really are going to be fair.
PS
As far as traits go, i think they should make it completely RNG, but not make the cost of these items too extreme. If you get the trait you want first try, praise the rng gods. If you dont, you shouldnt have to save up 1million gold or AP to try again.
Saint314Louis1985 wrote: »I think this is being blown way out of proportion. There is too much animosity between PVE and PvP players and both sides are just confused as to what is really happening.
BOTH PVP AND PVE PLAYERS BENEFIT FROM THE MONSTER HELM VENDORS.
PvE players can buy the monster items with the gold they earn from pve'ing.
I too don't want to have to do Maelstrom Arena. I don't like solo play in my group play. therefore I shouldn't have to do it. Please add Maelstrom weapons as well so I can purchase with AP and gold. This is no different than adding undaunted gear.Where's my Maelstrom/v16 master wep's for AP then?
BalticBlues wrote: »
Saint314Louis1985 wrote: »I think this is being blown way out of proportion. There is too much animosity between PVE and PvP players and both sides are just confused as to what is really happening.
BOTH PVP AND PVE PLAYERS BENEFIT FROM THE MONSTER HELM VENDORS.
PvE players can buy the monster items with the gold they earn from pve'ing.
The issue that is that nobody makes gold playing how they like anymore. Unless of course you're the kind of player that prefers grinding as endgame and not simply a means to an endgame. So no, if fact, we don't make gold from endgame PvEing anymore. All the sellable sets are not in demand. The in-demand sets are craftable or BoP. Nobody gets ESO rich by PvEing endgame content anymore.
In PvP, AP is organically gained by playing PvP. There is a big difference here, and this is where the "fairness" of this deal drops off.
The fact is PvP has always had a way to circumvent the RNG system of this game, using elite vendors. It's a token system purely for PvP. TV stones are the same thing.
In PvE, there is no comparable token system =/= fair.
Oh and to just point out how Ludacris this idea is @ZOS_BrianWheeler, I will quote the following:I too don't want to have to do Maelstrom Arena. I don't like solo play in my group play. therefore I shouldn't have to do it. Please add Maelstrom weapons as well so I can purchase with AP and gold. This is no different than adding undaunted gear.Where's my Maelstrom/v16 master wep's for AP then?
You truly are opening Pandora's box here. The only fair way to go about it after breaking the seal is inevitably having a one stop shop including all the gear in the game purchasable using every currency available. Or, you know, a token system.
...
Better yet, don't sell any shoulders, sell gold keys. Then that's fair as everyone else. or fix the PvE at the same time as this PvP thing.
willymchilybily wrote: »i dont see why PvE players are being upset by the prospect of monster sets being available from a vendor when that vendor sells the items for both GOLD and AP. it seems fair to both parties.
As for skill lines. We all have to find the mage books for the meteor/entropy/magelight, we all have to PvP if we want prox det, vigor, caltrops, purge. And we all have to dungeon if we want undaunted. and in my opinion, anything build critical is unlocked fairly early in all cases or not really build critical opposed to build preferred.
but I'm happy to debate any of my statements if someone has an example that contradicts the above.
Saint314Louis1985 wrote: »I think this is being blown way out of proportion. There is too much animosity between PVE and PvP players and both sides are just confused as to what is really happening.
BOTH PVP AND PVE PLAYERS BENEFIT FROM THE MONSTER HELM VENDORS.
PvE players can buy the monster items with the gold they earn from pve'ing.
The issue that is that nobody makes gold playing how they like anymore. Unless of course you're the kind of player that prefers grinding as endgame and not simply a means to an endgame. So no, if fact, we don't make gold from endgame PvEing anymore. All the sellable sets are not in demand. The in-demand sets are craftable or BoP. Nobody gets ESO rich by PvEing endgame content anymore.
In PvP, AP is organically gained by playing PvP. There is a big difference here, and this is where the "fairness" of this deal drops off.
The fact is PvP has always had a way to circumvent the RNG system of this game, using elite vendors. It's a token system purely for PvP. TV stones are the same thing.
In PvE, there is no comparable token system =/= fair.
Oh and to just point out how Ludacris this idea is @ZOS_BrianWheeler, I will quote the following:I too don't want to have to do Maelstrom Arena. I don't like solo play in my group play. therefore I shouldn't have to do it. Please add Maelstrom weapons as well so I can purchase with AP and gold. This is no different than adding undaunted gear.Where's my Maelstrom/v16 master wep's for AP then?
You truly are opening Pandora's box here. The only fair way to go about it after breaking the seal is inevitably having a one stop shop including all the gear in the game purchasable using every currency available. Or, you know, a token system.
Well,
PvP players will be getting a vendor giving access to undaunted monster helms and shoulders for AP and/or gold and that is a good change players who don't want to PvE have access to beat in slot monster helms and shoulders they want, cool.
That leaves two outstanding changes that need to come along.
Assault and support skill lines should ever opened up to all players upon reaching Veteran Ranks or Level 50 for not previously attained through PvP experience.
PvP players need a way to level undaunted skills and passives in Cyrodil or IC.
PvP players don't have to PvE
PvE players don't have to PvP
Everyone can play the game how hey want with access to everything they want.
While completely fair and unbiased someone will go nuts guaranteed.
ZOS_BrianWheeler wrote: »It's currently designed that pieces of armor from Undaunted and various dungeons appear on this vendor along with Cyrodiil set pieces but only 1 slot per week (this applies to both the "pve" gear and the "pvp" gear). My apologies for not including that in the initial chat about it on ESO live.
RAGUNAnoOne wrote: »I know I am going to get a hell of a lot of trolling but let PvEers have a way of getting PvP skills to use in PvE even if you can't use them in PvP without the alliance rank requirements. something like completing quests including sidequests in your non silver or gold zones would work. since one side can skip something the other side should be able to as well it is only fair. @ZOS_BrianWheeler @ZOS_GinaBruno
Septimus_Magna wrote: »Septimus_Magna wrote: »There seems to be some confusion about this system being unfair towards pvp players, which is not the case.
1) pvp players need to do many gold keys (=pve content) to get the monster shoulders, this is the same for all players.
2) anyone can buy the monster mask (pvp and pve) because you can get it with AP or gold.
3) you dont make any gold with pvp, it only costs a lot of gold.
1) undaunted= 20 Minutes a day for a month or so Alliance rank- half a year(not 100% sure how long it took first person to get it) continuous pvp
2) you can also get it with doing AP which you passively get while playing, i dont earn tokens doing pledges/trials/vMA/vDSA and then spend them on helms,
3)you make lots of alliance points passively which you can then sell for gold, also PvE costs gold nowadays because everything is BoP. all the new PvE sets from IC and Orsinium are all bound.
Dont get me wrong im not asking them to take any of those things away from the pure PvPers, im asking them to ADD something for the pure PvErs ,they need to find a balance otherwise people will leave. and none of us want that.
and for the record i do both PvE and PvP.
I also do both pvp and pve and I dont think they take anything away from pve players in any way.
You make AP by doing pvp but the siege (and new forward camps) also cost AP, the tri-stat pots and purple buff food arent exactly cheap either.
PVE is a lot cheaper in my experience, you can use normal v15 pots which drops from mobs and cheaper blue buff food. The mobs also drop a lot of stuff which you can sell to vendors, or you can decon it and sell the materials. You can make easy gold just by selling v15 silks/ingots/leather.
If you make 50k AP for example, there is a conversion rate of 1:4 so thats only 12.5k gold. That roughly translates to 30x v15 mats. The disadvantage for the pvp player is that he also need to buy tri-stat pots and purple buff food with that 12.5k income.
In pve its a lot easier to make consistent gold just by doing dungeons/farming mobs, in pvp it can be a lot harder to make consistent AP if there's a 50-man zerg roaming around for example.