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A way to make the PVE portion of Cyrodiil more bearable without impacting PVP too much

Azurephoenix999
Azurephoenix999
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Let me be frank, doing PVE content in Cyrodiil is a pain in the ass when you're inside enemy territory. Grabbing the skyshards inside enemy gates is a pain, doing quests in towns owned by enemy alliances is a pain, doing dark anchors is a pain, and don't even get me started on the dungeons.

I understand that Cyrodiil is a PVP oriented zone, but against their better judge

I believe that this could be made much more bearable through the use of intermissions (dunno if these are already in place as I don't spend a lot of time in Cyrodiil) in between the end of each campaign and the start of the next. They would last 1 day for 7 day campaigns, and 3 days for 30 day campaigns.

During these intermissions:
  • Alliances will own the keep, resources, and scrolls on their territory, and they cannot capture the ones owned by other alliances.
  • Guards pertaining to specific alliances will NOT be present in Chorrol, Bruma, Cheydinhal, Vlastrus, or Cropsford.
  • If players of different alliances go into dungeons, they will be in a separate instance of said dungeon.
  • The gates guarding each elder scroll will be open, allowing members to grab the skyshards in those areas much more easily.
  • Players can still complete scouting and bounty missions for alliance points, but those alliance points will not count towards the leaderboards.

If you dislike this idea for whatever reason (other than, "it's change and I don't like it") then please state why in the bottom and give some constructive feedback.


Also, because I know that someone's just going to look at this and say "entitled", *** you in advance. I'm making a suggestion. If people didn't make suggestions, the game wouldn't get any better and might even get worse.
Guildmaster of Spectral Liberty - Xbox One - European Megaserver
  • NateAssassin
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    Better yet, just create a campaign that has only PvE, so friends can play together across factions.

    Oh wait that gives PvPers less carebears to trump, it won't ever happen because we can't upset the PvP masterrace.
    AD | Malaya the Mystic ─ VR16 Khajiit Sorc | Shal'ina the Swift ─ VR16 Khajiit NB | Jòhn Cena ─ VR1 Khajiit NB | Priestess Shaari ─ VR1 Temp
  • Azurephoenix999
    Azurephoenix999
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    Better yet, just create a campaign that has only PvE, so friends can play together across factions.

    Oh wait that gives PvPers less carebears to trump, it won't ever happen because we can't upset the PvP masterrace.

    Honestly, I'd prefer that. When I suggested it I got a ton of negative responses from hardcore PVPers saying "If you want this, you'll have to give us PVP all over tamriel", "Cyrodiil would be boring as *** without PVP", and "this *** is just acting entitled".

    Guildmaster of Spectral Liberty - Xbox One - European Megaserver
  • Tan9oSuccka
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    I was not a fan of doing a public dolmen, and fighting the tough last boss and having some scrub AD guy try to gank me.

    He couldn't burst me fast enough with the abused Vamp/Sorc combo, and bolt escaped.

  • idk
    idk
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    It is a choice to do the quests or not. The PvE content in cyrodiil is not required. If one wants to do them they should the appropriate risks involved which means possible PvP.

    Yes, I've completed all the Quests on one character and killed more players I the process than killed me. May have been killed once in that process. Just be smart and diligent.
  • NateAssassin
    NateAssassin
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    Better yet, just create a campaign that has only PvE, so friends can play together across factions.

    Oh wait that gives PvPers less carebears to trump, it won't ever happen because we can't upset the PvP masterrace.

    Honestly, I'd prefer that. When I suggested it I got a ton of negative responses from hardcore PVPers saying "If you want this, you'll have to give us PVP all over tamriel", "Cyrodiil would be boring as *** without PVP", and "this *** is just acting entitled".
    PvPers just want another carebear to kill, 80% of my deaths in Cyro have been a ganker killing me inside a delve when I am trying to get a skyshard or clear the delve of a boss, I even had a red guy kill me when I was in my inventory, tbag me, and send me "you got rekt xDDDD noob" whispers.
    AD | Malaya the Mystic ─ VR16 Khajiit Sorc | Shal'ina the Swift ─ VR16 Khajiit NB | Jòhn Cena ─ VR1 Khajiit NB | Priestess Shaari ─ VR1 Temp
  • Azurephoenix999
    Azurephoenix999
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    I was not a fan of doing a public dolmen, and fighting the tough last boss and having some scrub AD guy try to gank me.

    He couldn't burst me fast enough with the abused Vamp/Sorc combo, and bolt escaped.

    precisely why I feel something like this should be in place. I get that Cyrodiil is a PVP zone, and whilst this might be the place for it, there is also a time.

    It's like "bro, can you seriously not wait 2 *** seconds for me to grab this skyshard?"
    Guildmaster of Spectral Liberty - Xbox One - European Megaserver
  • Azurephoenix999
    Azurephoenix999
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    It is a choice to do the quests or not. The PvE content in cyrodiil is not required. If one wants to do them they should the appropriate risks involved which means possible PvP.

    Yes, I've completed all the Quests on one character and killed more players I the process than killed me. May have been killed once in that process. Just be smart and diligent.

    I get that there's a way of doing things, and I understand that doing the quests, skyshards and stuff is not mandatory. I just believe that if there's PVE content, it should be just as difficult as the rest of the PVE content in the game.

    You know what? It is. It's just as difficult as the rest of the PVE content. You know why the fact that it's in a PVP zone makes it different? Because getting ganked by other players is an INCONVENIENCE. Getting sent back to the wayshrine, having to run all the way back there and such is an INCONVENIENCE.

    There's a huge difference between something being difficult and something being downright annoying. ESO has a habit of being annoying rather than difficult.

    The level of difficulty is just fine in Cyrodiil, the annoyance is what makes doing PVE in Cyrodiil un-enjoyable. It's something that I believe should be changed in order to remain consistent.

    If you're not trying to do PVP related stuff, then I believe the inconveniences associated with PVP shouldn't apply.
    Guildmaster of Spectral Liberty - Xbox One - European Megaserver
  • robkrush
    robkrush
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    Cyrodiil is PVP. Period.
    PS4-NA-DC
    PSN: robkrush

    The game's central concept of "PvP in PvP areas and be safe in safe areas" needs to stay the way it is.
    ZOS, 1-12-2016
  • Azurephoenix999
    Azurephoenix999
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    robkrush wrote: »
    Cyrodiil is PVP. Period.

    Cyrodiil has PVE content in it, therefore it is not 100% PVP.
    Guildmaster of Spectral Liberty - Xbox One - European Megaserver
  • wayfarerx
    wayfarerx
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    robkrush wrote: »
    Cyrodiil is PVP. Period.

    I have to agree. While I admit that getting all the skyshards/quests/dolments in Cyrodiil with a PvE character is a pain, that's kind of the point. There needs to be difficult things in the game otherwise it's just an overwrought gathering simulator.

    Should we take the bosses out of vet dungeons one day a week so that people who dislike PvE can get their pledges done?
    Edited by wayfarerx on November 24, 2015 7:43PM
    @wayfarerx - PC / North America / Aldmeri Dominion
  • Nyghthowler
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    robkrush wrote: »
    Cyrodiil is PVP. Period.

    Spoken like a true GANKER.

    I'm not prejudiced; I hate everyone equally !
  • Azurephoenix999
    Azurephoenix999
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    wayfarerx wrote: »
    robkrush wrote: »
    Cyrodiil is PVP. Period.

    I have to agree. While I admit that getting all the skyshards/quests/dolments in Cyrodiil with a PvE character is a pain, that's kind of the point. There needs to be difficult things in the game otherwise it's just an overwrought gathering simulator.

    Should we take the bosses out of vet dungeons one day a week so that people who dislike PvE can get their pledges done?

    There's a difference between difficult and annoying. If your alliance has no keeps, getting killed by someone means getting forced all the way back to the wayshrine and having to essentially run all the way back, only to possibly get ganked again.

    Bosses are difficult, running from place to place is annoying. Having a small period of time to ease on the annoyances of PVP is not the same as removing bosses from dungeons.
    Edited by Azurephoenix999 on November 24, 2015 7:47PM
    Guildmaster of Spectral Liberty - Xbox One - European Megaserver
  • robkrush
    robkrush
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    robkrush wrote: »
    Cyrodiil is PVP. Period.

    Cyrodiil has PVE content in it, therefore it is not 100% PVP.

    Cyrodill is 100% PVP. Whether you are questing, or grinding, or attacking a keep you are playing PVP. The enemy could be watching you anytime and there are no free passes. The sooner you realize this fact the better of you'll be. If you want to lolly gag around stay in the PVE maps.
    PS4-NA-DC
    PSN: robkrush

    The game's central concept of "PvP in PvP areas and be safe in safe areas" needs to stay the way it is.
    ZOS, 1-12-2016
  • wayfarerx
    wayfarerx
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    wayfarerx wrote: »
    robkrush wrote: »
    Cyrodiil is PVP. Period.

    I have to agree. While I admit that getting all the skyshards/quests/dolments in Cyrodiil with a PvE character is a pain, that's kind of the point. There needs to be difficult things in the game otherwise it's just an overwrought gathering simulator.

    Should we take the bosses out of vet dungeons one day a week so that people who dislike PvE can get their pledges done?

    There's a difference between difficult and annoying. If your alliance has no keeps, getting killed by someone means getting forced all the way back to the wayshrine and having to essentially run all the way back, only to possibly get ganked again.

    Bosses are difficult, running from place to place is annoying. Having a small period of time to ease on the annoyances of PVP is not the same as removing bosses from dungeons.

    Well, you find it annoying because you don't like PvP. I find it challenging because I do like PvP. The running back to an objective after death is the penalty for death in PvP instead of gear repairs or whatnot.

    There's plenty of skyshards in the game, skipping the ones in Cyrodiil shouldn't cripple your build too much. If you're a completionist then this is the kind of work you'll have to do in a multi-faceted game like this.

    My suggestion would be to quit trying to solo around Cyrodiil and find some people to hit these objectives with (and I'm a dedicated solo player so I don't say this lightly). Grouping up in PvP can make it quite a bit more fun and, obviously, increases your chances of success.
    @wayfarerx - PC / North America / Aldmeri Dominion
  • robkrush
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    robkrush wrote: »
    Cyrodiil is PVP. Period.

    Spoken like a true GANKER.

    Please... Why would I gank at quest locations when I can jump guys trying to get into the sewers. LOL.
    PS4-NA-DC
    PSN: robkrush

    The game's central concept of "PvP in PvP areas and be safe in safe areas" needs to stay the way it is.
    ZOS, 1-12-2016
  • Ackwalan
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    What would you say to having open PvP in the PvE zones during this time frame?
  • NateAssassin
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    wayfarerx wrote: »
    robkrush wrote: »
    Cyrodiil is PVP. Period.

    I have to agree. While I admit that getting all the skyshards/quests/dolments in Cyrodiil with a PvE character is a pain, that's kind of the point. There needs to be difficult things in the game otherwise it's just an overwrought gathering simulator.

    Should we take the bosses out of vet dungeons one day a week so that people who dislike PvE can get their pledges done?
    How is getting ganked over and over a challenge? It's not, it's an annoyance and in the end you become the next easy AP for a ganker, and yes I've killed gankers before and believe it or not they come back and attempt to gank again and again.

    The point is if they add a simple PvE campaign, PvPers can still have their "fun" spamming WB, while PvEers can play cross faction and complete quests.
    AD | Malaya the Mystic ─ VR16 Khajiit Sorc | Shal'ina the Swift ─ VR16 Khajiit NB | Jòhn Cena ─ VR1 Khajiit NB | Priestess Shaari ─ VR1 Temp
  • Azurephoenix999
    Azurephoenix999
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    wayfarerx wrote: »
    wayfarerx wrote: »
    robkrush wrote: »
    Cyrodiil is PVP. Period.

    I have to agree. While I admit that getting all the skyshards/quests/dolments in Cyrodiil with a PvE character is a pain, that's kind of the point. There needs to be difficult things in the game otherwise it's just an overwrought gathering simulator.

    Should we take the bosses out of vet dungeons one day a week so that people who dislike PvE can get their pledges done?

    There's a difference between difficult and annoying. If your alliance has no keeps, getting killed by someone means getting forced all the way back to the wayshrine and having to essentially run all the way back, only to possibly get ganked again.

    Bosses are difficult, running from place to place is annoying. Having a small period of time to ease on the annoyances of PVP is not the same as removing bosses from dungeons.

    Well, you find it annoying because you don't like PvP. I find it challenging because I do like PvP. The running back to an objective after death is the penalty for death in PvP instead of gear repairs or whatnot.

    There's plenty of skyshards in the game, skipping the ones in Cyrodiil shouldn't cripple your build too much. If you're a completionist then this is the kind of work you'll have to do in a multi-faceted game like this.

    My suggestion would be to quit trying to solo around Cyrodiil and find some people to hit these objectives with (and I'm a dedicated solo player so I don't say this lightly). Grouping up in PvP can make it quite a bit more fun and, obviously, increases your chances of success.

    I'm also a dedicated solo player. I myself have managed to solo all PVE quests in the towns, I've gotten all skyshards on the surface (besides one behind an AD gate) and several of the ones underground, and I've also done a few dark anchors by myself.

    I'm mostly concerned about the people that come after me. This would've been so much easier in a group (you're right on that), but not everyone has people they can play with.

    I can't help but feel as though text chat should be implemented on consoles (that alone would solve SO many issues you wouldn't believe) to make it easier for people to communicate and find groups.

    I know the group finder tool has gotten better, but it's still far from perfect.
    Edited by Azurephoenix999 on November 24, 2015 7:58PM
    Guildmaster of Spectral Liberty - Xbox One - European Megaserver
  • laksikus
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    that thread is the same as countless stupid "make IC PVE only" threads.

    If PVPers want some of the best gear of the game they have to go PVE.
    Only reason why PVEers come to PVP is Alliance wars skills + Cyrodiil Quests.

    If a pvper wants to hold against another ood equipped pvper he needs those fancy good PVE sets.
    Nothing a PVEer can get in PVP is rly necessary for him doing all other zones/pledges/etc.

    so it stands pvper needs to do pve to get good gear
    pveers need pvp if they want to do some optional things for their fun.


    Just take it that Cyrodiil + IC is 100% pvp land- its only 10% of the content anyway.
    90% pve, 10% pvp and youa rent forced to do 10% if you dont want to pvp

    (that is said from a hybrid player. im no way one of the best in PVP or PVE, i enjoy doing my daily pledges and running vet dungeons, and i can hold myself against others in pvp. I undderstand totally when pvpers whine about beeing forced to do pve for gear (even if i enjoy that) and at the same time i dont understand all those pveers want a pvp free cyro as they have 90% of other content just for themselves)
  • Azurephoenix999
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    Ackwalan wrote: »
    What would you say to having open PvP in the PvE zones during this time frame?

    That would still be there. Due to everyone having constant access to their home keeps, the penalty for getting ganked wouldn't be as severe.

    In addition, the fact that alliances can't capture keeps and such, less PVP oriented people would be playing (they'd still play to kill people, but that would be the extent of it).
    Guildmaster of Spectral Liberty - Xbox One - European Megaserver
  • robkrush
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    wayfarerx wrote: »
    robkrush wrote: »
    Cyrodiil is PVP. Period.

    I have to agree. While I admit that getting all the skyshards/quests/dolments in Cyrodiil with a PvE character is a pain, that's kind of the point. There needs to be difficult things in the game otherwise it's just an overwrought gathering simulator.

    Should we take the bosses out of vet dungeons one day a week so that people who dislike PvE can get their pledges done?
    How is getting ganked over and over a challenge? It's not, it's an annoyance and in the end you become the next easy AP for a ganker, and yes I've killed gankers before and believe it or not they come back and attempt to gank again and again.

    The point is if they add a simple PvE campaign, PvPers can still have their "fun" spamming WB, while PvEers can play cross faction and complete quests.

    No free passes. You can complete this content easily by choosing your factions buff server, playing with friends, and playing in the morning hours if necessary.

    You don't hear PVP players asking for the whole game to be opened up to PVP. I'm sorry but your either gonna have to adapt or do without. You WILL NOT get a PVE Cyrodill campaign.
    Edited by robkrush on November 24, 2015 8:05PM
    PS4-NA-DC
    PSN: robkrush

    The game's central concept of "PvP in PvP areas and be safe in safe areas" needs to stay the way it is.
    ZOS, 1-12-2016
  • Azurephoenix999
    Azurephoenix999
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    robkrush wrote: »
    wayfarerx wrote: »
    robkrush wrote: »
    Cyrodiil is PVP. Period.

    I have to agree. While I admit that getting all the skyshards/quests/dolments in Cyrodiil with a PvE character is a pain, that's kind of the point. There needs to be difficult things in the game otherwise it's just an overwrought gathering simulator.

    Should we take the bosses out of vet dungeons one day a week so that people who dislike PvE can get their pledges done?
    How is getting ganked over and over a challenge? It's not, it's an annoyance and in the end you become the next easy AP for a ganker, and yes I've killed gankers before and believe it or not they come back and attempt to gank again and again.

    The point is if they add a simple PvE campaign, PvPers can still have their "fun" spamming WB, while PvEers can play cross faction and complete quests.

    No free passes. You can complete this content easily by choosing your factions buff server, playing with friends, and playing in the morning hours if necessary.

    You don't hear PVP players asking for the whole game to be opened up to PVP. I'm sorry but your either gonna have to adapt or so without. You WILL NOT get a PVE Cyrodill campaign.

    Would like to point out that I have heard PVP players asking for the whole game to be opened up to PVP. I don't know how this would work aside from turning all of Tamriel into a giant cage match, as there are no keeps, elder scrolls, or resources to capture outside of Cyrodiil.

    One thing I would like to see is the option to duel other players (go up to them and request a duel with them the same way yoy would request a trade).
    Guildmaster of Spectral Liberty - Xbox One - European Megaserver
  • Miszou
    Miszou
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    I used to gank other factions in Fallen Earth, regardless of their ability, level or reason for being in the PvP zone. At the time, I justified it as "roleplay" and I laughed when people raged at me.

    Looking back, I realize what a colossal d-bag I probably was. I wonder how many people I just caused to quit the game, or swear off of PvP for life...

    I don't PvP any more. I just don't care for it. I don't care for the smack-talk, the tea-bagging, the zone-rage, the ganking, the competition, the roving death squads, the min-maxers, the hilarious imbalance between max-level characters and everyone else etc.

    That said, I'm sure I'll poke my face into Cyrodil at some point, if only for the skyshards and whatnot. It'll be easy kills for some ass-hat like my old self. And then they can brag about what a scrub I am, and how easily they rekt me, while I lean back in my chair and take another sip of wine, both hands off the keyboard.
  • NateAssassin
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    robkrush wrote: »
    wayfarerx wrote: »
    robkrush wrote: »
    Cyrodiil is PVP. Period.

    I have to agree. While I admit that getting all the skyshards/quests/dolments in Cyrodiil with a PvE character is a pain, that's kind of the point. There needs to be difficult things in the game otherwise it's just an overwrought gathering simulator.

    Should we take the bosses out of vet dungeons one day a week so that people who dislike PvE can get their pledges done?
    How is getting ganked over and over a challenge? It's not, it's an annoyance and in the end you become the next easy AP for a ganker, and yes I've killed gankers before and believe it or not they come back and attempt to gank again and again.

    The point is if they add a simple PvE campaign, PvPers can still have their "fun" spamming WB, while PvEers can play cross faction and complete quests.

    No free passes. You can complete this content easily by choosing your factions buff server, playing with friends, and playing in the morning hours if necessary.

    You don't hear PVP players asking for the whole game to be opened up to PVP. I'm sorry but your either gonna have to adapt or do without. You WILL NOT get a PVE Cyrodill campaign.
    Actually people have been asking for PvP in the justice system, which affects the whole game with PvP, so that statement is false.

    AD | Malaya the Mystic ─ VR16 Khajiit Sorc | Shal'ina the Swift ─ VR16 Khajiit NB | Jòhn Cena ─ VR1 Khajiit NB | Priestess Shaari ─ VR1 Temp
  • ItsGlaive
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    I like questing in Cyrodiil. The extra level of danger actually makes questing much more fun.
    Allow cross-platform transfers and merges
  • Azurephoenix999
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    Miszou wrote: »
    I used to gank other factions in Fallen Earth, regardless of their ability, level or reason for being in the PvP zone. At the time, I justified it as "roleplay" and I laughed when people raged at me.

    Looking back, I realize what a colossal d-bag I probably was. I wonder how many people I just caused to quit the game, or swear off of PvP for life...

    I don't PvP any more. I just don't care for it. I don't care for the smack-talk, the tea-bagging, the zone-rage, the ganking, the competition, the roving death squads, the min-maxers, the hilarious imbalance between max-level characters and everyone else etc.

    That said, I'm sure I'll poke my face into Cyrodil at some point, if only for the skyshards and whatnot. It'll be easy kills for some ass-hat like my old self. And then they can brag about what a scrub I am, and how easily they rekt me, while I lean back in my chair and take another sip of wine, both hands off the keyboard.

    That's probably the classiest way of saying "They could kill me and I won't give a ***" I've ever seen.
    Guildmaster of Spectral Liberty - Xbox One - European Megaserver
  • robkrush
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    Miszou wrote: »
    I used to gank other factions in Fallen Earth, regardless of their ability, level or reason for being in the PvP zone. At the time, I justified it as "roleplay" and I laughed when people raged at me.

    Looking back, I realize what a colossal d-bag I probably was. I wonder how many people I just caused to quit the game, or swear off of PvP for life...

    I don't PvP any more. I just don't care for it. I don't care for the smack-talk, the tea-bagging, the zone-rage, the ganking, the competition, the roving death squads, the min-maxers, the hilarious imbalance between max-level characters and everyone else etc.

    That said, I'm sure I'll poke my face into Cyrodil at some point, if only for the skyshards and whatnot. It'll be easy kills for some ass-hat like my old self. And then they can brag about what a scrub I am, and how easily they rekt me, while I lean back in my chair and take another sip of wine, both hands off the keyboard.

    Again, the reason PVP players seem aggressive is because they get "it". Cyrodiil ,and all the dungeons and quests, are PVP content. You could be attacked at any time. Don't get mad that you got Tbagged because you got killed. You PVE guys come in with your decked out VET 16 gear on and then expect to not be perceived as a threat. Guess what, we can tell your vet16, we can see your wearing engine guardian, but we don't know your a PVP noob. So, heck yeah, your gonna get taken down with extream aggression. And when a vet 16 gets lunched he prolly gets pumped.
    Edited by robkrush on November 24, 2015 8:27PM
    PS4-NA-DC
    PSN: robkrush

    The game's central concept of "PvP in PvP areas and be safe in safe areas" needs to stay the way it is.
    ZOS, 1-12-2016
  • dRudE
    dRudE
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    wayfarerx wrote: »
    robkrush wrote: »
    Cyrodiil is PVP. Period.


    Should we take the bosses out of vet dungeons one day a week so that people who dislike PvE can get their pledges done?

    This ^

    Or let's go one step better, remove all other trash mobs and just leave the bosses so you get helm drops, also make the pledge need only to kill the boss so you get a gold key too, oh and make it ONLY for PVP players so we can get the sets without effort.
    ~Necrow
  • AlnilamE
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    I think the danger of PvP is what makes the PvE in Cyrodiil interesting.

    As for going into a town where the guards are from another faction, they are really easy to sneak by.

    Yes, it's inconvenient to be killed on the other side of the map that your alliance doesn't hold. Been there. Done that.

    I have completed all the quest hubs, dolmens, delves and Skyshards on three characters. I still have a few random quests to hand in, but I will be getting to those soon. For at least two of those characters, I was on a very hostile map (Chillrend when it was a DC buff campaign for my sorc, I think). On my templar, I was on the AD end of the map trying to finish my last delves and I got attacked by AD players twice in the same dungeon (having ridden back). And then when I was waiting for my very last boss, an enemy player came in and was waiting for them as well. I got careless and they killed me. I decided to come back another day.

    And I pretty much suck at PvP. I don't think I've ever been able to kill anyone 1v1.

    Yet I like Cyrodiil as it is. You have to take precautions, but if you do, you'll be fine.

    If you are getting ganked more than once (someone said they were getting ganked over and over in the same spot) then you are doing something wrong and need to re-evaluate your strategy.

    And most of the time, you don't actually meet any other players in Cyro at all, so it's not like there are a dozen gankers in every delve just waiting for you to come in.

    I say leave Cyrodiil as it is. Learn and adapt and you'll be fine.
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  • RAGUNAnoOne
    RAGUNAnoOne
    ✭✭✭✭✭
    robkrush wrote: »
    wayfarerx wrote: »
    robkrush wrote: »
    Cyrodiil is PVP. Period.

    I have to agree. While I admit that getting all the skyshards/quests/dolments in Cyrodiil with a PvE character is a pain, that's kind of the point. There needs to be difficult things in the game otherwise it's just an overwrought gathering simulator.

    Should we take the bosses out of vet dungeons one day a week so that people who dislike PvE can get their pledges done?
    How is getting ganked over and over a challenge? It's not, it's an annoyance and in the end you become the next easy AP for a ganker, and yes I've killed gankers before and believe it or not they come back and attempt to gank again and again.

    The point is if they add a simple PvE campaign, PvPers can still have their "fun" spamming WB, while PvEers can play cross faction and complete quests.

    No free passes. You can complete this content easily by choosing your factions buff server, playing with friends, and playing in the morning hours if necessary.

    You don't hear PVP players asking for the whole game to be opened up to PVP. I'm sorry but your either gonna have to adapt or do without. You WILL NOT get a PVE Cyrodill campaign.

    1 Wrong: buff servers are the worst choice there are always 7 NBs waiting in each major town to gank you. dead servers are much better for this but they keep on getting removed. 2 where have you been? I see at least 3 threads a week asking for or implying some form of full PvP in pve zones.
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