The visibility of CPs is not the issue -- I like the supposition that CPs will be invisible -- the issue is the CPs themselves. CPs cause imbalance in Cyrodiil that goes counter to the purpose of battle-levelling in Cyrodiil. (Battle-levelling is supposed to level the playing field by making your VR/level irrelevant; that's why player VRs/levels don't appear in death recap.) Either battle-levelling needs to account for CP imbalance, or CPs should be disabled in Cyrodiil. If either of those happened, it wouldn't matter how many CPs the opponent has.So someone in Cyrodil with one champion point and one with 501 will both show as level 50 so now real way to size up your opponents. Great.
For those of you asking for progression to stop at level 50 and not have VR or CP progression, Guild Wars 2 tried this approach. I hit cap level on 3 characters, then had nothing to do but PvP. Got bored of that in a month and left. Is that really more appealing?
For those of you asking for progression to stop at level 50 and not have VR or CP progression, Guild Wars 2 tried this approach. I hit cap level on 3 characters, then had nothing to do but PvP. Got bored of that in a month and left. Is that really more appealing?
stewart.leslie76b16_ESO wrote: »Hiero_Glyph wrote: »Hiero_Glyph wrote: »For one thing we have no knowledge of if items with higher CP requirements will be better than those without them.
Logically, why would items with higher CP requirements NOT be better than those without them?
Zeni has to appease the grinders who currently sit at or near the CP cap.
I think "maxed CP" gear should have minimally better stats than "lowest CP" gear. But I doubt CP grinders will be content with that as they consciously equate their CP advantage with "skill."
Those are all assumptions based on your individual perspective, not logical conclusions. I definitely think ZOS could mess this up but based on what limited information is available it still looks to be an overall improvement over the current veteran rank system as the amount of necessary grinding will be reduced (especially for alts) and the number of places with max level enemies would increase. As for item balance, there is absolutely no information on this subjecct so we will have to wait and see how it will affect crafting and drop quality. Making any conclusions about items at this point would just be pure speculation.
An account has access to 8 character slots, at the moment each vet level requires 850.000 xp.
(850,000x16)x8=108,800,000 That is the maximum xp required to get all 8 character to V16.
We know from looking at the achievements that the intention is to have 900 CP. At the moment, 1 CP is earned from 400,000 XP.
400,000x900=360,000,000 for the whole account. Remember CP can only be earned at level 50.
Is Gordon Brown doing the maths here?
Yeah, it does seem to be a bit worse individually. With this system, you need a total of 16,048,092 XP above Level 50 to equip the gear that is currently VR16. Under the current system, you need 13,600,000 XP over 50. But if you have 8 Veteran characters, you would need 108,800,000 XP to equip that gear on every character, whereas under the new system, you only need 16,048,092 XP.bertenburnyb16_ESO wrote: »The whole idea was to remove gear grind for minimal stat increase
Instead they make it worse -_-
They could just encourage people to craft new gear with new styles or sets
I would much prefer gear to not have a CP requirement at all.
Hiero_Glyph wrote: »Yeah, it does seem to be a bit worse individually. With this system, you need a total of 16,048,092 XP above Level 50 to equip the gear that is currently VR16. Under the current system, you need 13,600,000 XP over 50. But if you have 8 Veteran characters, you would need 108,800,000 XP to equip that gear on every character, whereas under the new system, you only need 16,048,092 XP.bertenburnyb16_ESO wrote: »The whole idea was to remove gear grind for minimal stat increase
Instead they make it worse -_-
They could just encourage people to craft new gear with new styles or sets
I would much prefer gear to not have a CP requirement at all.
While I undertand how this would be a slight penalty for a new player, I assume this does not account for enlightenment, which would reduce that total by 300k per day. That alone offsets the meager 2.5 million eperience difference in just over 2 weeks. Can you clarify how enlightenment impacts your statement?
Elijah_Crow wrote: »Hiero_Glyph wrote: »Yeah, it does seem to be a bit worse individually. With this system, you need a total of 16,048,092 XP above Level 50 to equip the gear that is currently VR16. Under the current system, you need 13,600,000 XP over 50. But if you have 8 Veteran characters, you would need 108,800,000 XP to equip that gear on every character, whereas under the new system, you only need 16,048,092 XP.bertenburnyb16_ESO wrote: »The whole idea was to remove gear grind for minimal stat increase
Instead they make it worse -_-
They could just encourage people to craft new gear with new styles or sets
I would much prefer gear to not have a CP requirement at all.
While I undertand how this would be a slight penalty for a new player, I assume this does not account for enlightenment, which would reduce that total by 300k per day. That alone offsets the meager 2.5 million eperience difference in just over 2 weeks. Can you clarify how enlightenment impacts your statement?
Wouldn't it reduce it by 2/3 roughly?
Hiero_Glyph wrote: »stewart.leslie76b16_ESO wrote: »Hiero_Glyph wrote: »Hiero_Glyph wrote: »For one thing we have no knowledge of if items with higher CP requirements will be better than those without them.
Logically, why would items with higher CP requirements NOT be better than those without them?
Zeni has to appease the grinders who currently sit at or near the CP cap.
I think "maxed CP" gear should have minimally better stats than "lowest CP" gear. But I doubt CP grinders will be content with that as they consciously equate their CP advantage with "skill."
Those are all assumptions based on your individual perspective, not logical conclusions. I definitely think ZOS could mess this up but based on what limited information is available it still looks to be an overall improvement over the current veteran rank system as the amount of necessary grinding will be reduced (especially for alts) and the number of places with max level enemies would increase. As for item balance, there is absolutely no information on this subjecct so we will have to wait and see how it will affect crafting and drop quality. Making any conclusions about items at this point would just be pure speculation.
An account has access to 8 character slots, at the moment each vet level requires 850.000 xp.
(850,000x16)x8=108,800,000 That is the maximum xp required to get all 8 character to V16.
We know from looking at the achievements that the intention is to have 900 CP. At the moment, 1 CP is earned from 400,000 XP.
400,000x900=360,000,000 for the whole account. Remember CP can only be earned at level 50.
Is Gordon Brown doing the maths here?
You do know that CP were rescaled with Orsinium, right? They most certainly do not cost 400k each currently. In fact they do not cost 400k until the ~445th point under the current CP system. Thanks for the laugh though.
stewart.leslie76b16_ESO wrote: »Hiero_Glyph wrote: »stewart.leslie76b16_ESO wrote: »Hiero_Glyph wrote: »Hiero_Glyph wrote: »For one thing we have no knowledge of if items with higher CP requirements will be better than those without them.
Logically, why would items with higher CP requirements NOT be better than those without them?
Zeni has to appease the grinders who currently sit at or near the CP cap.
I think "maxed CP" gear should have minimally better stats than "lowest CP" gear. But I doubt CP grinders will be content with that as they consciously equate their CP advantage with "skill."
Those are all assumptions based on your individual perspective, not logical conclusions. I definitely think ZOS could mess this up but based on what limited information is available it still looks to be an overall improvement over the current veteran rank system as the amount of necessary grinding will be reduced (especially for alts) and the number of places with max level enemies would increase. As for item balance, there is absolutely no information on this subjecct so we will have to wait and see how it will affect crafting and drop quality. Making any conclusions about items at this point would just be pure speculation.
An account has access to 8 character slots, at the moment each vet level requires 850.000 xp.
(850,000x16)x8=108,800,000 That is the maximum xp required to get all 8 character to V16.
We know from looking at the achievements that the intention is to have 900 CP. At the moment, 1 CP is earned from 400,000 XP.
400,000x900=360,000,000 for the whole account. Remember CP can only be earned at level 50.
Is Gordon Brown doing the maths here?
You do know that CP were rescaled with Orsinium, right? They most certainly do not cost 400k each currently. In fact they do not cost 400k until the ~445th point under the current CP system. Thanks for the laugh though.
And above 450+ the cost is even higher, I'm sure I said on another post that it's an average (I assume you know what an average is?), but thanks for the laugh with your response anyway. But feel free to correct me with the actual grand total that you worked out showing your calculations of course, otherwise your words are nothing.
As for enlightenment, what is the guarantee that that will still be in the game, they have worked on a new formula for people to catch up.
stewart.leslie76b16_ESO wrote: »Hiero_Glyph wrote: »stewart.leslie76b16_ESO wrote: »Hiero_Glyph wrote: »Hiero_Glyph wrote: »For one thing we have no knowledge of if items with higher CP requirements will be better than those without them.
Logically, why would items with higher CP requirements NOT be better than those without them?
Zeni has to appease the grinders who currently sit at or near the CP cap.
I think "maxed CP" gear should have minimally better stats than "lowest CP" gear. But I doubt CP grinders will be content with that as they consciously equate their CP advantage with "skill."
Those are all assumptions based on your individual perspective, not logical conclusions. I definitely think ZOS could mess this up but based on what limited information is available it still looks to be an overall improvement over the current veteran rank system as the amount of necessary grinding will be reduced (especially for alts) and the number of places with max level enemies would increase. As for item balance, there is absolutely no information on this subjecct so we will have to wait and see how it will affect crafting and drop quality. Making any conclusions about items at this point would just be pure speculation.
An account has access to 8 character slots, at the moment each vet level requires 850.000 xp.
(850,000x16)x8=108,800,000 That is the maximum xp required to get all 8 character to V16.
We know from looking at the achievements that the intention is to have 900 CP. At the moment, 1 CP is earned from 400,000 XP.
400,000x900=360,000,000 for the whole account. Remember CP can only be earned at level 50.
Is Gordon Brown doing the maths here?
You do know that CP were rescaled with Orsinium, right? They most certainly do not cost 400k each currently. In fact they do not cost 400k until the ~445th point under the current CP system. Thanks for the laugh though.
And above 450+ the cost is even higher, I'm sure I said on another post that it's an average (I assume you know what an average is?), but thanks for the laugh with your response anyway. But feel free to correct me with the actual grand total that you worked out showing your calculations of course, otherwise your words are nothing.
As for enlightenment, what is the guarantee that that will still be in the game, they have worked on a new formula for people to catch up.
yes i do think it will disapear cause now enlightment gives higher cp players a higher exp gain then the lower cp players. it was introduced as a keep up mechanism
stewart.leslie76b16_ESO wrote: »Hiero_Glyph wrote: »stewart.leslie76b16_ESO wrote: »Hiero_Glyph wrote: »Hiero_Glyph wrote: »For one thing we have no knowledge of if items with higher CP requirements will be better than those without them.
Logically, why would items with higher CP requirements NOT be better than those without them?
Zeni has to appease the grinders who currently sit at or near the CP cap.
I think "maxed CP" gear should have minimally better stats than "lowest CP" gear. But I doubt CP grinders will be content with that as they consciously equate their CP advantage with "skill."
Those are all assumptions based on your individual perspective, not logical conclusions. I definitely think ZOS could mess this up but based on what limited information is available it still looks to be an overall improvement over the current veteran rank system as the amount of necessary grinding will be reduced (especially for alts) and the number of places with max level enemies would increase. As for item balance, there is absolutely no information on this subjecct so we will have to wait and see how it will affect crafting and drop quality. Making any conclusions about items at this point would just be pure speculation.
An account has access to 8 character slots, at the moment each vet level requires 850.000 xp.
(850,000x16)x8=108,800,000 That is the maximum xp required to get all 8 character to V16.
We know from looking at the achievements that the intention is to have 900 CP. At the moment, 1 CP is earned from 400,000 XP.
400,000x900=360,000,000 for the whole account. Remember CP can only be earned at level 50.
Is Gordon Brown doing the maths here?
You do know that CP were rescaled with Orsinium, right? They most certainly do not cost 400k each currently. In fact they do not cost 400k until the ~445th point under the current CP system. Thanks for the laugh though.
And above 450+ the cost is even higher, I'm sure I said on another post that it's an average (I assume you know what an average is?), but thanks for the laugh with your response anyway. But feel free to correct me with the actual grand total that you worked out showing your calculations of course, otherwise your words are nothing.
As for enlightenment, what is the guarantee that that will still be in the game, they have worked on a new formula for people to catch up.
Hiero_Glyph wrote: »stewart.leslie76b16_ESO wrote: »Hiero_Glyph wrote: »stewart.leslie76b16_ESO wrote: »Hiero_Glyph wrote: »Hiero_Glyph wrote: »For one thing we have no knowledge of if items with higher CP requirements will be better than those without them.
Logically, why would items with higher CP requirements NOT be better than those without them?
Zeni has to appease the grinders who currently sit at or near the CP cap.
I think "maxed CP" gear should have minimally better stats than "lowest CP" gear. But I doubt CP grinders will be content with that as they consciously equate their CP advantage with "skill."
Those are all assumptions based on your individual perspective, not logical conclusions. I definitely think ZOS could mess this up but based on what limited information is available it still looks to be an overall improvement over the current veteran rank system as the amount of necessary grinding will be reduced (especially for alts) and the number of places with max level enemies would increase. As for item balance, there is absolutely no information on this subjecct so we will have to wait and see how it will affect crafting and drop quality. Making any conclusions about items at this point would just be pure speculation.
An account has access to 8 character slots, at the moment each vet level requires 850.000 xp.
(850,000x16)x8=108,800,000 That is the maximum xp required to get all 8 character to V16.
We know from looking at the achievements that the intention is to have 900 CP. At the moment, 1 CP is earned from 400,000 XP.
400,000x900=360,000,000 for the whole account. Remember CP can only be earned at level 50.
Is Gordon Brown doing the maths here?
You do know that CP were rescaled with Orsinium, right? They most certainly do not cost 400k each currently. In fact they do not cost 400k until the ~445th point under the current CP system. Thanks for the laugh though.
And above 450+ the cost is even higher, I'm sure I said on another post that it's an average (I assume you know what an average is?), but thanks for the laugh with your response anyway. But feel free to correct me with the actual grand total that you worked out showing your calculations of course, otherwise your words are nothing.
As for enlightenment, what is the guarantee that that will still be in the game, they have worked on a new formula for people to catch up.
yes i do think it will disapear cause now enlightment gives higher cp players a higher exp gain then the lower cp players. it was introduced as a keep up mechanism
No, it doesn't. Enlightenment gives every player 400k CP exp for their first 100k exp earned that day. It is the same for every player and has no bias towards either high or low CP players. Also, enlightenment was never a catchup mechanic, it was simply an incentive to log in at least once every 12 days.
For those of you asking for progression to stop at level 50 and not have VR or CP progression, Guild Wars 2 tried this approach. I hit cap level on 3 characters, then had nothing to do but PvP. Got bored of that in a month and left. Is that really more appealing?
I don't like that idea either. Sure, there would still be quests left to do but part of these games will always be about reaching that next goal, and generally that goal is levelling. I enjoy the questing but I also find it very satisfying each time I reach a new level and I can't imagine I would play as much without that.
If characters all stayed at level 50, then people like myself (who have no interest in PvP) would probably be more likely to play alts to level 50 and then quit. Right now I have goals to get them all to max level so I'll be here playing a lot longer if it stays the way it is now.
Hiero_Glyph wrote: »stewart.leslie76b16_ESO wrote: »Hiero_Glyph wrote: »stewart.leslie76b16_ESO wrote: »Hiero_Glyph wrote: »Hiero_Glyph wrote: »For one thing we have no knowledge of if items with higher CP requirements will be better than those without them.
Logically, why would items with higher CP requirements NOT be better than those without them?
Zeni has to appease the grinders who currently sit at or near the CP cap.
I think "maxed CP" gear should have minimally better stats than "lowest CP" gear. But I doubt CP grinders will be content with that as they consciously equate their CP advantage with "skill."
Those are all assumptions based on your individual perspective, not logical conclusions. I definitely think ZOS could mess this up but based on what limited information is available it still looks to be an overall improvement over the current veteran rank system as the amount of necessary grinding will be reduced (especially for alts) and the number of places with max level enemies would increase. As for item balance, there is absolutely no information on this subjecct so we will have to wait and see how it will affect crafting and drop quality. Making any conclusions about items at this point would just be pure speculation.
An account has access to 8 character slots, at the moment each vet level requires 850.000 xp.
(850,000x16)x8=108,800,000 That is the maximum xp required to get all 8 character to V16.
We know from looking at the achievements that the intention is to have 900 CP. At the moment, 1 CP is earned from 400,000 XP.
400,000x900=360,000,000 for the whole account. Remember CP can only be earned at level 50.
Is Gordon Brown doing the maths here?
You do know that CP were rescaled with Orsinium, right? They most certainly do not cost 400k each currently. In fact they do not cost 400k until the ~445th point under the current CP system. Thanks for the laugh though.
And above 450+ the cost is even higher, I'm sure I said on another post that it's an average (I assume you know what an average is?), but thanks for the laugh with your response anyway. But feel free to correct me with the actual grand total that you worked out showing your calculations of course, otherwise your words are nothing.
As for enlightenment, what is the guarantee that that will still be in the game, they have worked on a new formula for people to catch up.
So when you posted that 400,000 * 900 = 360,000,000 you were demonstrating what exactly? Please help me to understand how your math is even remotely accurate according to the current system. 400k is no longer the average CP exp (unless the definition of the term has changed since I went to school). If it was then for each CP above 798 you would need to increase the cost appropriate to how much every point below 798 was reduced, which is not what happens.
stewart.leslie76b16_ESO wrote: »Hiero_Glyph wrote: »stewart.leslie76b16_ESO wrote: »Hiero_Glyph wrote: »stewart.leslie76b16_ESO wrote: »Hiero_Glyph wrote: »Hiero_Glyph wrote: »For one thing we have no knowledge of if items with higher CP requirements will be better than those without them.
Logically, why would items with higher CP requirements NOT be better than those without them?
Zeni has to appease the grinders who currently sit at or near the CP cap.
I think "maxed CP" gear should have minimally better stats than "lowest CP" gear. But I doubt CP grinders will be content with that as they consciously equate their CP advantage with "skill."
Those are all assumptions based on your individual perspective, not logical conclusions. I definitely think ZOS could mess this up but based on what limited information is available it still looks to be an overall improvement over the current veteran rank system as the amount of necessary grinding will be reduced (especially for alts) and the number of places with max level enemies would increase. As for item balance, there is absolutely no information on this subjecct so we will have to wait and see how it will affect crafting and drop quality. Making any conclusions about items at this point would just be pure speculation.
An account has access to 8 character slots, at the moment each vet level requires 850.000 xp.
(850,000x16)x8=108,800,000 That is the maximum xp required to get all 8 character to V16.
We know from looking at the achievements that the intention is to have 900 CP. At the moment, 1 CP is earned from 400,000 XP.
400,000x900=360,000,000 for the whole account. Remember CP can only be earned at level 50.
Is Gordon Brown doing the maths here?
You do know that CP were rescaled with Orsinium, right? They most certainly do not cost 400k each currently. In fact they do not cost 400k until the ~445th point under the current CP system. Thanks for the laugh though.
And above 450+ the cost is even higher, I'm sure I said on another post that it's an average (I assume you know what an average is?), but thanks for the laugh with your response anyway. But feel free to correct me with the actual grand total that you worked out showing your calculations of course, otherwise your words are nothing.
As for enlightenment, what is the guarantee that that will still be in the game, they have worked on a new formula for people to catch up.
So when you posted that 400,000 * 900 = 360,000,000 you were demonstrating what exactly? Please help me to understand how your math is even remotely accurate according to the current system. 400k is no longer the average CP exp (unless the definition of the term has changed since I went to school). If it was then for each CP above 798 you would need to increase the cost appropriate to how much every point below 798 was reduced, which is not what happens.
Put your figures up for public scrutiny then we'll talk. And if you read the thread about the CP change they you would know that getting CP over 600 requires a lot more. But I also remember that they said that it still works out as the same xp just that you need less to start with.
Bottom line you want to argue about my maths, then put YOURS UP!
I always ignore enlightenment in calculations, but in the event of permanent enlightenment (ie, you don't play enough to earn 1200k XP in a week, so E always tops up before you use it), it would be 4,012,023 XP to get to 160 CP (VR16) under the new system.Hiero_Glyph wrote: »While I undertand how this would be a slight penalty for a new player, I assume this does not account for enlightenment, which would reduce that total by 300k per day. That alone offsets the meager 2.5 million experience difference in just over 1 week. Can you clarify how enlightenment impacts your statement?Yeah, it does seem to be a bit worse individually. With this system, you need a total of 16,048,092 XP above Level 50 to equip the gear that is currently VR16. Under the current system, you need 13,600,000 XP over 50. But if you have 8 Veteran characters, you would need 108,800,000 XP to equip that gear on every character, whereas under the new system, you only need 16,048,092 XP.bertenburnyb16_ESO wrote: »The whole idea was to remove gear grind for minimal stat increase
Instead they make it worse -_-
They could just encourage people to craft new gear with new styles or sets
I would much prefer gear to not have a CP requirement at all.
I always ignore enlightenment in calculations, but in the event of permanent enlightenment (ie, you don't play enough to earn 1200k XP in a week, so E always tops up before you use it), it would be 4,012,023 XP to get to 160 CP (VR16) under the new system.Hiero_Glyph wrote: »While I undertand how this would be a slight penalty for a new player, I assume this does not account for enlightenment, which would reduce that total by 300k per day. That alone offsets the meager 2.5 million experience difference in just over 1 week. Can you clarify how enlightenment impacts your statement?Yeah, it does seem to be a bit worse individually. With this system, you need a total of 16,048,092 XP above Level 50 to equip the gear that is currently VR16. Under the current system, you need 13,600,000 XP over 50. But if you have 8 Veteran characters, you would need 108,800,000 XP to equip that gear on every character, whereas under the new system, you only need 16,048,092 XP.bertenburnyb16_ESO wrote: »The whole idea was to remove gear grind for minimal stat increase
Instead they make it worse -_-
They could just encourage people to craft new gear with new styles or sets
I would much prefer gear to not have a CP requirement at all.
The visibility of CPs is not the issue -- I like the supposition that CPs will be invisible -- the issue is the CPs themselves. CPs cause imbalance in Cyrodiil that goes counter to the purpose of battle-levelling in Cyrodiil. (Battle-levelling is supposed to level the playing field by making your VR/level irrelevant; that's why player VRs/levels don't appear in death recap.) Either battle-levelling needs to account for CP imbalance, or CPs should be disabled in Cyrodiil. If either of those happened, it wouldn't matter how many CPs the opponent has.So someone in Cyrodil with one champion point and one with 501 will both show as level 50 so now real way to size up your opponents. Great.
Primarily, I think, because they want to tie gear progression into CPs just like it was tied into VRs, when many people do not want any number-based restrictions at all. Restrictions on more powerful gear, for example, should be solely based on difficulty of acquisition, not an arbitrary number of CPs.YurtTheSilentChief wrote: »I still don't understand, why are you guys still complaining about CP?
By Azura I hope not. The point of removing the Veteran Ranks is to get rid of level-bound content, not to add different restrictions. I don't want to be forced to earn a number of CPs to play Content Y just because that's the number of CPs they scaled it to. Once you hit Level 50, nothing should be scaled to a certain number of CP.After that make all content in the game scale of CP and with CP based harvest nodes.
My honest opinion is that this seems to be another bandaid fix to an issue that they have yet figured out. There's too little "set in stone" information to make a certain decision on whether or not this will work well. With the information that has been released this far, it seems bad, real bad.
VR ranks aren't terrible. I've be advocating against them for nearly a year now. This alternative to making everything scale off of CP is an even worse idea. Could make the grind even worse than it already is. Not to mention once a character reaches max CP what are they to do? At least with VR ranks they can be increased every so often, you cannot up the amount of CP from 3600. That would cause such a ridiculous amount of imbalance, and an even worse grind-to-catch-up gap.
This entire change could be detrimental to the game. Tread carefully Zenimax.
Hiero_Glyph wrote: »stewart.leslie76b16_ESO wrote: »Hiero_Glyph wrote: »stewart.leslie76b16_ESO wrote: »Hiero_Glyph wrote: »stewart.leslie76b16_ESO wrote: »Hiero_Glyph wrote: »Hiero_Glyph wrote: »For one thing we have no knowledge of if items with higher CP requirements will be better than those without them.
Logically, why would items with higher CP requirements NOT be better than those without them?
Zeni has to appease the grinders who currently sit at or near the CP cap.
I think "maxed CP" gear should have minimally better stats than "lowest CP" gear. But I doubt CP grinders will be content with that as they consciously equate their CP advantage with "skill."
Those are all assumptions based on your individual perspective, not logical conclusions. I definitely think ZOS could mess this up but based on what limited information is available it still looks to be an overall improvement over the current veteran rank system as the amount of necessary grinding will be reduced (especially for alts) and the number of places with max level enemies would increase. As for item balance, there is absolutely no information on this subjecct so we will have to wait and see how it will affect crafting and drop quality. Making any conclusions about items at this point would just be pure speculation.
An account has access to 8 character slots, at the moment each vet level requires 850.000 xp.
(850,000x16)x8=108,800,000 That is the maximum xp required to get all 8 character to V16.
We know from looking at the achievements that the intention is to have 900 CP. At the moment, 1 CP is earned from 400,000 XP.
400,000x900=360,000,000 for the whole account. Remember CP can only be earned at level 50.
Is Gordon Brown doing the maths here?
You do know that CP were rescaled with Orsinium, right? They most certainly do not cost 400k each currently. In fact they do not cost 400k until the ~445th point under the current CP system. Thanks for the laugh though.
And above 450+ the cost is even higher, I'm sure I said on another post that it's an average (I assume you know what an average is?), but thanks for the laugh with your response anyway. But feel free to correct me with the actual grand total that you worked out showing your calculations of course, otherwise your words are nothing.
As for enlightenment, what is the guarantee that that will still be in the game, they have worked on a new formula for people to catch up.
So when you posted that 400,000 * 900 = 360,000,000 you were demonstrating what exactly? Please help me to understand how your math is even remotely accurate according to the current system. 400k is no longer the average CP exp (unless the definition of the term has changed since I went to school). If it was then for each CP above 798 you would need to increase the cost appropriate to how much every point below 798 was reduced, which is not what happens.
Put your figures up for public scrutiny then we'll talk. And if you read the thread about the CP change they you would know that getting CP over 600 requires a lot more. But I also remember that they said that it still works out as the same xp just that you need less to start with.
Bottom line you want to argue about my maths, then put YOURS UP!
Here is a graph that explains it in an incredibly simple manner. I assume you know how to read a graph and tell that the average is nowhere near 400k. I will consider this matter settled unless you want to refute ZOS' formula with your own math.
EDIT: Feel free to play around with the limits of the graph but it really makes understanding how the current CP system works and will work when the CP cap is increased. Also, I did not include any penalties for being above cap but all you need to do is multiply the required CP exp by 1.5.