Uriel_Nocturne wrote: »And once the "new" players ( I can only assume you meant new players when referencing the "catch-up" mechaninc with the way your post is worded...) get within a certain percentage of established players' CP, then the catch up mechanic cancels out. The new players will still be behind the more established players, and then the grind kicks in and it will be much worse than it is now.
Scyantific wrote: »Alphashado wrote: »Scyantific wrote: »
And oh yeah, no one has come up with an argument for the new system beyond "oh it will make the game more alt-friendly because CP is account-wide so gear and stuff will be immediately available."
That in itself is a huge upgrade. Alts are an incredibly important asset to an MMO. They keep people playing.
Also, several people have mentioned several other perks to this conversion, including but not limited to:
Freedom to go anywhere and do anything to earn CP.
Not being forced to do group content in order to progress (Craglorn)
One leveling system.
In a nutshell:
Freedom.
There were non-issues because you could already do them and like Geemarc said, could be addressed without removing veteran ranks.
Right so now they are addressing those issues AND giving us the added bonus of not having to level up alts past 50. How is that NOT a better system than leaving vet ranks in place and giving us those freedoms but still requiring people to level alts individually?
I'm getting the impression that people voting that the new system is worse than VR are really voting this is worse than just removing VR (and not having any progression after level 50). That's 2 completely different things.
cause in time you will need more exp to level those cp points then lvl 8 alts 2 vet levels
Scyantific wrote: »Alphashado wrote: »Scyantific wrote: »
And oh yeah, no one has come up with an argument for the new system beyond "oh it will make the game more alt-friendly because CP is account-wide so gear and stuff will be immediately available."
That in itself is a huge upgrade. Alts are an incredibly important asset to an MMO. They keep people playing.
Also, several people have mentioned several other perks to this conversion, including but not limited to:
Freedom to go anywhere and do anything to earn CP.
Not being forced to do group content in order to progress (Craglorn)
One leveling system.
In a nutshell:
Freedom.
There were non-issues because you could already do them and like Geemarc said, could be addressed without removing veteran ranks.
Right so now they are addressing those issues AND giving us the added bonus of not having to level up alts past 50. How is that NOT a better system than leaving vet ranks in place and giving us those freedoms but still requiring people to level alts individually?
I'm getting the impression that people voting that the new system is worse than VR are really voting this is worse than just removing VR (and not having any progression after level 50). That's 2 completely different things.
nimander99 wrote: »So now people have to grind cp's to wear gear which means some of us, even though we've been max level but maybe don't have a lot of cp's will all of the sudden not be able to equip top tier gear? How will this effect crafting?
Hiero_Glyph wrote: »A lot of posters are neglecting the fact that with each CP cap increase the formula for earning CP will also change. So players with low amounts of CP will always earn CP quickly at first especially as the cap continues to increase. Also, these same players are assuming that the CP requirement for gear will be high or that there will be excessive power creep on these new sets, which has no information to suppport it at this time. Keep in mind that CP are an account-based stat so even if you have a new acccount, once you reach the required CP amount then all of your characcters will also have that amount of CP. It is far simpler than having to level every alt up to the max level.
But for all of that, why do we need the gear based of CP? Why not have flat rates for level 50 gear and let progression come from the CP levels.
Then we can finally have all sets equal and start seeing balance passes on them tweaking them here and there to change the meta but without the "this one has bigger numbers because you number is bigger thus you should wear it".
It's been planned for well over a year- here's one of the discussions; there are probably more you can find on the Developer Discussions page:vamp_emily wrote: »Does anyone have the link to the discussion where they talked about why they decided to remove vet levels and what their plans are? I tried searching for it but kind of got lost in the results.
I don't know if I like the fact that they are removing vet levels, but I personally am liking champion points. What I like about it the most is how you can make your character a little different than other characters; depending on where you put your points.
SemiD4rkness wrote: »getting vr16 is much easier than cp300+
nimander99 wrote: »So now people have to grind cp's to wear gear which means some of us, even though we've been max level but maybe don't have a lot of cp's will all of the sudden not be able to equip top tier gear? How will this effect crafting?
They described the VR to CP conversion that will keep everyone able to wear their current (in some cases top-tier) gear. Add in the catch-up mechanic and the fact that you can progress evenly on any alt you feel like playing at the moment and I'm really not sure what the problem is.
Alphashado wrote: »I am getting the very distinct impression that most of the people unhappy with this conversion do not want any type of progression. Sounds to me like a lot of people aren't upset because Vet Ranks are being removed, they are upset because Vet Ranks are being replaced with a different form of progression. I'm getting the impression that people were hoping for some kind of hard cap on character levels that would stay forever.
Maybe that's what ES fans want, but I can assure you that the MMO fans want/crave/need progression.
I cannot think of one other AAA MMO that does not increase level/gear caps in increments along with content expansions. Maybe there are a few, but not many. I would love to see a few people come clean, stop suggesting that this conversion is a bad form of progression, and just admit that you are angry because they aren't stopping progression.
While I enjoy the Paragon system in D3, I also have a character that is Paragon 300+.Personofsecrets wrote: »The Paragon system was why I permanently quit Diablo 3.
SublimeSparo wrote: »This is unnecessary, but not a problem.
How exactly is this "worse than VR"?
At the moment someone could have 501 CP, and be vr16 in all legendary vr16 gear, you could have 90 CP and also have full vr16 legendary gear
New system someone could have 501 CP, in all legendary CP300 gear, you could have 90 CP but be limited to say CP50 gear.
The power gap actually widens
Alphashado wrote: »I am getting the very distinct impression that most of the people unhappy with this conversion do not want any type of progression. Sounds to me like a lot of people aren't upset because Vet Ranks are being removed, they are upset because Vet Ranks are being replaced with a different form of progression. I'm getting the impression that people were hoping for some kind of hard cap on character levels that would stay forever.
Maybe that's what ES fans want, but I can assure you that the MMO fans want/crave/need progression.
I cannot think of one other AAA MMO that does not increase level/gear caps in increments along with content expansions. Maybe there are a few, but not many. I would love to see a few people come clean, stop suggesting that this conversion is a bad form of progression, and just admit that you are angry because they aren't stopping progression.