Hiero_Glyph wrote: »For one thing we have no knowledge of if items with higher CP requirements will be better than those without them.
NewBlacksmurf wrote: »Alphashado wrote: »I am getting the very distinct impression that most of the people unhappy with this conversion do not want any type of progression. Sounds to me like a lot of people aren't upset because Vet Ranks are being removed, they are upset because Vet Ranks are being replaced with a different form of progression. I'm getting the impression that people were hoping for some kind of hard cap on character levels that would stay forever.
Maybe that's what ES fans want, but I can assure you that the MMO fans want/crave/need progression.
I cannot think of one other AAA MMO that does not increase level/gear caps in increments along with content expansions. Maybe there are a few, but not many. I would love to see a few people come clean, stop suggesting that this conversion is a bad form of progression, and just admit that you are angry because they aren't stopping progression.
While your perspective seems to make sense I'm not going to try and speak for most people. I am going to speak for those who were around in closed BETA before all this mess came about.
Imagine this....
Start an account and pick a faction.
-pick a character and unlock all races if you have XYZ dlc
-play your faction to level 50 when World bosses were almost un-solo-able, and Dolmens were not solo-able. Basically the game was harder so it took time to reach 50 and you went back to complete things you had to skip at level or come back with a group of one or two others.
-Crafting worked by progression within the 50 levels of crafting and the passives but not 10 passive levels (subtract out all VR tiers)
-Cadwell silver n gold zones did not exist
-VR was a progression in the Cyrodil PvP environment and would raise every few months....ya know like the seasonal gear idea being thrown around
-Where Craglorn would have come as level 50 content prob considered a 52 or level 53 zone with bosses at 55 or so.
*Now compare to what we actually have today...which by thought is a mess
The only optional thing would be to have Cadwell content as free DLC but not as VR zones, just as optional content
I'm personally upset because we know the current VR system isn't ideal and to take 2 years to basically share that ZOS is keeping this mess in tact and only moving VR character levels and those restrictions to an account based limitation and restriction is upsetting when you look at what could exist.
An environment where technically they could add post 50 levels but not how they are doing it.
Hiero_Glyph wrote: »For one thing we have no knowledge of if items with higher CP requirements will be better than those without them.
Logically, why would items with higher CP requirements NOT be better than those without them?
Zeni has to appease the grinders who currently sit at or near the CP cap.
I think "maxed CP" gear should have minimally better stats than "lowest CP" gear. But I doubt CP grinders will be content with that as they consciously equate their CP advantage with "skill."
Alphashado wrote: »I am getting the very distinct impression that most of the people unhappy with this conversion do not want any type of progression. Sounds to me like a lot of people aren't upset because Vet Ranks are being removed, they are upset because Vet Ranks are being replaced with a different form of progression. I'm getting the impression that people were hoping for some kind of hard cap on character levels that would stay forever.
Maybe that's what ES fans want, but I can assure you that the MMO fans want/crave/need progression.
I cannot think of one other AAA MMO that does not increase level/gear caps in increments along with content expansions. Maybe there are a few, but not many. I would love to see a few people come clean, stop suggesting that this conversion is a bad form of progression, and just admit that you are angry because they aren't stopping progression.
Hiero_Glyph wrote: »For one thing we have no knowledge of if items with higher CP requirements will be better than those without them.
Logically, why would items with higher CP requirements NOT be better than those without them?
Zeni has to appease the grinders who currently sit at or near the CP cap.
I think "maxed CP" gear should have minimally better stats than "lowest CP" gear. But I doubt CP grinders will be content with that as they consciously equate their CP advantage with "skill."
NewBlacksmurf wrote: »Alphashado wrote: »I am getting the very distinct impression that most of the people unhappy with this conversion do not want any type of progression. Sounds to me like a lot of people aren't upset because Vet Ranks are being removed, they are upset because Vet Ranks are being replaced with a different form of progression. I'm getting the impression that people were hoping for some kind of hard cap on character levels that would stay forever.
Maybe that's what ES fans want, but I can assure you that the MMO fans want/crave/need progression.
I cannot think of one other AAA MMO that does not increase level/gear caps in increments along with content expansions. Maybe there are a few, but not many. I would love to see a few people come clean, stop suggesting that this conversion is a bad form of progression, and just admit that you are angry because they aren't stopping progression.
While your perspective seems to make sense I'm not going to try and speak for most people. I am going to speak for those who were around in closed BETA before all this mess came about.
Imagine this....
Start an account and pick a faction.
-pick a character and unlock all races if you have XYZ dlc
-play your faction to level 50 when World bosses were almost un-solo-able, and Dolmens were not solo-able. Basically the game was harder so it took time to reach 50 and you went back to complete things you had to skip at level or come back with a group of one or two others.
-Crafting worked by progression within the 50 levels of crafting and the passives but not 10 passive levels (subtract out all VR tiers)
-Cadwell silver n gold zones did not exist
-VR was a progression in the Cyrodil PvP environment and would raise every few months....ya know like the seasonal gear idea being thrown around
-Where Craglorn would have come as level 50 content prob considered a 52 or level 53 zone with bosses at 55 or so.
*Now compare to what we actually have today...which by thought is a mess
The only optional thing would be to have Cadwell content as free DLC but not as VR zones, just as optional content
I'm personally upset because we know the current VR system isn't ideal and to take 2 years to basically share that ZOS is keeping this mess in tact and only moving VR character levels and those restrictions to an account based limitation and restriction is upsetting when you look at what could exist.
An environment where technically they could add post 50 levels but not how they are doing it.
Hiero_Glyph wrote: »Hiero_Glyph wrote: »For one thing we have no knowledge of if items with higher CP requirements will be better than those without them.
Logically, why would items with higher CP requirements NOT be better than those without them?
Zeni has to appease the grinders who currently sit at or near the CP cap.
I think "maxed CP" gear should have minimally better stats than "lowest CP" gear. But I doubt CP grinders will be content with that as they consciously equate their CP advantage with "skill."
Those are all assumptions based on your individual perspective, not logical conclusions. I definitely think ZOS could mess this up but based on what limited information is available it still looks to be an overall improvement over the current veteran rank system as the amount of necessary grinding will be reduced (especially for alts) and the number of places with max level enemies would increase. As for item balance, there is absolutely no information on this subjecct so we will have to wait and see how it will affect crafting and drop quality. Making any conclusions about items at this point would just be pure speculation.
Gear progression happens in MMOs. It's how it's done.
Um, no, they changed that with the CP catch up system.stewart.leslie76b16_ESO wrote: »An account has access to 8 character slots, at the moment each vet level requires 850.000 xp.
(850,000x16)x8=108,800,000 That is the maximum xp required to get all 8 character to V16.
We know from looking at the achievements that the intention is to have 900 CP. At the moment, 1 CP is earned from 400,000 XP.
400,000x900=360,000,000 for the whole account. Remember CP can only be earned at level 50.
Is Gordon Brown doing the maths here?
MisterBigglesworth wrote: »So VR18 actually is coming to game (and VR20... VR22... VR24...) it's just that they won't call it Veteran Rank...
No, instead they'll call it "Champion Rank 550"... "Champion Rank 600"... etc...
So a few DLCs down the line, when they raise the Champion Cap again, you'll see gear like this:
...and you better hope you're Champ Rank 502 by then!
Good luck trying to balance anything when the people with more Champion Points than you (ya'know, the people who are already stronger than you by virtue of having more CP passives) can also equip better gear than you!
This is lousy game design and is absolutely exclusionary to new players and players with limited play time
Um, no, they changed that with the CP catch up system.stewart.leslie76b16_ESO wrote: »An account has access to 8 character slots, at the moment each vet level requires 850.000 xp.
(850,000x16)x8=108,800,000 That is the maximum xp required to get all 8 character to V16.
We know from looking at the achievements that the intention is to have 900 CP. At the moment, 1 CP is earned from 400,000 XP.
400,000x900=360,000,000 for the whole account. Remember CP can only be earned at level 50.
Is Gordon Brown doing the maths here?
Yes let's engage in wild speculation and rage!
Gear progression happens in MMOs. It's how it's done.
True, but what many of us don't want is the gear progression that was done early in the game. We had two cap raises and a gear re-balance done shortly after launch. I remember at looking huge inactive lists of guild members last year, and the max level that those who were inactive had reached. The number that kept coming up again and again was Vet 12.
Because having to *completely* regear every few months is a pain. And a lot of people don't like it. I don't mind there being new sets of equal power, or newer items. For example, with glaring exception of BOP, the sets in Orsinium are fine.
What I do mind, is the max power level of *every* item being raised every few months.*** Because now its 180 CP gear instead of 160. Oh, and now its 200. And now its 220.
^^^ This is why a lot of people wanted to see VR gone. Yeh Cadwells sucks, and easier to level alts under the new system. That's great stuff.
***If you want to really raise the max level of everything, give us a proper expansion. Ruins of Akavir (aka Kunark). A continent to explore. New gameplay. Housing. Naval combat. Something! Then I will happily "grind" to VCP X5000 or whatever they want to call it.
But don't slap 1 new zone on the game every few months, charge me $30 for it, and raise the level cap by some tiny amount, and call it progression.
Put it another way, would you be happy when your Level 160CP Maelstrom weapon that took 40-50 runs to get perfect becomes completely obsolete when the 180CP weapons come out 2 months from now?
Um, no, they changed that with the CP catch up system.stewart.leslie76b16_ESO wrote: »An account has access to 8 character slots, at the moment each vet level requires 850.000 xp.
(850,000x16)x8=108,800,000 That is the maximum xp required to get all 8 character to V16.
We know from looking at the achievements that the intention is to have 900 CP. At the moment, 1 CP is earned from 400,000 XP.
400,000x900=360,000,000 for the whole account. Remember CP can only be earned at level 50.
Is Gordon Brown doing the maths here?
Um, no, they changed that with the CP catch up system.stewart.leslie76b16_ESO wrote: »An account has access to 8 character slots, at the moment each vet level requires 850.000 xp.
(850,000x16)x8=108,800,000 That is the maximum xp required to get all 8 character to V16.
We know from looking at the achievements that the intention is to have 900 CP. At the moment, 1 CP is earned from 400,000 XP.
400,000x900=360,000,000 for the whole account. Remember CP can only be earned at level 50.
Is Gordon Brown doing the maths here?
Also, enlightenment plays a role here as well.
SublimeSparo wrote: »This is unnecessary, but not a problem.
How exactly is this "worse than VR"?
At the moment someone could have 501 CP, and be vr16 in all legendary vr16 gear, you could have 90 CP and also have full vr16 legendary gear
New system someone could have 501 CP, in all legendary CP300 gear, you could have 90 CP but be limited to say CP50 gear.
The power gap actually widens
Alphashado wrote: »I am getting the very distinct impression that most of the people unhappy with this conversion do not want any type of progression. Sounds to me like a lot of people aren't upset because Vet Ranks are being removed, they are upset because Vet Ranks are being replaced with a different form of progression. I'm getting the impression that people were hoping for some kind of hard cap on character levels that would stay forever.
Maybe that's what ES fans want, but I can assure you that the MMO fans want/crave/need progression.
I cannot think of one other AAA MMO that does not increase level/gear caps in increments along with content expansions. Maybe there are a few, but not many. I would love to see a few people come clean, stop suggesting that this conversion is a bad form of progression, and just admit that you are angry because they aren't stopping progression.
well look at the most succesful MMO: WoW they had a hard cap with levels so there is no problem with that.
Alphashado wrote: »Alphashado wrote: »I am getting the very distinct impression that most of the people unhappy with this conversion do not want any type of progression. Sounds to me like a lot of people aren't upset because Vet Ranks are being removed, they are upset because Vet Ranks are being replaced with a different form of progression. I'm getting the impression that people were hoping for some kind of hard cap on character levels that would stay forever.
Maybe that's what ES fans want, but I can assure you that the MMO fans want/crave/need progression.
I cannot think of one other AAA MMO that does not increase level/gear caps in increments along with content expansions. Maybe there are a few, but not many. I would love to see a few people come clean, stop suggesting that this conversion is a bad form of progression, and just admit that you are angry because they aren't stopping progression.
well look at the most succesful MMO: WoW they had a hard cap with levels so there is no problem with that.
Umm... what? o.O WoW started out with a cap of level 60.. then it went to level 70 with Burning Crusade expansion, then it went to up again to 80 with Wrath of the Lich King, then it went up to 85 with Cataclysm, then it went up to 90 with Mists of Pandaria, then it went up to 100 with Warlords of Dreanor, then 110 with Legion. I'm not sure what you are trying to say, but if anything, WoW is a perfect example to my point.
MMOs are in a constant state of progression, it's the nature of the beast. Just to use WoW as an example again since you brought it up, I imagine that new players to that game are just as daunted by trying to reach level 110 as new players to ESO are by trying to reach V16 and/or 160 CP.
NewBlacksmurf wrote: »Alphashado wrote: »I am getting the very distinct impression that most of the people unhappy with this conversion do not want any type of progression. Sounds to me like a lot of people aren't upset because Vet Ranks are being removed, they are upset because Vet Ranks are being replaced with a different form of progression. I'm getting the impression that people were hoping for some kind of hard cap on character levels that would stay forever.
Maybe that's what ES fans want, but I can assure you that the MMO fans want/crave/need progression.
I cannot think of one other AAA MMO that does not increase level/gear caps in increments along with content expansions. Maybe there are a few, but not many. I would love to see a few people come clean, stop suggesting that this conversion is a bad form of progression, and just admit that you are angry because they aren't stopping progression.
While your perspective seems to make sense I'm not going to try and speak for most people. I am going to speak for those who were around in closed BETA before all this mess came about.
Imagine this....
Start an account and pick a faction.
-pick a character and unlock all races if you have XYZ dlc
-play your faction to level 50 when World bosses were almost un-solo-able, and Dolmens were not solo-able. Basically the game was harder so it took time to reach 50 and you went back to complete things you had to skip at level or come back with a group of one or two others.
-Crafting worked by progression within the 50 levels of crafting and the passives but not 10 passive levels (subtract out all VR tiers)
-Cadwell silver n gold zones did not exist
-VR was a progression in the Cyrodil PvP environment and would raise every few months....ya know like the seasonal gear idea being thrown around
-Where Craglorn would have come as level 50 content prob considered a 52 or level 53 zone with bosses at 55 or so.
*Now compare to what we actually have today...which by thought is a mess
The only optional thing would be to have Cadwell content as free DLC but not as VR zones, just as optional content
I'm personally upset because we know the current VR system isn't ideal and to take 2 years to basically share that ZOS is keeping this mess in tact and only moving VR character levels and those restrictions to an account based limitation and restriction is upsetting when you look at what could exist.
An environment where technically they could add post 50 levels but not how they are doing it.
You most certainly do not speak for everyone in the closed beta group. But since so many of them left in the early days after launch due to frustration with the lock step progression of veteran levels maybe some people will believe you. Beta days weren't the end all glory days either. If they were we'd still have that system.
Gear progression happens in MMOs. It's how it's done. Not having to grind every single character to a moving target max character level with every single update in order to get gear and be able to play the content with the class of your choice is a huge improvement. It remains to be seen how they are going to set the CP tiers for the gear levels but I'm willing to see what they propose before condemning it. Clearly the leveling system is not being kept "intact" and work is ongoing, though slow as molasses. If it's done well it will open up the world and give us a lot more options in how we choose to play.
Yes let's engage in wild speculation and rage!
Gear progression happens in MMOs. It's how it's done.
True, but what many of us don't want is the gear progression that was done early in the game. We had two cap raises and a gear re-balance done shortly after launch. I remember at looking huge inactive lists of guild members last year, and the max level that those who were inactive had reached. The number that kept coming up again and again was Vet 12.
Because having to *completely* regear every few months is a pain. And a lot of people don't like it. I don't mind there being new sets of equal power, or newer items. For example, with glaring exception of BOP, the sets in Orsinium are fine.
What I do mind, is the max power level of *every* item being raised every few months.*** Because now its 180 CP gear instead of 160. Oh, and now its 200. And now its 220.
^^^ This is why a lot of people wanted to see VR gone. Yeh Cadwells sucks, and easier to level alts under the new system. That's great stuff.
***If you want to really raise the max level of everything, give us a proper expansion. Ruins of Akavir (aka Kunark). A continent to explore. New gameplay. Housing. Naval combat. Something! Then I will happily "grind" to VCP X5000 or whatever they want to call it.
But don't slap 1 new zone on the game every few months, charge me $30 for it, and raise the level cap by some tiny amount, and call it progression.
Put it another way, would you be happy when your Level 160CP Maelstrom weapon that took 40-50 runs to get perfect becomes completely obsolete when the 180CP weapons come out 2 months from now?
We have no idea yet how all of this is going to be implemented. But thanks for choosing to selectively quote part of something I said for your rant.
The main difference being that you don't have to grind VR with every alt; it's an account-wide grind so that it's not as excessive. It will be longer to do through CP being more and slower, but the account-wide leveling appeals to me as I switch between my chars a bit.
newtinmpls wrote: »The main difference being that you don't have to grind VR with every alt; it's an account-wide grind so that it's not as excessive. It will be longer to do through CP being more and slower, but the account-wide leveling appeals to me as I switch between my chars a bit.
how is that different?
Any CP now on any of my (low) vet level characters applies to the whole account. So now I can have the CP accumulated by slowly exploring/playing on my v1, v1, v4, v5 characters.
With this new system I'm limited to my "highest" character - so I would loose all that.
The gap gets wider.
What all of you who intend to stick around with this game for a while need to think about is how this will affect the health of the game.
I get it that you want progression, but no new player is going to come in to this game and keep playing once he realizes how far he will be behind everyone else statistically. The only change in the population will be outgoing, and I believe that this will be the death of the game.
Also remember, when this happens and the servers shut down, your characters are gone forever and all of you who treated this like a job, working only to progress your stats will have wasted thousands of hours of your lives.
What all of you who intend to stick around with this game for a while need to think about is how this will affect the health of the game.
I get it that you want progression, but no new player is going to come in to this game and keep playing once he realizes how far he will be behind everyone else statistically. The only change in the population will be outgoing, and I believe that this will be the death of the game.
Also remember, when this happens and the servers shut down, your characters are gone forever and all of you who treated this like a job, working only to progress your stats will have wasted thousands of hours of your lives.
You're speaking as if you hate MMO's, this is pretty much what they are?