Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

How do you feel about the VR replacement ZOS is working on?

  • Elijah_Crow
    Elijah_Crow
    ✭✭✭✭✭
    Good Idea
    Alphashado wrote: »
    JD2013 wrote: »
    Well, this is what people wanted, no? No Veteran Ranks?

    There was going to be some system for levelling and itemization. To think otherwise was foolish. You weren't going to get to lvl 50 and then have everything. Nothing else to shoot for. Nothing to get new gear for.

    This way, levelling alts will be a lot less pain.

    Exactly. Level increases are part of an MMO. Seems to me that most people that dislike this change are people that didn't like Vet Rank increases either and wanted their characters to hit max level and stay there forever. I suspect it has a lot to do with ES fans who consider ESO just another ES game. ESO is a very typical MMO with standard incremental level/gear increases. It's no different than WoW, RIft, SWTOR, LOTRO, or any other AAA MMO on the market.

    This conversion is way closer to what you see in your average MMO than the VR system is. The only difference is that now you will need 160 CP to equip level capped gear instead of Vet Rank16, yet you will have the freedom to earn CP by going anywhere and doing anything in the game rather than being locked behind Gold/Silver zones and group content like Craglorn in order to progress.

    This!
  • Cously
    Cously
    ✭✭✭✭✭
    Good Idea
    I like the system but they have to add one tweak:

    Increase XP from all activities (looking at you trials and vdsa), and I mean a large increase. So people can grind CP however they want, be crafting, be running trials 100 times a day, be pvpings 24/7, etc.

    Also how will crafting works in this? All sets will be brought to lv.50 and the stats increase with your CP?
  • Artjuh90
    Artjuh90
    ✭✭✭✭✭
    This sounds worse than VR
    Cously wrote: »
    I like the system but they have to add one tweak:

    Increase XP from all activities (looking at you trials and vdsa), and I mean a large increase. So people can grind CP however they want, be crafting, be running trials 100 times a day, be pvpings 24/7, etc.

    Also how will crafting works in this? All sets will be brought to lv.50 and the stats increase with your CP?

    proably exalty the same only changing vet ranks with cp numbers
  • NewBlacksmurf
    NewBlacksmurf
    ✭✭✭✭✭
    ✭✭✭✭✭
    This sounds worse than VR
    Alphashado wrote: »
    JD2013 wrote: »
    Well, this is what people wanted, no? No Veteran Ranks?

    There was going to be some system for levelling and itemization. To think otherwise was foolish. You weren't going to get to lvl 50 and then have everything. Nothing else to shoot for. Nothing to get new gear for.

    This way, levelling alts will be a lot less pain.

    Exactly. Level increases are part of an MMO. Seems to me that most people that dislike this change are people that didn't like Vet Rank increases either and wanted their characters to hit max level and stay there forever. I suspect it has a lot to do with ES fans who consider ESO just another ES game. ESO is a very typical MMO with standard incremental level/gear increases. It's no different than WoW, RIft, SWTOR, LOTRO, or any other AAA MMO on the market.

    This conversion is way closer to what you see in your average MMO than the VR system is. The only difference is that now you will need 160 CP to equip level capped gear instead of Vet Rank16, yet you will have the freedom to earn CP by going anywhere and doing anything in the game rather than being locked behind Gold/Silver zones and group content like Craglorn in order to progress.

    I think you're correct partly in that typical TES players desired a max character level. It's needed and exists at 50 kind of

    So the part about this being very typical MMO....
    Why should all large server based games follow a similar progression in your view?
    Why does a genre type of MMO that's only describing the type of server and not the game type follow one definition?
    Why can't the level cap sit at 50 and CP progression stay as it does without the VR system?

    What point is it to remove VR requirements for gear to only move them to CP?

    Why in the world does it take 2 years to do this conversion because it's exactly the same as what was done when CP was added. Could not VR have been removed 2 years ago if the projected plan goes as shared?
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Alphashado
    Alphashado
    ✭✭✭✭✭
    ✭✭
    Good Idea
    Cously wrote: »
    I like the system but they have to add one tweak:

    Increase XP from all activities (looking at you trials and vdsa), and I mean a large increase. So people can grind CP however they want, be crafting, be running trials 100 times a day, be pvpings 24/7, etc.

    Also how will crafting works in this? All sets will be brought to lv.50 and the stats increase with your CP?

    It sounds like it will be an equal conversion across the board. Anything that currently requires V12 for example, would require 120 CP etc. So for example, Glyphs that can be used on V10-V14 gear would be used on gear requiring 100CP-140CP

    It should make for a very smooth transition actually. The more I think about it, the more I like it.
    Edited by Alphashado on November 20, 2015 4:09PM
  • Alphashado
    Alphashado
    ✭✭✭✭✭
    ✭✭
    Good Idea
    Alphashado wrote: »
    JD2013 wrote: »
    Well, this is what people wanted, no? No Veteran Ranks?

    There was going to be some system for levelling and itemization. To think otherwise was foolish. You weren't going to get to lvl 50 and then have everything. Nothing else to shoot for. Nothing to get new gear for.

    This way, levelling alts will be a lot less pain.

    Exactly. Level increases are part of an MMO. Seems to me that most people that dislike this change are people that didn't like Vet Rank increases either and wanted their characters to hit max level and stay there forever. I suspect it has a lot to do with ES fans who consider ESO just another ES game. ESO is a very typical MMO with standard incremental level/gear increases. It's no different than WoW, RIft, SWTOR, LOTRO, or any other AAA MMO on the market.

    This conversion is way closer to what you see in your average MMO than the VR system is. The only difference is that now you will need 160 CP to equip level capped gear instead of Vet Rank16, yet you will have the freedom to earn CP by going anywhere and doing anything in the game rather than being locked behind Gold/Silver zones and group content like Craglorn in order to progress.

    I think you're correct partly in that typical TES players desired a max character level. It's needed and exists at 50 kind of

    So the part about this being very typical MMO....
    Why should all large server based games follow a similar progression in your view?
    Why does a genre type of MMO that's only describing the type of server and not the game type follow one definition?
    Why can't the level cap sit at 50 and CP progression stay as it does without the VR system?

    What point is it to remove VR requirements for gear to only move them to CP?

    Why in the world does it take 2 years to do this conversion because it's exactly the same as what was done when CP was added. Could not VR have been removed 2 years ago if the projected plan goes as shared?

    Well if you remember back when they decided to remove vet ranks, it was a plan that involved 4 phases. I actually forget what phases 1&2 were, but phase 3 was the Champion System. In their defense, they did explain that it would be an incredibly time consuming, difficult transition. But they also had to keep developing new content in the meantime in order to keep people interested. If they would have dropped everything in order to rush the Vet Rank removal, then we wouldn't have had the Justice system, IC, or Wrothgar. I suppose they had to weigh their priorities and decide which was more important, new content, or the VR conversion.

    So ask yourself which you would rather have right now, all of the content upgrades we've gotten over the last year, or the VR conversion. If they spent all their resources on the conversion instead of content, I believe ESO would have suffered a drop in population that would have been hard to recover from.
  • Catblade
    Catblade
    ✭✭✭✭
    This sounds worse than VR
    Alphashado wrote: »
    Alphashado wrote: »
    JD2013 wrote: »
    Well, this is what people wanted, no? No Veteran Ranks?

    There was going to be some system for levelling and itemization. To think otherwise was foolish. You weren't going to get to lvl 50 and then have everything. Nothing else to shoot for. Nothing to get new gear for.

    This way, levelling alts will be a lot less pain.

    Exactly. Level increases are part of an MMO. Seems to me that most people that dislike this change are people that didn't like Vet Rank increases either and wanted their characters to hit max level and stay there forever. I suspect it has a lot to do with ES fans who consider ESO just another ES game. ESO is a very typical MMO with standard incremental level/gear increases. It's no different than WoW, RIft, SWTOR, LOTRO, or any other AAA MMO on the market.

    This conversion is way closer to what you see in your average MMO than the VR system is. The only difference is that now you will need 160 CP to equip level capped gear instead of Vet Rank16, yet you will have the freedom to earn CP by going anywhere and doing anything in the game rather than being locked behind Gold/Silver zones and group content like Craglorn in order to progress.

    I think you're correct partly in that typical TES players desired a max character level. It's needed and exists at 50 kind of

    So the part about this being very typical MMO....
    Why should all large server based games follow a similar progression in your view?
    Why does a genre type of MMO that's only describing the type of server and not the game type follow one definition?
    Why can't the level cap sit at 50 and CP progression stay as it does without the VR system?

    What point is it to remove VR requirements for gear to only move them to CP?

    Why in the world does it take 2 years to do this conversion because it's exactly the same as what was done when CP was added. Could not VR have been removed 2 years ago if the projected plan goes as shared?

    Well if you remember back when they decided to remove vet ranks, it was a plan that involved 4 phases. I actually forget what phases 1&2 were, but phase 3 was the Champion System. In their defense, they did explain that it would be an incredibly time consuming, difficult transition. But they also had to keep developing new content in the meantime in order to keep people interested. If they would have dropped everything in order to rush the Vet Rank removal, then we wouldn't have had the Justice system, IC, or Wrothgar. I suppose they had to weigh their priorities and decide which was more important, new content, or the VR conversion.

    So ask yourself which you would rather have right now, all of the content upgrades we've gotten over the last year, or the VR conversion. If they spent all their resources on the conversion instead of content, I believe ESO would have suffered a drop in population that would have been hard to recover from.

    The "content" we got they can keep. Both DLC disappoint highly and did nothing more than add huge grinds on top of the already huge grind. If you think 160cp= 1 VR16 id encourage you to create a new account and grind a character to vr16 and comment how many cp you earned. I'd bet around 60-90 tops. This is going to make the grind so much longer and I can't wait to see everyone realize that. Honestly anyone reading this should grind as many characters to vr16 before this happens because the 160 cp you will get from that far exceeds what you would earn just grinding the cp
    Edited by Catblade on November 20, 2015 4:38PM
  • Rosveen
    Rosveen
    ✭✭✭✭✭
    ✭✭✭✭
    This sounds worse than VR
    Okay, so to explain why i voted the way I did:
    I think the new system will be better at the beginning. CPs are account-wide, so less time spent leveling alts, and 160 CP isn't hard to get. But going forward, it's easy to predict they will add gear with higher CP requirements. And that's where the problem lies. CP just become new vet ranks under a different name and eventually the grind will either be the same or worse than today. That's what I don't want to see.
  • Elijah_Crow
    Elijah_Crow
    ✭✭✭✭✭
    Good Idea
    Catblade wrote: »
    Alphashado wrote: »
    Alphashado wrote: »
    JD2013 wrote: »
    Well, this is what people wanted, no? No Veteran Ranks?

    There was going to be some system for levelling and itemization. To think otherwise was foolish. You weren't going to get to lvl 50 and then have everything. Nothing else to shoot for. Nothing to get new gear for.

    This way, levelling alts will be a lot less pain.

    Exactly. Level increases are part of an MMO. Seems to me that most people that dislike this change are people that didn't like Vet Rank increases either and wanted their characters to hit max level and stay there forever. I suspect it has a lot to do with ES fans who consider ESO just another ES game. ESO is a very typical MMO with standard incremental level/gear increases. It's no different than WoW, RIft, SWTOR, LOTRO, or any other AAA MMO on the market.

    This conversion is way closer to what you see in your average MMO than the VR system is. The only difference is that now you will need 160 CP to equip level capped gear instead of Vet Rank16, yet you will have the freedom to earn CP by going anywhere and doing anything in the game rather than being locked behind Gold/Silver zones and group content like Craglorn in order to progress.

    I think you're correct partly in that typical TES players desired a max character level. It's needed and exists at 50 kind of

    So the part about this being very typical MMO....
    Why should all large server based games follow a similar progression in your view?
    Why does a genre type of MMO that's only describing the type of server and not the game type follow one definition?
    Why can't the level cap sit at 50 and CP progression stay as it does without the VR system?

    What point is it to remove VR requirements for gear to only move them to CP?

    Why in the world does it take 2 years to do this conversion because it's exactly the same as what was done when CP was added. Could not VR have been removed 2 years ago if the projected plan goes as shared?

    Well if you remember back when they decided to remove vet ranks, it was a plan that involved 4 phases. I actually forget what phases 1&2 were, but phase 3 was the Champion System. In their defense, they did explain that it would be an incredibly time consuming, difficult transition. But they also had to keep developing new content in the meantime in order to keep people interested. If they would have dropped everything in order to rush the Vet Rank removal, then we wouldn't have had the Justice system, IC, or Wrothgar. I suppose they had to weigh their priorities and decide which was more important, new content, or the VR conversion.

    So ask yourself which you would rather have right now, all of the content upgrades we've gotten over the last year, or the VR conversion. If they spent all their resources on the conversion instead of content, I believe ESO would have suffered a drop in population that would have been hard to recover from.

    The "content" we got they can keep. Both DLC disappoint highly and did nothing more than add huge grinds on top of the already huge grind.

    Lol. Really bashing both DLC's as a grind. I have no idea of what you expect of this game. Loved them both for different reasons.
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    Good Idea
    Works for me. Hopefully some of the strong gamers I know will return since one big reason for them leaving was the absurd leveling grind this game requires.
  • Daveheart
    Daveheart
    ✭✭✭✭
    My only thoughts are:
    1) They should give credit for every single veteran character. Slighting those who have multiple veteran alts again in a CP conversion is just extremely frustrating.
    2) To reduce the feeling of necessary grind, they should make sure to keep the gear cap well below the CP cap.
    Daggerfall Covenant (PC-NA)

    The Order of Mundus | Nightfighters
  • Uriel_Nocturne
    Uriel_Nocturne
    ✭✭✭✭✭
    ✭✭
    This sounds worse than VR
    Let's also not forget; how badly are people crying the butthurt tears of bitterness over CP imbalances as things are now?

    The grind people complain about, etc., etc. The crying about the grind will only be magnified by leagues.

    Just leave the Vet Ranks in the game. The Vet Ranks are far better than the CP system currently is, and the Vet Ranks are far better than what is proposed lightly in the OP.

    twitch.tv/vampire_nox
    PAWS (Positively Against Wrip-off Stuff) - Say no to Crown Crates!


  • NewBlacksmurf
    NewBlacksmurf
    ✭✭✭✭✭
    ✭✭✭✭✭
    This sounds worse than VR
    Alphashado wrote: »
    Alphashado wrote: »
    JD2013 wrote: »
    Well, this is what people wanted, no? No Veteran Ranks?

    There was going to be some system for levelling and itemization. To think otherwise was foolish. You weren't going to get to lvl 50 and then have everything. Nothing else to shoot for. Nothing to get new gear for.

    This way, levelling alts will be a lot less pain.

    Exactly. Level increases are part of an MMO. Seems to me that most people that dislike this change are people that didn't like Vet Rank increases either and wanted their characters to hit max level and stay there forever. I suspect it has a lot to do with ES fans who consider ESO just another ES game. ESO is a very typical MMO with standard incremental level/gear increases. It's no different than WoW, RIft, SWTOR, LOTRO, or any other AAA MMO on the market.

    This conversion is way closer to what you see in your average MMO than the VR system is. The only difference is that now you will need 160 CP to equip level capped gear instead of Vet Rank16, yet you will have the freedom to earn CP by going anywhere and doing anything in the game rather than being locked behind Gold/Silver zones and group content like Craglorn in order to progress.

    I think you're correct partly in that typical TES players desired a max character level. It's needed and exists at 50 kind of

    So the part about this being very typical MMO....
    Why should all large server based games follow a similar progression in your view?
    Why does a genre type of MMO that's only describing the type of server and not the game type follow one definition?
    Why can't the level cap sit at 50 and CP progression stay as it does without the VR system?

    What point is it to remove VR requirements for gear to only move them to CP?

    Why in the world does it take 2 years to do this conversion because it's exactly the same as what was done when CP was added. Could not VR have been removed 2 years ago if the projected plan goes as shared?

    Well if you remember back when they decided to remove vet ranks, it was a plan that involved 4 phases. I actually forget what phases 1&2 were, but phase 3 was the Champion System. In their defense, they did explain that it would be an incredibly time consuming, difficult transition. But they also had to keep developing new content in the meantime in order to keep people interested. If they would have dropped everything in order to rush the Vet Rank removal, then we wouldn't have had the Justice system, IC, or Wrothgar. I suppose they had to weigh their priorities and decide which was more important, new content, or the VR conversion.

    So ask yourself which you would rather have right now, all of the content upgrades we've gotten over the last year, or the VR conversion. If they spent all their resources on the conversion instead of content, I believe ESO would have suffered a drop in population that would have been hard to recover from.

    I keep reading through those patch notes where this was laid out and the PtS patch notes while in it.

    Personally I'd rather have the VR removal because as is....this doesn't need a delay. It's literally what was put in PTS and the same conversion. It's not picking content over VR removal because it seems that no progress or work has occurred at all

    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Pallmor
    Pallmor
    ✭✭✭✭✭
    This sounds worse than VR
    [*] To get a rough idea of balance - think of 10CP = 1 VR. (so 160 CP will roughly = VR16)

    [*] We’re planning on giving 2.5 CP for every VR level you’ve earned on your highest level character. (40 for a VR16 character)

    Wait, so which is it? Do I get 10CP for every vet rank or 2.5CP? Because that's a pretty big difference. I don't have any alts, so if all my VR 16 character is getting for all the hard work of going through the Silver and Gold zones and tons of grinding on top of that is 40 lousy CP, then I'm leaving.


    Edited by Pallmor on November 20, 2015 4:42PM
  • RatedChaotic
    RatedChaotic
    ✭✭✭✭
    This sounds worse than VR
    It will just create more problems. Zos has proved this over and over. I'd be more happier with more campaigns removed. xbox na pvp is a f***ing joke.
  • Furor
    Furor
    ✭✭✭
    Good Idea
    I think gear should just be scaled with your Champion Points, not restricted by it.

    Proper Example: Set of the Warlock unlocks at level 50. Scales with you in power as you gain more champion points.
    Bad Example: Set of the warlock. Unlocks at CP 250. Does not scale ever.

    Could you imagine having every single set be viable?
    Furor Darkblade - VR16 Nightblade - Daggerfall Covenant
  • Alphashado
    Alphashado
    ✭✭✭✭✭
    ✭✭
    Good Idea
    Scyantific wrote: »

    And oh yeah, no one has come up with an argument for the new system beyond "oh it will make the game more alt-friendly because CP is account-wide so gear and stuff will be immediately available."

    That in itself is a huge upgrade. Alts are an incredibly important asset to an MMO. They keep people playing.

    Also, several people have mentioned several other perks to this conversion, including but not limited to:

    Freedom to go anywhere and do anything to earn CP.
    Not being locked behind endless quests (Silver/Gold) in order to have access to plentiful CP farming content.
    Not being forced to do group content in order to progress (Craglorn)
    One leveling system.

    In a nutshell:
    Freedom.


    Edited by Alphashado on November 20, 2015 4:58PM
  • Artjuh90
    Artjuh90
    ✭✭✭✭✭
    This sounds worse than VR
    Works for me. Hopefully some of the strong gamers I know will return since one big reason for them leaving was the absurd leveling grind this game requires.

    well you are aware that the grind for this group will be bigger
  • Catblade
    Catblade
    ✭✭✭✭
    This sounds worse than VR
    Artjuh90 wrote: »
    Works for me. Hopefully some of the strong gamers I know will return since one big reason for them leaving was the absurd leveling grind this game requires.

    well you are aware that the grind for this group will be bigger

    I don't think people will understand that until they are knee deep in it. Then they will be all upset but now is the time to realize this and voice our concerns. People are only looking at the surface. 'Yay all my alts have access to everything faster!" Okay but then what happens when they raise the cp cap?
    Edited by Catblade on November 20, 2015 5:04PM
  • Elijah_Crow
    Elijah_Crow
    ✭✭✭✭✭
    Good Idea
    Artjuh90 wrote: »
    Works for me. Hopefully some of the strong gamers I know will return since one big reason for them leaving was the absurd leveling grind this game requires.

    well you are aware that the grind for this group will be bigger

    No. It won't. The catch up mechanic ensure the first and most powerful of your champion points come very quickly. After a few weeks of play they will be over 100 points and they can advance with casual play and always be viable in gear and power.

    Edited by Elijah_Crow on November 20, 2015 5:04PM
  • Elsonso
    Elsonso
    ✭✭✭✭✭
    ✭✭✭✭✭
    In the end, the Champion System will be another Veteran System, but with no need to level alts and a much higher cap.

    I can't really say it is an improvement, for me. It removes a reason to play, namely the game experience of just leveling an alt. The one shining point is that it allows the players to define what their "Rank" means. That is really the only real improvement I see.

    I suspect that turnover is so rampant in the game that few players ever hit Veteran Rank 16 anyway. Long term players like me, people who have been playing for over a year and are interested in leveling characters, either don't exist in large enough numbers, or aren't spending enough, to be noticed by business intelligence.
    Edited by Elsonso on November 20, 2015 5:07PM
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • Artjuh90
    Artjuh90
    ✭✭✭✭✭
    This sounds worse than VR
    Catblade wrote: »
    Artjuh90 wrote: »
    Works for me. Hopefully some of the strong gamers I know will return since one big reason for them leaving was the absurd leveling grind this game requires.

    well you are aware that the grind for this group will be bigger

    I don't think people will understand that until they are knee deep in it. Then they will be all upset but now is the time to realize this and voice our concerns.

    this is the problem this solution is like a smokescreen for the bigger issue....
    vet ranks themself are not the problem, it the lack of content getting there/ the exp rate in pvp and dungeons.
    This is the big problem. if you get decent exp there the vet ranks will make a more fair game for everyone cause every player is at equal footing which makes pvp more fair and more fun -> if lagg fest is adressed
  • Geemarc
    Geemarc
    ✭✭✭
    This sounds worse than VR
    Alphashado wrote: »
    Scyantific wrote: »

    And oh yeah, no one has come up with an argument for the new system beyond "oh it will make the game more alt-friendly because CP is account-wide so gear and stuff will be immediately available."

    That in itself is a huge upgrade. Alts are an incredibly important asset to an MMO. They keep people playing.

    Also, several people have mentioned several other perks to this conversion, including but not limited to:

    Freedom to go anywhere and do anything to earn CP.
    Not being locked behind endless quests (Silver/Gold) in order to have access to plentiful CP farming content.
    Not being forced to do group content in order to progress (Craglorn)
    One leveling system.

    In a nutshell:
    Freedom.


    Those additional reasons are all assumptions and are not mentioned in the original post by RichLambert and all of which could be addressed without removing the veteran levels.
    Edited by Geemarc on November 20, 2015 5:26PM
  • CtrlAltDlt
    CtrlAltDlt
    ✭✭✭
    This sounds worse than VR
    Stravokov wrote: »
    So VR18 actually is coming to game (and VR20... VR22... VR24...) it's just that they won't call it Veteran Rank...

    No, instead they'll call it "Champion Rank 550"... "Champion Rank 600"... etc...

    So a few DLCs down the line, when they raise the Champion Cap again, you'll see gear like this:
    33rRd3W.jpg
    ...and you better hope you're Champ Rank 502 by then!

    Good luck trying to balance anything when the people with more Champion Points than you (ya'know, the people who are already stronger than you by virtue of having more CP passives) can also equip better gear than you!

    This is lousy game design and is absolutely exclusionary to new players and players with limited play time

    this speaks truth. Zo$ never thinks things through on their decision making. this will equate to more segregation between balance in PVP. might as well not PVP unless your one of the people grinding out CP ranks all day long. what a stupid move, god i hope they throw that idea out the window. It WILL kill PvP, its not a matter of if with that system, but when.



    This. Gear based off of cp count omg I dont even..
    PC NA - jeazzy

    stamblade outnumbered pvp vol 1. youtu.be/h1ONYfpAJJ8
    Stamblade outbumbered pvp vol 2. No cheese youtu.be/rN4_aRVMvWw
  • Scyantific
    Scyantific
    ✭✭✭✭✭
    This sounds worse than VR
    Alphashado wrote: »
    Scyantific wrote: »

    And oh yeah, no one has come up with an argument for the new system beyond "oh it will make the game more alt-friendly because CP is account-wide so gear and stuff will be immediately available."

    That in itself is a huge upgrade. Alts are an incredibly important asset to an MMO. They keep people playing.

    Also, several people have mentioned several other perks to this conversion, including but not limited to:

    Freedom to go anywhere and do anything to earn CP.

    Not being forced to do group content in order to progress (Craglorn)
    One leveling system.

    In a nutshell:
    Freedom.


    There were non-issues because you could already do them and like Geemarc said, could be addressed without removing veteran ranks.
  • Saltypretzels
    Saltypretzels
    ✭✭✭✭
    Good Idea
    Grind reduced considerably. (I never have to do silver/gold again)

    Requirements for top tier gear seem pretty low (160 CP is earned pretty fast now with the catchup system).

    I really don't see the problem here. I've read many of the opposing arguments and I am not convinced by them.
  • wayfarerx
    wayfarerx
    ✭✭✭✭✭
    ✭✭✭
    Good Idea
    In my opinion this is a positive change. Some of the highlights:
    • After hitting 50 all alts on the same account are at the same point in the main vertical endgame progression (other forms of progression like alliance rank or undaunted stay character-specific which is fine by me).
    • Unlike VR, CP progression has a catch up mechanic meaning it will be easier for new players to close the gap.
    • Depending on how they scale Caldwell's, it will hopefully be possible to leave Coldharbour and go anywhere you like to continue progressing. So long V3 Shadowfen!

    All of the above will increase the replayability of this game quite a bit for me: less grind-on-rails, more freedom.

    However, linking gear to CP is something I wish they would not do. It's not a huge problem for me personally as I have plenty of CP, but it seems like an unnecessary requirement. We already have to farm hundreds of raw materials for top-end crafted gear or repeatedly run dungeons/world bosses/whatever for dropped gear, it seems superfluous to have to have a CP constraint as well.
    @wayfarerx - PC / North America / Aldmeri Dominion
  • Uriel_Nocturne
    Uriel_Nocturne
    ✭✭✭✭✭
    ✭✭
    This sounds worse than VR
    Artjuh90 wrote: »
    Works for me. Hopefully some of the strong gamers I know will return since one big reason for them leaving was the absurd leveling grind this game requires.

    well you are aware that the grind for this group will be bigger

    No. It won't. The catch up mechanic ensure the first and most powerful of your champion points come very quickly. After a few weeks of play they will be over 100 points and they can advance with casual play and always be viable in gear and power.
    And once the "new" players ( I can only assume you meant new players when referencing the "catch-up" mechaninc with the way your post is worded...) get within a certain percentage of established players' CP, then the catch up mechanic cancels out. The new players will still be behind the more established players, and then the grind kicks in and it will be much worse than it is now.

    Because the new players will now accumulate CP at the same rate as established players, but they'll still be behind and thusly at a huge disadvantage when it comes to PvP, Gear, Dungeon scaling, etc. The new players will have to grind twice as hard to make up the difference between them and the established players in order to even the playing field, because the "catch-up" mechanic does not say it is a "become-even-with" mechanic.

    So we're back to the original post you're disagreeing with; which is that the grind we have now with the Vet Ranks will only be increased and worsened if everything is CP-based. If you thought people were crying and wailing because of the CP imbalance now (with Vet Ranks in the game), it will only get much, much worse if this method is actually implemented.


    twitch.tv/vampire_nox
    PAWS (Positively Against Wrip-off Stuff) - Say no to Crown Crates!


  • kupacmac
    kupacmac
    ✭✭✭
    Good Idea
    Scyantific wrote: »
    Alphashado wrote: »
    Scyantific wrote: »

    And oh yeah, no one has come up with an argument for the new system beyond "oh it will make the game more alt-friendly because CP is account-wide so gear and stuff will be immediately available."

    That in itself is a huge upgrade. Alts are an incredibly important asset to an MMO. They keep people playing.

    Also, several people have mentioned several other perks to this conversion, including but not limited to:

    Freedom to go anywhere and do anything to earn CP.

    Not being forced to do group content in order to progress (Craglorn)
    One leveling system.

    In a nutshell:
    Freedom.


    There were non-issues because you could already do them and like Geemarc said, could be addressed without removing veteran ranks.

    Right so now they are addressing those issues AND giving us the added bonus of not having to level up alts past 50. How is that NOT a better system than leaving vet ranks in place and giving us those freedoms but still requiring people to level alts individually?

    I'm getting the impression that people voting that the new system is worse than VR are really voting this is worse than just removing VR (and not having any progression after level 50). That's 2 completely different things.
  • Artjuh90
    Artjuh90
    ✭✭✭✭✭
    This sounds worse than VR
    kupacmac wrote: »
    Scyantific wrote: »
    Alphashado wrote: »
    Scyantific wrote: »

    And oh yeah, no one has come up with an argument for the new system beyond "oh it will make the game more alt-friendly because CP is account-wide so gear and stuff will be immediately available."

    That in itself is a huge upgrade. Alts are an incredibly important asset to an MMO. They keep people playing.

    Also, several people have mentioned several other perks to this conversion, including but not limited to:

    Freedom to go anywhere and do anything to earn CP.

    Not being forced to do group content in order to progress (Craglorn)
    One leveling system.

    In a nutshell:
    Freedom.


    There were non-issues because you could already do them and like Geemarc said, could be addressed without removing veteran ranks.

    Right so now they are addressing those issues AND giving us the added bonus of not having to level up alts past 50. How is that NOT a better system than leaving vet ranks in place and giving us those freedoms but still requiring people to level alts individually?

    I'm getting the impression that people voting that the new system is worse than VR are really voting this is worse than just removing VR (and not having any progression after level 50). That's 2 completely different things.

    cause in time you will need more exp to level those cp points then lvl 8 alts 2 vet levels
Sign In or Register to comment.