Alphashado wrote: »Well, this is what people wanted, no? No Veteran Ranks?
There was going to be some system for levelling and itemization. To think otherwise was foolish. You weren't going to get to lvl 50 and then have everything. Nothing else to shoot for. Nothing to get new gear for.
This way, levelling alts will be a lot less pain.
Exactly. Level increases are part of an MMO. Seems to me that most people that dislike this change are people that didn't like Vet Rank increases either and wanted their characters to hit max level and stay there forever. I suspect it has a lot to do with ES fans who consider ESO just another ES game. ESO is a very typical MMO with standard incremental level/gear increases. It's no different than WoW, RIft, SWTOR, LOTRO, or any other AAA MMO on the market.
This conversion is way closer to what you see in your average MMO than the VR system is. The only difference is that now you will need 160 CP to equip level capped gear instead of Vet Rank16, yet you will have the freedom to earn CP by going anywhere and doing anything in the game rather than being locked behind Gold/Silver zones and group content like Craglorn in order to progress.
I like the system but they have to add one tweak:
Increase XP from all activities (looking at you trials and vdsa), and I mean a large increase. So people can grind CP however they want, be crafting, be running trials 100 times a day, be pvpings 24/7, etc.
Also how will crafting works in this? All sets will be brought to lv.50 and the stats increase with your CP?
Alphashado wrote: »Well, this is what people wanted, no? No Veteran Ranks?
There was going to be some system for levelling and itemization. To think otherwise was foolish. You weren't going to get to lvl 50 and then have everything. Nothing else to shoot for. Nothing to get new gear for.
This way, levelling alts will be a lot less pain.
Exactly. Level increases are part of an MMO. Seems to me that most people that dislike this change are people that didn't like Vet Rank increases either and wanted their characters to hit max level and stay there forever. I suspect it has a lot to do with ES fans who consider ESO just another ES game. ESO is a very typical MMO with standard incremental level/gear increases. It's no different than WoW, RIft, SWTOR, LOTRO, or any other AAA MMO on the market.
This conversion is way closer to what you see in your average MMO than the VR system is. The only difference is that now you will need 160 CP to equip level capped gear instead of Vet Rank16, yet you will have the freedom to earn CP by going anywhere and doing anything in the game rather than being locked behind Gold/Silver zones and group content like Craglorn in order to progress.
I like the system but they have to add one tweak:
Increase XP from all activities (looking at you trials and vdsa), and I mean a large increase. So people can grind CP however they want, be crafting, be running trials 100 times a day, be pvpings 24/7, etc.
Also how will crafting works in this? All sets will be brought to lv.50 and the stats increase with your CP?
NewBlacksmurf wrote: »Alphashado wrote: »Well, this is what people wanted, no? No Veteran Ranks?
There was going to be some system for levelling and itemization. To think otherwise was foolish. You weren't going to get to lvl 50 and then have everything. Nothing else to shoot for. Nothing to get new gear for.
This way, levelling alts will be a lot less pain.
Exactly. Level increases are part of an MMO. Seems to me that most people that dislike this change are people that didn't like Vet Rank increases either and wanted their characters to hit max level and stay there forever. I suspect it has a lot to do with ES fans who consider ESO just another ES game. ESO is a very typical MMO with standard incremental level/gear increases. It's no different than WoW, RIft, SWTOR, LOTRO, or any other AAA MMO on the market.
This conversion is way closer to what you see in your average MMO than the VR system is. The only difference is that now you will need 160 CP to equip level capped gear instead of Vet Rank16, yet you will have the freedom to earn CP by going anywhere and doing anything in the game rather than being locked behind Gold/Silver zones and group content like Craglorn in order to progress.
I think you're correct partly in that typical TES players desired a max character level. It's needed and exists at 50 kind of
So the part about this being very typical MMO....
Why should all large server based games follow a similar progression in your view?
Why does a genre type of MMO that's only describing the type of server and not the game type follow one definition?
Why can't the level cap sit at 50 and CP progression stay as it does without the VR system?
What point is it to remove VR requirements for gear to only move them to CP?
Why in the world does it take 2 years to do this conversion because it's exactly the same as what was done when CP was added. Could not VR have been removed 2 years ago if the projected plan goes as shared?
Alphashado wrote: »NewBlacksmurf wrote: »Alphashado wrote: »Well, this is what people wanted, no? No Veteran Ranks?
There was going to be some system for levelling and itemization. To think otherwise was foolish. You weren't going to get to lvl 50 and then have everything. Nothing else to shoot for. Nothing to get new gear for.
This way, levelling alts will be a lot less pain.
Exactly. Level increases are part of an MMO. Seems to me that most people that dislike this change are people that didn't like Vet Rank increases either and wanted their characters to hit max level and stay there forever. I suspect it has a lot to do with ES fans who consider ESO just another ES game. ESO is a very typical MMO with standard incremental level/gear increases. It's no different than WoW, RIft, SWTOR, LOTRO, or any other AAA MMO on the market.
This conversion is way closer to what you see in your average MMO than the VR system is. The only difference is that now you will need 160 CP to equip level capped gear instead of Vet Rank16, yet you will have the freedom to earn CP by going anywhere and doing anything in the game rather than being locked behind Gold/Silver zones and group content like Craglorn in order to progress.
I think you're correct partly in that typical TES players desired a max character level. It's needed and exists at 50 kind of
So the part about this being very typical MMO....
Why should all large server based games follow a similar progression in your view?
Why does a genre type of MMO that's only describing the type of server and not the game type follow one definition?
Why can't the level cap sit at 50 and CP progression stay as it does without the VR system?
What point is it to remove VR requirements for gear to only move them to CP?
Why in the world does it take 2 years to do this conversion because it's exactly the same as what was done when CP was added. Could not VR have been removed 2 years ago if the projected plan goes as shared?
Well if you remember back when they decided to remove vet ranks, it was a plan that involved 4 phases. I actually forget what phases 1&2 were, but phase 3 was the Champion System. In their defense, they did explain that it would be an incredibly time consuming, difficult transition. But they also had to keep developing new content in the meantime in order to keep people interested. If they would have dropped everything in order to rush the Vet Rank removal, then we wouldn't have had the Justice system, IC, or Wrothgar. I suppose they had to weigh their priorities and decide which was more important, new content, or the VR conversion.
So ask yourself which you would rather have right now, all of the content upgrades we've gotten over the last year, or the VR conversion. If they spent all their resources on the conversion instead of content, I believe ESO would have suffered a drop in population that would have been hard to recover from.
Alphashado wrote: »NewBlacksmurf wrote: »Alphashado wrote: »Well, this is what people wanted, no? No Veteran Ranks?
There was going to be some system for levelling and itemization. To think otherwise was foolish. You weren't going to get to lvl 50 and then have everything. Nothing else to shoot for. Nothing to get new gear for.
This way, levelling alts will be a lot less pain.
Exactly. Level increases are part of an MMO. Seems to me that most people that dislike this change are people that didn't like Vet Rank increases either and wanted their characters to hit max level and stay there forever. I suspect it has a lot to do with ES fans who consider ESO just another ES game. ESO is a very typical MMO with standard incremental level/gear increases. It's no different than WoW, RIft, SWTOR, LOTRO, or any other AAA MMO on the market.
This conversion is way closer to what you see in your average MMO than the VR system is. The only difference is that now you will need 160 CP to equip level capped gear instead of Vet Rank16, yet you will have the freedom to earn CP by going anywhere and doing anything in the game rather than being locked behind Gold/Silver zones and group content like Craglorn in order to progress.
I think you're correct partly in that typical TES players desired a max character level. It's needed and exists at 50 kind of
So the part about this being very typical MMO....
Why should all large server based games follow a similar progression in your view?
Why does a genre type of MMO that's only describing the type of server and not the game type follow one definition?
Why can't the level cap sit at 50 and CP progression stay as it does without the VR system?
What point is it to remove VR requirements for gear to only move them to CP?
Why in the world does it take 2 years to do this conversion because it's exactly the same as what was done when CP was added. Could not VR have been removed 2 years ago if the projected plan goes as shared?
Well if you remember back when they decided to remove vet ranks, it was a plan that involved 4 phases. I actually forget what phases 1&2 were, but phase 3 was the Champion System. In their defense, they did explain that it would be an incredibly time consuming, difficult transition. But they also had to keep developing new content in the meantime in order to keep people interested. If they would have dropped everything in order to rush the Vet Rank removal, then we wouldn't have had the Justice system, IC, or Wrothgar. I suppose they had to weigh their priorities and decide which was more important, new content, or the VR conversion.
So ask yourself which you would rather have right now, all of the content upgrades we've gotten over the last year, or the VR conversion. If they spent all their resources on the conversion instead of content, I believe ESO would have suffered a drop in population that would have been hard to recover from.
The "content" we got they can keep. Both DLC disappoint highly and did nothing more than add huge grinds on top of the already huge grind.
Alphashado wrote: »NewBlacksmurf wrote: »Alphashado wrote: »Well, this is what people wanted, no? No Veteran Ranks?
There was going to be some system for levelling and itemization. To think otherwise was foolish. You weren't going to get to lvl 50 and then have everything. Nothing else to shoot for. Nothing to get new gear for.
This way, levelling alts will be a lot less pain.
Exactly. Level increases are part of an MMO. Seems to me that most people that dislike this change are people that didn't like Vet Rank increases either and wanted their characters to hit max level and stay there forever. I suspect it has a lot to do with ES fans who consider ESO just another ES game. ESO is a very typical MMO with standard incremental level/gear increases. It's no different than WoW, RIft, SWTOR, LOTRO, or any other AAA MMO on the market.
This conversion is way closer to what you see in your average MMO than the VR system is. The only difference is that now you will need 160 CP to equip level capped gear instead of Vet Rank16, yet you will have the freedom to earn CP by going anywhere and doing anything in the game rather than being locked behind Gold/Silver zones and group content like Craglorn in order to progress.
I think you're correct partly in that typical TES players desired a max character level. It's needed and exists at 50 kind of
So the part about this being very typical MMO....
Why should all large server based games follow a similar progression in your view?
Why does a genre type of MMO that's only describing the type of server and not the game type follow one definition?
Why can't the level cap sit at 50 and CP progression stay as it does without the VR system?
What point is it to remove VR requirements for gear to only move them to CP?
Why in the world does it take 2 years to do this conversion because it's exactly the same as what was done when CP was added. Could not VR have been removed 2 years ago if the projected plan goes as shared?
Well if you remember back when they decided to remove vet ranks, it was a plan that involved 4 phases. I actually forget what phases 1&2 were, but phase 3 was the Champion System. In their defense, they did explain that it would be an incredibly time consuming, difficult transition. But they also had to keep developing new content in the meantime in order to keep people interested. If they would have dropped everything in order to rush the Vet Rank removal, then we wouldn't have had the Justice system, IC, or Wrothgar. I suppose they had to weigh their priorities and decide which was more important, new content, or the VR conversion.
So ask yourself which you would rather have right now, all of the content upgrades we've gotten over the last year, or the VR conversion. If they spent all their resources on the conversion instead of content, I believe ESO would have suffered a drop in population that would have been hard to recover from.
ZOS_RichLambert wrote: »[*] To get a rough idea of balance - think of 10CP = 1 VR. (so 160 CP will roughly = VR16)
[*] We’re planning on giving 2.5 CP for every VR level you’ve earned on your highest level character. (40 for a VR16 character)
Scyantific wrote: »
And oh yeah, no one has come up with an argument for the new system beyond "oh it will make the game more alt-friendly because CP is account-wide so gear and stuff will be immediately available."
Giles.floydub17_ESO wrote: »Works for me. Hopefully some of the strong gamers I know will return since one big reason for them leaving was the absurd leveling grind this game requires.
Giles.floydub17_ESO wrote: »Works for me. Hopefully some of the strong gamers I know will return since one big reason for them leaving was the absurd leveling grind this game requires.
well you are aware that the grind for this group will be bigger
Giles.floydub17_ESO wrote: »Works for me. Hopefully some of the strong gamers I know will return since one big reason for them leaving was the absurd leveling grind this game requires.
well you are aware that the grind for this group will be bigger
Giles.floydub17_ESO wrote: »Works for me. Hopefully some of the strong gamers I know will return since one big reason for them leaving was the absurd leveling grind this game requires.
well you are aware that the grind for this group will be bigger
I don't think people will understand that until they are knee deep in it. Then they will be all upset but now is the time to realize this and voice our concerns.
Alphashado wrote: »Scyantific wrote: »
And oh yeah, no one has come up with an argument for the new system beyond "oh it will make the game more alt-friendly because CP is account-wide so gear and stuff will be immediately available."
That in itself is a huge upgrade. Alts are an incredibly important asset to an MMO. They keep people playing.
Also, several people have mentioned several other perks to this conversion, including but not limited to:
Freedom to go anywhere and do anything to earn CP.
Not being locked behind endless quests (Silver/Gold) in order to have access to plentiful CP farming content.
Not being forced to do group content in order to progress (Craglorn)
One leveling system.
In a nutshell:
Freedom.
MisterBigglesworth wrote: »So VR18 actually is coming to game (and VR20... VR22... VR24...) it's just that they won't call it Veteran Rank...
No, instead they'll call it "Champion Rank 550"... "Champion Rank 600"... etc...
So a few DLCs down the line, when they raise the Champion Cap again, you'll see gear like this:
...and you better hope you're Champ Rank 502 by then!
Good luck trying to balance anything when the people with more Champion Points than you (ya'know, the people who are already stronger than you by virtue of having more CP passives) can also equip better gear than you!
This is lousy game design and is absolutely exclusionary to new players and players with limited play time
this speaks truth. Zo$ never thinks things through on their decision making. this will equate to more segregation between balance in PVP. might as well not PVP unless your one of the people grinding out CP ranks all day long. what a stupid move, god i hope they throw that idea out the window. It WILL kill PvP, its not a matter of if with that system, but when.
Alphashado wrote: »Scyantific wrote: »
And oh yeah, no one has come up with an argument for the new system beyond "oh it will make the game more alt-friendly because CP is account-wide so gear and stuff will be immediately available."
That in itself is a huge upgrade. Alts are an incredibly important asset to an MMO. They keep people playing.
Also, several people have mentioned several other perks to this conversion, including but not limited to:
Freedom to go anywhere and do anything to earn CP.
Not being forced to do group content in order to progress (Craglorn)
One leveling system.
In a nutshell:
Freedom.
And once the "new" players ( I can only assume you meant new players when referencing the "catch-up" mechaninc with the way your post is worded...) get within a certain percentage of established players' CP, then the catch up mechanic cancels out. The new players will still be behind the more established players, and then the grind kicks in and it will be much worse than it is now.Elijah_Crow wrote: »Giles.floydub17_ESO wrote: »Works for me. Hopefully some of the strong gamers I know will return since one big reason for them leaving was the absurd leveling grind this game requires.
well you are aware that the grind for this group will be bigger
No. It won't. The catch up mechanic ensure the first and most powerful of your champion points come very quickly. After a few weeks of play they will be over 100 points and they can advance with casual play and always be viable in gear and power.
Scyantific wrote: »Alphashado wrote: »Scyantific wrote: »
And oh yeah, no one has come up with an argument for the new system beyond "oh it will make the game more alt-friendly because CP is account-wide so gear and stuff will be immediately available."
That in itself is a huge upgrade. Alts are an incredibly important asset to an MMO. They keep people playing.
Also, several people have mentioned several other perks to this conversion, including but not limited to:
Freedom to go anywhere and do anything to earn CP.
Not being forced to do group content in order to progress (Craglorn)
One leveling system.
In a nutshell:
Freedom.
There were non-issues because you could already do them and like Geemarc said, could be addressed without removing veteran ranks.
Scyantific wrote: »Alphashado wrote: »Scyantific wrote: »
And oh yeah, no one has come up with an argument for the new system beyond "oh it will make the game more alt-friendly because CP is account-wide so gear and stuff will be immediately available."
That in itself is a huge upgrade. Alts are an incredibly important asset to an MMO. They keep people playing.
Also, several people have mentioned several other perks to this conversion, including but not limited to:
Freedom to go anywhere and do anything to earn CP.
Not being forced to do group content in order to progress (Craglorn)
One leveling system.
In a nutshell:
Freedom.
There were non-issues because you could already do them and like Geemarc said, could be addressed without removing veteran ranks.
Right so now they are addressing those issues AND giving us the added bonus of not having to level up alts past 50. How is that NOT a better system than leaving vet ranks in place and giving us those freedoms but still requiring people to level alts individually?
I'm getting the impression that people voting that the new system is worse than VR are really voting this is worse than just removing VR (and not having any progression after level 50). That's 2 completely different things.