NewBlacksmurf wrote: »Elijah_Crow wrote: »Rook_Master wrote: »So we are simply replacing Vet Ranks with CP progression and locking gear behind CPs? There is essentially no change then.
A turd by any other name, would still stink like sh*t.
Except for:
1. My friend who has only gotten to level 41 and I can play together much quicker than waiting the next two years for him to hit VR16. Much less difference between a level 50 0cp player and a level 50 300 cp player.
2. My friends who want to come PvP without going through the VR grind now can.
3. I can now try a different class and play to 50 and have all my CP on my new alt.
4. Finishing the storyline and beating Molag Bal actually means something now and when the rest of the world is open for however I want to earn CP, I'm going to enjoy it.
That's not how it works at all
Cadwell content is still there
-Beating the main story means nothing if your skills aren't leveled to 50
-CP only applies a passive but at 50, you're gear progression is still 49 but now you have to have CP first on your account and then still gather mats or buy gear to be viable while higher CP folks will still have higher gear because of the CP requirements
The change isn't better it's only moving VR to CP which isn't removing VR at all it's moving a per character gear restriction to an account leveling gear restriction
You still have to do all the stuff as we do today....you can't jump to a Gold zone and get vr10-14 mats
You could basically just dungeon grind....which moves one grind to another
NewBlacksmurf wrote: »That's not how it works at all
Cadwell content is still there
-Beating the main story means nothing if your skills aren't leveled to 50
-CP only applies a passive but at 50, you're gear progression is still 49 but now you have to have CP first on your account and then still gather mats or buy gear to be viable while higher CP folks will still have higher gear because of the CP requirements
The change isn't better it's only moving VR to CP which isn't removing VR at all it's moving a per character gear restriction to an account leveling gear restriction
You still have to do all the stuff as we do today....you can't jump to a Gold zone and get vr10-14 mats
You could basically just dungeon grind....which moves one grind to another
Elijah_Crow wrote: »NewBlacksmurf wrote: »Elijah_Crow wrote: »Rook_Master wrote: »So we are simply replacing Vet Ranks with CP progression and locking gear behind CPs? There is essentially no change then.
A turd by any other name, would still stink like sh*t.
Except for:
1. My friend who has only gotten to level 41 and I can play together much quicker than waiting the next two years for him to hit VR16. Much less difference between a level 50 0cp player and a level 50 300 cp player.
2. My friends who want to come PvP without going through the VR grind now can.
3. I can now try a different class and play to 50 and have all my CP on my new alt.
4. Finishing the storyline and beating Molag Bal actually means something now and when the rest of the world is open for however I want to earn CP, I'm going to enjoy it.
That's not how it works at all
Cadwell content is still there
-Beating the main story means nothing if your skills aren't leveled to 50
-CP only applies a passive but at 50, you're gear progression is still 49 but now you have to have CP first on your account and then still gather mats or buy gear to be viable while higher CP folks will still have higher gear because of the CP requirements
The change isn't better it's only moving VR to CP which isn't removing VR at all it's moving a per character gear restriction to an account leveling gear restriction
You still have to do all the stuff as we do today....you can't jump to a Gold zone and get vr10-14 mats
You could basically just dungeon grind....which moves one grind to another
The CP system was created to replace VR Ranks. And everything in my post was true. Not sure what you have misunderstood. And as far as farming materials after hitting 50- I will just go to any of the new zones with nodes that scale. No reason to to do Cadwells Gold or Silver, if I don't want.
I_killed_Vivec wrote: »Don't forget, the current CP cap equates to VR50!
Not if gear is scaled off CP levels. A CP 0 player will have say a VR1 weapon, and CP 160 player will have a VR16 weapon. There is a very big difference in power there. Which they will be balancing content around.Elijah_Crow wrote: »1. My friend who has only gotten to level 41 and I can play together much quicker than waiting the next two years for him to hit VR16. Much less difference between a level 50 0cp player and a level 50 300 cp player.
Only to face exactly the same problems they do right now because a CP160 player will still be stronger due to attributes & gear locked behind CP levels.Elijah_Crow wrote: »2. My friends who want to come PvP without going through the VR grind now can.
This is true and good for everyone, I can't debate it.Elijah_Crow wrote: »3. I can now try a different class and play to 50 and have all my CP on my new alt.
This depends how they handle it. If gear progression is CP based it means dungeons/trials/arenas/zones will now be designed around players of a set CP level. Sure they could do what they have done with Orsinium and have all the zones scale, however you're still going to be focusing on the end goal of being at the current CP level cap to attain the best gear and play the latest content at the level of everyone else.Elijah_Crow wrote: »4. Finishing the storyline and beating Molag Bal actually means something now and when the rest of the world is open for however I want to earn CP, I'm going to enjoy it.
(If the top-level gear in a patch is the same level as the CP cap for that patch)
This is WORSE than VR.
Instead of having a cap that will be going up in small increments every few months..
We will have a cap that will be going up in small increments every few months..
..And will be unreachable by the majority of the playerbase.
(If the top-level gear in a patch is the same level as the CP cap for that patch)
This is WORSE than VR.
Instead of having a cap that will be going up in small increments every few months..
We will have a cap that will be going up in small increments every few months..
..And will be unreachable by the majority of the playerbase.
(If the top-level gear in a patch is the same level as the CP cap for that patch)
This is WORSE than VR.
Instead of having a cap that will be going up in small increments every few months..
We will have a cap that will be going up in small increments every few months..
..And will be unreachable by the majority of the playerbase.
lolwut? This will make getting top end gear easier, especially for people who play multiple characters. I have 175 CP and 4 VR characters, none of which are VR16. If they changed the system today to what's proposed, I'd instantly have 4 character that can wear max level gear.
MisterBigglesworth wrote: »So VR18 actually is coming to game (and VR20... VR22... VR24...) it's just that they won't call it Veteran Rank...
No, instead they'll call it "Champion Rank 550"... "Champion Rank 600"... etc...
So a few DLCs down the line, when they raise the Champion Cap again, you'll see gear like this:
...and you better hope you're Champ Rank 502 by then!
Good luck trying to balance anything when the people with more Champion Points than you (ya'know, the people who are already stronger than you by virtue of having more CP passives) can also equip better gear than you!
This is lousy game design and is absolutely exclusionary to new players and players with limited play time
Hiero_Glyph wrote: »A lot of posters are neglecting the fact that with each CP cap increase the formula for earning CP will also change. So players with low amounts of CP will always earn CP quickly at first especially as the cap continues to increase. Also, these same players are assuming that the CP requirement for gear will be high or that there will be excessive power creep on these new sets, which has no information to suppport it at this time. Keep in mind that CP are an account-based stat so even if you have a new acccount, once you reach the required CP amount then all of your characcters will also have that amount of CP. It is far simpler than having to level every alt up to the max level.
Alphashado wrote: »(If the top-level gear in a patch is the same level as the CP cap for that patch)
This is WORSE than VR.
Instead of having a cap that will be going up in small increments every few months..
We will have a cap that will be going up in small increments every few months..
..And will be unreachable by the majority of the playerbase.
They haven't said anything that even remotely indicates that endgame gear will require the CP cap, current or future. In fact, if the conversion were to take place right now, you would only need 160 CP to equip the best gear.
Speculation about outlandish CP requirements for endgame gear is getting people upset, but there is zero indication ZOS is planning on requiring anything other than X10 CP of the Vet Rank that would otherwise be required.
Elijah_Crow wrote: »NewBlacksmurf wrote: »Elijah_Crow wrote: »Rook_Master wrote: »So we are simply replacing Vet Ranks with CP progression and locking gear behind CPs? There is essentially no change then.
A turd by any other name, would still stink like sh*t.
Except for:
1. My friend who has only gotten to level 41 and I can play together much quicker than waiting the next two years for him to hit VR16. Much less difference between a level 50 0cp player and a level 50 300 cp player.
2. My friends who want to come PvP without going through the VR grind now can.
3. I can now try a different class and play to 50 and have all my CP on my new alt.
4. Finishing the storyline and beating Molag Bal actually means something now and when the rest of the world is open for however I want to earn CP, I'm going to enjoy it.
That's not how it works at all
Cadwell content is still there
-Beating the main story means nothing if your skills aren't leveled to 50
-CP only applies a passive but at 50, you're gear progression is still 49 but now you have to have CP first on your account and then still gather mats or buy gear to be viable while higher CP folks will still have higher gear because of the CP requirements
The change isn't better it's only moving VR to CP which isn't removing VR at all it's moving a per character gear restriction to an account leveling gear restriction
You still have to do all the stuff as we do today....you can't jump to a Gold zone and get vr10-14 mats
You could basically just dungeon grind....which moves one grind to another
The CP system was created to replace VR Ranks. And everything in my post was true. Not sure what you have misunderstood. And as far as farming materials after hitting 50- I will just go to any of the new zones with nodes that scale. No reason to to do Cadwells Gold or Silver, if I don't want.
NewBlacksmurf wrote: »Elijah_Crow wrote: »NewBlacksmurf wrote: »Elijah_Crow wrote: »Rook_Master wrote: »So we are simply replacing Vet Ranks with CP progression and locking gear behind CPs? There is essentially no change then.
A turd by any other name, would still stink like sh*t.
Except for:
1. My friend who has only gotten to level 41 and I can play together much quicker than waiting the next two years for him to hit VR16. Much less difference between a level 50 0cp player and a level 50 300 cp player.
2. My friends who want to come PvP without going through the VR grind now can.
3. I can now try a different class and play to 50 and have all my CP on my new alt.
4. Finishing the storyline and beating Molag Bal actually means something now and when the rest of the world is open for however I want to earn CP, I'm going to enjoy it.
That's not how it works at all
Cadwell content is still there
-Beating the main story means nothing if your skills aren't leveled to 50
-CP only applies a passive but at 50, you're gear progression is still 49 but now you have to have CP first on your account and then still gather mats or buy gear to be viable while higher CP folks will still have higher gear because of the CP requirements
The change isn't better it's only moving VR to CP which isn't removing VR at all it's moving a per character gear restriction to an account leveling gear restriction
You still have to do all the stuff as we do today....you can't jump to a Gold zone and get vr10-14 mats
You could basically just dungeon grind....which moves one grind to another
The CP system was created to replace VR Ranks. And everything in my post was true. Not sure what you have misunderstood. And as far as farming materials after hitting 50- I will just go to any of the new zones with nodes that scale. No reason to to do Cadwells Gold or Silver, if I don't want.
-Originally CP was added and suggested to replace VR system (Not the VR levels)
Later ZOS on these forums specifically state that CP is not there to replace VR levels and that dialogue still exists
I'm not saying your comments are untrue but I am suggesting that how it's written seems to proclaim that the reality of what may happen based on Rich's forum comment in the Reddit AMA isn't how things will actually work.
What I mean is this:
Your friend who is 41 will hit 50 and not be able to join you any different than today. The proposed thoughts as of now are that CP will replace the VR gear restrictions. There was no mention of any VR zones changing or automatically being unlocked and gear progression remains locked behind CP instead of VR. The character skills still require that each level to 50 and CP passives wouldn't give anything different than it does today.
The only change is that instead of having a VR restriction is now a CP restriction.
The grind is a min of 160 CP for gear requirements but with CP catch-up in place but you still have to get to the areas to obtain the gear or mats.
https://www.youtube.com/watch?v=_Jk7LrLgRfgElijah_Crow wrote: »NewBlacksmurf wrote: »Elijah_Crow wrote: »NewBlacksmurf wrote: »Elijah_Crow wrote: »Rook_Master wrote: »So we are simply replacing Vet Ranks with CP progression and locking gear behind CPs? There is essentially no change then.
A turd by any other name, would still stink like sh*t.
Except for:
1. My friend who has only gotten to level 41 and I can play together much quicker than waiting the next two years for him to hit VR16. Much less difference between a level 50 0cp player and a level 50 300 cp player.
2. My friends who want to come PvP without going through the VR grind now can.
3. I can now try a different class and play to 50 and have all my CP on my new alt.
4. Finishing the storyline and beating Molag Bal actually means something now and when the rest of the world is open for however I want to earn CP, I'm going to enjoy it.
That's not how it works at all
Cadwell content is still there
-Beating the main story means nothing if your skills aren't leveled to 50
-CP only applies a passive but at 50, you're gear progression is still 49 but now you have to have CP first on your account and then still gather mats or buy gear to be viable while higher CP folks will still have higher gear because of the CP requirements
The change isn't better it's only moving VR to CP which isn't removing VR at all it's moving a per character gear restriction to an account leveling gear restriction
You still have to do all the stuff as we do today....you can't jump to a Gold zone and get vr10-14 mats
You could basically just dungeon grind....which moves one grind to another
The CP system was created to replace VR Ranks. And everything in my post was true. Not sure what you have misunderstood. And as far as farming materials after hitting 50- I will just go to any of the new zones with nodes that scale. No reason to to do Cadwells Gold or Silver, if I don't want.
-Originally CP was added and suggested to replace VR system (Not the VR levels)
Later ZOS on these forums specifically state that CP is not there to replace VR levels and that dialogue still exists
I'm not saying your comments are untrue but I am suggesting that how it's written seems to proclaim that the reality of what may happen based on Rich's forum comment in the Reddit AMA isn't how things will actually work.
What I mean is this:
Your friend who is 41 will hit 50 and not be able to join you any different than today. The proposed thoughts as of now are that CP will replace the VR gear restrictions. There was no mention of any VR zones changing or automatically being unlocked and gear progression remains locked behind CP instead of VR. The character skills still require that each level to 50 and CP passives wouldn't give anything different than it does today.
The only change is that instead of having a VR restriction is now a CP restriction.
The grind is a min of 160 CP for gear requirements but with CP catch-up in place but you still have to get to the areas to obtain the gear or mats.
Sorry. You seem not to know the history. Educate yourself then come back. Start at 37 min and 37 seconds.https://www.youtube.com/watch?v=_Jk7LrLgRfg
Timestamp 52:50https://youtu.be/5Rtw2wfJaLU?t=52m50s
Matt Firor said they're being removed after Orsinium. He said this @ Quakecon 2015. As has been stated many, many times already and several times in this thread.
Elijah_Crow wrote: »I personally don't want to play a game without gear progression. If I did, I would be playing GW2.
It's nice to get a gear upgrade or two at least every few months.
Well, this is what people wanted, no? No Veteran Ranks?
There was going to be some system for levelling and itemization. To think otherwise was foolish. You weren't going to get to lvl 50 and then have everything. Nothing else to shoot for. Nothing to get new gear for.
This way, levelling alts will be a lot less pain.