This is the least of our issues, Sypher. You should use your influence to keep PVP from completely dying. This won't help.
You guys aren't getting the big picture.
Balancing out AP gain is the first step to discourage zerging. Zerging is the leading cause of performance issue in cyrodiil.
I'm really surprised (and disapointed) that people in this thread don't get that.
It has been said many times. Zergs already have an advantage on the battlefield due to sheer numbers. They don't need added help from game mechanics and added incentives from AP gain. Btw, anybody who says AP doesn't matter is flat out lying
Thank you... was losing faith for a moment.
The default group size in Cyrodiil is 24 since that is the maximum allowed size for a group. Check the group finder for confirmation of the number 24. Sneakily trying to add the word 'solely' to it is also not very nice, but exemplary.Lava_Croft wrote: »If 24 people is a zerg and the default group size is 24, ESO is a game designed for zerging and OP bought the wrong game.
It's not that hard.
The default group size is 4, not 24. The game is designed for groups of 4 up to 24, stop saying Cyrodiil is solely designed for large groups, it's not.
If you want my honest opinion regarding what constitutes a zerg. Any group large enough to CONSISTENTLY cause the server performance to plummet is regarded as a Zerg to me. (emphasis on the word CONSISTENTLY) The blame mainly falls on the servers so I'm not mad at people for running these groups, but these groups that cause a negative effect on performance shouldn't be encouraged/rewarded as much as they do over smaller groups. This is a step to prevent further server issues.
So then if the pendulum swings the other way and AP distribution, and all of the other things you harp on are patched and it's far more favorable to run solo or small groups, and now you just have a gigantic mass of multiple 1-5 man groups at keeps and the performance STILL drops, are each of these 1-5 man groups a zerg? Who becomes the scapegoat then?
We did a long, painful siege against a well-defend chalman last night, and after getting the inner down, left the keep because another blue raid showed up (at least) and performance plummeted before we were about to engage the reds inside. And yet we are the boogeyman that zergs and is to blame for all of the performance issues according to the posts that your thread promotes. While you may diplomatically choose your words, you share guilt in having fostered the anti-group atmosphere that's currently present.
allen-iverson wrote: »but solo PvP/ lil gank groups contribute little to nothing for winning campaigns or recovering scrolls.
If you want my honest opinion regarding what constitutes a zerg. Any group large enough to CONSISTENTLY cause the server performance to plummet is regarded as a Zerg to me. (emphasis on the word CONSISTENTLY) The blame mainly falls on the servers so I'm not mad at people for running these groups, but these groups that cause a negative effect on performance shouldn't be encouraged/rewarded as much as they do over smaller groups. This is a step to prevent further server issues.
So then if the pendulum swings the other way and AP distribution, and all of the other things you harp on are patched and it's far more favorable to run solo or small groups, and now you just have a gigantic mass of multiple 1-5 man groups at keeps and the performance STILL drops, are each of these 1-5 man groups a zerg? Who becomes the scapegoat then?
We did a long, painful siege against a well-defend chalman last night, and after getting the inner down, left the keep because another blue raid showed up (at least) and performance plummeted before we were about to engage the reds inside. And yet we are the boogeyman that zergs and is to blame for all of the performance issues according to the posts that your thread promotes. While you may diplomatically choose your words, you share guilt in having fostered the anti-group atmosphere that's currently present.
Are you serious? Sypher never said that the ONLY problem causing latency issues in Cyrodiil were large groups. He said it was part of the problem. You keep argueing for the sake of argueing even after Sypher publicly apologized for using the term zerg.
You stated plenty of valid points in your argumentation but you also went pretty far with your assumptions of what Sypher mind thinks. You're not in his head, are you? Maybe you should watch his stream a little bit and you would see what kind of person he is. He doesn't have any deep hatred for large groups as you pretend. He respect the playstyle. He just doesn't like the fact that they get more benefits than small groups on top of the fact that they are a part of the problem regarding server performances.
Like we discussed the other day, it's not only about the fact that some people run more than one full raid in the same guild / teamspeak but the fact that some group leader doesn't have the maturity to move their group out of the area if another raid of their own faction is already engaging. This is a problem involving all 3 factions. Everybody should be aware about it. I personally call often in my zone chat when I see a massive swarm of EP pushing only one side of the map to split forces on the other front to help the server.
Another problem on Azura Star this campaign is when there is a massive fight happening between DC and EP at Chalman or Aleswell and AD comes to participate in a 3ways fight. This DOES NOT work. 3ways fights are a thing of the past and nobody should even come close to consider that option. The server cannot handle it. Not with the actual population cap. Please stop trying to back cap keeps when there is already 100 players in the area. It is not fun for anybody but your blind and selfish person.
vamp_emily wrote: »As a solo PvPer myself, I contribute allot more than you may think.
- I go where I am needed. As soon as I see in zone chat that something is being attacked, I'm on my way.
- I am constantly riding around keeps looking for any threat, so I can give my alliance fair warning before the keep is in serious trouble.
- Just yesterday, I spent 12,000g ( not AP ) repairing inner and outer walls of Chal.
- I always carry at least 50 soul gems on me and I rez everyone I can.
There are many things I have done ( sorry not going to put a wall of text up about it ) that either turned a fight around or helped our alliance win a campaign or even recover a scroll and for u to say solo PvPers contribute very little is very sad.
People like me, and I know there are many out there, should be rewarded more AP.
If you want my honest opinion regarding what constitutes a zerg. Any group large enough to CONSISTENTLY cause the server performance to plummet is regarded as a Zerg to me. (emphasis on the word CONSISTENTLY) The blame mainly falls on the servers so I'm not mad at people for running these groups, but these groups that cause a negative effect on performance shouldn't be encouraged/rewarded as much as they do over smaller groups. This is a step to prevent further server issues.
So then if the pendulum swings the other way and AP distribution, and all of the other things you harp on are patched and it's far more favorable to run solo or small groups, and now you just have a gigantic mass of multiple 1-5 man groups at keeps and the performance STILL drops, are each of these 1-5 man groups a zerg? Who becomes the scapegoat then?
We did a long, painful siege against a well-defend chalman last night, and after getting the inner down, left the keep because another blue raid showed up (at least) and performance plummeted before we were about to engage the reds inside. And yet we are the boogeyman that zergs and is to blame for all of the performance issues according to the posts that your thread promotes. While you may diplomatically choose your words, you share guilt in having fostered the anti-group atmosphere that's currently present.
Another problem on Azura Star this campaign is when there is a massive fight happening between DC and EP at Chalman or Aleswell and AD comes to participate in a 3ways fight. This DOES NOT work. 3ways fights are a thing of the past and nobody should even come close to consider that option. The server cannot handle it. Not with the actual population cap. Please stop trying to back cap keeps when there is already 100 players in the area. It is not fun for anybody but your blind and selfish person.
If you want my honest opinion regarding what constitutes a zerg. Any group large enough to CONSISTENTLY cause the server performance to plummet is regarded as a Zerg to me. (emphasis on the word CONSISTENTLY) The blame mainly falls on the servers so I'm not mad at people for running these groups, but these groups that cause a negative effect on performance shouldn't be encouraged/rewarded as much as they do over smaller groups. This is a step to prevent further server issues.
So then if the pendulum swings the other way and AP distribution, and all of the other things you harp on are patched and it's far more favorable to run solo or small groups, and now you just have a gigantic mass of multiple 1-5 man groups at keeps and the performance STILL drops, are each of these 1-5 man groups a zerg? Who becomes the scapegoat then?
We did a long, painful siege against a well-defend chalman last night, and after getting the inner down, left the keep because another blue raid showed up (at least) and performance plummeted before we were about to engage the reds inside. And yet we are the boogeyman that zergs and is to blame for all of the performance issues according to the posts that your thread promotes. While you may diplomatically choose your words, you share guilt in having fostered the anti-group atmosphere that's currently present.
Are you serious? Sypher never said that the ONLY problem causing latency issues in Cyrodiil were large groups. He said it was part of the problem. You keep argueing for the sake of argueing even after Sypher publicly apologized for using the term zerg.
You stated plenty of valid points in your argumentation but you also went pretty far with your assumptions of what Sypher mind thinks. You're not in his head, are you? Maybe you should watch his stream a little bit and you would see what kind of person he is. He doesn't have any deep hatred for large groups as you pretend. He respect the playstyle. He just doesn't like the fact that they get more benefits than small groups on top of the fact that they are a part of the problem regarding server performances.
Like we discussed the other day, it's not only about the fact that some people run more than one full raid in the same guild / teamspeak but the fact that some group leader doesn't have the maturity to move their group out of the area if another raid of their own faction is already engaging. This is a problem involving all 3 factions. Everybody should be aware about it. I personally call often in my zone chat when I see a massive swarm of EP pushing only one side of the map to split forces on the other front to help the server.
Another problem on Azura Star this campaign is when there is a massive fight happening between DC and EP at Chalman or Aleswell and AD comes to participate in a 3ways fight. This DOES NOT work. 3ways fights are a thing of the past and nobody should even come close to consider that option. The server cannot handle it. Not with the actual population cap. Please stop trying to back cap keeps when there is already 100 players in the area. It is not fun for anybody but your blind and selfish person.
No one really disagrees with you Sypher. Some of us just think it's probably one of the last things on the priority list. Can we have functioning game first?
Zenimax usually makes plenty of changes all at once (sweeping changes)
This is one I think they can slide in relatively easily. There's dozens of posts about the lag and server performance, another thread about that won't help it get fixed any faster.
We need to hit this problem from all angles. This is just one of those angles.
If you want my honest opinion regarding what constitutes a zerg. Any group large enough to CONSISTENTLY cause the server performance to plummet is regarded as a Zerg to me. (emphasis on the word CONSISTENTLY) The blame mainly falls on the servers so I'm not mad at people for running these groups, but these groups that cause a negative effect on performance shouldn't be encouraged/rewarded as much as they do over smaller groups. This is a step to prevent further server issues.
So then if the pendulum swings the other way and AP distribution, and all of the other things you harp on are patched and it's far more favorable to run solo or small groups, and now you just have a gigantic mass of multiple 1-5 man groups at keeps and the performance STILL drops, are each of these 1-5 man groups a zerg? Who becomes the scapegoat then?
We did a long, painful siege against a well-defend chalman last night, and after getting the inner down, left the keep because another blue raid showed up (at least) and performance plummeted before we were about to engage the reds inside. And yet we are the boogeyman that zergs and is to blame for all of the performance issues according to the posts that your thread promotes. While you may diplomatically choose your words, you share guilt in having fostered the anti-group atmosphere that's currently present.
Are you serious? Sypher never said that the ONLY problem causing latency issues in Cyrodiil were large groups. He said it was part of the problem. You keep argueing for the sake of argueing even after Sypher publicly apologized for using the term zerg.
You stated plenty of valid points in your argumentation but you also went pretty far with your assumptions of what Sypher mind thinks. You're not in his head, are you? Maybe you should watch his stream a little bit and you would see what kind of person he is. He doesn't have any deep hatred for large groups as you pretend. He respect the playstyle. He just doesn't like the fact that they get more benefits than small groups on top of the fact that they are a part of the problem regarding server performances.
Like we discussed the other day, it's not only about the fact that some people run more than one full raid in the same guild / teamspeak but the fact that some group leader doesn't have the maturity to move their group out of the area if another raid of their own faction is already engaging. This is a problem involving all 3 factions. Everybody should be aware about it. I personally call often in my zone chat when I see a massive swarm of EP pushing only one side of the map to split forces on the other front to help the server.
Another problem on Azura Star this campaign is when there is a massive fight happening between DC and EP at Chalman or Aleswell and AD comes to participate in a 3ways fight. This DOES NOT work. 3ways fights are a thing of the past and nobody should even come close to consider that option. The server cannot handle it. Not with the actual population cap. Please stop trying to back cap keeps when there is already 100 players in the area. It is not fun for anybody but your blind and selfish person.
Its pretty clear the guy was offended by Sypher and takes offense to anyone attempting to speak ill of large group play - he doesnt care about the post at all. Report his post as off topic and move on. Hes seeking that glory. Unfortunately he has 4 V16 chars in his sig, talks about being great, and Ive never heard of any of them. Must be making a living inside big groups where its hard to see names.
Phone isnt letting me edit my post above so I'll add here. The reason I've gone off on sypher (and fengrush in the past) is because I hold them to a higher standard than random Joe calling people zerglings in a thread. They're excellent pvpers, have been around for a while and know many of the issues well, and I expect them to bear more responsibility than may be fair given how publicized they are. Theyre part of a group of players that helped to create the vitriol against groups, even if they themselves were mostly diplomatic while doing so. I'm not really expecting a pod cast covering the awful atmosphere they (and many others to be fair) played a hand in creating and what a problem it's become, but at least some attention, responsibility, and acknowledgement of the problem is warranted at this point. Even with perfect performance, if the playerbase despises each other how is that a good situation?
If you want my honest opinion regarding what constitutes a zerg. Any group large enough to CONSISTENTLY cause the server performance to plummet is regarded as a Zerg to me. (emphasis on the word CONSISTENTLY) The blame mainly falls on the servers so I'm not mad at people for running these groups, but these groups that cause a negative effect on performance shouldn't be encouraged/rewarded as much as they do over smaller groups. This is a step to prevent further server issues.
So then if the pendulum swings the other way and AP distribution, and all of the other things you harp on are patched and it's far more favorable to run solo or small groups, and now you just have a gigantic mass of multiple 1-5 man groups at keeps and the performance STILL drops, are each of these 1-5 man groups a zerg? Who becomes the scapegoat then?
We did a long, painful siege against a well-defend chalman last night, and after getting the inner down, left the keep because another blue raid showed up (at least) and performance plummeted before we were about to engage the reds inside. And yet we are the boogeyman that zergs and is to blame for all of the performance issues according to the posts that your thread promotes. While you may diplomatically choose your words, you share guilt in having fostered the anti-group atmosphere that's currently present.
Are you serious? Sypher never said that the ONLY problem causing latency issues in Cyrodiil were large groups. He said it was part of the problem. You keep argueing for the sake of argueing even after Sypher publicly apologized for using the term zerg.
You stated plenty of valid points in your argumentation but you also went pretty far with your assumptions of what Sypher mind thinks. You're not in his head, are you? Maybe you should watch his stream a little bit and you would see what kind of person he is. He doesn't have any deep hatred for large groups as you pretend. He respect the playstyle. He just doesn't like the fact that they get more benefits than small groups on top of the fact that they are a part of the problem regarding server performances.
Like we discussed the other day, it's not only about the fact that some people run more than one full raid in the same guild / teamspeak but the fact that some group leader doesn't have the maturity to move their group out of the area if another raid of their own faction is already engaging. This is a problem involving all 3 factions. Everybody should be aware about it. I personally call often in my zone chat when I see a massive swarm of EP pushing only one side of the map to split forces on the other front to help the server.
Another problem on Azura Star this campaign is when there is a massive fight happening between DC and EP at Chalman or Aleswell and AD comes to participate in a 3ways fight. This DOES NOT work. 3ways fights are a thing of the past and nobody should even come close to consider that option. The server cannot handle it. Not with the actual population cap. Please stop trying to back cap keeps when there is already 100 players in the area. It is not fun for anybody but your blind and selfish person.
Its pretty clear the guy was offended by Sypher and takes offense to anyone attempting to speak ill of large group play - he doesnt care about the post at all. Report his post as off topic and move on. Hes seeking that glory. Unfortunately he has 4 V16 chars in his sig, talks about being great, and Ive never heard of any of them. Must be making a living inside big groups where its hard to see names.
Or, I dont feel the need to constantly call out my name or insist people call me lord.
Or, I don't feel the need to self aggrandize myself and stream pvp kills.
Or, you just have me on ignore at this point.
See? I can make veiled insults too.
Phone isnt letting me edit my post above so I'll add here. The reason I've gone off on sypher (and fengrush in the past) is because I hold them to a higher standard than random Joe calling people zerglings in a thread. They're excellent pvpers, have been around for a while and know many of the issues well, and I expect them to bear more responsibility than may be fair given how publicized they are. Theyre part of a group of players that helped to create the vitriol against groups, even if they themselves were mostly diplomatic while doing so. I'm not really expecting a pod cast covering the awful atmosphere they (and many others to be fair) played a hand in creating and what a problem it's become, but at least some attention, responsibility, and acknowledgement of the problem is warranted at this point. Even with perfect performance, if the playerbase despises each other how is that a good situation?
If you want my honest opinion regarding what constitutes a zerg. Any group large enough to CONSISTENTLY cause the server performance to plummet is regarded as a Zerg to me. (emphasis on the word CONSISTENTLY) The blame mainly falls on the servers so I'm not mad at people for running these groups, but these groups that cause a negative effect on performance shouldn't be encouraged/rewarded as much as they do over smaller groups. This is a step to prevent further server issues.
So then if the pendulum swings the other way and AP distribution, and all of the other things you harp on are patched and it's far more favorable to run solo or small groups, and now you just have a gigantic mass of multiple 1-5 man groups at keeps and the performance STILL drops, are each of these 1-5 man groups a zerg? Who becomes the scapegoat then?
We did a long, painful siege against a well-defend chalman last night, and after getting the inner down, left the keep because another blue raid showed up (at least) and performance plummeted before we were about to engage the reds inside. And yet we are the boogeyman that zergs and is to blame for all of the performance issues according to the posts that your thread promotes. While you may diplomatically choose your words, you share guilt in having fostered the anti-group atmosphere that's currently present.
Are you serious? Sypher never said that the ONLY problem causing latency issues in Cyrodiil were large groups. He said it was part of the problem. You keep argueing for the sake of argueing even after Sypher publicly apologized for using the term zerg.
You stated plenty of valid points in your argumentation but you also went pretty far with your assumptions of what Sypher mind thinks. You're not in his head, are you? Maybe you should watch his stream a little bit and you would see what kind of person he is. He doesn't have any deep hatred for large groups as you pretend. He respect the playstyle. He just doesn't like the fact that they get more benefits than small groups on top of the fact that they are a part of the problem regarding server performances.
Like we discussed the other day, it's not only about the fact that some people run more than one full raid in the same guild / teamspeak but the fact that some group leader doesn't have the maturity to move their group out of the area if another raid of their own faction is already engaging. This is a problem involving all 3 factions. Everybody should be aware about it. I personally call often in my zone chat when I see a massive swarm of EP pushing only one side of the map to split forces on the other front to help the server.
Another problem on Azura Star this campaign is when there is a massive fight happening between DC and EP at Chalman or Aleswell and AD comes to participate in a 3ways fight. This DOES NOT work. 3ways fights are a thing of the past and nobody should even come close to consider that option. The server cannot handle it. Not with the actual population cap. Please stop trying to back cap keeps when there is already 100 players in the area. It is not fun for anybody but your blind and selfish person.
Fair enough, I'm not psychic, but felt it was pretty clear that I was making assumptions and felt those assumptions came from a pretty reasonable place given what's transpired. The underlying issue is that players (like sypher) have helped to create the exact negative atmosphere he apologized for. Helping to whip up the playerbase to blindly detest any notion of non small man pvp is not negated by a few diplomatic words after the fact. This thread is just one of dozens at this point; the anti group play nastiness among the playerbase is in fact one of the worst issues in pvp right now, and it's not just hypocritical for people like sypher to make claims about trying to improve pvp while at the same time contributing to the anti group absurdity - it's malicious.
Players like him that claim to (and in fact do) have a good grasp of the problems with pvp should no better than to continue contributing to the negativity, or to passively let players make absurd remarks on group play without correcting them. He may not have intentionally tried to make the thread an anti group bash, but he's smart enough to know what would happen, and at that point it's called negligence.
I'd rank the group hate that's infected the playerbase as the second or third most important issue in pvp right now (after the lag), yet even though it's an issue entirely created and maintained by the playerbase, ive yet to see one of these guys that claim to care so much about pvp and have such a good grasp of the problems actually do anything about it, much less admit its existence. Most of them just keep prodding the anti group negativity, whether intentional or not, and that's why I go into attack mode on threads like this.
No one really disagrees with you Sypher. Some of us just think it's probably one of the last things on the priority list. Can we have functioning game first?
Zenimax usually makes plenty of changes all at once (sweeping changes)
This is one I think they can slide in relatively easily. There's dozens of posts about the lag and server performance, another thread about that won't help it get fixed any faster.
We need to hit this problem from all angles. This is just one of those angles.
This mechanic is already basically in the game IIRC for TV Stones. If 24 people steam roll a player, only 12 of them actually get any stones. Changing AP to work like this might take 1 dev 1 day. You pick the low lying fruits first. You can get a bunch of s*** done with relatively little effort.
I am for it.
If you want my honest opinion regarding what constitutes a zerg. Any group large enough to CONSISTENTLY cause the server performance to plummet is regarded as a Zerg to me. (emphasis on the word CONSISTENTLY) The blame mainly falls on the servers so I'm not mad at people for running these groups, but these groups that cause a negative effect on performance shouldn't be encouraged/rewarded as much as they do over smaller groups. This is a step to prevent further server issues.
So then if the pendulum swings the other way and AP distribution, and all of the other things you harp on are patched and it's far more favorable to run solo or small groups, and now you just have a gigantic mass of multiple 1-5 man groups at keeps and the performance STILL drops, are each of these 1-5 man groups a zerg? Who becomes the scapegoat then?
We did a long, painful siege against a well-defend chalman last night, and after getting the inner down, left the keep because another blue raid showed up (at least) and performance plummeted before we were about to engage the reds inside. And yet we are the boogeyman that zergs and is to blame for all of the performance issues according to the posts that your thread promotes. While you may diplomatically choose your words, you share guilt in having fostered the anti-group atmosphere that's currently present.
Are you serious? Sypher never said that the ONLY problem causing latency issues in Cyrodiil were large groups. He said it was part of the problem. You keep argueing for the sake of argueing even after Sypher publicly apologized for using the term zerg.
You stated plenty of valid points in your argumentation but you also went pretty far with your assumptions of what Sypher mind thinks. You're not in his head, are you? Maybe you should watch his stream a little bit and you would see what kind of person he is. He doesn't have any deep hatred for large groups as you pretend. He respect the playstyle. He just doesn't like the fact that they get more benefits than small groups on top of the fact that they are a part of the problem regarding server performances.
Like we discussed the other day, it's not only about the fact that some people run more than one full raid in the same guild / teamspeak but the fact that some group leader doesn't have the maturity to move their group out of the area if another raid of their own faction is already engaging. This is a problem involving all 3 factions. Everybody should be aware about it. I personally call often in my zone chat when I see a massive swarm of EP pushing only one side of the map to split forces on the other front to help the server.
Another problem on Azura Star this campaign is when there is a massive fight happening between DC and EP at Chalman or Aleswell and AD comes to participate in a 3ways fight. This DOES NOT work. 3ways fights are a thing of the past and nobody should even come close to consider that option. The server cannot handle it. Not with the actual population cap. Please stop trying to back cap keeps when there is already 100 players in the area. It is not fun for anybody but your blind and selfish person.
Its pretty clear the guy was offended by Sypher and takes offense to anyone attempting to speak ill of large group play - he doesnt care about the post at all. Report his post as off topic and move on. Hes seeking that glory. Unfortunately he has 4 V16 chars in his sig, talks about being great, and Ive never heard of any of them. Must be making a living inside big groups where its hard to see names.
Or, I dont feel the need to constantly call out my name or insist people call me lord.
Or, I don't feel the need to self aggrandize myself and stream pvp kills.
Or, you just have me on ignore at this point.
See? I can make veiled insults too.
Wasnt really insulting - no worries.Phone isnt letting me edit my post above so I'll add here. The reason I've gone off on sypher (and fengrush in the past) is because I hold them to a higher standard than random Joe calling people zerglings in a thread. They're excellent pvpers, have been around for a while and know many of the issues well, and I expect them to bear more responsibility than may be fair given how publicized they are. Theyre part of a group of players that helped to create the vitriol against groups, even if they themselves were mostly diplomatic while doing so. I'm not really expecting a pod cast covering the awful atmosphere they (and many others to be fair) played a hand in creating and what a problem it's become, but at least some attention, responsibility, and acknowledgement of the problem is warranted at this point. Even with perfect performance, if the playerbase despises each other how is that a good situation?
People feel a vitriol (VE especially, must be a hot topic in your guys teamspeak) - but its brought on by your own imagination really. The gameplay is simple compared to what group play could be and has been. Thats all there really is to it. Some people are willing to acknowledge it, some others feel they are the best in todays current 24 man ball group gameplay and want to insist to others that there is a lot of skill behind what theyre doing.
Its just a matter of opinion really, you dont disagree with mine. Youre not alone - but I dont think youre in the majority. I want a group chemistry that is more interesting, and environment thats more interesting. Instead were rebalancing siege every 2 months, tripping over the same issues, and going backwards in terms of making the game more interesting as far as mass PvP goes.
All of the talk of zergs is moot really, the discussion has been had what it is and isnt in 100s of threads on this forum - literally hundreds. I dont really care about the exact number, but once its a raid hovering everywhere as a ball - its a ball group. Ball groups and the current game design is not balanced, and nobody at @ZOS is willing to acknowledge or address it.
I dont care how good your ball group is or how good you think it is. The meta is stupid and has clear problems. Youre either on board with that or youre wrong as far as Im concerned.
Jessica Folsom wrote:It's a very grey area.
Huckdabuck wrote: »
If you want my honest opinion regarding what constitutes a zerg. Any group large enough to CONSISTENTLY cause the server performance to plummet is regarded as a Zerg to me. (emphasis on the word CONSISTENTLY) The blame mainly falls on the servers so I'm not mad at people for running these groups, but these groups that cause a negative effect on performance shouldn't be encouraged/rewarded as much as they do over smaller groups. This is a step to prevent further server issues.
So then if the pendulum swings the other way and AP distribution, and all of the other things you harp on are patched and it's far more favorable to run solo or small groups, and now you just have a gigantic mass of multiple 1-5 man groups at keeps and the performance STILL drops, are each of these 1-5 man groups a zerg? Who becomes the scapegoat then?
We did a long, painful siege against a well-defend chalman last night, and after getting the inner down, left the keep because another blue raid showed up (at least) and performance plummeted before we were about to engage the reds inside. And yet we are the boogeyman that zergs and is to blame for all of the performance issues according to the posts that your thread promotes. While you may diplomatically choose your words, you share guilt in having fostered the anti-group atmosphere that's currently present.
Are you serious? Sypher never said that the ONLY problem causing latency issues in Cyrodiil were large groups. He said it was part of the problem. You keep argueing for the sake of argueing even after Sypher publicly apologized for using the term zerg.
You stated plenty of valid points in your argumentation but you also went pretty far with your assumptions of what Sypher mind thinks. You're not in his head, are you? Maybe you should watch his stream a little bit and you would see what kind of person he is. He doesn't have any deep hatred for large groups as you pretend. He respect the playstyle. He just doesn't like the fact that they get more benefits than small groups on top of the fact that they are a part of the problem regarding server performances.
Like we discussed the other day, it's not only about the fact that some people run more than one full raid in the same guild / teamspeak but the fact that some group leader doesn't have the maturity to move their group out of the area if another raid of their own faction is already engaging. This is a problem involving all 3 factions. Everybody should be aware about it. I personally call often in my zone chat when I see a massive swarm of EP pushing only one side of the map to split forces on the other front to help the server.
Another problem on Azura Star this campaign is when there is a massive fight happening between DC and EP at Chalman or Aleswell and AD comes to participate in a 3ways fight. This DOES NOT work. 3ways fights are a thing of the past and nobody should even come close to consider that option. The server cannot handle it. Not with the actual population cap. Please stop trying to back cap keeps when there is already 100 players in the area. It is not fun for anybody but your blind and selfish person.
Its pretty clear the guy was offended by Sypher and takes offense to anyone attempting to speak ill of large group play - he doesnt care about the post at all. Report his post as off topic and move on. Hes seeking that glory. Unfortunately he has 4 V16 chars in his sig, talks about being great, and Ive never heard of any of them. Must be making a living inside big groups where its hard to see names.
Or, I dont feel the need to constantly call out my name or insist people call me lord.
Or, I don't feel the need to self aggrandize myself and stream pvp kills.
Or, you just have me on ignore at this point.
See? I can make veiled insults too.
Wasnt really insulting - no worries.Phone isnt letting me edit my post above so I'll add here. The reason I've gone off on sypher (and fengrush in the past) is because I hold them to a higher standard than random Joe calling people zerglings in a thread. They're excellent pvpers, have been around for a while and know many of the issues well, and I expect them to bear more responsibility than may be fair given how publicized they are. Theyre part of a group of players that helped to create the vitriol against groups, even if they themselves were mostly diplomatic while doing so. I'm not really expecting a pod cast covering the awful atmosphere they (and many others to be fair) played a hand in creating and what a problem it's become, but at least some attention, responsibility, and acknowledgement of the problem is warranted at this point. Even with perfect performance, if the playerbase despises each other how is that a good situation?
People feel a vitriol (VE especially, must be a hot topic in your guys teamspeak) - but its brought on by your own imagination really. The gameplay is simple compared to what group play could be and has been. Thats all there really is to it. Some people are willing to acknowledge it, some others feel they are the best in todays current 24 man ball group gameplay and want to insist to others that there is a lot of skill behind what theyre doing.
Its just a matter of opinion really, you dont disagree with mine. Youre not alone - but I dont think youre in the majority. I want a group chemistry that is more interesting, and environment thats more interesting. Instead were rebalancing siege every 2 months, tripping over the same issues, and going backwards in terms of making the game more interesting as far as mass PvP goes.
All of the talk of zergs is moot really, the discussion has been had what it is and isnt in 100s of threads on this forum - literally hundreds. I dont really care about the exact number, but once its a raid hovering everywhere as a ball - its a ball group. Ball groups and the current game design is not balanced, and nobody at @ZOS is willing to acknowledge or address it.
I dont care how good your ball group is or how good you think it is. The meta is stupid and has clear problems. Youre either on board with that or youre wrong as far as Im concerned.
@FENGRUSH ....actually in TS we are just joking around and talking about the stuff happening on the map and rarely if ever discuss anything that's on these trashcan forums. I'm also fairly certain that I've told you in another thread or two that people in VE have their own thoughts on issues and can speak to them as they please and that those thoughts are not a reflection upon VE rather the individual presenting them. Do you understand what I'm saying or am I going to have to put that in another thread somewhere else down the line?
some others feel they are the best in todays current 24 man ball group gameplay and want to insist to others that there is a lot of skill behind what theyre doing.
I want a group chemistry that is more interesting, and environment thats more interesting. Instead were rebalancing siege every 2 months, tripping over the same issues, and going backwards in terms of making the game more interesting as far as mass PvP goes.
I dont really care about the exact number, but once its a raid hovering everywhere as a ball - its a ball group. Ball groups and the current game design is not balanced
I dont care how good your ball group is or how good you think it is. The meta is stupid and has clear problems.
Huckdabuck wrote: »
If you want my honest opinion regarding what constitutes a zerg. Any group large enough to CONSISTENTLY cause the server performance to plummet is regarded as a Zerg to me. (emphasis on the word CONSISTENTLY) The blame mainly falls on the servers so I'm not mad at people for running these groups, but these groups that cause a negative effect on performance shouldn't be encouraged/rewarded as much as they do over smaller groups. This is a step to prevent further server issues.
So then if the pendulum swings the other way and AP distribution, and all of the other things you harp on are patched and it's far more favorable to run solo or small groups, and now you just have a gigantic mass of multiple 1-5 man groups at keeps and the performance STILL drops, are each of these 1-5 man groups a zerg? Who becomes the scapegoat then?
We did a long, painful siege against a well-defend chalman last night, and after getting the inner down, left the keep because another blue raid showed up (at least) and performance plummeted before we were about to engage the reds inside. And yet we are the boogeyman that zergs and is to blame for all of the performance issues according to the posts that your thread promotes. While you may diplomatically choose your words, you share guilt in having fostered the anti-group atmosphere that's currently present.
Are you serious? Sypher never said that the ONLY problem causing latency issues in Cyrodiil were large groups. He said it was part of the problem. You keep argueing for the sake of argueing even after Sypher publicly apologized for using the term zerg.
You stated plenty of valid points in your argumentation but you also went pretty far with your assumptions of what Sypher mind thinks. You're not in his head, are you? Maybe you should watch his stream a little bit and you would see what kind of person he is. He doesn't have any deep hatred for large groups as you pretend. He respect the playstyle. He just doesn't like the fact that they get more benefits than small groups on top of the fact that they are a part of the problem regarding server performances.
Like we discussed the other day, it's not only about the fact that some people run more than one full raid in the same guild / teamspeak but the fact that some group leader doesn't have the maturity to move their group out of the area if another raid of their own faction is already engaging. This is a problem involving all 3 factions. Everybody should be aware about it. I personally call often in my zone chat when I see a massive swarm of EP pushing only one side of the map to split forces on the other front to help the server.
Another problem on Azura Star this campaign is when there is a massive fight happening between DC and EP at Chalman or Aleswell and AD comes to participate in a 3ways fight. This DOES NOT work. 3ways fights are a thing of the past and nobody should even come close to consider that option. The server cannot handle it. Not with the actual population cap. Please stop trying to back cap keeps when there is already 100 players in the area. It is not fun for anybody but your blind and selfish person.
Its pretty clear the guy was offended by Sypher and takes offense to anyone attempting to speak ill of large group play - he doesnt care about the post at all. Report his post as off topic and move on. Hes seeking that glory. Unfortunately he has 4 V16 chars in his sig, talks about being great, and Ive never heard of any of them. Must be making a living inside big groups where its hard to see names.
Or, I dont feel the need to constantly call out my name or insist people call me lord.
Or, I don't feel the need to self aggrandize myself and stream pvp kills.
Or, you just have me on ignore at this point.
See? I can make veiled insults too.
Wasnt really insulting - no worries.Phone isnt letting me edit my post above so I'll add here. The reason I've gone off on sypher (and fengrush in the past) is because I hold them to a higher standard than random Joe calling people zerglings in a thread. They're excellent pvpers, have been around for a while and know many of the issues well, and I expect them to bear more responsibility than may be fair given how publicized they are. Theyre part of a group of players that helped to create the vitriol against groups, even if they themselves were mostly diplomatic while doing so. I'm not really expecting a pod cast covering the awful atmosphere they (and many others to be fair) played a hand in creating and what a problem it's become, but at least some attention, responsibility, and acknowledgement of the problem is warranted at this point. Even with perfect performance, if the playerbase despises each other how is that a good situation?
People feel a vitriol (VE especially, must be a hot topic in your guys teamspeak) - but its brought on by your own imagination really. The gameplay is simple compared to what group play could be and has been. Thats all there really is to it. Some people are willing to acknowledge it, some others feel they are the best in todays current 24 man ball group gameplay and want to insist to others that there is a lot of skill behind what theyre doing.
Its just a matter of opinion really, you dont disagree with mine. Youre not alone - but I dont think youre in the majority. I want a group chemistry that is more interesting, and environment thats more interesting. Instead were rebalancing siege every 2 months, tripping over the same issues, and going backwards in terms of making the game more interesting as far as mass PvP goes.
All of the talk of zergs is moot really, the discussion has been had what it is and isnt in 100s of threads on this forum - literally hundreds. I dont really care about the exact number, but once its a raid hovering everywhere as a ball - its a ball group. Ball groups and the current game design is not balanced, and nobody at @ZOS is willing to acknowledge or address it.
I dont care how good your ball group is or how good you think it is. The meta is stupid and has clear problems. Youre either on board with that or youre wrong as far as Im concerned.
@FENGRUSH ....actually in TS we are just joking around and talking about the stuff happening on the map and rarely if ever discuss anything that's on these trashcan forums. I'm also fairly certain that I've told you in another thread or two that people in VE have their own thoughts on issues and can speak to them as they please and that those thoughts are not a reflection upon VE rather the individual presenting them. Do you understand what I'm saying or am I going to have to put that in another thread somewhere else down the line?
Ya but I dont know everyone by name and I feel like theres new people every time. Its really confusing knowing whos who and what guild theyre in sometimes.
Jessica Folsom wrote:It's a very grey area.
Jessica Folsom wrote:It's a very grey area.
Huckdabuck wrote: »
spenc_cathb16_ESO wrote: »The small group vs large group fight is really stale at this point. None of you are changing each other's minds. I run in both, understand the skill and playstyle of both, and still think that AP should be a flat amount per target and divided by the amount of people in group. Why is that so difficult? All of this other stuff is just us vs. them shenanigans that does not contribute to the overall conversation of AP division, which was the original intent.
Can't really get into a conversation about AP division when the OP just pulled figures out of his ass. Regular players are rarely worth 1k AP, I want to know what assumptions are being made and how it was tested if we're taking this seriously.
spenc_cathb16_ESO wrote: »The small group vs large group fight is really stale at this point. None of you are changing each other's minds. I run in both, understand the skill and playstyle of both, and still think that AP should be a flat amount per target and divided by the amount of people in group. Why is that so difficult? All of this other stuff is just us vs. them shenanigans that does not contribute to the overall conversation of AP division, which was the original intent.
Can't really get into a conversation about AP division when the OP just pulled figures out of his ass. Regular players are rarely worth 1k AP, I want to know what assumptions are being made and how it was tested if we're taking this seriously.
"Assuming you are AP buffed and are killing people for their full AP value"
... FOCUS MAN.
The small group vs large group fight is really stale at this point. None of you are changing each other's minds. I run in both, understand the skill and playstyle of both, and still think that AP should be a flat amount per target and divided by the amount of people in group. Why is that so difficult? All of this other stuff is just us vs. them shenanigans that does not contribute to the overall conversation of AP division, which was the original intent.
The problem with that is it discourages people from grouping up, which in an MMO you should be encouraging. Are the issues people have however...
Zergs: Large numbers of players in one area following each other.
or
Trains: Large groups stacking and spamming.
The former is much easier to defeat and normally a 1vX or small groups true love as they can tally up the kills and AP fast.I think we should be looking at more combat and design to spread people over the map and grant smaller meaningful objectives to break up zergs rather than trying to penalise groups for forming.
24 people playing together in an MMO and now the community wants to deter that, Cyrodiil was designed for large groups vs large groups not 1v1 or 4v4. Yes those can happen but you have to remember by it's design it's a huge siege warfare battle game.
I have posted this a bunch of times before but Cyrodiil functions exactly like the EVE Online universe in that PvP is dynamic, unscripted and random. When you're fighting as a group of four or five the idea is to dodge the zergs and scuffle with other small groups or play skirmish/hit and run tactics. Leave the zergs alone and let them focus on what they're good at (taking/fighting for keeps) and look at more ways to add meaningful small group gameplay.
Or just make a damn arena already and let the 1vX crowed spam the forums with how big their epeens are for playing the current FotM or using the latest bugged/broken/unbalanced skill to win every fight.
Ït is huge warfare battle game by its design.. .except its not working
Then maybe the focus should be on fixing that so it works and give better options/objectives for smalling skirmishing plan than outright changing the game to be about groups of 2 (because at this point anything more is a zerg).