
TX12001rwb17_ESO wrote: »Its a concept I can agree with, my Dunmer who follows the 3 for one is sick and tired of having to donate to the false Imperial pantheon to change his attributes.
Well Nerevar already is a saint last I checked so yes he could, Dagoth ur however could be a deity one particularly malicious character could pray to and that is whether the common folk now of his existence as a deity, it would serve well for a more darker religious following in any vvardenfell related content.TX12001rwb17_ESO wrote: »Its a concept I can agree with, my Dunmer who follows the 3 for one is sick and tired of having to donate to the false Imperial pantheon to change his attributes.
As one who follows the three @TX12001rwb17_ESO... how do you feel about Nerevar and Dagoth Ur? Should they be included in the Dunmer Pantheon? If not, would Dagoth Ur and Nerevar to be saints?
Did...did you just suggest letting Akatosh turn you into a dragon? As in, a big, fire-breathing beast? Flying in the skies, may make Cyrodil lag, dragon?
 
                      
                     I will offer more substantial feedback/suggestions later, but first a few initial reactions:So, any thoughts, comments, suggestions, or Crown Store ideas for this sort of mechanic?
Yeah, I have even said many times that I think there should major updates for all types of players: solo PvE, group PvE, PvP, even RP. But now I guess when I say it in the future I can link to this thread as a good example of what an "RP" update might look like.Sounds like a roleplayers wet dream. I see nothing wrong with this suggestion, and as always, very thoroughly detailed.
nimander99 wrote: »As usual your ideas are great and seem to scratch an ich I didn't really realize was missing till you said something, gj Gid

 
                     tinythinker wrote: »I will offer more substantial feedback/suggestions later, but first a few initial reactions:So, any thoughts, comments, suggestions, or Crown Store ideas for this sort of mechanic?
Could this incorporate devotional skill lines or would that be too complicated? If not, your idea still sounds intriguing.
I am assuming that this system wouldn't interfere with other system involving gods, but, the one issue with any devotional mechanic is the fact the player does run up against gods with some frequency, often as the bad guy behind the trouble in a particular village or even a whole zone. If the system includes Daedric Princes, this could create a bit of awkwardness...Oh mighty Vaermina, I just screwed you over at the Skaal retreat in The Rift and again in your schemes effecting all of Stormhaven. Your humble servant apologizes.
Hey Mephala, sorry about those delves where I slew your fellow servants and spoiled your schemes.
Mighty Hircine, I hope it isn't a bother that I prevented your corruption of the Wood Elves.
Yo, Namira, you ain't still I messed of your plans at Xal Ithix are you?
Etc.
Princes like Hircine and Mephala would likely be no problem. Hircine would see the Hound as weak and deserving of his fate at the hands of you, the superior hunter. Mephala would probably love the complications you add to the schemes of her followers, finding it amusing. But Princes like Vaermina and Namira are clearly pissed at you and are waiting for a chance at revenge.
I mean, you could ignore the inconsistencies along with others (like how vampire hunter NPCs never seem to notice you are a vampire, etc), but it would still be a little awkward. Plus, Molag Bal would seem to be off the table period for obvious reasons.
 
                     I don't think skill lines are necessary, just wasn't sure how you were thinking of the mechanics from a UI perspective. What about the conflicts with the quests/zone storylines? Is that a "just ignore the incongruity" kind of thing or should it be worked into your system?tinythinker wrote: »I will offer more substantial feedback/suggestions later, but first a few initial reactions:So, any thoughts, comments, suggestions, or Crown Store ideas for this sort of mechanic?
Could this incorporate devotional skill lines or would that be too complicated? If not, your idea still sounds intriguing.
I am assuming that this system wouldn't interfere with other system involving gods, but, the one issue with any devotional mechanic is the fact the player does run up against gods with some frequency, often as the bad guy behind the trouble in a particular village or even a whole zone. If the system includes Daedric Princes, this could create a bit of awkwardness...Oh mighty Vaermina, I just screwed you over at the Skaal retreat in The Rift and again in your schemes effecting all of Stormhaven. Your humble servant apologizes.
Hey Mephala, sorry about those delves where I slew your fellow servants and spoiled your schemes.
Mighty Hircine, I hope it isn't a bother that I prevented your corruption of the Wood Elves.
Yo, Namira, you ain't still I messed of your plans at Xal Ithix are you?
Etc.
Princes like Hircine and Mephala would likely be no problem. Hircine would see the Hound as weak and deserving of his fate at the hands of you, the superior hunter. Mephala would probably love the complications you add to the schemes of her followers, finding it amusing. But Princes like Vaermina and Namira are clearly pissed at you and are waiting for a chance at revenge.
I mean, you could ignore the inconsistencies along with others (like how vampire hunter NPCs never seem to notice you are a vampire, etc), but it would still be a little awkward. Plus, Molag Bal would seem to be off the table period for obvious reasons.
I have read quite a few ideas for skill lines involving deities over the past year @tinythinker and considering those concepts is what lead me to the above suggestion. I don't care for the idea of being able to call upon a god's power and that god just performing the task like a trained pup. I also think players should be able to worship any god they wish and should be able to change who they worship. Both of these things would be apparent with skill lines.
Also, Aedric and Daedric skill lines do very little to cover the diverse gods. Would ZOS add like 12 new skill lines for players for each pantheon. A Khajiit shouldn't HAVE to choose between aedra and daedra. Same for Dunmer and Redguards.
as for incorporating diseases and curses... YES!!! I would LOVE it if you were worshiping Dagoth Ur... then you stop... and the consequence is you catch Corprus. heheh. so evil.
tinythinker wrote: »I don't think skill lines are necessary, just wasn't sure how you were thinking of the mechanics from a UI perspective. What about the conflicts with the quests/zone storylines? Is that a "just ignore the incongruity" kind of thing or should it be worked into your system?tinythinker wrote: »I will offer more substantial feedback/suggestions later, but first a few initial reactions:So, any thoughts, comments, suggestions, or Crown Store ideas for this sort of mechanic?
Could this incorporate devotional skill lines or would that be too complicated? If not, your idea still sounds intriguing.
I am assuming that this system wouldn't interfere with other system involving gods, but, the one issue with any devotional mechanic is the fact the player does run up against gods with some frequency, often as the bad guy behind the trouble in a particular village or even a whole zone. If the system includes Daedric Princes, this could create a bit of awkwardness...Oh mighty Vaermina, I just screwed you over at the Skaal retreat in The Rift and again in your schemes effecting all of Stormhaven. Your humble servant apologizes.
Hey Mephala, sorry about those delves where I slew your fellow servants and spoiled your schemes.
Mighty Hircine, I hope it isn't a bother that I prevented your corruption of the Wood Elves.
Yo, Namira, you ain't still I messed of your plans at Xal Ithix are you?
Etc.
Princes like Hircine and Mephala would likely be no problem. Hircine would see the Hound as weak and deserving of his fate at the hands of you, the superior hunter. Mephala would probably love the complications you add to the schemes of her followers, finding it amusing. But Princes like Vaermina and Namira are clearly pissed at you and are waiting for a chance at revenge.
I mean, you could ignore the inconsistencies along with others (like how vampire hunter NPCs never seem to notice you are a vampire, etc), but it would still be a little awkward. Plus, Molag Bal would seem to be off the table period for obvious reasons.
I have read quite a few ideas for skill lines involving deities over the past year @tinythinker and considering those concepts is what lead me to the above suggestion. I don't care for the idea of being able to call upon a god's power and that god just performing the task like a trained pup. I also think players should be able to worship any god they wish and should be able to change who they worship. Both of these things would be apparent with skill lines.
Also, Aedric and Daedric skill lines do very little to cover the diverse gods. Would ZOS add like 12 new skill lines for players for each pantheon. A Khajiit shouldn't HAVE to choose between aedra and daedra. Same for Dunmer and Redguards.
as for incorporating diseases and curses... YES!!! I would LOVE it if you were worshiping Dagoth Ur... then you stop... and the consequence is you catch Corprus. heheh. so evil.


Completely agree with all that. Shrines and temples should be used to set the theme of a region, so temples to the "official" religion (eight divines by any name in many places, tribunal in dunmer lands, hist in argonian lands, malacath/trinimac in ord lands, etc.) should be prominent in cities, while shrines to other dieties (like deadric princes) should be well hidden in some corner of the hinterlands...Shrines and Temples
Prayers for a temporary blessing? YES, good idea!Prayer and Consecration
Personally I don't think blessings should stack - ever. Not unless they let me stack food buffs as well...Blessings & Evocation
 )
 ) I'd further like to see it limited to "follower under influence of chosen dieties blessing" - gods don't usually drop special power on random strangers without a very good (storyline-driven) reason...
 I'd further like to see it limited to "follower under influence of chosen dieties blessing" - gods don't usually drop special power on random strangers without a very good (storyline-driven) reason...Sounds a bit too complicated, the new tab thing. As well as making the system too complex.The Pantheons

Players should -not- be free to worship whoever just like that.Faithfulness, and Sacrilege
Mannimarco is a baddie at this timeframe, not a saintShrines of the Saints and Individual Gods
 try "Veloth" instead
 try "Veloth" instead 
Sounds way more like stuff that ought to be sold by priests for gold... go to temple, buy idol of -divine name- to pray to for blessing in their field... go to temple, pay gold to change your worship flavor...Crown Store Additions
Hiero_Glyph wrote: »Player Housing.
Hiero_Glyph wrote: »Player Housing.
Actually thinking about it, player housing could be really well integrated with the religion idea. I'd imagine secret passages or underground trapdoors in houses to shrines, where people could receive blessings and such.
Also, while spending time in your house, you could be visited by fanatic assassins from opposing religions that attempt your life. Upon killing them they drop some useful items.
Pretty much a lot you could do with these two systems.
There is ample precedent... even with multi-god religions, people often have chosen one of the partheon to follow. The ancient romans had several gods, but many among them picked one of those gods as personal or "household" diety, usually one most relevant to their lives. So a trader might pick a god of commerce, a warrior a god of war, a scholar a god of wisdom, whatever.tinythinker wrote: »I think picking one God (as per @TheShadowScout ) is problematic if you venerate all eight divines or The Three. Maybe you could have something for choosing a certain pantheon and then something else for a specific member.
To bad corprus really wouldn't effect the vestige as it effects the users flesh and the vestige is made of azure plasm and could just reform a new body to get rid of it.tinythinker wrote: »I will offer more substantial feedback/suggestions later, but first a few initial reactions:So, any thoughts, comments, suggestions, or Crown Store ideas for this sort of mechanic?
Could this incorporate devotional skill lines or would that be too complicated? If not, your idea still sounds intriguing.
I am assuming that this system wouldn't interfere with other system involving gods, but, the one issue with any devotional mechanic is the fact the player does run up against gods with some frequency, often as the bad guy behind the trouble in a particular village or even a whole zone. If the system includes Daedric Princes, this could create a bit of awkwardness...Oh mighty Vaermina, I just screwed you over at the Skaal retreat in The Rift and again in your schemes effecting all of Stormhaven. Your humble servant apologizes.
Hey Mephala, sorry about those delves where I slew your fellow servants and spoiled your schemes.
Mighty Hircine, I hope it isn't a bother that I prevented your corruption of the Wood Elves.
Yo, Namira, you ain't still I messed of your plans at Xal Ithix are you?
Etc.
Princes like Hircine and Mephala would likely be no problem. Hircine would see the Hound as weak and deserving of his fate at the hands of you, the superior hunter. Mephala would probably love the complications you add to the schemes of her followers, finding it amusing. But Princes like Vaermina and Namira are clearly pissed at you and are waiting for a chance at revenge.
I mean, you could ignore the inconsistencies along with others (like how vampire hunter NPCs never seem to notice you are a vampire, etc), but it would still be a little awkward. Plus, Molag Bal would seem to be off the table period for obvious reasons.
I have read quite a few ideas for skill lines involving deities over the past year @tinythinker and considering those concepts is what lead me to the above suggestion. I don't care for the idea of being able to call upon a god's power and that god just performing the task like a trained pup. I also think players should be able to worship any god they wish and should be able to change who they worship. Both of these things would be apparent with skill lines.
Also, Aedric and Daedric skill lines do very little to cover the diverse gods. Would ZOS add like 12 new skill lines for players for each pantheon. A Khajiit shouldn't HAVE to choose between aedra and daedra. Same for Dunmer and Redguards.
as for incorporating diseases and curses... YES!!! I would LOVE it if you were worshiping Dagoth Ur... then you stop... and the consequence is you catch Corprus. heheh. so evil.
nimander99 wrote: »As usual your ideas are great and seem to scratch an ich I didn't really realize was missing till you said something, gj Gid
LOL. I'm sorry @nimander99! I'm itchin' all over! I didn't mean to spread the discomfort.
dang... I actually have an itch now
 
                     



My reply:The Pantheons
To support this system ZOS should add a new tab in the options menu for player to track their religious pursuits. This tab should be a physical representation of the Pantheons of Nirn and should indicate the following:
- For which gods shrines have been found.
- The blessing effect of each shrine.
- By which gods the player is currently blessed (and if those prayers are consecrated).
- The current blessing effects.
- The time left on the current blessings.
- Which pantheons the player is currently worshiping.
There could also be achievements added for finding and worshiping full pantheons and ZOS could add new dyes or even aura effects as rewards. A player finding and worshiping at all the Daedric shrines could be awarded with a subtle black cloud aura that could encompass the player. A player finding and worshiping all the divines could be enveloped in an aura of light. These auras could be placed in the costume slot in the equipment menu.
This would mean that ZOS would have to make some decisions about the relations of some off the gods. It is quite apparent that Stendarr is in the pantheon of the 8 divines, the Bretons, Altmer, Ayleid, Bosmer, Khajiit, and Imperial. It is not as readily apparent if Shor in the Nord Pantheon is Lorkhan in the Altmer Pantheon.
Since some gods, such as Mara and Hermaeus Mora, are present in multiple pantheons worshiping one pantheon isn’t as cut and dry as it may first seem. There should be benefits to being faithful and consequences of cross-pantheon worship.
Using the information on the pantheon chart on UESP (http://www.uesp.net/wiki/Lore:Gods), there are 12 pantheons. UESP doesn’t separate the Divines and the Daedra out into their own Pantheons, but they should be.
My reply:Shrines and Temples
There are multiple locations already throughout ESO’s Tamriel that contain shrines for various deities. This concept would see a wide variety of shrines added to the game. Temples of the Eight should contain all eight shrines, one for each of the divines. Different cities in different regions already have temples that are dedicated to local deities. The temple of the Tribunal and shrines in Mounhold could be a location for worship of the Tibunal gods. Shrines of Malacath in Wrothgar could be used as well. As ZOS releases more DLC and opens more areas, more shrines could be opened to players of ESO.
Players should also find shrines outside of cities that would allow them to practice their worship. Random shrines could be found in the wilderness, in dungeons, in NPC homes, or even randomly spawned. Hist trees could even serve as shrines in Argonian territories.
Shrines don’t have to be organized or follow any particular rules about quantity or variety. There could be certain shrines that are only found in one location in all of Tamriel, while others could be found in every zone.
Once player housing is added to the game, players should be able to purchase, or craft, shrines for their personal use. Some players could even choose to use their Player Home to act as a sort of church for their favorite god or pantheon.
It is also important that each Pantheon include shrines to reset skill and attribute points. This has already begun to occur in ESO with shrines to Akatosh and shrines to Kyne both allowing for attribute redistribution.
My reply:Prayer and Consecration
Worshiping in Tamriel couldn’t be easier! Players simply must pray at the shrine of any of the gods. Prayers will be heard by the gods and will be awarded with the appropriate blessing for a period of time. This blessing could pass in real time or be suspended while the player is logged off. This decision would have a significant impact on the duration of the blessing.
Once a player’s prayer has been heard, they could be greeted with the prompt “Consecrate your prayers to (god) with a sacrifice of self? (Requires one Champion Point)”. Choosing to do so will consume one unallocated Champion Point. If the player has not yet earned any CP or have allocated all of their CPs, they will simply be told “Your faith is lacking. You have nothing more to offer (god).” If the player has an unallocated Champion Point the appropriate blessing is extended a significant amount and the blessing should become significantly more potent. This would cause different characters on one account to have different numbers to CPs.
If the player accesses a shrine of that same god before their blessing has expired they get the prompt “(god’s) blessing is still upon you.” And they cannot pray again until their blessing has worn off. Players should be able to extend their blessings with further prayers to other gods.
My reply:Blessings & Evocation
While I think it would be best if every god’s shrine offered different benefits to players, different shrines could offer the same benefit. If this is the case, the benefits should stack if the player prays at both shrines before their blessings expire.
Blessings could benefit a wide variety of stats that can impact any and all aspects of the game. From a god’s blessing that increases a player’s chances of catching rare fish or getting that rare drop, to a blessing that decreases repair costs or removes item damage, to a god’s that increases a player’s health regeneration rate or increases the effectiveness of potions, there isn’t an aspect of the game that couldn’t benefit from a god’s blessing.
While a player is blessed by their god, they should have an extremely slight chance of activating the god’s Evocation. Think of this as the god’s ultimate. Similarly to the blessing, the Evocation can affect any aspect of gameplay. For some of the Aedra or Daedra, perhaps the Evocation is a limited time summoning of an aspect of their Aedric or Daedric weapon. A player who evokes Sheogorath would obviously get limited use of an aspect of the Wabbajack. For lore purposes, this isn’t the Wabbajack itself, but a temporary manifestation of the power and form of the Wabbajack. For functional purposes… it’s the Wabbajack.
A few Evocation possibilities:Evocations could have a chance of being triggered when the player performs whatever act is with the power once evoked such as when they take damage, when they steal, when they fish, when they deal damage, when they die, or any other action in the game. Each Evocation could be as varied as the gods behind their power. The chance of Evocation should be incredibly, almost frustratingly low. Evocation should be quite rare and they should be an event when they occur. When a player Evokes the power of a god in game or on the battlefield it should make all players who are around them take notice and go “woah”.
- Stendarr could cause the player to have a short period of increased critical hits.
- Akatosh could transform the player into a dragon.
- Nocturnal could make the player undetectable by guards, so they are free to rob, steal, and murder with impunity.
- Peryite could cause a cloud of pestilence to erupt upon a player’s death that has a high lethality rate in its area of effect.
- Arkay could cause an instant revival upon death and a period immunity to all incoming damage and increased damage dealt.
- etc…
My reply:Faithfulness, and Sacrilege
There should be no limit on how many of blessings a player receives or how many gods they worship. Players should be free to worship any number of Gods they wish, in any of the pantheons. This doesn’t mean, however, that worshiping gods from different pantheons shouldn’t have consequences.
When a player receives blessings from more than one god, the effectiveness and the length of time of the blessings should be impacted negatively or positively.
Faithfulness:benefits of worshiping gods in the same pantheon
- Every blessing in the pantheon receives a power buff (more for consecrated prayers)
- Every blessing in the pantheon receives a duration increase (more for consecrated prayers)
- Worshiping an entire pantheon could yield the player great benefits, consecrated or not.
- Extended worship of one god should also benefit the player. A player who worships one god for a long period of time should benefit greatly from that gods attention. Perhaps this benefit manifests in a greater chance of evocation, which would make sense. This could also accompany a cool-down period after a blessing wares off in which the player has a limited amount of time to pray to that god again to get the faithfulness benefit, otherwise the player receives no additional benefit from praying to that god again.
Sacrilege: consequences of worshiping gods in different pantheons
- Every blessing in both pantheons receives a significant power decrease (no impact on consecrated prayers)
- Every blessing in both pantheons receives a significant duration decrease (no impact on consecrated prayers)
- Some pantheons could have a curse that is bestowed upon the player if they are worshiping a different pantheon. Mostly the Daedric Princes would be the ones to curse the player for praying to a god of a different pantheon.
- Some gods could punish the player if they are not worshiped within the cool-down period. This would mean that a player could be cursed for nothing more than not continuing to worship a specific god. The gods who would act in such a way would have to have benefits that would be worth the possible punishments.
If a player seeks the blessings of all the gods in one pantheon, the chances of them receiving an Evocation should be considerably higher than if they do not seek additional gods within the same pantheon. The larger the pantheon, the greater the eventual chance of Evoking one of the gods in the pantheon.
This aspect of the mechanic would mean that worshiping cross-pantheon gods would be crucial to a strategic plan of worshiping as cross-pantheon gods would negate some of the negative benefits of worshiping completely unrelated gods.
ZOS could make this even more complicated by applying boons and curses upon players depending on the specific god they worship. This could help make some of the pantheons, such as the Daedric pantheon, more complicated. There are certain princes who wouldn’t take too kindly to other princes being worshiped as well as them.
Shrines of the Saints and Individual Gods
In addition to the shrines of the pantheon gods, Tamriel could also be host to shrines of the saints (Mannimarco) and individual gods (Anu, Sithis, The Hist) that do not belong to any specific pantheon. These would be individual blessings that could have their own sets of rules of faithfulness and sacrilege.
Perhaps the duration and potency of the blessings could be dependent on being faithful by praying continuously to that saint or individual God. There is one major difference between praying to a saint and praying to an individual God: prayers to saints cannot be consecrated whereas prayers to individual gods can be.
It would be up to the lore-keepers at ZOS to differentiate between Pantheon Gods, Individual Gods, and Saints.
My reply:Crown Store Additions
There could be a few additions that could be added to the Crown Store to benefit ZOS and Players with this kind of religion mechanic.
- Indulgence Writ: Consumable that clears worship from one god.
- Baptismal Waters: Consumable that clears all worship.
- Idols: Portable, consumable icons that allow players to pray on the go without returning to shrines. These could require “imprinting” at the shrine so ZOS would sell one item that could be imprinted with any god or saint.




That's why I like the idea of a progression system that is primarily RP in nature. Some could be NPC interaction based like Persuasion and Intimidation but aimed at fellow followers or enemies of the faith (discounts from merchants, special dialogue options), or having that chance of evocation slightly increased, or allowing for other blessings/boons to be obtained, or getting more/better quest rewards, or access to special areas for that pantheon, etc. And while the system would say the same thing in terms of what you unlock in the progression screen ("Improves disposition of fellow followers to slight/modest/significant degree", "Increases odds of evocation event by 0.5%", etc), how it actually manifests in game could be pantheon specific. The same for focusing on a single god in a pantheon. You still have the base pantheon effects, but, the evocation or other special boon could be god specific.That being said, I do like the idea of a passive skill set for devoting yourself to one god. The problem with that is the sheer number of gods that should be available now and will eventually be available. And I think it should only ever be passives that are given to a player. Never slot-able active abilities. The only problem I have with passives is the idea that you are constantly blessed. I don't think any deity should be that...erm... reliable.
I LOVE the idea of Evoking a god but I would be totally down for the requirements being pretty hard to obtain... then stack an RNG on top of that. Like I said, it should be an event when it happens. People should shout expletives and hit record and share videos and pics. I'm kind of thinking how I felt when I saw my first summon in Final Fantasy VII.
This could be handled with a faithfulness progression type system as mentioned by Tinythinker. The more faithful, the greater chance of Evocation!
I 1000% agree with religion being integrated into the rest of the game and NOT being a separate tab. You guys have convinced me of that. I also agree that the players "scope" of religion needs to be narrowed down. Having all pantheons and all gods being treated equally all the time is a bit... convoluted.