Champion Points can be allocated/spent on pre-level 50 characters, not earned. For the skill points, they can be awarded like the Champion Points, accessible from Level 1 for all characters on that account - or granted to the character at Level 50 to prevent high powered low level characters. The latter is necessary if attribute points are kept in. As mentioned earlier, skill points are largely horizontal progression, there is not much harm in granting them to low levels.since Champion Points can be earned by pre-level 50 characters...
This issue has already been handled ingame: Champion Points are account bound, each point earned by any character being allotted to all characters. The experience required to earn a Champion Point is dependent upon the player's Champion Rank (number of CP already earned) (i.e. the sliding xp values required for earning CP since Orsinium's release).are we now going to start monitoring which characters earn what CPs? Would that character earn CPs at the higher rate of players with fewer CPs or at the lower rate of players with many CPs?
Hence reallocating them to the Champion System. And it does not have to be limited to 16 skill points. With the "near endless" progression offered by the Champion System, many more skill points can be added into the game. Attribute points can be awarded up to a certain threshold, to maintain or decrease the power level of players. A point could be awarded every 30 CP, granting attribute and skill points up until 480 CP, where 16 will have been allotted. The key to doing this is the Devs being frank with how many points can be unlocked via the CS. If all we know is just they are unlocked at intervals and end at some point, frustration will build as players keep guessing at which interval they will stop receiving points.ZOS could just remove the skill points and attribute points, but I imagine that would anger quite a few players.
it is about it takes to mutch time to reach vet 16 and the immersion breaking part of cadwell's gold and silver. not that the levels are named vet 1-16
and the 16 skill and attribute points @Xabien ?
I do like the idea of just opening up crafting at level 50. That would be a good way to congratulate the player for reaching level max.
and the 16 skill and attribute points @Xabien ?
I do like the idea of just opening up crafting at level 50. That would be a good way to congratulate the player for reaching level max.
The remaining skill points and attribute points can be distributed through a rebalancing of the current awards rates. For example, maybe for every three skyshards you get two points instead of one like it currently is? For attributes the same method - from lvl 34 have two awarded with every ding.