But that's what it says @VizierLol. Too bad, so sad. Eh @Vizier.
hehe. I'm going to blame that one on my phone... yea... that's it. My phone.
it seems we are sort of on the same page. The biggest problem we have is content. people are doing the same stuff over and over and over again and to feel like you MUST do it to level creates an issue. I too do not want to see ESO lose players. This is partly the reason for my suggestion. As it stands right now, players are asked to gain about 10X the amount of XP for VR 2 as they are expected VR1, that's ridiculous. Many players will leave when they just seem to be stuck on Vet1 forever.
With my concept players would gain 5 levels during Vet 1, about 4 levels for vet 2, 4 for vet 3, 3 for vet 4 and so on and so forth. Players will "feel" like they are progressing when in reality they aren't progressing any more than they had previously.
It's all about that satisfaction of accomplishment. VR1 levels feel like grinds because there isn't enough content to make them feel rewarding and it takes to long to gain a level. The former is being worked on in the form of DLC, the latter isn't, as far as we know.
I do agree though... content needs to be worked on. Job one need to be content.
ZOs recently said on their Reddit AMA
" In terms of XP, we're actually buffing for some areas in the next major update. Specifically public dungeons and craglorn are being increased. Additionally we're increasing the XP that veteran level quests give so there's more of a parity between gains between questers and grinders. Lastly we're reducing the amount of XP required to get a veteran rank so players can get to the max level content sooner. "
So they ARE going to address the XP issues for Vet Ranks! Yay! But "Vet Ranks" seem to be here to stay.
What about the VR gear and recipes @Vizier? How are they going to handle those aspects of the game if they just remove vet ranks and call it a day? What about the 14 skill points and attribute points? should those be taken away from VR characters? Should other players just not be able to get those skill points and attribute points making it so that they will never, ever be able to be on equal ground?
It's not as simple as just removing Vet ranks, there are other aspects of the game that must be considered.
Shrug. ZoS has already said folks won't be losing skill points. Likely they will add some skill point rewards to the game accessible by characters without those 14 skill points but we'll see how they handle it. Gear can be scaled down accordingly. I'm not worried.
Only ZoS can say how they are going to handle it but they've already said veteran ranks are going to go away with the CP system assuming the role for character progression.
Don't fear the change. Embrace it. in the end it will be better for ESO IMO.
One of the core tenants of my concept is that the rate of progression should remain consistent after level 50. If ZOS were to keep the 13 million XP required for all post 50 ranks we would end up with about 30 more levels. ZOS has recently stated that they plan to lessen the XP required for each level.
If the rate of advancement remains consistent, players will reach level 64 after about 3 million more XP after level 50, or... at current level VR4.
would this be the too drastic a cut in end level ranks? If they allow us to level to Level 75, that would be approximately VR 9.
How far should ZOS reduce the VR grind?
@TalonShina, check or my VR to Level conversion concept here to see how they would be different.
nimander99 wrote: »This is the only sort of solution I see for VR removal that won't completely destroy the game...
nimander99 wrote: »This is the only sort of solution I see for VR removal that won't completely destroy the game...
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Waffennacht wrote: »If players don't wanna work to get there, I don't want them playing. A bunch of jerks that just picked up the game casually getting the same rewards as me? No way
Edit: so comp players get a year's head start and destroy economy, new players put in 1/3rd the work to get where I got? So just screw all console players that bought it in their first few months? That would make myself and a ton of vets quit
but thats not a removement - just a relabling...
nimander99 wrote: »This is the only sort of solution I see for VR removal that won't completely destroy the game...
but thats not a removement - just a relabling...
It would prevent further numbers inflation.
Seeing a level cap at 50 is much nicer a level cap at 80, especially when so many other experience based lines in the game cap at 50. Switching to Level 80 would also mean more materials or spreading the current materials out over larger ranges - more bloating in crafting. Excess is nice in theory, messy in practice.
The Champion System also unlocks at the level cap, 50, and is intended to replace Veteran Ranks as progression beyond 50. Switching over to Level 80 defeats the purpose of that. Lost attribute and skill points can be scattered throughout the Champion System, unlocked at specified intervals (Every 50 points for illustration's sake).
Though, I would prefer the attribute points be removed. The Champion System released on top of the Veteran Ranks created a new power gap and spike - players can grow far more powerful than they could ever before. And I see that as a bad thing. Reducing the power gap between level 1 and level cap makes content less likely to be out-leveled and the grind to cap is all the shorter (competitive play is easier to enter into). Personally, I want as much of the game's content to remain challenging and relevant as possible at level cap. One of the nice things about Veteran Ranks is since you are technically Level 50, all Veteran Zones grant XP regardless of how over-ranked or under-ranked you are.
Skill points can be argued to be vertical progression, like attribute points, but I see them as horizontal progression since no matter how many skills you unlock and morph, only so many can be slotted. Barring passives, skill lines grant no vertical progression.
Think of the uproar when new Veteran Ranks were announced.
changing the name and making vet just levels isn't the problem the pvp community is crying about you totally missed the point with this idia