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Buff Siege Weapon Damage Against Players

  • Stranglehands
    Stranglehands
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    Yes - State Why
    Why: because it's a pain in the backside that a zerg of complete noobs can win on weight of numbers alone. The buffs to health and resulting nerf of shields and healing means that now the only decent healing is in a zerg with a bunch of templars spamming breath of life. We don't want the game system to force us into a zergball contest
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  • Molag_Crow
    Molag_Crow
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    ✭✭
    Yes - State Why
    Solariken wrote: »
    The explicit siege damage is sort of irrelevant. I just want to see AoE caps removed so that I can effectively damage all the players I actually hit...

    I know what you mean, even though that's another poll, I definitely think ZOS have acknowledged the problems with the AoE cap and hopefully they'll remove it or at least significantly reduce it, or re-work it over.
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  • Orchish
    Orchish
    ✭✭✭✭✭
    Yes - State Why
    I can't find it but i remember posting in a thread exactly like this a very long time ago and we finally did get our siege buffed and PvP was so much better for it back then. We could actually hurt large groups with enough oil and siege. Right now it's kind of a joke. It's needs to be buffed back.

    I miss ground oil.
    Edited by Orchish on November 11, 2015 6:01AM
  • tennant94
    tennant94
    ✭✭✭
    No - State Why
    They do enough damage as it is and wasn't everybody complaing about siege damage been to high in 1.6? I think alot of the people saying yes haven't experienced the high siege damage and literally don't know what there talking about. Make siege damage vs players any higher zos and your forums will be filled with nerf siege damage i bet you!
  • tennant94
    tennant94
    ✭✭✭
    No - State Why
    This is what our map looked like through the whole night, because after midnight when more people went off, there was still a strong group of 20ish AD with Emperor, ball-grouping their way across the whole of Cyrodiil.

    We had about 5 keeps left after midnight, and me and a few others were defending each one with absolutely no luck.

    I was using 5+ Oil pots, 3 Fire ballista's at a time and whenever I managed to kill the odd 1, they'd instantly get revived and healed up.

    ZCY6GDx.jpg

    It's a joke. You either meet zerg with zerg or get dominated.

    And you expected to kill them all? Lmao
  • tennant94
    tennant94
    ✭✭✭
    No - State Why
    Winterpsy wrote: »
    Yes, pretty please.

    Siege dmg is terrible. In the era when everyone have access to vigor, purge, siege shields. Players just never die to sieges. Those who do, probably went afking behind their trebuchet.


    Nonsense, people die all the time to siege i die from siege everybody in this post dies from siege
  • tennant94
    tennant94
    ✭✭✭
    No - State Why
    SHADOW2KK wrote: »
    Siege weaponry in history done incredible damage, hence the reason why they were used, both for breaking enemy settlements and also anti personnel.

    Would be nice to see some sorta of realism in ESO.

    I mean, seriously for all the whiners who ranted about OP siege wpns, let me break it down for ya slowly.....

    You have massive red AoE circles warning you............

    Realism!? In a game where you can ride f***ing mini dinosaurs your point is so stupid
  • RAGUNAnoOne
    RAGUNAnoOne
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    Yes - State Why
    tennant94 wrote: »
    They do enough damage as it is and wasn't everybody complaing about siege damage been to high in 1.6? I think alot of the people saying yes haven't experienced the high siege damage and literally don't know what there talking about. Make siege damage vs players any higher zos and your forums will be filled with nerf siege damage i bet you!

    I never heard any complaints about that the only thing I EVER heard complaints from regarding siege at that time was the ****ed up coldharbor weapons that never even had the circles or anything.the rest it was damn I should have been more carefull not these are OP (except coldharbor)
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  • Orchish
    Orchish
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    Yes - State Why
    tennant94 wrote: »
    Winterpsy wrote: »
    Yes, pretty please.

    Siege dmg is terrible. In the era when everyone have access to vigor, purge, siege shields. Players just never die to sieges. Those who do, probably went afking behind their trebuchet.


    Nonsense, people die all the time to siege i die from siege everybody in this post dies from siege

    I'm sorry but any competent group/player will not die to siege or oil. It's very easy to purge and out heal right now. It's absolutely ridiculous that every time i am sieging a keep i can simply out heal or purge multiple siege hits whilst my siege weapon is reloading. The siege was buffed before the IC update broke it. They need to patch it back to that level of damage so that players actually try and avoid the red circles.
  • tennant94
    tennant94
    ✭✭✭
    No - State Why
    tennant94 wrote: »
    They do enough damage as it is and wasn't everybody complaing about siege damage been to high in 1.6? I think alot of the people saying yes haven't experienced the high siege damage and literally don't know what there talking about. Make siege damage vs players any higher zos and your forums will be filled with nerf siege damage i bet you!

    I never heard any complaints about that the only thing I EVER heard complaints from regarding siege at that time was the ****ed up coldharbor weapons that never even had the circles or anything.the rest it was damn I should have been more carefull not these are OP (except coldharbor)

    I heard complaints, complaints from people riding to a keep only to be killed instantly by siege. Theres a reason zos reduced siege damage in the first place and yes making siege damage higher will be okay because theres a huge red ring warning you right? Well what if your stunned, snared or imobilized you cant escape da siege!
  • tennant94
    tennant94
    ✭✭✭
    No - State Why
    Orchish wrote: »
    tennant94 wrote: »
    Winterpsy wrote: »
    Yes, pretty please.

    Siege dmg is terrible. In the era when everyone have access to vigor, purge, siege shields. Players just never die to sieges. Those who do, probably went afking behind their trebuchet.


    Nonsense, people die all the time to siege i die from siege everybody in this post dies from siege

    I'm sorry but any competent group/player will not die to siege or oil. It's very easy to purge and out heal right now. It's absolutely ridiculous that every time i am sieging a keep i can simply out heal or purge multiple siege hits whilst my siege weapon is reloading. The siege was buffed before the IC update broke it. They need to patch it back to that level of damage so that players actually try and avoid the red circles.

    And thats exactly how you should be surviving siege with heals and purges or would you rather siege just killed you everytime? Lmao
  • Xendyn
    Xendyn
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    Yes - State Why
    WTH is with this spam Tennant.

    Yes it should kill quickly. It's friggin seige. They bollixed it up and didn't take it into account with the changes to Battle Spirit.
    Simple.
    Git 'er done ZOS.

    Lag is ruinin' my 'mershun!
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  • Molag_Crow
    Molag_Crow
    ✭✭✭✭✭
    ✭✭
    Yes - State Why
    tennant94 wrote: »
    They do enough damage as it is and wasn't everybody complaing about siege damage been to high in 1.6? I think alot of the people saying yes haven't experienced the high siege damage and literally don't know what there talking about. Make siege damage vs players any higher zos and your forums will be filled with nerf siege damage i bet you!

    They don't do '"enough damage as it is", have you even been in Cyrodiil lately or are you just going on about past experiences? and the forums won't be filled with "nerf siege weapon topics" :lol: coldharbour ballista/treb visuals were bugged, causing us to get one-shotted because we never knew where the damage was landing.

    tennant94 wrote: »
    This is what our map looked like through the whole night, because after midnight when more people went off, there was still a strong group of 20ish AD with Emperor, ball-grouping their way across the whole of Cyrodiil.

    We had about 5 keeps left after midnight, and me and a few others were defending each one with absolutely no luck.

    I was using 5+ Oil pots, 3 Fire ballista's at a time and whenever I managed to kill the odd 1, they'd instantly get revived and healed up.

    ZCY6GDx.jpg

    It's a joke. You either meet zerg with zerg or get dominated.

    And you expected to kill them all? Lmao


    And you assume that I expect to kill them all? :lol: what are siege weapons there for? decoration? ornaments? hey, maybe ZOS will make us a Christmas Fire Ballista which will be all decorated in tinsel with colorful paint and a safety cap/sponge on the end so that it bounces off of player on impact! hehehehe. what.


    tennant94 wrote: »
    Winterpsy wrote: »
    Yes, pretty please.

    Siege dmg is terrible. In the era when everyone have access to vigor, purge, siege shields. Players just never die to sieges. Those who do, probably went afking behind their trebuchet.

    Nonsense, people die all the time to siege i die from siege everybody in this post dies from siege


    You die from siege?

    Well.. that explains everything then. I can't believe it; Quick, stop the ride! this poll shouldn't be taken seriously at all because you die from siege. Seriously, who even dies from siege these days unless they're AFK? I can tell you definitely don't PvP in the current patch.


    tennant94 wrote: »
    SHADOW2KK wrote: »
    Siege weaponry in history done incredible damage, hence the reason why they were used, both for breaking enemy settlements and also anti personnel.

    Would be nice to see some sorta of realism in ESO.

    I mean, seriously for all the whiners who ranted about OP siege wpns, let me break it down for ya slowly.....

    You have massive red AoE circles warning you............

    Realism!? In a game where you can ride f***ing mini dinosaurs your point is so stupid

    And you believe that ride-able dinosaurs never existed, right? and that Earth is the only planet in the multiverse that contains life, out of the billions of Earth-like planets, yeah?

    aed.jpg

    tennant94 wrote: »
    tennant94 wrote: »
    They do enough damage as it is and wasn't everybody complaing about siege damage been to high in 1.6? I think alot of the people saying yes haven't experienced the high siege damage and literally don't know what there talking about. Make siege damage vs players any higher zos and your forums will be filled with nerf siege damage i bet you!

    I never heard any complaints about that the only thing I EVER heard complaints from regarding siege at that time was the ****ed up coldharbor weapons that never even had the circles or anything.the rest it was damn I should have been more carefull not these are OP (except coldharbor)

    I heard complaints, complaints from people riding to a keep only to be killed instantly by siege. Theres a reason zos reduced siege damage in the first place and yes making siege damage higher will be okay because theres a huge red ring warning you right? Well what if your stunned, snared or imobilized you cant escape da siege!


    I think those complaints you heard were inside your own head from a moment in-game where you were strolling across the fields toward an enemy keep and somehow managed to ride directly inside a big, red circle while continuing to ride on through the sunset on fire. Absolutely fabulous.

    The chances of being CC'ed in a huge red circle? slim. I don't think I've ever been CC'ed inside a siege weapon's red circle unless I was standing at the entrance of a keep and purposely stood still like a scarecrow, failing my hands about like "Hi guuuuuuuuuys! it's me agaaaaaaaaaain! I've come for my daily dose of CC ME WHILE I STAND IN THIS CIRCLE AND I WON'T EVEN ATTEMPT TO BREAK FREE!

    tennant94 wrote: »
    Orchish wrote: »
    tennant94 wrote: »
    Winterpsy wrote: »
    Yes, pretty please.

    Siege dmg is terrible. In the era when everyone have access to vigor, purge, siege shields. Players just never die to sieges. Those who do, probably went afking behind their trebuchet.

    Nonsense, people die all the time to siege i die from siege everybody in this post dies from siege

    I'm sorry but any competent group/player will not die to siege or oil. It's very easy to purge and out heal right now. It's absolutely ridiculous that every time i am sieging a keep i can simply out heal or purge multiple siege hits whilst my siege weapon is reloading. The siege was buffed before the IC update broke it. They need to patch it back to that level of damage so that players actually try and avoid the red circles.


    And thats exactly how you should be surviving siege with heals and purges or would you rather siege just killed you everytime? Lmao

    Expect the fact that siege weapon damage does not kill you. You can stand in flaming oil; 1 pour takes away 50%-ish of your health with no CP in Elemental Defender. If that doesn't say enough, then there's no hope for you, my friend.
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  • TheBonesXXX
    TheBonesXXX
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    You're probably just going to get another band-aid.
  • Korah_Eaglecry
    Korah_Eaglecry
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    Yes - State Why
    coolermh wrote: »
    Any siege damage should be a 1 shot...I mean how hard is it to dodge a giant red circle that slowly creeps over the ground.

    The problem is lag. Theres been instances where the lag was so bad that there was no red circle indicator you just died. That can be frustrating for anyone.
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  • Mojomonkeyman
    Mojomonkeyman
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    No - State Why
    In no game I played buffing siege damage has made PvP more fun, quite the opposite. It encourages crappy gameplay, makes lots of fights really stupid when not in a group with healer and/or purger and should never ever be a thing in PvP to focus on in order to improve balance.

    The patch stages when siege was strong in eso, it almost made me quit. This game, with all its good stuff like lags, unbreakable ccs, health desyncs, fps issues, does NOT offer the chance to always react properly to high impact ae damage.

    It`s a no risk, high reward mechanic which has no place in pvp, especially in the state of pvp eso is.

    But unfortunately, as seen in GW2 and here, it`s lazy developers first choice. Just another Bandaid that in the end benefits the larger groups.

    Edited by Mojomonkeyman on November 11, 2015 11:40AM
    Koma Grey, Chocolate Thunder, Little Mojo, Dagoth Mojo & Mojomancy
  • Artjuh90
    Artjuh90
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    Yes - State Why
    zergballing and aoe spamming are so mutch fun!
    zos has already stated that the aoe damage reduction wasn't intended to be on siege aswell.
    furthermore siege is way slower then aoe abilty's removes any mobilty for like 2-3 seconds AND does less damage then abilty's without any cd? just plz...
  • RAGUNAnoOne
    RAGUNAnoOne
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    Yes - State Why
    tennant94 wrote: »
    tennant94 wrote: »
    They do enough damage as it is and wasn't everybody complaing about siege damage been to high in 1.6? I think alot of the people saying yes haven't experienced the high siege damage and literally don't know what there talking about. Make siege damage vs players any higher zos and your forums will be filled with nerf siege damage i bet you!

    I never heard any complaints about that the only thing I EVER heard complaints from regarding siege at that time was the ****ed up coldharbor weapons that never even had the circles or anything.the rest it was damn I should have been more carefull not these are OP (except coldharbor)

    I heard complaints, complaints from people riding to a keep only to be killed instantly by siege. Theres a reason zos reduced siege damage in the first place and yes making siege damage higher will be okay because theres a huge red ring warning you right? Well what if your stunned, snared or imobilized you cant escape da siege!

    That is called smart siege tactics something that good players would actually use and something that made DKs a very valuable asset in PvP talons combined with siege=good job DK. I will admit I am probably one of the crappiest PvP players you will ever meet and yes I got hit by exactly what you said more than a few times but then when the time is right I would use my own and return fire. now siege is only an offensive action on keeps useless for defense or other players. I remember seeing 7+of each factions sieges in 1.6 because it was actually viable then now I only see them in keep areas not even worth the AP anymore...
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  • Kelleton
    Kelleton
    ✭✭✭
    Siege was perfect before the overall damage nerf...just pop it back to where it was pre patch and rejoice...no additional testing needed, it was tested for months.
  • Greyzone503
    Greyzone503
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    Yes - State Why
    Siege should be the kiss of death. Being in the red circle/aoe should be unforgiving.
    Edited by Greyzone503 on November 11, 2015 7:09PM
  • Taemethius
    Taemethius
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    Can we get some ap for actually using siege equipment. Im tearing down walls and getting no ap.
  • Molag_Crow
    Molag_Crow
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    ✭✭
    Yes - State Why
    Kelleton wrote: »
    Siege was perfect before the overall damage nerf...just pop it back to where it was pre patch and rejoice...no additional testing needed, it was tested for months.

    True that.
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  • tennant94
    tennant94
    ✭✭✭
    No - State Why
    tennant94 wrote: »
    They do enough damage as it is and wasn't everybody complaing about siege damage been to high in 1.6? I think alot of the people saying yes haven't experienced the high siege damage and literally don't know what there talking about. Make siege damage vs players any higher zos and your forums will be filled with nerf siege damage i bet you!

    They don't do '"enough damage as it is", have you even been in Cyrodiil lately or are you just going on about past experiences? and the forums won't be filled with "nerf siege weapon topics" :lol: coldharbour ballista/treb visuals were bugged, causing us to get one-shotted because we never knew where the damage was landing.

    tennant94 wrote: »
    This is what our map looked like through the whole night, because after midnight when more people went off, there was still a strong group of 20ish AD with Emperor, ball-grouping their way across the whole of Cyrodiil.

    We had about 5 keeps left after midnight, and me and a few others were defending each one with absolutely no luck.

    I was using 5+ Oil pots, 3 Fire ballista's at a time and whenever I managed to kill the odd 1, they'd instantly get revived and healed up.

    ZCY6GDx.jpg

    It's a joke. You either meet zerg with zerg or get dominated.

    And you expected to kill them all? Lmao


    And you assume that I expect to kill them all? :lol: what are siege weapons there for? decoration? ornaments? hey, maybe ZOS will make us a Christmas Fire Ballista which will be all decorated in tinsel with colorful paint and a safety cap/sponge on the end so that it bounces off of player on impact! hehehehe. what.


    tennant94 wrote: »
    Winterpsy wrote: »
    Yes, pretty please.

    Siege dmg is terrible. In the era when everyone have access to vigor, purge, siege shields. Players just never die to sieges. Those who do, probably went afking behind their trebuchet.

    Nonsense, people die all the time to siege i die from siege everybody in this post dies from siege


    You die from siege?

    Well.. that explains everything then. I can't believe it; Quick, stop the ride! this poll shouldn't be taken seriously at all because you die from siege. Seriously, who even dies from siege these days unless they're AFK? I can tell you definitely don't PvP in the current patch.


    tennant94 wrote: »
    SHADOW2KK wrote: »
    Siege weaponry in history done incredible damage, hence the reason why they were used, both for breaking enemy settlements and also anti personnel.

    Would be nice to see some sorta of realism in ESO.

    I mean, seriously for all the whiners who ranted about OP siege wpns, let me break it down for ya slowly.....

    You have massive red AoE circles warning you............

    Realism!? In a game where you can ride f***ing mini dinosaurs your point is so stupid

    And you believe that ride-able dinosaurs never existed, right? and that Earth is the only planet in the multiverse that contains life, out of the billions of Earth-like planets, yeah?

    aed.jpg

    tennant94 wrote: »
    tennant94 wrote: »
    They do enough damage as it is and wasn't everybody complaing about siege damage been to high in 1.6? I think alot of the people saying yes haven't experienced the high siege damage and literally don't know what there talking about. Make siege damage vs players any higher zos and your forums will be filled with nerf siege damage i bet you!

    I never heard any complaints about that the only thing I EVER heard complaints from regarding siege at that time was the ****ed up coldharbor weapons that never even had the circles or anything.the rest it was damn I should have been more carefull not these are OP (except coldharbor)

    I heard complaints, complaints from people riding to a keep only to be killed instantly by siege. Theres a reason zos reduced siege damage in the first place and yes making siege damage higher will be okay because theres a huge red ring warning you right? Well what if your stunned, snared or imobilized you cant escape da siege!


    I think those complaints you heard were inside your own head from a moment in-game where you were strolling across the fields toward an enemy keep and somehow managed to ride directly inside a big, red circle while continuing to ride on through the sunset on fire. Absolutely fabulous.

    The chances of being CC'ed in a huge red circle? slim. I don't think I've ever been CC'ed inside a siege weapon's red circle unless I was standing at the entrance of a keep and purposely stood still like a scarecrow, failing my hands about like "Hi guuuuuuuuuys! it's me agaaaaaaaaaain! I've come for my daily dose of CC ME WHILE I STAND IN THIS CIRCLE AND I WON'T EVEN ATTEMPT TO BREAK FREE!

    tennant94 wrote: »
    Orchish wrote: »
    tennant94 wrote: »
    Winterpsy wrote: »
    Yes, pretty please.

    Siege dmg is terrible. In the era when everyone have access to vigor, purge, siege shields. Players just never die to sieges. Those who do, probably went afking behind their trebuchet.

    Nonsense, people die all the time to siege i die from siege everybody in this post dies from siege

    I'm sorry but any competent group/player will not die to siege or oil. It's very easy to purge and out heal right now. It's absolutely ridiculous that every time i am sieging a keep i can simply out heal or purge multiple siege hits whilst my siege weapon is reloading. The siege was buffed before the IC update broke it. They need to patch it back to that level of damage so that players actually try and avoid the red circles.


    And thats exactly how you should be surviving siege with heals and purges or would you rather siege just killed you everytime? Lmao

    Expect the fact that siege weapon damage does not kill you. You can stand in flaming oil; 1 pour takes away 50%-ish of your health with no CP in Elemental Defender. If that doesn't say enough, then there's no hope for you, my friend.

    I literally play eso pvp everyday it is my life, i love it. Basically you are saying siege never kills anyone when it does. Realism applies to the world as we know it so if grobule the martian is riding a dinosaur fair enough, my point is vaild. You seem upset because you single handedly coudn't kill a zerg and for me these are not good enough grounds to be demanding buffs. Sorry for the spam though i was tired.
  • Artjuh90
    Artjuh90
    ✭✭✭✭✭
    Yes - State Why
    @tennant94
    well if a game is your life then there is another problem
    Edited by Artjuh90 on November 12, 2015 5:10AM
  • Molag_Crow
    Molag_Crow
    ✭✭✭✭✭
    ✭✭
    Yes - State Why
    tennant94 wrote: »
    tennant94 wrote: »
    They do enough damage as it is and wasn't everybody complaing about siege damage been to high in 1.6? I think alot of the people saying yes haven't experienced the high siege damage and literally don't know what there talking about. Make siege damage vs players any higher zos and your forums will be filled with nerf siege damage i bet you!

    They don't do '"enough damage as it is", have you even been in Cyrodiil lately or are you just going on about past experiences? and the forums won't be filled with "nerf siege weapon topics" :lol: coldharbour ballista/treb visuals were bugged, causing us to get one-shotted because we never knew where the damage was landing.

    tennant94 wrote: »
    This is what our map looked like through the whole night, because after midnight when more people went off, there was still a strong group of 20ish AD with Emperor, ball-grouping their way across the whole of Cyrodiil.

    We had about 5 keeps left after midnight, and me and a few others were defending each one with absolutely no luck.

    I was using 5+ Oil pots, 3 Fire ballista's at a time and whenever I managed to kill the odd 1, they'd instantly get revived and healed up.

    ZCY6GDx.jpg

    It's a joke. You either meet zerg with zerg or get dominated.

    And you expected to kill them all? Lmao


    And you assume that I expect to kill them all? :lol: what are siege weapons there for? decoration? ornaments? hey, maybe ZOS will make us a Christmas Fire Ballista which will be all decorated in tinsel with colorful paint and a safety cap/sponge on the end so that it bounces off of player on impact! hehehehe. what.


    tennant94 wrote: »
    Winterpsy wrote: »
    Yes, pretty please.

    Siege dmg is terrible. In the era when everyone have access to vigor, purge, siege shields. Players just never die to sieges. Those who do, probably went afking behind their trebuchet.

    Nonsense, people die all the time to siege i die from siege everybody in this post dies from siege


    You die from siege?

    Well.. that explains everything then. I can't believe it; Quick, stop the ride! this poll shouldn't be taken seriously at all because you die from siege. Seriously, who even dies from siege these days unless they're AFK? I can tell you definitely don't PvP in the current patch.


    tennant94 wrote: »
    SHADOW2KK wrote: »
    Siege weaponry in history done incredible damage, hence the reason why they were used, both for breaking enemy settlements and also anti personnel.

    Would be nice to see some sorta of realism in ESO.

    I mean, seriously for all the whiners who ranted about OP siege wpns, let me break it down for ya slowly.....

    You have massive red AoE circles warning you............

    Realism!? In a game where you can ride f***ing mini dinosaurs your point is so stupid

    And you believe that ride-able dinosaurs never existed, right? and that Earth is the only planet in the multiverse that contains life, out of the billions of Earth-like planets, yeah?

    aed.jpg

    tennant94 wrote: »
    tennant94 wrote: »
    They do enough damage as it is and wasn't everybody complaing about siege damage been to high in 1.6? I think alot of the people saying yes haven't experienced the high siege damage and literally don't know what there talking about. Make siege damage vs players any higher zos and your forums will be filled with nerf siege damage i bet you!

    I never heard any complaints about that the only thing I EVER heard complaints from regarding siege at that time was the ****ed up coldharbor weapons that never even had the circles or anything.the rest it was damn I should have been more carefull not these are OP (except coldharbor)

    I heard complaints, complaints from people riding to a keep only to be killed instantly by siege. Theres a reason zos reduced siege damage in the first place and yes making siege damage higher will be okay because theres a huge red ring warning you right? Well what if your stunned, snared or imobilized you cant escape da siege!


    I think those complaints you heard were inside your own head from a moment in-game where you were strolling across the fields toward an enemy keep and somehow managed to ride directly inside a big, red circle while continuing to ride on through the sunset on fire. Absolutely fabulous.

    The chances of being CC'ed in a huge red circle? slim. I don't think I've ever been CC'ed inside a siege weapon's red circle unless I was standing at the entrance of a keep and purposely stood still like a scarecrow, failing my hands about like "Hi guuuuuuuuuys! it's me agaaaaaaaaaain! I've come for my daily dose of CC ME WHILE I STAND IN THIS CIRCLE AND I WON'T EVEN ATTEMPT TO BREAK FREE!

    tennant94 wrote: »
    Orchish wrote: »
    tennant94 wrote: »
    Winterpsy wrote: »
    Yes, pretty please.

    Siege dmg is terrible. In the era when everyone have access to vigor, purge, siege shields. Players just never die to sieges. Those who do, probably went afking behind their trebuchet.

    Nonsense, people die all the time to siege i die from siege everybody in this post dies from siege

    I'm sorry but any competent group/player will not die to siege or oil. It's very easy to purge and out heal right now. It's absolutely ridiculous that every time i am sieging a keep i can simply out heal or purge multiple siege hits whilst my siege weapon is reloading. The siege was buffed before the IC update broke it. They need to patch it back to that level of damage so that players actually try and avoid the red circles.


    And thats exactly how you should be surviving siege with heals and purges or would you rather siege just killed you everytime? Lmao

    Expect the fact that siege weapon damage does not kill you. You can stand in flaming oil; 1 pour takes away 50%-ish of your health with no CP in Elemental Defender. If that doesn't say enough, then there's no hope for you, my friend.

    I literally play eso pvp everyday it is my life, i love it. Basically you are saying siege never kills anyone when it does. Realism applies to the world as we know it so if grobule the martian is riding a dinosaur fair enough, my point is vaild. You seem upset because you single handedly coudn't kill a zerg and for me these are not good enough grounds to be demanding buffs. Sorry for the spam though i was tired.

    It's like you're saying that siege kills everyone though, and I'm saying it doesn't kill everyone, I don't mean to say that it kills nobody though? I mean last night, outside Arrius Keep with the majority of randoms on EP, I revived about 7 players until we broke through the wall. 2 of them were around level 15 to 30 and died from Ballista Fire, due to them not having enough defensive abilities/purge because of their class and level (not unlocked good defensive's and morphs) and 5 of them died from other players jumping in from the sides to try and pick us off because even they understood that Siege is useless.

    It isn't some conspiracy. I'm not upset that I couldn't kill a zerg, I meant I and a few others (we weren't grouped up) could not DO ANYTHING to a zerg as they rushed our last 3 keeps, one after another -- couldn't even deter them from siegeing the front gates because of how weak the oil is. No one was dying, except the odd 1 who'd instantly get revived after being pelted by spells from above while oil was pouring on him/her.
    Edited by Molag_Crow on November 12, 2015 11:23AM
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  • Molag_Crow
    Molag_Crow
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    Yes - State Why
    Taemethius wrote: »
    Can we get some ap for actually using siege equipment. Im tearing down walls and getting no ap.

    Wait... I thought we did? well, I assumed we did? that sucks... Since being on console, I wish I had the option to show AP I'm getting in real time, like from a kill etc but that's really weird that you get no AP for smashing a wall down which is pretty much the most important act in Cyrodiil.
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  • Molag_Crow
    Molag_Crow
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    Yes - State Why
    Artjuh90 wrote: »
    zergballing and aoe spamming are so mutch fun!
    zos has already stated that the aoe damage reduction wasn't intended to be on siege aswell.
    furthermore siege is way slower then aoe abilty's removes any mobilty for like 2-3 seconds AND does less damage then abilty's without any cd? just plz...

    All these unintended happenings scare me! just like the unintended changes to Mist Form not reducing your damage by 75% (it's like 20%) and not protecting you from control effects despite it being stated in the tooltip.
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  • RAGUNAnoOne
    RAGUNAnoOne
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    Yes - State Why
    Artjuh90 wrote: »
    zergballing and aoe spamming are so mutch fun!
    zos has already stated that the aoe damage reduction wasn't intended to be on siege aswell.
    furthermore siege is way slower then aoe abilty's removes any mobilty for like 2-3 seconds AND does less damage then abilty's without any cd? just plz...

    All these unintended happenings scare me! just like the unintended changes to Mist Form not reducing your damage by 75% (it's like 20%) and not protecting you from control effects despite it being stated in the tooltip.

    @CrowsDescend I saw that vid, it is not crowd control it is the crap workaround for gapclosers that forces you to stop when targeted. I will explain more later now I have to catch my bus.
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  • Van_0S
    Van_0S
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    Yes - State Why
    Buff seige to remove zergs like the good old days.
  • Molag_Crow
    Molag_Crow
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    Yes - State Why
    Artjuh90 wrote: »
    zergballing and aoe spamming are so mutch fun!
    zos has already stated that the aoe damage reduction wasn't intended to be on siege aswell.
    furthermore siege is way slower then aoe abilty's removes any mobilty for like 2-3 seconds AND does less damage then abilty's without any cd? just plz...

    All these unintended happenings scare me! just like the unintended changes to Mist Form not reducing your damage by 75% (it's like 20%) and not protecting you from control effects despite it being stated in the tooltip.

    @CrowsDescend I saw that vid, it is not crowd control it is the crap workaround for gapclosers that forces you to stop when targeted. I will explain more later now I have to catch my bus.

    @RAGUNAnoOne Ahhh I see, makes sense. Gapclosers really are messed up. :expressionless: and I hope you caught your bus! haha
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