The explicit siege damage is sort of irrelevant. I just want to see AoE caps removed so that I can effectively damage all the players I actually hit...
CrowsDescend wrote: »This is what our map looked like through the whole night, because after midnight when more people went off, there was still a strong group of 20ish AD with Emperor, ball-grouping their way across the whole of Cyrodiil.
We had about 5 keeps left after midnight, and me and a few others were defending each one with absolutely no luck.
I was using 5+ Oil pots, 3 Fire ballista's at a time and whenever I managed to kill the odd 1, they'd instantly get revived and healed up.
It's a joke. You either meet zerg with zerg or get dominated.
Yes, pretty please.
Siege dmg is terrible. In the era when everyone have access to vigor, purge, siege shields. Players just never die to sieges. Those who do, probably went afking behind their trebuchet.
Siege weaponry in history done incredible damage, hence the reason why they were used, both for breaking enemy settlements and also anti personnel.
Would be nice to see some sorta of realism in ESO.
I mean, seriously for all the whiners who ranted about OP siege wpns, let me break it down for ya slowly.....
You have massive red AoE circles warning you............
They do enough damage as it is and wasn't everybody complaing about siege damage been to high in 1.6? I think alot of the people saying yes haven't experienced the high siege damage and literally don't know what there talking about. Make siege damage vs players any higher zos and your forums will be filled with nerf siege damage i bet you!
Yes, pretty please.
Siege dmg is terrible. In the era when everyone have access to vigor, purge, siege shields. Players just never die to sieges. Those who do, probably went afking behind their trebuchet.
Nonsense, people die all the time to siege i die from siege everybody in this post dies from siege
RAGUNAnoOne wrote: »They do enough damage as it is and wasn't everybody complaing about siege damage been to high in 1.6? I think alot of the people saying yes haven't experienced the high siege damage and literally don't know what there talking about. Make siege damage vs players any higher zos and your forums will be filled with nerf siege damage i bet you!
I never heard any complaints about that the only thing I EVER heard complaints from regarding siege at that time was the ****ed up coldharbor weapons that never even had the circles or anything.the rest it was damn I should have been more carefull not these are OP (except coldharbor)
Yes, pretty please.
Siege dmg is terrible. In the era when everyone have access to vigor, purge, siege shields. Players just never die to sieges. Those who do, probably went afking behind their trebuchet.
Nonsense, people die all the time to siege i die from siege everybody in this post dies from siege
I'm sorry but any competent group/player will not die to siege or oil. It's very easy to purge and out heal right now. It's absolutely ridiculous that every time i am sieging a keep i can simply out heal or purge multiple siege hits whilst my siege weapon is reloading. The siege was buffed before the IC update broke it. They need to patch it back to that level of damage so that players actually try and avoid the red circles.
They do enough damage as it is and wasn't everybody complaing about siege damage been to high in 1.6? I think alot of the people saying yes haven't experienced the high siege damage and literally don't know what there talking about. Make siege damage vs players any higher zos and your forums will be filled with nerf siege damage i bet you!
CrowsDescend wrote: »This is what our map looked like through the whole night, because after midnight when more people went off, there was still a strong group of 20ish AD with Emperor, ball-grouping their way across the whole of Cyrodiil.
We had about 5 keeps left after midnight, and me and a few others were defending each one with absolutely no luck.
I was using 5+ Oil pots, 3 Fire ballista's at a time and whenever I managed to kill the odd 1, they'd instantly get revived and healed up.
It's a joke. You either meet zerg with zerg or get dominated.
And you expected to kill them all? Lmao
Yes, pretty please.
Siege dmg is terrible. In the era when everyone have access to vigor, purge, siege shields. Players just never die to sieges. Those who do, probably went afking behind their trebuchet.
Nonsense, people die all the time to siege i die from siege everybody in this post dies from siege
Siege weaponry in history done incredible damage, hence the reason why they were used, both for breaking enemy settlements and also anti personnel.
Would be nice to see some sorta of realism in ESO.
I mean, seriously for all the whiners who ranted about OP siege wpns, let me break it down for ya slowly.....
You have massive red AoE circles warning you............
Realism!? In a game where you can ride f***ing mini dinosaurs your point is so stupid

RAGUNAnoOne wrote: »They do enough damage as it is and wasn't everybody complaing about siege damage been to high in 1.6? I think alot of the people saying yes haven't experienced the high siege damage and literally don't know what there talking about. Make siege damage vs players any higher zos and your forums will be filled with nerf siege damage i bet you!
I never heard any complaints about that the only thing I EVER heard complaints from regarding siege at that time was the ****ed up coldharbor weapons that never even had the circles or anything.the rest it was damn I should have been more carefull not these are OP (except coldharbor)
I heard complaints, complaints from people riding to a keep only to be killed instantly by siege. Theres a reason zos reduced siege damage in the first place and yes making siege damage higher will be okay because theres a huge red ring warning you right? Well what if your stunned, snared or imobilized you cant escape da siege!
Yes, pretty please.
Siege dmg is terrible. In the era when everyone have access to vigor, purge, siege shields. Players just never die to sieges. Those who do, probably went afking behind their trebuchet.
Nonsense, people die all the time to siege i die from siege everybody in this post dies from siege
I'm sorry but any competent group/player will not die to siege or oil. It's very easy to purge and out heal right now. It's absolutely ridiculous that every time i am sieging a keep i can simply out heal or purge multiple siege hits whilst my siege weapon is reloading. The siege was buffed before the IC update broke it. They need to patch it back to that level of damage so that players actually try and avoid the red circles.
And thats exactly how you should be surviving siege with heals and purges or would you rather siege just killed you everytime? Lmao
Any siege damage should be a 1 shot...I mean how hard is it to dodge a giant red circle that slowly creeps over the ground.
RAGUNAnoOne wrote: »They do enough damage as it is and wasn't everybody complaing about siege damage been to high in 1.6? I think alot of the people saying yes haven't experienced the high siege damage and literally don't know what there talking about. Make siege damage vs players any higher zos and your forums will be filled with nerf siege damage i bet you!
I never heard any complaints about that the only thing I EVER heard complaints from regarding siege at that time was the ****ed up coldharbor weapons that never even had the circles or anything.the rest it was damn I should have been more carefull not these are OP (except coldharbor)
I heard complaints, complaints from people riding to a keep only to be killed instantly by siege. Theres a reason zos reduced siege damage in the first place and yes making siege damage higher will be okay because theres a huge red ring warning you right? Well what if your stunned, snared or imobilized you cant escape da siege!
Siege was perfect before the overall damage nerf...just pop it back to where it was pre patch and rejoice...no additional testing needed, it was tested for months.
CrowsDescend wrote: »They do enough damage as it is and wasn't everybody complaing about siege damage been to high in 1.6? I think alot of the people saying yes haven't experienced the high siege damage and literally don't know what there talking about. Make siege damage vs players any higher zos and your forums will be filled with nerf siege damage i bet you!
They don't do '"enough damage as it is", have you even been in Cyrodiil lately or are you just going on about past experiences? and the forums won't be filled with "nerf siege weapon topics"coldharbour ballista/treb visuals were bugged, causing us to get one-shotted because we never knew where the damage was landing.
CrowsDescend wrote: »This is what our map looked like through the whole night, because after midnight when more people went off, there was still a strong group of 20ish AD with Emperor, ball-grouping their way across the whole of Cyrodiil.
We had about 5 keeps left after midnight, and me and a few others were defending each one with absolutely no luck.
I was using 5+ Oil pots, 3 Fire ballista's at a time and whenever I managed to kill the odd 1, they'd instantly get revived and healed up.
It's a joke. You either meet zerg with zerg or get dominated.
And you expected to kill them all? Lmao
And you assume that I expect to kill them all?what are siege weapons there for? decoration? ornaments? hey, maybe ZOS will make us a Christmas Fire Ballista which will be all decorated in tinsel with colorful paint and a safety cap/sponge on the end so that it bounces off of player on impact! hehehehe. what.
Yes, pretty please.
Siege dmg is terrible. In the era when everyone have access to vigor, purge, siege shields. Players just never die to sieges. Those who do, probably went afking behind their trebuchet.
Nonsense, people die all the time to siege i die from siege everybody in this post dies from siege
You die from siege?
Well.. that explains everything then. I can't believe it; Quick, stop the ride! this poll shouldn't be taken seriously at all because you die from siege. Seriously, who even dies from siege these days unless they're AFK? I can tell you definitely don't PvP in the current patch.Siege weaponry in history done incredible damage, hence the reason why they were used, both for breaking enemy settlements and also anti personnel.
Would be nice to see some sorta of realism in ESO.
I mean, seriously for all the whiners who ranted about OP siege wpns, let me break it down for ya slowly.....
You have massive red AoE circles warning you............
Realism!? In a game where you can ride f***ing mini dinosaurs your point is so stupid
And you believe that ride-able dinosaurs never existed, right? and that Earth is the only planet in the multiverse that contains life, out of the billions of Earth-like planets, yeah?RAGUNAnoOne wrote: »They do enough damage as it is and wasn't everybody complaing about siege damage been to high in 1.6? I think alot of the people saying yes haven't experienced the high siege damage and literally don't know what there talking about. Make siege damage vs players any higher zos and your forums will be filled with nerf siege damage i bet you!
I never heard any complaints about that the only thing I EVER heard complaints from regarding siege at that time was the ****ed up coldharbor weapons that never even had the circles or anything.the rest it was damn I should have been more carefull not these are OP (except coldharbor)
I heard complaints, complaints from people riding to a keep only to be killed instantly by siege. Theres a reason zos reduced siege damage in the first place and yes making siege damage higher will be okay because theres a huge red ring warning you right? Well what if your stunned, snared or imobilized you cant escape da siege!
I think those complaints you heard were inside your own head from a moment in-game where you were strolling across the fields toward an enemy keep and somehow managed to ride directly inside a big, red circle while continuing to ride on through the sunset on fire. Absolutely fabulous.
The chances of being CC'ed in a huge red circle? slim. I don't think I've ever been CC'ed inside a siege weapon's red circle unless I was standing at the entrance of a keep and purposely stood still like a scarecrow, failing my hands about like "Hi guuuuuuuuuys! it's me agaaaaaaaaaain! I've come for my daily dose of CC ME WHILE I STAND IN THIS CIRCLE AND I WON'T EVEN ATTEMPT TO BREAK FREE!Yes, pretty please.
Siege dmg is terrible. In the era when everyone have access to vigor, purge, siege shields. Players just never die to sieges. Those who do, probably went afking behind their trebuchet.
Nonsense, people die all the time to siege i die from siege everybody in this post dies from siege
I'm sorry but any competent group/player will not die to siege or oil. It's very easy to purge and out heal right now. It's absolutely ridiculous that every time i am sieging a keep i can simply out heal or purge multiple siege hits whilst my siege weapon is reloading. The siege was buffed before the IC update broke it. They need to patch it back to that level of damage so that players actually try and avoid the red circles.
And thats exactly how you should be surviving siege with heals and purges or would you rather siege just killed you everytime? Lmao
Expect the fact that siege weapon damage does not kill you. You can stand in flaming oil; 1 pour takes away 50%-ish of your health with no CP in Elemental Defender. If that doesn't say enough, then there's no hope for you, my friend.
CrowsDescend wrote: »They do enough damage as it is and wasn't everybody complaing about siege damage been to high in 1.6? I think alot of the people saying yes haven't experienced the high siege damage and literally don't know what there talking about. Make siege damage vs players any higher zos and your forums will be filled with nerf siege damage i bet you!
They don't do '"enough damage as it is", have you even been in Cyrodiil lately or are you just going on about past experiences? and the forums won't be filled with "nerf siege weapon topics"coldharbour ballista/treb visuals were bugged, causing us to get one-shotted because we never knew where the damage was landing.
CrowsDescend wrote: »This is what our map looked like through the whole night, because after midnight when more people went off, there was still a strong group of 20ish AD with Emperor, ball-grouping their way across the whole of Cyrodiil.
We had about 5 keeps left after midnight, and me and a few others were defending each one with absolutely no luck.
I was using 5+ Oil pots, 3 Fire ballista's at a time and whenever I managed to kill the odd 1, they'd instantly get revived and healed up.
It's a joke. You either meet zerg with zerg or get dominated.
And you expected to kill them all? Lmao
And you assume that I expect to kill them all?what are siege weapons there for? decoration? ornaments? hey, maybe ZOS will make us a Christmas Fire Ballista which will be all decorated in tinsel with colorful paint and a safety cap/sponge on the end so that it bounces off of player on impact! hehehehe. what.
Yes, pretty please.
Siege dmg is terrible. In the era when everyone have access to vigor, purge, siege shields. Players just never die to sieges. Those who do, probably went afking behind their trebuchet.
Nonsense, people die all the time to siege i die from siege everybody in this post dies from siege
You die from siege?
Well.. that explains everything then. I can't believe it; Quick, stop the ride! this poll shouldn't be taken seriously at all because you die from siege. Seriously, who even dies from siege these days unless they're AFK? I can tell you definitely don't PvP in the current patch.Siege weaponry in history done incredible damage, hence the reason why they were used, both for breaking enemy settlements and also anti personnel.
Would be nice to see some sorta of realism in ESO.
I mean, seriously for all the whiners who ranted about OP siege wpns, let me break it down for ya slowly.....
You have massive red AoE circles warning you............
Realism!? In a game where you can ride f***ing mini dinosaurs your point is so stupid
And you believe that ride-able dinosaurs never existed, right? and that Earth is the only planet in the multiverse that contains life, out of the billions of Earth-like planets, yeah?RAGUNAnoOne wrote: »They do enough damage as it is and wasn't everybody complaing about siege damage been to high in 1.6? I think alot of the people saying yes haven't experienced the high siege damage and literally don't know what there talking about. Make siege damage vs players any higher zos and your forums will be filled with nerf siege damage i bet you!
I never heard any complaints about that the only thing I EVER heard complaints from regarding siege at that time was the ****ed up coldharbor weapons that never even had the circles or anything.the rest it was damn I should have been more carefull not these are OP (except coldharbor)
I heard complaints, complaints from people riding to a keep only to be killed instantly by siege. Theres a reason zos reduced siege damage in the first place and yes making siege damage higher will be okay because theres a huge red ring warning you right? Well what if your stunned, snared or imobilized you cant escape da siege!
I think those complaints you heard were inside your own head from a moment in-game where you were strolling across the fields toward an enemy keep and somehow managed to ride directly inside a big, red circle while continuing to ride on through the sunset on fire. Absolutely fabulous.
The chances of being CC'ed in a huge red circle? slim. I don't think I've ever been CC'ed inside a siege weapon's red circle unless I was standing at the entrance of a keep and purposely stood still like a scarecrow, failing my hands about like "Hi guuuuuuuuuys! it's me agaaaaaaaaaain! I've come for my daily dose of CC ME WHILE I STAND IN THIS CIRCLE AND I WON'T EVEN ATTEMPT TO BREAK FREE!Yes, pretty please.
Siege dmg is terrible. In the era when everyone have access to vigor, purge, siege shields. Players just never die to sieges. Those who do, probably went afking behind their trebuchet.
Nonsense, people die all the time to siege i die from siege everybody in this post dies from siege
I'm sorry but any competent group/player will not die to siege or oil. It's very easy to purge and out heal right now. It's absolutely ridiculous that every time i am sieging a keep i can simply out heal or purge multiple siege hits whilst my siege weapon is reloading. The siege was buffed before the IC update broke it. They need to patch it back to that level of damage so that players actually try and avoid the red circles.
And thats exactly how you should be surviving siege with heals and purges or would you rather siege just killed you everytime? Lmao
Expect the fact that siege weapon damage does not kill you. You can stand in flaming oil; 1 pour takes away 50%-ish of your health with no CP in Elemental Defender. If that doesn't say enough, then there's no hope for you, my friend.
I literally play eso pvp everyday it is my life, i love it. Basically you are saying siege never kills anyone when it does. Realism applies to the world as we know it so if grobule the martian is riding a dinosaur fair enough, my point is vaild. You seem upset because you single handedly coudn't kill a zerg and for me these are not good enough grounds to be demanding buffs. Sorry for the spam though i was tired.
Taemethius wrote: »Can we get some ap for actually using siege equipment. Im tearing down walls and getting no ap.
zergballing and aoe spamming are so mutch fun!
zos has already stated that the aoe damage reduction wasn't intended to be on siege aswell.
furthermore siege is way slower then aoe abilty's removes any mobilty for like 2-3 seconds AND does less damage then abilty's without any cd? just plz...
CrowsDescend wrote: »zergballing and aoe spamming are so mutch fun!
zos has already stated that the aoe damage reduction wasn't intended to be on siege aswell.
furthermore siege is way slower then aoe abilty's removes any mobilty for like 2-3 seconds AND does less damage then abilty's without any cd? just plz...
All these unintended happenings scare me! just like the unintended changes to Mist Form not reducing your damage by 75% (it's like 20%) and not protecting you from control effects despite it being stated in the tooltip.
RAGUNAnoOne wrote: »CrowsDescend wrote: »zergballing and aoe spamming are so mutch fun!
zos has already stated that the aoe damage reduction wasn't intended to be on siege aswell.
furthermore siege is way slower then aoe abilty's removes any mobilty for like 2-3 seconds AND does less damage then abilty's without any cd? just plz...
All these unintended happenings scare me! just like the unintended changes to Mist Form not reducing your damage by 75% (it's like 20%) and not protecting you from control effects despite it being stated in the tooltip.
@CrowsDescend I saw that vid, it is not crowd control it is the crap workaround for gapclosers that forces you to stop when targeted. I will explain more later now I have to catch my bus.