craigvigneaultub17_ESO wrote: »I just want to clear up some misinformation, when King Richard said he and sypher almost got 1vXed by a stam NB with "tons" of CP I actually only had 540 CP at the time which is roughly close to what sypher and KR had I'm pretty sure. I guess since I'm not in Legend, they felt they could just make up random things about me without even asking me personally. Either way, that fact really isn't a good argument for why NB is op, considering at the time sypher clearly didn't look to comfortable on his stam DK (which he learned quickly, to his credit) and KR appeared to be running a low sustain stam sorc build. Also, I didn't really almost 1vX them, I have 3.2k stam regen so I just rolled around and used shadow image a lot lol. Overall, it was an interesting podcast though, and I respect them for putting the effort in! Side note: if KR and sypher actually had way less than 540 CP, then I guess I did have a ton...and sorry for mentioning it
The tourney was a fun event and I really appreciated the gold reward!
Anyone with less than 360 CPs fighting someone with 360 or more CPs has a huge disadvantage because of the possibility to use the 120 passives and the more sustain you get.
Also, you are one of those guys who theorycrafted a way to use your character the same way people were playing back in 1.6 with the very low TTK. You kill people by bursting them down with massive damage in a fraction of seconds and with the broken cc break mechanic, the healing and the shield nerf, it is very hard to resist such high burst. You kill your oponent in a "one shot" move (ganking style). No offense, but this is not what I call a fair fight. In a fair fight, your oponent has a chance to recover from a combo you land on him, which is not happening when you do a 7k ambush into fear into 9k surprise attacks into 12k soul harvest all happening before your oponent even has time to cc break the fear. Doesn't even matter to prebuff with shuffle, hardened armor, vigor and rally with 24k health, with your damage, you kill someone in a matter of second.
What he meant by almost 1vX'd us is you nearly killed me in full heavy armor / full health with 1 heavy attack ambush surprise combo. I reacted in time to save myself but the damage/sustain was off the charts. Sure you had a decent amount of CP compared to me, but in reality it is both a Stamina Nightblade issue and a CP issue.
Also we didn't make up anything about you. "Tons" of CP is relevant to each individual. We used that scenario as an example of how the CP system scales as the numbers go up and how Stamina Nightblades begin over preforming as you reach high CP #'s.
Having played stamina Nightblade I pointed out some issues with the class that makes these insane combos possible.
One of them being: Ambush doesn't pull you out of cloak ...
craigvigneaultub17_ESO wrote: »
First, they had more than 360 CP anyway, and I've been doing the same thing since I started pvping in 1.6 with 150 CP.
Second, the only way people can't react to what I'm doing is if they have super low hp, or they break cc very slowly.
Also I've never hit a 7k ambush, and as for those other numbers those have every possible buff applied (ambush empower, invis NB + wood elf dmg) on a target with no impen and have occurred only since they fixed the crit damage cp.
I'm only running 3.1k wep damage, almost all of my damage is coming from simply weaving a fully charged heavy attack with a surprise/soul harvest, this combo is similar to the dk WB>Leap combo that does even more damage and has 2 ccs + aoe instead of just straight damage. I guarantee you if Lowpolicy re-rolled another faction and I dueled him I would have no chance in the world to kill him in one second.
People tout that guys as if he was really good? First time I've ever seen him, but all I saw in that video was the cc break reaction time of a sloth, talons, gap closer, whip, wings and standard on an absurdly op class...
I don't see anything special or extraordinarily talented about this player. Seriously I don't think he even swapped weapons once in that entire video.
It's hard to watch. I can't believe this is the game we all played for so long, or that people could even be impressed by this crap.
Please shut your face. Your ignorance is showing (again)
Murderthumbs was a freaking monster in a time when the metas were still being formed, no one understood all the core game mechanics and classes like we did today. Obviously nothing he did in that video would be possible were he not a DK but he also but together his build 100% by himself and a unique gearing setup crafted around that...and most of it was Blue!
blah blah blah...
My god, this. just look at how much the DKs cry on these forums. nobody at any point in this games history has complained as much about their class as DKs do now. We don't need another repeat of that with nightblades or sorcs.craigvigneaultub17_ESO wrote: »
Edit: Just remember what happened to DK when people asked for nerfs...Also the toolip of ambush/lotus fan says "flash through the shadows" not "flash out of the shadows" so maybe it's intended. I don't think it's really a big deal, the main issue is all gap closers in general need tweaking, and ambush needs a minimum distance like others. Also toppling charge is undodgeable, that should be fixed.
Rust_in_Peace wrote: »My god, this. just look at how much the DKs cry on these forums. nobody at any point in this games history has complained as much about their class as DKs do now. We don't need another repeat of that with nightblades or sorcs.craigvigneaultub17_ESO wrote: »
Edit: Just remember what happened to DK when people asked for nerfs...Also the toolip of ambush/lotus fan says "flash through the shadows" not "flash out of the shadows" so maybe it's intended. I don't think it's really a big deal, the main issue is all gap closers in general need tweaking, and ambush needs a minimum distance like others. Also toppling charge is undodgeable, that should be fixed.
Rust_in_Peace wrote: »I'm not saying the complaints aren't warranted; I'm saying that the solution isn't just to nerf more classes and put nb and sorc into the same situation that dk's are in now.
Regarding the discussion on Sorc shield refresh. Sorcs can do nothing but spam Hardened Ward and mitigate 10k DPS while doing zero DPS in return.
Vigor - 12k heals. Rally - 9-15k Heals. These are HP heals that receive the full bonus from medium/heavy armor resistances. Stamina builds with Vigor and Rally have almost the same effective DPS mitigation. Every class when properly played is hard to kill in 1.7/1.8. If you rework Hardened Ward, you must also rework light armor and/or give magicka sorc something similar to the Rally/Vigor combo.
Rust_in_Peace wrote: »My god, this. just look at how much the DKs cry on these forums. nobody at any point in this games history has complained as much about their class as DKs do now. We don't need another repeat of that with nightblades or sorcs.craigvigneaultub17_ESO wrote: »
Edit: Just remember what happened to DK when people asked for nerfs...Also the toolip of ambush/lotus fan says "flash through the shadows" not "flash out of the shadows" so maybe it's intended. I don't think it's really a big deal, the main issue is all gap closers in general need tweaking, and ambush needs a minimum distance like others. Also toppling charge is undodgeable, that should be fixed.
Regarding the discussion on Sorc shield refresh. Sorcs can do nothing but spam Hardened Ward and mitigate 10k DPS while doing zero DPS in return.
Vigor - 12k heals. Rally - 9-15k Heals. These are HP heals that receive the full bonus from medium/heavy armor resistances. Stamina builds with Vigor and Rally have almost the same effective DPS mitigation. Every class when properly played is hard to kill in 1.7/1.8. If you rework Hardened Ward, you must also rework light armor and/or give magicka sorc something similar to the Rally/Vigor combo.
Regarding the discussion on Sorc shield refresh. Sorcs can do nothing but spam Hardened Ward and mitigate 10k DPS while doing zero DPS in return.
Vigor - 12k heals. Rally - 9-15k Heals. These are HP heals that receive the full bonus from medium/heavy armor resistances. Stamina builds with Vigor and Rally have almost the same effective DPS mitigation. Every class when properly played is hard to kill in 1.7/1.8. If you rework Hardened Ward, you must also rework light armor and/or give magicka sorc something similar to the Rally/Vigor combo.
Both rally and Vigor can be absolutely gutted by Heal Debuffs, Unless you want to talk about making Heal Debuffs cut Shields in half when ya cast them I don't think you should compare the two.
Regarding the discussion on Sorc shield refresh. Sorcs can do nothing but spam Hardened Ward and mitigate 10k DPS while doing zero DPS in return.
Vigor - 12k heals. Rally - 9-15k Heals. These are HP heals that receive the full bonus from medium/heavy armor resistances. Stamina builds with Vigor and Rally have almost the same effective DPS mitigation. Every class when properly played is hard to kill in 1.7/1.8. If you rework Hardened Ward, you must also rework light armor and/or give magicka sorc something similar to the Rally/Vigor combo.
Both rally and Vigor can be absolutely gutted by Heal Debuffs, Unless you want to talk about making Heal Debuffs cut Shields in half when ya cast them I don't think you should compare the two.
Healdebuffs take away the 30% (and 8%) they´ve stated in their tooltip now as them being additive to the battlespirit debuff has been ninjafixed with some incremental patch after IC release. Nothings cut in half or gutted anymore - there´s hardly a point in using one if not for additional effects (as any class relying on heals can easily purge the healdebuff).
As on shields: I agree they need serious looking at (specifically stacking them) - however the solution stated on the stream was garbage imho bc of reasons i´ve layed out on page 25 of this topic.
Edit: Imho the best solution still would be to entirely rework harness magica and for healing ward make the inital heal scale (for the other morph only the shield casted on an ally) instead of the shield.
Regarding the discussion on Sorc shield refresh. Sorcs can do nothing but spam Hardened Ward and mitigate 10k DPS while doing zero DPS in return.
Vigor - 12k heals. Rally - 9-15k Heals. These are HP heals that receive the full bonus from medium/heavy armor resistances. Stamina builds with Vigor and Rally have almost the same effective DPS mitigation. Every class when properly played is hard to kill in 1.7/1.8. If you rework Hardened Ward, you must also rework light armor and/or give magicka sorc something similar to the Rally/Vigor combo.
Both rally and Vigor can be absolutely gutted by Heal Debuffs, Unless you want to talk about making Heal Debuffs cut Shields in half when ya cast them I don't think you should compare the two.
Healdebuffs take away the 30% (and 8%) they´ve stated in their tooltip now as them being additive to the battlespirit debuff has been ninjafixed with some incremental patch after IC release. Nothings cut in half or gutted anymore - there´s hardly a point in using one if not for additional effects (as any class relying on heals can easily purge the healdebuff).
As on shields: I agree they need serious looking at (specifically stacking them) - however the solution stated on the stream was garbage imho bc of reasons i´ve layed out on page 25 of this topic.
Edit: Imho the best solution still would be to entirely rework harness magica and for healing ward make the inital heal scale (for the other morph only the shield casted on an ally) instead of the shield.
As someone who uses Heal Debuffs extensively, I can tell you right now a 30% heal debuff (Plus apparently an extra 15% from disease status effects, though that's hard to actually test) is nothing to sneeze at...There is a reason you see virtually every melee stamina build running Reverb Bash right now...and its not because of its CC. Healing debuffs absolutely gut Rally and Vigor right now...
Also saying you can purge it also a little generous, since basically only Efficient Purge and Templar one will really get rid of it, EP is incredibly expensive for a stamina build, and i'm honestly not certain about the Templar one.
Regarding the discussion on Sorc shield refresh. Sorcs can do nothing but spam Hardened Ward and mitigate 10k DPS while doing zero DPS in return.
Vigor - 12k heals. Rally - 9-15k Heals. These are HP heals that receive the full bonus from medium/heavy armor resistances. Stamina builds with Vigor and Rally have almost the same effective DPS mitigation. Every class when properly played is hard to kill in 1.7/1.8. If you rework Hardened Ward, you must also rework light armor and/or give magicka sorc something similar to the Rally/Vigor combo.
Both rally and Vigor can be absolutely gutted by Heal Debuffs, Unless you want to talk about making Heal Debuffs cut Shields in half when ya cast them I don't think you should compare the two.
Healdebuffs take away the 30% (and 8%) they´ve stated in their tooltip now as them being additive to the battlespirit debuff has been ninjafixed with some incremental patch after IC release. Nothings cut in half or gutted anymore - there´s hardly a point in using one if not for additional effects (as any class relying on heals can easily purge the healdebuff).
As on shields: I agree they need serious looking at (specifically stacking them) - however the solution stated on the stream was garbage imho bc of reasons i´ve layed out on page 25 of this topic.
Edit: Imho the best solution still would be to entirely rework harness magica and for healing ward make the inital heal scale (for the other morph only the shield casted on an ally) instead of the shield.
As someone who uses Heal Debuffs extensively, I can tell you right now a 30% heal debuff (Plus apparently an extra 15% from disease status effects, though that's hard to actually test) is nothing to sneeze at...There is a reason you see virtually every melee stamina build running Reverb Bash right now...and its not because of its CC. Healing debuffs absolutely gut Rally and Vigor right now...
Also saying you can purge it also a little generous, since basically only Efficient Purge and Templar one will really get rid of it, EP is incredibly expensive for a stamina build, and i'm honestly not certain about the Templar one.
The reason people run reverb bash is to spam it without remorse because it´s cc component bugs you out more often than not (i can tell you because people spam it on shields too for said effect - apart from there is no reason to spam it at all other than the questionable cc mechanic).
Since the changes to status effects (showing how often the disease healdebuff actually proccs) i don´t even use them anymore as the chance it too low and random to actually benefit from it.
Would i use a healdebuff if i could access one - most likely. Are they as powerful as you´re making them out to be? Well i summon @Yuke to tell you why he´s not even considering reverb bash in his build and does not take too much issues in healdebuffs even though he´s not running 2h on his dk.
Or in short: No.
I could get behind a shield debuff, but id like to see stacking and shield breaker removed first.
People tout that guys as if he was really good? First time I've ever seen him, but all I saw in that video was the cc break reaction time of a sloth, talons, gap closer, whip, wings and standard on an absurdly op class...
I don't see anything special or extraordinarily talented about this player. Seriously I don't think he even swapped weapons once in that entire video.
It's hard to watch. I can't believe this is the game we all played for so long, or that people could even be impressed by this crap.
Please shut your face. Your ignorance is showing (again)
Murderthumbs was a freaking monster in a time when the metas were still being formed, no one understood all the core game mechanics and classes like we did today. Obviously nothing he did in that video would be possible were he not a DK but he also but together his build 100% by himself and a unique gearing setup crafted around that...and most of it was Blue!
blah blah blah...
Oh great and omniscient drink guzzling, overload spamming, ball of light using dork lord - I am truly sorry for dismissing your internet knight nerd idol. Not really, that dude was terrible. I played in 1.4 and I used, wait for it, all three of my bars. Gap close talons talons talons gap close talons talons talons standard. So good. So nostalgic. Really bro? Come back down to earth.
Regarding the discussion on Sorc shield refresh. Sorcs can do nothing but spam Hardened Ward and mitigate 10k DPS while doing zero DPS in return.
Vigor - 12k heals. Rally - 9-15k Heals. These are HP heals that receive the full bonus from medium/heavy armor resistances. Stamina builds with Vigor and Rally have almost the same effective DPS mitigation. Every class when properly played is hard to kill in 1.7/1.8. If you rework Hardened Ward, you must also rework light armor and/or give magicka sorc something similar to the Rally/Vigor combo.
Both rally and Vigor can be absolutely gutted by Heal Debuffs, Unless you want to talk about making Heal Debuffs cut Shields in half when ya cast them I don't think you should compare the two.
Healdebuffs take away the 30% (and 8%) they´ve stated in their tooltip now as them being additive to the battlespirit debuff has been ninjafixed with some incremental patch after IC release. Nothings cut in half or gutted anymore - there´s hardly a point in using one if not for additional effects (as any class relying on heals can easily purge the healdebuff).
As on shields: I agree they need serious looking at (specifically stacking them) - however the solution stated on the stream was garbage imho bc of reasons i´ve layed out on page 25 of this topic.
Edit: Imho the best solution still would be to entirely rework harness magica and for healing ward make the inital heal scale (for the other morph only the shield casted on an ally) instead of the shield.
As someone who uses Heal Debuffs extensively, I can tell you right now a 30% heal debuff (Plus apparently an extra 15% from disease status effects, though that's hard to actually test) is nothing to sneeze at...There is a reason you see virtually every melee stamina build running Reverb Bash right now...and its not because of its CC. Healing debuffs absolutely gut Rally and Vigor right now...
Also saying you can purge it also a little generous, since basically only Efficient Purge and Templar one will really get rid of it, EP is incredibly expensive for a stamina build, and i'm honestly not certain about the Templar one.
The reason people run reverb bash is to spam it without remorse because it´s cc component bugs you out more often than not (i can tell you because people spam it on shields too for said effect - apart from there is no reason to spam it at all other than the questionable cc mechanic).
Since the changes to status effects (showing how often the disease healdebuff actually proccs) i don´t even use them anymore as the chance it too low and random to actually benefit from it.
Would i use a healdebuff if i could access one - most likely. Are they as powerful as you´re making them out to be? Well i summon @Yuke to tell you why he´s not even considering reverb bash in his build and does not take too much issues in healdebuffs even though he´s not running 2h on his dk.
Or in short: No.
What? No, they run it because heal debuff, and you use it on people with shields because they're 99% of the time going to be using Healing Ward to heal themselves which is effected by the Heal Debuff.
Also why would you not use Disease anymore for healing debuffs? They bloody increased the primary means of getting it by a metric ton, Disease Weapon Procs now have a 20% chance to proc their status effect, which is a 7.5 second Heal Debuff. There is absolutely every reason to use it.
If you're not using 1hd Shield / 2hander on a DK, you're using 2hander/Bow.. and if you're using 1hd/shield you're going to use heal debuff like reverb bash most of the time.
Regarding the discussion on Sorc shield refresh. Sorcs can do nothing but spam Hardened Ward and mitigate 10k DPS while doing zero DPS in return.
Vigor - 12k heals. Rally - 9-15k Heals. These are HP heals that receive the full bonus from medium/heavy armor resistances. Stamina builds with Vigor and Rally have almost the same effective DPS mitigation. Every class when properly played is hard to kill in 1.7/1.8. If you rework Hardened Ward, you must also rework light armor and/or give magicka sorc something similar to the Rally/Vigor combo.
Both rally and Vigor can be absolutely gutted by Heal Debuffs, Unless you want to talk about making Heal Debuffs cut Shields in half when ya cast them I don't think you should compare the two.
Healdebuffs take away the 30% (and 8%) they´ve stated in their tooltip now as them being additive to the battlespirit debuff has been ninjafixed with some incremental patch after IC release. Nothings cut in half or gutted anymore - there´s hardly a point in using one if not for additional effects (as any class relying on heals can easily purge the healdebuff).
As on shields: I agree they need serious looking at (specifically stacking them) - however the solution stated on the stream was garbage imho bc of reasons i´ve layed out on page 25 of this topic.
Edit: Imho the best solution still would be to entirely rework harness magica and for healing ward make the inital heal scale (for the other morph only the shield casted on an ally) instead of the shield.
As someone who uses Heal Debuffs extensively, I can tell you right now a 30% heal debuff (Plus apparently an extra 15% from disease status effects, though that's hard to actually test) is nothing to sneeze at...There is a reason you see virtually every melee stamina build running Reverb Bash right now...and its not because of its CC. Healing debuffs absolutely gut Rally and Vigor right now...
Also saying you can purge it also a little generous, since basically only Efficient Purge and Templar one will really get rid of it, EP is incredibly expensive for a stamina build, and i'm honestly not certain about the Templar one.
The reason people run reverb bash is to spam it without remorse because it´s cc component bugs you out more often than not (i can tell you because people spam it on shields too for said effect - apart from there is no reason to spam it at all other than the questionable cc mechanic).
Since the changes to status effects (showing how often the disease healdebuff actually proccs) i don´t even use them anymore as the chance it too low and random to actually benefit from it.
Would i use a healdebuff if i could access one - most likely. Are they as powerful as you´re making them out to be? Well i summon @Yuke to tell you why he´s not even considering reverb bash in his build and does not take too much issues in healdebuffs even though he´s not running 2h on his dk.
Or in short: No.
What? No, they run it because heal debuff, and you use it on people with shields because they're 99% of the time going to be using Healing Ward to heal themselves which is effected by the Heal Debuff.
Also why would you not use Disease anymore for healing debuffs? They bloody increased the primary means of getting it by a metric ton, Disease Weapon Procs now have a 20% chance to proc their status effect, which is a 7.5 second Heal Debuff. There is absolutely every reason to use it.
If you're not using 1hd Shield / 2hander on a DK, you're using 2hander/Bow.. and if you're using 1hd/shield you're going to use heal debuff like reverb bash most of the time.
People tout that guys as if he was really good? First time I've ever seen him, but all I saw in that video was the cc break reaction time of a sloth, talons, gap closer, whip, wings and standard on an absurdly op class...
I don't see anything special or extraordinarily talented about this player. Seriously I don't think he even swapped weapons once in that entire video.
It's hard to watch. I can't believe this is the game we all played for so long, or that people could even be impressed by this crap.
Please shut your face. Your ignorance is showing (again)
Murderthumbs was a freaking monster in a time when the metas were still being formed, no one understood all the core game mechanics and classes like we did today. Obviously nothing he did in that video would be possible were he not a DK but he also but together his build 100% by himself and a unique gearing setup crafted around that...and most of it was Blue!
blah blah blah...
Oh great and omniscient drink guzzling, overload spamming, ball of light using dork lord - I am truly sorry for dismissing your internet knight nerd idol. Not really, that dude was terrible. I played in 1.4 and I used, wait for it, all three of my bars. Gap close talons talons talons gap close talons talons talons standard. So good. So nostalgic. Really bro? Come back down to earth.
Wow man, you're ego is so big while in fact you have no clue what you're talking about. In 1.4 the game had 6 months already, and it had already completely changed compared to 1.0/1.1 (in 1.0 the regen softcaps were around 80 at vr10 and sets gave only 1 bonus. Not comparable to the 130 regen of 1.4 and all the kewl sets with 4 bonuses). After 6 months most of people had already learnt to play the game, people knew most of mechanics and the "good builds" were known by everybody. No I'm sorry man, you can't compare that to the first month of the game when people were playing dk with resto staf+bow and heavy armour, a time you never knew but you seem to consider yourself much better to all the guys who found out how the game was working. No one told to them, nor showed them as people showed to you in 1.4.
I don't know how it was back in 1.0 on NA server, but in EU the weapon swap was not reliable at all (mainly because EU servers were located in NA until june I believe), at least 2-3 secs to swap bar. So yeah people were making build that only needed one bar, particularly builds 1vXY orienteds. Doesnt mean they were bad nor their build was easy to play.
You're so ignorant, never played until 1.4, and yet you've such a big ego... Come back down to earth.
Oh great and omniscient drink guzzling, overload spamming, ball of light using dork lord - I am truly sorry for dismissing your internet knight nerd idol. Not really, that dude was terrible. I played in 1.4 and I used, wait for it, all three of my bars. Gap close talons talons talons gap close talons talons talons standard. So good. So nostalgic. Really bro? Come back down to earth.
Regarding the discussion on Sorc shield refresh. Sorcs can do nothing but spam Hardened Ward and mitigate 10k DPS while doing zero DPS in return.
Vigor - 12k heals. Rally - 9-15k Heals. These are HP heals that receive the full bonus from medium/heavy armor resistances. Stamina builds with Vigor and Rally have almost the same effective DPS mitigation. Every class when properly played is hard to kill in 1.7/1.8. If you rework Hardened Ward, you must also rework light armor and/or give magicka sorc something similar to the Rally/Vigor combo.
Both rally and Vigor can be absolutely gutted by Heal Debuffs, Unless you want to talk about making Heal Debuffs cut Shields in half when ya cast them I don't think you should compare the two.
Healdebuffs take away the 30% (and 8%) they´ve stated in their tooltip now as them being additive to the battlespirit debuff has been ninjafixed with some incremental patch after IC release. Nothings cut in half or gutted anymore - there´s hardly a point in using one if not for additional effects (as any class relying on heals can easily purge the healdebuff).
As on shields: I agree they need serious looking at (specifically stacking them) - however the solution stated on the stream was garbage imho bc of reasons i´ve layed out on page 25 of this topic.
Edit: Imho the best solution still would be to entirely rework harness magica and for healing ward make the inital heal scale (for the other morph only the shield casted on an ally) instead of the shield.
As someone who uses Heal Debuffs extensively, I can tell you right now a 30% heal debuff (Plus apparently an extra 15% from disease status effects, though that's hard to actually test) is nothing to sneeze at...There is a reason you see virtually every melee stamina build running Reverb Bash right now...and its not because of its CC. Healing debuffs absolutely gut Rally and Vigor right now...
Also saying you can purge it also a little generous, since basically only Efficient Purge and Templar one will really get rid of it, EP is incredibly expensive for a stamina build, and i'm honestly not certain about the Templar one.
Obviously you do because you quote me every chance you get. Are you still pissed off about our little regen debate? I know for a fact that you are because you were reasonably friendly before that discussion. I was really civil about it too.No one really cares what your opinion is.