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ESO LAG 02.11.15 - Performance Issues + it is getting worse with every new patch

  • sadownik
    sadownik
    ✭✭✭✭✭
    frozywozy wrote: »
    Cinbri wrote: »
    I missed Forward Camps, no lags, string animation of BoL, and battles where you can rush into zerg and proc 5 valkyn meteors simultaneously to kill 10 people in a sec.

    Forward camps used to bring the most terrible lag. You have a bad memory. People would swarm out of those camps from everywhere on the map over and over and over and over for 30mins until the whole freaking factions are all in the same area causing huge FPS losses.

    I'm glad that forward camps are gone until they come back with a decreased range and a different mechanic that allow only people in range to use the camp.
    Zos need to watch what their doing, gw2 have just released an expansion that is pretty damn good it has to be said, and the interesting thing is their wvw is massive and gorgeous, the fights can be huge - and with everyone aoeing with massive effects and synergies, it's an eye opener that's for sure, as it highlights how badly eso is doing pvp perf wise.

    Are you actually compairing the graphics of GW2 with TESO? lmfao

    Once again, I don't understand why everyone complain about lag. I run the game in medium with a 4k resolution (3840x2160) and I get a constant 35-40fps during huge battles. People complaining need to either buy a new computer or to stop being so stubborn at playing the game at high/ultra.

    1) Switch to "medium"
    2) Drop shadows to "low"
    3) Turn off Ambient Occlusion
    4) Buy an i7
    5) Buy a GTX 980
    6) Buy 16gbs DDR3

    Enjoy

    You do understand what lag means? Because im afraid that you dont.
  • _Chaos
    _Chaos
    ✭✭✭✭✭
    frozywozy wrote: »
    1) Switch to "medium"
    2) Drop shadows to "low"
    3) Turn off Ambient Occlusion
    4) Buy an i7
    5) Buy a GTX 980
    6) Buy 16gbs DDR3

    Enjoy

    .... i7, GTX980, and 16GB's RAM are all overboard for ESO. Maybe if you want to play Ark Survival that would ring true.
    There is a legit FPS problem somewhere. I go from 100 FPS to 5-6 in rare cases, only in PVP. And it ain't my rig.

    I can play ESO on ultra w/ i5 3670k, GTX 570, and 12 GB RAM (only about 3GB is used by ESO at a given time)
    I do indeed play on medium in PVP doe.

    Performance issues are definitely a real factor in ESO lets not kid ourselves here.
    But in my case, it's ping rates not FPS the majority of the time.
    'Chaos
  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    Zos need to watch what their doing, gw2 have just released an expansion that is pretty damn good it has to be said, and the interesting thing is their wvw is massive and gorgeous, the fights can be huge - and with everyone aoeing with massive effects and synergies, it's an eye opener that's for sure, as it highlights how badly eso is doing pvp perf wise.
    sadownik wrote: »
    frozywozy wrote: »
    Cinbri wrote: »
    I missed Forward Camps, no lags, string animation of BoL, and battles where you can rush into zerg and proc 5 valkyn meteors simultaneously to kill 10 people in a sec.

    Forward camps used to bring the most terrible lag. You have a bad memory. People would swarm out of those camps from everywhere on the map over and over and over and over for 30mins until the whole freaking factions are all in the same area causing huge FPS losses.

    I'm glad that forward camps are gone until they come back with a decreased range and a different mechanic that allow only people in range to use the camp.
    Zos need to watch what their doing, gw2 have just released an expansion that is pretty damn good it has to be said, and the interesting thing is their wvw is massive and gorgeous, the fights can be huge - and with everyone aoeing with massive effects and synergies, it's an eye opener that's for sure, as it highlights how badly eso is doing pvp perf wise.

    Are you actually compairing the graphics of GW2 with TESO? lmfao

    Once again, I don't understand why everyone complain about lag. I run the game in medium with a 4k resolution (3840x2160) and I get a constant 35-40fps during huge battles. People complaining need to either buy a new computer or to stop being so stubborn at playing the game at high/ultra.

    1) Switch to "medium"
    2) Drop shadows to "low"
    3) Turn off Ambient Occlusion
    4) Buy an i7
    5) Buy a GTX 980
    6) Buy 16gbs DDR3

    Enjoy

    You do understand what lag means? Because im afraid that you dont.

    I expected that *** answer, see the edit.
    frozywozy wrote: »
    1) Switch to "medium"
    2) Drop shadows to "low"
    3) Turn off Ambient Occlusion
    4) Buy an i7
    5) Buy a GTX 980
    6) Buy 16gbs DDR3

    Enjoy

    .... i7, GTX980, and 16GB's RAM are all overboard for ESO. Maybe if you want to play Ark Survival that would ring true.
    There is a legit FPS problem somewhere. I go from 100 FPS to 5-6 in rare cases, only in PVP. And it ain't my rig.

    I can play ESO on ultra w/ i5 3670k, GTX 570, and 12 GB RAM (only about 3GB is used by ESO at a given time)
    I do indeed play on medium in PVP doe.

    Performance issues are definitely a real factor in ESO lets not kid ourselves here.
    But in my case, it's ping rates not FPS the majority of the time.

    No it's not overboard for TESO PvP. Especially the i7 processor will help alot your framerates. It makes a huge difference compared to an i5, I already tested it. Especially if you use alot of addons like FTC, Recount, CLS and any addons that does tons of calculations every second.

    The graphic card is a must if you use a 4k monitor.
    Edited by frozywozy on November 4, 2015 4:33PM
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Wollust
    Wollust
    ✭✭✭✭✭
    ✭✭✭✭
    frozywozy wrote: »
    Cinbri wrote: »
    I missed Forward Camps, no lags, string animation of BoL, and battles where you can rush into zerg and proc 5 valkyn meteors simultaneously to kill 10 people in a sec.

    Forward camps used to bring the most terrible lag. You have a bad memory. People would swarm out of those camps from everywhere on the map over and over and over and over for 30mins until the whole freaking factions are all in the same area causing huge FPS losses.

    I'm glad that forward camps are gone until they come back with a decreased range and a different mechanic that allow only people in range to use the camp.
    Zos need to watch what their doing, gw2 have just released an expansion that is pretty damn good it has to be said, and the interesting thing is their wvw is massive and gorgeous, the fights can be huge - and with everyone aoeing with massive effects and synergies, it's an eye opener that's for sure, as it highlights how badly eso is doing pvp perf wise.

    Are you actually compairing the graphics of GW2 with TESO? lmfao

    Once again, I don't understand why everyone complain about lag. I run the game in medium with a 4k resolution (3840x2160) and I get a constant 35-40fps during huge battles. People complaining need to either buy a new computer or to stop being so stubborn at playing the game at high/ultra.

    1) Switch to "medium"
    2) Drop shadows to "low"
    3) Turn off Ambient Occlusion
    4) Buy an i7
    5) Buy a GTX 980
    6) Buy 16gbs DDR3

    Enjoy

    And if you are reffering to ping issues, I personally think that it got much better with 1.7. I haven't seen any massive meteor spam since quite some time. Ping still spike to 10k in rare occasions but skills and weapon bars are much more responsive than 1.6.

    i7, GTX980ti, 16gb DDR3 here. Does not help during primetime in azura.
    Come again when you've learned what lag actually is.
    Edited by Wollust on November 4, 2015 4:30PM
    Susano'o

    Zerg Squad
  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    Wollust wrote: »
    frozywozy wrote: »
    Cinbri wrote: »
    I missed Forward Camps, no lags, string animation of BoL, and battles where you can rush into zerg and proc 5 valkyn meteors simultaneously to kill 10 people in a sec.

    Forward camps used to bring the most terrible lag. You have a bad memory. People would swarm out of those camps from everywhere on the map over and over and over and over for 30mins until the whole freaking factions are all in the same area causing huge FPS losses.

    I'm glad that forward camps are gone until they come back with a decreased range and a different mechanic that allow only people in range to use the camp.
    Zos need to watch what their doing, gw2 have just released an expansion that is pretty damn good it has to be said, and the interesting thing is their wvw is massive and gorgeous, the fights can be huge - and with everyone aoeing with massive effects and synergies, it's an eye opener that's for sure, as it highlights how badly eso is doing pvp perf wise.

    Are you actually compairing the graphics of GW2 with TESO? lmfao

    Once again, I don't understand why everyone complain about lag. I run the game in medium with a 4k resolution (3840x2160) and I get a constant 35-40fps during huge battles. People complaining need to either buy a new computer or to stop being so stubborn at playing the game at high/ultra.

    1) Switch to "medium"
    2) Drop shadows to "low"
    3) Turn off Ambient Occlusion
    4) Buy an i7
    5) Buy a GTX 980
    6) Buy 16gbs DDR3

    Enjoy

    And if you are reffering to ping issues, I personally think that it got much better with 1.7. I haven't seen any massive meteor spam since quite some time. Ping still spike to 10k in rare occasions but skills and weapon bars are much more responsive than 1.6.

    i7, GTX980ti, 16gb DDR3 here. Does not help during primetime in azura.
    Come again when you've learned what lag actually is.

    I like when people like you bash on others. yet they don't give any explanation or constructive solution to what they claim. If you want to declare that I'm wrong, actually state your own reality instead of complaining for no reasons.
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • sadownik
    sadownik
    ✭✭✭✭✭
    frozywozy wrote: »
    Wollust wrote: »
    frozywozy wrote: »
    Cinbri wrote: »
    I missed Forward Camps, no lags, string animation of BoL, and battles where you can rush into zerg and proc 5 valkyn meteors simultaneously to kill 10 people in a sec.

    Forward camps used to bring the most terrible lag. You have a bad memory. People would swarm out of those camps from everywhere on the map over and over and over and over for 30mins until the whole freaking factions are all in the same area causing huge FPS losses.

    I'm glad that forward camps are gone until they come back with a decreased range and a different mechanic that allow only people in range to use the camp.
    Zos need to watch what their doing, gw2 have just released an expansion that is pretty damn good it has to be said, and the interesting thing is their wvw is massive and gorgeous, the fights can be huge - and with everyone aoeing with massive effects and synergies, it's an eye opener that's for sure, as it highlights how badly eso is doing pvp perf wise.

    Are you actually compairing the graphics of GW2 with TESO? lmfao

    Once again, I don't understand why everyone complain about lag. I run the game in medium with a 4k resolution (3840x2160) and I get a constant 35-40fps during huge battles. People complaining need to either buy a new computer or to stop being so stubborn at playing the game at high/ultra.

    1) Switch to "medium"
    2) Drop shadows to "low"
    3) Turn off Ambient Occlusion
    4) Buy an i7
    5) Buy a GTX 980
    6) Buy 16gbs DDR3

    Enjoy

    And if you are reffering to ping issues, I personally think that it got much better with 1.7. I haven't seen any massive meteor spam since quite some time. Ping still spike to 10k in rare occasions but skills and weapon bars are much more responsive than 1.6.

    i7, GTX980ti, 16gb DDR3 here. Does not help during primetime in azura.
    Come again when you've learned what lag actually is.

    I like when people like you bash on others. yet they don't give any explanation or constructive solution to what they claim. If you want to declare that I'm wrong, actually state your own reality instead of complaining for no reasons.

    Your solution to lag is not a solution to lag at all. It is a solution to low fps which while might be a problem, definitely aren't the biggest one, at least for me.
  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    sadownik wrote: »
    frozywozy wrote: »
    Wollust wrote: »
    frozywozy wrote: »
    Cinbri wrote: »
    I missed Forward Camps, no lags, string animation of BoL, and battles where you can rush into zerg and proc 5 valkyn meteors simultaneously to kill 10 people in a sec.

    Forward camps used to bring the most terrible lag. You have a bad memory. People would swarm out of those camps from everywhere on the map over and over and over and over for 30mins until the whole freaking factions are all in the same area causing huge FPS losses.

    I'm glad that forward camps are gone until they come back with a decreased range and a different mechanic that allow only people in range to use the camp.
    Zos need to watch what their doing, gw2 have just released an expansion that is pretty damn good it has to be said, and the interesting thing is their wvw is massive and gorgeous, the fights can be huge - and with everyone aoeing with massive effects and synergies, it's an eye opener that's for sure, as it highlights how badly eso is doing pvp perf wise.

    Are you actually compairing the graphics of GW2 with TESO? lmfao

    Once again, I don't understand why everyone complain about lag. I run the game in medium with a 4k resolution (3840x2160) and I get a constant 35-40fps during huge battles. People complaining need to either buy a new computer or to stop being so stubborn at playing the game at high/ultra.

    1) Switch to "medium"
    2) Drop shadows to "low"
    3) Turn off Ambient Occlusion
    4) Buy an i7
    5) Buy a GTX 980
    6) Buy 16gbs DDR3

    Enjoy

    And if you are reffering to ping issues, I personally think that it got much better with 1.7. I haven't seen any massive meteor spam since quite some time. Ping still spike to 10k in rare occasions but skills and weapon bars are much more responsive than 1.6.

    i7, GTX980ti, 16gb DDR3 here. Does not help during primetime in azura.
    Come again when you've learned what lag actually is.

    I like when people like you bash on others. yet they don't give any explanation or constructive solution to what they claim. If you want to declare that I'm wrong, actually state your own reality instead of complaining for no reasons.

    Your solution to lag is not a solution to lag at all. It is a solution to low fps which while might be a problem, definitely aren't the biggest one, at least for me.

    So in other words, you're saying that lag = latency ? No. Lag can be either related to FPS or MS. It is valid for both.

    See http://www.urbandictionary.com/define.php?term=lag&utm_source=search-action
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Raizin
    Raizin
    ✭✭✭✭
    frozywozy wrote: »
    Once again, I don't understand why everyone complain about lag. I run the game in medium with a 4k resolution (3840x2160) and I get a constant 35-40fps during huge battles. People complaining need to either buy a new computer or to stop being so stubborn at playing the game at high/ultra.

    1) Switch to "medium"
    2) Drop shadows to "low"
    3) Turn off Ambient Occlusion
    4) Buy an i7
    5) Buy a GTX 980
    6) Buy 16gbs DDR3

    Enjoy

    Sure...
    I wld believe that only if u r playing at times like 10 am to 3 pm,otherwise nope. Or i guess all this ppl making videos with terrible performance and fps drops, are just edited on purpose to make ZOS look bad right.. :Dbecause the game and its performance is so great

    This has [snip] nothing to do with your settings (unless ofc u have a lego pc). We all know it.

    [Moderator Note: Edited per our rules on Cursing & Profanity]
    Edited by ZOS_KaeylaW on November 7, 2015 8:56AM
    HellSeesYou = v16/AD/Rank 37-Former emp/EU TB-AZura(Old Auriels Bow badass) ___ Vampire Templar/Resto/Destro staff user from Banana squad
    HellSeesAll - v16/EP/Rank 19 Magicka NB/Necrotic Lag member
    HellSeesUs - v16/AD/Rank 18 Stamina Templar
  • prootch
    prootch
    ✭✭✭
    yesterday... only one campaign pvp still active: azura (pc-eu)... lagging as hell as soon as a spam aoe group is around... 600+ ping... congratulation zos, pvp headshot... rip !
  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    Raizin wrote: »
    frozywozy wrote: »
    Once again, I don't understand why everyone complain about lag. I run the game in medium with a 4k resolution (3840x2160) and I get a constant 35-40fps during huge battles. People complaining need to either buy a new computer or to stop being so stubborn at playing the game at high/ultra.

    1) Switch to "medium"
    2) Drop shadows to "low"
    3) Turn off Ambient Occlusion
    4) Buy an i7
    5) Buy a GTX 980
    6) Buy 16gbs DDR3

    Enjoy

    Sure...
    I wld believe that only if u r playing at times like 10 am to 3 pm,otherwise nope. Or i guess all this ppl making videos with terrible performance and fps drops, are just edited on purpose to make ZOS look bad right.. :Dbecause the game and its performance is so great

    This has [snip] nothing to do with your settings (unless ofc u have a lego pc). We all know it.

    I never said in any of my posts that people were making videos and lying about it. I said that on my side, I don't have any major FPS issues in any situation (usually down to 30-40 during big battles). I also said that I do get MS spikes on rare occasions, but not as much as during 1.6. I play at any time of the day, especially at primetime when the server experiences its highest activity.

    [Moderator Note: Edited per our rules on Cursing & Profanity]
    Edited by ZOS_KaeylaW on November 7, 2015 8:57AM
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • prootch
    prootch
    ✭✭✭
    lies lies lies... it's basically impossible not to lag even with the best hardware
    Edited by prootch on November 4, 2015 5:19PM
  • Raizin
    Raizin
    ✭✭✭✭
    frozywozy wrote: »
    Raizin wrote: »
    frozywozy wrote: »
    Once again, I don't understand why everyone complain about lag. I run the game in medium with a 4k resolution (3840x2160) and I get a constant 35-40fps during huge battles. People complaining need to either buy a new computer or to stop being so stubborn at playing the game at high/ultra.

    1) Switch to "medium"
    2) Drop shadows to "low"
    3) Turn off Ambient Occlusion
    4) Buy an i7
    5) Buy a GTX 980
    6) Buy 16gbs DDR3

    Enjoy

    Sure...
    I wld believe that only if u r playing at times like 10 am to 3 pm,otherwise nope. Or i guess all this ppl making videos with terrible performance and fps drops, are just edited on purpose to make ZOS look bad right.. :Dbecause the game and its performance is so great

    This has fkin nothing to do with your settings (unless ofc u have a lego pc). We all know it.

    I never said in any of my posts that people were making videos and lying about it. I said that on my side, I don't have any major FPS issues in any situation (usually down to 30-40 during big battles). I also said that I do get MS spikes on rare occasions, but not as much as during 1.6. I play at any time of the day, especially at primetime when the server experiences its highest activity.

    kudos, i still find that hard to believe .... but if by some miracle u have that experience.. then *** u man :D i want it aswell :D.

    No but rly, my PC is like 2 months old - it wasnt what u call "cheap" and the performance isnt any better for me... *sad face*
    Edited by Raizin on November 4, 2015 5:25PM
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  • Sallington
    Sallington
    ✭✭✭✭✭
    ✭✭✭✭
    frozywozy wrote: »
    sadownik wrote: »
    frozywozy wrote: »
    Wollust wrote: »
    frozywozy wrote: »
    Cinbri wrote: »
    I missed Forward Camps, no lags, string animation of BoL, and battles where you can rush into zerg and proc 5 valkyn meteors simultaneously to kill 10 people in a sec.

    Forward camps used to bring the most terrible lag. You have a bad memory. People would swarm out of those camps from everywhere on the map over and over and over and over for 30mins until the whole freaking factions are all in the same area causing huge FPS losses.

    I'm glad that forward camps are gone until they come back with a decreased range and a different mechanic that allow only people in range to use the camp.
    Zos need to watch what their doing, gw2 have just released an expansion that is pretty damn good it has to be said, and the interesting thing is their wvw is massive and gorgeous, the fights can be huge - and with everyone aoeing with massive effects and synergies, it's an eye opener that's for sure, as it highlights how badly eso is doing pvp perf wise.

    Are you actually compairing the graphics of GW2 with TESO? lmfao

    Once again, I don't understand why everyone complain about lag. I run the game in medium with a 4k resolution (3840x2160) and I get a constant 35-40fps during huge battles. People complaining need to either buy a new computer or to stop being so stubborn at playing the game at high/ultra.

    1) Switch to "medium"
    2) Drop shadows to "low"
    3) Turn off Ambient Occlusion
    4) Buy an i7
    5) Buy a GTX 980
    6) Buy 16gbs DDR3

    Enjoy

    And if you are reffering to ping issues, I personally think that it got much better with 1.7. I haven't seen any massive meteor spam since quite some time. Ping still spike to 10k in rare occasions but skills and weapon bars are much more responsive than 1.6.

    i7, GTX980ti, 16gb DDR3 here. Does not help during primetime in azura.
    Come again when you've learned what lag actually is.

    I like when people like you bash on others. yet they don't give any explanation or constructive solution to what they claim. If you want to declare that I'm wrong, actually state your own reality instead of complaining for no reasons.

    Your solution to lag is not a solution to lag at all. It is a solution to low fps which while might be a problem, definitely aren't the biggest one, at least for me.

    So in other words, you're saying that lag = latency ? No. Lag can be either related to FPS or MS. It is valid for both.

    See http://www.urbandictionary.com/define.php?term=lag&utm_source=search-action

    The difference is that my client hardware FPS lag only affects me. Server lag affects everyone.

    I can't throw any amount of hardware at my PC that will prevent the server from crashing so bad that there's a 5-10 minute rollback.
    Edited by Sallington on November 4, 2015 7:04PM
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    Sallington wrote: »
    frozywozy wrote: »
    sadownik wrote: »
    frozywozy wrote: »
    Wollust wrote: »
    frozywozy wrote: »
    Cinbri wrote: »
    I missed Forward Camps, no lags, string animation of BoL, and battles where you can rush into zerg and proc 5 valkyn meteors simultaneously to kill 10 people in a sec.

    Forward camps used to bring the most terrible lag. You have a bad memory. People would swarm out of those camps from everywhere on the map over and over and over and over for 30mins until the whole freaking factions are all in the same area causing huge FPS losses.

    I'm glad that forward camps are gone until they come back with a decreased range and a different mechanic that allow only people in range to use the camp.
    Zos need to watch what their doing, gw2 have just released an expansion that is pretty damn good it has to be said, and the interesting thing is their wvw is massive and gorgeous, the fights can be huge - and with everyone aoeing with massive effects and synergies, it's an eye opener that's for sure, as it highlights how badly eso is doing pvp perf wise.

    Are you actually compairing the graphics of GW2 with TESO? lmfao

    Once again, I don't understand why everyone complain about lag. I run the game in medium with a 4k resolution (3840x2160) and I get a constant 35-40fps during huge battles. People complaining need to either buy a new computer or to stop being so stubborn at playing the game at high/ultra.

    1) Switch to "medium"
    2) Drop shadows to "low"
    3) Turn off Ambient Occlusion
    4) Buy an i7
    5) Buy a GTX 980
    6) Buy 16gbs DDR3

    Enjoy

    And if you are reffering to ping issues, I personally think that it got much better with 1.7. I haven't seen any massive meteor spam since quite some time. Ping still spike to 10k in rare occasions but skills and weapon bars are much more responsive than 1.6.

    i7, GTX980ti, 16gb DDR3 here. Does not help during primetime in azura.
    Come again when you've learned what lag actually is.

    I like when people like you bash on others. yet they don't give any explanation or constructive solution to what they claim. If you want to declare that I'm wrong, actually state your own reality instead of complaining for no reasons.

    Your solution to lag is not a solution to lag at all. It is a solution to low fps which while might be a problem, definitely aren't the biggest one, at least for me.

    So in other words, you're saying that lag = latency ? No. Lag can be either related to FPS or MS. It is valid for both.

    See http://www.urbandictionary.com/define.php?term=lag&utm_source=search-action

    The difference is that my client hardware FPS lag only affects me. Server lag affects everyone.

    I can't throw any amount of hardware at my PC that will prevent the server from crashing so bad that there's a 5-10 minute rollback.

    Dude I know what is the difference between latency (MS) lag and and hardware lag (fps). I have studied 6years in programming / networking and I actually work in the domain.

    The thread was related to performance issues which consist of both FPS and MS problems. The reason why I gave solutions about both of them, and gave refferences of the previous patches about both of them. This thread is not only specific to MS problems.

    When you say that your client hardware FPS lag only affects you, this is partially right. Depending of the amount of animations, special effects and particles on the screen, the amount of addons you load and the number of players on the screen, it will decrease FPS on the client side for everyone. BUT, depending of the actions you take, you can significantly increase your performances to make it better.

    However, there is nothing to do to help your ping during massive AOE server calculations. Random clients on the server will get different amount of data transfered and that no matter where they are on the map, no matter what they are actually doing. For example, me with a fiber optic internet connection who live right next to the location where the servers are hosted could get a 2k ping during a lag spike while someone else with a basic DSL connection could be totally fine with a 180ms ping far from the servers on the eascoast.

    In the end, as I said before, situations where the ping gets out of control don't happen as much as during the 1.6 patch. I have not seen meteor spam fights on the flags for quite some time.
    Edited by frozywozy on November 4, 2015 7:32PM
    Frozn - Stamdk - AR50
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    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Minno
    Minno
    ✭✭✭✭✭
    ✭✭✭✭✭
    Might want to look for another campaign than Azura Star.
    Also seems ludicrous now for all factions to pretend 15-25 player ball group spams on one server equates to a competitive environment.

    With this much effort on forum posts, you'd all could have coordinated server allocations across factions.
    But something tells me a majority of the player base secretly LOVES the lag/playstyle but complains via here for credentials.

    If you want change, be that change. Embrace the small group gameplay, move servers, advocate for 1v3 mentality, reject the elitist guild mindset.

    Then let ZOS see those numbers and organize pvp changes based on the user base statistics, not forum posts.



    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Sallington
    Sallington
    ✭✭✭✭✭
    ✭✭✭✭
    Minno wrote: »
    Might want to look for another campaign than Azura Star.
    Also seems ludicrous now for all factions to pretend 15-25 player ball group spams on one server equates to a competitive environment.

    With this much effort on forum posts, you'd all could have coordinated server allocations across factions.
    But something tells me a majority of the player base secretly LOVES the lag/playstyle but complains via here for credentials.

    If you want change, be that change. Embrace the small group gameplay, move servers, advocate for 1v3 mentality, reject the elitist guild mindset.

    Then let ZOS see those numbers and organize pvp changes based on the user base statistics, not forum posts.



    Zergballs ruin server
    Everyone moves to new server because playing against Zergballs sucks
    Zergballs have no one to fight against
    Zergball moves to same server that everyone else moved to
    (back to top)

    There's a few guilds that do little more than group up, spam proxy det and wirlwind, and never ever deviate from that. It's just not fun to play against, so people move servers to get away from it. Then the fun last for a few days before the Zergballs realize where everyone is and switch campaigns.
    Edited by Sallington on November 4, 2015 7:39PM
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • Sallington
    Sallington
    ✭✭✭✭✭
    ✭✭✭✭
    frozywozy wrote: »

    In the end, as I said before, situations where the ping gets out of control don't happen as much as during the 1.6 patch. I have not seen meteor spam fights on the flags for quite some time.

    Absolutely, 100% agree here. The worst lag I've seen in a long time was last night right before that Azura's completely crashed, but that wasn't the same as the 20 minute meteor fests from 1.6.
    Edited by Sallington on November 4, 2015 7:42PM
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • Xsorus
    Xsorus
    ✭✭✭✭✭
    ✭✭✭✭✭
    Well AD was running a pretty massive zerg ball last night, looked like 24+ people..

    at one point I'm pretty sure it was 30+

    But even when they weren't around..I got an FPS issue for some reason where I had to relog for it to go away.

    Ping in general was just awful..and my abilities were not firing off on time

  • Sallington
    Sallington
    ✭✭✭✭✭
    ✭✭✭✭
    Xsorus wrote: »
    Well AD was running a pretty massive zerg ball last night, looked like 24+ people..

    at one point I'm pretty sure it was 30+

    But even when they weren't around..I got an FPS issue for some reason where I had to relog for it to go away.

    Ping in general was just awful..and my abilities were not firing off on time

    Yup, I was at the Ales mine when that was going on. I don't really blame them for the tactic, since, simply put, it works. It's just not fun to play against and the server/clients can't handle it.
    Edited by Sallington on November 4, 2015 7:44PM
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • Minno
    Minno
    ✭✭✭✭✭
    ✭✭✭✭✭
    Sallington wrote: »
    Minno wrote: »
    Might want to look for another campaign than Azura Star.
    Also seems ludicrous now for all factions to pretend 15-25 player ball group spams on one server equates to a competitive environment.

    With this much effort on forum posts, you'd all could have coordinated server allocations across factions.
    But something tells me a majority of the player base secretly LOVES the lag/playstyle but complains via here for credentials.

    If you want change, be that change. Embrace the small group gameplay, move servers, advocate for 1v3 mentality, reject the elitist guild mindset.

    Then let ZOS see those numbers and organize pvp changes based on the user base statistics, not forum posts.



    Zergballs ruin server
    Everyone moves to new server because playing against Zergballs sucks
    Zergballs have no one to fight against
    Zergball moves to same server that everyone else moved to
    (back to top)

    There's a few guilds that do little more than group up, spam proxy det and wirlwind, and never ever deviate from that. It's just not fun to play against, so people move servers to get away from it. Then the fun last for a few days before the Zergballs realize where everyone is and switch campaigns.

    Yup. And players shouldnt be forced to accept that playstyle in order to be competitive either.
    We move on and ignore as much as possible and challenge them via other outlets so it doesn't look like they are the only group style.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • babanovac
    babanovac
    ✭✭✭
    Lag on campaigns that are not even locked now? Really?... Who would have expected that?
  • Soulac
    Soulac
    ✭✭✭✭✭
    ✭✭
    frozywozy wrote: »

    Are you actually compairing the graphics of GW2 with TESO? lmfao

    Once again, I don't understand why everyone complain about lag. I run the game in medium with a 4k resolution (3840x2160) and I get a constant 35-40fps during huge battles. People complaining need to either buy a new computer or to stop being so stubborn at playing the game at high/ultra.

    1) Switch to "medium"
    2) Drop shadows to "low"
    3) Turn off Ambient Occlusion
    4) Buy an i7
    5) Buy a GTX 980
    6) Buy 16gbs DDR3

    Enjoy

    And if you are reffering to ping issues, I personally think that it got much better with 1.7. I haven't seen any massive meteor spam since quite some time. Ping still spike to 10k in rare occasions but skills and weapon bars are much more responsive than 1.6.

    So people who say that it only gets worse have a very short memory. I would say it goes up and down without any major improvements. I am still confident that things will get better at some point.

    CU looks like trash compared to TESO anyway (in my opinion).

    First the CU Screenshots you saw are from pre alpha, that's something Im certain of. The graphics right now are close to eso but still not finished. You really compare a tech alpha without real textures with a finished game like eso? Good job at not informing yourself before posting.

    Anyway I run a gtx 980 + i7 3770k@4.4ghz + 16gb ram, still 12 fps in huge fights.
    My graphic settings don't even matter, the cpu is at the limit and not the gpu I use.
    Even if I play at the lowest possible resolution, the lowest graphic options and without Addons my fps stays low.
    The hardware I use isn't broken or something either, otherwise I wouldn't play Witcher 3 etc. on max settings @ 3440x1440.

    What does it help me to have a ping of 1k instead of 10k? It's still *** and unplayable.
    Edited by Soulac on November 5, 2015 9:18AM
    R.I.P Dawnbreaker / Auriel´s Bow
    Member of the Arena Guild and the overpowered Banana Squad.
    Nathaerizh aka Cat - Nightblade V16 - EU

    - Meow -
  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    Soulac wrote: »
    frozywozy wrote: »

    Are you actually compairing the graphics of GW2 with TESO? lmfao

    Once again, I don't understand why everyone complain about lag. I run the game in medium with a 4k resolution (3840x2160) and I get a constant 35-40fps during huge battles. People complaining need to either buy a new computer or to stop being so stubborn at playing the game at high/ultra.

    1) Switch to "medium"
    2) Drop shadows to "low"
    3) Turn off Ambient Occlusion
    4) Buy an i7
    5) Buy a GTX 980
    6) Buy 16gbs DDR3

    Enjoy

    And if you are reffering to ping issues, I personally think that it got much better with 1.7. I haven't seen any massive meteor spam since quite some time. Ping still spike to 10k in rare occasions but skills and weapon bars are much more responsive than 1.6.

    So people who say that it only gets worse have a very short memory. I would say it goes up and down without any major improvements. I am still confident that things will get better at some point.

    CU looks like trash compared to TESO anyway (in my opinion).

    First the CU Screenshots you saw are from pre alpha, that's something Im certain of. The graphics right now are close to eso but still not finished. You really compare a tech alpha without real textures with a finished game like eso? Good job at not informing yourself before posting.

    Anyway I run a gtx 980 + i7 3770k@4.4ghz + 16gb ram, still 12 fps in huge fights.
    My graphic settings don't even matter, the cpu is at the limit and not the gpu I use.
    Even if I play at the lowest possible resolution, the lowest graphic options and without Addons my fps stays low.
    The hardware I use isn't broken or something either, otherwise I wouldn't play Witcher 3 etc. on max settings @ 3440x1440.

    What does it help me to have a ping of 1k instead of 10k? It's still *** and unplayable.

    I like when someone assume that I base my observations on CU on alpha screenshots without even knowing who he is talking to. Well done! Now if you get 12fps with low graphics with the setup you have, it may be addons related, or the fact that you stream and/or record while playing. Otherwise I am clueless. I run the game with V-sync ON at 60fps all the time except during big battles where it drops to 30-40. My fps NEVER go under 30. Maybe having the game run on a SSD helps? I don't think it has an impact on fps, only on the time it takes to start the game and the duration of the loading screens. Other than that, Windows10 maybe?
    Edited by frozywozy on November 5, 2015 5:19PM
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • _adhyffbjjjf12
    _adhyffbjjjf12
    ✭✭✭✭✭
    "Are you actually compairing the graphics of GW2 with TESO? lmfao

    Once again, I don't understand why everyone complain about lag. I run the game in medium with a 4k resolution (3840x2160) and I get a constant 35-40fps during huge battles. People complaining need to either buy a new computer or to stop being so stubborn at playing the game at high/ultra."

    Being a *** isn't trendy these days, and hopefully you won't wet yourself again when I say gw2 has gorgeous gfx (as does eso). and back to my point, eso has huge SERVER side issues, well known and understood. This is what in referring to ofc when I say lag, not the frame rate my rig pumps out. (I have a Mid clocked CPU and Gtx 760 and gfx performance is fine)
    Edited by _adhyffbjjjf12 on November 5, 2015 7:32PM
  • Darnathian
    Darnathian
    ✭✭✭✭✭
    Xsorus wrote: »
    Well AD was running a pretty massive zerg ball last night, looked like 24+ people..

    at one point I'm pretty sure it was 30+

    But even when they weren't around..I got an FPS issue for some reason where I had to relog for it to go away.

    Ping in general was just awful..and my abilities were not firing off on time

    Lol. I was in that 20 man "Zerg" ball. There was some pugs following us as well. That can't be helped. We were outnumbered on both fronts by DC and EP. I don't blame them though. It's suicide otherwise.

    Omg the ignorance. Enough with calling out any faction. All have armies or warbands.
  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    "Are you actually compairing the graphics of GW2 with TESO? lmfao

    Once again, I don't understand why everyone complain about lag. I run the game in medium with a 4k resolution (3840x2160) and I get a constant 35-40fps during huge battles. People complaining need to either buy a new computer or to stop being so stubborn at playing the game at high/ultra."

    Being a *** isn't trendy these days, and hopefully you won't wet yourself again when I say gw2 has gorgeous gfx (as does eso). and back to my point, eso has huge SERVER side issues, well known and understood. This is what in referring to ofc when I say lag, not the frame rate my rig pumps out. (I have a Mid clocked CPU and Gtx 760 and gfx performance is fine)

    As I said before, the title of this thread is related to performances.
    Performances can be both MS and FPS issues.

    If on your side, you only have MS problems, then so be it. Other people have discussed in this thread problems regarding both. If you want to use the term "lag", you should specify which kind of lag you are reffering to next time so people will talk to you accordingly.
    Edited by frozywozy on November 5, 2015 8:16PM
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Minno
    Minno
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    "Are you actually compairing the graphics of GW2 with TESO? lmfao

    Once again, I don't understand why everyone complain about lag. I run the game in medium with a 4k resolution (3840x2160) and I get a constant 35-40fps during huge battles. People complaining need to either buy a new computer or to stop being so stubborn at playing the game at high/ultra."

    Being a *** isn't trendy these days, and hopefully you won't wet yourself again when I say gw2 has gorgeous gfx (as does eso). and back to my point, eso has huge SERVER side issues, well known and understood. This is what in referring to ofc when I say lag, not the frame rate my rig pumps out. (I have a Mid clocked CPU and Gtx 760 and gfx performance is fine)

    I think the game also resets your graphic settings each update.
    When in doubt turn it lower if you have crap fps.
    And get a tower pc, those labtops are evil for detailed gaming.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Lava_Croft
    Lava_Croft
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    The massive battles for which I bought this game and that my potato could run at a decent framerate have turned into the pitiful skirmishes I have to avoid in order to get a decent framerate.

    Edited by Lava_Croft on November 5, 2015 11:28PM
  • Veg
    Veg
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    Simple solution for everyone is to move on. Almost been a month now for me : D

    It was a lot of fun but let's be real here. It's not gonna get any better. This was their first mmo and the structure of the game shows it. There's so many things done poorly and at this point it would cost them a lot more to fix it rather than make more content with more problems. It's not like this is uncommon for company's doing something for the first time.

    I'd re-sub and play again if they just accepted that their open world pvp is broken and made some small scale stuff like an arena or something. Then again, they do advertise some pretty cool videos for pvp with tons of people in a keep with no lag so I doubt they'd actually try to improve this stuff.


    [Moderator Note: Edited per our rules on Spamming]
    Edited by ZOS_KaeylaW on November 7, 2015 9:10AM
    ᕙ༼ຈل͜ຈ༽ᕗ
  • Raizin
    Raizin
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    Veg wrote: »
    Simple solution for everyone is to move on. Almost been a month now for me : D

    It was a lot of fun but let's be real here. It's not gonna get any better. This was their first mmo and the structure of the game shows it. There's so many things done poorly and at this point it would cost them a lot more to fix it rather than make more content with more problems. It's not like this is uncommon for company's doing something for the first time.

    I'd re-sub and play again if they just accepted that their open world pvp is broken and made some small scale stuff like an arena or something. Then again, they do advertise some pretty cool videos for pvp with tons of people in a keep with no lag so I doubt they'd actually try to improve this stuff.

    that advertising is a lie and also its a bots fighting in their vids

    [Moderator Note: Edited per our rules on Spamming]
    Edited by ZOS_KaeylaW on November 7, 2015 9:13AM
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