Hateanthem wrote: »Hateanthem wrote: »*After fifth wipe on boss*
"OK...the bosses health isn't moving, he isn't dying fast enough. Healer is going oom and that shield around the boss isn't breaking. We need more dps. Hey dk...whats your build bud?"
"I'm a dps THATS A LITTLE TANKY."
"...wut does that mean?"
"Heavy armor, sword and board, even stat points, I use my whip alot"
"Do you run a dps meter?"
"Yah"
"What kind of dps do you pull?"
"Sometimes I Crit for 12k"
"Cool beans, what does your dps meter say most of the time?"
"It doesn't matter I Crit hard"
"Crits and dps are different. I don't think we have the dps to break the shield. I think your dps is a little low. As a tip I recommend choosing magicka or stamina, and not wearing heavy armor for PvE content when doing dungeons. We can craft some for you real quick I'd you need..."
"This is a TES game and I'll play however I want, just pull the boss."
*DPS has been kicked from group*
tbh yeah you should play the way you want, but still there should be limitations. that dps in heavy armor should consider being a tank instead if he wants to be "TANKY."
Hate to say this...but this is your average ESO player.
Idk if you referring to me as your average eso player or the dps wearing heavy armor,
if referring to me, then well...i would hope so?
if referring to them....thats upsetting, and probably why PuGs fail so often for me on console, i kind of just sit back dumbounded at some players farting through easy mechanics because of their gear not allowing for the mini mistakes that optimized gear would allow. i would take a heavy armored dps that follows mechanics rather than a medium armor stam dps that stands in the red
I would say though that if easy/med/hard was added, then the best gear should have to drop from hard only, because let's face it, if dungeons were made even easier than they are now, every single person would have the best gear in the game right away.
Hateanthem wrote: »Hateanthem wrote: »Hateanthem wrote: »*After fifth wipe on boss*
"OK...the bosses health isn't moving, he isn't dying fast enough. Healer is going oom and that shield around the boss isn't breaking. We need more dps. Hey dk...whats your build bud?"
"I'm a dps THATS A LITTLE TANKY."
"...wut does that mean?"
"Heavy armor, sword and board, even stat points, I use my whip alot"
"Do you run a dps meter?"
"Yah"
"What kind of dps do you pull?"
"Sometimes I Crit for 12k"
"Cool beans, what does your dps meter say most of the time?"
"It doesn't matter I Crit hard"
"Crits and dps are different. I don't think we have the dps to break the shield. I think your dps is a little low. As a tip I recommend choosing magicka or stamina, and not wearing heavy armor for PvE content when doing dungeons. We can craft some for you real quick I'd you need..."
"This is a TES game and I'll play however I want, just pull the boss."
*DPS has been kicked from group*
tbh yeah you should play the way you want, but still there should be limitations. that dps in heavy armor should consider being a tank instead if he wants to be "TANKY."
Hate to say this...but this is your average ESO player.
Idk if you referring to me as your average eso player or the dps wearing heavy armor,
if referring to me, then well...i would hope so?
if referring to them....thats upsetting, and probably why PuGs fail so often for me on console, i kind of just sit back dumbounded at some players farting through easy mechanics because of their gear not allowing for the mini mistakes that optimized gear would allow. i would take a heavy armored dps that follows mechanics rather than a medium armor stam dps that stands in the red
Upsetting? What's upsetting is wasting 2 hours of your night because a player in a MMO doesn't care whether or not they are beneficial to a party, but still expects to get the rewards. If someone is questing then yeah, play with your build, have a fun time seeing if you can make a unique build that works for you. If you are in a group environment, especially if you are a pug, then its polite to try your best, and that includes not only learning mechanics (which we are always happy to take a few minutes to teach), but learning how to do your role.
The PVE environment for this game is honestly quite horrible unless you only take guild members or are willing to just boot the people that don't make the cut. Eventually you find someone, but it's a headache.
MarblePine204 wrote: »Yes. The dungeons are overpowered.
Let me repeat that. The dungeons are overpowered.
I have lost count of the number of times players have tried to draw attention to this. Each and every time there is someone to come along and shout them down on the forums.
I will not be shouted down.
I AM A VERY GOOD PLAYER. Repeat. Not blazingly exceptional, but a very good, solid, player. So don’t bother trying to put me down – it has nothing to do with what I am going to say. I’m simply not vulnerable to that sort of tactic, and I hope that everyone who was intimated by the type of post I’m talking about will take courage from me and try again to express their experience. In short, snarks need not apply.
There was a time in the game when I was able to complete the dungeons, with the exception of the two we all know were glitched for a very long time.
I am now unable to complete any dungeon on any level. Why is a level 47 boss putting out 58K damage?
Why is this an issue? Why not just be happy with what I can do?
Because I paid money for this game, that’s why. I not only paid for it once, with a vet level pc character, but again with a vet level XboxOne character. I brought over 12 Xbox friends to play the game when it hit XBoxOne. They also paid for the game. Every single person in my guild paid for this game. Many of us have also paid for Crown Store items and DLC. Cold, hard, cash. Some of us, myself included, also pay for ESO Plus membership.
So, yes, we expect ALL aspects of the game to be obtainable, even if we aren’t “elite” players. Elite players are not the only ones who have paid for this game. To be blunt, I don’t care what territory any single player is trying to protect when posting what I would describe as bullying and intimidation tactics in response to other players attempting to communicate frustration with OP bosses.
And it doesn’t change the fact that nothing in the game should be withheld from a cold, hard, cash payer of the game. This is a video game, and it is ultimately in the end a question of economics. The game is intended to generate cash in exchange for entertainment. Where there is cash, there is a consumer base. Consumers are entitled to expectations.
If a player finds a particular aspect of the game to be more than their skill level can conquer, the fact that this game is an MMO means that it is embedded in the game that such a player should be able to seek assistance from other players in order to accomplish a goal. When three Vet players (including a VR16 capable of defeating Wamasu, Welwa, scorpion, and other Craglorn hordes solo) cannot complete a dungeon set to the lower player level in order to assist said player, something is very wrong. The most recent experience my group had with this definitely wasn’t the first but is very possibly the worst experience we have ever had. And we have all been very willing to work harder, try harder, read about builds, gain XP, experiment with strategy. And not one of us has even once seen a legendary reward. The saddest thing for me is that one of our group, who has been with this game since it launched on PC, has lost faith in its development as a result and not returned to it since.
As for that part of the community that wants harder content in the game, there is nothing wrong in that. They have also paid for the game, and their expectations are that it provide a greater challenge to their skill level. What I am saying is unacceptable from any player in an MMO community is the attitude that only their expectations matter.
And yes, MMOs do try to do everything. Because economics dictate they have to, and that's why input from ALL levels is crucial for long-term success.
Again, why is this an issue? Who cares?
Well, let’s try some facts, shall we?
Fully three quarters of my guild no longer plays. I belong to other guilds that are experiencing the same problem. And that’s another, extremely large, reason why it’s a problem.
Where is the long-term sustainability of an MMO that drives players to quit in frustration and walk away feeling ripped off? Where are the DLC profits going to come from? Where are the Crown Store profits going to come from? Where are the numbers of players a successful guild needs to be out there happily grinding items and gear to contribute to their guild(s) and trader(s)? There are ultimately only going to be just so many new players buying the game for the first time before there aren’t enough left to support the sustainability factor in the long term, let alone the expense of new content development.
Derision from any player toward another is alienating and toxic. What makes it even worse is how completely unnecessary it is. Most players don’t care if someone is better than them when that player is generous of attitude. They would rather learn from someone like that, and try to emulate their success. Obtainable success.
So I say let’s work together. Let’s get down to facts, and propose a realistic balance.
Let’s talk about how to structure rewards in a way that doesn’t withhold, because it’s very clear the withholding approach simply isn’t working. It’s patently obvious a noticeably large percentage of players have been pushed further than they’re willing to tolerate and are moving on to other games.
What would work? Adding a third tier to the system? Normal, Veteran, Hardcore level selections when entering a dungeon? What kinds of rewards could be implemented for the Hardcore level that would be satisfying to those players? Leaderboards currently exist, but what about leaderboards that actually mean more than numbers? Leaderboards that serve the function of a round robin, so to speak, leading to a broadcast public tournament competition? Sponsors for cash prizes? And reducing the OP for the Veteran level from where is stands now, actually taking it back down to a level where completion and access to the gold rewards is within the realm of practical achievability again? Not handed out on a platter, but realistically achievable?
Let’s lobby for and build the community up as a whole, and stop nitpicking irrelevancies. I, for one, LIKE this game. A lot. I want it to be around for a long time. I want playing it to continue to feel rewarding, and frankly, right now, it’s lost a lot of its luster for me. I’d like to get that luster back, before I end up quitting too.
Sheezabeast wrote: »I have an idea, do you think its feasible for Zos to add NPCs to your group depending on the approximate amount of your groups damage output, and the NPCs contribute to the fight, and can be healed like a player? Like in a group of 4, if the group can't pull enough dps, 1 NPC or 2 NPCs could be added to add a little oomph to handling mobs?
If thats a terrible idea, sorry, just a suggestion, but overall I appreciate your post OP. I think elitists will always kill games and always alienate themselves from others, and they will always tell people who don't meet their caliber to l2p or to uninstall the game or other douchy comments. Its all they know how to do since they're unhappy.
I would humbly suggest not attempting one of the Orsinium Trial, erm, World Bosses by yourself, OP. I've never seen the ground so red from stupid circles as I did at the Unfinished Dolmen...sheesh...
I completely agree that there should be difficulty scaling, in as many instances as possible, because they can never make it hard enough for the elites, nor fair/reasonable enough for everyone else.
I'm just curious here; could gear and build be the main difference between OP's experience and that of "I'm slightly above average and everything is easy for me?"
OP, what gear and class are you running with?
"slightly above average" (anyone in that category), what's yours?
Cool. Could you sum it up for those of us who's brains were melted by about a third of the way in?Uriel_Nocturne wrote: »I was able to digest all of that...
Uriel_Nocturne wrote: »Wow.
While I was able to digest all of that, you're literally all over the place with your thoughts, OP. You started out with dungeons, then got lost about a third of the way through writing that...
MarblePine204 wrote: »Yes. The dungeons are overpowered.
Let me repeat that. The dungeons are overpowered.
I have lost count of the number of times players have tried to draw attention to this. Each and every time there is someone to come along and shout them down on the forums.
I will not be shouted down.
I AM A VERY GOOD PLAYER. Repeat. Not blazingly exceptional, but a very good, solid, player. So don’t bother trying to put me down – it has nothing to do with what I am going to say. I’m simply not vulnerable to that sort of tactic, and I hope that everyone who was intimated by the type of post I’m talking about will take courage from me and try again to express their experience. In short, snarks need not apply.
There was a time in the game when I was able to complete the dungeons, with the exception of the two we all know were glitched for a very long time.
I am now unable to complete any dungeon on any level. Why is a level 47 boss putting out 58K damage?
Why is this an issue? Why not just be happy with what I can do?
Because I paid money for this game, that’s why. I not only paid for it once, with a vet level pc character, but again with a vet level XboxOne character. I brought over 12 Xbox friends to play the game when it hit XBoxOne. They also paid for the game. Every single person in my guild paid for this game. Many of us have also paid for Crown Store items and DLC. Cold, hard, cash. Some of us, myself included, also pay for ESO Plus membership.
So, yes, we expect ALL aspects of the game to be obtainable, even if we aren’t “elite” players. Elite players are not the only ones who have paid for this game. To be blunt, I don’t care what territory any single player is trying to protect when posting what I would describe as bullying and intimidation tactics in response to other players attempting to communicate frustration with OP bosses.
And it doesn’t change the fact that nothing in the game should be withheld from a cold, hard, cash payer of the game. This is a video game, and it is ultimately in the end a question of economics. The game is intended to generate cash in exchange for entertainment. Where there is cash, there is a consumer base. Consumers are entitled to expectations.
If a player finds a particular aspect of the game to be more than their skill level can conquer, the fact that this game is an MMO means that it is embedded in the game that such a player should be able to seek assistance from other players in order to accomplish a goal. When three Vet players (including a VR16 capable of defeating Wamasu, Welwa, scorpion, and other Craglorn hordes solo) cannot complete a dungeon set to the lower player level in order to assist said player, something is very wrong. The most recent experience my group had with this definitely wasn’t the first but is very possibly the worst experience we have ever had. And we have all been very willing to work harder, try harder, read about builds, gain XP, experiment with strategy. And not one of us has even once seen a legendary reward. The saddest thing for me is that one of our group, who has been with this game since it launched on PC, has lost faith in its development as a result and not returned to it since.
As for that part of the community that wants harder content in the game, there is nothing wrong in that. They have also paid for the game, and their expectations are that it provide a greater challenge to their skill level. What I am saying is unacceptable from any player in an MMO community is the attitude that only their expectations matter.
And yes, MMOs do try to do everything. Because economics dictate they have to, and that's why input from ALL levels is crucial for long-term success.
Again, why is this an issue? Who cares?
Well, let’s try some facts, shall we?
Fully three quarters of my guild no longer plays. I belong to other guilds that are experiencing the same problem. And that’s another, extremely large, reason why it’s a problem.
Where is the long-term sustainability of an MMO that drives players to quit in frustration and walk away feeling ripped off? Where are the DLC profits going to come from? Where are the Crown Store profits going to come from? Where are the numbers of players a successful guild needs to be out there happily grinding items and gear to contribute to their guild(s) and trader(s)? There are ultimately only going to be just so many new players buying the game for the first time before there aren’t enough left to support the sustainability factor in the long term, let alone the expense of new content development.
Derision from any player toward another is alienating and toxic. What makes it even worse is how completely unnecessary it is. Most players don’t care if someone is better than them when that player is generous of attitude. They would rather learn from someone like that, and try to emulate their success. Obtainable success.
So I say let’s work together. Let’s get down to facts, and propose a realistic balance.
Let’s talk about how to structure rewards in a way that doesn’t withhold, because it’s very clear the withholding approach simply isn’t working. It’s patently obvious a noticeably large percentage of players have been pushed further than they’re willing to tolerate and are moving on to other games.
What would work? Adding a third tier to the system? Normal, Veteran, Hardcore level selections when entering a dungeon? What kinds of rewards could be implemented for the Hardcore level that would be satisfying to those players? Leaderboards currently exist, but what about leaderboards that actually mean more than numbers? Leaderboards that serve the function of a round robin, so to speak, leading to a broadcast public tournament competition? Sponsors for cash prizes? And reducing the OP for the Veteran level from where is stands now, actually taking it back down to a level where completion and access to the gold rewards is within the realm of practical achievability again? Not handed out on a platter, but realistically achievable?
Let’s lobby for and build the community up as a whole, and stop nitpicking irrelevancies. I, for one, LIKE this game. A lot. I want it to be around for a long time. I want playing it to continue to feel rewarding, and frankly, right now, it’s lost a lot of its luster for me. I’d like to get that luster back, before I end up quitting too.
I would humbly suggest not attempting one of the Orsinium Trial, erm, World Bosses by yourself, OP. I've never seen the ground so red from stupid circles as I did at the Unfinished Dolmen...sheesh...
I completely agree that there should be difficulty scaling, in as many instances as possible, because they can never make it hard enough for the elites, nor fair/reasonable enough for everyone else.
This is how the WB Should be. It's how they were before ZOS started swinging the nerf hammer indiscriminately. People call out in Zone and you get a few people and do it. I remember doing Zone clears in the evenings in Silver and Gold. Met some great people that way.
I'm an average Joe player, maybe less because of nerve damage affecting my hands but I miss those impromptu groups. Glad to see them back in Orsinium and I hope they buff the other WB again.
Resipsa131 wrote: »Give dungeons a small chance to drop monster sets that everyone loves on normal difficulty, multiply this drop rate by 4 on veteran and leave the dungeons difficult to complete.
Resipsa131 wrote: »Give dungeons a small chance to drop monster sets that everyone loves on normal difficulty, multiply this drop rate by 4 on veteran and leave the dungeons difficult to complete.
"But why should the casual players have to grind out gear while the more skilled players get it easier?" - casual player argument
I agree, but:
1) Being a casual does not mean that you are less skilled than any other player
-and-
2) If a casual ever demanded something like that, I hope all "skilled", "unskilled", and every other player in the game would hunt that individual down and give him/her a thorough thrashing with a wet noodle!
Resipsa131 wrote: »Give dungeons a small chance to drop monster sets that everyone loves on normal difficulty, multiply this drop rate by 4 on veteran and leave the dungeons difficult to complete.
"But why should the casual players have to grind out gear while the more skilled players get it easier?" - casual player argument
Bogdan_Kobzar wrote: »the problem is with the "pet" playtesters. They KNOW all of the latest and greatest and current, how shall i word this, techniques in gaming that provide substantial benefit to the players character (that should be politically correct enough)....
Little truth... HUUUUUUUUUUGE WALL OF TEXT!!!
RizaHawkeye wrote: »Bogdan_Kobzar wrote: »the problem is with the "pet" playtesters. They KNOW all of the latest and greatest and current, how shall i word this, techniques in gaming that provide substantial benefit to the players character (that should be politically correct enough)....
At the risk of encouraging a conspiracy theory, I'll say I used to doubt this until I've noticed that every almost other person in Tamriel is carrying a two-handed weapon and spamming Wrecking Blow. I mean, it's like an epidemic.
At first, I tried to reason with myself and say: "You're imagining things. Wrecking Blow is just not that powerful."
Then on Monday I was struggling with delve (NB Bow and DW) and two other players approached. They offered to help and then spammed WB and cleaned it out in like 15 seconds. They were like lawnmowers cutting through the mobs.
Afterwards, I expected to get some of the "L2P" conversation, but they were nice and just said: "You need to reroll. WB is unstoppable right now." When I questioned them on this, they said, in effect, check every ESO gaming build site. Stealth no longer uses DW for DPS. They use 2h and cleave/WB.
This does frustrate me. Really. I won't scream for a nerf but why can't Zenimax balance the damn game??
(Actually, if I did believe in conspiracy theories, I would think Zeni WANTS everyone to play 2H greatswords. It's the first weapon you're given in the game. They are everywhere lying around, easily outnumbering the other weapons that are lying around. And for damage ... yeah.)
Hateanthem wrote: »If you can't complete the content, you don't get the reward. Why is that hard to grasp? Have people really become so self entitled they feel hey should be rewarded for trying hard? That's sad.
Being able to craft gear is fine and dandy, but there is a reason why difficult content rewards more powerful gear. The players that consume the vet dungeons, trials/raids/whatever's get that gear so they can tackle the next bit of difficulty content that is released.
If you don't do that stuff, then you don't need that gear.not everyone in a game should be able to deck themselves with the top end stuff. What's the point if everyone can get it? Might as well remove gear from the game, remove difficult content, and remove currency.
That way everyone is equal and the TryHards don't feel inadequate.
Hello Kitty online here we come.
Hateanthem wrote: »If you can't complete the content, you don't get the reward. Why is that hard to grasp? Have people really become so self entitled they feel hey should be rewarded for trying hard? That's sad.
Being able to craft gear is fine and dandy, but there is a reason why difficult content rewards more powerful gear. The players that consume the vet dungeons, trials/raids/whatever's get that gear so they can tackle the next bit of difficulty content that is released.
If you don't do that stuff, then you don't need that gear.not everyone in a game should be able to deck themselves with the top end stuff. What's the point if everyone can get it? Might as well remove gear from the game, remove difficult content, and remove currency.
That way everyone is equal and the TryHards don't feel inadequate.
Hello Kitty online here we come.
Absolutely agree with you, but, what's your stance on everybody being forced to become a 2-handed warrior?