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Time for a Little Truth

  • Hateanthem
    Hateanthem
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    Conquers wrote: »
    Hateanthem wrote: »
    Conquers wrote: »
    Hateanthem wrote: »
    *After fifth wipe on boss*

    "OK...the bosses health isn't moving, he isn't dying fast enough. Healer is going oom and that shield around the boss isn't breaking. We need more dps. Hey dk...whats your build bud?"

    "I'm a dps THATS A LITTLE TANKY."

    "...wut does that mean?"

    "Heavy armor, sword and board, even stat points, I use my whip alot"

    "Do you run a dps meter?"

    "Yah"

    "What kind of dps do you pull?"

    "Sometimes I Crit for 12k"

    "Cool beans, what does your dps meter say most of the time?"

    "It doesn't matter I Crit hard"

    "Crits and dps are different. I don't think we have the dps to break the shield. I think your dps is a little low. As a tip I recommend choosing magicka or stamina, and not wearing heavy armor for PvE content when doing dungeons. We can craft some for you real quick I'd you need..."

    "This is a TES game and I'll play however I want, just pull the boss."

    *DPS has been kicked from group*

    tbh yeah you should play the way you want, but still there should be limitations. that dps in heavy armor should consider being a tank instead if he wants to be "TANKY."


    Hate to say this...but this is your average ESO player.

    Idk if you referring to me as your average eso player or the dps wearing heavy armor,
    if referring to me, then well...i would hope so?
    if referring to them....thats upsetting, and probably why PuGs fail so often for me on console, i kind of just sit back dumbounded at some players farting through easy mechanics because of their gear not allowing for the mini mistakes that optimized gear would allow. i would take a heavy armored dps that follows mechanics rather than a medium armor stam dps that stands in the red

    Upsetting? What's upsetting is wasting 2 hours of your night because a player in a MMO doesn't care whether or not they are beneficial to a party, but still expects to get the rewards. If someone is questing then yeah, play with your build, have a fun time seeing if you can make a unique build that works for you. If you are in a group environment, especially if you are a pug, then its polite to try your best, and that includes not only learning mechanics (which we are always happy to take a few minutes to teach), but learning how to do your role.

    The PVE environment for this game is honestly quite horrible unless you only take guild members or are willing to just boot the people that don't make the cut. Eventually you find someone, but it's a headache.
  • zornyan
    zornyan
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    I would say though that if easy/med/hard was added, then the best gear should have to drop from hard only, because let's face it, if dungeons were made even easier than they are now, every single person would have the best gear in the game right away.
  • Tannakaobi
    Tannakaobi
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    zornyan wrote: »
    I would say though that if easy/med/hard was added, then the best gear should have to drop from hard only, because let's face it, if dungeons were made even easier than they are now, every single person would have the best gear in the game right away.

    I would say change the drop rates, so that the easier it is the less they drop. Otherwise the different levels would be meaningless and you would still get poor players running the hard levels.
  • Conquers
    Conquers
    ✭✭✭✭
    Hateanthem wrote: »
    Conquers wrote: »
    Hateanthem wrote: »
    Conquers wrote: »
    Hateanthem wrote: »
    *After fifth wipe on boss*

    "OK...the bosses health isn't moving, he isn't dying fast enough. Healer is going oom and that shield around the boss isn't breaking. We need more dps. Hey dk...whats your build bud?"

    "I'm a dps THATS A LITTLE TANKY."

    "...wut does that mean?"

    "Heavy armor, sword and board, even stat points, I use my whip alot"

    "Do you run a dps meter?"

    "Yah"

    "What kind of dps do you pull?"

    "Sometimes I Crit for 12k"

    "Cool beans, what does your dps meter say most of the time?"

    "It doesn't matter I Crit hard"

    "Crits and dps are different. I don't think we have the dps to break the shield. I think your dps is a little low. As a tip I recommend choosing magicka or stamina, and not wearing heavy armor for PvE content when doing dungeons. We can craft some for you real quick I'd you need..."

    "This is a TES game and I'll play however I want, just pull the boss."

    *DPS has been kicked from group*

    tbh yeah you should play the way you want, but still there should be limitations. that dps in heavy armor should consider being a tank instead if he wants to be "TANKY."


    Hate to say this...but this is your average ESO player.

    Idk if you referring to me as your average eso player or the dps wearing heavy armor,
    if referring to me, then well...i would hope so?
    if referring to them....thats upsetting, and probably why PuGs fail so often for me on console, i kind of just sit back dumbounded at some players farting through easy mechanics because of their gear not allowing for the mini mistakes that optimized gear would allow. i would take a heavy armored dps that follows mechanics rather than a medium armor stam dps that stands in the red

    Upsetting? What's upsetting is wasting 2 hours of your night because a player in a MMO doesn't care whether or not they are beneficial to a party, but still expects to get the rewards. If someone is questing then yeah, play with your build, have a fun time seeing if you can make a unique build that works for you. If you are in a group environment, especially if you are a pug, then its polite to try your best, and that includes not only learning mechanics (which we are always happy to take a few minutes to teach), but learning how to do your role.

    The PVE environment for this game is honestly quite horrible unless you only take guild members or are willing to just boot the people that don't make the cut. Eventually you find someone, but it's a headache.

    i would love to play heavy armored 2hander super warrior, but i realize that would hurt the group and i went 2hander medium armor, topping the dps in every group instead
    VR 16 Orc Stamina Dragonknight

    We need a loot currency system in this game!
    forums.elderscrollsonline.com/en/discussion/230549/currency-system-for-dungeons#latest
  • Sheezabeast
    Sheezabeast
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    I have an idea, do you think its feasible for Zos to add NPCs to your group depending on the approximate amount of your groups damage output, and the NPCs contribute to the fight, and can be healed like a player? Like in a group of 4, if the group can't pull enough dps, 1 NPC or 2 NPCs could be added to add a little oomph to handling mobs?

    If thats a terrible idea, sorry, just a suggestion, but overall I appreciate your post OP. I think elitists will always kill games and always alienate themselves from others, and they will always tell people who don't meet their caliber to l2p or to uninstall the game or other douchy comments. Its all they know how to do since they're unhappy.

    Edited by Sheezabeast on November 4, 2015 7:29PM
    Grand Master Crafter, Beta baby who grew with the game. PC/NA. @Sheezabeast if you have crafting needs!
  • Van_0S
    Van_0S
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    Yes. The dungeons are overpowered.
    Let me repeat that. The dungeons are overpowered.
    I have lost count of the number of times players have tried to draw attention to this. Each and every time there is someone to come along and shout them down on the forums.
    I will not be shouted down.
    I AM A VERY GOOD PLAYER. Repeat. Not blazingly exceptional, but a very good, solid, player. So don’t bother trying to put me down – it has nothing to do with what I am going to say. I’m simply not vulnerable to that sort of tactic, and I hope that everyone who was intimated by the type of post I’m talking about will take courage from me and try again to express their experience. In short, snarks need not apply.
    There was a time in the game when I was able to complete the dungeons, with the exception of the two we all know were glitched for a very long time.
    I am now unable to complete any dungeon on any level. Why is a level 47 boss putting out 58K damage?
    Why is this an issue? Why not just be happy with what I can do?
    Because I paid money for this game, that’s why. I not only paid for it once, with a vet level pc character, but again with a vet level XboxOne character. I brought over 12 Xbox friends to play the game when it hit XBoxOne. They also paid for the game. Every single person in my guild paid for this game. Many of us have also paid for Crown Store items and DLC. Cold, hard, cash. Some of us, myself included, also pay for ESO Plus membership.
    So, yes, we expect ALL aspects of the game to be obtainable, even if we aren’t “elite” players. Elite players are not the only ones who have paid for this game. To be blunt, I don’t care what territory any single player is trying to protect when posting what I would describe as bullying and intimidation tactics in response to other players attempting to communicate frustration with OP bosses.
    And it doesn’t change the fact that nothing in the game should be withheld from a cold, hard, cash payer of the game. This is a video game, and it is ultimately in the end a question of economics. The game is intended to generate cash in exchange for entertainment. Where there is cash, there is a consumer base. Consumers are entitled to expectations.
    If a player finds a particular aspect of the game to be more than their skill level can conquer, the fact that this game is an MMO means that it is embedded in the game that such a player should be able to seek assistance from other players in order to accomplish a goal. When three Vet players (including a VR16 capable of defeating Wamasu, Welwa, scorpion, and other Craglorn hordes solo) cannot complete a dungeon set to the lower player level in order to assist said player, something is very wrong. The most recent experience my group had with this definitely wasn’t the first but is very possibly the worst experience we have ever had. And we have all been very willing to work harder, try harder, read about builds, gain XP, experiment with strategy. And not one of us has even once seen a legendary reward. The saddest thing for me is that one of our group, who has been with this game since it launched on PC, has lost faith in its development as a result and not returned to it since.
    As for that part of the community that wants harder content in the game, there is nothing wrong in that. They have also paid for the game, and their expectations are that it provide a greater challenge to their skill level. What I am saying is unacceptable from any player in an MMO community is the attitude that only their expectations matter.
    And yes, MMOs do try to do everything. Because economics dictate they have to, and that's why input from ALL levels is crucial for long-term success.
    Again, why is this an issue? Who cares?
    Well, let’s try some facts, shall we?
    Fully three quarters of my guild no longer plays. I belong to other guilds that are experiencing the same problem. And that’s another, extremely large, reason why it’s a problem.
    Where is the long-term sustainability of an MMO that drives players to quit in frustration and walk away feeling ripped off? Where are the DLC profits going to come from? Where are the Crown Store profits going to come from? Where are the numbers of players a successful guild needs to be out there happily grinding items and gear to contribute to their guild(s) and trader(s)? There are ultimately only going to be just so many new players buying the game for the first time before there aren’t enough left to support the sustainability factor in the long term, let alone the expense of new content development.
    Derision from any player toward another is alienating and toxic. What makes it even worse is how completely unnecessary it is. Most players don’t care if someone is better than them when that player is generous of attitude. They would rather learn from someone like that, and try to emulate their success. Obtainable success.
    So I say let’s work together. Let’s get down to facts, and propose a realistic balance.
    Let’s talk about how to structure rewards in a way that doesn’t withhold, because it’s very clear the withholding approach simply isn’t working. It’s patently obvious a noticeably large percentage of players have been pushed further than they’re willing to tolerate and are moving on to other games.
    What would work? Adding a third tier to the system? Normal, Veteran, Hardcore level selections when entering a dungeon? What kinds of rewards could be implemented for the Hardcore level that would be satisfying to those players? Leaderboards currently exist, but what about leaderboards that actually mean more than numbers? Leaderboards that serve the function of a round robin, so to speak, leading to a broadcast public tournament competition? Sponsors for cash prizes? And reducing the OP for the Veteran level from where is stands now, actually taking it back down to a level where completion and access to the gold rewards is within the realm of practical achievability again? Not handed out on a platter, but realistically achievable?
    Let’s lobby for and build the community up as a whole, and stop nitpicking irrelevancies. I, for one, LIKE this game. A lot. I want it to be around for a long time. I want playing it to continue to feel rewarding, and frankly, right now, it’s lost a lot of its luster for me. I’d like to get that luster back, before I end up quitting too.

    L2P :trollface:
  • Conquers
    Conquers
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    I have an idea, do you think its feasible for Zos to add NPCs to your group depending on the approximate amount of your groups damage output, and the NPCs contribute to the fight, and can be healed like a player? Like in a group of 4, if the group can't pull enough dps, 1 NPC or 2 NPCs could be added to add a little oomph to handling mobs?

    If thats a terrible idea, sorry, just a suggestion, but overall I appreciate your post OP. I think elitists will always kill games and always alienate themselves from others, and they will always tell people who don't meet their caliber to l2p or to uninstall the game or other douchy comments. Its all they know how to do since they're unhappy.

    I think this is in FF14 or WoW, i forget which
    in some areas, every time the boss took x% of damage, and you wipe, the group gets a damage bonus for the next attempt
    it allowed for everyone to complete content, but not have it handed to them, still had to work for it. Also it only affected the older content, so at the moment we would not get it on orsinium but all content pre-orsinium would give this buff
    VR 16 Orc Stamina Dragonknight

    We need a loot currency system in this game!
    forums.elderscrollsonline.com/en/discussion/230549/currency-system-for-dungeons#latest
  • Xendyn
    Xendyn
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    ✭✭
    Morimizo wrote: »
    I would humbly suggest not attempting one of the Orsinium Trial, erm, World Bosses by yourself, OP. I've never seen the ground so red from stupid circles as I did at the Unfinished Dolmen...sheesh...

    I completely agree that there should be difficulty scaling, in as many instances as possible, because they can never make it hard enough for the elites, nor fair/reasonable enough for everyone else.

    This is how the WB Should be. It's how they were before ZOS started swinging the nerf hammer indiscriminately. People call out in Zone and you get a few people and do it. I remember doing Zone clears in the evenings in Silver and Gold. Met some great people that way.

    I'm an average Joe player, maybe less because of nerve damage affecting my hands but I miss those impromptu groups. Glad to see them back in Orsinium and I hope they buff the other WB again.
    Lag is ruinin' my 'mershun!
    A society grows great when old men plant trees whose shade they know they shall never sit in.
    There is only one good, knowledge, and one evil, ignorance - Socrates
    Member of the Old Guard, keepers of the game's history

    PC/NA
  • Shunravi
    Shunravi
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    dmegnin wrote: »
    I'm just curious here; could gear and build be the main difference between OP's experience and that of "I'm slightly above average and everything is easy for me?"

    OP, what gear and class are you running with?

    "slightly above average" (anyone in that category), what's yours?

    Im not sure which catagory i fall in, but on my nightblade i use hundings rage and ashen grip in medium for my stam build, and martial knowledge (less than 1000g a piece) and torugs pact for my magica build. A few monsters sets thrown in there here and there, and some variance in jewlery, but nothing that isnt purchaseable other than the monster sets and master weapons. But to get those in the first place i used regular old sets. They really are only needed if you want to push crazy dps.
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • BlackEar
    BlackEar
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    Divinius wrote: »
    I was able to digest all of that...
    Cool. Could you sum it up for those of us who's brains were melted by about a third of the way in?

    Agreed. I stopped after the clickbait title. Now can someone give a TL;DR?
    Bjorn Blackbear - Master Angler - Collector - Black Market Mogul - Ebonheart Pact - Exterminatus - EU.

    Achievement hunter:

    Visit my profile page to find out about which achievement I am currently hunting.

    Check out Anemonean's thieving guide!
  • humpalicous
    humpalicous
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    I stopped reading your post about halfway through, too much chaos...

    I can see your point, sure, but the content isn't really that hard. The only times I've ever had to call it a quits in a dungeon is when people stand in red and don't communicate.

    Sure, CoA, ICP and WGT are all hard dungeons, but definitely doable, you just need to be smart and play smart.
  • Sting864
    Sting864
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    Wow.

    While I was able to digest all of that, you're literally all over the place with your thoughts, OP. You started out with dungeons, then got lost about a third of the way through writing that...

    ^^^^That

    I actually stopped reading... Perhaps the OP has a point, and I think shouting him down because of his ability to play is wrong. So I'm grateful that I don't have to... His lack of ability to communicate effectively is reason enough to ignore his post....
  • TastesAllColors
    TastesAllColors
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    It is easy to get overpowered while questing and then remain that way well into vet ranks. If you go to BlackWater and get shards, lorebooks and advance even a few levels you'll be over powered when you return to your usual zone for questing. As a result, I suspect that people develop bad habits so when it comes to doing group dungeons their bad habits come back to haunt them.

    As a solution I propose Naked Questing. You should always quest while naked and use whatever weapons you can find lying around. There's lots of them. Should make things more interesting.
  • Hope499
    Hope499
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    Yes. The dungeons are overpowered.
    Let me repeat that. The dungeons are overpowered.
    I have lost count of the number of times players have tried to draw attention to this. Each and every time there is someone to come along and shout them down on the forums.
    I will not be shouted down.
    I AM A VERY GOOD PLAYER. Repeat. Not blazingly exceptional, but a very good, solid, player. So don’t bother trying to put me down – it has nothing to do with what I am going to say. I’m simply not vulnerable to that sort of tactic, and I hope that everyone who was intimated by the type of post I’m talking about will take courage from me and try again to express their experience. In short, snarks need not apply.
    There was a time in the game when I was able to complete the dungeons, with the exception of the two we all know were glitched for a very long time.
    I am now unable to complete any dungeon on any level. Why is a level 47 boss putting out 58K damage?
    Why is this an issue? Why not just be happy with what I can do?
    Because I paid money for this game, that’s why. I not only paid for it once, with a vet level pc character, but again with a vet level XboxOne character. I brought over 12 Xbox friends to play the game when it hit XBoxOne. They also paid for the game. Every single person in my guild paid for this game. Many of us have also paid for Crown Store items and DLC. Cold, hard, cash. Some of us, myself included, also pay for ESO Plus membership.
    So, yes, we expect ALL aspects of the game to be obtainable, even if we aren’t “elite” players. Elite players are not the only ones who have paid for this game. To be blunt, I don’t care what territory any single player is trying to protect when posting what I would describe as bullying and intimidation tactics in response to other players attempting to communicate frustration with OP bosses.
    And it doesn’t change the fact that nothing in the game should be withheld from a cold, hard, cash payer of the game. This is a video game, and it is ultimately in the end a question of economics. The game is intended to generate cash in exchange for entertainment. Where there is cash, there is a consumer base. Consumers are entitled to expectations.
    If a player finds a particular aspect of the game to be more than their skill level can conquer, the fact that this game is an MMO means that it is embedded in the game that such a player should be able to seek assistance from other players in order to accomplish a goal. When three Vet players (including a VR16 capable of defeating Wamasu, Welwa, scorpion, and other Craglorn hordes solo) cannot complete a dungeon set to the lower player level in order to assist said player, something is very wrong. The most recent experience my group had with this definitely wasn’t the first but is very possibly the worst experience we have ever had. And we have all been very willing to work harder, try harder, read about builds, gain XP, experiment with strategy. And not one of us has even once seen a legendary reward. The saddest thing for me is that one of our group, who has been with this game since it launched on PC, has lost faith in its development as a result and not returned to it since.
    As for that part of the community that wants harder content in the game, there is nothing wrong in that. They have also paid for the game, and their expectations are that it provide a greater challenge to their skill level. What I am saying is unacceptable from any player in an MMO community is the attitude that only their expectations matter.
    And yes, MMOs do try to do everything. Because economics dictate they have to, and that's why input from ALL levels is crucial for long-term success.
    Again, why is this an issue? Who cares?
    Well, let’s try some facts, shall we?
    Fully three quarters of my guild no longer plays. I belong to other guilds that are experiencing the same problem. And that’s another, extremely large, reason why it’s a problem.
    Where is the long-term sustainability of an MMO that drives players to quit in frustration and walk away feeling ripped off? Where are the DLC profits going to come from? Where are the Crown Store profits going to come from? Where are the numbers of players a successful guild needs to be out there happily grinding items and gear to contribute to their guild(s) and trader(s)? There are ultimately only going to be just so many new players buying the game for the first time before there aren’t enough left to support the sustainability factor in the long term, let alone the expense of new content development.
    Derision from any player toward another is alienating and toxic. What makes it even worse is how completely unnecessary it is. Most players don’t care if someone is better than them when that player is generous of attitude. They would rather learn from someone like that, and try to emulate their success. Obtainable success.
    So I say let’s work together. Let’s get down to facts, and propose a realistic balance.
    Let’s talk about how to structure rewards in a way that doesn’t withhold, because it’s very clear the withholding approach simply isn’t working. It’s patently obvious a noticeably large percentage of players have been pushed further than they’re willing to tolerate and are moving on to other games.
    What would work? Adding a third tier to the system? Normal, Veteran, Hardcore level selections when entering a dungeon? What kinds of rewards could be implemented for the Hardcore level that would be satisfying to those players? Leaderboards currently exist, but what about leaderboards that actually mean more than numbers? Leaderboards that serve the function of a round robin, so to speak, leading to a broadcast public tournament competition? Sponsors for cash prizes? And reducing the OP for the Veteran level from where is stands now, actually taking it back down to a level where completion and access to the gold rewards is within the realm of practical achievability again? Not handed out on a platter, but realistically achievable?
    Let’s lobby for and build the community up as a whole, and stop nitpicking irrelevancies. I, for one, LIKE this game. A lot. I want it to be around for a long time. I want playing it to continue to feel rewarding, and frankly, right now, it’s lost a lot of its luster for me. I’d like to get that luster back, before I end up quitting too.

    No way in hell i am reading that.

    Break that up a bit, or put a TLDR...
    Tripped over my friends bra.....
    ....
    ....
    ..she is always setting booby traps!
  • OrphanHelgen
    OrphanHelgen
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    Too hard to read, got dizzy after a couple of sentences. What dungeon is he talking about?
    PC, EU server, Ebonheart Pact


    Finally a reason not to play League of Legends
  • Reznique
    Reznique
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    Next time you write- include pictures.

    Nobody likes books without pictures.
  • Morimizo
    Morimizo
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    Xendyn wrote: »
    Morimizo wrote: »
    I would humbly suggest not attempting one of the Orsinium Trial, erm, World Bosses by yourself, OP. I've never seen the ground so red from stupid circles as I did at the Unfinished Dolmen...sheesh...

    I completely agree that there should be difficulty scaling, in as many instances as possible, because they can never make it hard enough for the elites, nor fair/reasonable enough for everyone else.

    This is how the WB Should be. It's how they were before ZOS started swinging the nerf hammer indiscriminately. People call out in Zone and you get a few people and do it. I remember doing Zone clears in the evenings in Silver and Gold. Met some great people that way.

    I'm an average Joe player, maybe less because of nerve damage affecting my hands but I miss those impromptu groups. Glad to see them back in Orsinium and I hope they buff the other WB again.

    If that's what the community wants, then fine; but I actually find it more challenging to have bosses that don't require at least 8 or more players; it's easier for an individual to not have to contribute much, and still get full credit. It's way more of a triumph for me when able to handle a WB solo (but a reasonable one, you know, with like, say, 100 less adds and the carpet bombing of stupid circles).

    But your response is exactly why I think no difficulty scaling will always cause dissension; there is simply no way to make it difficult enough for large groups of players, and reasonable for smaller groups or the brave solo'ers.
  • Resipsa131
    Resipsa131
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    Give dungeons a small chance to drop monster sets that everyone loves on normal difficulty, multiply this drop rate by 4 on veteran and leave the dungeons difficult to complete.
  • Korah_Eaglecry
    Korah_Eaglecry
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    I couldnt read that wall of text so Im going to assume this thread is about how tasty sweetrolls are.

    Anyone love them some sweetrolls?

    All the sweetrolls are mine.
    Penniless Sellsword Company
    Captain Paramount - Jorrhaq Vhent
    Korith Eaglecry * Enrerion Aedihle * Laerinel Rhaev * Caius Berilius * Seylina Ithvala * H'Vak the Grimjawl
    Tenarei Rhaev * Dazsh Ro Khar * Yynril Rothvani * Bathes-In-Coin * Anaelle Faerniil * Azjani Ma'Les
    Aban Shahid Bakr * Kheshna gra-Gharbuk * Gallisten Bondurant * Etain Maquier * Atsu Kalame * Faulpia Severinus
    What is better, to be born good, or to overcome your evil nature through great effort? - Paarthurnax
  • Furor
    Furor
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    Resipsa131 wrote: »
    Give dungeons a small chance to drop monster sets that everyone loves on normal difficulty, multiply this drop rate by 4 on veteran and leave the dungeons difficult to complete.

    "But why should the casual players have to grind out gear while the more skilled players get it easier?" - casual player argument
    Furor Darkblade - VR16 Nightblade - Daggerfall Covenant
  • DenMoria
    DenMoria
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    Furor wrote: »
    Resipsa131 wrote: »
    Give dungeons a small chance to drop monster sets that everyone loves on normal difficulty, multiply this drop rate by 4 on veteran and leave the dungeons difficult to complete.

    "But why should the casual players have to grind out gear while the more skilled players get it easier?" - casual player argument

    I agree, but:
    1) Being a casual does not mean that you are less skilled than any other player
    -and-
    2) If a casual ever demanded something like that, I hope all "skilled", "unskilled", and every other player in the game would hunt that individual down and give him/her a thorough thrashing with a wet noodle!
  • Furor
    Furor
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    DenMoria wrote: »

    I agree, but:
    1) Being a casual does not mean that you are less skilled than any other player
    -and-
    2) If a casual ever demanded something like that, I hope all "skilled", "unskilled", and every other player in the game would hunt that individual down and give him/her a thorough thrashing with a wet noodle!

    I used the term "casual" pretty loosely only because any casual skilled player can clear the veteran dungeons, while they might not do it as often as a skilled hardcore player, they can do it none the less, thus resulting in their chance to actually get those items.

    My comment was really aimed more towards the players who can't clear the veteran content because it's too hard, yet want the loot from those bosses. So if you implemented a 5% chance from regular bosses and veteran bosses have a 25% chance, you''ll hear outcries from everyone who can't clear the veteran dungeon that they now have to "grind" the same bosses over and over and over.
    Furor Darkblade - VR16 Nightblade - Daggerfall Covenant
  • Resipsa131
    Resipsa131
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    Furor wrote: »
    Resipsa131 wrote: »
    Give dungeons a small chance to drop monster sets that everyone loves on normal difficulty, multiply this drop rate by 4 on veteran and leave the dungeons difficult to complete.

    "But why should the casual players have to grind out gear while the more skilled players get it easier?" - casual player argument

    That's a horrible argument, by grinding on normal they'll gain the necessary skills and technical mechanics to finish on veteran while getting a chance to get gear they want
  • RizaHawkeye
    RizaHawkeye
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    the problem is with the "pet" playtesters. They KNOW all of the latest and greatest and current, how shall i word this, techniques in gaming that provide substantial benefit to the players character (that should be politically correct enough)....

    At the risk of encouraging a conspiracy theory, I'll say I used to doubt this until I've noticed that every almost other person in Tamriel is carrying a two-handed weapon and spamming Wrecking Blow. I mean, it's like an epidemic.

    At first, I tried to reason with myself and say: "You're imagining things. Wrecking Blow is just not that powerful."

    Then on Monday I was struggling with delve (NB Bow and DW) and two other players approached. They offered to help and then spammed WB and cleaned it out in like 15 seconds. They were like lawnmowers cutting through the mobs.

    Afterwards, I expected to get some of the "L2P" conversation, but they were nice and just said: "You need to reroll. WB is unstoppable right now." When I questioned them on this, they said, in effect, check every ESO build site. Stealth is no longer used by DW for DPS. They use 2h and cleave/WB.

    This really does frustrate me. Really. I won't scream for a nerf but why can't Zenimax balance the damn game??

    (Actually, if I did believe in conspiracy theories, I would think Zeni WANTS everyone to play 2H greatswords. It's the first weapon you're given in the game. They are everywhere lying around, easily outnumbering the other weapons that are lying around. And for damage ... yeah.)

    Edited by RizaHawkeye on November 5, 2015 6:22PM
    War does not determine who is right - only who is left.

    The heroes during times of war, are nothing but mass murderers during times of peace.


    Riza Hawkeye

    Learn to play, or resign to become one of pieces that is meant to be sacrificed.

    Meridia
  • Shadesofkin
    Shadesofkin
    ✭✭✭✭✭
    Gidorick wrote: »
    Little truth... HUUUUUUUUUUGE WALL OF TEXT!!!

    This made me laugh.

    OP: No, the dungeons are not overpowered, they're just hard and cannot be auto-piloted through like others. Once you know the mechanics of what's going on and when it's extremely easy to do them.
    @shadesofkin -NA Server.
    Tier 2 Player.
    MagDK Main forever (even in the bad times)
  • DenMoria
    DenMoria
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    the problem is with the "pet" playtesters. They KNOW all of the latest and greatest and current, how shall i word this, techniques in gaming that provide substantial benefit to the players character (that should be politically correct enough)....

    At the risk of encouraging a conspiracy theory, I'll say I used to doubt this until I've noticed that every almost other person in Tamriel is carrying a two-handed weapon and spamming Wrecking Blow. I mean, it's like an epidemic.

    At first, I tried to reason with myself and say: "You're imagining things. Wrecking Blow is just not that powerful."

    Then on Monday I was struggling with delve (NB Bow and DW) and two other players approached. They offered to help and then spammed WB and cleaned it out in like 15 seconds. They were like lawnmowers cutting through the mobs.

    Afterwards, I expected to get some of the "L2P" conversation, but they were nice and just said: "You need to reroll. WB is unstoppable right now." When I questioned them on this, they said, in effect, check every ESO gaming build site. Stealth no longer uses DW for DPS. They use 2h and cleave/WB.

    This does frustrate me. Really. I won't scream for a nerf but why can't Zenimax balance the damn game??

    (Actually, if I did believe in conspiracy theories, I would think Zeni WANTS everyone to play 2H greatswords. It's the first weapon you're given in the game. They are everywhere lying around, easily outnumbering the other weapons that are lying around. And for damage ... yeah.)

    I have to agree with you. It doesn't necessarily need to be a sword, but, I've been finding that, everything seems to run more smoothly if you use a two-handed weapon.

    Perhaps it's because there are no true "warrior" classes in ESO at all. Between 2 handed and sword and board, you can pretty much take over everything. Unfortunately you are forced in to using some sort of magicka on every build, be it Templar, Dragon Knight or Night Blade.

    I am still trying to figure out what to do with my Nord Warrior build. I don't want him using any magic at all, but it just seems to be impossible. I tried him as a Dragon Knight, but it didn't make any sense and then as a Templar, and, again, it didn't make any sense.

    The worst are my poor sorcerers. With everybody running around slamming everybody with 2 handed blows, I've been dodge-rolling more than I've been casting spells!
  • Hateanthem
    Hateanthem
    ✭✭✭✭
    If you can't complete the content, you don't get the reward. Why is that hard to grasp? Have people really become so self entitled they feel hey should be rewarded for trying hard? That's sad.

    Being able to craft gear is fine and dandy, but there is a reason why difficult content rewards more powerful gear. The players that consume the vet dungeons, trials/raids/whatever's get that gear so they can tackle the next bit of difficulty content that is released.

    If you don't do that stuff, then you don't need that gear.not everyone in a game should be able to deck themselves with the top end stuff. What's the point if everyone can get it? Might as well remove gear from the game, remove difficult content, and remove currency.

    That way everyone is equal and the TryHards don't feel inadequate.

    Hello Kitty online here we come.
  • DenMoria
    DenMoria
    ✭✭✭✭✭
    Hateanthem wrote: »
    If you can't complete the content, you don't get the reward. Why is that hard to grasp? Have people really become so self entitled they feel hey should be rewarded for trying hard? That's sad.

    Being able to craft gear is fine and dandy, but there is a reason why difficult content rewards more powerful gear. The players that consume the vet dungeons, trials/raids/whatever's get that gear so they can tackle the next bit of difficulty content that is released.

    If you don't do that stuff, then you don't need that gear.not everyone in a game should be able to deck themselves with the top end stuff. What's the point if everyone can get it? Might as well remove gear from the game, remove difficult content, and remove currency.

    That way everyone is equal and the TryHards don't feel inadequate.

    Hello Kitty online here we come.

    Absolutely agree with you, but, what's your stance on everybody being forced to become a 2-handed warrior?
  • Rainteal
    Rainteal
    ✭✭✭
    I started running dungeons with some of my friends that came over from other games. We were having very limited success, so I started asking about their builds.

    "I'm a tank/healer."

    "I'm a tanky support DPS."

    "I a support/healer/DPS."

    "What do you mean by build?"

    These were similar to the responses I received. I gently made some suggestions about specs and powers/weapons to use, and I was met with all of the usual responses that basically said, "I want to play how I want to play."

    After some time, and a whole lot of unsuccessful dungeons, my friends started respeccing and re-gearing for optimum builds through research they did on websites and guides. Almost overnight my little group went from wiping on everything to CRUSHING all normal and many Vet dungeons.

    While yes, all of us that paid for the game are entitled to play all of the content in the game, part of the fun of playing a game like ESO is finding and learning about the intricacies of builds and gear. That is, in fact, what you are paying for when buying this type of game. If you want to succeed, you must be willing to put in the time and effort. That, by design, is what you paid for when you bought ESO.
  • Hateanthem
    Hateanthem
    ✭✭✭✭
    DenMoria wrote: »
    Hateanthem wrote: »
    If you can't complete the content, you don't get the reward. Why is that hard to grasp? Have people really become so self entitled they feel hey should be rewarded for trying hard? That's sad.

    Being able to craft gear is fine and dandy, but there is a reason why difficult content rewards more powerful gear. The players that consume the vet dungeons, trials/raids/whatever's get that gear so they can tackle the next bit of difficulty content that is released.

    If you don't do that stuff, then you don't need that gear.not everyone in a game should be able to deck themselves with the top end stuff. What's the point if everyone can get it? Might as well remove gear from the game, remove difficult content, and remove currency.

    That way everyone is equal and the TryHards don't feel inadequate.

    Hello Kitty online here we come.

    Absolutely agree with you, but, what's your stance on everybody being forced to become a 2-handed warrior?

    Class balance is a different issue than content difficulty. I'm a tank and only use 2h skill line for Rally when questing, and since I'm a dk I just dot all the things and outlast them.
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