I started running dungeons with some of my friends that came over from other games. We were having very limited success, so I started asking about their builds.
"I'm a tank/healer."
"I'm a tanky support DPS."
"I a support/healer/DPS."
"What do you mean by build?"
These were similar to the responses I received. I gently made some suggestions about specs and powers/weapons to use, and I was met with all of the usual responses that basically said, "I want to play how I want to play."
After some time, and a whole lot of unsuccessful dungeons, my friends started respeccing and re-gearing for optimum builds through research they did on websites and guides. Almost overnight my little group went from wiping on everything to CRUSHING all normal and many Vet dungeons.
While yes, all of us that paid for the game are entitled to play all of the content in the game, part of the fun of playing a game like ESO is finding and learning about the intricacies of builds and gear. That is, in fact, what you are paying for when buying this type of game. If you want to succeed, you must be willing to put in the time and effort. That, by design, is what you paid for when you bought ESO.
I am still trying to figure out what to do with my Nord Warrior build. I don't want him using any magic at all, but it just seems to be impossible. I tried him as a Dragon Knight, but it didn't make any sense and then as a Templar, and, again, it didn't make any sense.RizaHawkeye wrote: »Bogdan_Kobzar wrote: »the problem is with the "pet" playtesters. They KNOW all of the latest and greatest and current, how shall i word this, techniques in gaming that provide substantial benefit to the players character (that should be politically correct enough)....
At the risk of encouraging a conspiracy theory, I'll say I used to doubt this until I've noticed that every almost other person in Tamriel is carrying a two-handed weapon and spamming Wrecking Blow. I mean, it's like an epidemic.
At first, I tried to reason with myself and say: "You're imagining things. Wrecking Blow is just not that powerful."
Then on Monday I was struggling with delve (NB Bow and DW) and two other players approached. They offered to help and then spammed WB and cleaned it out in like 15 seconds. They were like lawnmowers cutting through the mobs.
Afterwards, I expected to get some of the "L2P" conversation, but they were nice and just said: "You need to reroll. WB is unstoppable right now." When I questioned them on this, they said, in effect, check every ESO gaming build site. Stealth no longer uses DW for DPS. They use 2h and cleave/WB.
This does frustrate me. Really. I won't scream for a nerf but why can't Zenimax balance the damn game??
(Actually, if I did believe in conspiracy theories, I would think Zeni WANTS everyone to play 2H greatswords. It's the first weapon you're given in the game. They are everywhere lying around, easily outnumbering the other weapons that are lying around. And for damage ... yeah.)
The worst are my poor sorcerers. With everybody running around slamming everybody with 2 handed blows, I've been dodge-rolling more than I've been casting spells!
That is the problem though. ESO (and all TES games for that matter) have always been sold as "Play as you want" games. You shouldn't have to play in a manner that only fits in to some narrow mold. If I want to play a Khajit spellsword who specializes in conjuration, I should be able to or a Breton Templar pacifist, I should be able to, but that is not the way it works.
I fully expect that my current bevy of beauties will all fail because a) I do not know what the optimal builds are (and I am far too lazy and disinterested to do all that research) and b) I'm really not interested in being somebody elses optimal build.
I want to have fun playing the way I want to play.
That being said - I do definitely advocate for grouping correctly (with some flexibility). You shouldn't need every group to be a mage, a healer, a tank and a NB. Anybody who's played Dragon's Dogma knows that, sometimes it's simply a blast to have a group of just Sorcerers, or one of just Warriors. That is simply not a possibility with ESO.
JMHO
That is the problem though. ESO (and all TES games for that matter) have always been sold as "Play as you want" games. You shouldn't have to play in a manner that only fits in to some narrow mold. If I want to play a Khajit spellsword who specializes in conjuration, I should be able to or a Breton Templar pacifist, I should be able to, but that is not the way it works.
I fully expect that my current bevy of beauties will all fail because a) I do not know what the optimal builds are (and I am far too lazy and disinterested to do all that research) and b) I'm really not interested in being somebody elses optimal build.
I want to have fun playing the way I want to play.
That being said - I do definitely advocate for grouping correctly (with some flexibility). You shouldn't need every group to be a mage, a healer, a tank and a NB. Anybody who's played Dragon's Dogma knows that, sometimes it's simply a blast to have a group of just Sorcerers, or one of just Warriors. That is simply not a possibility with ESO.
JMHO
I definitely see your point in the way this game was marketed with its comparison to other TESs games. I believe that that comparison holds true for the vast majority of the game's content (quests, delves, public dungeons, anchors, etc) I am absolutely certain that your "bevy of beauties" will complete all of that content in your own way, and that is great!
For this I am referring to the OPs comments about dungeons specifically, and I think this argument would hold true for any other group focused activity. You can play this game however you like, but certain elements of the game may require a more ridged, focused approach. IMO that actual is one of the good points of the game, versatility of play.
I also believe there is a great deal of freedom in viable specs and group builds that goes back to your point in the last paragraph. While I did say optimized builds, I think there is a huge amount of creative freedom that can be used by players to come to that build. I truly do not believe that there is any one RIGHT way to build/play (as is the case in many MMOs), but there are definitely more and less powerful approaches.
You can use the respec "shrines" in your capital city. You will see the Shrine of Mara nearby as well. You can go to the shrine to respec all powers, just morphs, and also attribute points.
I see that you are on PS4. If you are on the Ebonheart Pact alliance I can help you out in game. PSN: Rainteal
Sheezabeast wrote: »I have an idea, do you think its feasible for Zos to add NPCs to your group depending on the approximate amount of your groups damage output, and the NPCs contribute to the fight, and can be healed like a player? Like in a group of 4, if the group can't pull enough dps, 1 NPC or 2 NPCs could be added to add a little oomph to handling mobs?
If thats a terrible idea, sorry, just a suggestion, but overall I appreciate your post OP. I think elitists will always kill games and always alienate themselves from others, and they will always tell people who don't meet their caliber to l2p or to uninstall the game or other douchy comments. Its all they know how to do since they're unhappy.
Sheezabeast wrote: »I have an idea, do you think its feasible for Zos to add NPCs to your group depending on the approximate amount of your groups damage output, and the NPCs contribute to the fight, and can be healed like a player? Like in a group of 4, if the group can't pull enough dps, 1 NPC or 2 NPCs could be added to add a little oomph to handling mobs?
If thats a terrible idea, sorry, just a suggestion, but overall I appreciate your post OP. I think elitists will always kill games and always alienate themselves from others, and they will always tell people who don't meet their caliber to l2p or to uninstall the game or other douchy comments. Its all they know how to do since they're unhappy.
Hey @Sheezabeast, check out this concept posted last January:
http://forums.elderscrollsonline.com/en/discussion/146133/hirable-npc-companion-concept/p1
Hirable NPCs... I completely agree.
MarblePine204 wrote: »So, yes, we expect ALL aspects of the game to be obtainable, even if we aren’t “elite” players.
*SNIP*
What would work? Adding a third tier to the system? Normal, Veteran, Hardcore level selections when entering a dungeon?
Why do so many want a Tamriel that is so formulaic and accessible in EVERY SINGLE AREA?