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Maelstrom Arena. One Shots =/= Challenging Content

  • Browiseth
    Browiseth
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    Being oneshot could be a result of having low defenses; a glass cannon should expect to take alot of damage
    I don't want to assume though
    skingrad when zoscharacters:
    • EP - M - Strikes-with-Arcane - Argonian Stamina Sorc - lvl 50 - The Flawless Conqueror/Spirit Slayer
    • EP - F - Melina Elinia - Dunmer Magicka Dragonknight - lvl 50
    • EP - F - Sinnia Lavellan - Altmer Warden Healer - lvl 50
    • EP - M - Follows-the-Arcane - Argonian Healer Sorcerer- lvl 50
    • EP - F - Ashes-of-Arcane - Argonian Magicka Necromancer - lvl 50
    • EP - M - Bolgrog the Sinh - Orc Stamina Dragonknight - lvl 50
    • EP - F - Moonlight Maiden - Altmer Magicka Templar - lvl 50
    • EP - F - Maxine Cauline - Breton Magicka Nightblade - lvl 50
    • EP - M - Garrus Loridius - Imperial Stamina Templar - lvl 50
    • EP - F - Jennifer Loridius - Imperial Necromancer tank - lvl 50
    PC/NA but live in EU 150+ ping lyfe
  • Hiero_Glyph
    Hiero_Glyph
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    Scyantific wrote: »
    So you're saying mag sorc is the way to go?

    FENGRUSH did it on his stam Sorc and it was a tedious process that was anything but easy, one mistake usually meant death. I'd wager that most of these players are using magicka Sorcs since you can recast Hardened Ward to soak up any mistakes. Players have been complaining about Sorc shields forever now and been told by other that they need to L2P. The Maelstrom Arena is only demonstrating the imbalances that exist and why Shield Breaker was not a valid solution for this issue.

    It will be interesting to see how the leaderboard ends up over time but I think it says a lot about the current class imbalances. The magicka versus stamina issues will also be very valid here as ZOS has done very little to balance the two. I have to admit it's fun watching content created by ZOS demonstrate the flaws of their own system.
    Edited by Hiero_Glyph on November 3, 2015 3:52PM
  • Fedaygin
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    Troneon wrote: »
    One shots are the lazy way of being a game designer instead of making actual challenging content.......

    It's cheap and pointless in any game...

    True That. Even when there's mechanic for the Encounter. Better if making a Hit that takes out 65-75% hp no matter the Equipment & Health Pool for that area / encounter. Even if has Optimal equipment and lvl required there. :) If adventurer is clearly Weaker than Optimal Requirement then One Shot takedown makes the character just barely standing :)These would be better Options than One shot no matter the character's Equipment. Or Health Pool and active Buff's if miss to follow the Mechanic.

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  • Ezareth
    Ezareth
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    Nifty2g wrote: »
    First off I'm all for challenging content but I think you've totally missed the point with this one I think you nailed it with White Gold Tower and Imperial City Prison but when it comes down to solo content, making an absurd amount of damage output along with multiple one shots and unavoidable oneshots is not exactly what I would call a challenge more so artificially challenging. I can't understand why you'd take this route instead of adding in game puzzles and randomized mechanics.

    I understand this is day 1 of release but just remember my argument, one shot mechanics do not equal challenging content. And it's a shame because I know once this get's nerfed which it will, it's going to be such an easy thing to complete. I'd much rather rounds to be reworked than nerfing the whole thing as this can be changed to be challenging but right now it's just a joke the difficulty it's on.

    This is not a challenging mechanic. Before you mention it, yes I know you have to stun the boss. This is just pointing out the absurd one shots
    tV1xjg6.png

    Feel free to include your l2p posts if you must

    I was thinking the same thing....at first I thought the boss was enraging or something and it kind of was but then figured out that you just have to clear all of the Obelisks to avoid it. Once you learn that mechanic the fight is stupidly easy.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
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    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
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  • TheBull
    TheBull
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    smh... You're better than that OP look at your sig. Dust yourself off and try it again.

    tumblr_lxv34aje2j1qm13f1.gif
    Edited by TheBull on November 3, 2015 3:25PM
  • Conquers
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    Last time i spit on someone, he just punched me in the face

    60550607.jpg
    VR 16 Orc Stamina Dragonknight

    We need a loot currency system in this game!
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  • Nifty2g
    Nifty2g
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    TheBull wrote: »
    smh... You're better than that OP look at your sig. Dust yourself off and try it again.

    tumblr_lxv34aje2j1qm13f1.gif
    See this dead bi*ch? That's the boss of round 6 as I die. I would've cried if i didn't get it

    Wjaetwp.jpg

    fyi i might be mad but im still going till i beat this arena lol its a good challenge just not in the way i had hoped. and to those saying l2p, yes i am learning to play the mechanics as i go ._. doesn't stop the obscene amount of one shots
    #MOREORBS
  • Armitas
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    Scyantific wrote: »
    So you're saying mag sorc is the way to go?

    I would say so because damage and defense are parallel in the sorc. Just stack magicka and you buff your defense and your offense.
    Retired.
    Nord mDK
  • Ezareth
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    Got to the last boss...spent 150 lives trying to kill him...couldnt...was it difficult mechanics? No...was it lack of gear? No...Was it lack of CP? no...Was it lack of skill? Sure...if what is now considered skill is that you cannot have more than 1 mob attacking you.

    The difficulty of this dungeon is insane...I wont be going back till they nerf it...The fight itself is not difficult, but you die almost instantly if 2+ mobs are on you...I would equivocate the difficulty of Arena to doing a vet 16 CoA solo...could you do it? Sure you could, but why would you? Its not fun...it will take forever and you get upset because you lose due to insane mob damage, not lack of skill....I probably could have eventually finished it, but it would take me another 2-3 hours and it wouldnt be because of skill...it would be because of luck..when the outcome of a fight comes to luck over skill it is no longer fun...

    I don't agree with this at all. I'm one of the Worst PvE'rs in the game. I fought this encounter for the first time ever last night, learned the mechanics and died maybe 20-25 times before I downed the Boss and I'm using my freaking PvP build and gear setup.

    This is DAY1 of new content and people are already crying for Nerfs! Stupid. Learn the mechanics, change up strategy and your build etc....if everyone were clearing Vet Maelstrom Arena on day 1 this entire DLC would be an amazing Failure.
    Teiji wrote: »
    Veteran Maelstrom Arena has been balanced around players using Hunding's, Julianos and Twice-Born Star with Shadow Mundus as Primary and Thief as secondary and around 30 - 40k main stat with 2,500 minimum to 3,000+ damage stat.

    If you don't have the stats, it will be extremely inefficient, if you're melee, it will be inefficient too; originally every class ability was Magicka so the way it's been designed and balanced makes sense to accommodate people who play their classes how they were originally designed, this is speaking in terms of absolute practicality, healing ward scales of Magicka and is a huge boon to this, Dampen Magicka is incredible also.

    The main issue is bugs and awkward coding. The spider stage hoaver needs to reward players who kill the hoarver on top of the spider and baby spider bosses with a slightly stronger debuff but most importantly the Synergy needs better coding. You have to wait briefly to be able to use synergy, you have to stand still, you then have to wait for the synergy to play ball and then you have to stand still and throw it as you wait for your character to complete an awkward throwing animation as you tank baby spider, boss spider and three to six pools of lightning mitigated by your Dampen Magicka, Healing Ward and whatever mitigates aoe, such as Blade Cloak.

    The argonian stage? The poison plants can do damage before they pop out of the ground as opposed to popping out the grind then giving you one seconds notice to move, sometimes they will explode before they even fully emerge, this could simply be a cause of latency due to how quick everything goes on but it's still apparent that the only way to do this stage efficiently is to fight on the north side, which is fine as you completely ignore a main mechanic as you have to due to how inconsistent it is; not forgetting that surviving poison is only possible with Healing Ward and other bubbles, if the poison damage simply scaled very quickly after 1 second or even 0.5 seconds it could help players who are only using Vigor as healing, however once again; all class abilities were originally Magicka.

    Veteran Arena is fun; however awkward delay on using synergies and invisible poison plant deaths make it less un-fun.

    But hey, bugs are bugs after all.

    On the spider stage I never threw a grenade, I just light attacked the hoarvers and then dragged them to the area I wanted them to Die and killed them there. Throwing grenades lowers your damage. I also never debuffed the boss or any mobs, just cleared totems with every hoarver.

    The poison zone I agree is pretty stupid RNG with those plants but they are almost always avoidable if you watch for them. The only thing I think needs to never happen is for them to open up while you're going under the shield during the scream phase of the fight as that is a guaranteed death. Also, there was a ton of latency in the Arena last night....I was often out of the radius of those poison explosions yet constantly got hit by them. I also died a ton from trying to cast a shield multiple times and not having it go off in time. Latency should not be taken into consideration when balancing content as that is a problem that will be fixed. I still completed that fight last night after reaching it for the first time in about an hour. It was one of the easiest stages in the whole arena with the exception of BS RNG situations (had a 3% Wipe from a poison under a shield). BTW, when I finally did kill the boss I survived the entire stage without being hit by poison so I don't buy your damage shields are needed argument on this fight although I think they make learning the encounter a bit easier.


    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
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  • TheBull
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    Nifty2g wrote: »
    TheBull wrote: »
    smh... You're better than that OP look at your sig. Dust yourself off and try it again.

    tumblr_lxv34aje2j1qm13f1.gif
    See this dead bi*ch? That's the boss of round 6 as I die. I would've cried if i didn't get it

    Wjaetwp.jpg

    fyi i might be mad but im still going till i beat this arena lol its a good challenge just not in the way i had hoped. and to those saying l2p, yes i am learning to play the mechanics as i go ._. doesn't stop the obscene amount of one shots

    I walked out at 6 too man. Hopped on a lowbie and started exploring Wrothgar :D Strange after those hours in the arena I was again enjoy questing. Thanks ZOS?
  • Nifty2g
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    TheBull wrote: »
    Nifty2g wrote: »
    TheBull wrote: »
    smh... You're better than that OP look at your sig. Dust yourself off and try it again.

    tumblr_lxv34aje2j1qm13f1.gif
    See this dead bi*ch? That's the boss of round 6 as I die. I would've cried if i didn't get it

    Wjaetwp.jpg

    fyi i might be mad but im still going till i beat this arena lol its a good challenge just not in the way i had hoped. and to those saying l2p, yes i am learning to play the mechanics as i go ._. doesn't stop the obscene amount of one shots

    I walked out at 6 too man. Hopped on a lowbie and started exploring Wrothgar :D Strange after those hours in the arena I was again enjoy questing. Thanks ZOS?
    Nah I beat it as I died.
    Stage 7 is weird, just full of even worse RNG lol. Jesus ZOS
    #MOREORBS
  • Makkir
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    Pardon my ignorance as I don't usually PvE...is Spit considered a projectile? Can I reflect that?
  • Nifty2g
    Nifty2g
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    Makkir wrote: »
    Pardon my ignorance as I don't usually PvE...is Spit considered a projectile? Can I reflect that?
    No and you can't shield it either
    #MOREORBS
  • Sallington
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    "if everyone were clearing Vet Maelstrom Arena on day 1 this entire DLC would be an amazing Failure"

    Kind of disagree.

    With the way the RNG works in this, I feel like the content is basically meant to be farmed.
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  • Teiji
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    Ezareth wrote: »
    I don't buy your damage shields are needed argument on this fight although I think they make learning the encounter a bit easier.

    When did I once say they were needed? I said they're incredibly powerful and strong, which isn't an argument nor an opinion, it's the way this videogame works, damage shields are great as they should be by principle and design.

    Fengrush did it on stam sorc not using damage shields and Fengrush is a God, so please don't try and make out that I'd dishonour Lord Fengrush by saying damage shields are mandatory, because I never said that nor did I even type that. If you reread my text, you'd notice I clearly said surviving being poisoned, you can healing ward 20 times with 1% health and the poison wont tick through it.

    Throwing a grenade on the spider stage isn't needed to be done, as like I said many, many times already it's very impractical and extremely clunky. Loads of people have said this already with many melee players being bodyblocked to death. You shouldn't be punished for using a mechanic such as using a synergy, with how clunky it is currently it's a death sentence for many.
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  • Docmandu
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    I'm sitting here with popcorn and having a blast ! :-)

    Watching elite players discuss "too difficult" among each other and throwing the usual arguments at each others' throat is real fun !

    - "L2P"
    - "Get good"
    - "If I've done it it's easy and everyone can do it"
    - "challenging vs. punishing"
    - "If I can't do it nobody can"
    - "luck vs. skill"
    - "no-lifer vs. RLifers"
    - "Just do normal" vs. "Normal's too easy"

    etc etc ;-) Carry on guys, that's pure entertainment ! :-)

    You'll need more pop-corn when ZOS reduced the difficulty... forum is going to be FUN when that happens (and we all know it will)
  • Ezareth
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    Vet Maelstrom is balanced around magicka sorc with 7 x tri-stat v16 armor, as well as v16 willpower jewelry set and 501 CPs.

    Everyone else, good luck.

    Don't have 501 CPs, or Tri-stat enchants on any of my armor (that is actually terrible for Sorcs) but @FENGRUSH beat it before I did on his Stam Sorc so stamina Sorc is clear OP right? Wrong.

    The biggest difference here is the people who are beating it right now are all people who were playing it in PTS. I spent about 4 hours last night and made it to round 8. I saw Fengrush spending hours practicing it on PTS which is why he knocked it right out of the park once it was released and he was able to do it on his main char.
    Nifty2g wrote: »
    doesn't stop the obscene amount of one shots

    They gotta sell them Crown Repair kits brotha!

    I died as I killed that Boss too for some reason. I didn't even see what killed me which was odd but was happy she died and what's another death in that meat grinder of an instance?
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
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  • Ezareth
    Ezareth
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    Nifty2g wrote: »
    Makkir wrote: »
    Pardon my ignorance as I don't usually PvE...is Spit considered a projectile? Can I reflect that?
    No and you can't shield it either

    You *can* dodge roll it though. Clearly Stamina > Magicka. lol.

    Seriously though, it's just an enrage mechanic, no different than the Frost Troll phase has a similar enrage timer. Do what they want you to do withing the time specified or die. Would you guys rather they just started some corner countdown clock at the top of the fight that would just automatically kill you when it reached zero if the boss wasn't dead? I'm sure there will be addons that will do just that in time (if not already).
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  • Ezareth
    Ezareth
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    Sallington wrote: »
    "if everyone were clearing Vet Maelstrom Arena on day 1 this entire DLC would be an amazing Failure"

    Kind of disagree.

    With the way the RNG works in this, I feel like the content is basically meant to be farmed.

    So you're saying the hardest content released by a DLC should be beaten in day 1 by the majority? I don't get it. The player who killed the Arena first in the world is already beating the entire thing in an hour with no deaths. If that isn't farm I don't know what is.

    The *only* thing I've ever enjoyed about PvE and solo content is a challenge and learning encounters for myself. I'm not watching internet how-to videos or copying anyone elses builds. I'm doing this all with my own knowledge, experience and by trying and practicing. I haven't even used one of those stupid sigil things yet. If I had beat this on day 1 with very little practice, I honestly would have probably just quit playing the game and came back in 3 months looking for something fun and challenging to do.

    I think skilled players will likely spend 6-12 hours of time learning the content and will be able to farm this in no time. Is that really so terrible when this is *all* we have to do for the next 3 months?
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
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  • tist
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    People have beaten it so you can obviously avoid or mitigate the one shot mechanics.
  • Ezareth
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    Teiji wrote: »
    Ezareth wrote: »
    I don't buy your damage shields are needed argument on this fight although I think they make learning the encounter a bit easier.

    When did I once say they were needed? I said they're incredibly powerful and strong, which isn't an argument nor an opinion, it's the way this videogame works, damage shields are great as they should be by principle and design.

    Fengrush did it on stam sorc not using damage shields and Fengrush is a God, so please don't try and make out that I'd dishonour Lord Fengrush by saying damage shields are mandatory, because I never said that nor did I even type that. If you reread my text, you'd notice I clearly said surviving being poisoned, you can healing ward 20 times with 1% health and the poison wont tick through it.

    Throwing a grenade on the spider stage isn't needed to be done, as like I said many, many times already it's very impractical and extremely clunky. Loads of people have said this already with many melee players being bodyblocked to death. You shouldn't be punished for using a mechanic such as using a synergy, with how clunky it is currently it's a death sentence for many.

    No you didn't but my point is they didn't help me and I beat the whole stage in an hour on my first time ever playing it and I didn't need a damage shield on the poison to do it. I survived a few times by getting hit by poison and shielding myself through and then purging myself but that actually promoted bad play on my part. Instead of Learning the encounter I was relying on my shield as a crutch which is why until I learned exactly how to avoid getting hit with poison I kept dying on the encounter. I would expect a stamina player would likely learn how to do this faster than I did for that very reason.

    I agree throwing grenades (or even clicking those sigils) is a synergy click which I avoid at all costs. I don't know why they made it so clunky but I'd think they would have learned from the Attro boss in ICP that it probably isn't something that should be included in end game content.

    I was only pointing out that so far for me using that synergy is not needed.
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  • Korah_Eaglecry
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    Donr forget it's going to be fairly high due to battle levelling. Most people are going to have massive high hp from the scaling, though 79k is a bit high lol.

    A bit high? Youre kidding right?

    Id love to see anyone in game with HP even remotely close to that amount of damage.
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  • Ezareth
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    Donr forget it's going to be fairly high due to battle levelling. Most people are going to have massive high hp from the scaling, though 79k is a bit high lol.

    A bit high? Youre kidding right?

    Id love to see anyone in game with HP even remotely close to that amount of damage.

    Even if you could survive that spit, she casts it every second or two until you die so you can't tank it haha.
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  • Sallington
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    Ezareth wrote: »
    Sallington wrote: »
    "if everyone were clearing Vet Maelstrom Arena on day 1 this entire DLC would be an amazing Failure"

    Kind of disagree.

    With the way the RNG works in this, I feel like the content is basically meant to be farmed.

    So you're saying the hardest content released by a DLC should be beaten in day 1 by the majority? I don't get it. The player who killed the Arena first in the world is already beating the entire thing in an hour with no deaths. If that isn't farm I don't know what is.

    The *only* thing I've ever enjoyed about PvE and solo content is a challenge and learning encounters for myself. I'm not watching internet how-to videos or copying anyone elses builds. I'm doing this all with my own knowledge, experience and by trying and practicing. I haven't even used one of those stupid sigil things yet. If I had beat this on day 1 with very little practice, I honestly would have probably just quit playing the game and came back in 3 months looking for something fun and challenging to do.

    I think skilled players will likely spend 6-12 hours of time learning the content and will be able to farm this in no time. Is that really so terrible when this is *all* we have to do for the next 3 months?

    Disclaimer: I'm biased towards PvP

    The Arena is extremely hard, but it's extremely hard for the wrong reasons. It's not fun dying randomly over and over because those two trash mob hit you for 10k each with basic attacks. The mechanics are exactly the same as normal mode, they just did the lazy thing and increased mob damage and health by a ridiculous amount.

    All of that headache only to be screwed over by some gear set you don't want with the well-fitted trait. It would be different if there was some token system in place where you were guaranteed some type of progression. So I'm sure the top .05% will have this on farm in a week, but getting anywhere close to that point for us just isn't worth it with the way the RNG works.

    To some this may be fun, but it pretty much enforces why I like PvP so much better.
    Edited by Sallington on November 3, 2015 4:26PM
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  • Korah_Eaglecry
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    Ezareth wrote: »
    Donr forget it's going to be fairly high due to battle levelling. Most people are going to have massive high hp from the scaling, though 79k is a bit high lol.

    A bit high? Youre kidding right?

    Id love to see anyone in game with HP even remotely close to that amount of damage.

    Even if you could survive that spit, she casts it every second or two until you die so you can't tank it haha.

    I really hope they dont nerf it into the ground. Im sure Console players are going to find it a bit difficult with the way controllers operate. But for me I want something hard to work at.

    I just have an obscene amount of hatred for one shot mechanics.
    Penniless Sellsword Company
    Captain Paramount - Jorrhaq Vhent
    Korith Eaglecry * Enrerion Aedihle * Laerinel Rhaev * Caius Berilius * Seylina Ithvala * H'Vak the Grimjawl
    Tenarei Rhaev * Dazsh Ro Khar * Yynril Rothvani * Bathes-In-Coin * Anaelle Faerniil * Azjani Ma'Les
    Aban Shahid Bakr * Kheshna gra-Gharbuk * Gallisten Bondurant * Etain Maquier * Atsu Kalame * Faulpia Severinus
    What is better, to be born good, or to overcome your evil nature through great effort? - Paarthurnax
  • Personofsecrets
    Personofsecrets
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    I'd like to say the same for DPS races.
    Rest in Peace:
    The Dragonknight
    2014-2025

    This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.
  • Personofsecrets
    Personofsecrets
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    "Why would anyone want to use heavy armor"
    Rest in Peace:
    The Dragonknight
    2014-2025

    This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.
  • olsborg
    olsborg
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    The moment I had to change my build, my normal build that I use and its effective, to be able to do some stages...the arena wasnt fun anymore. Its like dueling, if you change your build to cater to the oponent youre facing, its not fun imo.

    PC EU
    PvP only
  • Personofsecrets
    Personofsecrets
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    Teiji wrote: »
    but most importantly the Synergy needs better coding

    People asked for mechanics and they got them. I really wish that we could have been forced to do mechanics without using synergies.
    Rest in Peace:
    The Dragonknight
    2014-2025

    This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.
  • Nifty2g
    Nifty2g
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    I was foolish to think Zenimax would go as far as round 6, but Round 7... just what a joke, that boss is a complete one shot, the shields dont even work you die even if you do the mechanic... really? I get damaged for 32k before the shield is even up? Wat

    Not only that but the plants are exploding before they even show up on your screen lol, there is no reaction time.
    Edited by Nifty2g on November 3, 2015 4:50PM
    #MOREORBS
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