Scyantific wrote: »So you're saying mag sorc is the way to go?
One shots are the lazy way of being a game designer instead of making actual challenging content.......
It's cheap and pointless in any game...
First off I'm all for challenging content but I think you've totally missed the point with this one I think you nailed it with White Gold Tower and Imperial City Prison but when it comes down to solo content, making an absurd amount of damage output along with multiple one shots and unavoidable oneshots is not exactly what I would call a challenge more so artificially challenging. I can't understand why you'd take this route instead of adding in game puzzles and randomized mechanics.
I understand this is day 1 of release but just remember my argument, one shot mechanics do not equal challenging content. And it's a shame because I know once this get's nerfed which it will, it's going to be such an easy thing to complete. I'd much rather rounds to be reworked than nerfing the whole thing as this can be changed to be challenging but right now it's just a joke the difficulty it's on.
This is not a challenging mechanic. Before you mention it, yes I know you have to stun the boss. This is just pointing out the absurd one shots
Feel free to include your l2p posts if you must


See this dead bi*ch? That's the boss of round 6 as I die. I would've cried if i didn't get itsmh... You're better than that OP look at your sig. Dust yourself off and try it again.

Scyantific wrote: »So you're saying mag sorc is the way to go?
hedna123b14_ESO wrote: »Got to the last boss...spent 150 lives trying to kill him...couldnt...was it difficult mechanics? No...was it lack of gear? No...Was it lack of CP? no...Was it lack of skill? Sure...if what is now considered skill is that you cannot have more than 1 mob attacking you.
The difficulty of this dungeon is insane...I wont be going back till they nerf it...The fight itself is not difficult, but you die almost instantly if 2+ mobs are on you...I would equivocate the difficulty of Arena to doing a vet 16 CoA solo...could you do it? Sure you could, but why would you? Its not fun...it will take forever and you get upset because you lose due to insane mob damage, not lack of skill....I probably could have eventually finished it, but it would take me another 2-3 hours and it wouldnt be because of skill...it would be because of luck..when the outcome of a fight comes to luck over skill it is no longer fun...
Veteran Maelstrom Arena has been balanced around players using Hunding's, Julianos and Twice-Born Star with Shadow Mundus as Primary and Thief as secondary and around 30 - 40k main stat with 2,500 minimum to 3,000+ damage stat.
If you don't have the stats, it will be extremely inefficient, if you're melee, it will be inefficient too; originally every class ability was Magicka so the way it's been designed and balanced makes sense to accommodate people who play their classes how they were originally designed, this is speaking in terms of absolute practicality, healing ward scales of Magicka and is a huge boon to this, Dampen Magicka is incredible also.
The main issue is bugs and awkward coding. The spider stage hoaver needs to reward players who kill the hoarver on top of the spider and baby spider bosses with a slightly stronger debuff but most importantly the Synergy needs better coding. You have to wait briefly to be able to use synergy, you have to stand still, you then have to wait for the synergy to play ball and then you have to stand still and throw it as you wait for your character to complete an awkward throwing animation as you tank baby spider, boss spider and three to six pools of lightning mitigated by your Dampen Magicka, Healing Ward and whatever mitigates aoe, such as Blade Cloak.
The argonian stage? The poison plants can do damage before they pop out of the ground as opposed to popping out the grind then giving you one seconds notice to move, sometimes they will explode before they even fully emerge, this could simply be a cause of latency due to how quick everything goes on but it's still apparent that the only way to do this stage efficiently is to fight on the north side, which is fine as you completely ignore a main mechanic as you have to due to how inconsistent it is; not forgetting that surviving poison is only possible with Healing Ward and other bubbles, if the poison damage simply scaled very quickly after 1 second or even 0.5 seconds it could help players who are only using Vigor as healing, however once again; all class abilities were originally Magicka.
Veteran Arena is fun; however awkward delay on using synergies and invisible poison plant deaths make it less un-fun.
But hey, bugs are bugs after all.
See this dead bi*ch? That's the boss of round 6 as I die. I would've cried if i didn't get itsmh... You're better than that OP look at your sig. Dust yourself off and try it again.
fyi i might be mad but im still going till i beat this arena lol its a good challenge just not in the way i had hoped. and to those saying l2p, yes i am learning to play the mechanics as i go ._. doesn't stop the obscene amount of one shots
Nah I beat it as I died.See this dead bi*ch? That's the boss of round 6 as I die. I would've cried if i didn't get itsmh... You're better than that OP look at your sig. Dust yourself off and try it again.
fyi i might be mad but im still going till i beat this arena lol its a good challenge just not in the way i had hoped. and to those saying l2p, yes i am learning to play the mechanics as i go ._. doesn't stop the obscene amount of one shots
I walked out at 6 too man. Hopped on a lowbie and started exploring WrothgarStrange after those hours in the arena I was again enjoy questing. Thanks ZOS?
I don't buy your damage shields are needed argument on this fight although I think they make learning the encounter a bit easier.
anitajoneb17_ESO wrote: »I'm sitting here with popcorn and having a blast ! :-)
Watching elite players discuss "too difficult" among each other and throwing the usual arguments at each others' throat is real fun !
- "L2P"
- "Get good"
- "If I've done it it's easy and everyone can do it"
- "challenging vs. punishing"
- "If I can't do it nobody can"
- "luck vs. skill"
- "no-lifer vs. RLifers"
- "Just do normal" vs. "Normal's too easy"
etc etc ;-) Carry on guys, that's pure entertainment ! :-)
Rook_Master wrote: »Vet Maelstrom is balanced around magicka sorc with 7 x tri-stat v16 armor, as well as v16 willpower jewelry set and 501 CPs.
Everyone else, good luck.
doesn't stop the obscene amount of one shots
Sallington wrote: »"if everyone were clearing Vet Maelstrom Arena on day 1 this entire DLC would be an amazing Failure"
Kind of disagree.
With the way the RNG works in this, I feel like the content is basically meant to be farmed.
I don't buy your damage shields are needed argument on this fight although I think they make learning the encounter a bit easier.
When did I once say they were needed? I said they're incredibly powerful and strong, which isn't an argument nor an opinion, it's the way this videogame works, damage shields are great as they should be by principle and design.
Fengrush did it on stam sorc not using damage shields and Fengrush is a God, so please don't try and make out that I'd dishonour Lord Fengrush by saying damage shields are mandatory, because I never said that nor did I even type that. If you reread my text, you'd notice I clearly said surviving being poisoned, you can healing ward 20 times with 1% health and the poison wont tick through it.
Throwing a grenade on the spider stage isn't needed to be done, as like I said many, many times already it's very impractical and extremely clunky. Loads of people have said this already with many melee players being bodyblocked to death. You shouldn't be punished for using a mechanic such as using a synergy, with how clunky it is currently it's a death sentence for many.
FuzzyDuck79 wrote: »Donr forget it's going to be fairly high due to battle levelling. Most people are going to have massive high hp from the scaling, though 79k is a bit high lol.
Korah_Eaglecry wrote: »FuzzyDuck79 wrote: »Donr forget it's going to be fairly high due to battle levelling. Most people are going to have massive high hp from the scaling, though 79k is a bit high lol.
A bit high? Youre kidding right?
Id love to see anyone in game with HP even remotely close to that amount of damage.
Sallington wrote: »"if everyone were clearing Vet Maelstrom Arena on day 1 this entire DLC would be an amazing Failure"
Kind of disagree.
With the way the RNG works in this, I feel like the content is basically meant to be farmed.
So you're saying the hardest content released by a DLC should be beaten in day 1 by the majority? I don't get it. The player who killed the Arena first in the world is already beating the entire thing in an hour with no deaths. If that isn't farm I don't know what is.
The *only* thing I've ever enjoyed about PvE and solo content is a challenge and learning encounters for myself. I'm not watching internet how-to videos or copying anyone elses builds. I'm doing this all with my own knowledge, experience and by trying and practicing. I haven't even used one of those stupid sigil things yet. If I had beat this on day 1 with very little practice, I honestly would have probably just quit playing the game and came back in 3 months looking for something fun and challenging to do.
I think skilled players will likely spend 6-12 hours of time learning the content and will be able to farm this in no time. Is that really so terrible when this is *all* we have to do for the next 3 months?
Korah_Eaglecry wrote: »FuzzyDuck79 wrote: »Donr forget it's going to be fairly high due to battle levelling. Most people are going to have massive high hp from the scaling, though 79k is a bit high lol.
A bit high? Youre kidding right?
Id love to see anyone in game with HP even remotely close to that amount of damage.
Even if you could survive that spit, she casts it every second or two until you die so you can't tank it haha.
but most importantly the Synergy needs better coding