Sallington wrote: »Sallington wrote: »"if everyone were clearing Vet Maelstrom Arena on day 1 this entire DLC would be an amazing Failure"
Kind of disagree.
With the way the RNG works in this, I feel like the content is basically meant to be farmed.
So you're saying the hardest content released by a DLC should be beaten in day 1 by the majority? I don't get it. The player who killed the Arena first in the world is already beating the entire thing in an hour with no deaths. If that isn't farm I don't know what is.
The *only* thing I've ever enjoyed about PvE and solo content is a challenge and learning encounters for myself. I'm not watching internet how-to videos or copying anyone elses builds. I'm doing this all with my own knowledge, experience and by trying and practicing. I haven't even used one of those stupid sigil things yet. If I had beat this on day 1 with very little practice, I honestly would have probably just quit playing the game and came back in 3 months looking for something fun and challenging to do.
I think skilled players will likely spend 6-12 hours of time learning the content and will be able to farm this in no time. Is that really so terrible when this is *all* we have to do for the next 3 months?
Disclaimer: I'm biased towards PvP
The Arena is extremely hard, but it's extremely hard for the wrong reasons. It's not fun dying randomly over and over because those two trash mob hit you for 10k each with basic attacks. The mechanics are exactly the same as normal mode, they just did the lazy thing and increased mob damage and health by a ridiculous amount.
All of that headache only to be screwed over by some gear set you don't want with the well-fitted trait. It would be different if there was some token system in place where you were guaranteed some type of progression. So I'm sure the top .05% will have this on farm in a week, but getting anywhere close to that point for us just isn't worth it with the way the RNG works.
To some this may be fun, but it pretty much enforces why I like PvP so much better.
Korah_Eaglecry wrote: »Korah_Eaglecry wrote: »FuzzyDuck79 wrote: »Donr forget it's going to be fairly high due to battle levelling. Most people are going to have massive high hp from the scaling, though 79k is a bit high lol.
A bit high? Youre kidding right?
Id love to see anyone in game with HP even remotely close to that amount of damage.
Even if you could survive that spit, she casts it every second or two until you die so you can't tank it haha.
I really hope they dont nerf it into the ground. Im sure Console players are going to find it a bit difficult with the way controllers operate. But for me I want something hard to work at.
I just have an obscene amount of hatred for one shot mechanics.
I was foolish to think Zenimax would go as far as round 6, but Round 7... just what a joke, that boss is a complete one shot, the shields dont even work you die even if you do the mechanic... really? I get damaged for 32k before the shield is even up? Wat
Not only that but the plants are exploding before they even show up on your screen lol, there is no reaction time.
I was foolish to think Zenimax would go as far as round 6, but Round 7... just what a joke, that boss is a complete one shot, the shields dont even work you die even if you do the mechanic... really? I get damaged for 32k before the shield is even up? Wat
Not only that but the plants are exploding before they even show up on your screen lol, there is no reaction time.
https://www.youtube.com/watch?v=T60uEgowMhE&feature=youtu.be The moment I had to change my build, my normal build that I use and its effective, to be able to do some stages...the arena wasnt fun anymore. Its like dueling, if you change your build to cater to the oponent youre facing, its not fun imo.
Yeah I'm done for Round 7.. that's just an interesting game design. I might try tomorrow. Is the person that made Maelstrom a Sorcerer, be honest ZOS.reclaimervii.sierra117ub17_ESO wrote: »Lol I had the same issue yesterday *** that boss but it helps if you comply switch your class skills and I had to use a lame destro for this fight. QQ I hated this boss because Templars do lack mobility and good dmg shields
Oh I know how to beat it, it's just bad luck my templar with sweeps. It's either that or get rekt charging up a dark flare. I'll probably spec into destro staff tomorrowshadowcoder wrote: »I was foolish to think Zenimax would go as far as round 6, but Round 7... just what a joke, that boss is a complete one shot, the shields dont even work you die even if you do the mechanic... really? I get damaged for 32k before the shield is even up? Wat
Not only that but the plants are exploding before they even show up on your screen lol, there is no reaction time.
Here, uploaded this for you nifty. I am a nightblade, but maybe it`s also helpful to youhttps://www.youtube.com/watch?v=T60uEgowMhE&feature=youtu.be
First off I'm all for challenging content but I think you've totally missed the point with this one I think you nailed it with White Gold Tower and Imperial City Prison but when it comes down to solo content, making an absurd amount of damage output along with multiple one shots and unavoidable oneshots is not exactly what I would call a challenge more so artificially challenging. I can't understand why you'd take this route instead of adding in game puzzles and randomized mechanics.
I understand this is day 1 of release but just remember my argument, one shot mechanics do not equal challenging content. And it's a shame because I know once this get's nerfed which it will, it's going to be such an easy thing to complete. I'd much rather rounds to be reworked than nerfing the whole thing as this can be changed to be challenging but right now it's just a joke the difficulty it's on.
This is not a challenging mechanic. Before you mention it, yes I know you have to stun the boss. This is just pointing out the absurd one shots
Feel free to include your l2p posts if you must
I was foolish to think Zenimax would go as far as round 6, but Round 7... just what a joke, that boss is a complete one shot, the shields dont even work you die even if you do the mechanic... really? I get damaged for 32k before the shield is even up? Wat
Not only that but the plants are exploding before they even show up on your screen lol, there is no reaction time.
bchulettub17_ESO wrote: »I tried last night and got to the 6th stage no sigils, after the 4th round I made the mistake of porting to wayshrine to repair before boss round. When I got back, all the totems were covered except for the middle again, which makes it nearly impossible to shutdown when she gets enraged because the hoarvors take so long to come out. I kept getting a snare that increased over time which made that process even more difficult, I got to 4 totems uncovered before I ran outta stam to dodge the 70k spit. I'm about to go again but I won't make that mistake again, uncovering all 5 during final round is a pain.
Yeah I'm done for Round 7.. that's just an interesting game design. I might try tomorrow. Is the person that made Maelstrom a Sorcerer, be honest ZOS.reclaimervii.sierra117ub17_ESO wrote: »Lol I had the same issue yesterday *** that boss but it helps if you comply switch your class skills and I had to use a lame destro for this fight. QQ I hated this boss because Templars do lack mobility and good dmg shields
The moment I had to change my build, my normal build that I use and its effective, to be able to do some stages...the arena wasnt fun anymore. Its like dueling, if you change your build to cater to the oponent youre facing, its not fun imo.
I suppose this is why "1vX" players are finding great success with Maelstrom so far. We already have well-balanced builds that we use to counter any situation we find. I honestly don't know how they could create static content that would be the same challenge for all builds and styles of play....it is impossible really. Some people with an "unbalanced" build will need to make adjustments to play. That is unfortunate, but it is also true in most of the endgame PvP we play. I have to completely redo my bars every time I step into WGT or ICP.
I would use Sword and Board reflect but a lot of stam will ruin me in the end. Going to sleep for now though will try again tomorrow, I did however get to round 6 earlier using 2 lives up. Rounds become easier and easier once you do them.Yeah I'm done for Round 7.. that's just an interesting game design. I might try tomorrow. Is the person that made Maelstrom a Sorcerer, be honest ZOS.reclaimervii.sierra117ub17_ESO wrote: »Lol I had the same issue yesterday *** that boss but it helps if you comply switch your class skills and I had to use a lame destro for this fight. QQ I hated this boss because Templars do lack mobility and good dmg shields
Try running with reflect @Nifty2g . You just need to range the boss down you can take as long as you need for the fight but having a strong ranged attack is a must for the boss and the adds since you often don't want to move around a lot.
With Sword and Board reflect or DK wings those 2 adds are a joke.
Oh I know how to beat it, it's just bad luck my templar with sweeps. It's either that or get rekt charging up a dark flare. I'll probably spec into destro staff tomorrowshadowcoder wrote: »I was foolish to think Zenimax would go as far as round 6, but Round 7... just what a joke, that boss is a complete one shot, the shields dont even work you die even if you do the mechanic... really? I get damaged for 32k before the shield is even up? Wat
Not only that but the plants are exploding before they even show up on your screen lol, there is no reaction time.
Here, uploaded this for you nifty. I am a nightblade, but maybe it`s also helpful to youhttps://www.youtube.com/watch?v=T60uEgowMhE&feature=youtu.be
Sithisvoid wrote: »What mechanic let's me live through 79k dmg? I don't know of a single one. Does anyone out there at all have 79k health? anyone? 30k is too much for one hit
bchulettub17_ESO wrote: »I tried last night and got to the 6th stage no sigils, after the 4th round I made the mistake of porting to wayshrine to repair before boss round. When I got back, all the totems were covered except for the middle again, which makes it nearly impossible to shutdown when she gets enraged because the hoarvors take so long to come out. I kept getting a snare that increased over time which made that process even more difficult, I got to 4 totems uncovered before I ran outta stam to dodge the 70k spit. I'm about to go again but I won't make that mistake again, uncovering all 5 during final round is a pain.
The spider boss fight always starts with only the center totem uncovered. You have to unravel all the other totems and that should always be your #1 priority when a hoarver spawns. Once I figured out how to best do that I aced the encounter.
When you get the snare it is because the spider add is up. You need to kill it extremely fast with your best burst. DPSing the boss should only happen when everything else is dead.
Ara_Valleria wrote: »Sithisvoid wrote: »What mechanic let's me live through 79k dmg? I don't know of a single one. Does anyone out there at all have 79k health? anyone? 30k is too much for one hit
Here :bchulettub17_ESO wrote: »I tried last night and got to the 6th stage no sigils, after the 4th round I made the mistake of porting to wayshrine to repair before boss round. When I got back, all the totems were covered except for the middle again, which makes it nearly impossible to shutdown when she gets enraged because the hoarvors take so long to come out. I kept getting a snare that increased over time which made that process even more difficult, I got to 4 totems uncovered before I ran outta stam to dodge the 70k spit. I'm about to go again but I won't make that mistake again, uncovering all 5 during final round is a pain.
The spider boss fight always starts with only the center totem uncovered. You have to unravel all the other totems and that should always be your #1 priority when a hoarver spawns. Once I figured out how to best do that I aced the encounter.
When you get the snare it is because the spider add is up. You need to kill it extremely fast with your best burst. DPSing the boss should only happen when everything else is dead.
#L2mechanics
Why are you telling people to l2p when you're not even on the leaderboards. who are you again?Ara_Valleria wrote: »Sithisvoid wrote: »What mechanic let's me live through 79k dmg? I don't know of a single one. Does anyone out there at all have 79k health? anyone? 30k is too much for one hit
Here :bchulettub17_ESO wrote: »I tried last night and got to the 6th stage no sigils, after the 4th round I made the mistake of porting to wayshrine to repair before boss round. When I got back, all the totems were covered except for the middle again, which makes it nearly impossible to shutdown when she gets enraged because the hoarvors take so long to come out. I kept getting a snare that increased over time which made that process even more difficult, I got to 4 totems uncovered before I ran outta stam to dodge the 70k spit. I'm about to go again but I won't make that mistake again, uncovering all 5 during final round is a pain.
The spider boss fight always starts with only the center totem uncovered. You have to unravel all the other totems and that should always be your #1 priority when a hoarver spawns. Once I figured out how to best do that I aced the encounter.
When you get the snare it is because the spider add is up. You need to kill it extremely fast with your best burst. DPSing the boss should only happen when everything else is dead.
#L2mechanics
Here my fullrun Bossfights > http://forums.elderscrollsonline.com/en/discussion/228705/full-vet-maelstrom-arena-run-stamina-dk-all-bossfights#latest
It is possible, just need to know mechanics first, even I do not yet know at all what is going on....but still it is possibru
Stage 6 actually got a nasty bug...making you not able to swap weapons anymore and not seeing animations, have to crash game and log in to fix it.
The trolling and telling people to L2P doesn't help...cut the ***.
I don't buy your damage shields are needed argument on this fight although I think they make learning the encounter a bit easier.
When did I once say they were needed? I said they're incredibly powerful and strong, which isn't an argument nor an opinion, it's the way this videogame works, damage shields are great as they should be by principle and design.
Fengrush did it on stam sorc not using damage shields and Fengrush is a God, so please don't try and make out that I'd dishonour Lord Fengrush by saying damage shields are mandatory, because I never said that nor did I even type that. If you reread my text, you'd notice I clearly said surviving being poisoned, you can healing ward 20 times with 1% health and the poison wont tick through it.
Throwing a grenade on the spider stage isn't needed to be done, as like I said many, many times already it's very impractical and extremely clunky. Loads of people have said this already with many melee players being bodyblocked to death. You shouldn't be punished for using a mechanic such as using a synergy, with how clunky it is currently it's a death sentence for many.
No you didn't but my point is they didn't help me and I beat the whole stage in an hour on my first time ever playing it and I didn't need a damage shield on the poison to do it. I survived a few times by getting hit by poison and shielding myself through and then purging myself but that actually promoted bad play on my part. Instead of Learning the encounter I was relying on my shield as a crutch which is why until I learned exactly how to avoid getting hit with poison I kept dying on the encounter. I would expect a stamina player would likely learn how to do this faster than I did for that very reason.
I agree throwing grenades (or even clicking those sigils) is a synergy click which I avoid at all costs. I don't know why they made it so clunky but I'd think they would have learned from the Attro boss in ICP that it probably isn't something that should be included in end game content.
I was only pointing out that so far for me using that synergy is not needed.
FuzzyDuck79 wrote: »Donr forget it's going to be fairly high due to battle levelling. Most people are going to have massive high hp from the scaling, though 79k is a bit high lol.
I was foolish to think Zenimax would go as far as round 6, but Round 7... just what a joke, that boss is a complete one shot, the shields dont even work you die even if you do the mechanic... really? I get damaged for 32k before the shield is even up? Wat
Not only that but the plants are exploding before they even show up on your screen lol, there is no reaction time.
You need to make sure the second Add is not CC'ed or unable to react when you kill the first add, otherwise he wont get his shield up in time. Round 7 is actually pretty easy although prone to stupid RNG that could make it far harder or easier than it should be.bchulettub17_ESO wrote: »I tried last night and got to the 6th stage no sigils, after the 4th round I made the mistake of porting to wayshrine to repair before boss round. When I got back, all the totems were covered except for the middle again, which makes it nearly impossible to shutdown when she gets enraged because the hoarvors take so long to come out. I kept getting a snare that increased over time which made that process even more difficult, I got to 4 totems uncovered before I ran outta stam to dodge the 70k spit. I'm about to go again but I won't make that mistake again, uncovering all 5 during final round is a pain.
The spider boss fight always starts with only the center totem uncovered. You have to unravel all the other totems and that should always be your #1 priority when a hoarver spawns. Once I figured out how to best do that I aced the encounter.
When you get the snare it is because the spider add is up. You need to kill it extremely fast with your best burst. DPSing the boss should only happen when everything else is dead.
As far as I'm concerned this dungeon is cake when you get the mechanics down. If it weren't for a bad amount of ping for 20 minutes or so I would've had a clear in just a little over an hour and a half, and I only have 250 CP using a mostly modified version of my PvP spec - didn't even get a chance to have Julianos crafted for me to use yet.
The mechanics aren't difficult, they just take patience and it's no long a roflstomp run in and Leeroy Jenkins everything you see - you would think that some people that consider themselves "top end" players might understand this by now.
Practice makes perfect, we all had the option to test on the PTS.
Don't whine for nerfs, practice to get better.