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Maelstrom Arena. One Shots =/= Challenging Content

  • Zyle
    Zyle
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    I tried last night and got to the 6th stage no sigils, after the 4th round I made the mistake of porting to wayshrine to repair before boss round. When I got back, all the totems were covered except for the middle again, which makes it nearly impossible to shutdown when she gets enraged because the hoarvors take so long to come out. I kept getting a snare that increased over time which made that process even more difficult, I got to 4 totems uncovered before I ran outta stam to dodge the 70k spit. I'm about to go again but I won't make that mistake again, uncovering all 5 during final round is a pain.

    676 CP
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  • reclaimervii.sierra117ub17_ESO
    Lol I had the same issue yesterday *** that boss but it helps if you comply switch your class skills and I had to use a lame destro for this fight. QQ I hated this boss because Templars do lack mobility and good dmg shields
  • Ezareth
    Ezareth
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    Sallington wrote: »
    Ezareth wrote: »
    Sallington wrote: »
    "if everyone were clearing Vet Maelstrom Arena on day 1 this entire DLC would be an amazing Failure"

    Kind of disagree.

    With the way the RNG works in this, I feel like the content is basically meant to be farmed.

    So you're saying the hardest content released by a DLC should be beaten in day 1 by the majority? I don't get it. The player who killed the Arena first in the world is already beating the entire thing in an hour with no deaths. If that isn't farm I don't know what is.

    The *only* thing I've ever enjoyed about PvE and solo content is a challenge and learning encounters for myself. I'm not watching internet how-to videos or copying anyone elses builds. I'm doing this all with my own knowledge, experience and by trying and practicing. I haven't even used one of those stupid sigil things yet. If I had beat this on day 1 with very little practice, I honestly would have probably just quit playing the game and came back in 3 months looking for something fun and challenging to do.

    I think skilled players will likely spend 6-12 hours of time learning the content and will be able to farm this in no time. Is that really so terrible when this is *all* we have to do for the next 3 months?

    Disclaimer: I'm biased towards PvP

    The Arena is extremely hard, but it's extremely hard for the wrong reasons. It's not fun dying randomly over and over because those two trash mob hit you for 10k each with basic attacks. The mechanics are exactly the same as normal mode, they just did the lazy thing and increased mob damage and health by a ridiculous amount.

    All of that headache only to be screwed over by some gear set you don't want with the well-fitted trait. It would be different if there was some token system in place where you were guaranteed some type of progression. So I'm sure the top .05% will have this on farm in a week, but getting anywhere close to that point for us just isn't worth it with the way the RNG works.

    To some this may be fun, but it pretty much enforces why I like PvP so much better.

    I'm biased towards PvP as well because I don't like doing group PvE content. I can't stand being the jerk because the guy stands in red circles all the time, I also like to know for certain when I fail, it was *I* who failed and not someone else.

    That said, I'm having a blast in MAelstrom arena so far. I thought it was too hard and boring on PTS but that is because I tried playing with a character that was setup differently than my char and it wasn't natural. I'm having success in the Arena so far using for the most part my exact 1vX PvP build. The only difference is I swapped out pure PvP skills like Defensive Rune and Prox det for magelight.

    I do think the DPS required to ace many of these fights is going to be difficult for most players to achieve. It goes favor players with high damage over players with high sustain.
    Ezareth wrote: »
    Donr forget it's going to be fairly high due to battle levelling. Most people are going to have massive high hp from the scaling, though 79k is a bit high lol.

    A bit high? Youre kidding right?

    Id love to see anyone in game with HP even remotely close to that amount of damage.

    Even if you could survive that spit, she casts it every second or two until you die so you can't tank it haha.

    I really hope they dont nerf it into the ground. Im sure Console players are going to find it a bit difficult with the way controllers operate. But for me I want something hard to work at.

    I just have an obscene amount of hatred for one shot mechanics.

    The most frustrating thing in the Arena right now is the crappy new tab targeting. So many wipes or wasted Tri-stat pots because of ZoS fixing a wheel that wasn't broken and completely destroying the targeting in the game. I don't know how you guys will honestly be able to complete it using Xbox or PS4 without some form of tab targeting. For instance the troll phase you'll often have to bash a troll with 4 other mobs around you and good luck doing that even if you have him targeted right. Many deaths from overload flying off to the left to hit the target on top of me instead of the target I have selected. I never had these issues with the old large square box targeting.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
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  • Xjcon
    Xjcon
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    Nifty2g wrote: »
    I was foolish to think Zenimax would go as far as round 6, but Round 7... just what a joke, that boss is a complete one shot, the shields dont even work you die even if you do the mechanic... really? I get damaged for 32k before the shield is even up? Wat

    Not only that but the plants are exploding before they even show up on your screen lol, there is no reaction time.

    I had latency issues or something last night, kept getting killed by things that had no animation. I agree with this place being a bit over tuned, and I bet some things get changed after the first patch.

    I'm all for the challenge but I'm only doing it to get my weapons.

    Doing this on a DK for those who seem to be over stating the ease of it.
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  • shadowcoder
    shadowcoder
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    Nifty2g wrote: »
    I was foolish to think Zenimax would go as far as round 6, but Round 7... just what a joke, that boss is a complete one shot, the shields dont even work you die even if you do the mechanic... really? I get damaged for 32k before the shield is even up? Wat

    Not only that but the plants are exploding before they even show up on your screen lol, there is no reaction time.

    Here, uploaded this for you nifty. I am a nightblade, but maybe it`s also helpful to you ;)

    https://www.youtube.com/watch?v=T60uEgowMhE&feature=youtu.be
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  • Ezareth
    Ezareth
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    olsborg wrote: »
    The moment I had to change my build, my normal build that I use and its effective, to be able to do some stages...the arena wasnt fun anymore. Its like dueling, if you change your build to cater to the oponent youre facing, its not fun imo.

    I suppose this is why "1vX" players are finding great success with Maelstrom so far. We already have well-balanced builds that we use to counter any situation we find. I honestly don't know how they could create static content that would be the same challenge for all builds and styles of play....it is impossible really. Some people with an "unbalanced" build will need to make adjustments to play. That is unfortunate, but it is also true in most of the endgame PvP we play. I have to completely redo my bars every time I step into WGT or ICP.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • Nifty2g
    Nifty2g
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    Lol I had the same issue yesterday *** that boss but it helps if you comply switch your class skills and I had to use a lame destro for this fight. QQ I hated this boss because Templars do lack mobility and good dmg shields
    Yeah I'm done for Round 7.. that's just an interesting game design. I might try tomorrow. Is the person that made Maelstrom a Sorcerer, be honest ZOS.
    #MOREORBS
  • Alcast
    Alcast
    Class Representative
    Here my fullrun Bossfights > http://forums.elderscrollsonline.com/en/discussion/228705/full-vet-maelstrom-arena-run-stamina-dk-all-bossfights#latest
    It is possible, just need to know mechanics first, even I do not yet know at all what is going on....but still it is possibru

    Stage 6 actually got a nasty bug...making you not able to swap weapons anymore and not seeing animations, have to crash game and log in to fix it.
    Edited by Alcast on November 3, 2015 5:21PM
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  • Nifty2g
    Nifty2g
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    Nifty2g wrote: »
    I was foolish to think Zenimax would go as far as round 6, but Round 7... just what a joke, that boss is a complete one shot, the shields dont even work you die even if you do the mechanic... really? I get damaged for 32k before the shield is even up? Wat

    Not only that but the plants are exploding before they even show up on your screen lol, there is no reaction time.

    Here, uploaded this for you nifty. I am a nightblade, but maybe it`s also helpful to you ;)

    https://www.youtube.com/watch?v=T60uEgowMhE&feature=youtu.be
    Oh I know how to beat it, it's just bad luck my templar with sweeps. It's either that or get rekt charging up a dark flare. I'll probably spec into destro staff tomorrow
    #MOREORBS
  • Ara_Valleria
    Ara_Valleria
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    Nifty2g wrote: »
    First off I'm all for challenging content but I think you've totally missed the point with this one I think you nailed it with White Gold Tower and Imperial City Prison but when it comes down to solo content, making an absurd amount of damage output along with multiple one shots and unavoidable oneshots is not exactly what I would call a challenge more so artificially challenging. I can't understand why you'd take this route instead of adding in game puzzles and randomized mechanics.

    I understand this is day 1 of release but just remember my argument, one shot mechanics do not equal challenging content. And it's a shame because I know once this get's nerfed which it will, it's going to be such an easy thing to complete. I'd much rather rounds to be reworked than nerfing the whole thing as this can be changed to be challenging but right now it's just a joke the difficulty it's on.

    This is not a challenging mechanic. Before you mention it, yes I know you have to stun the boss. This is just pointing out the absurd one shots
    tV1xjg6.png

    Feel free to include your l2p posts if you must

    Learn the mechanics... its not that hard.
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  • Ezareth
    Ezareth
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    Nifty2g wrote: »
    I was foolish to think Zenimax would go as far as round 6, but Round 7... just what a joke, that boss is a complete one shot, the shields dont even work you die even if you do the mechanic... really? I get damaged for 32k before the shield is even up? Wat

    Not only that but the plants are exploding before they even show up on your screen lol, there is no reaction time.

    You need to make sure the second Add is not CC'ed or unable to react when you kill the first add, otherwise he wont get his shield up in time. Round 7 is actually pretty easy although prone to stupid RNG that could make it far harder or easier than it should be.
    I tried last night and got to the 6th stage no sigils, after the 4th round I made the mistake of porting to wayshrine to repair before boss round. When I got back, all the totems were covered except for the middle again, which makes it nearly impossible to shutdown when she gets enraged because the hoarvors take so long to come out. I kept getting a snare that increased over time which made that process even more difficult, I got to 4 totems uncovered before I ran outta stam to dodge the 70k spit. I'm about to go again but I won't make that mistake again, uncovering all 5 during final round is a pain.

    The spider boss fight always starts with only the center totem uncovered. You have to unravel all the other totems and that should always be your #1 priority when a hoarver spawns. Once I figured out how to best do that I aced the encounter.

    When you get the snare it is because the spider add is up. You need to kill it extremely fast with your best burst. DPSing the boss should only happen when everything else is dead.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
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  • Ezareth
    Ezareth
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    Nifty2g wrote: »
    Lol I had the same issue yesterday *** that boss but it helps if you comply switch your class skills and I had to use a lame destro for this fight. QQ I hated this boss because Templars do lack mobility and good dmg shields
    Yeah I'm done for Round 7.. that's just an interesting game design. I might try tomorrow. Is the person that made Maelstrom a Sorcerer, be honest ZOS.

    Try running with reflect @Nifty2g . You just need to range the boss down you can take as long as you need for the fight but having a strong ranged attack is a must for the boss and the adds since you often don't want to move around a lot.

    With Sword and Board reflect or DK wings those 2 adds are a joke.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • olsborg
    olsborg
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    Ezareth wrote: »
    olsborg wrote: »
    The moment I had to change my build, my normal build that I use and its effective, to be able to do some stages...the arena wasnt fun anymore. Its like dueling, if you change your build to cater to the oponent youre facing, its not fun imo.

    I suppose this is why "1vX" players are finding great success with Maelstrom so far. We already have well-balanced builds that we use to counter any situation we find. I honestly don't know how they could create static content that would be the same challenge for all builds and styles of play....it is impossible really. Some people with an "unbalanced" build will need to make adjustments to play. That is unfortunate, but it is also true in most of the endgame PvP we play. I have to completely redo my bars every time I step into WGT or ICP.

    I guess it boils down to me having a 1vX pvp build, wich works in almost any scenario, and if I die its not the builds fault. But its also the fact that ive pvped 99% of my time in eso since beta, so that wont help me much in the arena. I got pretty far tho, but it wasnt fun even when I won due to oneshots, lagg, bugs etc.

    PC EU
    PvP only
  • Nifty2g
    Nifty2g
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    Ezareth wrote: »
    Nifty2g wrote: »
    Lol I had the same issue yesterday *** that boss but it helps if you comply switch your class skills and I had to use a lame destro for this fight. QQ I hated this boss because Templars do lack mobility and good dmg shields
    Yeah I'm done for Round 7.. that's just an interesting game design. I might try tomorrow. Is the person that made Maelstrom a Sorcerer, be honest ZOS.

    Try running with reflect @Nifty2g . You just need to range the boss down you can take as long as you need for the fight but having a strong ranged attack is a must for the boss and the adds since you often don't want to move around a lot.

    With Sword and Board reflect or DK wings those 2 adds are a joke.
    I would use Sword and Board reflect but a lot of stam will ruin me in the end. Going to sleep for now though will try again tomorrow, I did however get to round 6 earlier using 2 lives up. Rounds become easier and easier once you do them.
    #MOREORBS
  • Sithisvoid
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    What mechanic let's me live through 79k dmg? I don't know of a single one. Does anyone out there at all have 79k health? anyone? 30k is too much for one hit
  • Takllin
    Takllin
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    Nifty2g wrote: »
    Nifty2g wrote: »
    I was foolish to think Zenimax would go as far as round 6, but Round 7... just what a joke, that boss is a complete one shot, the shields dont even work you die even if you do the mechanic... really? I get damaged for 32k before the shield is even up? Wat

    Not only that but the plants are exploding before they even show up on your screen lol, there is no reaction time.

    Here, uploaded this for you nifty. I am a nightblade, but maybe it`s also helpful to you ;)

    https://www.youtube.com/watch?v=T60uEgowMhE&feature=youtu.be
    Oh I know how to beat it, it's just bad luck my templar with sweeps. It's either that or get rekt charging up a dark flare. I'll probably spec into destro staff tomorrow

    Yeah the more and more I think about this, the more I feel like Destro is the way to go.

    They *** over melee builds so hard with this arena. It's a joke.
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  • asneakybanana
    asneakybanana
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    Nifty2g wrote: »
    Makkir wrote: »
    Pardon my ignorance as I don't usually PvE...is Spit considered a projectile? Can I reflect that?
    No and you can't shield it either

    Both shields and reflect most definitely work against spit.. Does pitiful damage when reflected but it stops you from taking damage. If you don't believe me use the sigil of defense and try it yourself. And it's just harness magicka that doesn't work against spit all other shields do.
    Asneakybanana AD DK Former emperor of Chrysamere and Chillrend. World first hardmode Hel'ra and Quake con winner (Alliance rank 25)
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  • Ara_Valleria
    Ara_Valleria
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    Sithisvoid wrote: »
    What mechanic let's me live through 79k dmg? I don't know of a single one. Does anyone out there at all have 79k health? anyone? 30k is too much for one hit

    Here :
    Ezareth wrote: »
    I tried last night and got to the 6th stage no sigils, after the 4th round I made the mistake of porting to wayshrine to repair before boss round. When I got back, all the totems were covered except for the middle again, which makes it nearly impossible to shutdown when she gets enraged because the hoarvors take so long to come out. I kept getting a snare that increased over time which made that process even more difficult, I got to 4 totems uncovered before I ran outta stam to dodge the 70k spit. I'm about to go again but I won't make that mistake again, uncovering all 5 during final round is a pain.

    The spider boss fight always starts with only the center totem uncovered. You have to unravel all the other totems and that should always be your #1 priority when a hoarver spawns. Once I figured out how to best do that I aced the encounter.

    When you get the snare it is because the spider add is up. You need to kill it extremely fast with your best burst. DPSing the boss should only happen when everything else is dead.

    #L2mechanics
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  • Sithisvoid
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    Sithisvoid wrote: »
    What mechanic let's me live through 79k dmg? I don't know of a single one. Does anyone out there at all have 79k health? anyone? 30k is too much for one hit

    Here :
    Ezareth wrote: »
    I tried last night and got to the 6th stage no sigils, after the 4th round I made the mistake of porting to wayshrine to repair before boss round. When I got back, all the totems were covered except for the middle again, which makes it nearly impossible to shutdown when she gets enraged because the hoarvors take so long to come out. I kept getting a snare that increased over time which made that process even more difficult, I got to 4 totems uncovered before I ran outta stam to dodge the 70k spit. I'm about to go again but I won't make that mistake again, uncovering all 5 during final round is a pain.

    The spider boss fight always starts with only the center totem uncovered. You have to unravel all the other totems and that should always be your #1 priority when a hoarver spawns. Once I figured out how to best do that I aced the encounter.

    When you get the snare it is because the spider add is up. You need to kill it extremely fast with your best burst. DPSing the boss should only happen when everything else is dead.

    #L2mechanics

    Still makes zero sense why one shot should be able to do more damage than anyone has health. It's a BS mechanic. But hey the 50 of you total who can do this sort of thing can having fun playing ESO by yourselves when the rest of us move on. I'm sure they won't cut off the servers on you.
    Edited by Sithisvoid on November 3, 2015 5:51PM
  • Nifty2g
    Nifty2g
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    Sithisvoid wrote: »
    What mechanic let's me live through 79k dmg? I don't know of a single one. Does anyone out there at all have 79k health? anyone? 30k is too much for one hit

    Here :
    Ezareth wrote: »
    I tried last night and got to the 6th stage no sigils, after the 4th round I made the mistake of porting to wayshrine to repair before boss round. When I got back, all the totems were covered except for the middle again, which makes it nearly impossible to shutdown when she gets enraged because the hoarvors take so long to come out. I kept getting a snare that increased over time which made that process even more difficult, I got to 4 totems uncovered before I ran outta stam to dodge the 70k spit. I'm about to go again but I won't make that mistake again, uncovering all 5 during final round is a pain.

    The spider boss fight always starts with only the center totem uncovered. You have to unravel all the other totems and that should always be your #1 priority when a hoarver spawns. Once I figured out how to best do that I aced the encounter.

    When you get the snare it is because the spider add is up. You need to kill it extremely fast with your best burst. DPSing the boss should only happen when everything else is dead.

    #L2mechanics
    Why are you telling people to l2p when you're not even on the leaderboards. who are you again?
    #MOREORBS
  • Nifty2g
    Nifty2g
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    -
    Edited by Nifty2g on November 3, 2015 5:51PM
    #MOREORBS
  • Takllin
    Takllin
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    The trolling and telling people to L2P doesn't help...cut the ***.
    Jadokis - AD Redguard DK v16 AR 18
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  • Daveheart
    Daveheart
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    Alcast wrote: »
    Here my fullrun Bossfights > http://forums.elderscrollsonline.com/en/discussion/228705/full-vet-maelstrom-arena-run-stamina-dk-all-bossfights#latest
    It is possible, just need to know mechanics first, even I do not yet know at all what is going on....but still it is possibru

    Stage 6 actually got a nasty bug...making you not able to swap weapons anymore and not seeing animations, have to crash game and log in to fix it.

    Did it start back on the same round and actually count your score?
    Edited by Daveheart on November 3, 2015 6:09PM
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  • asneakybanana
    asneakybanana
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    Takllin wrote: »
    The trolling and telling people to L2P doesn't help...cut the ***.

    I totally agree all it does is make the uniformed people reading this thread think that the people who have cleared are just so full of themselves and stuck up that it's understandable for them to get mad at the hardcore player. If you say l2p you should at least say something constructive after since not everyone has the time nor patience to figure out all the mechanics.
    Asneakybanana AD DK Former emperor of Chrysamere and Chillrend. World first hardmode Hel'ra and Quake con winner (Alliance rank 25)
    Asneakyhabenero EP DK Former emperor of Thornblade, Haderus. World first vMA Dk clear (Alliance rank 39)
    Asneakycucumber EP Sorc Former empress of Blackwater Bay and Trueflame (Alliance rank 32)
    Asneakypineapple EP Temp Former empress of Azuras Star and Haderus (Alliance rank 22)
    Asneakypickle EP NB Former empress of Trueflame (Alliance rank 47)
    Sweat Squad
    Crowned 27x on 12 different campaign cycles | 200M+ AP earned
    Fastest AA clear ever: 5:42 | Fastest HRC clear ever: 5:27 | NA first HM MoL
    609k Mag Sorc vMA
    NA first Tick Tock Tormentor
    NA first trinity (All No Death/HM/Speed run trials titles)
    2x Tick Tock Tormentor
  • Hiero_Glyph
    Hiero_Glyph
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    Ezareth wrote: »
    Teiji wrote: »
    Ezareth wrote: »
    I don't buy your damage shields are needed argument on this fight although I think they make learning the encounter a bit easier.

    When did I once say they were needed? I said they're incredibly powerful and strong, which isn't an argument nor an opinion, it's the way this videogame works, damage shields are great as they should be by principle and design.

    Fengrush did it on stam sorc not using damage shields and Fengrush is a God, so please don't try and make out that I'd dishonour Lord Fengrush by saying damage shields are mandatory, because I never said that nor did I even type that. If you reread my text, you'd notice I clearly said surviving being poisoned, you can healing ward 20 times with 1% health and the poison wont tick through it.

    Throwing a grenade on the spider stage isn't needed to be done, as like I said many, many times already it's very impractical and extremely clunky. Loads of people have said this already with many melee players being bodyblocked to death. You shouldn't be punished for using a mechanic such as using a synergy, with how clunky it is currently it's a death sentence for many.

    No you didn't but my point is they didn't help me and I beat the whole stage in an hour on my first time ever playing it and I didn't need a damage shield on the poison to do it. I survived a few times by getting hit by poison and shielding myself through and then purging myself but that actually promoted bad play on my part. Instead of Learning the encounter I was relying on my shield as a crutch which is why until I learned exactly how to avoid getting hit with poison I kept dying on the encounter. I would expect a stamina player would likely learn how to do this faster than I did for that very reason.

    I agree throwing grenades (or even clicking those sigils) is a synergy click which I avoid at all costs. I don't know why they made it so clunky but I'd think they would have learned from the Attro boss in ICP that it probably isn't something that should be included in end game content.

    I was only pointing out that so far for me using that synergy is not needed.

    You pretty much described the problem though. You were able to play badly and still survive which allowed you to figure out what to do. If you are getting one-shot for making a mistake then you cannot learn as quickly since part of learning is making mistakes and figuring out what to do after you make them. Again, there are just several mechanics in the arena that favor magicka builds due to shields and burst heals. Give this a month and the leaderboards will be dominated by certain builds. I won't speculate on which builds will be at the top but so far trends are starting to appear.
    Edited by Hiero_Glyph on November 3, 2015 6:07PM
  • usmcjdking
    usmcjdking
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    ✭✭✭
    Donr forget it's going to be fairly high due to battle levelling. Most people are going to have massive high hp from the scaling, though 79k is a bit high lol.

    Dude, you have no idea what you are talking about.

    Completed on my V1 which had her V1 stats. Maelstrom Arena does not battle level.
    0331
    0602
  • Mythk
    Mythk
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    As far as I'm concerned this dungeon is cake when you get the mechanics down. If it weren't for a bad amount of ping for 20 minutes or so I would've had a clear in just a little over an hour and a half, and I only have 250 CP using a mostly modified version of my PvP spec - didn't even get a chance to have Julianos crafted for me to use yet.

    The mechanics aren't difficult, they just take patience and it's no long a roflstomp run in and Leeroy Jenkins everything you see - you would think that some people that consider themselves "top end" players might understand this by now.

    Practice makes perfect, we all had the option to test on the PTS.


    Don't whine for nerfs, practice to get better.
  • Zyle
    Zyle
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    Ezareth wrote: »
    Nifty2g wrote: »
    I was foolish to think Zenimax would go as far as round 6, but Round 7... just what a joke, that boss is a complete one shot, the shields dont even work you die even if you do the mechanic... really? I get damaged for 32k before the shield is even up? Wat

    Not only that but the plants are exploding before they even show up on your screen lol, there is no reaction time.

    You need to make sure the second Add is not CC'ed or unable to react when you kill the first add, otherwise he wont get his shield up in time. Round 7 is actually pretty easy although prone to stupid RNG that could make it far harder or easier than it should be.
    I tried last night and got to the 6th stage no sigils, after the 4th round I made the mistake of porting to wayshrine to repair before boss round. When I got back, all the totems were covered except for the middle again, which makes it nearly impossible to shutdown when she gets enraged because the hoarvors take so long to come out. I kept getting a snare that increased over time which made that process even more difficult, I got to 4 totems uncovered before I ran outta stam to dodge the 70k spit. I'm about to go again but I won't make that mistake again, uncovering all 5 during final round is a pain.

    The spider boss fight always starts with only the center totem uncovered. You have to unravel all the other totems and that should always be your #1 priority when a hoarver spawns. Once I figured out how to best do that I aced the encounter.

    When you get the snare it is because the spider add is up. You need to kill it extremely fast with your best burst. DPSing the boss should only happen when everything else is dead.

    Good deal, tyty for the advice.


    676 CP
    Zyle - LVL50 Stamina Nightblade - Former Emp AS - VMA Clear (Flawless)
    Joven - LVL50 Hybrid Templar
    Adion - LVL50 Stamina DK
    Radac - LVL50 Magicka Sorcerer
    Vanikath - LVL50 Magicka DK
  • Takllin
    Takllin
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    Mythk wrote: »
    As far as I'm concerned this dungeon is cake when you get the mechanics down. If it weren't for a bad amount of ping for 20 minutes or so I would've had a clear in just a little over an hour and a half, and I only have 250 CP using a mostly modified version of my PvP spec - didn't even get a chance to have Julianos crafted for me to use yet.

    The mechanics aren't difficult, they just take patience and it's no long a roflstomp run in and Leeroy Jenkins everything you see - you would think that some people that consider themselves "top end" players might understand this by now.

    Practice makes perfect, we all had the option to test on the PTS.


    Don't whine for nerfs, practice to get better.

    Curious what class you cleared this on?
    Jadokis - AD Redguard DK v16 AR 18
    Jàsènn - AD Orc Templar 47 AR 10
    Jessèn - AD Dunmer DK v16 AR 9 - Former Empress of Blackwater Blade

    Tekllin - AD Altmer Sorcerer v16 AR 18 (Ret.)
    Tekklin - AD Bosmer Nightblade v16 AR 12 (Ret.)
    Jasenn - DC Imperial Templar v16 AR 18 (Ret.)
    Jasènn - DC Orc Sorcerer v16 AR 15 (Ret.)
  • Lodge
    Lodge
    Soul Shriven
    The veteran maelstrom arena it's simply spectacular, i'm in disagree with the ones that want a nerf, i'm agree with those that saying that have to be optimized, fixing bug and maybe a save system that let those having less time to continue where they get, tonight i've spent about 6 hours to arrive at final step then i fell asleep doing logout inside and guess what? kicked out... i should have expected yes i know but would be nice to implement this kind of "instance saving" with this and without nerf and fixing bugs this content will become the funniest and challeging content that eso has to offer and i hope it will be.

    ZoS please think about a system of instance saving for this solo arena, would be great.
    Once someone told me: "we make the game" and i take it seriously
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