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Maelstrom Arena. One Shots =/= Challenging Content

Nifty2g
Nifty2g
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First off I'm all for challenging content but I think you've totally missed the point with this one I think you nailed it with White Gold Tower and Imperial City Prison but when it comes down to solo content, making an absurd amount of damage output along with multiple one shots and unavoidable oneshots is not exactly what I would call a challenge more so artificially challenging. I can't understand why you'd take this route instead of adding in game puzzles and randomized mechanics.

I understand this is day 1 of release but just remember my argument, one shot mechanics do not equal challenging content. And it's a shame because I know once this get's nerfed which it will, it's going to be such an easy thing to complete. I'd much rather rounds to be reworked than nerfing the whole thing as this can be changed to be challenging but right now it's just a joke the difficulty it's on.

The one shots kick in around round 5, the boss does a lot of stuns and the fear into wrecking blow is a thing, it's unavoidable also CC immunity bypasses this boss, not sure if intended. It's not too bad but it's a thing. Round 6 even when you throw the sacks on her and turn her green her spit still can hit for 79k and bypasses that mechanic (i think). Round 7 the boss tends to hit you with scream before the shield is up and if you're not using hardened ward this will one shot regardless it normally hits you twice before the bubble goes up. Round 9 when using the portal to go up top you sometimes become stunned and bar locked unable to move and get knocked straight off. Sometimes when behind the barrier it will knock you down and kill you instantly in the lava.

That's my report of one shots.

Feel free to include your l2p posts if you must
Edited by Nifty2g on November 5, 2015 2:20AM
#MOREORBS
  • FuzzyDuck79
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    Donr forget it's going to be fairly high due to battle levelling. Most people are going to have massive high hp from the scaling, though 79k is a bit high lol.
    Edited by FuzzyDuck79 on November 3, 2015 9:53AM
  • Beltan3
    Beltan3
    If it has a mechanic why is it absurd?
  • Takllin
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    Donr forget it's going to be fairly high due to battle levelling. Most people are going to have massive high hp from the scaling, though 79k is a bit high lol.

    They scaled down the amount of HP you get from battle level.

    Agreed though, the one shots and horrible mechanics make this very frustrating. Somethings are unavoidable and you need to get lucky with. Other things are just poorly designed mechanics that are buggy, and I've been experiencing some nice lag as well inside tonight.
    Jadokis - AD Redguard DK v16 AR 18
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  • Nifty2g
    Nifty2g
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    Leifnier wrote: »
    L2p, there's a mechanic to it. Learn it or don't, I don't care.
    Thank you <3
    #MOREORBS
  • Islyn
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    Nifty2g wrote: »
    First off I'm all for challenging content but I think you've totally missed the point with this one I think you nailed it with White Gold Tower and Imperial City Prison but when it comes down to solo content, making an absurd amount of damage output along with multiple one shots and unavoidable oneshots is not exactly what I would call a challenge more so artificially challenging. I can't understand why you'd take this route instead of adding in game puzzles and randomized mechanics.

    I understand this is day 1 of release but just remember my argument, one shot mechanics do not equal challenging content. And it's a shame because I know once this get's nerfed which it will, it's going to be such an easy thing to complete. I'd much rather rounds to be reworked than nerfing the whole thing as this can be changed to be challenging but right now it's just a joke the difficulty it's on.

    This is not a challenging mechanic. Before you mention it, yes I know you have to stun the boss. This is just pointing out the absurd one shots
    tV1xjg6.png

    Feel free to include your l2p posts if you must

    Mother of God over 70k dmg *holy*
    Member of the Old Guard - Closed Betas 2013
  • nothing2591
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    kill hoarvers and throw the bomb they spawn l2p :P
    VR16 nb rank 28 svampenn
  • AtriasNaradan
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    Got to test it out. The last time i play it on PTS, there wasn't a problem back then for me. Many times, i found logical reasons why some people span of attention often the problem. Though i won't discount the possibility of a problematic feature...it is a typical MMO after all, many attacks made to be like a guided missile and unavoidable.
  • Leifnier
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    @Nifty2g You're welcome, though I am about to make a post explaining and spoiling the mechanic to quiet the complaining
  • Nifty2g
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    Leifnier wrote: »
    @Nifty2g You're welcome, though I am about to make a post explaining and spoiling the mechanic to quiet the complaining
    @Leifnier I already know it boo
    Bring hoarvers to the totems, or throw flesh bombs at them, or the boss to stop her enrage. Boss gets stunned when all of them light up. At around 40% a lurcher comes out, kill it quickly and avoid its attacks.
    Additional notes: Spiders will web your totems and swarms chase you at certain points, run to totems to make them go away. Spider daedra snares you unless you kill it.
    #MOREORBS
  • anitajoneb17_ESO
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    I'm sitting here with popcorn and having a blast ! :-)

    Watching elite players discuss "too difficult" among each other and throwing the usual arguments at each others' throat is real fun !

    - "L2P"
    - "Get good"
    - "If I've done it it's easy and everyone can do it"
    - "challenging vs. punishing"
    - "If I can't do it nobody can"
    - "luck vs. skill"
    - "no-lifer vs. RLifers"
    - "Just do normal" vs. "Normal's too easy"

    etc etc ;-) Carry on guys, that's pure entertainment ! :-)
    Edited by anitajoneb17_ESO on November 3, 2015 10:32AM
  • bertenburnyb16_ESO
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    fall-damage-boss is more OP stop QQ
    Haze Ramoran Dunmer Dragonknight Tank/Dps – Smoked-Da-Herb Saxheel Templar Tank/Healer

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  • hedna123b14_ESO
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    Got to the last boss...spent 150 lives trying to kill him...couldnt...was it difficult mechanics? No...was it lack of gear? No...Was it lack of CP? no...Was it lack of skill? Sure...if what is now considered skill is that you cannot have more than 1 mob attacking you.

    The difficulty of this dungeon is insane...I wont be going back till they nerf it...The fight itself is not difficult, but you die almost instantly if 2+ mobs are on you...I would equivocate the difficulty of Arena to doing a vet 16 CoA solo...could you do it? Sure you could, but why would you? Its not fun...it will take forever and you get upset because you lose due to insane mob damage, not lack of skill....I probably could have eventually finished it, but it would take me another 2-3 hours and it wouldnt be because of skill...it would be because of luck..when the outcome of a fight comes to luck over skill it is no longer fun...
  • tino.antoninieb17_ESO
    Guys i really dont understand why u dont get what Nifty wants to say. I bet he will finish this arena before most of those who are telling him - learn to play.
    Its not just learn to play thing, its not just keeping for yourself all u have learned so far , its not all just about you. This is mmo . ZOS brought solo content which should keep us busy for next 3 month. Even if u are NO1 on leaderboards - whats value of that achievement when u wake up 2 month from now and none is around ? Would ESO still be MMO ? If very few people have endurance and skill to finish it - what u think will happen with player base ?
    I am never on nerf side . I am the one who will say that ESO is missing challenging content. I cant say a thing about difficulty coz i didnt have time still to put my foot inside arena. I am just asking to think before u say no.
    Perhaps there is chance that ZOS can make it viable not with mace but with scalpel .
  • deucalionsb
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    Its hard....but fun as hell. I only did it on normal, as I'm still only V6 and don't see the point of doing it veteran mode just yet. But seriously, once I took into account mechanics, and learned what worked it was kinda easy. I had more trouble on one of the bosses that has poisons going off everywhere, and didn't know to not kill something to avoid a certain mechanic. But all in all it was fun, and a really good learning experience. I plan on doing it again today!
  • Fat-Larry-Makes-All
    80k damage hahaha what's he gonna do kill you three times..?

    But in all seriousness, as long as there're viable options to avoid such damage I'm all for massive hits. I can see where you're coming from, I've also felt that feeling of "yeaaaaa come ooon wtf am I supposed to do against THAT?!" But that's what makes it all the better when you whip that basterd.
    Fat Argonian Cook.
  • Teiji
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    Veteran Maelstrom Arena has been balanced around players using Hunding's, Julianos and Twice-Born Star with Shadow Mundus as Primary and Thief as secondary and around 30 - 40k main stat with 2,500 minimum to 3,000+ damage stat.

    If you don't have the stats, it will be extremely inefficient, if you're melee, it will be inefficient too; originally every class ability was Magicka so the way it's been designed and balanced makes sense to accommodate people who play their classes how they were originally designed, this is speaking in terms of absolute practicality, healing ward scales of Magicka and is a huge boon to this, Dampen Magicka is incredible also.

    The main issue is bugs and awkward coding. The spider stage hoaver needs to reward players who kill the hoarver on top of the spider and baby spider bosses with a slightly stronger debuff but most importantly the Synergy needs better coding. You have to wait briefly to be able to use synergy, you have to stand still, you then have to wait for the synergy to play ball and then you have to stand still and throw it as you wait for your character to complete an awkward throwing animation as you tank baby spider, boss spider and three to six pools of lightning mitigated by your Dampen Magicka, Healing Ward and whatever mitigates aoe, such as Blade Cloak.

    The argonian stage? The poison plants can do damage before they pop out of the ground as opposed to popping out the ground then giving you one seconds notice to move, sometimes they will explode before they even fully emerge, this could simply be a cause of latency due to how quick everything goes on but it's still apparent that the only way to do this stage efficiently is to fight on the north side, which is fine as you completely ignore a main mechanic as you have to due to how inconsistent it is; not forgetting that surviving poison is only possible with Healing Ward and other bubbles, if the poison damage simply scaled very quickly after 1 second or even 0.5 seconds it could help players who are only using Vigor as healing, however once again; all class abilities were originally Magicka.

    Veteran Arena is fun; however awkward delay on using synergies and invisible poison plant deaths make it less un-fun.

    But hey, bugs are bugs after all.
    Edited by Teiji on November 3, 2015 5:46PM
    "Serving Boethiah is Freedom, embracing heroism is Liberty, existing solely for noxiphilic sanguivoria is truth." - Martin Luther King, Jr.

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    Nerf one grind, two more take its place; hail Gryndra!


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  • Armitas
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    Some of it isn't challenging it's just broken, like aoe's being bigger than the red circles, reachers pulling you all the way over then rubber banding to where you began with a poison cloud at your feet while everything hits you the whole way across. I just stopped doing vet at that point. I don't mind a challenge but this isn't designed challenge, it's bugged challenge.
    Retired.
    Nord mDK
  • Teiji
    Teiji
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    Armitas wrote: »
    Some of it isn't challenging it's just broken, like aoe's being bigger than the red circles, reachers pulling you all the way over then rubber banding to where you began with a poison cloud at your feet while everything hits you the whole way across. I just stopped doing vet at that point. I don't mind a challenge but this isn't designed challenge, it's bugged challenge.

    This is an Elder Scrolls game; bugs have always been the hardest mobs.
    Edited by Teiji on November 3, 2015 1:44PM
    "Serving Boethiah is Freedom, embracing heroism is Liberty, existing solely for noxiphilic sanguivoria is truth." - Martin Luther King, Jr.

    European megaserver Fallout 4

    Loyalist of Boethiah, heroism enthusiast, exposer of secrets, bless'ed of noxiphilic sanguivoria.

    Nerf one grind, two more take its place; hail Gryndra!


    I am a dank memer and satire enthusiast
  • Rook_Master
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    Vet Maelstrom is balanced around magicka sorc with 7 x tri-stat v16 armor, as well as v16 willpower jewelry set and 501 CPs.

    Everyone else, good luck.
  • Sav72
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    Boss and Raid mechanics is WoW. (Still king, in my opinion)

    ESO = Have Mobs do 10k a hit, and Boss 20k a hit. (Best looking game, in my opinion.)

    Have a cookie cutter build or do not bother at all.

    Oh and lets not forget....

    You must macro/animation cancel to be the elitist...
    Savoifair, EP NB

    If you break something, you can glue it back together and fix it, but, it will always be broken...

  • Scyantific
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    So basically they've taken the Bethesda approach and made "hard" content basically "bullet-sponges that can one-shot the player."
  • Troneon
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    One shots are the lazy way of being a game designer instead of making actual challenging content.......

    It's cheap and pointless in any game...
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  • Nifty2g
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    This is how i feel right now

    https://www.youtube.com/watch?v=DNyKDI9pn0Q
    #MOREORBS
  • Armitas
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    I'll run normal all day for the xp, but not doing vet until it's polished. It's not worth the time, frustration, and pots, for a small chance at a weapon with a great chance of being the wrong weapon, and a great chance of having a bad trait if you manage to get the weapon you want.
    Edited by Armitas on November 3, 2015 2:09PM
    Retired.
    Nord mDK
  • Joy_Division
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    I can't wait until they nerf the difficulty so we can just nuke everything down, completely ignore the mechanics, and devote our builds to 100% dps like DragonStar Arena. It will be so much more fun then.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Armitas
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    Current vet leaderboards

    DK - 1 (Asneakyhabenero with a decent score)
    Sorc - 12
    NB - 7
    Temp - 3
    Edited by Armitas on November 3, 2015 2:19PM
    Retired.
    Nord mDK
  • esequiel12001eb17_ESO
    esequiel12001eb17_ESO
    Soul Shriven
    Current vet leaderboards europe

    DK - 1
    Sorc - 13
    NB - 7
    Temp - 2
    Edited by esequiel12001eb17_ESO on November 3, 2015 2:30PM
  • Scyantific
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    So you're saying mag sorc is the way to go?
  • Reverb
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    Nifty2g wrote: »

    Dammit, I really wanted that to be a parody so I could start my day with laughter. Instead - my ears are bleeding. I was reminded though that the Titanic had a classic L2Steer issue, and was taken out by the mother of all dots.

    I'm saddened (but not surprised) that half of the posters here missed your original point, and I agree. Dealing outrageous damage in one hit is cheap coding, not challenging content or a clever mechanic.

    No, vet maelstrom should not be nerfed. Yes, people have completed it and many more will. Yes, many of the complainers need to l2p. None of that is the point of the OP. It's a callout to zeni that one hits are a lazy substitute for legitimately challenging content.
    Edited by Reverb on November 3, 2015 2:50PM
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • Nifty2g
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    Reverb wrote: »
    Nifty2g wrote: »

    Dammit, I really wanted that to be a parody so I could start my day with laughter. Instead - my ears are bleeding. I was reminded though that the Titanic had a classic L2Steer issue, and was taken out by the mother of all dots.

    I'm saddened (but not surprised) that half of the posters here missed your original point, and I agree. Dealing outrageous damage in one hit is cheap coding, not challenging content or a clever mechanic.

    No, vet maelstrom should not be nerfed. Yes, people have completed it and many more will. Yes, many of the complainers need to l2p. None of that is the point of the OP. It's a callout to zeni that one hits are a lazy substitute for legitimately challenging content.
    Majority of people of forums miss the point completely, I'm not phased though
    #MOREORBS
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