RatedChaotic wrote: »Callous2208 wrote: »QuebraRegra wrote: »is it AUCTION HOUSE time yet?
This guildstore thang aint cutting it. ESO grow up and be a real MMO.
You say real mmo, I say another copy/paste crap fast I discard after a week or so. Auction Houses, IMO, are a cancer to any mmo economy. You'll never make a cent selling your junk with the 500k other people selling the same thing darn near less than you can sell it to an npc merchant for. More convenient for finding that one, off the wall item, yes. I'll concede it's better at that. But check the AH on a dozen or so mmo's. You'll find 2 or three character names control all of the high end items as well as the mass quantities of resources. Sadly, some of the time, these players are actually bots. The rest is a mess of listings from poor saps who are using the AH as more of a junk storage than avenue for profit.
So your saying in other mmos you played that have an auction house you never made any money? Maybe get an accounting or business degree. Might help ya.
Ive played WoW, Warhammer online, Rift, Guild Wars2, ect ect. I never had any problem making money from those games and they all have what you mentioned.
rager82b14_ESO wrote: »This is one of the main reasons I can't get my friends to join. Because AH how it is handle. It is not fun, it is tedious system. It adds nothing but loop holes that people have to jump through.
Alphashado wrote: »People please stop using games like WoW or swtor as some kind of comparison. Those games have individual servers. An auction house in ESO would be NOTHING like what you see in those games. There is a huge difference between an isolated market limited to individual servers and a global system on a mega server.
GW2 ah is a good example. Or diablo 3. But it's NOTHING like wow. You have to see it for yourself to understand I guess.
Alphashado wrote: »People please stop using games like WoW or swtor as some kind of comparison. Those games have individual servers. An auction house in ESO would be NOTHING like what you see in those games. There is a huge difference between an isolated market limited to individual servers and a global system on a mega server.
GW2 ah is a good example. Or diablo 3. But it's NOTHING like wow. You have to see it for yourself to understand I guess.
Lol. It's too bad that one high pop server in WOW holds more players than the entire NA megaserve people does in ESO.
Your arguement is invalid.
Callous2208 wrote: »RatedChaotic wrote: »Callous2208 wrote: »QuebraRegra wrote: »is it AUCTION HOUSE time yet?
This guildstore thang aint cutting it. ESO grow up and be a real MMO.
You say real mmo, I say another copy/paste crap fast I discard after a week or so. Auction Houses, IMO, are a cancer to any mmo economy. You'll never make a cent selling your junk with the 500k other people selling the same thing darn near less than you can sell it to an npc merchant for. More convenient for finding that one, off the wall item, yes. I'll concede it's better at that. But check the AH on a dozen or so mmo's. You'll find 2 or three character names control all of the high end items as well as the mass quantities of resources. Sadly, some of the time, these players are actually bots. The rest is a mess of listings from poor saps who are using the AH as more of a junk storage than avenue for profit.
So your saying in other mmos you played that have an auction house you never made any money? Maybe get an accounting or business degree. Might help ya.
Ive played WoW, Warhammer online, Rift, Guild Wars2, ect ect. I never had any problem making money from those games and they all have what you mentioned.
I've played those titles, their AH's are terrible. I've found that my MBA doesn't afford me the opportunity to sit in front of the screen all day refreshing the Ah window to buy and flip wares before some kid in his mom's basement. However this system suits me and that's just great since it's the one eso chose to use. Maybe get an accounting or business degree if you're having trouble with the current trader system. Might help ya.
Callous2208 wrote: »Alphashado wrote: »People please stop using games like WoW or swtor as some kind of comparison. Those games have individual servers. An auction house in ESO would be NOTHING like what you see in those games. There is a huge difference between an isolated market limited to individual servers and a global system on a mega server.
GW2 ah is a good example. Or diablo 3. But it's NOTHING like wow. You have to see it for yourself to understand I guess.
Lol. It's too bad that one high pop server in WOW holds more players than the entire NA megaserve people does in ESO.
Your arguement is invalid.
And we should take your word on this because...reasons?
Korah_Eaglecry wrote: »Callous2208 wrote: »Alphashado wrote: »People please stop using games like WoW or swtor as some kind of comparison. Those games have individual servers. An auction house in ESO would be NOTHING like what you see in those games. There is a huge difference between an isolated market limited to individual servers and a global system on a mega server.
GW2 ah is a good example. Or diablo 3. But it's NOTHING like wow. You have to see it for yourself to understand I guess.
Lol. It's too bad that one high pop server in WOW holds more players than the entire NA megaserve people does in ESO.
Your arguement is invalid.
And we should take your word on this because...reasons?
STO has a similar instanced multi server set up as here in ESO and they have a centralized AH. Stop acting as if it cant be done here for 'reasons'.
Korah_Eaglecry wrote: »Callous2208 wrote: »RatedChaotic wrote: »Callous2208 wrote: »QuebraRegra wrote: »is it AUCTION HOUSE time yet?
This guildstore thang aint cutting it. ESO grow up and be a real MMO.
You say real mmo, I say another copy/paste crap fast I discard after a week or so. Auction Houses, IMO, are a cancer to any mmo economy. You'll never make a cent selling your junk with the 500k other people selling the same thing darn near less than you can sell it to an npc merchant for. More convenient for finding that one, off the wall item, yes. I'll concede it's better at that. But check the AH on a dozen or so mmo's. You'll find 2 or three character names control all of the high end items as well as the mass quantities of resources. Sadly, some of the time, these players are actually bots. The rest is a mess of listings from poor saps who are using the AH as more of a junk storage than avenue for profit.
So your saying in other mmos you played that have an auction house you never made any money? Maybe get an accounting or business degree. Might help ya.
Ive played WoW, Warhammer online, Rift, Guild Wars2, ect ect. I never had any problem making money from those games and they all have what you mentioned.
I've played those titles, their AH's are terrible. I've found that my MBA doesn't afford me the opportunity to sit in front of the screen all day refreshing the Ah window to buy and flip wares before some kid in his mom's basement. However this system suits me and that's just great since it's the one eso chose to use. Maybe get an accounting or business degree if you're having trouble with the current trader system. Might help ya.
What does a MBA have to do with anything? Oh right nothing.
Callous2208 wrote: »rager82b14_ESO wrote: »This is one of the main reasons I can't get my friends to join. Because AH how it is handle. It is not fun, it is tedious system. It adds nothing but loop holes that people have to jump through.
I'm not sure I believe that you have friends who enjoy mmo's, that would not play one due to a lack of an AH, even though the game has something similar. I mean of all the things to keep you from playing a game. I've never anticipated an mmo launch and then been like, "oh wait, they're doing their AH different, a tiny piece of the overall game, that's a definite deal breaker." Also, AH's are fun?
rager82b14_ESO wrote: »Callous2208 wrote: »rager82b14_ESO wrote: »This is one of the main reasons I can't get my friends to join. Because AH how it is handle. It is not fun, it is tedious system. It adds nothing but loop holes that people have to jump through.
I'm not sure I believe that you have friends who enjoy mmo's, that would not play one due to a lack of an AH, even though the game has something similar. I mean of all the things to keep you from playing a game. I've never anticipated an mmo launch and then been like, "oh wait, they're doing their AH different, a tiny piece of the overall game, that's a definite deal breaker." Also, AH's are fun?
Um are you kidding me? Part of the fun of an MMO is playing the market. So yes a lot of my friends said no to that. With top three other things.
No Darkbrother hood or thieves guild
PVP suppose to be the "end game" and with the AH itself being as it is. Just means people who focus on trade skills and market..aka my friends don't like the system.
and last is end game zone was so heavily group base that the thought of grinding vet levels in zerg groups was not fun.
SO yes AH is part of the problem. I think you don't understand the draws of players who love to have a global market and gets enjoyment out of playing it.
Callous2208 wrote: »rager82b14_ESO wrote: »Callous2208 wrote: »rager82b14_ESO wrote: »This is one of the main reasons I can't get my friends to join. Because AH how it is handle. It is not fun, it is tedious system. It adds nothing but loop holes that people have to jump through.
I'm not sure I believe that you have friends who enjoy mmo's, that would not play one due to a lack of an AH, even though the game has something similar. I mean of all the things to keep you from playing a game. I've never anticipated an mmo launch and then been like, "oh wait, they're doing their AH different, a tiny piece of the overall game, that's a definite deal breaker." Also, AH's are fun?
Um are you kidding me? Part of the fun of an MMO is playing the market. So yes a lot of my friends said no to that. With top three other things.
No Darkbrother hood or thieves guild
PVP suppose to be the "end game" and with the AH itself being as it is. Just means people who focus on trade skills and market..aka my friends don't like the system.
and last is end game zone was so heavily group base that the thought of grinding vet levels in zerg groups was not fun.
SO yes AH is part of the problem. I think you don't understand the draws of players who love to have a global market and gets enjoyment out of playing it.
Perhaps your right. I guess I just thought people who's main source of fun was playing the market would just play the real world market or some type of builder/market SIM game. I honestly didn't realize that playing an AH in an mmo would be the main draw for people entering the genre. I apologize.
Arizona_Willie wrote: »What a shame.
ESO could be a great game.
I enjoyed it a lot but at a certain stage an AH become a necessity as far as I'm concerned.
I will NOT return until they have an Auction House.
Now I'm playing Dying Light.
Definitely no AH needed there
Shrug. We don't need an Auction House for ESO to be great. It is that without it. The Guilds now have storefronts they can sell from in addition to the guild store system through the banking merchant. I find the system agreeable.
black-gryphonb14_ESO wrote: »Reason FOR System as it is: UNIQUE and only ESOTU has it (and not a valid argument in my opinion)
Reasons/Arguments to Change to a System- or even Zone-Based Seller/AH:
1) Not all Kiosks are accessible...until you hit veteran level two-thirds of the kiosks are in-accessible, more if you include the ones in Craglorn - which sadly has some of the best sellers. 75% of game is below Vet let while over 66% is accessible only after Vet1 (Cadwell's Silver) and around Vet5 (Cadwell's Gold) is achieved.
2) In the age of the internet where nearly everything is at your fingertips, and even items bought in-game are delivered via e-mail - there is no reason why that shouldn't be true for sellers/buyers. And why on earth when you are face-to-face with a seller do you have to wait (and sometimes relog) to get your purchase instead of right then and there?
3) Zone-Based (Glenumbra, Reaper's March, etc) Sellers would perhaps make it more appropriate and easier. Why go to Bangkori to maybe find that one seller of things that is obtained in Glenumbra or Stormhaven - not to mention just getting there and finding that one seller?
4) Not all Guilds are created equal and for those 'top-notch' guilds there is no more room for new arrivals and for more than a few it's all about sales - you don't make the cutoff and you're out. The one's that more or less adhere to the traditional principal of what a guild means or is...they can't compete for those kiosks that go for insane amounts of gold.
Everyone claims this is an MMO and there should be player interaction (whether you want it or not) - yet the current system pushes loyalty and camaraderie aside. It's all about who has the best sales possibilities...and few any more are about themes (RP?), loyalty, camaraderie, etc. I've lost or left too many guilds, some of which there were many friends made, only because they died due to poor guild management tools and the hassle of dealing with the seller kiosks. Of the five I'm currently in - plenty of good people but they haven't had a guild store in months.
People want to be able to sell and buy things - they don't want it to be a chore that requires lots of or impossible travel or uses up most of their play time.
For a person who is drawn to games for their manufacturing, selling and buying - this by far is the weakest aspect of ESO.
ZOS_TristanK wrote: »Hi, all. The discussion is getting quite heated and a bit personal. We've done a bit of moderating in this thread and would like to see you all continue to discuss our economy and auction houses constructively. Remember, if you feel yourself getting a bit too heated, take a break and come back to the thread refreshed.
CrowsDescend wrote: »I personally hate the guild trader system. I'm a casual trader because I spend most of my time in PvP, but from Imperial City, I've gathered so many trophy vault items and they're all worth nothing now, so I'm selling them for about 2k each, like the axes, maces, swords, daggers, shields etc... and to be in a decent trading guild, I must deposit 5k gold to them each week so they win the bid, yet that leaves me poor because those items (which I put up cheaper than anyone else) rarely sell.
I just wish there was an AH of some sort.
CrowsDescend wrote: »I personally hate the guild trader system. I'm a casual trader because I spend most of my time in PvP, but from Imperial City, I've gathered so many trophy vault items and they're all worth nothing now, so I'm selling them for about 2k each, like the axes, maces, swords, daggers, shields etc... and to be in a decent trading guild, I must deposit 5k gold to them each week so they win the bid, yet that leaves me poor because those items (which I put up cheaper than anyone else) rarely sell.
I just wish there was an AH of some sort.
The amount of "taxes" trading guilds expect their members to pay each week in order to get an overpriced Guild Trader because of a broken bidding system is outrageous for many players. Then you have Guild Traders in very obscure locations and the many that are in actual towns aren't even located inside the towns, but on outskirts like they have the plague. In order to have an effective Guild Trader a guild needs to spend huge amounts of gold to hopefully outbid other guilds that they have no clue what their bid or the highest bid for said Trader is.
The system is horribly broken and does not benefit the majority of players in the game.
black-gryphonb14_ESO wrote: »Reason FOR System as it is: UNIQUE and only ESOTU has it (and not a valid argument in my opinion)
Reasons/Arguments to Change to a System- or even Zone-Based Seller/AH:
1) Not all Kiosks are accessible...until you hit veteran level two-thirds of the kiosks are in-accessible, more if you include the ones in Craglorn - which sadly has some of the best sellers. 75% of game is below Vet let while over 66% is accessible only after Vet1 (Cadwell's Silver) and around Vet5 (Cadwell's Gold) is achieved.
2) In the age of the internet where nearly everything is at your fingertips, and even items bought in-game are delivered via e-mail - there is no reason why that shouldn't be true for sellers/buyers. And why on earth when you are face-to-face with a seller do you have to wait (and sometimes relog) to get your purchase instead of right then and there?
3) Zone-Based (Glenumbra, Reaper's March, etc) Sellers would perhaps make it more appropriate and easier. Why go to Bangkori to maybe find that one seller of things that is obtained in Glenumbra or Stormhaven - not to mention just getting there and finding that one seller?
4) Not all Guilds are created equal and for those 'top-notch' guilds there is no more room for new arrivals and for more than a few it's all about sales - you don't make the cutoff and you're out. The one's that more or less adhere to the traditional principal of what a guild means or is...they can't compete for those kiosks that go for insane amounts of gold.
Everyone claims this is an MMO and there should be player interaction (whether you want it or not) - yet the current system pushes loyalty and camaraderie aside. It's all about who has the best sales possibilities...and few any more are about themes (RP?), loyalty, camaraderie, etc. I've lost or left too many guilds, some of which there were many friends made, only because they died due to poor guild management tools and the hassle of dealing with the seller kiosks. Of the five I'm currently in - plenty of good people but they haven't had a guild store in months.
People want to be able to sell and buy things - they don't want it to be a chore that requires lots of or impossible travel or uses up most of their play time.
For a person who is drawn to games for their manufacturing, selling and buying - this by far is the weakest aspect of ESO.