Also a side note I started magicka dk around the time of the update and the largest competitive PvE DC guild Requiem has some members that play it. This is reliant on the Dunmer passive as well.
EDIT:https://www.youtube.com/watch?v=JiG8AHdEwsA
For those wondering this is actually a tank DK build in PvP. I would bait and my group mates would be the actual dps.
Joy_Division wrote: »I can't even. You admit you aren't min-maxer and just like to play for "fun". Fine and dandy. hooray. But how is it that you can say that the min-maxers are wrong? There are other ways to have "fun," such as trying to actually compete at the highest level.
I think DK is far from being R.I.P.
They are the hardest class to play when played right, have the highest DPS and can be super dangerous in pvp.
DK has the crown in 2 roles, tanking and DD. What more could a class ask for ?
MadHatterMike wrote: »I think DK is far from being R.I.P.
They are the hardest class to play when played right, have the highest DPS and can be super dangerous in pvp.
DK has the crown in 2 roles, tanking and DD. What more could a class ask for ?
Seems like the people complaining about DKs are the ones who don't know how to play it, Me I don't know how to play a DK, am I complaining about it NO, I play a Sorc and Templar, and recently built a NB. Eventually Ill get to a DK and learn how to play it. As long as the cry babies don't get anything nerfed with all their ridiculous whining.
newtinmpls wrote: »Joy_Division wrote: »I can't even. You admit you aren't min-maxer and just like to play for "fun". Fine and dandy. hooray. But how is it that you can say that the min-maxers are wrong? There are other ways to have "fun," such as trying to actually compete at the highest level.
I'm not saying min-maxers are wrong. Or that anyone is. I'm certainly saying that others may see my approach as "wrong".
What I am saying is 'this is how I play' and 'I'm having a good time'
So if how you play 1-is different than how I play AND 2-you are not having fun, THEN I would offer suggestions.
I have really not developed a taste for surface Cyrodiil PvP. However, I am really enjoying IC PvP. They are very different in terms of learning curve and what works/doesn't work (for me). I do still have a hard time 1v1 PvP while playing a DK, but 3vX with a well-synergized group (which takes time to build/grow) is yet another very different animal.
So for me, I have one DK who is built specifically to synergize with a particular group.
I have another who is lower level, groups randomly, and has fewer skill points (and is lower level). However even aside from that, there seem to be ways that she can contribute to the sewer PUGs (and sometimes just random "partners") which are quite different. Maybe more simplistic - as instead of teamspeak or skype and planning, its usually just 'toss X ability in' and it had better be something that the other player can see and work with.
For me, two different kinds of fun.
What do you enjoy?
MadHatterMike wrote: »I think DK is far from being R.I.P.
They are the hardest class to play when played right, have the highest DPS and can be super dangerous in pvp.
DK has the crown in 2 roles, tanking and DD. What more could a class ask for ?
Seems like the people complaining about DKs are the ones who don't know how to play it, Me I don't know how to play a DK, am I complaining about it NO, I play a Sorc and Templar, and recently built a NB. Eventually Ill get to a DK and learn how to play it. As long as the cry babies don't get anything nerfed with all their ridiculous whining.
So...
You're gonna tell me, @Jules , @armitas, @Joy_Division , @Darnathian that we don't know how to play DK?
Lol
Also a side note I started magicka dk around the time of the update and the largest competitive PvE DC guild Requiem has some members that play it. This is reliant on the Dunmer passive as well.
EDIT:https://www.youtube.com/watch?v=JiG8AHdEwsA
For those wondering this is actually a tank DK build in PvP. I would bait and my group mates would be the actual dps.
MadHatterMike wrote: »I think DK is far from being R.I.P.
They are the hardest class to play when played right, have the highest DPS and can be super dangerous in pvp.
DK has the crown in 2 roles, tanking and DD. What more could a class ask for ?
Seems like the people complaining about DKs are the ones who don't know how to play it, Me I don't know how to play a DK, am I complaining about it NO, I play a Sorc and Templar, and recently built a NB. Eventually Ill get to a DK and learn how to play it. As long as the cry babies don't get anything nerfed with all their ridiculous whining.
Joy_Division wrote: »MadHatterMike wrote: »I think DK is far from being R.I.P.
They are the hardest class to play when played right, have the highest DPS and can be super dangerous in pvp.
DK has the crown in 2 roles, tanking and DD. What more could a class ask for ?
Seems like the people complaining about DKs are the ones who don't know how to play it, Me I don't know how to play a DK, am I complaining about it NO, I play a Sorc and Templar, and recently built a NB. Eventually Ill get to a DK and learn how to play it. As long as the cry babies don't get anything nerfed with all their ridiculous whining.
So...
You're gonna tell me, @Jules , @armitas, @Joy_Division , @Darnathian that we don't know how to play DK?
Lol
What's even more amusing is there are numerous other players you didn't mention who are even more knowledgeable and better at DKs than I amOr those who have long since left - remember Sieg Blackheart? I have a lot of respect for those folks who continue trying to DK even if they know the other classes better match the ESO we play as of October 2015.
Joy_Division wrote: »I, and the OP, enjoy the confidence to be able to compete at the highest level of competition in Cyrodiil PvP.
newtinmpls wrote: »Joy_Division wrote: »I, and the OP, enjoy the confidence to be able to compete at the highest level of competition in Cyrodiil PvP.
And in that context, what sort of skills or morphs do you consider useful, essetial, or perhaps after testing "looks good in theory but plays out as crap"?
Also a side note I started magicka dk around the time of the update and the largest competitive PvE DC guild Requiem has some members that play it. This is reliant on the Dunmer passive as well.
EDIT:https://www.youtube.com/watch?v=JiG8AHdEwsA
For those wondering this is actually a tank DK build in PvP. I would bait and my group mates would be the actual dps.
That's possibly the saddest DK video of all times. Horse simulator, roleplay and block a bit
pogopwns_ESO wrote: »PvP dk: Have dragon blood, obsidian shield, flame lash, wings, immovable, dragon leap ult... Hold block and roll your face across your keyboard. 1vX win.
Stop crying you little girl, I see DKs outlast 3+ enemy players by using 3 abilities every day. DKs tank and kite better than any class in the game still, and manage to have enough dps to kill too, unlike some other tanky pvp class builds. L2P instead of QQ. And yes, I have a DK, and yes, its just that easy. Its boring how easily a dk can keep himself alive against numerous enemies with such little effort. smh
pogopwns_ESO wrote: »PvP dk: Have dragon blood, obsidian shield, flame lash, wings, immovable, dragon leap ult... Hold block and roll your face across your keyboard. 1vX win.
Stop crying you little girl, I see DKs outlast 3+ enemy players by using 3 abilities every day. DKs tank and kite better than any class in the game still, and manage to have enough dps to kill too, unlike some other tanky pvp class builds. L2P instead of QQ. And yes, I have a DK, and yes, its just that easy. Its boring how easily a dk can keep himself alive against numerous enemies with such little effort. smh
PhatGrimReaper wrote: »
Some days ago I started this in PVE. It is the closest I've seen to good old Battlemages from Morrowind and Oblivion
Race Dunmer, VR8 (right now)
weapon 1 (offesive ranged) flame staff
Mage Light (inner light): For spell crit (major prophecy) and extra magicka
Molten weapon (Molten Armament): For increased heavy and extra dmg against low health enemies
Destructive touch (destructive reach): Long distance Knockback
Entropy (structured entropy): Extra life and increased spell dmg. Also empower through Might of the Guild
Spiked Armor (volatile armor): Spell and armor buff with extra dmg
U Meteor (shooting star): Nuke
I used mainly the heavy attack. The idea is to use volatile armor and molten weapons for the buff, then entropy, fully charged heavy attack followed by destro touch. I've reached close to 20K with my heavy attacks (19k being the current record)
Weapon 2 (defensive CQ) Resto staff
Mage light (inner light): Pretty much the same above
Stonefist (Obsidian shard): nice knockdown with a health on allies
Lava Whip (Flame lash): excellent combo with OS, great heal and nice dmg
Spiked armor (volatile armor): Same as above
Grand healing (healing springs): Nice healing with some magicka recover if allies near
U DK standard (standard of Might): the best AoE for a DK
The trick here is to set the rules. V. Armor tu buff SR and armor, GH on ground near the enemies to have a nice health recover (if necessary) O. Shard to knock the enemy down, lava whip and light attacks. Heavy attack if running low on magicka. Close quarter fighter
Now the twist point, since I'm wearing 5 heavy pieces and 2 light. 14 k armor, 18k SR, with spiked armor they go on 19 and 23K
Currently I'm wearing a full set of Twilight embrace (to increase Spell dmg and healing, Flame lash heals me for 9k), 4 pieces of Soulshine (spell dmg, crit and mag) and 2 pieces of Torug's. Mundus the apprentice. Champion points on mitigation, magicka recovery and cost and spell crit/penetration, some healing and elemental dmg
It is really fun and does a lot of DMG despite being a Tank? a Healer?
He can resist a lost of punishment, despite being a Healer? a DPS?
He can heal himself in less than a second despite being a Tank? a DPS?
The only thing I'm sure, he's a DK, and a badass one
newtinmpls wrote: »Again, @Joy_Division what I'm asking is what skills do you currently use.
The thread to which you refer seems to be a list of complaints about changes. I'm not arguing that there have been changes, and that some of them are really annoying.
What I'm asking though, is what works for you, what skills do you like/hate/consider essential? You mentioned this thread being about competition at the highest levels. So I'm curious about - in the current iteration of the rules/game/patch, what do you think it's most useful to learn/master?
Joy_Division wrote: »newtinmpls wrote: »Again, @Joy_Division what I'm asking is what skills do you currently use.
The thread to which you refer seems to be a list of complaints about changes. I'm not arguing that there have been changes, and that some of them are really annoying.
What I'm asking though, is what works for you, what skills do you like/hate/consider essential? You mentioned this thread being about competition at the highest levels. So I'm curious about - in the current iteration of the rules/game/patch, what do you think it's most useful to learn/master?
None.
I no longer PvP with my DK.
As the game stands right now, burst damage from spamming high powered offensive skills is by far the most effective means of killing your opponent. A magicka DK has only two means to do this: a short ranged whip (undermined by having no gap closer), a heavy attack from a destro staff (which is easily seen and avoided). The other three classes have no such problem spamming high damaging abilities on their target (yes, even templars).
If my sorcerer or my NB get opened on and get beat on, they can use mobility or shielding to get breathing room needed and reset the fight. My templar is kind of screwed here, but she has cleanse, a strong class heal, and her own gap closer they can use on something stupid like a wolf; at least something. A DK can't do any of that, has no cleanse, a trash heal, and yet has to overcome an enemy's opening attack and any residual damage from other enemies in the area. A restoration staff that provides you with no actual burst heal (ward is a bubble that provides zero mitigation) and zero offensive options (to go along with losing hundreds of spellpower) will not save you from a competent opponent.
The only reasons why my DK was semi-competitive in 1.6 was because of a cheezy mechanic that allowed my whips hit dodge rollers and I could block-cast to artificially provide me with the tanking the class, which for all its reputation of being "tanky," really isn't: it reflects projectiles and...what else, exactly? No misses chance, inadequate shield, overnerfed heal, an AoE CC that merely snares opponents whereas it used to give a significant dodge chance.
It's not like we haven't tried or this is a case of the grass being greener on the other side. I've played all 4 classes extensively and know what they can and can't do.