CrowsDescend wrote: »Don't worry, there's a load of players who use WB 24/7 because they don't know how else to play, and then they go around saying "L2P" to others, so they won't agree with your points or see how broken WB is, Lord-Otto.
CrowsDescend wrote: »Don't worry, there's a load of players who use WB 24/7 because they don't know how else to play, and then they go around saying "L2P" to others, so they won't agree with your points or see how broken WB is, Lord-Otto.
What else should a stam dk or stam sorc use? Do tell because in sure the many stam dks and stam sorcs would love to know. (You could say rapid strikes but generally wb>rapid strikes)
The only thing that needs to happen with Wreaking Blow is a fix to it not always triggering CC immunity. With a casting time it's damage is on par with the timeframe.
Be happy you are going against bads who don't weave in light attacks. Wreaking Blow does not Empower subsequent Wreaking Blows, so they are just leaving that 20% damage increase on the table. The damage difference is from crits or the other player buffing up.
Also only one example was a single player. The others were 2 and 3 players focusing on you. It wasn't WB that killed you then. It was being out numbered.
thelordoffelines wrote: »CrowsDescend wrote: »Don't worry, there's a load of players who use WB 24/7 because they don't know how else to play, and then they go around saying "L2P" to others, so they won't agree with your points or see how broken WB is, Lord-Otto.
What else should a stam dk or stam sorc use? Do tell because in sure the many stam dks and stam sorcs would love to know. (You could say rapid strikes but generally wb>rapid strikes)
LBxFinalDeath wrote: »I always wondered.
How is WB any different than Crystal Frags?
Both can be spammed and do those levels of damage, crystal frags even moreso tbh.
Is WB OP simply because its a close range skill and thus "harder" to dodge?
Both have a wind-up/charge time..CF though having a chance to instacast.
Which is laughable, you can jog into their character model and it'll cancel the animation for WB. Lets be real here.
I used 2H for a time then switched to DW due to how common it is for the animation to simply be cancelled because the enemy moves slightly to the left and such.
If anything I'd say CF is more OP since they can run away and spam high damage skills that due to the lag in pvp will most likely hit you even when you're in mid-dodge roll.
Should at least in fairness sake make it so if you hit someone casting CF it stuns them akin to how people want WB to be nerfed.
I find if you run *at* a person doing a WB and just run through them it tends to massively disorient a person using WB. Then turn around, slap 'em a few times, wait for the wind up, run forward again... most people can't track a person who instantly ends up behind them.Strange how all you people get killed by 3-5 wbs ... if im fighting a wber im slapping myself silly for even getting hit once by it ... and i constantly get troll pms in cyrodill how noob i am
ah well /shrug
timidobserver wrote: »timidobserver wrote: »The only thing that needs to happen with Wreaking Blow is a fix to it not always triggering CC immunity. With a casting time it's damage is on par with the timeframe.
Be happy you are going against bads who don't weave in light attacks. Wreaking Blow does not Empower subsequent Wreaking Blows, so they are just leaving that 20% damage increase on the table. The damage difference is from crits or the other player buffing up.
Also only one example was a single player. The others were 2 and 3 players focusing on you. It wasn't WB that killed you then. It was being out numbered.
This is the way wrecking blow used to work. The new empower buff, from when they revamped/streamlined buffs, does empower the next attack using the same skill. You can see an example of it in the top most photo in the OP. The first one is 9757 and the second one is 11707. That is almost exactly a 20% increase.
Why in the 3rd imagine is there an example of to 2 consecutive Wrecking Blows with the same damage then?
Okay go test it or just continue on in your false belief, either way works for me. Empower applies to the skill that caused it now. That applies to dark flare and wrecking blow.
CrowsDescend wrote: »Don't worry, there's a load of players who use WB 24/7 because they don't know how else to play, and then they go around saying "L2P" to others, so they won't agree with your points or see how broken WB is, Lord-Otto.
This game is actually more closer to standard MMORPG than I ever realized, I think it started with Crystal Fragment, people couldnt block, then it was Shooting Star (Mage guild DD) because people couldnt block, then Focused Aim, because people couldnt dodge, and now if last one is WB, after that Stun and Knockback. I think this is mistake, dodge/roll should be awesome, not joke of the game.
LBxFinalDeath wrote: »I always wondered.
How is WB any different than Crystal Frags?
Both can be spammed and do those levels of damage, crystal frags even moreso tbh.
Is WB OP simply because its a close range skill and thus "harder" to dodge?
Both have a wind-up/charge time..CF though having a chance to instacast.
Which is laughable, you can jog into their character model and it'll cancel the animation for WB. Lets be real here.
I used 2H for a time then switched to DW due to how common it is for the animation to simply be cancelled because the enemy moves slightly to the left and such.
If anything I'd say CF is more OP since they can run away and spam high damage skills that due to the lag in pvp will most likely hit you even when you're in mid-dodge roll.
Should at least in fairness sake make it so if you hit someone casting CF it stuns them akin to how people want WB to be nerfed.
Oh, thank you so much!FilthyMudcrabs wrote: »Are we all just going to ignore OP's valid concerns regarding siege use?