@ZOS_GinaBruno @ZOS_JasonLeavey @ZOS_BrianWheeler
1. Wrecking Blow
[img][/img]
[img][/img]
[img][/img]
And if you need another comparison, a high-level Dawnbreaker of Smiting hits me (vampire) for a combined 14k.
Wrecking Blow IS overpowered, admit it finally, everyone already knows and spams it! We can argue how you can dodge it, but you can't. Experienced players always keep a distance to you so you don't get behind them, and roll-dodge doesn't work, neither does taking distance yourself. Block sucks up half of my stamina bar, and CC immunity is well-known to be broken. Hell, by the time you broke free, you're already being hit by the second one, and the numbers show how overpowered the damage is, despite the Battle Spirit thing. There is no justification for WB to produce such numbers, outdoing even ultimates. No. If you justify vampires losing their 10% passive for the sake of balancing, you HAVE to tweak Wrecking Blow. Everything else would be a double-standard.
2. Emperorship, campaigns and artillery (story incoming)
I think I'll forget about my hard-saved money for this game (I mean it, I did not eat much before this game released to save the money for it). And just delete it. This is a boiling point. But I'll have some sleep first.
Anyway, I just went to my home campaign to defend my keep with my guild leader. You know, a very hard-earned keep it was. Put up my CH ballista, fired it and repaired it. Just to have it snagged away by another V16, who would shoot it into the nothingness, just to destroy it. After a few messages, the picture was clear. He has a deal with the hostile fraction to get his emperorship by letting them capture the keeps.
Not only is this revealing how disgustingly corrupt emperorship in this game is, but I am extremely mad that I could do nothing to save my Coldharbour ballista. Every now and then, they are a bit difficult to come by.
I highly suggest integrating a "lockdown-function" into this game, which enables you to prevent your own sieges from being used by other players. Optional, of course. There is no good reason not to include this, and a very good reason TO include it. So please propose this to the developers, yes?
I would also suggest to think about a better emperorship system, but this would probably be futile, right? In any case, I reported that dude. It's unsportive behaviour, manipulation and exploiting. And definitely damaging my gaming experience. Don't know if something comes out of it, but in other games, you do get banned for nonsense like this. It's called boosting.
I'll leave it with that. There is so much more I could lament about, but those two are most important. I hope I could make my point clear and wish you all a good day.
The only thing that needs to happen with Wreaking Blow is a fix to it not always triggering CC immunity. With a casting time it's damage is on par with the timeframe.
Be happy you are going against bads who don't weave in light attacks. Wreaking Blow does not Empower subsequent Wreaking Blows, so they are just leaving that 20% damage increase on the table. The damage difference is from crits or the other player buffing up.
Also only one example was a single player. The others were 2 and 3 players focusing on you. It wasn't WB that killed you then. It was being out numbered.
timidobserver wrote: »The only thing that needs to happen with Wreaking Blow is a fix to it not always triggering CC immunity. With a casting time it's damage is on par with the timeframe.
Be happy you are going against bads who don't weave in light attacks. Wreaking Blow does not Empower subsequent Wreaking Blows, so they are just leaving that 20% damage increase on the table. The damage difference is from crits or the other player buffing up.
Also only one example was a single player. The others were 2 and 3 players focusing on you. It wasn't WB that killed you then. It was being out numbered.
This is the way wrecking blow used to work. The new empower buff, from when they revamped/streamlined buffs, does empower the next attack using the same skill. You can see an example of it in the top most photo in the OP. The first one is 9757 and the second one is 11707. That is almost exactly a 20% increase.
timidobserver wrote: »The only thing that needs to happen with Wreaking Blow is a fix to it not always triggering CC immunity. With a casting time it's damage is on par with the timeframe.
Be happy you are going against bads who don't weave in light attacks. Wreaking Blow does not Empower subsequent Wreaking Blows, so they are just leaving that 20% damage increase on the table. The damage difference is from crits or the other player buffing up.
Also only one example was a single player. The others were 2 and 3 players focusing on you. It wasn't WB that killed you then. It was being out numbered.
This is the way wrecking blow used to work. The new empower buff, from when they revamped/streamlined buffs, does empower the next attack using the same skill. You can see an example of it in the top most photo in the OP. The first one is 9757 and the second one is 11707. That is almost exactly a 20% increase.
Why in the 3rd imagine is there an example of to 2 consecutive Wreaking Blows with the same damage then?
BaldusMageezack wrote: »timidobserver wrote: »The only thing that needs to happen with Wreaking Blow is a fix to it not always triggering CC immunity. With a casting time it's damage is on par with the timeframe.
Be happy you are going against bads who don't weave in light attacks. Wreaking Blow does not Empower subsequent Wreaking Blows, so they are just leaving that 20% damage increase on the table. The damage difference is from crits or the other player buffing up.
Also only one example was a single player. The others were 2 and 3 players focusing on you. It wasn't WB that killed you then. It was being out numbered.
This is the way wrecking blow used to work. The new empower buff, from when they revamped/streamlined buffs, does empower the next attack using the same skill. You can see an example of it in the top most photo in the OP. The first one is 9757 and the second one is 11707. That is almost exactly a 20% increase.
Why in the 3rd imagine is there an example of to 2 consecutive Wreaking Blows with the same damage then?
Maybe a cooldown on empower? My question is why is the first one for 2137 in that same screenshot? What would make it deal 2/3's less dmg?
@ZOS_GinaBruno @ZOS_JasonLeavey @ZOS_BrianWheeler
1. Wrecking Blow
[img][/img]
[img][/img]
[img][/img]
And if you need another comparison, a high-level Dawnbreaker of Smiting hits me (vampire) for a combined 14k.
Wrecking Blow IS overpowered, admit it finally, everyone already knows and spams it! We can argue how you can dodge it, but you can't. Experienced players always keep a distance to you so you don't get behind them, and roll-dodge doesn't work, neither does taking distance yourself. Block sucks up half of my stamina bar, and CC immunity is well-known to be broken. Hell, by the time you broke free, you're already being hit by the second one, and the numbers show how overpowered the damage is, despite the Battle Spirit thing. There is no justification for WB to produce such numbers, outdoing even ultimates. No. If you justify vampires losing their 10% passive for the sake of balancing, you HAVE to tweak Wrecking Blow. Everything else would be a double-standard.
2. Emperorship, campaigns and artillery (story incoming)
I think I'll forget about my hard-saved money for this game (I mean it, I did not eat much before this game released to save the money for it). And just delete it. This is a boiling point. But I'll have some sleep first.
Anyway, I just went to my home campaign to defend my keep with my guild leader. You know, a very hard-earned keep it was. Put up my CH ballista, fired it and repaired it. Just to have it snagged away by another V16, who would shoot it into the nothingness, just to destroy it. After a few messages, the picture was clear. He has a deal with the hostile fraction to get his emperorship by letting them capture the keeps.
Not only is this revealing how disgustingly corrupt emperorship in this game is, but I am extremely mad that I could do nothing to save my Coldharbour ballista. Every now and then, they are a bit difficult to come by.
I highly suggest integrating a "lockdown-function" into this game, which enables you to prevent your own sieges from being used by other players. Optional, of course. There is no good reason not to include this, and a very good reason TO include it. So please propose this to the developers, yes?
I would also suggest to think about a better emperorship system, but this would probably be futile, right? In any case, I reported that dude. It's unsportive behaviour, manipulation and exploiting. And definitely damaging my gaming experience. Don't know if something comes out of it, but in other games, you do get banned for nonsense like this. It's called boosting.
I'll leave it with that. There is so much more I could lament about, but those two are most important. I hope I could make my point clear and wish you all a good day.
I do believe you can be wrecked by Wrecking Blow being spam-casted by multiple (let's say 4+) enemies. But again, you also should be able to respond before the initial hit. As a Magicka build (especially on a Nightblade or a Sorcerer) you can trifle with Stamina users by draining their resources quite effectively (and even when 1-vs-X).
This ^^ looks definitely like a L2P issue...
Wait... Did the OP just post a death screen recount that says he got killed by some noobs hitting wbx5?? (They didn't even bother weaving)......
LOLOLOLOOLOLOLOL I'm not even gona say L2P lol. Heres an idea. Go make a dk or NB and level 2h. Then go find an experienced pvper and ask them to duel u. Now try spamming wb and see how it turns out for u lol. U gona get rekt. Yes wb is on my bar. And yes I open with crit Rush into wb. Based on what my opponents response is I can immidiately tell if I can just mash face on wb to pwn that noob or if I should swap to SnB and start using my buffs/utility + ransack (agaisnt sm1 who doesn't need to L2P).
Only problem I have with WB is its range, sometimes it hits me from FAR away...im talking 10-15 meters. And it hits cloaked ppl too.