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World first Veteran Maelstrom Arena

  • Wollust
    Wollust
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    Congrats!
    I'm already fearing the RNG though :disappointed:
    Susano'o

    Zerg Squad
  • Senaxu
    Senaxu
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    :( have to practice more. but now i managed it to learn the mechanics.
    Unbroken EU
    Senaxu - AD Sorcerer
    Senaxu's Smurf - DC Sorcerer
    PvE-Scores(2.1): AA: 1182439 - 06:58 | HR: 114065 - 06:56 | SO: 151067 - 12:27 | DSA: 23457 - 34:36

    www.twitch.tv/senaxu
    "There is still room up"
  • leipatemeibbaa
    leipatemeibbaa
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    Senaxu wrote: »
    :( have to practice more. but now i managed it to learn the mechanics.
    Gratz
  • Gilliamtherogue
    Gilliamtherogue
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    Access to the strongest Ultimate in game that consistently pulls over 30k dps in end game trial boss fights, 20k spammable damage shields that directly increase in power as you boost your DPS so you don't have to trade off offense for defense, source of major sorcery also heals when crits, innate stun/immobs in kit, and a small battalion of pets that can face tank things for you if manipulated correctly. "Too easy"? Maybe for sorcs, but I feel like every other class is going to have to put in a lot more effort to get up there. I'm not bashing on your accomplishment, congratulations for doing it first and without CP cap/etc. I'm just saying, don't call this easy when sorcs have the most over powered kit when it comes to soloing content. You don't really hear about any other class besides sorcs soloing the end game content like vWGT/vICP.
    Old member of The Order of Mundus, Mostly Harmless, Hostile, and Genesis Elite. Avid theorycrafter. Herald to competitive stamina DPS pre 1.5. How far we've come!

    Have questions? Send me a message on the forums or my other social media. Seeing people learn is my dream and passion.

    Guides and other fun videos at https://youtube.com/c/gilliamtherogue
  • Senaxu
    Senaxu
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    Access to the strongest Ultimate in game that consistently pulls over 30k dps in end game trial boss fights, 20k spammable damage shields that directly increase in power as you boost your DPS so you don't have to trade off offense for defense, source of major sorcery also heals when crits, innate stun/immobs in kit, and a small battalion of pets that can face tank things for you if manipulated correctly. "Too easy"? Maybe for sorcs, but I feel like every other class is going to have to put in a lot more effort to get up there. I'm not bashing on your accomplishment, congratulations for doing it first and without CP cap/etc. I'm just saying, don't call this easy when sorcs have the most over powered kit when it comes to soloing content. You don't really hear about any other class besides sorcs soloing the end game content like vWGT/vICP.

    its clearly not to easy. Dymence just compares with the old PTS version (50%less dmg). It's easy for him now and he also spent a huge amount of time to test it. For me i ahve to say its quite hard and i really can't imagine how other classes should get this (specially stamina users). Atm i can get with 487 souls (left) to the last boss. But this one is a ugly beast. i finished with 456 souls my 2nd time. It will be easier on the live server than with my 300-500 ping on PTS but this damage numbers are insane. The sad thing is: I love it! Its a real challenge and that was missing in eso. the problem is... just for the sorcerer.
    I dont know the other classes so well but i think it will be really hard to finish MSA Vet atm.
    Unbroken EU
    Senaxu - AD Sorcerer
    Senaxu's Smurf - DC Sorcerer
    PvE-Scores(2.1): AA: 1182439 - 06:58 | HR: 114065 - 06:56 | SO: 151067 - 12:27 | DSA: 23457 - 34:36

    www.twitch.tv/senaxu
    "There is still room up"
  • Nifty2g
    Nifty2g
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    Senaxu wrote: »
    Access to the strongest Ultimate in game that consistently pulls over 30k dps in end game trial boss fights, 20k spammable damage shields that directly increase in power as you boost your DPS so you don't have to trade off offense for defense, source of major sorcery also heals when crits, innate stun/immobs in kit, and a small battalion of pets that can face tank things for you if manipulated correctly. "Too easy"? Maybe for sorcs, but I feel like every other class is going to have to put in a lot more effort to get up there. I'm not bashing on your accomplishment, congratulations for doing it first and without CP cap/etc. I'm just saying, don't call this easy when sorcs have the most over powered kit when it comes to soloing content. You don't really hear about any other class besides sorcs soloing the end game content like vWGT/vICP.

    its clearly not to easy. Dymence just compares with the old PTS version (50%less dmg). It's easy for him now and he also spent a huge amount of time to test it. For me i ahve to say its quite hard and i really can't imagine how other classes should get this (specially stamina users). Atm i can get with 487 souls (left) to the last boss. But this one is a ugly beast. i finished with 456 souls my 2nd time. It will be easier on the live server than with my 300-500 ping on PTS but this damage numbers are insane. The sad thing is: I love it! Its a real challenge and that was missing in eso. the problem is... just for the sorcerer.
    I dont know the other classes so well but i think it will be really hard to finish MSA Vet atm.
    @Senaxu I feel like it's just going to be easy for Sorcs and Templars, access to class shields and puncturing sweep helps a lot. Dragonknights, Nightblades and all Stamina users will have the hard challenge
    #MOREORBS
  • Beltan3
    Beltan3
    How many sigils did you use and at what stages?
  • BuggeX
    BuggeX
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    Dk will be fine if build proper on magicka,
    you dont have to Keep dmging the adds or boss, dots will Keep a good amount of dps.
    in the meantime you can Focus on deff. well we may lack a "good" class shild but we have other ways to mitigate the dmg.

    As Stamina DK it should work with brawler and ferocius leap with bloodspwan to Keep you alive.
    togeher with Rally and vigor you are a immortal beast
    #makemagickadkgreataigan
    #givemeaexecute
    #ineedheal
    #betterhotfixgrindspots
  • Septimus_Magna
    Septimus_Magna
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    @Dymence Congratz! The polymorph also looks pretty sick.

    Could you share your build/stats? Im curious how much regen/cost reduction sorcs will need to sustain in vet MSA.

    And how would you rate the difficulty compared to vet WGT or vet ICP?

    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • Zinaroth
    Zinaroth
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    Well done!
    I am having loads of trouble with the Lamia Queen in Arena 3. She hits for 8.5k per normal hit while I am wearing 5M1H1L and standing inside my Rune Focus, I literally have to spend every global cooldown to spam heals.
    I guess being able to spam a 15-20k shield helps a lot. :P
    I think her damage is a bit overtuned, along with the DoT from the whirling blades in Arena 2. It's fair enough you take damage when you get hit by them, but having a constant DoT ticking on you aswell is kind of overkill. Especially since it's impossible to avoid them a lot of the time.
    How many CP did you have and did you use any sigils?
    Edited by Zinaroth on October 21, 2015 8:20AM
  • Woeler
    Woeler
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    Well done Dymence! Let the qq be qq. Great achievement!
  • Dymence
    Dymence
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    Beltan3 wrote: »
    How many sigils did you use and at what stages?

    Don't quite remember for the first run, but for my second completion I used 2 sigils - both on stage 4. Next time I'll try to clear it without sigils entirely.
    @Dymence Congratz! The polymorph also looks pretty sick.

    Could you share your build/stats? Im curious how much regen/cost reduction sorcs will need to sustain in vet MSA.

    And how would you rate the difficulty compared to vet WGT or vet ICP?

    I used 2x nerieneth / 4x spell power cure / 3x willpower / 2x torugs - full magicka enchants on gear and full spell damage on jewelry. Same gear I'm using on live currently. Had no need for cost reduction, since I'm running with elemental drain.

    Also managed the second clear without a healing staff on my second bar.

    My bar setup right now is:

    Bar 1 destruction staff: Force Pulse, Crystal Fragments, Elemental Drain, Bound Aegis, Inner Light, Shooting Star
    Bar 2 dual wield: Power Surge, Liquid Lightning, Hardened Ward, Bound Aegis, Inner Light, Energy overload
    Overload bar is a copy of the 2nd bar.

    As for the difficulty right now I feel it's equal / slightly harder than vet WGT / vet ICP, though I feel that you can't really compare solo content to group content. If someone dies in vet WGT / vet ICP it's not a problem, it's even normal since the no death is kinda challenging. But if you die in solo content, it's like a full group wipe.
  • iliatha
    iliatha
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    wow gz dymence echt nice =)
  • tino.antoninieb17_ESO
    GZ Dymence !

    To finish it ( challenge) , to be no1 on leaderboards, MA should have decent replay value, to gear up ?
    What is your goal/goals with MA is key question ?
    Unfortunately in reality difficulty should be value derived from goals which is again formula with multiple variables and not value depending just on one goal.
    When we know answers on that question than we can talk about your assessment regarding difficulty.
    Probably u already answered that question not taking in consideration more people than 1 - and that is you.
    Thats definetely RPG attitude and not MMO. If u dont have anyone to compare with - u cant be No1 :smile:
    I guess that more than 100 people yesterday made decent attempt and just 1 finished - that is saying thats just couple % of players can finish it under ideal circumstances. Spent time ( time is derivation of difficulty ) versus reward is probably one of key factors for making content worth wile. Have u did math how much time u would need to spend in there in order to get BIS MA master weaps ?
    Edited by tino.antoninieb17_ESO on October 21, 2015 10:40AM
  • Septimus_Magna
    Septimus_Magna
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    Dymence wrote: »
    Beltan3 wrote: »
    How many sigils did you use and at what stages?

    Don't quite remember for the first run, but for my second completion I used 2 sigils - both on stage 4. Next time I'll try to clear it without sigils entirely.
    @Dymence Congratz! The polymorph also looks pretty sick.

    Could you share your build/stats? Im curious how much regen/cost reduction sorcs will need to sustain in vet MSA.

    And how would you rate the difficulty compared to vet WGT or vet ICP?

    I used 2x nerieneth / 4x spell power cure / 3x willpower / 2x torugs - full magicka enchants on gear and full spell damage on jewelry. Same gear I'm using on live currently. Had no need for cost reduction, since I'm running with elemental drain.

    Also managed the second clear without a healing staff on my second bar.

    My bar setup right now is:

    Bar 1 destruction staff: Force Pulse, Crystal Fragments, Elemental Drain, Bound Aegis, Inner Light, Shooting Star
    Bar 2 dual wield: Power Surge, Liquid Lightning, Hardened Ward, Bound Aegis, Inner Light, Energy overload
    Overload bar is a copy of the 2nd bar.

    As for the difficulty right now I feel it's equal / slightly harder than vet WGT / vet ICP, though I feel that you can't really compare solo content to group content. If someone dies in vet WGT / vet ICP it's not a problem, it's even normal since the no death is kinda challenging. But if you die in solo content, it's like a full group wipe.

    Interesting that you can clear it without healing staff on your second bar.

    Do you also use the Thief mundus stone for spell crit?
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • byrom101b16_ESO
    byrom101b16_ESO
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    Aletheion wrote: »
    Yea true. When they keep the Difficulty as low as Dymence said, thats just a confirmation to be a grind.

    I don't think the difficulty is at all low and I'd certainly not describe it as "way too easy". There is a reason his name is the only one on the leaderboard and it's not because no one is running it. Dymence is clearly not just your joe average player. It's hard. The average player can't even get past the first boss and Dymence is the only one to complete the thing so far.

    Gratz to him because he's an awesome player, but to turn that into thinking it's low difficulty and way too easy is not exactly the case or else the leaderboard would be full of names and everyone would be complaining that it's not a challenge.

    -Aletheion

    Agreed - gave up on the 4th boss because I needed to go to bed this side of 2am due to having a job...

    It is not easy, and the first and only player in the world who has completed it using that word to describe it is patently ridiculous, frankly. Easy and hard are relative terms, and there is no-one else to benchmark against...

    I'd like to know how long it took you Dymence - the total hours from first go to final success if you would. Also, how long did it take to do on that particular run, and how many times did you die?

    This feels like cookie cutter hardcore only, full time job player territory to everyone I know who has given it a good go.
  • Senaxu
    Senaxu
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    Aletheion wrote: »
    Yea true. When they keep the Difficulty as low as Dymence said, thats just a confirmation to be a grind.

    I don't think the difficulty is at all low and I'd certainly not describe it as "way too easy". There is a reason his name is the only one on the leaderboard and it's not because no one is running it. Dymence is clearly not just your joe average player. It's hard. The average player can't even get past the first boss and Dymence is the only one to complete the thing so far.

    Gratz to him because he's an awesome player, but to turn that into thinking it's low difficulty and way too easy is not exactly the case or else the leaderboard would be full of names and everyone would be complaining that it's not a challenge.

    -Aletheion

    Agreed - gave up on the 4th boss because I needed to go to bed this side of 2am due to having a job...

    It is not easy, and the first and only player in the world who has completed it using that word to describe it is patently ridiculous, frankly. Easy and hard are relative terms, and there is no-one else to benchmark against...

    I'd like to know how long it took you Dymence - the total hours from first go to final success if you would. Also, how long did it take to do on that particular run, and how many times did you die?

    This feels like cookie cutter hardcore only, full time job player territory to everyone I know who has given it a good go.

    Well dymence did mutch practice on the old PTS version. that's why it feels easy for him. For me i have to say after the 3rd Vet clear it feels like better and better. until stage 7 without any death and done in under 2 hours with 13 deaths. i think sigils using costs alot of points. the next run i will try to use the less.
    Unbroken EU
    Senaxu - AD Sorcerer
    Senaxu's Smurf - DC Sorcerer
    PvE-Scores(2.1): AA: 1182439 - 06:58 | HR: 114065 - 06:56 | SO: 151067 - 12:27 | DSA: 23457 - 34:36

    www.twitch.tv/senaxu
    "There is still room up"
  • byrom101b16_ESO
    byrom101b16_ESO
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    Senaxu wrote: »
    Aletheion wrote: »
    Yea true. When they keep the Difficulty as low as Dymence said, thats just a confirmation to be a grind.

    I don't think the difficulty is at all low and I'd certainly not describe it as "way too easy". There is a reason his name is the only one on the leaderboard and it's not because no one is running it. Dymence is clearly not just your joe average player. It's hard. The average player can't even get past the first boss and Dymence is the only one to complete the thing so far.

    Gratz to him because he's an awesome player, but to turn that into thinking it's low difficulty and way too easy is not exactly the case or else the leaderboard would be full of names and everyone would be complaining that it's not a challenge.

    -Aletheion

    Agreed - gave up on the 4th boss because I needed to go to bed this side of 2am due to having a job...

    It is not easy, and the first and only player in the world who has completed it using that word to describe it is patently ridiculous, frankly. Easy and hard are relative terms, and there is no-one else to benchmark against...

    I'd like to know how long it took you Dymence - the total hours from first go to final success if you would. Also, how long did it take to do on that particular run, and how many times did you die?

    This feels like cookie cutter hardcore only, full time job player territory to everyone I know who has given it a good go.

    Well dymence did mutch practice on the old PTS version. that's why it feels easy for him. For me i have to say after the 3rd Vet clear it feels like better and better. until stage 7 without any death and done in under 2 hours with 13 deaths. i think sigils using costs alot of points. the next run i will try to use the less.

    Admittedly I may have been expecting too much of myself - I didn't use any sigils at all and the random bugginess of the third round and stupidly swift adds/damage escalator in the fourth made it a frustrating death-fest.

    I also never got below 160 latency at any point and this made weaving slow and mob attacks instant on my screen.

    I'll use the sigils my next try and see how much difference it makes, and hope for a lag free experience.
    Edited by byrom101b16_ESO on October 21, 2015 11:25AM
  • Woeler
    Woeler
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    I just hope they keep it at this level and not nerf it after two weeks of live. It's veteran, it should be hard, it should be difficult. There shouldn't be 100 leaderboard entries after a week. It should be an achievement, a title worth wearing.
    Edited by Woeler on October 21, 2015 11:34AM
  • Senaxu
    Senaxu
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    I also never got below 160 latency at any point and this made weaving slow and mob attacks instant on my screen.

    i know this problem...i am between 270 and 550. On the live it will be different.
    Unbroken EU
    Senaxu - AD Sorcerer
    Senaxu's Smurf - DC Sorcerer
    PvE-Scores(2.1): AA: 1182439 - 06:58 | HR: 114065 - 06:56 | SO: 151067 - 12:27 | DSA: 23457 - 34:36

    www.twitch.tv/senaxu
    "There is still room up"
  • Dymence
    Dymence
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    Dymence wrote: »
    Beltan3 wrote: »
    How many sigils did you use and at what stages?

    Don't quite remember for the first run, but for my second completion I used 2 sigils - both on stage 4. Next time I'll try to clear it without sigils entirely.
    @Dymence Congratz! The polymorph also looks pretty sick.

    Could you share your build/stats? Im curious how much regen/cost reduction sorcs will need to sustain in vet MSA.

    And how would you rate the difficulty compared to vet WGT or vet ICP?

    I used 2x nerieneth / 4x spell power cure / 3x willpower / 2x torugs - full magicka enchants on gear and full spell damage on jewelry. Same gear I'm using on live currently. Had no need for cost reduction, since I'm running with elemental drain.

    Also managed the second clear without a healing staff on my second bar.

    My bar setup right now is:

    Bar 1 destruction staff: Force Pulse, Crystal Fragments, Elemental Drain, Bound Aegis, Inner Light, Shooting Star
    Bar 2 dual wield: Power Surge, Liquid Lightning, Hardened Ward, Bound Aegis, Inner Light, Energy overload
    Overload bar is a copy of the 2nd bar.

    As for the difficulty right now I feel it's equal / slightly harder than vet WGT / vet ICP, though I feel that you can't really compare solo content to group content. If someone dies in vet WGT / vet ICP it's not a problem, it's even normal since the no death is kinda challenging. But if you die in solo content, it's like a full group wipe.

    Interesting that you can clear it without healing staff on your second bar.

    Do you also use the Thief mundus stone for spell crit?

    I ran with shadow as I was using that on live for overload, and couldn't be bothered switching.
    Aletheion wrote: »
    Yea true. When they keep the Difficulty as low as Dymence said, thats just a confirmation to be a grind.

    I don't think the difficulty is at all low and I'd certainly not describe it as "way too easy". There is a reason his name is the only one on the leaderboard and it's not because no one is running it. Dymence is clearly not just your joe average player. It's hard. The average player can't even get past the first boss and Dymence is the only one to complete the thing so far.

    Gratz to him because he's an awesome player, but to turn that into thinking it's low difficulty and way too easy is not exactly the case or else the leaderboard would be full of names and everyone would be complaining that it's not a challenge.

    -Aletheion

    Agreed - gave up on the 4th boss because I needed to go to bed this side of 2am due to having a job...

    It is not easy, and the first and only player in the world who has completed it using that word to describe it is patently ridiculous, frankly. Easy and hard are relative terms, and there is no-one else to benchmark against...

    I'd like to know how long it took you Dymence - the total hours from first go to final success if you would. Also, how long did it take to do on that particular run, and how many times did you die?

    This feels like cookie cutter hardcore only, full time job player territory to everyone I know who has given it a good go.

    As Senaxu said, I've spent a lot of hours in the veteran maelstrom arena before this patch. Got stuck on the final boss. That was when it was really hard. Compared to then it's easy now, so I cleared it in 1 and a half to 2 hours max when this patch came out. I died 10 times on my first try, 8 times on my second try. Will try more runs today, even considering trying to take other classes through it aswell.
  • FENGRUSH
    FENGRUSH
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    Will probably make a template char and try to run through this on stam sorc again. Willing to bet its still a struggle. Magicka sorc has so much more in the way of tools for survival here and the quintessential issue with magicka sorc stacking full offense and still gaining large defense makes me wonder if stam sorc will be able to even do this.

    Additionally, overload doesnt even scale properly on stam sorc so that blows completely when trying to pull high burst in a short window. Going to suck having to bring back magicka sorc - but I think its going to be needed to even do this.
  • Ezareth
    Ezareth
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    Dymence wrote: »
    Beltan3 wrote: »
    How many sigils did you use and at what stages?

    Don't quite remember for the first run, but for my second completion I used 2 sigils - both on stage 4. Next time I'll try to clear it without sigils entirely.
    @Dymence Congratz! The polymorph also looks pretty sick.

    Could you share your build/stats? Im curious how much regen/cost reduction sorcs will need to sustain in vet MSA.

    And how would you rate the difficulty compared to vet WGT or vet ICP?

    I used 2x nerieneth / 4x spell power cure / 3x willpower / 2x torugs - full magicka enchants on gear and full spell damage on jewelry. Same gear I'm using on live currently. Had no need for cost reduction, since I'm running with elemental drain.

    Also managed the second clear without a healing staff on my second bar.

    My bar setup right now is:

    Bar 1 destruction staff: Force Pulse, Crystal Fragments, Elemental Drain, Bound Aegis, Inner Light, Shooting Star
    Bar 2 dual wield: Power Surge, Liquid Lightning, Hardened Ward, Bound Aegis, Inner Light, Energy overload
    Overload bar is a copy of the 2nd bar.

    As for the difficulty right now I feel it's equal / slightly harder than vet WGT / vet ICP, though I feel that you can't really compare solo content to group content. If someone dies in vet WGT / vet ICP it's not a problem, it's even normal since the no death is kinda challenging. But if you die in solo content, it's like a full group wipe.

    Do you feel Crushing shock will perform as well as Force pulse? From my experience the ranged interrupt of CS has been extremely useful and from what I recall the damage increase of FP over CS is only 3-4%.

    Also, why Energy Overload over Power Overload? Power Overload does more DPS and by the time you're out of power overload mode you're full magicka regardless.

    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • byrom101b16_ESO
    byrom101b16_ESO
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    Ezareth wrote: »
    Dymence wrote: »
    Beltan3 wrote: »
    How many sigils did you use and at what stages?

    Don't quite remember for the first run, but for my second completion I used 2 sigils - both on stage 4. Next time I'll try to clear it without sigils entirely.
    @Dymence Congratz! The polymorph also looks pretty sick.

    Could you share your build/stats? Im curious how much regen/cost reduction sorcs will need to sustain in vet MSA.

    And how would you rate the difficulty compared to vet WGT or vet ICP?

    I used 2x nerieneth / 4x spell power cure / 3x willpower / 2x torugs - full magicka enchants on gear and full spell damage on jewelry. Same gear I'm using on live currently. Had no need for cost reduction, since I'm running with elemental drain.

    Also managed the second clear without a healing staff on my second bar.

    My bar setup right now is:

    Bar 1 destruction staff: Force Pulse, Crystal Fragments, Elemental Drain, Bound Aegis, Inner Light, Shooting Star
    Bar 2 dual wield: Power Surge, Liquid Lightning, Hardened Ward, Bound Aegis, Inner Light, Energy overload
    Overload bar is a copy of the 2nd bar.

    As for the difficulty right now I feel it's equal / slightly harder than vet WGT / vet ICP, though I feel that you can't really compare solo content to group content. If someone dies in vet WGT / vet ICP it's not a problem, it's even normal since the no death is kinda challenging. But if you die in solo content, it's like a full group wipe.

    Do you feel Crushing shock will perform as well as Force pulse? From my experience the ranged interrupt of CS has been extremely useful and from what I recall the damage increase of FP over CS is only 3-4%.

    Also, why Energy Overload over Power Overload? Power Overload does more DPS and by the time you're out of power overload mode you're full magicka regardless.

    I didn't notice anything being interrupted by Crushing Shock - there are a plenty of secret nerfs to the skill in MA.

    Energy Overload gets you the magicka for the required tiresome shield and heal spamming quicker...
  • Gilliamtherogue
    Gilliamtherogue
    ✭✭✭✭✭
    FENGRUSH wrote: »
    Will probably make a template char and try to run through this on stam sorc again. Willing to bet its still a struggle. Magicka sorc has so much more in the way of tools for survival here and the quintessential issue with magicka sorc stacking full offense and still gaining large defense makes me wonder if stam sorc will be able to even do this.

    Additionally, overload doesnt even scale properly on stam sorc so that blows completely when trying to pull high burst in a short window. Going to suck having to bring back magicka sorc - but I think its going to be needed to even do this.

    I tried going in with a template character as well, stam nightblade with lots of sustain (Essence, Briar, Vigor, etc all really helped healing) but the lack of good traits on gear/weapons, missing important food buffs, etc really hurt it overall. I actually had an easier time in Maelstrom with the 50% damage reduction bug than I did on a template. All the heals in the world can't prevent you from dying when you have mutliple enemies hitting you for 6-8k per hit with 19k armor/spell res.
    Old member of The Order of Mundus, Mostly Harmless, Hostile, and Genesis Elite. Avid theorycrafter. Herald to competitive stamina DPS pre 1.5. How far we've come!

    Have questions? Send me a message on the forums or my other social media. Seeing people learn is my dream and passion.

    Guides and other fun videos at https://youtube.com/c/gilliamtherogue
  • Dymence
    Dymence
    ✭✭✭✭✭
    Ezareth wrote: »
    Dymence wrote: »
    Beltan3 wrote: »
    How many sigils did you use and at what stages?

    Don't quite remember for the first run, but for my second completion I used 2 sigils - both on stage 4. Next time I'll try to clear it without sigils entirely.
    @Dymence Congratz! The polymorph also looks pretty sick.

    Could you share your build/stats? Im curious how much regen/cost reduction sorcs will need to sustain in vet MSA.

    And how would you rate the difficulty compared to vet WGT or vet ICP?

    I used 2x nerieneth / 4x spell power cure / 3x willpower / 2x torugs - full magicka enchants on gear and full spell damage on jewelry. Same gear I'm using on live currently. Had no need for cost reduction, since I'm running with elemental drain.

    Also managed the second clear without a healing staff on my second bar.

    My bar setup right now is:

    Bar 1 destruction staff: Force Pulse, Crystal Fragments, Elemental Drain, Bound Aegis, Inner Light, Shooting Star
    Bar 2 dual wield: Power Surge, Liquid Lightning, Hardened Ward, Bound Aegis, Inner Light, Energy overload
    Overload bar is a copy of the 2nd bar.

    As for the difficulty right now I feel it's equal / slightly harder than vet WGT / vet ICP, though I feel that you can't really compare solo content to group content. If someone dies in vet WGT / vet ICP it's not a problem, it's even normal since the no death is kinda challenging. But if you die in solo content, it's like a full group wipe.

    Do you feel Crushing shock will perform as well as Force pulse? From my experience the ranged interrupt of CS has been extremely useful and from what I recall the damage increase of FP over CS is only 3-4%.

    Also, why Energy Overload over Power Overload? Power Overload does more DPS and by the time you're out of power overload mode you're full magicka regardless.

    I don't know about crushing shock, I didn't use it last patch because the damage was really important with the mitigation bug, but I'm not sure now.

    Also I'm using energy overload because power overload is bugged. Unmorphed & energy overload both deal more damage than power overload, power overload actually reduces your damage.

    Or, that's how it is on live right now. I'm not sure if it's fixed but I can't be bothered testing it right now.

    Also, on a side note I tried taking in a magicka DK template today. Got to stage 6 boss and then I gave up on it after a couple of tries.

    My first impression of doing it with a magicka DK is that it's certainly harder than a magicka sorcerer, but I'm not sure if my impression is valid. Playing a magicka DK in arena compared to a magicka sorc is just... different. You need different tactics, and other than that, I'm not really used to playing a DK. The highest I've ever leveled a DK is level 34.
    Edited by Dymence on October 21, 2015 5:42PM
  • leipatemeibbaa
    leipatemeibbaa
    ✭✭✭
    Dymence wrote: »
    Ezareth wrote: »
    Dymence wrote: »
    Beltan3 wrote: »
    How many sigils did you use and at what stages?

    Don't quite remember for the first run, but for my second completion I used 2 sigils - both on stage 4. Next time I'll try to clear it without sigils entirely.
    @Dymence Congratz! The polymorph also looks pretty sick.

    Could you share your build/stats? Im curious how much regen/cost reduction sorcs will need to sustain in vet MSA.

    And how would you rate the difficulty compared to vet WGT or vet ICP?

    I used 2x nerieneth / 4x spell power cure / 3x willpower / 2x torugs - full magicka enchants on gear and full spell damage on jewelry. Same gear I'm using on live currently. Had no need for cost reduction, since I'm running with elemental drain.

    Also managed the second clear without a healing staff on my second bar.

    My bar setup right now is:

    Bar 1 destruction staff: Force Pulse, Crystal Fragments, Elemental Drain, Bound Aegis, Inner Light, Shooting Star
    Bar 2 dual wield: Power Surge, Liquid Lightning, Hardened Ward, Bound Aegis, Inner Light, Energy overload
    Overload bar is a copy of the 2nd bar.

    As for the difficulty right now I feel it's equal / slightly harder than vet WGT / vet ICP, though I feel that you can't really compare solo content to group content. If someone dies in vet WGT / vet ICP it's not a problem, it's even normal since the no death is kinda challenging. But if you die in solo content, it's like a full group wipe.

    Do you feel Crushing shock will perform as well as Force pulse? From my experience the ranged interrupt of CS has been extremely useful and from what I recall the damage increase of FP over CS is only 3-4%.

    Also, why Energy Overload over Power Overload? Power Overload does more DPS and by the time you're out of power overload mode you're full magicka regardless.

    I don't know about crushing shock, I didn't use it last patch because the damage was really important with the mitigation bug, but I'm not sure now.

    Also I'm using energy overload because power overload is bugged. Unmorphed & energy overload both deal more damage than power overload, power overload actually reduces your damage.

    Or, that's how it is on live right now. I'm not sure if it's fixed but I can't be bothered testing it right now.

    Also, on a side note I tried taking in a magicka DK template today. Got to stage 6 boss and then I gave up on it after a couple of tries.

    My first impression of doing it with a magicka DK is that it's certainly harder than a magicka sorcerer, but I'm not sure if my impression is valid. Playing a magicka DK in arena compared to a magicka sorc is just... different. You need different tactics, and other than that, I'm not really used to playing a DK. The highest I've ever leveled a DK is level 34.

    I am a DK and felt this arena is extremely hard for us. Now you understand what I say. I still stuck on Boss 4, I just can't go through it.
  • jakeedmundson
    jakeedmundson
    ✭✭✭✭✭
    Everyone seems fixed on the magicka/ranged side... what about a melee/stamina player?
    Edited by jakeedmundson on October 21, 2015 5:57PM
    CP690
    Lv 50 Dunmer DragonKnight Tank/Dps
    Lv 50 Altmer Sorcerer Dps
    Lv 50 Breton Templar Healer/Dps
    Lv 50 Altmer Nightblade Dps
    Lv 50 Redguard Sorcerer Dps
    PS4 - DC
    vSOHM - vAAHM - vHRC - vMA Flawless

    My version of a Heavy Attack Sorc build
    https://forums.elderscrollsonline.com/en/discussion/294724/magicka-sorc-heavy-attack-build-homestead-ready/p1?new=1
  • FENGRUSH
    FENGRUSH
    ✭✭✭✭✭
    ✭✭✭✭
    Everyone seems fixed on the magicka/ranged side... what about a melee/stamina player?

    Yeap - pretty much. My partner Essa has worked on the maelstrom a bit, more than I. Hes one of the highest DPS players I know in game, and with 1200 CP on the former setup of 50% damage nerf couldnt get past floor 7 or so I think. The amount of damage you take is insane, and he believes its just unrealistic for melees in many situations.

    Looks like I have to prepare magicka setup just for PVE only since I dont forsee Zenimax solving this problem in the next 2 weeks. It really blows though.
  • jakeedmundson
    jakeedmundson
    ✭✭✭✭✭
    FENGRUSH wrote: »
    Everyone seems fixed on the magicka/ranged side... what about a melee/stamina player?

    Yeap - pretty much. My partner Essa has worked on the maelstrom a bit, more than I. Hes one of the highest DPS players I know in game, and with 1200 CP on the former setup of 50% damage nerf couldnt get past floor 7 or so I think. The amount of damage you take is insane, and he believes its just unrealistic for melees in many situations.

    Looks like I have to prepare magicka setup just for PVE only since I dont forsee Zenimax solving this problem in the next 2 weeks. It really blows though.

    If they funnel everyone into one section like that... game over.
    I tried doing the magic/destro route for my DK... hated it. I'm sure its more fun for for a sorc, but that's still really bad if they expect everyone to do it only one way to get the new gear.... slowly losing interest every day in eso.
    With that said... i'll reserve final judgement for when the patch goes live. Maybe things will change between now and then... always hope for the best ;)
    CP690
    Lv 50 Dunmer DragonKnight Tank/Dps
    Lv 50 Altmer Sorcerer Dps
    Lv 50 Breton Templar Healer/Dps
    Lv 50 Altmer Nightblade Dps
    Lv 50 Redguard Sorcerer Dps
    PS4 - DC
    vSOHM - vAAHM - vHRC - vMA Flawless

    My version of a Heavy Attack Sorc build
    https://forums.elderscrollsonline.com/en/discussion/294724/magicka-sorc-heavy-attack-build-homestead-ready/p1?new=1
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