Gilliamtherogue wrote: »Access to the strongest Ultimate in game that consistently pulls over 30k dps in end game trial boss fights, 20k spammable damage shields that directly increase in power as you boost your DPS so you don't have to trade off offense for defense, source of major sorcery also heals when crits, innate stun/immobs in kit, and a small battalion of pets that can face tank things for you if manipulated correctly. "Too easy"? Maybe for sorcs, but I feel like every other class is going to have to put in a lot more effort to get up there. I'm not bashing on your accomplishment, congratulations for doing it first and without CP cap/etc. I'm just saying, don't call this easy when sorcs have the most over powered kit when it comes to soloing content. You don't really hear about any other class besides sorcs soloing the end game content like vWGT/vICP.
@Senaxu I feel like it's just going to be easy for Sorcs and Templars, access to class shields and puncturing sweep helps a lot. Dragonknights, Nightblades and all Stamina users will have the hard challengeGilliamtherogue wrote: »Access to the strongest Ultimate in game that consistently pulls over 30k dps in end game trial boss fights, 20k spammable damage shields that directly increase in power as you boost your DPS so you don't have to trade off offense for defense, source of major sorcery also heals when crits, innate stun/immobs in kit, and a small battalion of pets that can face tank things for you if manipulated correctly. "Too easy"? Maybe for sorcs, but I feel like every other class is going to have to put in a lot more effort to get up there. I'm not bashing on your accomplishment, congratulations for doing it first and without CP cap/etc. I'm just saying, don't call this easy when sorcs have the most over powered kit when it comes to soloing content. You don't really hear about any other class besides sorcs soloing the end game content like vWGT/vICP.
its clearly not to easy. Dymence just compares with the old PTS version (50%less dmg). It's easy for him now and he also spent a huge amount of time to test it. For me i ahve to say its quite hard and i really can't imagine how other classes should get this (specially stamina users). Atm i can get with 487 souls (left) to the last boss. But this one is a ugly beast. i finished with 456 souls my 2nd time. It will be easier on the live server than with my 300-500 ping on PTS but this damage numbers are insane. The sad thing is: I love it! Its a real challenge and that was missing in eso. the problem is... just for the sorcerer.
I dont know the other classes so well but i think it will be really hard to finish MSA Vet atm.
How many sigils did you use and at what stages?
Septimus_Magna wrote: »@Dymence Congratz! The polymorph also looks pretty sick.
Could you share your build/stats? Im curious how much regen/cost reduction sorcs will need to sustain in vet MSA.
And how would you rate the difficulty compared to vet WGT or vet ICP?
How many sigils did you use and at what stages?
Don't quite remember for the first run, but for my second completion I used 2 sigils - both on stage 4. Next time I'll try to clear it without sigils entirely.Septimus_Magna wrote: »@Dymence Congratz! The polymorph also looks pretty sick.
Could you share your build/stats? Im curious how much regen/cost reduction sorcs will need to sustain in vet MSA.
And how would you rate the difficulty compared to vet WGT or vet ICP?
I used 2x nerieneth / 4x spell power cure / 3x willpower / 2x torugs - full magicka enchants on gear and full spell damage on jewelry. Same gear I'm using on live currently. Had no need for cost reduction, since I'm running with elemental drain.
Also managed the second clear without a healing staff on my second bar.
My bar setup right now is:
Bar 1 destruction staff: Force Pulse, Crystal Fragments, Elemental Drain, Bound Aegis, Inner Light, Shooting Star
Bar 2 dual wield: Power Surge, Liquid Lightning, Hardened Ward, Bound Aegis, Inner Light, Energy overload
Overload bar is a copy of the 2nd bar.
As for the difficulty right now I feel it's equal / slightly harder than vet WGT / vet ICP, though I feel that you can't really compare solo content to group content. If someone dies in vet WGT / vet ICP it's not a problem, it's even normal since the no death is kinda challenging. But if you die in solo content, it's like a full group wipe.
andypappb16_ESO wrote: »Yea true. When they keep the Difficulty as low as Dymence said, thats just a confirmation to be a grind.
I don't think the difficulty is at all low and I'd certainly not describe it as "way too easy". There is a reason his name is the only one on the leaderboard and it's not because no one is running it. Dymence is clearly not just your joe average player. It's hard. The average player can't even get past the first boss and Dymence is the only one to complete the thing so far.
Gratz to him because he's an awesome player, but to turn that into thinking it's low difficulty and way too easy is not exactly the case or else the leaderboard would be full of names and everyone would be complaining that it's not a challenge.
-Aletheion
byrom101b16_ESO wrote: »andypappb16_ESO wrote: »Yea true. When they keep the Difficulty as low as Dymence said, thats just a confirmation to be a grind.
I don't think the difficulty is at all low and I'd certainly not describe it as "way too easy". There is a reason his name is the only one on the leaderboard and it's not because no one is running it. Dymence is clearly not just your joe average player. It's hard. The average player can't even get past the first boss and Dymence is the only one to complete the thing so far.
Gratz to him because he's an awesome player, but to turn that into thinking it's low difficulty and way too easy is not exactly the case or else the leaderboard would be full of names and everyone would be complaining that it's not a challenge.
-Aletheion
Agreed - gave up on the 4th boss because I needed to go to bed this side of 2am due to having a job...
It is not easy, and the first and only player in the world who has completed it using that word to describe it is patently ridiculous, frankly. Easy and hard are relative terms, and there is no-one else to benchmark against...
I'd like to know how long it took you Dymence - the total hours from first go to final success if you would. Also, how long did it take to do on that particular run, and how many times did you die?
This feels like cookie cutter hardcore only, full time job player territory to everyone I know who has given it a good go.
byrom101b16_ESO wrote: »andypappb16_ESO wrote: »Yea true. When they keep the Difficulty as low as Dymence said, thats just a confirmation to be a grind.
I don't think the difficulty is at all low and I'd certainly not describe it as "way too easy". There is a reason his name is the only one on the leaderboard and it's not because no one is running it. Dymence is clearly not just your joe average player. It's hard. The average player can't even get past the first boss and Dymence is the only one to complete the thing so far.
Gratz to him because he's an awesome player, but to turn that into thinking it's low difficulty and way too easy is not exactly the case or else the leaderboard would be full of names and everyone would be complaining that it's not a challenge.
-Aletheion
Agreed - gave up on the 4th boss because I needed to go to bed this side of 2am due to having a job...
It is not easy, and the first and only player in the world who has completed it using that word to describe it is patently ridiculous, frankly. Easy and hard are relative terms, and there is no-one else to benchmark against...
I'd like to know how long it took you Dymence - the total hours from first go to final success if you would. Also, how long did it take to do on that particular run, and how many times did you die?
This feels like cookie cutter hardcore only, full time job player territory to everyone I know who has given it a good go.
Well dymence did mutch practice on the old PTS version. that's why it feels easy for him. For me i have to say after the 3rd Vet clear it feels like better and better. until stage 7 without any death and done in under 2 hours with 13 deaths. i think sigils using costs alot of points. the next run i will try to use the less.
byrom101b16_ESO wrote: »
I also never got below 160 latency at any point and this made weaving slow and mob attacks instant on my screen.
Septimus_Magna wrote: »How many sigils did you use and at what stages?
Don't quite remember for the first run, but for my second completion I used 2 sigils - both on stage 4. Next time I'll try to clear it without sigils entirely.Septimus_Magna wrote: »@Dymence Congratz! The polymorph also looks pretty sick.
Could you share your build/stats? Im curious how much regen/cost reduction sorcs will need to sustain in vet MSA.
And how would you rate the difficulty compared to vet WGT or vet ICP?
I used 2x nerieneth / 4x spell power cure / 3x willpower / 2x torugs - full magicka enchants on gear and full spell damage on jewelry. Same gear I'm using on live currently. Had no need for cost reduction, since I'm running with elemental drain.
Also managed the second clear without a healing staff on my second bar.
My bar setup right now is:
Bar 1 destruction staff: Force Pulse, Crystal Fragments, Elemental Drain, Bound Aegis, Inner Light, Shooting Star
Bar 2 dual wield: Power Surge, Liquid Lightning, Hardened Ward, Bound Aegis, Inner Light, Energy overload
Overload bar is a copy of the 2nd bar.
As for the difficulty right now I feel it's equal / slightly harder than vet WGT / vet ICP, though I feel that you can't really compare solo content to group content. If someone dies in vet WGT / vet ICP it's not a problem, it's even normal since the no death is kinda challenging. But if you die in solo content, it's like a full group wipe.
Interesting that you can clear it without healing staff on your second bar.
Do you also use the Thief mundus stone for spell crit?
byrom101b16_ESO wrote: »andypappb16_ESO wrote: »Yea true. When they keep the Difficulty as low as Dymence said, thats just a confirmation to be a grind.
I don't think the difficulty is at all low and I'd certainly not describe it as "way too easy". There is a reason his name is the only one on the leaderboard and it's not because no one is running it. Dymence is clearly not just your joe average player. It's hard. The average player can't even get past the first boss and Dymence is the only one to complete the thing so far.
Gratz to him because he's an awesome player, but to turn that into thinking it's low difficulty and way too easy is not exactly the case or else the leaderboard would be full of names and everyone would be complaining that it's not a challenge.
-Aletheion
Agreed - gave up on the 4th boss because I needed to go to bed this side of 2am due to having a job...
It is not easy, and the first and only player in the world who has completed it using that word to describe it is patently ridiculous, frankly. Easy and hard are relative terms, and there is no-one else to benchmark against...
I'd like to know how long it took you Dymence - the total hours from first go to final success if you would. Also, how long did it take to do on that particular run, and how many times did you die?
This feels like cookie cutter hardcore only, full time job player territory to everyone I know who has given it a good go.
How many sigils did you use and at what stages?
Don't quite remember for the first run, but for my second completion I used 2 sigils - both on stage 4. Next time I'll try to clear it without sigils entirely.Septimus_Magna wrote: »@Dymence Congratz! The polymorph also looks pretty sick.
Could you share your build/stats? Im curious how much regen/cost reduction sorcs will need to sustain in vet MSA.
And how would you rate the difficulty compared to vet WGT or vet ICP?
I used 2x nerieneth / 4x spell power cure / 3x willpower / 2x torugs - full magicka enchants on gear and full spell damage on jewelry. Same gear I'm using on live currently. Had no need for cost reduction, since I'm running with elemental drain.
Also managed the second clear without a healing staff on my second bar.
My bar setup right now is:
Bar 1 destruction staff: Force Pulse, Crystal Fragments, Elemental Drain, Bound Aegis, Inner Light, Shooting Star
Bar 2 dual wield: Power Surge, Liquid Lightning, Hardened Ward, Bound Aegis, Inner Light, Energy overload
Overload bar is a copy of the 2nd bar.
As for the difficulty right now I feel it's equal / slightly harder than vet WGT / vet ICP, though I feel that you can't really compare solo content to group content. If someone dies in vet WGT / vet ICP it's not a problem, it's even normal since the no death is kinda challenging. But if you die in solo content, it's like a full group wipe.
How many sigils did you use and at what stages?
Don't quite remember for the first run, but for my second completion I used 2 sigils - both on stage 4. Next time I'll try to clear it without sigils entirely.Septimus_Magna wrote: »@Dymence Congratz! The polymorph also looks pretty sick.
Could you share your build/stats? Im curious how much regen/cost reduction sorcs will need to sustain in vet MSA.
And how would you rate the difficulty compared to vet WGT or vet ICP?
I used 2x nerieneth / 4x spell power cure / 3x willpower / 2x torugs - full magicka enchants on gear and full spell damage on jewelry. Same gear I'm using on live currently. Had no need for cost reduction, since I'm running with elemental drain.
Also managed the second clear without a healing staff on my second bar.
My bar setup right now is:
Bar 1 destruction staff: Force Pulse, Crystal Fragments, Elemental Drain, Bound Aegis, Inner Light, Shooting Star
Bar 2 dual wield: Power Surge, Liquid Lightning, Hardened Ward, Bound Aegis, Inner Light, Energy overload
Overload bar is a copy of the 2nd bar.
As for the difficulty right now I feel it's equal / slightly harder than vet WGT / vet ICP, though I feel that you can't really compare solo content to group content. If someone dies in vet WGT / vet ICP it's not a problem, it's even normal since the no death is kinda challenging. But if you die in solo content, it's like a full group wipe.
Do you feel Crushing shock will perform as well as Force pulse? From my experience the ranged interrupt of CS has been extremely useful and from what I recall the damage increase of FP over CS is only 3-4%.
Also, why Energy Overload over Power Overload? Power Overload does more DPS and by the time you're out of power overload mode you're full magicka regardless.
Will probably make a template char and try to run through this on stam sorc again. Willing to bet its still a struggle. Magicka sorc has so much more in the way of tools for survival here and the quintessential issue with magicka sorc stacking full offense and still gaining large defense makes me wonder if stam sorc will be able to even do this.
Additionally, overload doesnt even scale properly on stam sorc so that blows completely when trying to pull high burst in a short window. Going to suck having to bring back magicka sorc - but I think its going to be needed to even do this.
How many sigils did you use and at what stages?
Don't quite remember for the first run, but for my second completion I used 2 sigils - both on stage 4. Next time I'll try to clear it without sigils entirely.Septimus_Magna wrote: »@Dymence Congratz! The polymorph also looks pretty sick.
Could you share your build/stats? Im curious how much regen/cost reduction sorcs will need to sustain in vet MSA.
And how would you rate the difficulty compared to vet WGT or vet ICP?
I used 2x nerieneth / 4x spell power cure / 3x willpower / 2x torugs - full magicka enchants on gear and full spell damage on jewelry. Same gear I'm using on live currently. Had no need for cost reduction, since I'm running with elemental drain.
Also managed the second clear without a healing staff on my second bar.
My bar setup right now is:
Bar 1 destruction staff: Force Pulse, Crystal Fragments, Elemental Drain, Bound Aegis, Inner Light, Shooting Star
Bar 2 dual wield: Power Surge, Liquid Lightning, Hardened Ward, Bound Aegis, Inner Light, Energy overload
Overload bar is a copy of the 2nd bar.
As for the difficulty right now I feel it's equal / slightly harder than vet WGT / vet ICP, though I feel that you can't really compare solo content to group content. If someone dies in vet WGT / vet ICP it's not a problem, it's even normal since the no death is kinda challenging. But if you die in solo content, it's like a full group wipe.
Do you feel Crushing shock will perform as well as Force pulse? From my experience the ranged interrupt of CS has been extremely useful and from what I recall the damage increase of FP over CS is only 3-4%.
Also, why Energy Overload over Power Overload? Power Overload does more DPS and by the time you're out of power overload mode you're full magicka regardless.
How many sigils did you use and at what stages?
Don't quite remember for the first run, but for my second completion I used 2 sigils - both on stage 4. Next time I'll try to clear it without sigils entirely.Septimus_Magna wrote: »@Dymence Congratz! The polymorph also looks pretty sick.
Could you share your build/stats? Im curious how much regen/cost reduction sorcs will need to sustain in vet MSA.
And how would you rate the difficulty compared to vet WGT or vet ICP?
I used 2x nerieneth / 4x spell power cure / 3x willpower / 2x torugs - full magicka enchants on gear and full spell damage on jewelry. Same gear I'm using on live currently. Had no need for cost reduction, since I'm running with elemental drain.
Also managed the second clear without a healing staff on my second bar.
My bar setup right now is:
Bar 1 destruction staff: Force Pulse, Crystal Fragments, Elemental Drain, Bound Aegis, Inner Light, Shooting Star
Bar 2 dual wield: Power Surge, Liquid Lightning, Hardened Ward, Bound Aegis, Inner Light, Energy overload
Overload bar is a copy of the 2nd bar.
As for the difficulty right now I feel it's equal / slightly harder than vet WGT / vet ICP, though I feel that you can't really compare solo content to group content. If someone dies in vet WGT / vet ICP it's not a problem, it's even normal since the no death is kinda challenging. But if you die in solo content, it's like a full group wipe.
Do you feel Crushing shock will perform as well as Force pulse? From my experience the ranged interrupt of CS has been extremely useful and from what I recall the damage increase of FP over CS is only 3-4%.
Also, why Energy Overload over Power Overload? Power Overload does more DPS and by the time you're out of power overload mode you're full magicka regardless.
I don't know about crushing shock, I didn't use it last patch because the damage was really important with the mitigation bug, but I'm not sure now.
Also I'm using energy overload because power overload is bugged. Unmorphed & energy overload both deal more damage than power overload, power overload actually reduces your damage.
Or, that's how it is on live right now. I'm not sure if it's fixed but I can't be bothered testing it right now.
Also, on a side note I tried taking in a magicka DK template today. Got to stage 6 boss and then I gave up on it after a couple of tries.
My first impression of doing it with a magicka DK is that it's certainly harder than a magicka sorcerer, but I'm not sure if my impression is valid. Playing a magicka DK in arena compared to a magicka sorc is just... different. You need different tactics, and other than that, I'm not really used to playing a DK. The highest I've ever leveled a DK is level 34.
jakeedmundson wrote: »Everyone seems fixed on the magicka/ranged side... what about a melee/stamina player?
jakeedmundson wrote: »Everyone seems fixed on the magicka/ranged side... what about a melee/stamina player?
Yeap - pretty much. My partner Essa has worked on the maelstrom a bit, more than I. Hes one of the highest DPS players I know in game, and with 1200 CP on the former setup of 50% damage nerf couldnt get past floor 7 or so I think. The amount of damage you take is insane, and he believes its just unrealistic for melees in many situations.
Looks like I have to prepare magicka setup just for PVE only since I dont forsee Zenimax solving this problem in the next 2 weeks. It really blows though.