Agreed. Add the phys/spell resist to the shield and add ~100 spell/wpn dmg to the sword. Boring, but more effective.
2. Physical/Spell resist while nice is pointless....Because if its PVE, they're going to be capped anyway from their sets..and if its PvP...they're going to want Weapon Damage.
People would run around with 100% damage reduction and solo every PvE content in the game.
People would run around with 100% damage reduction and solo every PvE content in the game.
You will never get to 100% damage mitigation
If you truly think that
please skip the rest of the lines I write and go back to school to learn your Math
It is the principle !!! that Spell/Weapon Damage are NOT capped and can get truly max damage at the expense of less resistance.
and Armor Resistance IS capped which only affects Heavy Armor Tanky buids, that now CANNOT get max resistance at the expense of Damage output.
This is inconsistent, asymetrical and detrimental for people that like to do more tanky roles.
kkampaseb17_ESO wrote: »
People would run around with 100% damage reduction and solo every PvE content in the game.
You will never get to 100% damage mitigation
If you truly think that
please skip the rest of the lines I write and go back to school to learn your Math
It is the principle !!! that Spell/Weapon Damage are NOT capped and can get truly max damage at the expense of less resistance.
and Armor Resistance IS capped which only affects Heavy Armor Tanky buids, that now CANNOT get max resistance at the expense of Damage output.
This is inconsistent, asymetrical and detrimental for people that like to do more tanky roles.
Did you ever consider that ZoS let the choice of increasing your weapon/spell damage due to the highest you can achieve actually equates to certain amount of damage and that amount is actually intentional?
While allowing insane high amount of mitigation could create several artifacts. Would you prefer if they halved the bonuses you get from armor/spell resistance so when you fully commit to a defensive spec to have exactly 50% mitigation?
kkampaseb17_ESO wrote: »
People would run around with 100% damage reduction and solo every PvE content in the game.
You will never get to 100% damage mitigation
If you truly think that
please skip the rest of the lines I write and go back to school to learn your Math
It is the principle !!! that Spell/Weapon Damage are NOT capped and can get truly max damage at the expense of less resistance.
and Armor Resistance IS capped which only affects Heavy Armor Tanky buids, that now CANNOT get max resistance at the expense of Damage output.
This is inconsistent, asymetrical and detrimental for people that like to do more tanky roles.
Did you ever consider that ZoS let the choice of increasing your weapon/spell damage due to the highest you can achieve actually equates to certain amount of damage and that amount is actually intentional?
While allowing insane high amount of mitigation could create several artifacts. Would you prefer if they halved the bonuses you get from armor/spell resistance so when you fully commit to a defensive spec to have exactly 50% mitigation?
@kkampaseb17_ESO ,
I like to keeps things simple.
Let me give a simple thought experiment and then answer your comment.
Say I have two characters, exactly the same, with equally skilled players, that duel 1vs1.
They use one damage output button for 4000 damage
A. The outcome can be a draw when damage mitigation is high enough compared to damage output.
B. The outcome is that the character that hits first wins.
Say we take type B. to do the following:
One character increases his Spell Damage with 100 and does now 4100 Damage (2.5% more damage).
The other character increases his Armor Resistance with 2.5% (absolute %)
a 100% symetrical
If they fight now, the result will be exactly the same: Type B: the character that hits first wins.
The TTK, Time to Kill, the duration of the fight, is also the same.
So the choice to be more tanky or more towards max damage is in this example fully psychological: one chooses what fits to one's liking. There is no derailing or OP effect at all for the big picture of the game.
It delivers diversity and personal profiling.
What you say is really speculating how ZOS thinks....