Colosso-monstro wrote: »Did the devs even think about console players when they made the 2nd boss in this dungeon? I have 212CP which is more than most console players and am fully geared and my group cant come close to killing this boss. Seriously ridiculous to release content that 99.5% of the players can't beat?
The stamina regen and rolling nerf hurt console players
The new dungeons are too difficult for most console players.
No combat info for console players.
Figure it out, that's what you're getting paid for and currently you're doing horrible at your jobs in my opinion.
Colosso-monstro wrote: »Did the devs even think about console players when they made the 2nd boss in this dungeon? I have 212CP which is more than most console players and am fully geared and my group cant come close to killing this boss. Seriously ridiculous to release content that 99.5% of the players can't beat?
The stamina regen and rolling nerf hurt console players
The new dungeons are too difficult for most console players.
No combat info for console players.
Figure it out, that's what you're getting paid for and currently you're doing horrible at your jobs in my opinion.
Colosso-monstro wrote: »Did the devs even think about console players when they made the 2nd boss in this dungeon? I have 212CP which is more than most console players and am fully geared and my group cant come close to killing this boss. Seriously ridiculous to release content that 99.5% of the players can't beat?
The stamina regen and rolling nerf hurt console players
The new dungeons are too difficult for most console players.
No combat info for console players.
Figure it out, that's what you're getting paid for and currently you're doing horrible at your jobs in my opinion.
CPs are irrelevant. Just run it a few times until you get the hang of it. Practice makes perfect. The tactic you want to use is make ONLY the healer throw the bombs at the inmates, and the dps just focus on the boss and the flesh atros when they come. Of course you need competent players in your group and good communication.
If you can't do it after a lot of practice then:
You're might be getting too many flesh atronarchs, which means your healer is doing a bad job
or
Your dps is too low, read some guides, plenty of them out there.
Are you talking about the guy with all the mushrooms around?
You know that you can debuff the flesh attros with the mushrooms, so they die pretty fast?
On PC we just burn the boss and kill the 1st one or two attros...
Dagoth_Rac wrote: »Please let us know your strategy and we can help with adjusting it. Console controls probably do not help, but it is also possible this is just a tough fight that needs a lot of practice to master. FWIW, my group usually does it like this:
1). Healer on healing and throwing goop at inmates coming from one door.
2). Ranged DPS on DPS and throwing goop at inmates coming from another door.
3). Tank on tanking and throwing goop at inmates coming from final door.
4). Melee DPS on Flesh Atronachs and boss.
For 1 to 3, top priority is throwing goop at inmates, second priority is Flesh Atronach, last priority is boss.
For 4, top priority is Flesh Atronach, second priority is boss.
4 should have very good single target DPS. If they need a lot of help to get Flesh Atro down, it will distract others from tossing goop grenades at inmates, more inmates will get through, and you end up with more Flesh Atros. Ideally, you only want to deal with the 2 unavoidable Flesh Atros that boss calls up, not the Flesh Atros that spawn from inmates sinking into toxic pool.
Boss' AoE attack can destroy goop grenades. If he does this in your vicinity, be proactive and immediately move to an area that still has goop grenades. If you see a group of inmates assigned to you about to hit toxic pool, you'll be glad you are not standing in an area with no goop grenades!
If tank is getting tenderized, melee DPS should interrupt. If melee DPS is getting tenderized, tank should interrupt. If healer or ranged DPS is getting tenderized, usually tank will interrupt because he follows boss, but other players having Crushing Shock or Venom Arrow for ranged interrupt can be handy.
Flesh Atro can be targeted well before he is out of toxic pool. Use this to debuff him with goop grenade and otherwise damage him while he is stationary.
If Flesh Atro enrages and you have a DK in group, cast Magma Armor and taunt. Enraged Flesh Atro cannot one shot player with Magma Armor up, so you get a little extra time to take him down.
When boss is channeling near toxic pool, his armor/spell resist seems to go sky high and he takes reduced damage. We try to avoid using ultimates here. Better to raise your DPS from, say, 12k to 18k during normal phases, than 4k to 6k during his reduced damage phase.
There's a second boss?
I wouldn't know still can't kill overfiend
There's a second boss?
I wouldn't know still can't kill overfiend
Colosso-monstro wrote: »Are you talking about the guy with all the mushrooms around?
You know that you can debuff the flesh attros with the mushrooms, so they die pretty fast?
On PC we just burn the boss and kill the 1st one or two attros...
Interesting, somebody said just burn the boss and we got him down to about 45% before he began channeling and fleshie enraged. But to burn the firate few fleshie is interesting.
I'll give this a try