Always have hardened ward hidden away on my back bar just in-case for those 'oh ***' moments.
As a Sorc if you can't find 1 slot for a defensive ability out of the 15 slots available (17 if you count ulti's) then there is clearly superfluous crap on the bars that you don't really need.
Everybody should be able to do a little of something else...
Healers - Primarily heal, but also can off DPS when things are all ok.
Tanks - Primarily tank, but can also do a little bit of DPS / group buffing.
DPS - Primarily DPS... but need to be able to stay alive if the healer goes down / something happens.
The best groups I have ever run with are always the ones that know their roles... perform them... but can react to the fight and adapt where needed. If that means me slipping to my back bar and popping a shield so I can stand in the stupid for a moment to Rez somebody that got caught out then so be it.
For PUG's I'd say a defensive ability on the backbar is mandatory as a DPS..... too many healers out there who will leave you to die!
Always have hardened ward hidden away on my back bar just in-case for those 'oh ***' moments.
As a Sorc if you can't find 1 slot for a defensive ability out of the 15 slots available (17 if you count ulti's) then there is clearly superfluous crap on the bars that you don't really need.
Everybody should be able to do a little of something else...
Healers - Primarily heal, but also can off DPS when things are all ok.
Tanks - Primarily tank, but can also do a little bit of DPS / group buffing.
DPS - Primarily DPS... but need to be able to stay alive if the healer goes down / something happens.
The best groups I have ever run with are always the ones that know their roles... perform them... but can react to the fight and adapt where needed. If that means me slipping to my back bar and popping a shield so I can stand in the stupid for a moment to Rez somebody that got caught out then so be it.
For PUG's I'd say a defensive ability on the backbar is mandatory as a DPS..... too many healers out there who will leave you to die!
15 slots? Wtf game are you playing? We have 2 bars, with 5 slots each... 2x5 =10
Love_Chunks wrote: »Not sure how it is on console but on PC showing up to a vet dungeon as a DPS with a resto staff is an automatic noob stamp. The only ones who can get away with that are templar heals/dps. And i think many of those dont even use resto staves on thier back bar anymore.
Also seeing a lot of I, me, and my in this thread. Whats the point of joining a team if you choose not to rely on your teammates to do thier job? To me it would make more sense to go in to a dungeon fully speced for dps rather than assume the worst of your group and have off heals slotted (especially as a sorc/dk). Like others have said, off heals as a dps is a dps loss. The more dps you do the shorter the fight and the less healing needs to be done.
Always have hardened ward hidden away on my back bar just in-case for those 'oh ***' moments.
As a Sorc if you can't find 1 slot for a defensive ability out of the 15 slots available (17 if you count ulti's) then there is clearly superfluous crap on the bars that you don't really need.
Everybody should be able to do a little of something else...
Healers - Primarily heal, but also can off DPS when things are all ok.
Tanks - Primarily tank, but can also do a little bit of DPS / group buffing.
DPS - Primarily DPS... but need to be able to stay alive if the healer goes down / something happens.
The best groups I have ever run with are always the ones that know their roles... perform them... but can react to the fight and adapt where needed. If that means me slipping to my back bar and popping a shield so I can stand in the stupid for a moment to Rez somebody that got caught out then so be it.
For PUG's I'd say a defensive ability on the backbar is mandatory as a DPS..... too many healers out there who will leave you to die!
15 slots? Wtf game are you playing? We have 2 bars, with 5 slots each... 2x5 =10
Always have hardened ward hidden away on my back bar just in-case for those 'oh ***' moments.
As a Sorc if you can't find 1 slot for a defensive ability out of the 15 slots available (17 if you count ulti's) then there is clearly superfluous crap on the bars that you don't really need.
Everybody should be able to do a little of something else...
Healers - Primarily heal, but also can off DPS when things are all ok.
Tanks - Primarily tank, but can also do a little bit of DPS / group buffing.
DPS - Primarily DPS... but need to be able to stay alive if the healer goes down / something happens.
The best groups I have ever run with are always the ones that know their roles... perform them... but can react to the fight and adapt where needed. If that means me slipping to my back bar and popping a shield so I can stand in the stupid for a moment to Rez somebody that got caught out then so be it.
For PUG's I'd say a defensive ability on the backbar is mandatory as a DPS..... too many healers out there who will leave you to die!
15 slots? Wtf game are you playing? We have 2 bars, with 5 slots each... 2x5 =10
@zornyan .... I'm playing ESO.... the game where since beta Sorcs have a 3rd bar with our Overload ultimate.... this is an extra 5 slots!
3x5 =15
+2 (Ultimate slots)
=17 skills.
Always have hardened ward hidden away on my back bar just in-case for those 'oh ***' moments.
As a Sorc if you can't find 1 slot for a defensive ability out of the 15 slots available (17 if you count ulti's) then there is clearly superfluous crap on the bars that you don't really need.
Everybody should be able to do a little of something else...
Healers - Primarily heal, but also can off DPS when things are all ok.
Tanks - Primarily tank, but can also do a little bit of DPS / group buffing.
DPS - Primarily DPS... but need to be able to stay alive if the healer goes down / something happens.
The best groups I have ever run with are always the ones that know their roles... perform them... but can react to the fight and adapt where needed. If that means me slipping to my back bar and popping a shield so I can stand in the stupid for a moment to Rez somebody that got caught out then so be it.
For PUG's I'd say a defensive ability on the backbar is mandatory as a DPS..... too many healers out there who will leave you to die!
15 slots? Wtf game are you playing? We have 2 bars, with 5 slots each... 2x5 =10
@zornyan .... I'm playing ESO.... the game where since beta Sorcs have a 3rd bar with our Overload ultimate.... this is an extra 5 slots!
3x5 =15
+2 (Ultimate slots)
=17 skills.
Your kidding me right? Seriously I haven't played a Sorc (my 8th alt will be though!) But still lol this is a joke? How would you setup a third bar?
s7732425ub17_ESO wrote: »Always have hardened ward hidden away on my back bar just in-case for those 'oh ***' moments.
As a Sorc if you can't find 1 slot for a defensive ability out of the 15 slots available (17 if you count ulti's) then there is clearly superfluous crap on the bars that you don't really need.
Everybody should be able to do a little of something else...
Healers - Primarily heal, but also can off DPS when things are all ok.
Tanks - Primarily tank, but can also do a little bit of DPS / group buffing.
DPS - Primarily DPS... but need to be able to stay alive if the healer goes down / something happens.
The best groups I have ever run with are always the ones that know their roles... perform them... but can react to the fight and adapt where needed. If that means me slipping to my back bar and popping a shield so I can stand in the stupid for a moment to Rez somebody that got caught out then so be it.
For PUG's I'd say a defensive ability on the backbar is mandatory as a DPS..... too many healers out there who will leave you to die!
15 slots? Wtf game are you playing? We have 2 bars, with 5 slots each... 2x5 =10
@zornyan .... I'm playing ESO.... the game where since beta Sorcs have a 3rd bar with our Overload ultimate.... this is an extra 5 slots!
3x5 =15
+2 (Ultimate slots)
=17 skills.
Your kidding me right? Seriously I haven't played a Sorc (my 8th alt will be though!) But still lol this is a joke? How would you setup a third bar?
Um... you slot the ultimate. You activate the ultimate. Your third bar shows up. You move skills onto the bar. You deactivate the ultimate.
I'm a Sorcerer DD...
Why... am I going to go full offense... and not utilize my shields on my second bar...
Is this what people are complaining about nowadays? That they want you to be dependent on the healer to stay alive and they don't want you to have any defensive abilities slotted?
Console by the way lel
Justice31st wrote: »As a DD I dont slot any defensive and for a sorc... sorc dps is already terribly low and to be casting shields and "defensive" abilities? you should rely on your healer to keep you alive but if he is terrible then you either start slotting shields or PX
This update with the nerf to magicka recovery (and especially in pug groups) even the best healers can temporarily run low on magicka... Casting self healing ward can be the turning point of keeping the group alive. Never underestimate the power of a perfectly timed healing ward.
As a DD I dont slot any defensive and for a sorc... sorc dps is already terribly low and to be casting shields and "defensive" abilities? you should rely on your healer to keep you alive but if he is terrible then you either start slotting shields or PX
sorc dps is definetly not low -.- probobly 2nd highest after DK and surpasses him with overload... just sayin
tangy.citrus wrote: »The vet pledges are easy. I agree with the guy, you dont need a resto staff on your bar if the healer is doing his job.
Many healers in this game are trash, they sit back and spam heals on everyone without doing anything else. So if a party member dies from anything that isnt a one shot, it is the healers fault since typically all he is doing is healing.
If the healer is garbage (which most are) then by all means use a resto on back bar to keep yourself alive. Staying alive to do more dps is the bottom line. But always try and put some trust in the healer before mistrusting.
CrowsDescend wrote: »If you're a DPS who doesn't use needs any kind of defensive/heal/careful abilities, then you're you and your healer are bad. Simple as, really. No question about it.
Love_Chunks wrote: »Not sure how it is on console but on PC showing up to a vet dungeon as a DPS with a resto staff is an automatic noob stamp. The only ones who can get away with that are templar heals/dps. And i think many of those dont even use resto staves on thier back bar anymore.
Also seeing a lot of I, me, and my in this thread. Whats the point of joining a team if you choose not to rely on your teammates to do thier job? To me it would make more sense to go in to a dungeon fully speced for dps rather than assume the worst of your group and have off heals slotted (especially as a sorc/dk). Like others have said, off heals as a dps is a dps loss. The more dps you do the shorter the fight and the less healing needs to be done.
Gern_Verkheart wrote: »Love_Chunks wrote: »Not sure how it is on console but on PC showing up to a vet dungeon as a DPS with a resto staff is an automatic noob stamp. The only ones who can get away with that are templar heals/dps. And i think many of those dont even use resto staves on thier back bar anymore.
Also seeing a lot of I, me, and my in this thread. Whats the point of joining a team if you choose not to rely on your teammates to do thier job? To me it would make more sense to go in to a dungeon fully speced for dps rather than assume the worst of your group and have off heals slotted (especially as a sorc/dk). Like others have said, off heals as a dps is a dps loss. The more dps you do the shorter the fight and the less healing needs to be done.
^This.
It's a huge slap in the face to the healer when you walk in using a resto staff at the get go. Use a full DPS build to maximize your DPS, if the healer isn't able to keep up then maybe you can equip your resto staff and do some off healing. However, it's really just going to make the dungeon more difficult because fights are going to take longer.
Carelxss wrote:LMFAO don't tell half of the story you came in the vet pledge as a sorc "DPS" with a resto staff using healing ward,streak,healing springs, and rapid regen, and you were just hard casting crystal frags not even medium weaving force pulse
Jamersonb16_ESO wrote: »I'll be honest, my alt who I mainly run vet pledges with is a healer and if I saw someone pull out a resto staff I'd question what the hell they were doing too. As a healer I'm there to keep you alive, your job is to show up with enough hp to not get 1 shot (~16k unless your a sorc running hardened ward), get the hell out of red asap and max your dps. If your setup is so bad that you need to use healing ward too as a dps to stay alive I'd call you on it. That's not your job. Either spec some attributes in health, use food, use health glyphs or learn to move out of age.
failkiwib16_ESO wrote: »Honestly I don't get what all this fuss is about. Pledges are easy, and having a dps on the team with a resto staff slotted is in no way or shape a problem. It is not optimal for dealing damage, as it is a huge dps loss but most dungeons don't require 20k+ dps on single target bosses.
If the player is running with pug teams, it might be veeeery wise to run with a resto staff, in case the healer is bad or overall survivability of the team is bad - then the sorc can off-heal and save the team from a wipe in a fight.
I have experienced sorcerer pugs in dungeons, dw swords + destro staff - no AoE skills slotted, no shields, no surge - using overload heavy attacks against the adds during Grobull bossfight in veteran Darkshade Caverns. Pls give me one with destro/resto equipped who knows how to play -.-
I'm a Sorcerer DD...
Why... am I going to go full offense... and not utilize my shields on my second bar...
Is this what people are complaining about nowadays? That they want you to be dependent on the healer to stay alive and they don't want you to have any defensive abilities slotted?
Console by the way lel
As a DD I dont slot any defensive and for a sorc... sorc dps is already terribly low and to be casting shields and "defensive" abilities? you should rely on your healer to keep you alive but if he is terrible then you either start slotting shields or PX
Jamersonb16_ESO wrote: »I'll be honest, my alt who I mainly run vet pledges with is a healer and if I saw someone pull out a resto staff I'd question what the hell they were doing too. As a healer I'm there to keep you alive, your job is to show up with enough hp to not get 1 shot (~16k unless your a sorc running hardened ward), get the hell out of red asap and max your dps. If your setup is so bad that you need to use healing ward too as a dps to stay alive I'd call you on it. That's not your job. Either spec some attributes in health, use food, use health glyphs or learn to move out of age.
RDMyers65b14_ESO wrote: »Ugh, sounds like a guy who is in my PVP guild. He tries constantly to try to find fault with my build and even one day told me that if I wanted to run the sewers with his pug group that I need to go respec to the morphs he prefers AND change to a destro staff. I first told him that I was not changing my staff. Then he decided to order me to go respec. (This was all over TS, and I have witnesses) . When I refused to go respec, he accused me of not wanting to work with others. I apologize but I am NOT gonna be micromanaged by anyone. Especially not a guy younger than my own son. I refuse to run in a group if he is leading anymore.