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This guy asked me why I was using a Resto staff during the daily pledge

  • zornyan
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    Flaminir wrote: »
    Always have hardened ward hidden away on my back bar just in-case for those 'oh ***' moments.

    As a Sorc if you can't find 1 slot for a defensive ability out of the 15 slots available (17 if you count ulti's) then there is clearly superfluous crap on the bars that you don't really need.

    Everybody should be able to do a little of something else...

    Healers - Primarily heal, but also can off DPS when things are all ok.
    Tanks - Primarily tank, but can also do a little bit of DPS / group buffing.
    DPS - Primarily DPS... but need to be able to stay alive if the healer goes down / something happens.

    The best groups I have ever run with are always the ones that know their roles... perform them... but can react to the fight and adapt where needed. If that means me slipping to my back bar and popping a shield so I can stand in the stupid for a moment to Rez somebody that got caught out then so be it.

    For PUG's I'd say a defensive ability on the backbar is mandatory as a DPS..... too many healers out there who will leave you to die! ;)

    15 slots? Wtf game are you playing? We have 2 bars, with 5 slots each... 2x5 =10
  • willymchilybily
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    Haven't run many pledges, and am certainly not knowledgable on sorc PvE dps builds. but its interesting to read some peoples views. i think i agree with the OP not the every spell must be damage

    My view is running a resto on back bar is good for long fights where the passives 30% more magicka from a heavy attack stacks with tenacity (CP), and with a glyph of absorb magicka and a weighted trait it can top you up incredibly quick. This is PvE not PvP you wont be 3 shotting any bosses here. So if you have a resto you may as well use it. I'd have guessed for a sorc that kind of regen management allows then to put more sorc skills on the DW sword DPS centric bar.which ultimately gives more spell power and dps. instead of needing skills/gear slotted for lots of magicka regen. or like people mention whys it matter pop overload and get a third bar anyway.

    Also shield at the right boss phase can allow you escape without straining healer to burst heal 24/7, and if it goes south bubble up and revive if its needed.. I always see people say you cant DPS if dead.
    and even on other classes, if it was my dk id be having a resto on my AOE back bar, okay maybe not the damage shield but dropping eruption from the back bar for the minor brutality buff (your welcome all those Stam users, i didnt do it for me!) debuffing with engulfing flame so they take more flame damage, (possibly talons so they cant escape and i get a larger heals from draconic passives) hit draw essence, and between health siphon and explosion i can get in a heavy resto.

    i can do that combo all day on the trash and the heavy resto is important part of it. regen magicka, small heal and building ultimate. i dont mind if someone can show me a better way. but they better be experienced with DK, not be expecting me to be all legendary geared with 300 CP to pull it off, and be able to prove its better DPS and not just cookie cutter setup they read from tamerial foundary in 1.6
    Edited by willymchilybily on October 8, 2015 3:54PM
    PSN - WarpPigeon - Guild: TheSyndicate - EU, Ebonheart Pact
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  • revonine
    revonine
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    zornyan wrote: »
    Flaminir wrote: »
    Always have hardened ward hidden away on my back bar just in-case for those 'oh ***' moments.

    As a Sorc if you can't find 1 slot for a defensive ability out of the 15 slots available (17 if you count ulti's) then there is clearly superfluous crap on the bars that you don't really need.

    Everybody should be able to do a little of something else...

    Healers - Primarily heal, but also can off DPS when things are all ok.
    Tanks - Primarily tank, but can also do a little bit of DPS / group buffing.
    DPS - Primarily DPS... but need to be able to stay alive if the healer goes down / something happens.

    The best groups I have ever run with are always the ones that know their roles... perform them... but can react to the fight and adapt where needed. If that means me slipping to my back bar and popping a shield so I can stand in the stupid for a moment to Rez somebody that got caught out then so be it.

    For PUG's I'd say a defensive ability on the backbar is mandatory as a DPS..... too many healers out there who will leave you to die! ;)

    15 slots? Wtf game are you playing? We have 2 bars, with 5 slots each... 2x5 =10

    With Overload bar = 15. We are talking about sorcs.
    Edited by revonine on October 8, 2015 3:56PM
  • timidobserver
    timidobserver
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    I dislike grouping with anyone that asks a bunch of build/gear related questions for ESO's easymode dailies(excluding Icp and Wgt.) As long as we are making steady progress, I don't care if people want to run a damage shield or emergency heal.

    PvP and the higher end dungeons are a different story entirely. It it easy to fail at those because of a bad build.
    V16 Uriel Stormblessed EP Magicka Templar(main)
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  • Gern_Verkheart
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    Not sure how it is on console but on PC showing up to a vet dungeon as a DPS with a resto staff is an automatic noob stamp. The only ones who can get away with that are templar heals/dps. And i think many of those dont even use resto staves on thier back bar anymore.

    Also seeing a lot of I, me, and my in this thread. Whats the point of joining a team if you choose not to rely on your teammates to do thier job? To me it would make more sense to go in to a dungeon fully speced for dps rather than assume the worst of your group and have off heals slotted (especially as a sorc/dk). Like others have said, off heals as a dps is a dps loss. The more dps you do the shorter the fight and the less healing needs to be done.

    ^This.

    It's a huge slap in the face to the healer when you walk in using a resto staff at the get go. Use a full DPS build to maximize your DPS, if the healer isn't able to keep up then maybe you can equip your resto staff and do some off healing. However, it's really just going to make the dungeon more difficult because fights are going to take longer.
    Edited by Gern_Verkheart on October 8, 2015 4:15PM
  • s7732425ub17_ESO
    s7732425ub17_ESO
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    I'm a Sorc who puts out massive VR16 DPS with using a resto and destro staff. The abilities work out where I really only swap to resto for execute phase and Surge buff.

    Sorcs with resto staves offer very, very good support. I only run PUG Vet Dungeon groups, and I can carry a group through them even if the healer really sucks. Also, I've saved countless wipes in dungeons and Trials just by having a resto staff with a healing spell equipped.

    As a DPS, you need to be able to survive on your own. If you are too reliant on your healer, you are limiting yourself to the people you can group with. If you don't have a group of friends you consistently run with, then you are not going to have a good time with PUGs.
  • Flaminir
    Flaminir
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    zornyan wrote: »
    Flaminir wrote: »
    Always have hardened ward hidden away on my back bar just in-case for those 'oh ***' moments.

    As a Sorc if you can't find 1 slot for a defensive ability out of the 15 slots available (17 if you count ulti's) then there is clearly superfluous crap on the bars that you don't really need.

    Everybody should be able to do a little of something else...

    Healers - Primarily heal, but also can off DPS when things are all ok.
    Tanks - Primarily tank, but can also do a little bit of DPS / group buffing.
    DPS - Primarily DPS... but need to be able to stay alive if the healer goes down / something happens.

    The best groups I have ever run with are always the ones that know their roles... perform them... but can react to the fight and adapt where needed. If that means me slipping to my back bar and popping a shield so I can stand in the stupid for a moment to Rez somebody that got caught out then so be it.

    For PUG's I'd say a defensive ability on the backbar is mandatory as a DPS..... too many healers out there who will leave you to die! ;)

    15 slots? Wtf game are you playing? We have 2 bars, with 5 slots each... 2x5 =10

    @zornyan .... I'm playing ESO.... the game where since beta Sorcs have a 3rd bar with our Overload ultimate.... this is an extra 5 slots!

    3x5 =15
    +2 (Ultimate slots)
    =17 skills. ;)
    Edited by Flaminir on October 8, 2015 5:34PM
    GM of the Unholy Legacy
    PC/EU/EP
  • zornyan
    zornyan
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    Flaminir wrote: »
    zornyan wrote: »
    Flaminir wrote: »
    Always have hardened ward hidden away on my back bar just in-case for those 'oh ***' moments.

    As a Sorc if you can't find 1 slot for a defensive ability out of the 15 slots available (17 if you count ulti's) then there is clearly superfluous crap on the bars that you don't really need.

    Everybody should be able to do a little of something else...

    Healers - Primarily heal, but also can off DPS when things are all ok.
    Tanks - Primarily tank, but can also do a little bit of DPS / group buffing.
    DPS - Primarily DPS... but need to be able to stay alive if the healer goes down / something happens.

    The best groups I have ever run with are always the ones that know their roles... perform them... but can react to the fight and adapt where needed. If that means me slipping to my back bar and popping a shield so I can stand in the stupid for a moment to Rez somebody that got caught out then so be it.

    For PUG's I'd say a defensive ability on the backbar is mandatory as a DPS..... too many healers out there who will leave you to die! ;)

    15 slots? Wtf game are you playing? We have 2 bars, with 5 slots each... 2x5 =10

    @zornyan .... I'm playing ESO.... the game where since beta Sorcs have a 3rd bar with our Overload ultimate.... this is an extra 5 slots!

    3x5 =15
    +2 (Ultimate slots)
    =17 skills. ;)

    Your kidding me right? Seriously I haven't played a Sorc (my 8th alt will be though!) But still lol this is a joke? How would you setup a third bar?
  • s7732425ub17_ESO
    s7732425ub17_ESO
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    zornyan wrote: »
    Flaminir wrote: »
    zornyan wrote: »
    Flaminir wrote: »
    Always have hardened ward hidden away on my back bar just in-case for those 'oh ***' moments.

    As a Sorc if you can't find 1 slot for a defensive ability out of the 15 slots available (17 if you count ulti's) then there is clearly superfluous crap on the bars that you don't really need.

    Everybody should be able to do a little of something else...

    Healers - Primarily heal, but also can off DPS when things are all ok.
    Tanks - Primarily tank, but can also do a little bit of DPS / group buffing.
    DPS - Primarily DPS... but need to be able to stay alive if the healer goes down / something happens.

    The best groups I have ever run with are always the ones that know their roles... perform them... but can react to the fight and adapt where needed. If that means me slipping to my back bar and popping a shield so I can stand in the stupid for a moment to Rez somebody that got caught out then so be it.

    For PUG's I'd say a defensive ability on the backbar is mandatory as a DPS..... too many healers out there who will leave you to die! ;)

    15 slots? Wtf game are you playing? We have 2 bars, with 5 slots each... 2x5 =10

    @zornyan .... I'm playing ESO.... the game where since beta Sorcs have a 3rd bar with our Overload ultimate.... this is an extra 5 slots!

    3x5 =15
    +2 (Ultimate slots)
    =17 skills. ;)

    Your kidding me right? Seriously I haven't played a Sorc (my 8th alt will be though!) But still lol this is a joke? How would you setup a third bar?

    Um... you slot the ultimate. You activate the ultimate. Your third bar shows up. You move skills onto the bar. You deactivate the ultimate.
  • zornyan
    zornyan
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    zornyan wrote: »
    Flaminir wrote: »
    zornyan wrote: »
    Flaminir wrote: »
    Always have hardened ward hidden away on my back bar just in-case for those 'oh ***' moments.

    As a Sorc if you can't find 1 slot for a defensive ability out of the 15 slots available (17 if you count ulti's) then there is clearly superfluous crap on the bars that you don't really need.

    Everybody should be able to do a little of something else...

    Healers - Primarily heal, but also can off DPS when things are all ok.
    Tanks - Primarily tank, but can also do a little bit of DPS / group buffing.
    DPS - Primarily DPS... but need to be able to stay alive if the healer goes down / something happens.

    The best groups I have ever run with are always the ones that know their roles... perform them... but can react to the fight and adapt where needed. If that means me slipping to my back bar and popping a shield so I can stand in the stupid for a moment to Rez somebody that got caught out then so be it.

    For PUG's I'd say a defensive ability on the backbar is mandatory as a DPS..... too many healers out there who will leave you to die! ;)

    15 slots? Wtf game are you playing? We have 2 bars, with 5 slots each... 2x5 =10

    @zornyan .... I'm playing ESO.... the game where since beta Sorcs have a 3rd bar with our Overload ultimate.... this is an extra 5 slots!

    3x5 =15
    +2 (Ultimate slots)
    =17 skills. ;)

    Your kidding me right? Seriously I haven't played a Sorc (my 8th alt will be though!) But still lol this is a joke? How would you setup a third bar?

    Um... you slot the ultimate. You activate the ultimate. Your third bar shows up. You move skills onto the bar. You deactivate the ultimate.

    Never knew that, as said never played a sorcerer so didn't know overload activated a second bar.
  • Akinos
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    Kammakazi wrote: »
    I'm a Sorcerer DD...

    Why... am I going to go full offense... and not utilize my shields on my second bar...

    Is this what people are complaining about nowadays? That they want you to be dependent on the healer to stay alive and they don't want you to have any defensive abilities slotted?

    Console by the way lel

    Lol...that reminds me of the time when we let a sorc healer in our wayrest vet group for the lulz. At the end of the somewhat painful run, this sorc healer had the audacity to tell the group that we needed to rethink our builds...let's just say the we all responded, not so nicely though.
    PC NA | @AkinosPvP 1vX/Small Scaler, Raid Leader, Youtuber and Twitch.tv Streamer.MAGICKA MELEE IS LIFE!Magplar, MagDK, Magden, Magblade, Magsorc & Magcro PvP/Build videos & moretwitch.tv/akinospvp
  • Cody
    Cody
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    this is common knowledge, not ESO specific, so I feel I can comment on this.

    Ignore that person, if you have healing/defensive capabilities, use them. Being DPS does not mean you can't use healing/defensive means. Like someone above said, those are always the people that die making the same stupid mistakes then blame the healer. I recall using a resto staff with a DPS character and doing just fine. In fact doing so takes some stress off of the healer, making their lives easier:) You just have to find a balance between healing and damage.
    Edited by Cody on October 8, 2015 11:47PM
  • Cody
    Cody
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    If your build works well, use it. Ignore the judgemental ***. I have had plenty of experiences with people like this back when I played. In fact I remember my very last. It was in vet FG; one of the people talked crap about my play style, yet he died more than I did and did not put out as much damage! :(
  • kuscoe
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    kuscoe wrote: »
    As a DD I dont slot any defensive and for a sorc... sorc dps is already terribly low and to be casting shields and "defensive" abilities? you should rely on your healer to keep you alive but if he is terrible then you either start slotting shields or PX

    This update with the nerf to magicka recovery (and especially in pug groups) even the best healers can temporarily run low on magicka... Casting self healing ward can be the turning point of keeping the group alive. Never underestimate the power of a perfectly timed healing ward.

    You are not running with very good healers if they are ooming 70% of the time that or... the dps is terribly bad or the tank isnt doing his job period that is it.
    Leon119 wrote: »
    kuscoe wrote: »
    As a DD I dont slot any defensive and for a sorc... sorc dps is already terribly low and to be casting shields and "defensive" abilities? you should rely on your healer to keep you alive but if he is terrible then you either start slotting shields or PX

    sorc dps is definetly not low -.- probobly 2nd highest after DK and surpasses him with overload... just sayin

    No *** sorc dps is the best in the game if you count the overload cheese as dps I look at it more like unskillful light attack spamming sooo your point?
  • RA187
    RA187
    The vet pledges are easy. I agree with the guy, you dont need a resto staff on your bar if the healer is doing his job.

    Many healers in this game are trash, they sit back and spam heals on everyone without doing anything else. So if a party member dies from anything that isnt a one shot, it is the healers fault since typically all he is doing is healing.

    If the healer is garbage (which most are) then by all means use a resto on back bar to keep yourself alive. Staying alive to do more dps is the bottom line. But always try and put some trust in the healer before mistrusting.

    i understand that you have an issue with your templar healers being 'trash' but when you think about it, maybe the templar dont like your attitude thats why he isnt healing you? keep in mind that templars can save your life.

    as a healer i not only heal players but i also regain their stamina with shards and help them out with skills that lower enemie's resistance

    ive seen some templars that doesnt know how to heal, DKs that dont know how to taunt *dont know what ransack is* and nightblades that dont have piercing mark in pvp to assist. with a bit of guidance they should be doing well.

    if i see you in my group from other faction i wouldnt heal you with that attitude.
    v16 - Dimitri Veteran Healer - AD - NA
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  • Jsmalls
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    I didn't read any of the comments, but as a sorcerer you have two amazing defensive abilities being power surge and hardened ward. Between the two you can greatly aid in your survival.

    But I think the main point is you have to trust your healer, that way you can focus on your job as a dps. The more you are healing yourself the less damn you are doing.

    Throw dual swords on that back bar with overload and you'll be burning down those bosses.
    Edited by Jsmalls on December 21, 2015 12:03PM
  • tangy.citrus
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    Its insulting to the healer. Its saying

    'Hey pal, I dont expect you to keep me alive or to buff me hardly at all through the dungeon. So I'm going to do your job for you.'

    I absolutely hate nothing more than going into a pug as a DK healer and getting blamed for deaths when dpsers are trying to face tank the mobs or the tank is a pos.

    It would be somewhat understandable if you're a magicka templar dps using a resto only for the siphon spirit ability. Nothing else though, you better have 2 pure dps bars and pull higher than 10k dps at least.
    PC/NA/AD
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  • Destruent
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    If you're a DPS who doesn't use needs any kind of defensive/heal/careful abilities, then you're you and your healer are bad. Simple as, really. No question about it.

    Fixed it for you....
    Noobplar
  • Ariisen
    Ariisen
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    Having a self-heal is allright.
    Running 3 resto-skills and not doing damage because you feel a healer isn't.

    A Sorcerer DD I know runs a restoration staff, he's a good player but for me it's a stupid choice
    Go Destro for sustained DPS and DW for high damage\execute.
    You have HoT in Surge\Degeneration, use that, for emergence burst healing we have a healer.

    If the damage is good the tank can manage the adds and the healer won't die.
    If the damage isn't good and the tank gets overwhelmed the healer might die.
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  • Kwivur
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    Not sure how it is on console but on PC showing up to a vet dungeon as a DPS with a resto staff is an automatic noob stamp. The only ones who can get away with that are templar heals/dps. And i think many of those dont even use resto staves on thier back bar anymore.

    Also seeing a lot of I, me, and my in this thread. Whats the point of joining a team if you choose not to rely on your teammates to do thier job? To me it would make more sense to go in to a dungeon fully speced for dps rather than assume the worst of your group and have off heals slotted (especially as a sorc/dk). Like others have said, off heals as a dps is a dps loss. The more dps you do the shorter the fight and the less healing needs to be done.

    Here's the point of a team.. To play your roles. Meaning, a sorc does most of the dmg and saves the healers ass. I know this because my main is a sorc. There's no way in hell I'll ever trust a pug or guild mates to keep heals especially after 2 years of playing this and have had to heal my healer more times than I'd like to admit.

    Noob Stamp? I'll throw wards all day and still hit 35k dps easy!! There's nothing noob about that and yes, I use my resto all the time. If anyone in the "team" ever goes into combat without self heals, then they're the ones who should be branded... noob.
  • Kwivur
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    Not sure how it is on console but on PC showing up to a vet dungeon as a DPS with a resto staff is an automatic noob stamp. The only ones who can get away with that are templar heals/dps. And i think many of those dont even use resto staves on thier back bar anymore.

    Also seeing a lot of I, me, and my in this thread. Whats the point of joining a team if you choose not to rely on your teammates to do thier job? To me it would make more sense to go in to a dungeon fully speced for dps rather than assume the worst of your group and have off heals slotted (especially as a sorc/dk). Like others have said, off heals as a dps is a dps loss. The more dps you do the shorter the fight and the less healing needs to be done.

    ^This.

    It's a huge slap in the face to the healer when you walk in using a resto staff at the get go. Use a full DPS build to maximize your DPS, if the healer isn't able to keep up then maybe you can equip your resto staff and do some off healing. However, it's really just going to make the dungeon more difficult because fights are going to take longer.

    Explain a full DPS build, please? lol
  • moonsbreath
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    Carelxss wrote:
    LMFAO don't tell half of the story you came in the vet pledge as a sorc "DPS" with a resto staff using healing ward,streak,healing springs, and rapid regen, and you were just hard casting crystal frags not even medium weaving force pulse

    On the subject of sorc DDs running resto thinking they're actually being helpful to the group and their own survivability (guess what, you're not), I once met a sorc JUST like this.

    I stopped healing him because he apparently had "10k dps single target" casting crystal frags once a blue moon. We had public DPS on, and he couldn't break 10k DPS on single target or AOE fights. As a full support healer, I was beating his numbers with shards, necro orb blasts, and pulsar debuff.

    Anyway, I tell him I'm gonna start DPSing instead when I've had enough of carrying him, and I stop healing him and put on my DD gear. Next boss fight, he dies hard casting crystal frags and cusses me out about how I'm such a nub healer. The other DPS, me, and the tank, however, finished the fight alive.

    Seriously, sorcs have the best and largest wards in the game, and casting it is dirt cheap, so with that being said I have no sympathy for sorcs who think they need any more survivability in a pledge situation. There is no excuse to having a resto bar slotted when you can conjure up a 20k ward in one second and have the best mobility in the game. Even with a *** healer, a high damage dealing sorc (which all of these resto back bar sorcs claim they are) can kite and kill most pledge bosses with a ward up.

    If it's vMA or PVP by all means, slot that resto bar, keep HOTs up and use your healing ward as needed. Otherwise, in group PVE instances as a DD it's pretty much a glaring DPS loss when DW can insanely buff your back bar spells.

    Edited by moonsbreath on December 21, 2015 3:14PM
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  • failkiwib16_ESO
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    Honestly I don't get what all this fuss is about. Pledges are easy, and having a dps on the team with a resto staff slotted is in no way or shape a problem. It is not optimal for dealing damage, as it is a huge dps loss but most dungeons don't require 20k+ dps on single target bosses.

    If the player is running with pug teams, it might be veeeery wise to run with a resto staff, in case the healer is bad or overall survivability of the team is bad - then the sorc can off-heal and save the team from a wipe in a fight.

    I have experienced sorcerer pugs in dungeons, dw swords + destro staff - no AoE skills slotted, no shields, no surge - using overload heavy attacks against the adds during Grobull bossfight in veteran Darkshade Caverns. Pls give me one with destro/resto equipped who knows how to play -.-
  • Xvorg
    Xvorg
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    I'll be honest, my alt who I mainly run vet pledges with is a healer and if I saw someone pull out a resto staff I'd question what the hell they were doing too. As a healer I'm there to keep you alive, your job is to show up with enough hp to not get 1 shot (~16k unless your a sorc running hardened ward), get the hell out of red asap and max your dps. If your setup is so bad that you need to use healing ward too as a dps to stay alive I'd call you on it. That's not your job. Either spec some attributes in health, use food, use health glyphs or learn to move out of age.

    I have a NB bloodmage. I use a resto staff because it is the best weapon I can use in my build. I'm not a healer but I get some of the best benefits from CPs and healing staff passives. Besides, I use light armor, so healing ward helps me a lot to stay alive. Especially when soloing craglorn
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
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    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Joy_Division
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    Honestly I don't get what all this fuss is about. Pledges are easy, and having a dps on the team with a resto staff slotted is in no way or shape a problem. It is not optimal for dealing damage, as it is a huge dps loss but most dungeons don't require 20k+ dps on single target bosses.

    If the player is running with pug teams, it might be veeeery wise to run with a resto staff, in case the healer is bad or overall survivability of the team is bad - then the sorc can off-heal and save the team from a wipe in a fight.

    I have experienced sorcerer pugs in dungeons, dw swords + destro staff - no AoE skills slotted, no shields, no surge - using overload heavy attacks against the adds during Grobull bossfight in veteran Darkshade Caverns. Pls give me one with destro/resto equipped who knows how to play -.-

    Because the potential of a group will always be best is DPS actually DPSes and the resto staff is deconed.

    Kill stuff fast = Use less resources, take less damage, healers don;t have to heal as much.

    This is also true for solo play. The top sorcerer scores are pretty much all dual wielding sorcerers who do not slot a resto staff!
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Slurg
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    I would only question a dps using resto staff if the group was wiping due to the fights taking too long. If the group is moving through the content just fine, I don't care what kind of weapon anyone has. If you're in a pug thru group finder, you never know whether the healer can sustain you and your resource pool along with everyone else's, so I can see why it's tempting to bring your own heals. However, if your resto staff causes your dps to be so much lower that everyone runs out of resources (or gets hand cramps) and dies before the fight is over, that's a problem too. Especially in a PUG, what works well for one group might not work as well in the next one.
    Happy All the Holidays To You and Yours!
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  • Shadesofkin
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    Kammakazi wrote: »
    I'm a Sorcerer DD...

    Why... am I going to go full offense... and not utilize my shields on my second bar...

    Is this what people are complaining about nowadays? That they want you to be dependent on the healer to stay alive and they don't want you to have any defensive abilities slotted?

    Console by the way lel

    A good healer can keep you up and the best healers know how to do that without you having to keep any self heals on your bar (not that it isn't a good idea now and again). That being said, if the run isn't specifically centered around that style of play (according to group consensus) then homeboy probably just needs to take a chill pill.
    @shadesofkin -NA Server.
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  • Islyn
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    kuscoe wrote: »
    As a DD I dont slot any defensive and for a sorc... sorc dps is already terribly low and to be casting shields and "defensive" abilities? you should rely on your healer to keep you alive but if he is terrible then you either start slotting shields or PX

    Dude totally - I actually get annoyed when someone pops that red bubble mess when they should be DPSing and for that matter, if you're DPS you leave repentance to me. No stopping dps to cast repentance, I got this - combined with this and the fact that I ele drain all the things, will orb if need be, and throw shards like Wonka throws candy, just Go Forth and Kill Things. Stop getting in my groove by casting red bubbles everywhere.

    I could see it if I went around letting people die, but if in any given run I am the only one who dies because you left a big 2 hander outside your spamarina range whilst you flipped off to the next pile of trash, then really, you need to make sure to kill all the things rather than casting halfassed heals around when you should be dpsing.

    (And hiya @kuscoe xx)
    Edited by Islyn on December 21, 2015 5:32PM
    Member of the Old Guard - Closed Betas 2013
  • Islyn
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    I'll be honest, my alt who I mainly run vet pledges with is a healer and if I saw someone pull out a resto staff I'd question what the hell they were doing too. As a healer I'm there to keep you alive, your job is to show up with enough hp to not get 1 shot (~16k unless your a sorc running hardened ward), get the hell out of red asap and max your dps. If your setup is so bad that you need to use healing ward too as a dps to stay alive I'd call you on it. That's not your job. Either spec some attributes in health, use food, use health glyphs or learn to move out of age.

    Exactly. Unless you weave with a resto, keep it in your pants.
    Member of the Old Guard - Closed Betas 2013
  • Islyn
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    Ugh, sounds like a guy who is in my PVP guild. He tries constantly to try to find fault with my build and even one day told me that if I wanted to run the sewers with his pug group that I need to go respec to the morphs he prefers AND change to a destro staff. I first told him that I was not changing my staff. Then he decided to order me to go respec. (This was all over TS, and I have witnesses) . When I refused to go respec, he accused me of not wanting to work with others. I apologize but I am NOT gonna be micromanaged by anyone. Especially not a guy younger than my own son. I refuse to run in a group if he is leading anymore.

    Yeah no one should be this kind of annoying, but when I'm healing I am like leave me to it, unless you rather I spend my heal time dpsing which I bet people don't.

    Sorry you died but I was pew pewing!

    If a healer does whatever else, the fallout is quick and deadly. Just because the usually 3-8k drop in dps from dps doing other stuff they shouldn't is not as deadly because the healer is actually doing their job, but I can always see it when dps drops a lot due to this sort of thing even if we don't wipe, the best CC is death so just make it happen.
    Member of the Old Guard - Closed Betas 2013
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