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Why release new master weapons that improve light or heavy attacks?

Xsorus
Xsorus
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For example the 1hd sword that improves low slash by requiring a fully charged heavy attack? How is that an improve of that skill?

Master weapons like that should actually do something with that skill, not have it modify something else.
  • Wollust
    Wollust
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    Xsorus wrote: »
    For example the 1hd sword that improves low slash by requiring a fully charged heavy attack? How is that an improve of that skill?

    Master weapons like that should actually do something with that skill, not have it modify something else.

    I guess the idea behind the 1h is that tanks can't just hold block nowadays (but they still can actually) and need to restore stamina through heavy attacks when they have a moment to do so.

    The 1h is bad. Definitely needs a rework.
    Susano'o

    Zerg Squad
  • Xsorus
    Xsorus
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    If you need stamina that bad you could basically throw the magicka damage + stamina enchant on your weapon and probably do more damage and heal more stamina over time. The only thing good about the enchant is the passive resist increase. Otherwise it's pretty god awful.
  • Dracane
    Dracane
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    All the new master weapons besides 2 handed sword are pretty bad. Bad functionality and poor effect.
    Bow could be interesting, but damage might be a bit low. Some people already told me, they will take it for pve dps. But I think it needs a buff. And staves of course.... they are the biggest dissapointment.

    The sword is mediocore.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Xsorus
    Xsorus
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    Dracane wrote: »
    All the new master weapons besides 2 handed sword are pretty bad. Bad functionality and poor effect.
    Bow could be interesting, but damage might be a bit low. Some people already told me, they will take it for pve dps. But I think it needs a buff. And staves of course.... they are the biggest dissapointment.

    The sword is mediocore.

    Yeap, only 2 hander is good.. They balanced it around pvp as well... 14k is pve damage, in pvp it's 7k before anything is taken into account and that's really not that overpowered.
  • Dracane
    Dracane
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    Xsorus wrote: »
    Dracane wrote: »
    All the new master weapons besides 2 handed sword are pretty bad. Bad functionality and poor effect.
    Bow could be interesting, but damage might be a bit low. Some people already told me, they will take it for pve dps. But I think it needs a buff. And staves of course.... they are the biggest dissapointment.

    The sword is mediocore.

    Yeap, only 2 hander is good.. They balanced it around pvp as well... 14k is pve damage, in pvp it's 7k before anything is taken into account and that's really not that overpowered.

    Oh yes, it is really overpowered and each tick can crit.
    7k - 10k damage over 5 seconds simply by using a gap closer that is strong anyway, is way too much. This combined with wrecking blow spam will simply anihilate most people withing seconds. This can't be balanced.
    Edited by Dracane on October 8, 2015 12:26PM
    Auri-El is my lord,
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    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • code65536
    code65536
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    The resto staff looks really enticing, though. I'm a nightblade healer who relies mostly on HoTs, so it seems perfect for me.
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  • Alcast
    Alcast
    Class Representative
    Reducing lag by increasing Heavy/Light Attack spam which means less skills used...good one zos..good one
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  • MikeB
    MikeB
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    These "Master" weapons need to be reworked before release. They are lackluster at best. If I was to complete the Vet SP Arena and I received one of those weapons as a reward I would be outraged.
  • Birdovic
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    I guess the idea behind the 1h is that tanks can't just hold block nowadays (but they still can actually) and need to restore stamina through heavy attacks when they have a moment to do so.

    The 1h is bad. Definitely needs a rework.

    @Wollust

    Hm, maybe combining the ability's effect + a tick of stamreg in the short time of "not blocking" is worth considering...? Nah.



    Yeap, only 2 hander is good.. They balanced it around pvp as well... 14k is pve damage, in pvp it's 7k before anything is taken into account and that's really not that overpowered.

    @Xsorus

    Well, I don't smell any balance here, just think about how you easily can keep the DOT up ALL Time and reconsider^^



    Reducing lag by increasing Heavy/Light Attack spam which means less skills used...good one zos..good one

    @Alcast

    As of now even this attempt failed, nobody is going to use this awful master destro staff Wall of Elements to spam light/heavy attacks :smiley:



    These "Master" weapons need to be reworked before release. They are lackluster at best. If I was to complete the Vet SP Arena and I received one of those weapons as a reward I would be outraged.

    @MikeB
    Except the 2h weapon, everybody is happy for an OP Weapon :smiley:
    Edited by Birdovic on October 8, 2015 1:32PM
  • Zheg
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    Didn't you hear? ZOS has a drinking game where you need to take a drink every time Wroebel comes out with a new set/weapon bonus with the words "light or heavy attack". And if it's a bonus only for "fully charged heavy attack" - that's a shot.
    Edited by Zheg on October 8, 2015 1:32PM
  • Wollust
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    I guess the idea behind the 1h is that tanks can't just hold block nowadays (but they still can actually) and need to restore stamina through heavy attacks when they have a moment to do so.

    The 1h is bad. Definitely needs a rework.

    @Wollust

    I think the stamina you get from your stamreg is higher for just dropping the block for

    If I remember correctly a heavy attack (fully charged) gives you 1.1k stamina back? At least on my tanking build I don't have 1.1k stam regen or more.
    Susano'o

    Zerg Squad
  • TRoclodyte
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    code65536 wrote: »
    The resto staff looks really enticing, though. I'm a nightblade healer who relies mostly on HoTs, so it seems perfect for me.

    The effect is nice, but (without having tested it), it seems to me that the 4 seconds cooldown is a bit long. I'd still rather have a good old Master staff to give my friends some stamina.

    I need to get a v16 master staff....
    Edited by TRoclodyte on October 8, 2015 1:40PM
  • MikeB
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    These "Master" weapons need to be reworked before release. They are lackluster at best. If I was to complete the Vet SP Arena and I received one of those weapons as a reward I would be outraged.
    @MikeB
    Except the 2h weapon, everybody is happy for an OP Weapon :smiley:

    Heh, Yeah I would take the 2H for my Orc Stam Sorc, but the others are just Decon gear.
    Edited by MikeB on October 8, 2015 1:42PM
  • Dracane
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    I guess the idea behind the 1h is that tanks can't just hold block nowadays (but they still can actually) and need to restore stamina through heavy attacks when they have a moment to do so.

    The 1h is bad. Definitely needs a rework.

    @Wollust

    Hm, maybe combining the ability's effect + a tick of stamreg in the short time of "not blocking" is worth considering...? Nah.



    Yeap, only 2 hander is good.. They balanced it around pvp as well... 14k is pve damage, in pvp it's 7k before anything is taken into account and that's really not that overpowered.

    @Xsorus

    Well, I don't smell any balance here, just think about how you easily can keep the DOT up ALL Time and reconsider^^



    Reducing lag by increasing Heavy/Light Attack spam which means less skills used...good one zos..good one

    @Alcast

    As of now even this attempt failed, nobody is going to use this awful master destro staff Wall of Elements to spam light/heavy attacks :smiley:



    These "Master" weapons need to be reworked before release. They are lackluster at best. If I was to complete the Vet SP Arena and I received one of those weapons as a reward I would be outraged.

    @MikeB
    Except the 2h weapon, everybody is happy for an OP Weapon :smiley:

    I reroll stamina. This 2handed weapon is to overpowered to not EXPLOIT this.
    Why even bother getting underwhelming staves ? The effect on them is just a joke :D
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Birdovic
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    @Zheg

    Personally I like having light/heavy attack improving item sets/abilities/effects.
    The way they are implemented is just the real problem,
    Best example for now is definitely:
    the wall of elements, improving single target light/heavy attacks (by 387 haha) against enemies hit with aoe while in Meele range with a destro staff, simply bad design
    If I remember correctly a heavy attack (fully charged) gives you 1.1k stamina back? At least on my tanking build I don't have 1.1k stam regen or more.

    @Wollust haha yea sorry I think I try too hard to see a use in that sword^^
    Maybe if one centered a build around that with high stam....but nah nvm, each boss behaves different and this wouldn't work on them all anyway :neutral:

    @Dracane "Why even bother getting staves" you say?
    I think the staves are here for some RNG, if you get a destro it's bad luck for you xD
  • Dracane
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    @Dracane "Why even bother getting staves" you say?
    I think the staves are here for some RNG, if you get a destro it's bad luck for you xD

    Insightful. Since my RNG is always bad, my inventory will be filled with these.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Alcast
    Alcast
    Class Representative
    Dracane wrote: »
    I guess the idea behind the 1h is that tanks can't just hold block nowadays (but they still can actually) and need to restore stamina through heavy attacks when they have a moment to do so.

    The 1h is bad. Definitely needs a rework.

    @Wollust

    Hm, maybe combining the ability's effect + a tick of stamreg in the short time of "not blocking" is worth considering...? Nah.



    Yeap, only 2 hander is good.. They balanced it around pvp as well... 14k is pve damage, in pvp it's 7k before anything is taken into account and that's really not that overpowered.

    @Xsorus

    Well, I don't smell any balance here, just think about how you easily can keep the DOT up ALL Time and reconsider^^



    Reducing lag by increasing Heavy/Light Attack spam which means less skills used...good one zos..good one

    @Alcast

    As of now even this attempt failed, nobody is going to use this awful master destro staff Wall of Elements to spam light/heavy attacks :smiley:



    These "Master" weapons need to be reworked before release. They are lackluster at best. If I was to complete the Vet SP Arena and I received one of those weapons as a reward I would be outraged.

    @MikeB
    Except the 2h weapon, everybody is happy for an OP Weapon :smiley:

    I reroll stamina. This 2handed weapon is to overpowered to not EXPLOIT this.
    Why even bother getting underwhelming staves ? The effect on them is just a joke :D

    What many forget, the Staves are actually quite nice, the previous Tier 1 Staves gave 1k Mana, now it gives 180 Spelldamage, I would not even care about the other effect it gives haha
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  • Dracane
    Dracane
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    Alcast wrote: »
    Dracane wrote: »
    I guess the idea behind the 1h is that tanks can't just hold block nowadays (but they still can actually) and need to restore stamina through heavy attacks when they have a moment to do so.

    The 1h is bad. Definitely needs a rework.

    @Wollust

    Hm, maybe combining the ability's effect + a tick of stamreg in the short time of "not blocking" is worth considering...? Nah.



    Yeap, only 2 hander is good.. They balanced it around pvp as well... 14k is pve damage, in pvp it's 7k before anything is taken into account and that's really not that overpowered.

    @Xsorus

    Well, I don't smell any balance here, just think about how you easily can keep the DOT up ALL Time and reconsider^^



    Reducing lag by increasing Heavy/Light Attack spam which means less skills used...good one zos..good one

    @Alcast

    As of now even this attempt failed, nobody is going to use this awful master destro staff Wall of Elements to spam light/heavy attacks :smiley:



    These "Master" weapons need to be reworked before release. They are lackluster at best. If I was to complete the Vet SP Arena and I received one of those weapons as a reward I would be outraged.

    @MikeB
    Except the 2h weapon, everybody is happy for an OP Weapon :smiley:

    I reroll stamina. This 2handed weapon is to overpowered to not EXPLOIT this.
    Why even bother getting underwhelming staves ? The effect on them is just a joke :D

    What many forget, the Staves are actually quite nice, the previous Tier 1 Staves gave 1k Mana, now it gives 180 Spelldamage, I would not even care about the other effect it gives haha

    So does any of the other offensive maelstrom weapons. They offer weapon damage plus a mighty effect.
    This is what bothers me and many others. Destruction staves' effect is useless, while 2 handed has an overpowered effect that is easy to use. This either needs to be replaced/adjusted or destruction staff buffed. Perferable both obviously, because the destruction effect will never be usefull.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Birdovic
    Birdovic
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    What many forget, the Staves are actually quite nice, the previous Tier 1 Staves gave 1k Mana, now it gives 180 Spelldamage, I would not even care about the other effect it gives haha

    @Alcast

    Well the whole idea behind master weapons was to make something unique I think, and I agree the spelldmg/magicka you get is nice but:

    If you plan your setup good, in most cases you will be able to make weapons part of your build(let's say to get a dmg boost/stat boost by getting 5pc bonus of a crafted set) which equals in exactly the spelldmg or max magicka you mentioned.
    The only way in that case left is either make this stat/dmg boost "unique" (with unique I mean significantly higher than in avg craftable sets ) or allow it to improve an ability in a unique Way, which definetly was attempted Here.

    Edited by Birdovic on October 8, 2015 2:21PM
  • twistedmonk
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    I agree...the maelstrom weapons are complete garbage and need to be redesigned.

    if they release with this crap...then they should start firing game designers.
  • Alcast
    Alcast
    Class Representative
    Dracane wrote: »
    Alcast wrote: »
    Dracane wrote: »
    I guess the idea behind the 1h is that tanks can't just hold block nowadays (but they still can actually) and need to restore stamina through heavy attacks when they have a moment to do so.

    The 1h is bad. Definitely needs a rework.

    @Wollust

    Hm, maybe combining the ability's effect + a tick of stamreg in the short time of "not blocking" is worth considering...? Nah.



    Yeap, only 2 hander is good.. They balanced it around pvp as well... 14k is pve damage, in pvp it's 7k before anything is taken into account and that's really not that overpowered.

    @Xsorus

    Well, I don't smell any balance here, just think about how you easily can keep the DOT up ALL Time and reconsider^^



    Reducing lag by increasing Heavy/Light Attack spam which means less skills used...good one zos..good one

    @Alcast

    As of now even this attempt failed, nobody is going to use this awful master destro staff Wall of Elements to spam light/heavy attacks :smiley:



    These "Master" weapons need to be reworked before release. They are lackluster at best. If I was to complete the Vet SP Arena and I received one of those weapons as a reward I would be outraged.

    @MikeB
    Except the 2h weapon, everybody is happy for an OP Weapon :smiley:

    I reroll stamina. This 2handed weapon is to overpowered to not EXPLOIT this.
    Why even bother getting underwhelming staves ? The effect on them is just a joke :D

    What many forget, the Staves are actually quite nice, the previous Tier 1 Staves gave 1k Mana, now it gives 180 Spelldamage, I would not even care about the other effect it gives haha

    So does any of the other offensive maelstrom weapons. They offer weapon damage plus a mighty effect.
    This is what bothers me and many others. Destruction staves' effect is useless, while 2 handed has an overpowered effect that is easy to use. This either needs to be replaced/adjusted or destruction staff buffed. Perferable both obviously, because the destruction effect will never be usefull.

    Ye the 2H seems OP...tho could not test yet bc no gear on templates with those new weapons... ><
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  • revonine
    revonine
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    Dracane wrote: »
    I guess the idea behind the 1h is that tanks can't just hold block nowadays (but they still can actually) and need to restore stamina through heavy attacks when they have a moment to do so.

    The 1h is bad. Definitely needs a rework.

    @Wollust

    Hm, maybe combining the ability's effect + a tick of stamreg in the short time of "not blocking" is worth considering...? Nah.



    Yeap, only 2 hander is good.. They balanced it around pvp as well... 14k is pve damage, in pvp it's 7k before anything is taken into account and that's really not that overpowered.

    @Xsorus

    Well, I don't smell any balance here, just think about how you easily can keep the DOT up ALL Time and reconsider^^



    Reducing lag by increasing Heavy/Light Attack spam which means less skills used...good one zos..good one

    @Alcast

    As of now even this attempt failed, nobody is going to use this awful master destro staff Wall of Elements to spam light/heavy attacks :smiley:



    These "Master" weapons need to be reworked before release. They are lackluster at best. If I was to complete the Vet SP Arena and I received one of those weapons as a reward I would be outraged.

    @MikeB
    Except the 2h weapon, everybody is happy for an OP Weapon :smiley:

    I reroll stamina. This 2handed weapon is to overpowered to not EXPLOIT this.
    Why even bother getting underwhelming staves ? The effect on them is just a joke :D

    I rerolled stamina before this was even announced. Got sick of my attacks mitigated so hard by CP's. I'm performing so much better and hitting so much harder in inferior gear lol. That 2-hander is confirmation that I made the right choice.
    Edited by revonine on October 8, 2015 2:22PM
  • Dracane
    Dracane
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    revonine wrote: »
    Dracane wrote: »
    I guess the idea behind the 1h is that tanks can't just hold block nowadays (but they still can actually) and need to restore stamina through heavy attacks when they have a moment to do so.

    The 1h is bad. Definitely needs a rework.

    @Wollust

    Hm, maybe combining the ability's effect + a tick of stamreg in the short time of "not blocking" is worth considering...? Nah.



    Yeap, only 2 hander is good.. They balanced it around pvp as well... 14k is pve damage, in pvp it's 7k before anything is taken into account and that's really not that overpowered.

    @Xsorus

    Well, I don't smell any balance here, just think about how you easily can keep the DOT up ALL Time and reconsider^^



    Reducing lag by increasing Heavy/Light Attack spam which means less skills used...good one zos..good one

    @Alcast

    As of now even this attempt failed, nobody is going to use this awful master destro staff Wall of Elements to spam light/heavy attacks :smiley:



    These "Master" weapons need to be reworked before release. They are lackluster at best. If I was to complete the Vet SP Arena and I received one of those weapons as a reward I would be outraged.

    @MikeB
    Except the 2h weapon, everybody is happy for an OP Weapon :smiley:

    I reroll stamina. This 2handed weapon is to overpowered to not EXPLOIT this.
    Why even bother getting underwhelming staves ? The effect on them is just a joke :D

    I rerolled stamina before this was even announced. Got sick of my attacks mitigated so hard by CP's. I'm performing so much better and hitting so much harder in inferior gear lol. That 2-hander is confirmation that I made the right choice.

    Since I saw this stamina Sorcerer yesterday running away from me with the speed of light and bolt escape...... I knew, I am definately playing the wrong spec. As if this envy wouldn't destroy me already. Seeing my boyfriend with his DK killing everything in IC so much faster than me and NIghtblades with there unavoidable damage, while I always need to wait for enemies to make a mistake in order to even hit them....

    I'm so tired of this class. I don't even bother fighting for it anymore.
    Edited by Dracane on October 8, 2015 2:30PM
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • revonine
    revonine
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    Dracane wrote: »
    revonine wrote: »
    Dracane wrote: »
    I guess the idea behind the 1h is that tanks can't just hold block nowadays (but they still can actually) and need to restore stamina through heavy attacks when they have a moment to do so.

    The 1h is bad. Definitely needs a rework.

    @Wollust

    Hm, maybe combining the ability's effect + a tick of stamreg in the short time of "not blocking" is worth considering...? Nah.



    Yeap, only 2 hander is good.. They balanced it around pvp as well... 14k is pve damage, in pvp it's 7k before anything is taken into account and that's really not that overpowered.

    @Xsorus

    Well, I don't smell any balance here, just think about how you easily can keep the DOT up ALL Time and reconsider^^



    Reducing lag by increasing Heavy/Light Attack spam which means less skills used...good one zos..good one

    @Alcast

    As of now even this attempt failed, nobody is going to use this awful master destro staff Wall of Elements to spam light/heavy attacks :smiley:



    These "Master" weapons need to be reworked before release. They are lackluster at best. If I was to complete the Vet SP Arena and I received one of those weapons as a reward I would be outraged.

    @MikeB
    Except the 2h weapon, everybody is happy for an OP Weapon :smiley:

    I reroll stamina. This 2handed weapon is to overpowered to not EXPLOIT this.
    Why even bother getting underwhelming staves ? The effect on them is just a joke :D

    I rerolled stamina before this was even announced. Got sick of my attacks mitigated so hard by CP's. I'm performing so much better and hitting so much harder in inferior gear lol. That 2-hander is confirmation that I made the right choice.

    Since I saw this stamina Sorcerer yesterday running away from me with the speed of light and bolt escape...... I knew, I am definately playing the wrong spec. As if this envy wouldn't destroy me already. Seeing my boyfriend with his DK killing everything in IC so much faster than me and NIghtblades with there unavoidable damage, while I always need to wait for enemies to make a mistake in order to even hit them....

    I'm so tired of this class. I don't even bother fighting for it anymore.

    This was noticeable to me even on the PS4 where the average player doesn't have many CP's yet. Why they thought they'd create ways to mitigate magic and elemental damage so heavily but not physical I'll never know and the disparity between these new weapons is another slap in the face. I absolutely LOVED my Magicka NB and it's a real shame I felt I had to switch to be competitive :(

    I understand your envy lol. I've seen alot more Stamina DK's and even seen many top sorcs rerolling stamina too since this patch.

    EDIT: the top scoring player in my faction on Asura's atm is a stamina sorc xD
    Edited by revonine on October 8, 2015 2:47PM
  • Dracane
    Dracane
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    revonine wrote: »
    Dracane wrote: »
    revonine wrote: »
    Dracane wrote: »
    I guess the idea behind the 1h is that tanks can't just hold block nowadays (but they still can actually) and need to restore stamina through heavy attacks when they have a moment to do so.

    The 1h is bad. Definitely needs a rework.

    @Wollust

    Hm, maybe combining the ability's effect + a tick of stamreg in the short time of "not blocking" is worth considering...? Nah.



    Yeap, only 2 hander is good.. They balanced it around pvp as well... 14k is pve damage, in pvp it's 7k before anything is taken into account and that's really not that overpowered.

    @Xsorus

    Well, I don't smell any balance here, just think about how you easily can keep the DOT up ALL Time and reconsider^^



    Reducing lag by increasing Heavy/Light Attack spam which means less skills used...good one zos..good one

    @Alcast

    As of now even this attempt failed, nobody is going to use this awful master destro staff Wall of Elements to spam light/heavy attacks :smiley:



    These "Master" weapons need to be reworked before release. They are lackluster at best. If I was to complete the Vet SP Arena and I received one of those weapons as a reward I would be outraged.

    @MikeB
    Except the 2h weapon, everybody is happy for an OP Weapon :smiley:

    I reroll stamina. This 2handed weapon is to overpowered to not EXPLOIT this.
    Why even bother getting underwhelming staves ? The effect on them is just a joke :D

    I rerolled stamina before this was even announced. Got sick of my attacks mitigated so hard by CP's. I'm performing so much better and hitting so much harder in inferior gear lol. That 2-hander is confirmation that I made the right choice.

    Since I saw this stamina Sorcerer yesterday running away from me with the speed of light and bolt escape...... I knew, I am definately playing the wrong spec. As if this envy wouldn't destroy me already. Seeing my boyfriend with his DK killing everything in IC so much faster than me and NIghtblades with there unavoidable damage, while I always need to wait for enemies to make a mistake in order to even hit them....

    I'm so tired of this class. I don't even bother fighting for it anymore.

    This was noticeable to me even on the PS4 where the average player doesn't have many CP's yet. Why they thought they'd create ways to mitigate magic and elemental damage so heavily but not physical I'll never know and the disparity between these new weapons is another slap in the face. I absolutely LOVED my Magicka NB and it's a real shame I felt I had to switch to be competitive :(

    I understand your envy lol. I've seen alot more Stamina DK's and even seen many top sorcs rerolling stamina too since this patch.

    EDIT: the top scoring player in my faction on Asura's atm is a stamina sorc xD

    This is another huge problem. There are many spells that get mitigates several times, while physical damage only gets mitigated once if at all. it does not get mitigated against damage shields for example.

    And this also is another reason, why destruction staff is the weakest weapon line in the game. It's damage gets reduced by at least 50%. Because there is elemental defender and spell resistance, this is not fair.
    Most Sorcerer abilities also get reduced 3 times ! DoT mitigation, magic damage mitigation and spell resistance. All of that applies to daedric curse and daedric mines for example. 3 times mitigated !!!!! Can you imagine that ?
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • revonine
    revonine
    ✭✭✭✭
    Dracane wrote: »
    revonine wrote: »
    Dracane wrote: »
    revonine wrote: »
    Dracane wrote: »
    I guess the idea behind the 1h is that tanks can't just hold block nowadays (but they still can actually) and need to restore stamina through heavy attacks when they have a moment to do so.

    The 1h is bad. Definitely needs a rework.

    @Wollust

    Hm, maybe combining the ability's effect + a tick of stamreg in the short time of "not blocking" is worth considering...? Nah.



    Yeap, only 2 hander is good.. They balanced it around pvp as well... 14k is pve damage, in pvp it's 7k before anything is taken into account and that's really not that overpowered.

    @Xsorus

    Well, I don't smell any balance here, just think about how you easily can keep the DOT up ALL Time and reconsider^^



    Reducing lag by increasing Heavy/Light Attack spam which means less skills used...good one zos..good one

    @Alcast

    As of now even this attempt failed, nobody is going to use this awful master destro staff Wall of Elements to spam light/heavy attacks :smiley:



    These "Master" weapons need to be reworked before release. They are lackluster at best. If I was to complete the Vet SP Arena and I received one of those weapons as a reward I would be outraged.

    @MikeB
    Except the 2h weapon, everybody is happy for an OP Weapon :smiley:

    I reroll stamina. This 2handed weapon is to overpowered to not EXPLOIT this.
    Why even bother getting underwhelming staves ? The effect on them is just a joke :D

    I rerolled stamina before this was even announced. Got sick of my attacks mitigated so hard by CP's. I'm performing so much better and hitting so much harder in inferior gear lol. That 2-hander is confirmation that I made the right choice.

    Since I saw this stamina Sorcerer yesterday running away from me with the speed of light and bolt escape...... I knew, I am definately playing the wrong spec. As if this envy wouldn't destroy me already. Seeing my boyfriend with his DK killing everything in IC so much faster than me and NIghtblades with there unavoidable damage, while I always need to wait for enemies to make a mistake in order to even hit them....

    I'm so tired of this class. I don't even bother fighting for it anymore.

    This was noticeable to me even on the PS4 where the average player doesn't have many CP's yet. Why they thought they'd create ways to mitigate magic and elemental damage so heavily but not physical I'll never know and the disparity between these new weapons is another slap in the face. I absolutely LOVED my Magicka NB and it's a real shame I felt I had to switch to be competitive :(

    I understand your envy lol. I've seen alot more Stamina DK's and even seen many top sorcs rerolling stamina too since this patch.

    EDIT: the top scoring player in my faction on Asura's atm is a stamina sorc xD

    This is another huge problem. There are many spells that get mitigates several times, while physical damage only gets mitigated once if at all. it does not get mitigated against damage shields for example.

    And this also is another reason, why destruction staff is the weakest weapon line in the game. It's damage gets reduced by at least 50%. Because there is elemental defender and spell resistance, this is not fair.
    Most Sorcerer abilities also get reduced 3 times ! DoT mitigation, magic damage mitigation and spell resistance. All of that applies to daedric curse and daedric mines for example. 3 times mitigated !!!!! Can you imagine that ?

    Very easily. i used to have my hands full killing a good sorc on on my Magblade they would swat most of my damage away like it was nothing. And I was well geared. Gold Vet 16 weapons. All willpower arcane jewelry enchanted with spell damage. Molag Kena shoulder. Battle leveled characters took an eternity to kill.
    Today I killed a well geared sorc with Heavy Bow attack -> Poison injection -> Ambush -> Soul harvest -> Surprise Attack -> Killers Blade. Standard predictable NB combo. The heavy bow attack removed his Hardened Ward. Some might have been crits but still. I'm still using shadow walker, one agility necklace, vet 15 armor, and agility weapons with default enchants on my stamina spec.
    Edited by revonine on October 8, 2015 3:10PM
  • Dracane
    Dracane
    ✭✭✭✭✭
    ✭✭✭✭✭
    revonine wrote: »
    Dracane wrote: »
    revonine wrote: »
    Dracane wrote: »
    revonine wrote: »
    Dracane wrote: »
    I guess the idea behind the 1h is that tanks can't just hold block nowadays (but they still can actually) and need to restore stamina through heavy attacks when they have a moment to do so.

    The 1h is bad. Definitely needs a rework.

    @Wollust

    Hm, maybe combining the ability's effect + a tick of stamreg in the short time of "not blocking" is worth considering...? Nah.



    Yeap, only 2 hander is good.. They balanced it around pvp as well... 14k is pve damage, in pvp it's 7k before anything is taken into account and that's really not that overpowered.

    @Xsorus

    Well, I don't smell any balance here, just think about how you easily can keep the DOT up ALL Time and reconsider^^



    Reducing lag by increasing Heavy/Light Attack spam which means less skills used...good one zos..good one

    @Alcast

    As of now even this attempt failed, nobody is going to use this awful master destro staff Wall of Elements to spam light/heavy attacks :smiley:



    These "Master" weapons need to be reworked before release. They are lackluster at best. If I was to complete the Vet SP Arena and I received one of those weapons as a reward I would be outraged.

    @MikeB
    Except the 2h weapon, everybody is happy for an OP Weapon :smiley:

    I reroll stamina. This 2handed weapon is to overpowered to not EXPLOIT this.
    Why even bother getting underwhelming staves ? The effect on them is just a joke :D

    I rerolled stamina before this was even announced. Got sick of my attacks mitigated so hard by CP's. I'm performing so much better and hitting so much harder in inferior gear lol. That 2-hander is confirmation that I made the right choice.

    Since I saw this stamina Sorcerer yesterday running away from me with the speed of light and bolt escape...... I knew, I am definately playing the wrong spec. As if this envy wouldn't destroy me already. Seeing my boyfriend with his DK killing everything in IC so much faster than me and NIghtblades with there unavoidable damage, while I always need to wait for enemies to make a mistake in order to even hit them....

    I'm so tired of this class. I don't even bother fighting for it anymore.

    This was noticeable to me even on the PS4 where the average player doesn't have many CP's yet. Why they thought they'd create ways to mitigate magic and elemental damage so heavily but not physical I'll never know and the disparity between these new weapons is another slap in the face. I absolutely LOVED my Magicka NB and it's a real shame I felt I had to switch to be competitive :(

    I understand your envy lol. I've seen alot more Stamina DK's and even seen many top sorcs rerolling stamina too since this patch.

    EDIT: the top scoring player in my faction on Asura's atm is a stamina sorc xD

    This is another huge problem. There are many spells that get mitigates several times, while physical damage only gets mitigated once if at all. it does not get mitigated against damage shields for example.

    And this also is another reason, why destruction staff is the weakest weapon line in the game. It's damage gets reduced by at least 50%. Because there is elemental defender and spell resistance, this is not fair.
    Most Sorcerer abilities also get reduced 3 times ! DoT mitigation, magic damage mitigation and spell resistance. All of that applies to daedric curse and daedric mines for example. 3 times mitigated !!!!! Can you imagine that ?

    Very easily. i used to have my hands full killing a good sorc on on my Magblade they would swat most of my damage away like it was nothing. And I was well geared. Gold Vet 16 weapons. All willpower arcane jewelry enchanted with spell damage. Molag Kena shoulder. Battle leveled characters took an eternity to kill.
    Today I killed a well geared sorc with Heavy Bow attack -> Poison injection -> Ambush -> Soul harvest -> Surprise Attack -> Killers Blade. Standard predictable NB combo. The heavy bow attack removed his Hardened Ward. Some might have been crits but still. I'm still using shadow walker, one agility necklace, vet 15 armor, and agility weapons with default enchants on my stamina spec.

    There are 2 reasons for this. First, Sorcerers or enemies in general, can use Annulment in addition to Hardened ward for example to absorb your damage. So magic is in a disadvantage at any given time. While the Sorc has only 1 pretty weak (or 2 if he is a healing ward exploiter) he has at least 2 against magic. I basically cannot die against a Magicka user when I play defensive. Against a physical enemy, I can easily die, as the first CC will most likely kill me. A CC against a Magicka user will probably not kill me.

    And of course champion points passive, that clearly favor physical gameplay
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Birdovic
    Birdovic
    ✭✭✭✭✭
    @Dracane weil i think the Problem Here is just as You Mentioned 3 Champion passives to mitigate dmg.
    It's so easy because they don't need to dump a huge amount CP in a single passive for a difference, they can just spread half of that over the 3 mentioned passives and get Even more from it. Daedric Curse was a top Example here, a main ability of majority of sorcerers.
    Lowering the % increase per cp could be lowered on those but well, it's not that easy.
  • revonine
    revonine
    ✭✭✭✭
    Dracane wrote: »
    revonine wrote: »
    Dracane wrote: »
    revonine wrote: »
    Dracane wrote: »
    revonine wrote: »
    Dracane wrote: »
    I guess the idea behind the 1h is that tanks can't just hold block nowadays (but they still can actually) and need to restore stamina through heavy attacks when they have a moment to do so.

    The 1h is bad. Definitely needs a rework.

    @Wollust

    Hm, maybe combining the ability's effect + a tick of stamreg in the short time of "not blocking" is worth considering...? Nah.



    Yeap, only 2 hander is good.. They balanced it around pvp as well... 14k is pve damage, in pvp it's 7k before anything is taken into account and that's really not that overpowered.

    @Xsorus

    Well, I don't smell any balance here, just think about how you easily can keep the DOT up ALL Time and reconsider^^



    Reducing lag by increasing Heavy/Light Attack spam which means less skills used...good one zos..good one

    @Alcast

    As of now even this attempt failed, nobody is going to use this awful master destro staff Wall of Elements to spam light/heavy attacks :smiley:



    These "Master" weapons need to be reworked before release. They are lackluster at best. If I was to complete the Vet SP Arena and I received one of those weapons as a reward I would be outraged.

    @MikeB
    Except the 2h weapon, everybody is happy for an OP Weapon :smiley:

    I reroll stamina. This 2handed weapon is to overpowered to not EXPLOIT this.
    Why even bother getting underwhelming staves ? The effect on them is just a joke :D

    I rerolled stamina before this was even announced. Got sick of my attacks mitigated so hard by CP's. I'm performing so much better and hitting so much harder in inferior gear lol. That 2-hander is confirmation that I made the right choice.

    Since I saw this stamina Sorcerer yesterday running away from me with the speed of light and bolt escape...... I knew, I am definately playing the wrong spec. As if this envy wouldn't destroy me already. Seeing my boyfriend with his DK killing everything in IC so much faster than me and NIghtblades with there unavoidable damage, while I always need to wait for enemies to make a mistake in order to even hit them....

    I'm so tired of this class. I don't even bother fighting for it anymore.

    This was noticeable to me even on the PS4 where the average player doesn't have many CP's yet. Why they thought they'd create ways to mitigate magic and elemental damage so heavily but not physical I'll never know and the disparity between these new weapons is another slap in the face. I absolutely LOVED my Magicka NB and it's a real shame I felt I had to switch to be competitive :(

    I understand your envy lol. I've seen alot more Stamina DK's and even seen many top sorcs rerolling stamina too since this patch.

    EDIT: the top scoring player in my faction on Asura's atm is a stamina sorc xD

    This is another huge problem. There are many spells that get mitigates several times, while physical damage only gets mitigated once if at all. it does not get mitigated against damage shields for example.

    And this also is another reason, why destruction staff is the weakest weapon line in the game. It's damage gets reduced by at least 50%. Because there is elemental defender and spell resistance, this is not fair.
    Most Sorcerer abilities also get reduced 3 times ! DoT mitigation, magic damage mitigation and spell resistance. All of that applies to daedric curse and daedric mines for example. 3 times mitigated !!!!! Can you imagine that ?

    Very easily. i used to have my hands full killing a good sorc on on my Magblade they would swat most of my damage away like it was nothing. And I was well geared. Gold Vet 16 weapons. All willpower arcane jewelry enchanted with spell damage. Molag Kena shoulder. Battle leveled characters took an eternity to kill.
    Today I killed a well geared sorc with Heavy Bow attack -> Poison injection -> Ambush -> Soul harvest -> Surprise Attack -> Killers Blade. Standard predictable NB combo. The heavy bow attack removed his Hardened Ward. Some might have been crits but still. I'm still using shadow walker, one agility necklace, vet 15 armor, and agility weapons with default enchants on my stamina spec.

    There are 2 reasons for this. First, Sorcerers or enemies in general, can use Annulment in addition to Hardened ward for example to absorb your damage. So magic is in a disadvantage at any given time. While the Sorc has only 1 pretty weak (or 2 if he is a healing ward exploiter) he has at least 2 against magic. I basically cannot die against a Magicka user when I play defensive. Against a physical enemy, I can easily die, as the first CC will most likely kill me. A CC against a Magicka user will probably not kill me.

    And of course champion points passive, that clearly favor physical gameplay

    Of course. I used Harness back in 1.6 myself. I've a sorc myself at VET2 but opted to drop harness entirely for combat prayer. When she finally get's to VET16 at least the gear I made for my magblade won't go to waste. The class I truly feel for atm though is Magicka DK's. But perhaps I should digress a bit I'm getting a bit off thread topic.
    @Dracane weil i think the Problem Here is just as You Mentioned 3 Champion passives to mitigate dmg.
    It's so easy because they don't need to dump a huge amount CP in a single passive for a difference, they can just spread half of that over the 3 mentioned passives and get Even more from it. Daedric Curse was a top Example here, a main ability of majority of sorcerers.
    Lowering the % increase per cp could be lowered on those but well, it's not that easy.

    Yeah I can dump all my points into mighty and mighty alone and not think twice about it. This also unlocks the crit increase passive easily. On a magicka spec I have to put points into elemental damage to unlock the spell crit increase even if I don't use elemental spells as apparently the spell penetration champion point passive doesn't scale very well. Then of course the champion point passive for spell damage is in a different tree entirely so that automatically means because the passives I need as a magicka uder are spread out into different trees I've less points to spend just increasing my spell damage.
    Edited by revonine on October 8, 2015 3:37PM
  • Lucky28
    Lucky28
    ✭✭✭✭✭
    Xsorus wrote: »
    For example the 1hd sword that improves low slash by requiring a fully charged heavy attack? How is that an improve of that skill?

    Master weapons like that should actually do something with that skill, not have it modify something else.

    I agree, but it shouldn't surprise you with their changes to Tri_focus and the like in 2.1. they are trying to push heavy attacks for some reason.
    Invictus
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