For example the 1hd sword that improves low slash by requiring a fully charged heavy attack? How is that an improve of that skill?
Master weapons like that should actually do something with that skill, not have it modify something else.
All the new master weapons besides 2 handed sword are pretty bad. Bad functionality and poor effect.
Bow could be interesting, but damage might be a bit low. Some people already told me, they will take it for pve dps. But I think it needs a buff. And staves of course.... they are the biggest dissapointment.
The sword is mediocore.
All the new master weapons besides 2 handed sword are pretty bad. Bad functionality and poor effect.
Bow could be interesting, but damage might be a bit low. Some people already told me, they will take it for pve dps. But I think it needs a buff. And staves of course.... they are the biggest dissapointment.
The sword is mediocore.
Yeap, only 2 hander is good.. They balanced it around pvp as well... 14k is pve damage, in pvp it's 7k before anything is taken into account and that's really not that overpowered.
I guess the idea behind the 1h is that tanks can't just hold block nowadays (but they still can actually) and need to restore stamina through heavy attacks when they have a moment to do so.
The 1h is bad. Definitely needs a rework.
Yeap, only 2 hander is good.. They balanced it around pvp as well... 14k is pve damage, in pvp it's 7k before anything is taken into account and that's really not that overpowered.
Reducing lag by increasing Heavy/Light Attack spam which means less skills used...good one zos..good one
These "Master" weapons need to be reworked before release. They are lackluster at best. If I was to complete the Vet SP Arena and I received one of those weapons as a reward I would be outraged.
andypappb16_ESO wrote: »I guess the idea behind the 1h is that tanks can't just hold block nowadays (but they still can actually) and need to restore stamina through heavy attacks when they have a moment to do so.
The 1h is bad. Definitely needs a rework.
@Wollust
I think the stamina you get from your stamreg is higher for just dropping the block for
The resto staff looks really enticing, though. I'm a nightblade healer who relies mostly on HoTs, so it seems perfect for me.
These "Master" weapons need to be reworked before release. They are lackluster at best. If I was to complete the Vet SP Arena and I received one of those weapons as a reward I would be outraged.
andypappb16_ESO wrote: »I guess the idea behind the 1h is that tanks can't just hold block nowadays (but they still can actually) and need to restore stamina through heavy attacks when they have a moment to do so.
The 1h is bad. Definitely needs a rework.
@Wollust
Hm, maybe combining the ability's effect + a tick of stamreg in the short time of "not blocking" is worth considering...? Nah.Yeap, only 2 hander is good.. They balanced it around pvp as well... 14k is pve damage, in pvp it's 7k before anything is taken into account and that's really not that overpowered.
@Xsorus
Well, I don't smell any balance here, just think about how you easily can keep the DOT up ALL Time and reconsider^^Reducing lag by increasing Heavy/Light Attack spam which means less skills used...good one zos..good one
@Alcast
As of now even this attempt failed, nobody is going to use this awful master destro staff Wall of Elements to spam light/heavy attacksThese "Master" weapons need to be reworked before release. They are lackluster at best. If I was to complete the Vet SP Arena and I received one of those weapons as a reward I would be outraged.
@MikeB
Except the 2h weapon, everybody is happy for an OP Weapon
If I remember correctly a heavy attack (fully charged) gives you 1.1k stamina back? At least on my tanking build I don't have 1.1k stam regen or more.
andypappb16_ESO wrote: »
@Dracane "Why even bother getting staves" you say?
I think the staves are here for some RNG, if you get a destro it's bad luck for you xD
andypappb16_ESO wrote: »I guess the idea behind the 1h is that tanks can't just hold block nowadays (but they still can actually) and need to restore stamina through heavy attacks when they have a moment to do so.
The 1h is bad. Definitely needs a rework.
@Wollust
Hm, maybe combining the ability's effect + a tick of stamreg in the short time of "not blocking" is worth considering...? Nah.Yeap, only 2 hander is good.. They balanced it around pvp as well... 14k is pve damage, in pvp it's 7k before anything is taken into account and that's really not that overpowered.
@Xsorus
Well, I don't smell any balance here, just think about how you easily can keep the DOT up ALL Time and reconsider^^Reducing lag by increasing Heavy/Light Attack spam which means less skills used...good one zos..good one
@Alcast
As of now even this attempt failed, nobody is going to use this awful master destro staff Wall of Elements to spam light/heavy attacksThese "Master" weapons need to be reworked before release. They are lackluster at best. If I was to complete the Vet SP Arena and I received one of those weapons as a reward I would be outraged.
@MikeB
Except the 2h weapon, everybody is happy for an OP Weapon
I reroll stamina. This 2handed weapon is to overpowered to not EXPLOIT this.
Why even bother getting underwhelming staves ? The effect on them is just a joke
andypappb16_ESO wrote: »I guess the idea behind the 1h is that tanks can't just hold block nowadays (but they still can actually) and need to restore stamina through heavy attacks when they have a moment to do so.
The 1h is bad. Definitely needs a rework.
@Wollust
Hm, maybe combining the ability's effect + a tick of stamreg in the short time of "not blocking" is worth considering...? Nah.Yeap, only 2 hander is good.. They balanced it around pvp as well... 14k is pve damage, in pvp it's 7k before anything is taken into account and that's really not that overpowered.
@Xsorus
Well, I don't smell any balance here, just think about how you easily can keep the DOT up ALL Time and reconsider^^Reducing lag by increasing Heavy/Light Attack spam which means less skills used...good one zos..good one
@Alcast
As of now even this attempt failed, nobody is going to use this awful master destro staff Wall of Elements to spam light/heavy attacksThese "Master" weapons need to be reworked before release. They are lackluster at best. If I was to complete the Vet SP Arena and I received one of those weapons as a reward I would be outraged.
@MikeB
Except the 2h weapon, everybody is happy for an OP Weapon
I reroll stamina. This 2handed weapon is to overpowered to not EXPLOIT this.
Why even bother getting underwhelming staves ? The effect on them is just a joke
What many forget, the Staves are actually quite nice, the previous Tier 1 Staves gave 1k Mana, now it gives 180 Spelldamage, I would not even care about the other effect it gives haha
What many forget, the Staves are actually quite nice, the previous Tier 1 Staves gave 1k Mana, now it gives 180 Spelldamage, I would not even care about the other effect it gives haha
andypappb16_ESO wrote: »I guess the idea behind the 1h is that tanks can't just hold block nowadays (but they still can actually) and need to restore stamina through heavy attacks when they have a moment to do so.
The 1h is bad. Definitely needs a rework.
@Wollust
Hm, maybe combining the ability's effect + a tick of stamreg in the short time of "not blocking" is worth considering...? Nah.Yeap, only 2 hander is good.. They balanced it around pvp as well... 14k is pve damage, in pvp it's 7k before anything is taken into account and that's really not that overpowered.
@Xsorus
Well, I don't smell any balance here, just think about how you easily can keep the DOT up ALL Time and reconsider^^Reducing lag by increasing Heavy/Light Attack spam which means less skills used...good one zos..good one
@Alcast
As of now even this attempt failed, nobody is going to use this awful master destro staff Wall of Elements to spam light/heavy attacksThese "Master" weapons need to be reworked before release. They are lackluster at best. If I was to complete the Vet SP Arena and I received one of those weapons as a reward I would be outraged.
@MikeB
Except the 2h weapon, everybody is happy for an OP Weapon
I reroll stamina. This 2handed weapon is to overpowered to not EXPLOIT this.
Why even bother getting underwhelming staves ? The effect on them is just a joke
What many forget, the Staves are actually quite nice, the previous Tier 1 Staves gave 1k Mana, now it gives 180 Spelldamage, I would not even care about the other effect it gives haha
So does any of the other offensive maelstrom weapons. They offer weapon damage plus a mighty effect.
This is what bothers me and many others. Destruction staves' effect is useless, while 2 handed has an overpowered effect that is easy to use. This either needs to be replaced/adjusted or destruction staff buffed. Perferable both obviously, because the destruction effect will never be usefull.
andypappb16_ESO wrote: »I guess the idea behind the 1h is that tanks can't just hold block nowadays (but they still can actually) and need to restore stamina through heavy attacks when they have a moment to do so.
The 1h is bad. Definitely needs a rework.
@Wollust
Hm, maybe combining the ability's effect + a tick of stamreg in the short time of "not blocking" is worth considering...? Nah.Yeap, only 2 hander is good.. They balanced it around pvp as well... 14k is pve damage, in pvp it's 7k before anything is taken into account and that's really not that overpowered.
@Xsorus
Well, I don't smell any balance here, just think about how you easily can keep the DOT up ALL Time and reconsider^^Reducing lag by increasing Heavy/Light Attack spam which means less skills used...good one zos..good one
@Alcast
As of now even this attempt failed, nobody is going to use this awful master destro staff Wall of Elements to spam light/heavy attacksThese "Master" weapons need to be reworked before release. They are lackluster at best. If I was to complete the Vet SP Arena and I received one of those weapons as a reward I would be outraged.
@MikeB
Except the 2h weapon, everybody is happy for an OP Weapon
I reroll stamina. This 2handed weapon is to overpowered to not EXPLOIT this.
Why even bother getting underwhelming staves ? The effect on them is just a joke
andypappb16_ESO wrote: »I guess the idea behind the 1h is that tanks can't just hold block nowadays (but they still can actually) and need to restore stamina through heavy attacks when they have a moment to do so.
The 1h is bad. Definitely needs a rework.
@Wollust
Hm, maybe combining the ability's effect + a tick of stamreg in the short time of "not blocking" is worth considering...? Nah.Yeap, only 2 hander is good.. They balanced it around pvp as well... 14k is pve damage, in pvp it's 7k before anything is taken into account and that's really not that overpowered.
@Xsorus
Well, I don't smell any balance here, just think about how you easily can keep the DOT up ALL Time and reconsider^^Reducing lag by increasing Heavy/Light Attack spam which means less skills used...good one zos..good one
@Alcast
As of now even this attempt failed, nobody is going to use this awful master destro staff Wall of Elements to spam light/heavy attacksThese "Master" weapons need to be reworked before release. They are lackluster at best. If I was to complete the Vet SP Arena and I received one of those weapons as a reward I would be outraged.
@MikeB
Except the 2h weapon, everybody is happy for an OP Weapon
I reroll stamina. This 2handed weapon is to overpowered to not EXPLOIT this.
Why even bother getting underwhelming staves ? The effect on them is just a joke
I rerolled stamina before this was even announced. Got sick of my attacks mitigated so hard by CP's. I'm performing so much better and hitting so much harder in inferior gear lol. That 2-hander is confirmation that I made the right choice.
andypappb16_ESO wrote: »I guess the idea behind the 1h is that tanks can't just hold block nowadays (but they still can actually) and need to restore stamina through heavy attacks when they have a moment to do so.
The 1h is bad. Definitely needs a rework.
@Wollust
Hm, maybe combining the ability's effect + a tick of stamreg in the short time of "not blocking" is worth considering...? Nah.Yeap, only 2 hander is good.. They balanced it around pvp as well... 14k is pve damage, in pvp it's 7k before anything is taken into account and that's really not that overpowered.
@Xsorus
Well, I don't smell any balance here, just think about how you easily can keep the DOT up ALL Time and reconsider^^Reducing lag by increasing Heavy/Light Attack spam which means less skills used...good one zos..good one
@Alcast
As of now even this attempt failed, nobody is going to use this awful master destro staff Wall of Elements to spam light/heavy attacksThese "Master" weapons need to be reworked before release. They are lackluster at best. If I was to complete the Vet SP Arena and I received one of those weapons as a reward I would be outraged.
@MikeB
Except the 2h weapon, everybody is happy for an OP Weapon
I reroll stamina. This 2handed weapon is to overpowered to not EXPLOIT this.
Why even bother getting underwhelming staves ? The effect on them is just a joke
I rerolled stamina before this was even announced. Got sick of my attacks mitigated so hard by CP's. I'm performing so much better and hitting so much harder in inferior gear lol. That 2-hander is confirmation that I made the right choice.
Since I saw this stamina Sorcerer yesterday running away from me with the speed of light and bolt escape...... I knew, I am definately playing the wrong spec. As if this envy wouldn't destroy me already. Seeing my boyfriend with his DK killing everything in IC so much faster than me and NIghtblades with there unavoidable damage, while I always need to wait for enemies to make a mistake in order to even hit them....
I'm so tired of this class. I don't even bother fighting for it anymore.
andypappb16_ESO wrote: »I guess the idea behind the 1h is that tanks can't just hold block nowadays (but they still can actually) and need to restore stamina through heavy attacks when they have a moment to do so.
The 1h is bad. Definitely needs a rework.
@Wollust
Hm, maybe combining the ability's effect + a tick of stamreg in the short time of "not blocking" is worth considering...? Nah.Yeap, only 2 hander is good.. They balanced it around pvp as well... 14k is pve damage, in pvp it's 7k before anything is taken into account and that's really not that overpowered.
@Xsorus
Well, I don't smell any balance here, just think about how you easily can keep the DOT up ALL Time and reconsider^^Reducing lag by increasing Heavy/Light Attack spam which means less skills used...good one zos..good one
@Alcast
As of now even this attempt failed, nobody is going to use this awful master destro staff Wall of Elements to spam light/heavy attacksThese "Master" weapons need to be reworked before release. They are lackluster at best. If I was to complete the Vet SP Arena and I received one of those weapons as a reward I would be outraged.
@MikeB
Except the 2h weapon, everybody is happy for an OP Weapon
I reroll stamina. This 2handed weapon is to overpowered to not EXPLOIT this.
Why even bother getting underwhelming staves ? The effect on them is just a joke
I rerolled stamina before this was even announced. Got sick of my attacks mitigated so hard by CP's. I'm performing so much better and hitting so much harder in inferior gear lol. That 2-hander is confirmation that I made the right choice.
Since I saw this stamina Sorcerer yesterday running away from me with the speed of light and bolt escape...... I knew, I am definately playing the wrong spec. As if this envy wouldn't destroy me already. Seeing my boyfriend with his DK killing everything in IC so much faster than me and NIghtblades with there unavoidable damage, while I always need to wait for enemies to make a mistake in order to even hit them....
I'm so tired of this class. I don't even bother fighting for it anymore.
This was noticeable to me even on the PS4 where the average player doesn't have many CP's yet. Why they thought they'd create ways to mitigate magic and elemental damage so heavily but not physical I'll never know and the disparity between these new weapons is another slap in the face. I absolutely LOVED my Magicka NB and it's a real shame I felt I had to switch to be competitive
I understand your envy lol. I've seen alot more Stamina DK's and even seen many top sorcs rerolling stamina too since this patch.
EDIT: the top scoring player in my faction on Asura's atm is a stamina sorc xD
andypappb16_ESO wrote: »I guess the idea behind the 1h is that tanks can't just hold block nowadays (but they still can actually) and need to restore stamina through heavy attacks when they have a moment to do so.
The 1h is bad. Definitely needs a rework.
@Wollust
Hm, maybe combining the ability's effect + a tick of stamreg in the short time of "not blocking" is worth considering...? Nah.Yeap, only 2 hander is good.. They balanced it around pvp as well... 14k is pve damage, in pvp it's 7k before anything is taken into account and that's really not that overpowered.
@Xsorus
Well, I don't smell any balance here, just think about how you easily can keep the DOT up ALL Time and reconsider^^Reducing lag by increasing Heavy/Light Attack spam which means less skills used...good one zos..good one
@Alcast
As of now even this attempt failed, nobody is going to use this awful master destro staff Wall of Elements to spam light/heavy attacksThese "Master" weapons need to be reworked before release. They are lackluster at best. If I was to complete the Vet SP Arena and I received one of those weapons as a reward I would be outraged.
@MikeB
Except the 2h weapon, everybody is happy for an OP Weapon
I reroll stamina. This 2handed weapon is to overpowered to not EXPLOIT this.
Why even bother getting underwhelming staves ? The effect on them is just a joke
I rerolled stamina before this was even announced. Got sick of my attacks mitigated so hard by CP's. I'm performing so much better and hitting so much harder in inferior gear lol. That 2-hander is confirmation that I made the right choice.
Since I saw this stamina Sorcerer yesterday running away from me with the speed of light and bolt escape...... I knew, I am definately playing the wrong spec. As if this envy wouldn't destroy me already. Seeing my boyfriend with his DK killing everything in IC so much faster than me and NIghtblades with there unavoidable damage, while I always need to wait for enemies to make a mistake in order to even hit them....
I'm so tired of this class. I don't even bother fighting for it anymore.
This was noticeable to me even on the PS4 where the average player doesn't have many CP's yet. Why they thought they'd create ways to mitigate magic and elemental damage so heavily but not physical I'll never know and the disparity between these new weapons is another slap in the face. I absolutely LOVED my Magicka NB and it's a real shame I felt I had to switch to be competitive
I understand your envy lol. I've seen alot more Stamina DK's and even seen many top sorcs rerolling stamina too since this patch.
EDIT: the top scoring player in my faction on Asura's atm is a stamina sorc xD
This is another huge problem. There are many spells that get mitigates several times, while physical damage only gets mitigated once if at all. it does not get mitigated against damage shields for example.
And this also is another reason, why destruction staff is the weakest weapon line in the game. It's damage gets reduced by at least 50%. Because there is elemental defender and spell resistance, this is not fair.
Most Sorcerer abilities also get reduced 3 times ! DoT mitigation, magic damage mitigation and spell resistance. All of that applies to daedric curse and daedric mines for example. 3 times mitigated !!!!! Can you imagine that ?
andypappb16_ESO wrote: »I guess the idea behind the 1h is that tanks can't just hold block nowadays (but they still can actually) and need to restore stamina through heavy attacks when they have a moment to do so.
The 1h is bad. Definitely needs a rework.
@Wollust
Hm, maybe combining the ability's effect + a tick of stamreg in the short time of "not blocking" is worth considering...? Nah.Yeap, only 2 hander is good.. They balanced it around pvp as well... 14k is pve damage, in pvp it's 7k before anything is taken into account and that's really not that overpowered.
@Xsorus
Well, I don't smell any balance here, just think about how you easily can keep the DOT up ALL Time and reconsider^^Reducing lag by increasing Heavy/Light Attack spam which means less skills used...good one zos..good one
@Alcast
As of now even this attempt failed, nobody is going to use this awful master destro staff Wall of Elements to spam light/heavy attacksThese "Master" weapons need to be reworked before release. They are lackluster at best. If I was to complete the Vet SP Arena and I received one of those weapons as a reward I would be outraged.
@MikeB
Except the 2h weapon, everybody is happy for an OP Weapon
I reroll stamina. This 2handed weapon is to overpowered to not EXPLOIT this.
Why even bother getting underwhelming staves ? The effect on them is just a joke
I rerolled stamina before this was even announced. Got sick of my attacks mitigated so hard by CP's. I'm performing so much better and hitting so much harder in inferior gear lol. That 2-hander is confirmation that I made the right choice.
Since I saw this stamina Sorcerer yesterday running away from me with the speed of light and bolt escape...... I knew, I am definately playing the wrong spec. As if this envy wouldn't destroy me already. Seeing my boyfriend with his DK killing everything in IC so much faster than me and NIghtblades with there unavoidable damage, while I always need to wait for enemies to make a mistake in order to even hit them....
I'm so tired of this class. I don't even bother fighting for it anymore.
This was noticeable to me even on the PS4 where the average player doesn't have many CP's yet. Why they thought they'd create ways to mitigate magic and elemental damage so heavily but not physical I'll never know and the disparity between these new weapons is another slap in the face. I absolutely LOVED my Magicka NB and it's a real shame I felt I had to switch to be competitive
I understand your envy lol. I've seen alot more Stamina DK's and even seen many top sorcs rerolling stamina too since this patch.
EDIT: the top scoring player in my faction on Asura's atm is a stamina sorc xD
This is another huge problem. There are many spells that get mitigates several times, while physical damage only gets mitigated once if at all. it does not get mitigated against damage shields for example.
And this also is another reason, why destruction staff is the weakest weapon line in the game. It's damage gets reduced by at least 50%. Because there is elemental defender and spell resistance, this is not fair.
Most Sorcerer abilities also get reduced 3 times ! DoT mitigation, magic damage mitigation and spell resistance. All of that applies to daedric curse and daedric mines for example. 3 times mitigated !!!!! Can you imagine that ?
Very easily. i used to have my hands full killing a good sorc on on my Magblade they would swat most of my damage away like it was nothing. And I was well geared. Gold Vet 16 weapons. All willpower arcane jewelry enchanted with spell damage. Molag Kena shoulder. Battle leveled characters took an eternity to kill.
Today I killed a well geared sorc with Heavy Bow attack -> Poison injection -> Ambush -> Soul harvest -> Surprise Attack -> Killers Blade. Standard predictable NB combo. The heavy bow attack removed his Hardened Ward. Some might have been crits but still. I'm still using shadow walker, one agility necklace, vet 15 armor, and agility weapons with default enchants on my stamina spec.
andypappb16_ESO wrote: »I guess the idea behind the 1h is that tanks can't just hold block nowadays (but they still can actually) and need to restore stamina through heavy attacks when they have a moment to do so.
The 1h is bad. Definitely needs a rework.
@Wollust
Hm, maybe combining the ability's effect + a tick of stamreg in the short time of "not blocking" is worth considering...? Nah.Yeap, only 2 hander is good.. They balanced it around pvp as well... 14k is pve damage, in pvp it's 7k before anything is taken into account and that's really not that overpowered.
@Xsorus
Well, I don't smell any balance here, just think about how you easily can keep the DOT up ALL Time and reconsider^^Reducing lag by increasing Heavy/Light Attack spam which means less skills used...good one zos..good one
@Alcast
As of now even this attempt failed, nobody is going to use this awful master destro staff Wall of Elements to spam light/heavy attacksThese "Master" weapons need to be reworked before release. They are lackluster at best. If I was to complete the Vet SP Arena and I received one of those weapons as a reward I would be outraged.
@MikeB
Except the 2h weapon, everybody is happy for an OP Weapon
I reroll stamina. This 2handed weapon is to overpowered to not EXPLOIT this.
Why even bother getting underwhelming staves ? The effect on them is just a joke
I rerolled stamina before this was even announced. Got sick of my attacks mitigated so hard by CP's. I'm performing so much better and hitting so much harder in inferior gear lol. That 2-hander is confirmation that I made the right choice.
Since I saw this stamina Sorcerer yesterday running away from me with the speed of light and bolt escape...... I knew, I am definately playing the wrong spec. As if this envy wouldn't destroy me already. Seeing my boyfriend with his DK killing everything in IC so much faster than me and NIghtblades with there unavoidable damage, while I always need to wait for enemies to make a mistake in order to even hit them....
I'm so tired of this class. I don't even bother fighting for it anymore.
This was noticeable to me even on the PS4 where the average player doesn't have many CP's yet. Why they thought they'd create ways to mitigate magic and elemental damage so heavily but not physical I'll never know and the disparity between these new weapons is another slap in the face. I absolutely LOVED my Magicka NB and it's a real shame I felt I had to switch to be competitive
I understand your envy lol. I've seen alot more Stamina DK's and even seen many top sorcs rerolling stamina too since this patch.
EDIT: the top scoring player in my faction on Asura's atm is a stamina sorc xD
This is another huge problem. There are many spells that get mitigates several times, while physical damage only gets mitigated once if at all. it does not get mitigated against damage shields for example.
And this also is another reason, why destruction staff is the weakest weapon line in the game. It's damage gets reduced by at least 50%. Because there is elemental defender and spell resistance, this is not fair.
Most Sorcerer abilities also get reduced 3 times ! DoT mitigation, magic damage mitigation and spell resistance. All of that applies to daedric curse and daedric mines for example. 3 times mitigated !!!!! Can you imagine that ?
Very easily. i used to have my hands full killing a good sorc on on my Magblade they would swat most of my damage away like it was nothing. And I was well geared. Gold Vet 16 weapons. All willpower arcane jewelry enchanted with spell damage. Molag Kena shoulder. Battle leveled characters took an eternity to kill.
Today I killed a well geared sorc with Heavy Bow attack -> Poison injection -> Ambush -> Soul harvest -> Surprise Attack -> Killers Blade. Standard predictable NB combo. The heavy bow attack removed his Hardened Ward. Some might have been crits but still. I'm still using shadow walker, one agility necklace, vet 15 armor, and agility weapons with default enchants on my stamina spec.
There are 2 reasons for this. First, Sorcerers or enemies in general, can use Annulment in addition to Hardened ward for example to absorb your damage. So magic is in a disadvantage at any given time. While the Sorc has only 1 pretty weak (or 2 if he is a healing ward exploiter) he has at least 2 against magic. I basically cannot die against a Magicka user when I play defensive. Against a physical enemy, I can easily die, as the first CC will most likely kill me. A CC against a Magicka user will probably not kill me.
And of course champion points passive, that clearly favor physical gameplay
andypappb16_ESO wrote: »@Dracane weil i think the Problem Here is just as You Mentioned 3 Champion passives to mitigate dmg.
It's so easy because they don't need to dump a huge amount CP in a single passive for a difference, they can just spread half of that over the 3 mentioned passives and get Even more from it. Daedric Curse was a top Example here, a main ability of majority of sorcerers.
Lowering the % increase per cp could be lowered on those but well, it's not that easy.
For example the 1hd sword that improves low slash by requiring a fully charged heavy attack? How is that an improve of that skill?
Master weapons like that should actually do something with that skill, not have it modify something else.