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[Confirmed Bug] Maelstrom Weps. Huge imbalance between stam/mag, almost 10x more dmg for stam!

  • Teargrants
    Teargrants
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    Alcast wrote: »
    Teargrants wrote: »
    The pictures are pretty self explanatory.
    qmgANuv.jpgZozleXJ.jpg
    With GCD taken into account, you can only do 5 light attacks in 5 sec, that means an additional 1,935 dmg w/ the staff. How in the world is that in any way comparable to 14,514 additional dmg in the same time frame from the sword/maul? That doesn't even take into account the fact that the staff proc requires additional actions, while the sword doesn't have to do anything after the initial crit rush.

    Is this a joke?

    Well that stuff will not proc on Shields, so why care as Magicka user with 123123 shields up
    Where in the world did you pull that conclusion from? Surely not from the most recent round of updates w/ IC where ZOS "Fixed an issue where many item set abilities would not trigger against targets with damage shields."?
    Alcast wrote: »
    Dracane wrote: »
    I really hope, someone at Zenimax wrote 14k instead of 1,4k ......
    This stupid requirement on maelstrom staves is not justified. And even then, it requires your enemy to stay in it. No player will do that.

    While critical charge is unavoidable. Where is the balance here ?

    Unavoidable? Block or Shield up and you aint gonna get no DoT.

    Tho 14k seems a bit OP i guess
    And you substantiate your claim based on, what? If you say it loudly enough people will believe you?
    Edited by Teargrants on October 7, 2015 10:34AM
    POST EQVITEM SEDET ATRA CVRA
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    DC ※ Kirsi ※
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  • Dracane
    Dracane
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    Teargrants wrote: »
    Alcast wrote: »
    Teargrants wrote: »
    The pictures are pretty self explanatory.
    qmgANuv.jpgZozleXJ.jpg
    With GCD taken into account, you can only do 5 light attacks in 5 sec, that means an additional 1,935 dmg w/ the staff. How in the world is that in any way comparable to 14,514 additional dmg in the same time frame from the sword/maul? That doesn't even take into account the fact that the staff proc requires additional actions, while the sword doesn't have to do anything after the initial crit rush.

    Is this a joke?

    Well that stuff will not proc on Shields, so why care as Magicka user with 123123 shields up
    Where in the world did you pull that conclusion from? Surely not from the most recent round of updates w/ IC where ZOS "Fixed an issue where many item set abilities would not trigger against targets with damage shields."?

    I believe, Zenimax did another hidden nerf to shields with the last update. Seems like all DoTs now proc on shields.
    At least when my Dk friend tested it, ALL his DoTs could proc on my shield.

    I can be wrong of course. It also seems like all secondary DoTs proc, while only primary dots did prior to the last patch.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Teargrants
    Teargrants
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    Dracane wrote: »
    Teargrants wrote: »
    Alcast wrote: »
    Teargrants wrote: »
    The pictures are pretty self explanatory.
    qmgANuv.jpgZozleXJ.jpg
    With GCD taken into account, you can only do 5 light attacks in 5 sec, that means an additional 1,935 dmg w/ the staff. How in the world is that in any way comparable to 14,514 additional dmg in the same time frame from the sword/maul? That doesn't even take into account the fact that the staff proc requires additional actions, while the sword doesn't have to do anything after the initial crit rush.

    Is this a joke?

    Well that stuff will not proc on Shields, so why care as Magicka user with 123123 shields up
    Where in the world did you pull that conclusion from? Surely not from the most recent round of updates w/ IC where ZOS "Fixed an issue where many item set abilities would not trigger against targets with damage shields."?

    I believe, Zenimax did another hidden nerf to shields with the last update. Seems like all DoTs now proc on shields.
    At least when my Dk friend tested it, ALL his DoTs could proc on my shield.

    I can be wrong of course. It also seems like all secondary DoTs proc, while only primary dots did prior to the last patch.
    You are exactly correct, the IC patch fixed issues with certain dots not proccing on dmg shields. It's not a nerf so much as consistent design, though whether the game balance was was designed with or without dots proccing on shields can be another discussion.
    POST EQVITEM SEDET ATRA CVRA
    ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
    EP ※ Teargrants ※
    EP ※ Kissgrants ※
    DC ※ Kirsi ※
    Vehemence Council
    #JustOutOfRenderRange
    ~Teargrants YouTube~
    ┬┴┬┴┤(・_├┬┴┬┴
  • Dracane
    Dracane
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    Teargrants wrote: »
    Dracane wrote: »
    Teargrants wrote: »
    Alcast wrote: »
    Teargrants wrote: »
    The pictures are pretty self explanatory.
    qmgANuv.jpgZozleXJ.jpg
    With GCD taken into account, you can only do 5 light attacks in 5 sec, that means an additional 1,935 dmg w/ the staff. How in the world is that in any way comparable to 14,514 additional dmg in the same time frame from the sword/maul? That doesn't even take into account the fact that the staff proc requires additional actions, while the sword doesn't have to do anything after the initial crit rush.

    Is this a joke?

    Well that stuff will not proc on Shields, so why care as Magicka user with 123123 shields up
    Where in the world did you pull that conclusion from? Surely not from the most recent round of updates w/ IC where ZOS "Fixed an issue where many item set abilities would not trigger against targets with damage shields."?

    I believe, Zenimax did another hidden nerf to shields with the last update. Seems like all DoTs now proc on shields.
    At least when my Dk friend tested it, ALL his DoTs could proc on my shield.

    I can be wrong of course. It also seems like all secondary DoTs proc, while only primary dots did prior to the last patch.
    You are exactly correct, the IC patch fixed issues with certain dots not proccing on dmg shields. It's not a nerf so much as consistent design, though whether the game balance was was designed with or without dots proccing on shields can be another discussion.

    No surprise then, why I feel so squishy with this update and I have such an easy time against shield Sorcerer, while I had hard times against them in 1.6
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • IxSTALKERxI
    IxSTALKERxI
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    With this sword FENGRUSH will take over all of Tamriel.
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  • Mcnick
    Mcnick
    AfkNinja wrote: »
    They don't want Magicka to match Stamina for dmg. Magicka is a trade of dmg for utility/healing. Even so, that's a huge difference.

    lol then why do they give stam builds abilities like VIGOR? and they even just handed it to em you didnt even have to do the AP grind to get it after last update stop trying to act like its fair... cuz its so not fair... stam op... magicka got the shaft always has...
  • Mcnick
    Mcnick
    I feel dumber for having read 2 pages of someone trying to downplay how ridiculously OP the 2H weapon is.

    Funny how I feel the same way in the other regard. Isn't the concept of an opinion truly fascinating?

    its funny how people change from NA best to not really on the leaderboards anymore due to lack of cp... and a GREATSWORD/MAUL!!!! rekteded XD... btw cp cap in pve is 501 to welcome to same playing field as everyone bud you will no long be NA best atleast not at first lol unless you really are NA best...THERE CAN BE ONLY 1!!! jk... but seriously trolling ya stop acting like you know your with the... lets be op crowd of stam and even if ur not a stam build how can you agree with this lol its murder infront of our faces and by the sounds of it your a dedicated player so how can you let them do this to the game you actually play and put time into?
  • Mcnick
    Mcnick
    ALL OF YOU ARE N'WHAS OR N'WAHS TO THE WORLD OF TAMRIEL idk how to spell it at this point im to frustrated XD
  • Mcnick
    Mcnick
    Mcnick wrote: »
    I feel dumber for having read 2 pages of someone trying to downplay how ridiculously OP the 2H weapon is.

    Funny how I feel the same way in the other regard. Isn't the concept of an opinion truly fascinating?

    its funny how people change from NA best to not really on the leaderboards anymore due to lack of cp... and a GREATSWORD/MAUL!!!! rekteded XD... btw cp cap in pve is 501 to welcome to same playing field as everyone bud you will no long be NA best atleast not at first lol unless you really are NA best...THERE CAN BE ONLY 1!!! jk... but seriously trolling ya stop acting like you know your with the... lets be op crowd of stam and even if ur not a stam build how can you agree with this lol its murder infront of our faces and by the sounds of it your a dedicated player so how can you let them do this to the game you actually play and put time into?

    if this goes live you can expect all the serious players to leave anyways so ya you will have no problem being NA best lol you will be all alone....
  • Maulkin
    Maulkin
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    EU | PC | AD
  • contact.opiumb16_ESO
    contact.opiumb16_ESO
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    Nebthet78 wrote: »
    Also they need to fix the attack amount for all Staves and Bows because they are the same at all One handed weapons. They should be matching the attack amount for all Two handed weapons.

    Loooool !
  • Septimus_Magna
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    As a magicka sorc I will wait for the next series of master weapons because this will probably buff crushing shock.
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
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    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • Dracane
    Dracane
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    As a magicka sorc I will wait for the next series of master weapons because this will probably buff crushing shock.

    Was thinking the same when I was laying in bed today morning.
    Old master weapons buff the first ability of each weapon line, the current ones the 2nd skill. So maybe.....
    Wouldn't hold my breath, that this staff will be good though. The main reason is, that destruction spells are simply useless and highly underpowered. The new master staff is the best example.

    I still think they only want to see weak abilities such destructive touch and wall of elements being in use, so they have nice numbers on their screen :(
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Alcast
    Alcast
    Class Representative
    I think they should up the damage because yof reasons
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  • Septimus_Magna
    Septimus_Magna
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    Dracane wrote: »
    As a magicka sorc I will wait for the next series of master weapons because this will probably buff crushing shock.

    Was thinking the same when I was laying in bed today morning.
    Old master weapons buff the first ability of each weapon line, the current ones the 2nd skill. So maybe.....
    Wouldn't hold my breath, that this staff will be good though. The main reason is, that destruction spells are simply useless and highly underpowered. The new master staff is the best example.

    I still think they only want to see weak abilities such destructive touch and wall of elements being in use, so they have nice numbers on their screen :(

    Yeah, the 189 spell dmg does seem nice for a 1pc bonus though.

    2x) Nerienths
    5x) Julianos
    3x) Willpower
    1x) Maelstrom sharpened/precise fire staff
    1x) Maelstrom precise resto staff

    I think this would be a decent setup for pve dps builds.
    Edited by Septimus_Magna on October 7, 2015 1:13PM
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • Gilliamtherogue
    Gilliamtherogue
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    I was having a hard time figuring out how why people seem to keep forgetting I was only saying it's bad in PvE, but then I noticed everyone on this thread is a PvP'er. It all makes sense now.
    Old member of The Order of Mundus, Mostly Harmless, Hostile, and Genesis Elite. Avid theorycrafter. Herald to competitive stamina DPS pre 1.5. How far we've come!

    Have questions? Send me a message on the forums or my other social media. Seeing people learn is my dream and passion.

    Guides and other fun videos at https://youtube.com/c/gilliamtherogue
  • Gilliamtherogue
    Gilliamtherogue
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    Mcnick wrote: »
    *snip* lets be op crowd of stam and even if ur not a stam build how can you agree with this lol its murder infront of our faces and by the sounds of it your a dedicated player so how can you let them do this to the game you actually play and put time into?

    Because I don't PvP as much as I do other things? Even if this item doesn't make it to live, PvP will still be filled with X is OP nerf Y and Z. And then you'll still have your exploiters who people report left and right that ZoS defends like they're devs themselves. It's not sets that ruin this game, it's the players.
    Old member of The Order of Mundus, Mostly Harmless, Hostile, and Genesis Elite. Avid theorycrafter. Herald to competitive stamina DPS pre 1.5. How far we've come!

    Have questions? Send me a message on the forums or my other social media. Seeing people learn is my dream and passion.

    Guides and other fun videos at https://youtube.com/c/gilliamtherogue
  • ScruffyWhiskers
    ScruffyWhiskers
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    Broken record time for Scruffy, but can you please add a magicka melee player to your itemization team.

    There is not a single maelstrom weapon that would help a magicka melee player (maybe the restro one on the second bar but even then it's much more geared for a primary healer).

    The crafted gear has Julianos which is nice but not magicka melee specific and I already have my poor man Julio's in Kag's Hope.

    I think you are teasing me with the Armor of the Code. It almost looks like it was a set that was abandoned and the data was left in the code so the reveal through the mining was accidental.

    Maybe your are saving all the good stuff for the Dark Brotherhood DLC. I sure hope so.

    Also why don't we see any class specific skill altering weapons/items?
  • Joy_Division
    Joy_Division
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    I was having a hard time figuring out how why people seem to keep forgetting I was only saying it's bad in PvE, but then I noticed everyone on this thread is a PvP'er. It all makes sense now.

    No. You tried to claim in post #13 that it wouldn't be very good in PvP either, less than1K DPS for an ability you have to go out of your way to use.

    These weapons are modifying the second skill in these lines. Critical Rush is not spammable and thus has limited use in a PVE environment. I don't know what you want them to do. A fast ticking 3k DoT is very good, far beyond other secondary DoTs in the game right now. if that still isn't good enough to make the skill viable in PVE (excepting the Warrior fight in Hel RA), then the skill is simply incompatible with the competitive PVE environment that you enjoy and there isn't much ZoS can do aside from adding something stupid like "Does 20000K extra damage to trial mobs; this skill has a range of zero" is going to make you happy.

    Just because you are not happy with the weapon, does not mean this is not a very good piece of gear that is arguably too good in other aspects of the game. That PvPers, even with their limited brain capacity can see this and you, self-anointed theory-crafter extraordinaire, could not shows how biased you are.
    Edited by Joy_Division on October 7, 2015 2:28PM
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Gilliamtherogue
    Gilliamtherogue
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    I was having a hard time figuring out how why people seem to keep forgetting I was only saying it's bad in PvE, but then I noticed everyone on this thread is a PvP'er. It all makes sense now.

    No. You tried to claim in post #13 that it wouldn't be very good in PvP either, less than1K DPS for an ability you have to go out of your way to use.

    These weapons are modifying the second skill in these lines. Critical Rush is not spammable and thus has limited use in a PVE environment. I don't know what you want them to do. A fast ticking 3k DoT is very good, far beyond other secondary DoTs in the game right now. if that still isn't good enough to make the skill viable in PVE (excepting the Warrior fight in Hel RA), then the skill is simply incompatible with the competitive PVE environment that you enjoy and there isn't much ZoS can do aside from adding something stupid like "Does 20000K extra damage to trial mobs; this skill has a range of zero" is going to make you happy.

    Just because you are not happy with the weapon, does not mean this is not a very good piece of gear that is arguably too good in other aspects of the game. That PvPers, even with their limited brain capacity can see this and you, self-anointed theory-crafter extraordinaire, could not shows how biased you are.

    I simply stated that it wasn't as OP as everyone thinks. I didn't say it's not good, just that people are over estimating how strong it is. Stop putting words in my mouth. No augment to crit crush could ever make it viable in a pure DPS (pve) scenario, as you are very limited in its use in competitive play. I am aware of how biased I am, but I stated outright the filter my view point was focused on. I then reminded this thread that just because it's originally a big shiny number, that doesn't mean it's going to be the same when it's put to use. I also said we needed to test it more, but everyone would sooner jump on the band wagon of bashing the guy who disagrees.

    Regardless, Zenimax stated in the Orsinium stream that these weapons would only come from the final chest of the Maelstrom VET (no normal!) arena, and you had a chance if you were on the top 100 leaderboard for your class. And since these are solo... Yonkit won't be able to carry you guys anymore. :c
    Old member of The Order of Mundus, Mostly Harmless, Hostile, and Genesis Elite. Avid theorycrafter. Herald to competitive stamina DPS pre 1.5. How far we've come!

    Have questions? Send me a message on the forums or my other social media. Seeing people learn is my dream and passion.

    Guides and other fun videos at https://youtube.com/c/gilliamtherogue
  • Faulgor
    Faulgor
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    As a magicka sorc I will wait for the next series of master weapons because this will probably buff crushing shock.

    You know what that means for 2H though, right?

    buff to Wrecking Blow.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • Dracane
    Dracane
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    Faulgor wrote: »
    As a magicka sorc I will wait for the next series of master weapons because this will probably buff crushing shock.

    You know what that means for 2H though, right?

    buff to Wrecking Blow.

    I'm sure, everyone is afraid of this :)
    If Zenimax shows mercy, we can escape the deadly buff by giving the Wrecking blow master weapon a simple armor penetration debuff or so.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • ToRelax
    ToRelax
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    Broken record time for Scruffy, but can you please add a magicka melee player to your itemization team.

    There is not a single maelstrom weapon that would help a magicka melee player (maybe the restro one on the second bar but even then it's much more geared for a primary healer).

    The crafted gear has Julianos which is nice but not magicka melee specific and I already have my poor man Julio's in Kag's Hope.

    I think you are teasing me with the Armor of the Code. It almost looks like it was a set that was abandoned and the data was left in the code so the reveal through the mining was accidental.

    Maybe your are saving all the good stuff for the Dark Brotherhood DLC. I sure hope so.

    Also why don't we see any class specific skill altering weapons/items?

    Master weapon ecnhants are effecting spell damage as well, so you should test that out for the Maelstrom ones.

    Also, for a DK who has no gap closer, the 2 hand sword might actually be decent for Stampede, even though the damage would be a bit lower because you're missing mighty CPs.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • CP5
    CP5
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    Broken record time for Scruffy, but can you please add a magicka melee player to your itemization team.

    There is not a single maelstrom weapon that would help a magicka melee player (maybe the restro one on the second bar but even then it's much more geared for a primary healer).

    The crafted gear has Julianos which is nice but not magicka melee specific and I already have my poor man Julio's in Kag's Hope.

    I think you are teasing me with the Armor of the Code. It almost looks like it was a set that was abandoned and the data was left in the code so the reveal through the mining was accidental.

    Maybe your are saving all the good stuff for the Dark Brotherhood DLC. I sure hope so.

    Also why don't we see any class specific skill altering weapons/items?

    Wouldn't the dagger's buff to single target dots be useful for some caster builds?
  • Dracane
    Dracane
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    CP5 wrote: »
    Broken record time for Scruffy, but can you please add a magicka melee player to your itemization team.

    There is not a single maelstrom weapon that would help a magicka melee player (maybe the restro one on the second bar but even then it's much more geared for a primary healer).

    The crafted gear has Julianos which is nice but not magicka melee specific and I already have my poor man Julio's in Kag's Hope.

    I think you are teasing me with the Armor of the Code. It almost looks like it was a set that was abandoned and the data was left in the code so the reveal through the mining was accidental.

    Maybe your are saving all the good stuff for the Dark Brotherhood DLC. I sure hope so.

    Also why don't we see any class specific skill altering weapons/items?

    Wouldn't the dagger's buff to single target dots be useful for some caster builds?

    No. You would loose much damage and essential stamina, you already don't have enough stamina to survive usually.
    Steel tornado won't deal any damage for a caster. I don't think, this is a possibility. And the weapon damage on the dagger is actual weapon damage, no weapon-weapon damage that applies to spells as well.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • ToRelax
    ToRelax
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    Dracane wrote: »
    CP5 wrote: »
    Broken record time for Scruffy, but can you please add a magicka melee player to your itemization team.

    There is not a single maelstrom weapon that would help a magicka melee player (maybe the restro one on the second bar but even then it's much more geared for a primary healer).

    The crafted gear has Julianos which is nice but not magicka melee specific and I already have my poor man Julio's in Kag's Hope.

    I think you are teasing me with the Armor of the Code. It almost looks like it was a set that was abandoned and the data was left in the code so the reveal through the mining was accidental.

    Maybe your are saving all the good stuff for the Dark Brotherhood DLC. I sure hope so.

    Also why don't we see any class specific skill altering weapons/items?

    Wouldn't the dagger's buff to single target dots be useful for some caster builds?

    No. You would loose much damage and essential stamina, you already don't have enough stamina to survive usually.
    Steel tornado won't deal any damage for a caster. I don't think, this is a possibility. And the weapon damage on the dagger is actual weapon damage, no weapon-weapon damage that applies to spells as well.

    It's Flurry, not Steel Tornado. Still true.
    Edited by ToRelax on October 7, 2015 3:12PM
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Wollust
    Wollust
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    I don't get why you people complain about the 2h. It is not too powerful for PVP and PVE.

    1. PVP: Damage will be reduced by a lot, making it decent but definitely not too much. And for sure not stronger than WB :lol:
    2. PVE: Who would use a gap closer every 5 seconds, losing damage while they are at it just for a DoT? Pretty sure if someone makes a tests it won't be worth it for min/max DPS in end game content (lol what content though).. But I could be wrong here of course.

    And then, the 2h is not too powerful, the others are just garbage. Those weapons need a reworking. It's hard, yes, because most of the second skills are not really thaaaat useful, maybe besides the 1h.
    But I think the Maelstrom weapons should be on the 2h level, considering that the arena is not easy to do as it seems for now and the droprates, as far as we know ZoS, will most likely not be the highest.
    And finally, we have only datamined stuff, so let's wait till we see the real drop.
    Susano'o

    Zerg Squad
  • Erock25
    Erock25
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    No templar, nb, or soon to be DK would use flurry over jabs/surprise/incoming stam whip.

    @Gilliamtherogue Source on this incoming stam whip for DK?
    You earned the 500 LOLs badge.
    You received 500 LOLs. It ain't no fluke, you post great stuff and we're lucky to have you here. +50 points
  • Joy_Division
    Joy_Division
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    I was having a hard time figuring out how why people seem to keep forgetting I was only saying it's bad in PvE, but then I noticed everyone on this thread is a PvP'er. It all makes sense now.

    No. You tried to claim in post #13 that it wouldn't be very good in PvP either, less than1K DPS for an ability you have to go out of your way to use.

    These weapons are modifying the second skill in these lines. Critical Rush is not spammable and thus has limited use in a PVE environment. I don't know what you want them to do. A fast ticking 3k DoT is very good, far beyond other secondary DoTs in the game right now. if that still isn't good enough to make the skill viable in PVE (excepting the Warrior fight in Hel RA), then the skill is simply incompatible with the competitive PVE environment that you enjoy and there isn't much ZoS can do aside from adding something stupid like "Does 20000K extra damage to trial mobs; this skill has a range of zero" is going to make you happy.

    Just because you are not happy with the weapon, does not mean this is not a very good piece of gear that is arguably too good in other aspects of the game. That PvPers, even with their limited brain capacity can see this and you, self-anointed theory-crafter extraordinaire, could not shows how biased you are.

    I simply stated that it wasn't as OP as everyone thinks. I didn't say it's not good, just that people are over estimating how strong it is. Stop putting words in my mouth. No augment to crit crush could ever make it viable in a pure DPS (pve) scenario, as you are very limited in its use in competitive play. I am aware of how biased I am, but I stated outright the filter my view point was focused on. I then reminded this thread that just because it's originally a big shiny number, that doesn't mean it's going to be the same when it's put to use. I also said we needed to test it more, but everyone would sooner jump on the band wagon of bashing the guy who disagrees.

    Regardless, Zenimax stated in the Orsinium stream that these weapons would only come from the final chest of the Maelstrom VET (no normal!) arena, and you had a chance if you were on the top 100 leaderboard for your class. And since these are solo... Yonkit won't be able to carry you guys anymore. :c

    The words you used were "joking" and "extremely lackluster." They are neither just because they do not conform to the play-style that you prefer. Sorry if I wasn't 100% accurate.

    If you think you are the victim of unprovoked aggression, you need to re-read what you wrote in page #1 and page #2.

    But continue to toss out insults. Not every PvPers needs Yonkit's help to complete the big scary "VET" mode ZoS throws out at us, especially when the exploits will be found and the invariably nerfs that will come when people complain that it's too hard.
    Edited by Joy_Division on October 7, 2015 4:01PM
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Dracane
    Dracane
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    ToRelax wrote: »
    Dracane wrote: »
    CP5 wrote: »
    Broken record time for Scruffy, but can you please add a magicka melee player to your itemization team.

    There is not a single maelstrom weapon that would help a magicka melee player (maybe the restro one on the second bar but even then it's much more geared for a primary healer).

    The crafted gear has Julianos which is nice but not magicka melee specific and I already have my poor man Julio's in Kag's Hope.

    I think you are teasing me with the Armor of the Code. It almost looks like it was a set that was abandoned and the data was left in the code so the reveal through the mining was accidental.

    Maybe your are saving all the good stuff for the Dark Brotherhood DLC. I sure hope so.

    Also why don't we see any class specific skill altering weapons/items?

    Wouldn't the dagger's buff to single target dots be useful for some caster builds?

    No. You would loose much damage and essential stamina, you already don't have enough stamina to survive usually.
    Steel tornado won't deal any damage for a caster. I don't think, this is a possibility. And the weapon damage on the dagger is actual weapon damage, no weapon-weapon damage that applies to spells as well.

    It's Flurry, not Steel Tornado. Still true.

    Pfff, why did I say Steel tornado ? O.o Must have been distracted.
    Flurry of course
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
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