Gilliamtherogue wrote: »Gilliamtherogue wrote: »Teargrants wrote: »You're just grasping at straws here.
- How does the wep being dropped through PvE have anything to do with considering or not considering the balance in PvP? Every dropped set in the game outside of the PvP reward boxes drops from, you guessed it, PvE.
The devs often design item sets for specific purposes. Most PvP bound sets are more desired in PvP than PvE, and vice versa. It should be no surprise that sometimes they overlook how one may be used in the other scenario
- How does the dot being affected by CP passives mean it's ok that this dot deals more dmg than ultimates like standard/meteor? Every other dot in the game is also affected by those passives.
- Because its over FIVE SECONDS. Meteor may hit for 2k-3k less, but it is instant up front damage. Oh and the DoT would easily put meteor ahead, same with banner.
- Affected by Battle Spirit? Have you tested that? Because there are a number of sets that are not at all affected by Battle Spirit, such as Shield Breaker - that still does 2k dmg to players in Cyrodiil.
- Every set that is unaffected by Battle Spirit has been specifically stated so in patch notes, if it is not then they either missed the documentation of it, or overlooked it
- You're basing your argument on people having 100 points in Thick Skinned? Please don't make me laugh, between Block Expertise, Bastion, and the 501 CP cap, NO ONE will be putting 100 points in Thick Skinned.
Not 100, but still some. Keep in mind Thick skinned isn't the only CP passive that can reduce damage from this.
- Your last point simply shows a lack of experience in PvP. It is impossible to prevent someone from getting the 5m distance they need to crit rush you by staying "in this guy's face".
- As a pure melee build I assure you the only time I let my opponent leave a 5m range is if I'm trying to run away or they have used something like streak/cloak/fear. It's easy to not let someone leave my range when I have access to ambush :^)
I'm grasping at straws? Please, your argument has so many inconsistencies a preschooler could point them out.
What's the issue? You cant seriously be defending that 2hnder passive in particular. I would question your motives and your sanity if you are. I actually think it is so OP its comical. Where is my LOL button?
I'm defending it because in the context ZoS intended it to be used for, it is extremely lack luster to a min maxer or DPS player who's actually, I don't know, good at this game? Maybe it's because I spend more time theory crafting builds and the efficiency of sets and weapons in game than you probably even play? I regarded to this being extremely weak in a PvE situation, and then notified OP that he was overlooking other variables that greatly reduce the efficiency of this enchant in particular. The only questionable sanity here is how much we all give a damn about this. Let's wait for some people to actually get the item and use it before we say its OP. Maybe I'll be proven wrong too!
Not sure if that is something I would brag about. Who are you? Never heard of you. I suppose you don't pvp much.
Gilliamtherogue wrote: »No templar, nb, or soon to be DK would use flurry over jabs/surprise/incoming stam whip.
Teargrants wrote: »1 - No I am not surprised that the itemization team overlooks how their sets will be used. That doesn't excuse them from responsibility to adjust sets once balance issues are discovered though.
Nor am I surprised that you are ignoring the points I've offered that lessen how "OP" this item really is.
2 - The 5 sec duration of the dot vs duration of an ultimate dot is not the issue, the issue is that since Crit Rush is not an ult, it can be instantly reapplied with little to no downtime. Meteor doing more upfront damage is completely tangential to this argument.
Maybe it has an ICD? We should probably try and get our hands on it, right? Also you were the one that brought up the idea of this set outscaling Meteor, which I simply stated it does not. Crippling Grasp, Rending Slashes, etc- these are all stronger DoTs than what this enchant provides, which are also spammable as well
3 - That's what we are here to test, if the Maelstrom weps are affected by Battle Spirit or not.
I agree, but this forum post doesn't ask whether or not is affected by these things, instead its a click bait to try and get people into believing something that may or may not be true. Perhaps if you stated intentions of testing forthright, this thread would carry a different tone?
4 - Please tell me the other CP passives that will be oh so helpful? Medium Armor Focus? The % mitigation that would provide is minimal and only relevant if you are wearing medium armor. Resistant to decrease dmg from crit ticks? Can the Maelstrom dot even crit? Light Armor Focus? That's even more laughable than Medium Armor Focus. Heavy Armor Focus? That's a little better, but like everything I just listed, it will be severely constrained by the need to put points into Block Expertise and/or Bastion with the 501 CP cap.
That's why there are three separate armor focuses, so you can spend them in what you mainly wear... Don't know about the dot being able to crit, most likely, in which resistance would help. Reinforced would negate a DoT tick of this in PvP, phase would reduce the damage by another 1% (minimal yes, but it's something)
5 - Maelstrom user CCs you, dodges out of any root you may have them in, backs up 2 step, boom Crit Rush range. It's great that you're a melee build so that 2 handers have to actually work for their Crit Rushes, and what is your advice for all ranged builds?
All ranged abilities are 28m cast, while crit rush is 22m. Out range him? Drain his stamina so he can't crit rush you? Or better yet, let him spam crit rush while you simply put a damage shield on or use HoTs and then abuse his lack of stam?
mike.gaziotisb16_ESO wrote: »I feel dumber for having read 2 pages of someone trying to downplay how ridiculously OP the 2H weapon is.
Gilliamtherogue wrote: »mike.gaziotisb16_ESO wrote: »I feel dumber for having read 2 pages of someone trying to downplay how ridiculously OP the 2H weapon is.
Funny how I feel the same way in the other regard. Isn't the concept of an opinion truly fascinating?
mike.gaziotisb16_ESO wrote: »Gilliamtherogue wrote: »mike.gaziotisb16_ESO wrote: »I feel dumber for having read 2 pages of someone trying to downplay how ridiculously OP the 2H weapon is.
Funny how I feel the same way in the other regard. Isn't the concept of an opinion truly fascinating?
Is earth being flat an opinion of merit? Maybe to you I guess
Gilliamtherogue wrote: »mike.gaziotisb16_ESO wrote: »Gilliamtherogue wrote: »mike.gaziotisb16_ESO wrote: »I feel dumber for having read 2 pages of someone trying to downplay how ridiculously OP the 2H weapon is.
Funny how I feel the same way in the other regard. Isn't the concept of an opinion truly fascinating?
Is earth being flat an opinion of merit? Maybe to you I guess
There's a lot more subjectivity to what is overpowered or not compared to the actual physical state of a planet. But sure, if you want to be a condescending prick why not
Gilliamtherogue wrote: »*SNIP* But I guess I've seen the limits of how far a PvP'ers brain can go.
Gilliamtherogue wrote: »Stamina whip was in yesterday's ESO stream. twitch.tv/zenimaxonlinestudios/v/19260239 you'll have to dig through it for the exact time stamp.
Gilliamtherogue wrote: »Stamina whip was in yesterday's ESO stream. twitch.tv/zenimaxonlinestudios/v/19260239 you'll have to dig through it for the exact time stamp.
I watched most of the video, didn't see anything on stamina whip
markgd88nrb18_ESO wrote: »Gilliamtherogue wrote: »mike.gaziotisb16_ESO wrote: »Gilliamtherogue wrote: »mike.gaziotisb16_ESO wrote: »I feel dumber for having read 2 pages of someone trying to downplay how ridiculously OP the 2H weapon is.
Funny how I feel the same way in the other regard. Isn't the concept of an opinion truly fascinating?
Is earth being flat an opinion of merit? Maybe to you I guess
There's a lot more subjectivity to what is overpowered or not compared to the actual physical state of a planet. But sure, if you want to be a condescending prick why notGilliamtherogue wrote: »*SNIP* But I guess I've seen the limits of how far a PvP'ers brain can go.
Pot, meet kettle.
Gilliamtherogue wrote: »Gilliamtherogue wrote: »Gilliamtherogue wrote: »Teargrants wrote: »You're just grasping at straws here.
- How does the wep being dropped through PvE have anything to do with considering or not considering the balance in PvP? Every dropped set in the game outside of the PvP reward boxes drops from, you guessed it, PvE.
The devs often design item sets for specific purposes. Most PvP bound sets are more desired in PvP than PvE, and vice versa. It should be no surprise that sometimes they overlook how one may be used in the other scenario
- How does the dot being affected by CP passives mean it's ok that this dot deals more dmg than ultimates like standard/meteor? Every other dot in the game is also affected by those passives.
- Because its over FIVE SECONDS. Meteor may hit for 2k-3k less, but it is instant up front damage. Oh and the DoT would easily put meteor ahead, same with banner.
- Affected by Battle Spirit? Have you tested that? Because there are a number of sets that are not at all affected by Battle Spirit, such as Shield Breaker - that still does 2k dmg to players in Cyrodiil.
- Every set that is unaffected by Battle Spirit has been specifically stated so in patch notes, if it is not then they either missed the documentation of it, or overlooked it
- You're basing your argument on people having 100 points in Thick Skinned? Please don't make me laugh, between Block Expertise, Bastion, and the 501 CP cap, NO ONE will be putting 100 points in Thick Skinned.
Not 100, but still some. Keep in mind Thick skinned isn't the only CP passive that can reduce damage from this.
- Your last point simply shows a lack of experience in PvP. It is impossible to prevent someone from getting the 5m distance they need to crit rush you by staying "in this guy's face".
- As a pure melee build I assure you the only time I let my opponent leave a 5m range is if I'm trying to run away or they have used something like streak/cloak/fear. It's easy to not let someone leave my range when I have access to ambush :^)
I'm grasping at straws? Please, your argument has so many inconsistencies a preschooler could point them out.
What's the issue? You cant seriously be defending that 2hnder passive in particular. I would question your motives and your sanity if you are. I actually think it is so OP its comical. Where is my LOL button?
I'm defending it because in the context ZoS intended it to be used for, it is extremely lack luster to a min maxer or DPS player who's actually, I don't know, good at this game? Maybe it's because I spend more time theory crafting builds and the efficiency of sets and weapons in game than you probably even play? I regarded to this being extremely weak in a PvE situation, and then notified OP that he was overlooking other variables that greatly reduce the efficiency of this enchant in particular. The only questionable sanity here is how much we all give a damn about this. Let's wait for some people to actually get the item and use it before we say its OP. Maybe I'll be proven wrong too!
Not sure if that is something I would brag about. Who are you? Never heard of you. I suppose you don't pvp much.
It wasn't something I was bragging about, it was simply the reason why I said it's so bad in the context I described. Yeah I don't PvP too much, because I get hate tells from all the kiddies I kill. So I go on back to PvE land where I'm NA best in trials and world record DSA for the past two major updates.Thus why I am arguing how *** poor this weapon is in PVE. But I guess I've seen the limits of how far a PvP'ers brain can go.
Gilliamtherogue wrote: »markgd88nrb18_ESO wrote: »Gilliamtherogue wrote: »mike.gaziotisb16_ESO wrote: »Gilliamtherogue wrote: »mike.gaziotisb16_ESO wrote: »I feel dumber for having read 2 pages of someone trying to downplay how ridiculously OP the 2H weapon is.
Funny how I feel the same way in the other regard. Isn't the concept of an opinion truly fascinating?
Is earth being flat an opinion of merit? Maybe to you I guess
There's a lot more subjectivity to what is overpowered or not compared to the actual physical state of a planet. But sure, if you want to be a condescending prick why notGilliamtherogue wrote: »*SNIP* But I guess I've seen the limits of how far a PvP'ers brain can go.
Pot, meet kettle.
I make a fine tea if I do say so myself.
Gilliamtherogue wrote: »Gilliamtherogue wrote: »Stamina whip was in yesterday's ESO stream. twitch.tv/zenimaxonlinestudios/v/19260239 you'll have to dig through it for the exact time stamp.
I watched most of the video, didn't see anything on stamina whip
Yeah I just watched it over, they're missing a segment from when this was live. I'll ask around tomorrow to try and find it, I'll pm it you when I find the source.
Gilliamtherogue wrote: »Gilliamtherogue wrote: »Gilliamtherogue wrote: »Teargrants wrote: »You're just grasping at straws here.
- How does the wep being dropped through PvE have anything to do with considering or not considering the balance in PvP? Every dropped set in the game outside of the PvP reward boxes drops from, you guessed it, PvE.
The devs often design item sets for specific purposes. Most PvP bound sets are more desired in PvP than PvE, and vice versa. It should be no surprise that sometimes they overlook how one may be used in the other scenario
- How does the dot being affected by CP passives mean it's ok that this dot deals more dmg than ultimates like standard/meteor? Every other dot in the game is also affected by those passives.
- Because its over FIVE SECONDS. Meteor may hit for 2k-3k less, but it is instant up front damage. Oh and the DoT would easily put meteor ahead, same with banner.
- Affected by Battle Spirit? Have you tested that? Because there are a number of sets that are not at all affected by Battle Spirit, such as Shield Breaker - that still does 2k dmg to players in Cyrodiil.
- Every set that is unaffected by Battle Spirit has been specifically stated so in patch notes, if it is not then they either missed the documentation of it, or overlooked it
- You're basing your argument on people having 100 points in Thick Skinned? Please don't make me laugh, between Block Expertise, Bastion, and the 501 CP cap, NO ONE will be putting 100 points in Thick Skinned.
Not 100, but still some. Keep in mind Thick skinned isn't the only CP passive that can reduce damage from this.
- Your last point simply shows a lack of experience in PvP. It is impossible to prevent someone from getting the 5m distance they need to crit rush you by staying "in this guy's face".
- As a pure melee build I assure you the only time I let my opponent leave a 5m range is if I'm trying to run away or they have used something like streak/cloak/fear. It's easy to not let someone leave my range when I have access to ambush :^)
I'm grasping at straws? Please, your argument has so many inconsistencies a preschooler could point them out.
What's the issue? You cant seriously be defending that 2hnder passive in particular. I would question your motives and your sanity if you are. I actually think it is so OP its comical. Where is my LOL button?
I'm defending it because in the context ZoS intended it to be used for, it is extremely lack luster to a min maxer or DPS player who's actually, I don't know, good at this game? Maybe it's because I spend more time theory crafting builds and the efficiency of sets and weapons in game than you probably even play? I regarded to this being extremely weak in a PvE situation, and then notified OP that he was overlooking other variables that greatly reduce the efficiency of this enchant in particular. The only questionable sanity here is how much we all give a damn about this. Let's wait for some people to actually get the item and use it before we say its OP. Maybe I'll be proven wrong too!
Not sure if that is something I would brag about. Who are you? Never heard of you. I suppose you don't pvp much.
It wasn't something I was bragging about, it was simply the reason why I said it's so bad in the context I described. Yeah I don't PvP too much, because I get hate tells from all the kiddies I kill. So I go on back to PvE land where I'm NA best in trials and world record DSA for the past two major updates.Thus why I am arguing how *** poor this weapon is in PVE. But I guess I've seen the limits of how far a PvP'ers brain can go.
Gilliamtherogue wrote: »markgd88nrb18_ESO wrote: »Gilliamtherogue wrote: »mike.gaziotisb16_ESO wrote: »Gilliamtherogue wrote: »mike.gaziotisb16_ESO wrote: »I feel dumber for having read 2 pages of someone trying to downplay how ridiculously OP the 2H weapon is.
Funny how I feel the same way in the other regard. Isn't the concept of an opinion truly fascinating?
Is earth being flat an opinion of merit? Maybe to you I guess
There's a lot more subjectivity to what is overpowered or not compared to the actual physical state of a planet. But sure, if you want to be a condescending prick why notGilliamtherogue wrote: »*SNIP* But I guess I've seen the limits of how far a PvP'ers brain can go.
Pot, meet kettle.
I make a fine tea if I do say so myself.
king in your own mind is about par for this course. Who were you again and what did you do special snowflake?
Not every build runs Cloak/Purify/Purge, and even if you do you're still eating a tick or two of the dot before you purge it. Unless your playstyle is to just stand there spaming purge constantly. That doesn't even go into CC combos which force you to waste 1 more GCD CC breaking ( = 1 more tick) before you can purge.This 2h sword could have a 50000 dot and it's waist.. cause it's still a dot. Dark Cloak and Efficient Purge are your friends! Also on Stambuild.
Gilliamtherogue wrote: »You're joking right? What PvE build in their right mind would use crit rush as a source of DPS?
Gilliamtherogue wrote: »Gilliamtherogue wrote: »You're joking right? What PvE build in their right mind would use crit rush as a source of DPS? Meanwhile Blockade of Elements is one of the best AoE DoT's in game, it does great damage and now gives free weaving damage. The Maelstrom 2h weapons will only ever be used in PvP or by shoddy PvE quest builds. All of the stamina weapons are looking to be insanely weak in PvE with the exception of MAYBE the bow. All in all, all of the new unique weapons are extremely lack luster, as well as most of the unique armor sets that drop from them. There are simply better sets that already exist in game for the most part. Truly disappointing.
Oh no, if the numbers shown in the tooltip are correct, then 2 hand maelstrom will be very useful in PvE, too. You can Wrecking Blow from far enough away to charge and increase the distance again during the next cast time, not to mention not every boss just stands in one place, so this makes Crit Rush actually a useful ability then.
From what I saw, the Maelstrom dagger looks pretty good as well, clearly intended to be used for Flurry spam.
The master 1h's only increase the damage of your next casted Stamina based DoT which is only Rending Slashes, so it forces you to use two skill to utilize a single enchant. Not to mention flurry (and wrecking blow for that matter)is only utilized by stam sorcs since they lack a class abilitiy to spam. No templar, nb, or soon to be DK would use flurry over jabs/surprise/incoming stam whip. It would be a massive DPS loss just to utilize these underwhelming weapons.
And in a DPS situation, using crit rush is extremely lack luster. It locks you into a long winded animation that prevents you from continuing your rotation, and requires you to back away from your target to cast, preventing all damage done again. Maybe it'll be nice in Maelstrom, but I really don't see the point in using an item from a dungeon, that only helps you do that same dungeon better. In trials or other 4 mans, no competitive build is going to use any of these weapons with the exception of the Resto+Destro staff, and *maybe* the bow, if it operates the way I think it does. Obviously I'm speaking mainly from a min max stand point.
Teargrants wrote: »No they do not, the upper limit of light armor builds is about 10k if they include 2 heavy. Buffed that is ~15k. Please stop making suppositions about PvP and PvP balance if you have no experience in it.Gilliamtherogue wrote: »few people will have much in thick skinned with 501 CP cap....
Regardless my point still stands that in PvP its going to be much weaker than what OP first thought. My calculations were extremely lax and there are even more ways to reduce the damage from it without having to spec specifically into reducing it. As I said most PvPers have much more armor than 10k, so the base mitigation for not only this enchant, but all other similar damage sources are going to be reduced much more. It's so easy to just jump the gun and cry OP before you sit back and think about it, and that's exactly why ESO has devolved into a nerf fest and now everyone is hurting because of it. Instead of players evaluating and examining what's going on, they simply pout and demand nerfs. Eventually ESO is going to be a bunch of people with oven mits on their fists and instead of swords and staves we'll have balloon animals and nerf guns.
Teargrants wrote: »The pictures are pretty self explanatory.
With GCD taken into account, you can only do 5 light attacks in 5 sec, that means an additional 1,935 dmg w/ the staff. How in the world is that in any way comparable to 14,514 additional dmg in the same time frame from the sword/maul? That doesn't even take into account the fact that the staff proc requires additional actions, while the sword doesn't have to do anything after the initial crit rush.
Is this a joke?
I really hope, someone at Zenimax wrote 14k instead of 1,4k ......
This stupid requirement on maelstrom staves is not justified. And even then, it requires your enemy to stay in it. No player will do that.
While critical charge is unavoidable. Where is the balance here ?
I really hope, someone at Zenimax wrote 14k instead of 1,4k ......
This stupid requirement on maelstrom staves is not justified. And even then, it requires your enemy to stay in it. No player will do that.
While critical charge is unavoidable. Where is the balance here ?
Unavoidable? Block or Shield up and you aint gonna get no DoT.
Tho 14k seems a bit OP i guess
I really hope, someone at Zenimax wrote 14k instead of 1,4k ......
This stupid requirement on maelstrom staves is not justified. And even then, it requires your enemy to stay in it. No player will do that.
While critical charge is unavoidable. Where is the balance here ?
Unavoidable? Block or Shield up and you aint gonna get no DoT.
Tho 14k seems a bit OP i guess
byrom101b16_ESO wrote: »I really hope, someone at Zenimax wrote 14k instead of 1,4k ......
This stupid requirement on maelstrom staves is not justified. And even then, it requires your enemy to stay in it. No player will do that.
While critical charge is unavoidable. Where is the balance here ?
Unavoidable? Block or Shield up and you aint gonna get no DoT.
Tho 14k seems a bit OP i guess
For the staff, all your opponent has to do is MOVE, and you don't get the bonus, even though your were stupid enough to put Wall of Crap on your bar in the first place.