Emma_Eunjung wrote: »LOL, more proof ZOS loves Stamina builds and hates Magicka. That 2H bonus is SO much better than the others.
byrom101b16_ESO wrote: »byrom101b16_ESO wrote: »What and utterly ridiculous, inexplicable pile of steaming dross.
Staffs no-one but a drooling idiot will use and a 2H sword only drooling idiots WON'T use.
Whoever programmed these either wants to be sacked by the people responsible for game balance or ZOS need to start recruiting people willing to use their elementary math skills.
How the hell does that charge damage bonus equate to getting a few hundred damage bonus against a target stupid enough to stand in an elemental wall, which was nerfed into utter irrelevance to the point nobody uses it anyway?
Anyone who plays this game can see how unbelievably unbalanced these extremes are from just looking at them!
This is the most pathetic example of bad design I have ever seen in any MMO at any point whatsoever, and I saw some pretty poor stuff by Funcom... but this - it just amazes me, even after all this time watching the mistakes made in this game already...
... just admit it devs - you want staffs to be flat out the worst weapon in the game by a country mile, with no ways of fixing it for your poor players by going after a rare drop etc.
You wonder how the hell this kind of thing gets past the first design concept meeting, really...
Exactly. The gap between melee weapons and magical weapons is big once again.
The bonus for maelstrom staves should be reconsidered and replaced with something equally in strenght to what melee weapons do.
If you're asking me, maelstrom staves are another hidden attempt to make a weak and underused abilitiy (wall of elements) attractive so people use this trashy ability just so that Zenimax gets their statistics right. 'Oh, wall of elements gets used by enough people. Seems like it's a good ability and love to use it. We did a great job here' Woa.... !
Which only beggars the question - why isn't the damage bonus TEN TIMES HIGHER... because that is the ONLY way ANYONE might consider it.
Wall of elements has always been crap. It is even more crap since the last major patch, and this staff makes no difference whatsoever to that clear and present reality.
To add insult to injury, Destro Staves are the second class cousin to every other 2H weapon in the game - meganerfed passives, poor dps, dross and unused abilities...
Really Drac. I just cannot get my head around how utterly illogical and (can't find another forum acceptable word for it) this design is!?
Dagger:
Ew. I get you want us to use Twin Slashes after Flurry, but these items are supposed to improve the 2nd skill of every weapon skill line. This is not appealing to me at all. Besides, there are so many other options than a simple damage increase - why not stamina regain on crit, or more damage with flurry crits on low health targets, or only the last hit of flurry dealing more damage against low health ... really, anthing but the current one would be more interesting.
1-hand:
Not too useless, just boring. 1h+s doesn't work as a DPS weapon, sadly, and this weapon won't change that. Nobody using 1h+s will forfeit a set item for this. If you want to stick with the concept, at least improve the effect: For 5 seconds after using Low Slash, heavy attacks restore 200% more stamina. There.
andypappb16_ESO wrote: »Healing Staff: Seems like a nice idea when combined with Siphon Spirit maybe. Still I would atleast double the gained spellcrit(which would be 5 or 6% I think?) as it is just way too low.
Destro Staff: And here we are, the part im most annoyed and disappointed by...
I was looking forward to this so much when I heard about 2nd Abilities get a Master Weapon Buff....absolute disappointment.
This Effect is just utter trash. How can a AoE be used to increase SINGLE TARGET dmg against affected targets? The whole concept already sounds stupid. But when I saw by how much the dmg against those targets increased I didnt know what to say.
Who the hell would go close to melee range to AoE a group of enemies and afterwards to hit them with ranged attacks (still close to melee range) that are increased by a laughable value of 387? Not to mention the Duration of Wall of Elements, which doesnt even give time to take a distance and be a little safe (6 or 8 seconds depending on Morph).I kept thinking and thinking but I cant come up with any setup that could make ANY SENSE.
Some Suggestions to that Effect instead:
- Increase the Light/Heavy Attack bonus and make it 7x - 10x the value(of 387), dont forget this gets halved for PvP anyway
- Increase the Light/Heavy Attack bonus to about 2x - 3x the value and let close Allies deal the bonus dmg, too
- Increase the duration of wall of elements by 100%
- Increase the damage of wall of elements itself by 100%
- Increase Healing received/Spellres/Reduced Dmg while standing in wall of elements
- Depending on staff used, giving a special secondary effect to trigger
(on hit enemies: 5% chance to trigger fear with fire/5% chance root on ice/5% chance to confuse)
- etc
So many things to make this Ability useful/interesting already, but nope. Destro Staff seems to never get any love anymore
I dislike the cooldown on the resto staff and it will not work anymore, if you switch weapons.
As for destro and wall of elements.... I'm disspointed either. Simply because we have to use this bad abilitiy in order to proc this effect and the effect isn't vene impressive considering the effort. Because it's simply useless in pvp, while 2 handed bonus is OP in pvp. And even in pve, it's not recognizeable. Zenimax hates Mages and destruction staves, so many nerfes to a skillline that has never been too strong.
Eric wrobel already said, they will not increase the damage of Wall of elementsbecause they think it's fine.
andypappb16_ESO wrote: »I dislike the cooldown on the resto staff and it will not work anymore, if you switch weapons.
As for destro and wall of elements.... I'm disspointed either. Simply because we have to use this bad abilitiy in order to proc this effect and the effect isn't vene impressive considering the effort. Because it's simply useless in pvp, while 2 handed bonus is OP in pvp. And even in pve, it's not recognizeable. Zenimax hates Mages and destruction staves, so many nerfes to a skillline that has never been too strong.
Eric wrobel already said, they will not increase the damage of Wall of elementsbecause they think it's fine.
Ah hey you sure played since beta just like me @Dracane , you sure remember the nonstop Bats+Impulse combo, it WAS opin the earliest beginning, but I agree, they kept nerfing destro afterwards where it was not necessary anymore.
Ah and didnt he say that BEFORE the 50% reduction hit Live? It wasnt that great back then, but now WoE its just too ridicolous to even slot
I think increasing the WoE dmg would be more of a "correction", not a buff, to make it up to date to the current patch and situation (with new Battle spirit etc.).
And even if the dmg wont get higher, the Effect is still so wrong, so useless, just NO
MB bow sucks.. so not worth it
Neither Do I
Destruction staff is pretty much the poorest weapon line at the moment. Destructive touch with his laughable dot, wall of elements damage is non existing, Force shock is merely an emergency spam replacer for Sorcerers because they have no spammable class spell but would gladly drop this low damage ability. Weakness of elements is pretty much the abilitiy in the game that offers the least amount of snyergies withing its own skill line, but it's still decent.
And Impulse.... can you even remember the time when this used to be good ? Nerfed to death, just like force shock merely an emergency aoe replacer, because casters don't have any options.
Damage shields are immune to damage over time effects.
Forced to use a Damage Shield against Shieldbreaker Maelstrom Greatsword users. Legit.
Septimus_Magna wrote: »
...because casters don't have any options...
I cannot say it better! The best is the comparison Impulse to steeltornado:
- CP passive (+25% DMG), without counter part
- 100% execute dmg
- More than double AOE range
LURK this @ZOS_RichLambert ! :'(
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andypappb16_ESO wrote: »Some feedback to the Master Weapons:
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1h Dagger: Effect sounds like a nice idea to Stam Sorcerers, allowing some nice combos. Also like it to have a 100% chance to proc only if using 2 daggers.
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ItsRejectz wrote: »New meta: Crit charge - Crit charge - Crit charge - Crit charge - Crit charge - Win
Rook_Master wrote: »Is the 2H enchant increased by Orc passive?
This is Orsinium. Maybe it is time for the orc master race to take its rightful place in this patch.

andypappb16_ESO wrote: »Some feedback to the Master Weapons:
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1h Dagger: Effect sounds like a nice idea to Stam Sorcerers, allowing some nice combos. Also like it to have a 100% chance to proc only if using 2 daggers.
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Which single target dots are you thinking of?
andypappb16_ESO wrote: »andypappb16_ESO wrote: »Some feedback to the Master Weapons:
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1h Dagger: Effect sounds like a nice idea to Stam Sorcerers, allowing some nice combos. Also like it to have a 100% chance to proc only if using 2 daggers.
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Which single target dots are you thinking of?
I was thinking about Daedric Curse/Inevitable Detonation/Entropy/Drain Essence/Soul Trap/Soul Strike
And
Yes, please lurk @ZOS_RichLambert
andypappb16_ESO wrote: »@CP5 well yea, flurry is meant to go closer
And i doubt poison injection works Since it has an initial hit which triggers the dot.
To work with poison injection it should read like "damage over Time caused With a Single target attack "
But yea, there sure is more that can trigger the effect, NB abilities?