TEST SERVER MASTER WEAPONS PICS

  • Mojmir
    Mojmir
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    This also reflects on the sets they gave us too test with,4 martial knowledge and torugs should have an option for heavy.they can't even get mainstream suit build copies correct
  • Faulgor
    Faulgor
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    LOL, more proof ZOS loves Stamina builds and hates Magicka. That 2H bonus is SO much better than the others.

    Also, 2H, 1H and daggers are the only enchantments that have specific names (Merciless Charge, Rampaging Slash, Cruel Flurry). Staves and bows are just slapped on.
    Not important but shows how much thought went into them.

    Maybe we should throw out some suggestions how to make the enchantments useful. I think by now we all agree these are ridiculous, but what should they look like?

    Restoration Staff:
    I actually like this one's concept, but the cooldown is a bit too long. Reduce it to 1 or 2s.

    Destruction Staff:
    The concept is total nonsense. Why would an AoE spell grant a bonus to single target effects? Scratch the whole effect.
    There are two possibilities I see for making WoE more interesting
    1. WoE damage on low health targets increases by up to 300% (effectively, make it an execute)
    2. Criting with WoE causes the secondary element effect (burn, freeze, concussion)

    Bow:
    Apparently the overall damage bonus is ridiculously low, although the concept is not too bad. Cascading damage could offer nice synergies with roots and snares. The damage bonus just needs to be a lot higher. If I stand in the area the whole time it should be similar to an execute.

    Dagger:
    Ew. I get you want us to use Twin Slashes after Flurry, but these items are supposed to improve the 2nd skill of every weapon skill line. This is not appealing to me at all. Besides, there are so many other options than a simple damage increase - why not stamina regain on crit, or more damage with flurry crits on low health targets, or only the last hit of flurry dealing more damage against low health ... really, anthing but the current one would be more interesting.

    1-hand:
    Not too useless, just boring. 1h+s doesn't work as a DPS weapon, sadly, and this weapon won't change that. Nobody using 1h+s will forfeit a set item for this. If you want to stick with the concept, at least improve the effect: For 5 seconds after using Low Slash, heavy attacks restore 200% more stamina. There.

    2-handed:
    Boring and overpowered. If you want to stick with the effect, increase DoT duration from 5 to 10/12 seconds and keep the damage the same. Otherwise, actually work with the concept of critical rush: After using Critical Rush, critical hits restore x stamina for 5 seconds.
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  • Dracane
    Dracane
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    Dracane wrote: »
    What and utterly ridiculous, inexplicable pile of steaming dross.

    Staffs no-one but a drooling idiot will use and a 2H sword only drooling idiots WON'T use.

    Whoever programmed these either wants to be sacked by the people responsible for game balance or ZOS need to start recruiting people willing to use their elementary math skills.

    How the hell does that charge damage bonus equate to getting a few hundred damage bonus against a target stupid enough to stand in an elemental wall, which was nerfed into utter irrelevance to the point nobody uses it anyway?

    Anyone who plays this game can see how unbelievably unbalanced these extremes are from just looking at them!

    This is the most pathetic example of bad design I have ever seen in any MMO at any point whatsoever, and I saw some pretty poor stuff by Funcom... but this - it just amazes me, even after all this time watching the mistakes made in this game already...

    ... just admit it devs - you want staffs to be flat out the worst weapon in the game by a country mile, with no ways of fixing it for your poor players by going after a rare drop etc.

    You wonder how the hell this kind of thing gets past the first design concept meeting, really...

    Exactly. The gap between melee weapons and magical weapons is big once again.
    The bonus for maelstrom staves should be reconsidered and replaced with something equally in strenght to what melee weapons do.

    If you're asking me, maelstrom staves are another hidden attempt to make a weak and underused abilitiy (wall of elements) attractive so people use this trashy ability just so that Zenimax gets their statistics right. 'Oh, wall of elements gets used by enough people. Seems like it's a good ability and love to use it. We did a great job here' Woa.... !

    Which only beggars the question - why isn't the damage bonus TEN TIMES HIGHER... because that is the ONLY way ANYONE might consider it.

    Wall of elements has always been crap. It is even more crap since the last major patch, and this staff makes no difference whatsoever to that clear and present reality.

    To add insult to injury, Destro Staves are the second class cousin to every other 2H weapon in the game - meganerfed passives, poor dps, dross and unused abilities...

    Really Drac. I just cannot get my head around how utterly illogical and (can't find another forum acceptable word for it) this design is!?

    Neither Do I :(
    Destruction staff is pretty much the poorest weapon line at the moment. Destructive touch with his laughable dot, wall of elements damage is non existing, Force shock is merely an emergency spam replacer for Sorcerers because they have no spammable class spell but would gladly drop this low damage ability. Weakness of elements is pretty much the abilitiy in the game that offers the least amount of snyergies withing its own skill line, but it's still decent.

    And Impulse.... can you even remember the time when this used to be good ? Nerfed to death, just like force shock merely an emergency aoe replacer, because casters don't have any options.
    Edited by Dracane on October 7, 2015 10:21AM
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • ToRelax
    ToRelax
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    Faulgor wrote: »
    Dagger:
    Ew. I get you want us to use Twin Slashes after Flurry, but these items are supposed to improve the 2nd skill of every weapon skill line. This is not appealing to me at all. Besides, there are so many other options than a simple damage increase - why not stamina regain on crit, or more damage with flurry crits on low health targets, or only the last hit of flurry dealing more damage against low health ... really, anthing but the current one would be more interesting.

    Flurry is a DoT. The wording merely allows for higher damage on Twin Slashes and Unstable Flame, maybe some others.
    Faulgor wrote: »
    1-hand:
    Not too useless, just boring. 1h+s doesn't work as a DPS weapon, sadly, and this weapon won't change that. Nobody using 1h+s will forfeit a set item for this. If you want to stick with the concept, at least improve the effect: For 5 seconds after using Low Slash, heavy attacks restore 200% more stamina. There.

    Agreed this amount of additional stamina return is pretty useless. But the enchant could still be useful in PvP for stam DKs or in PvE because it basically combines two resistance set bonuses in one.
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  • Sav72
    Sav72
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    MB bow sucks.. so not worth it
    Savoifair, EP NB

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  • AllPlayAndNoWork
    AllPlayAndNoWork
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    Talk about stereotyping builds. Magic based users have staves. Stam users have everything else.




    So magic based chars dont dual wield...........
  • Mcnick
    Mcnick
    its obvious i can expect nothing new and appealing out of this game... im at 434 cp i was finnaly catching up to those people who exploited to get there and i havent even been playing since beta... i no longer want to play this game... and i doubt ill be buying the orsinium DLC im prob gonna be moving onto another game while i can since its obvious zenimax doesnt care about their real players... im not talking about beta players im talking about the people who actually took time to do everything they did in this game... its pointless i no longer even want to do a cp grind cuz its over 100k more ea cp lv now to get closer to that 501... why would i ever want to do that? i already feel like this game has wasted enough time of my life on the cp grind and now your actually making it harder lol... i really have lost all desire to play this game... besides that obviously all these gear sets are gonna suck.... PVP IS SLOWLY KILLING ITSELF INFRONT OF YOUR EYES AND YOU CANNOT EVEN SEE THIS ZENIMAX... you got the right idea with the maelstrom arena and solo leaderboards are already in place for pvp... open up some friggin BATTLEGROUNDS.... some ARENAS... we saw what you guys could do in quake con lol so dont act like its impossible a simple fight for the flag would be fun but no you cant even do that you cant even do something as simple as implementing...DUELING... I HAVE NOTHING ELSE TO SAY ABOUT THIS SOON TO BE FAILURE OF A SO CALLED MMORPG THAT HAS STOLEN HOURS OF MY TIME BUT ALREADY HAS CUZ ITS JUST A GAME... and then you just went and made it even worse.... prob well over 100 days of game time gona and you prob will never see me back unless changes come into play but i doubt it will happen have fun guys....
  • Mcnick
    Mcnick
    and ive been in pts so i know what im talking about im extremely dissapointed not excited hype is so not real...
  • Birdovic
    Birdovic
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    Some feedback to the Master Weapons:

    I am really really disappointed in the majority of those Master Weapons.

    2H: Critical Charge was already really powerful, for being a gap closer, the dot is ridicolous.
    You could say Dawnbreaker, too right? But honestly, Dawnbraker has a cooldown due to being an ultimate.
    Crit Surge can just be reapplied nonstop. The dmg is just too high or it needs a cooldown atleast. Any way, something there needs to be done since thismakes it even more of a no brainer to carry if using the typical 2h/bow combo, its nothing people use for its effect because its special, its a standard ability.
    I already see the madness:
    people stealth -> deadly aim -> meteor -> crit charge -> Wrecking Blow
    OR
    people stealth -> deadly aim -> crit charge -> wrecking blow -> dawnbreaker


    1h Dagger: Effect sounds like a nice idea to Stam Sorcerers, allowing some nice combos. Also like it to have a 100% chance to proc only if using 2 daggers.


    Shield: Pure disappointment there. Just giving it a hakeijo enchant is just wow. There couldve been so many nice possibilities, examples:
    Every time you get hit while blocking/shield bashing, you have a %Chance to
    - reflect dmg
    - Lower Attackers Dmg done by X percent
    - [Enter Status Effect here] attacker for X seconds
    - restore stamina or magicka or health
    - recover % of missing/max stamina/health/magicka
    - to increase Spellres/Armor by X
    - activate shield for % of missing stamina/health/magicka
    - Increases Health Regen by 1000 or something while having active Shield
    - Increase Stamina/Magicka Reg by X while having active Shield
    - etc.
    - Could go on forever with that

    1h sword: Not too bad, but boring as I think it could be improved, too,
    maybe a effect like from engine guarding would be nice, getting a 33% chance to either get a stam/magicka/health reg boost for couple sec's or instant restoring a few ressources one of them every time it is used.

    Bow: Nice Idea but only interesting against mindless mobs that dont bother stepping out of the volley raining on them :expressionless: I would increase the dmg increase(hehe) more the longer it lasts so its worth waiting out the whole duration and can get interesting in PvP too, when lets say a keep is breached and you put a volley there and enemies are trying to get inside etc.

    Healing Staff: Seems like a nice idea when combined with Siphon Spirit maybe. Still I would atleast double the gained spellcrit(which would be 5 or 6% I think?) as it is just way too low.


    Destro Staff: And here we are, the part im most annoyed and disappointed by...
    I was looking forward to this so much when I heard about 2nd Abilities get a Master Weapon Buff....absolute disappointment.
    This Effect is just utter trash. How can a AoE be used to increase SINGLE TARGET dmg against affected targets? The whole concept already sounds stupid. But when I saw by how much the dmg against those targets increased I didnt know what to say.
    Who the hell would go close to melee range to AoE a group of enemies and afterwards to hit them with ranged attacks (still close to melee range) that are increased by a laughable value of 387? Not to mention the Duration of Wall of Elements, which doesnt even give time to take a distance and be a little safe (6 or 8 seconds depending on Morph).I kept thinking and thinking but I cant come up with any setup that could make ANY SENSE.
    Some Suggestions to that Effect instead:
    - Increase the Light/Heavy Attack bonus and make it 7x - 10x the value(of 387), dont forget this gets halved for PvP anyway
    - Increase the Light/Heavy Attack bonus to about 2x - 3x the value and let close Allies deal the bonus dmg, too
    - Increase the duration of wall of elements by 100%
    - Increase the damage of wall of elements itself by 100%
    - Increase Healing received/Spellres/Reduced Dmg while standing in wall of elements
    - Depending on staff used, giving a special secondary effect to trigger
    (on hit enemies: 5% chance to trigger fear with fire/5% chance root on ice/5% chance to confuse)
    - etc

    So many things to make this Ability useful/interesting already, but nope. Destro Staff seems to never get any love anymore :/
    Edited by Birdovic on October 7, 2015 12:40PM
  • Dracane
    Dracane
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    Healing Staff: Seems like a nice idea when combined with Siphon Spirit maybe. Still I would atleast double the gained spellcrit(which would be 5 or 6% I think?) as it is just way too low.


    Destro Staff: And here we are, the part im most annoyed and disappointed by...
    I was looking forward to this so much when I heard about 2nd Abilities get a Master Weapon Buff....absolute disappointment.
    This Effect is just utter trash. How can a AoE be used to increase SINGLE TARGET dmg against affected targets? The whole concept already sounds stupid. But when I saw by how much the dmg against those targets increased I didnt know what to say.
    Who the hell would go close to melee range to AoE a group of enemies and afterwards to hit them with ranged attacks (still close to melee range) that are increased by a laughable value of 387? Not to mention the Duration of Wall of Elements, which doesnt even give time to take a distance and be a little safe (6 or 8 seconds depending on Morph).I kept thinking and thinking but I cant come up with any setup that could make ANY SENSE.
    Some Suggestions to that Effect instead:
    - Increase the Light/Heavy Attack bonus and make it 7x - 10x the value(of 387), dont forget this gets halved for PvP anyway
    - Increase the Light/Heavy Attack bonus to about 2x - 3x the value and let close Allies deal the bonus dmg, too
    - Increase the duration of wall of elements by 100%
    - Increase the damage of wall of elements itself by 100%
    - Increase Healing received/Spellres/Reduced Dmg while standing in wall of elements
    - Depending on staff used, giving a special secondary effect to trigger
    (on hit enemies: 5% chance to trigger fear with fire/5% chance root on ice/5% chance to confuse)
    - etc

    So many things to make this Ability useful/interesting already, but nope. Destro Staff seems to never get any love anymore :/

    I dislike the cooldown on the resto staff and it will not work anymore, if you switch weapons.

    As for destro and wall of elements.... I'm disspointed either. Simply because we have to use this bad abilitiy in order to proc this effect and the effect isn't vene impressive considering the effort. Because it's simply useless in pvp, while 2 handed bonus is OP in pvp. And even in pve, it's not recognizeable. Zenimax hates Mages and destruction staves, so many nerfes to a skillline that has never been too strong.

    Eric wrobel already said, they will not increase the damage of Wall of elements :( because they think it's fine.
    Edited by Dracane on October 7, 2015 1:02PM
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Birdovic
    Birdovic
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    I dislike the cooldown on the resto staff and it will not work anymore, if you switch weapons.

    As for destro and wall of elements.... I'm disspointed either. Simply because we have to use this bad abilitiy in order to proc this effect and the effect isn't vene impressive considering the effort. Because it's simply useless in pvp, while 2 handed bonus is OP in pvp. And even in pve, it's not recognizeable. Zenimax hates Mages and destruction staves, so many nerfes to a skillline that has never been too strong.

    Eric wrobel already said, they will not increase the damage of Wall of elements :( because they think it's fine.

    Ah hey you sure played since beta just like me @Dracane , you sure remember the nonstop Bats+Impulse combo, it WAS op :smiley: in the earliest beginning, but I agree, they kept nerfing destro afterwards where it was not necessary anymore.
    Ah and didnt he say that BEFORE the 50% reduction hit Live? It wasnt that great back then, but now WoE its just too ridicolous to even slot :neutral:

    I think increasing the WoE dmg would be more of a "correction", not a buff, to make it up to date to the current patch and situation (with new Battle spirit etc.).

    And even if the dmg wont get higher, the Effect is still so wrong, so useless, just NO :tired_face:

  • Dracane
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    I dislike the cooldown on the resto staff and it will not work anymore, if you switch weapons.

    As for destro and wall of elements.... I'm disspointed either. Simply because we have to use this bad abilitiy in order to proc this effect and the effect isn't vene impressive considering the effort. Because it's simply useless in pvp, while 2 handed bonus is OP in pvp. And even in pve, it's not recognizeable. Zenimax hates Mages and destruction staves, so many nerfes to a skillline that has never been too strong.

    Eric wrobel already said, they will not increase the damage of Wall of elements :( because they think it's fine.

    Ah hey you sure played since beta just like me @Dracane , you sure remember the nonstop Bats+Impulse combo, it WAS op :smiley: in the earliest beginning, but I agree, they kept nerfing destro afterwards where it was not necessary anymore.
    Ah and didnt he say that BEFORE the 50% reduction hit Live? It wasnt that great back then, but now WoE its just too ridicolous to even slot :neutral:

    I think increasing the WoE dmg would be more of a "correction", not a buff, to make it up to date to the current patch and situation (with new Battle spirit etc.).

    And even if the dmg wont get higher, the Effect is still so wrong, so useless, just NO :tired_face:

    I remember that. But compared to steel tornado, it's merely a joke and even if impulse would be as strong as it used to be in early days, there was no AoE cap. It wouldn't be as devastating nowadays.

    Even IF they buff wall of elements, this won't change the effectivness of this master staff. it is a very poor designed effect, soloely based on making an useless ability attractive. We need equality.....
    Where is equality when a 2 handed weapon has a promised and strong effect, while a staff has an unreliable and weak effect ? They create unfairness and imbalance once again. Even if 2 handed gets corrected to be a 1400 dot, it's functionality remains the same, therefore superior to destruction staff.
    Edited by Dracane on October 7, 2015 1:14PM
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • GreenSoup2HoT
    GreenSoup2HoT
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    Sav72 wrote: »
    MB bow sucks.. so not worth it

    pretty sure that's a typo. 80 damage work's better. it end's up being 1.2k extra on the very last tick of volley. Which does around 2k to boot. So 80,160,240,320,400 etc per 0.5 second tick..
    .
    .
    .
    .
    Im pretty sure the 2h has a typo as well. 1400 damage over 5 second's is still a great enchant. no way in hell its 14k, that's more then a freaking ult. people who are defending it our freaking insane.
    PS4 NA DC
  • Taonnor
    Taonnor
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    Dracane wrote: »
    Neither Do I :(
    Destruction staff is pretty much the poorest weapon line at the moment. Destructive touch with his laughable dot, wall of elements damage is non existing, Force shock is merely an emergency spam replacer for Sorcerers because they have no spammable class spell but would gladly drop this low damage ability. Weakness of elements is pretty much the abilitiy in the game that offers the least amount of snyergies withing its own skill line, but it's still decent.

    And Impulse.... can you even remember the time when this used to be good ? Nerfed to death, just like force shock merely an emergency aoe replacer, because casters don't have any options.

    ...because casters don't have any options...

    I cannot say it better! The best is the comparison Impulse to steeltornado:

    - CP passive (+25% DMG), without counter part
    - 100% execute dmg
    - More than double AOE range


    LURK this @ZOS_RichLambert ! :'(

    ...
    Edited by Taonnor on October 7, 2015 2:02PM
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  • Teiji
    Teiji
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    Damage shields are immune to damage over time effects.

    Forced to use a Damage Shield against Shieldbreaker Maelstrom Greatsword users. Legit.
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  • Septimus_Magna
    Septimus_Magna
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    Teiji wrote: »
    Damage shields are immune to damage over time effects.

    Forced to use a Damage Shield against Shieldbreaker Maelstrom Greatsword users. Legit.

    This is false and out-dated info, most DOTs are working just fine against damage shields.
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  • Dracane
    Dracane
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    Teiji wrote: »
    Damage shields are immune to damage over time effects.

    Forced to use a Damage Shield against Shieldbreaker Maelstrom Greatsword users. Legit.

    This is false and out-dated info, most DOTs are working just fine against damage shields.

    Right, most of them, if not all work against them now.
    Tested with Dragonknight DoTs (secondary Dots) and they work. So far, only primary Dots like entropy and soul trap worked against shields. Now all of them as it seems.


    Taonnor wrote: »

    ...because casters don't have any options...

    I cannot say it better! The best is the comparison Impulse to steeltornado:

    - CP passive (+25% DMG), without counter part
    - 100% execute dmg
    - More than double AOE range


    LURK this @ZOS_RichLambert ! :'(

    ...

    There is no balance. The base damage of Steel tornado is also much higher. Don't know about the base base base damage :D but compared between what is possible, steel tornado has a higher base damage in the end+execute+plus a range that can nuke entire cyrodiil with 1 blast ( :D )

    Auri-El is my lord,
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  • Birdovic
    Birdovic
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    Well yea, Steel Tornado deserves the same treatment as Impulse, if not even more.
    Having higher dmg, higher radius and even AoE execute all at once is just so wrong.

    And while we talk about this...lets give WoE an execute buff with that master staff xD
    I feel this is one of the last chances to make that damn skill attractive again, so I keep bugging with that for now ._.
    Edited by Birdovic on October 7, 2015 2:38PM
  • CP5
    CP5
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    Some feedback to the Master Weapons:
    ...
    1h Dagger: Effect sounds like a nice idea to Stam Sorcerers, allowing some nice combos. Also like it to have a 100% chance to proc only if using 2 daggers.
    ...

    Which single target dots are you thinking of?
  • ItsRejectz
    ItsRejectz
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    New meta: Crit charge - Crit charge - Crit charge - Crit charge - Crit charge - Win
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  • Rook_Master
    Rook_Master
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    Is the 2H enchant increased by Orc passive?

    This is Orsinium. Maybe it is time for the orc master race to take its rightful place in this patch.
  • Joy_Division
    Joy_Division
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    ItsRejectz wrote: »
    New meta: Crit charge - Crit charge - Crit charge - Crit charge - Crit charge - Win

    Better than the old meta: WB - WB - WB -WB - win. At least in the new meta, you have to move around.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Dracane
    Dracane
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    Is the 2H enchant increased by Orc passive?

    This is Orsinium. Maybe it is time for the orc master race to take its rightful place in this patch.

    The true master race begs to differ
    4021283-1375841393.jpg
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • slumber_sandb16_ESO
    slumber_sandb16_ESO
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    That 1h enchant, extremely disappointing. More damage is nice and all but.. meh. 232 stamina extra on a fully charged heavy attack? Thats nothing. Do like the increase in physical resistance, though kinda wish spell resistance was included.

    Like Faulgor said, make it 200% increased stamina restored with heavy attack and add a 25%-50% increase in attack speed for heavy attacks for the duration. Its called "Rampaging Slash" so you use it then drop your block to go on a rampage for a few seconds. Gives tanks a chance to go into beast mode for a few seconds. Would also allow tanks to rely far less on templars for stamina restore, making tanks more self sufficent with their stamina.

    And the shield having just a stat enchant is kinda bad. Maybe add some effect that has synergy with the 1h sword so they work together. Something like "After using Rampaging Slash(1h weapon effect) your heavy attacks do X% more damage for 5 seconds. Gain X spell resistance when equipped."
    Edited by slumber_sandb16_ESO on October 7, 2015 4:43PM
  • Birdovic
    Birdovic
    ✭✭✭✭✭
    CP5 wrote: »
    Some feedback to the Master Weapons:
    ...
    1h Dagger: Effect sounds like a nice idea to Stam Sorcerers, allowing some nice combos. Also like it to have a 100% chance to proc only if using 2 daggers.
    ...

    Which single target dots are you thinking of?

    I was thinking about Daedric Curse/Inevitable Detonation/Entropy/Drain Essence/Soul Trap/Soul Strike

    And

    LURK this @ZOS_RichLambert ! :'(

    ...

    Yes, please lurk @ZOS_RichLambert :/

    Edited by Birdovic on October 7, 2015 5:01PM
  • Lorkhan
    Lorkhan
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    lol. very nice 2h sword, :dizzy:
  • CP5
    CP5
    ✭✭✭✭✭
    ✭✭✭
    CP5 wrote: »
    Some feedback to the Master Weapons:
    ...
    1h Dagger: Effect sounds like a nice idea to Stam Sorcerers, allowing some nice combos. Also like it to have a 100% chance to proc only if using 2 daggers.
    ...

    Which single target dots are you thinking of?

    I was thinking about Daedric Curse/Inevitable Detonation/Entropy/Drain Essence/Soul Trap/Soul Strike

    And

    LURK this @ZOS_RichLambert ! :'(

    ...

    Yes, please lurk @ZOS_RichLambert :/

    I'm thinking that this bonus would be very good for casters who don't mind getting close. But now i'm also thinking you use this set, then poison injection, if that works.
  • Birdovic
    Birdovic
    ✭✭✭✭✭
    @CP5 well yea, flurry is meant to go closer :smiley:
    And i doubt poison injection works Since it has an initial hit which triggers the dot.
    To work with poison injection it should read like "damage over Time caused With a Single target attack "

    But yea, there sure is more that can trigger the effect, NB abilities?
  • CP5
    CP5
    ✭✭✭✭✭
    ✭✭✭
    @CP5 well yea, flurry is meant to go closer :smiley:
    And i doubt poison injection works Since it has an initial hit which triggers the dot.
    To work with poison injection it should read like "damage over Time caused With a Single target attack "

    But yea, there sure is more that can trigger the effect, NB abilities?

    I was just thinking if it was going to work with any single target dot, poison arrow (and morphs) are single target with a dot, but pts is still loading for me so I couldn't test if I wanted to. But really getting in melee range in this game isn't rare, so a quick flurry to proc, and then poison injection -> dodge roll away could work.
  • CtrlAltDlt
    CtrlAltDlt
    ✭✭✭
    Can anyone confirm if there's a typo on the 2h? If not, that's just ridiculously OP and they need to change it
    PC NA - jeazzy

    stamblade outnumbered pvp vol 1. youtu.be/h1ONYfpAJJ8
    Stamblade outbumbered pvp vol 2. No cheese youtu.be/rN4_aRVMvWw
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